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4e CribSheet v1.4
4e CribSheet v1.4
DEAFENED RESTRAINED
• You can’thear anything. • You can’tmove, unless you teleport. You can’t even be pulled,
• You take a -10 penalty to Perception checks. pushed, or slid.
• You take a –2 penalty to attack rolls.
• You grant combat advantage.
DOMINATED
• You can’t take actions. Instead, the dominator chooses a single
action for you to take on the creature’s turn: a standard, a move, SLOWED
a minor, or a free action. The only powers and other game fea- • Your speed becomes 2. This speed applies to all your movement
tures that the dominator can make you use are ones that can be modes, but it does not apply to teleportation or to a pull, a push,
used at will, such as at-will powers. For example, anything that or a slide. You can’t increase your speed above 2, and your
is limited to being used only once per encounter or once per day speed doesn’t increase if it was lower than 2. If you’re slowed
does not qualify. while moving, stop moving if you have already moved 2 or more
• You grant combat advantage. squares.
• You can’t flank. • You cannot benefit from bonuses to speed, although you can use
powers and take actions, such as the run action, that allow you
to move farther than your speed.
DYING
• You’reunconscious.
• You’re at 0 or
negative hit points. STUNNED
• You make a death saving throw every round. • You grant combat advantage.
• You can’t take actions.
• You can’t flank an enemy.
HELPLESS • You fall if you are flying, unless you can hover.
• You grant combat advantage.
• You ca be the target of a coup de grace.
Note: Usually you’re helpless because you’re unconscious. SURPRISED
• You grant combat advantage.
IMMOBILIZED • You can’t take actions.
• You can’t flank an enemy.
• You can’tmove from your space, although you can teleport and
can be forced to move by a pull, a push, or a slide.
UNCONSCIOUS
• You’re helpless.
MARKED
• You take a –5 penalty to all defences.
• You take a –2 penalty to attack rolls for any attack that doesn’t
• You can’t take actions.
target the creature that marked you.
• You fall prone, if possible.
• You can be subjected to only one mark at a time, and a new
• You can’t flank an enemy.
mark supersedes an old one.
• You are unaware of your surroundings.
• A mark ends immediately when its creator dies or falls uncon-
scious.
WEAKENED
• Your attacks deal half damage. However, two kinds of damage
PETRIFIED
• You are unconscious.
that you deal are not affected: ongoing damage and damage that
isn’t generated by an attack roll.
• You have resist 20 to all damage.
• You don’t age.
COVER
• Attack penalties from cover apply to all attacks. When you make an area attack or a close attack, a target has cover if there is an obstruction between
the origin square and the target.
• Cover (-2 Penalty to Attack Rolls): The target is around a corner or protected by terrain. For example, the target might be in the same square as a
small tree, obscured by a small pillar or a large piece of furniture, or behind a low wall.
• Superior Cover (-5 Penalty to Attack Rolls): The target is protected by a significant terrain advantage, such as when fighting from behind a window, a
portcullis, a grate, or an arrow slit.
• When you make a ranged attack against an enemy and other enemies are in the way, your target has cover.
• Your allies never grant cover to your enemies.
• Neither allies nor enemies grant cover against melee, close, or area attacks.