Lysander Scheda

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Name: Lysander Concept: Warrior-scholar

Player: Caste: Dawn Mark

Attributes
Strength 5+
●●● Charisma 5+
●● ●● Perception 5+
●●●
Dexterity 5+
● ● ● ● ● Manipulation 5+
● Intelligence 5+
●●
Stamina 5+
●●● Appearance 5+
●● Wits 5+
●●●●

Abilities
Dawn Zenith Twilight
Archery 5+
● Integrity 5+
● ● ■ Craft 5+
● ● ●
■ Martial Arts 5+
● Performance 5+
Investigation 5+

■ Melee 5+
● ● ● Presence 5+
● Lore 5+

■ Thrown 5+
● ● ■ Resistance 5+
● ● ● Medicine 5+

■ War 5+
● ● ● Survival 5+
Occult 5+

Night Eclipse Other


■ Athletics 5+
● ● ● Bureaucracy 5+ 5+

■ Awareness 5+
● ● ● Linguistics 5+ 5+

■ Dodge 5+
● ● ● Ride 5+ 5+

Larceny 5+
Sail 5+ 5+

Stealth 5+
Socialize 5+ 5+

Essence
Anima Effects Write
Anima Banner Levels
Cause the caste mark to 5+
● ● 1 – 3 motes: Weak caste mark
glow brightly for a Perception + Awareness to notice
4 – 7 motes: Strong caste mark
Personal: / /
scene (1 mote). 12 Calculate
Stealth at -2e difficulty
8 – 10 motes: Mild aura
Cause the anima to glow Peripheral: / / Stealth impossible
brightly enough Overdrive: 29 / 11 – 15 motes: Bonfire aura
Anima power auto-activation
to read by for a scene (1 Anima Banner 16+: Iconic aura
mote). Fades when no peripherally essence is used

Know the precise time of


the day (1 mote).
Appear glorious and Advanced
terrifying forHealth a Levels Specialties
-0i Bruised
-1iscene:
Hurt
+2 to DV
-2iAttackers:
Wounded -1e to
attacking
-4i Crippled (5WP to
resist), +2 diff to
Incapacitated
Dying
coordinate attacks. Banked actions & Style points
Works
Healing Times,automatic after
for each health level
Bashing: 3 hours per level
spending
Lethal 11 -0: 6 hours, -1: 2 days,
and Aggravated:

motes peripheral essence.


-2: 4 days, -4 and incapacitated: 1 week
Dying: Losing one dying level per 5 ticks, can be saved with a
Wits + Medicine, diff: 5 + (number of dying levels lost)

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Calculate Social Traits
Dodge MDV: 3 Join Combat: 7
(Wp + Integrity + Essence + spe.) / 2 Wits + Awareness

Willpower: ● ● ● ● ● ●

Social Attacks
Calculate
Ability Speed Acc (Cha / Man) PMDV (Cha / Man) Rate Notes
Investigation 5 4/1 2 / 1. 2
Performance 6 4/1 2 / 1. 1 Attacks a whole area
Presence 4 7/4 4. / 2 2

In Debate
Action Options (Speed / DV modifier) Additional
Attack (weapon/-2): Attack supporting/against an Intimacy:
Coordinated Attack (5/-2): Attack according to/opposed to dominating Virtue (rate 3+):
Attack aligned with/violates Motivation:
Dash (3/-3): Appearance:

Flurry (longest action/sum of defense penalties): If the attack violates Motivation:


Natural persuasion:
Guard (3/none):
Inactive (3/special):
Miscellaneous Action (5/-1 to -3): Unnatural persuasion:
Monologue/Study (3/-2):

Move (0/none): Consent to the attack:

Refuse to consent:

Effects of Social Attacks


Building / Eroding Intimacies:
Compelling Behavior:
Betray Motivation:

Virtues
Write
Compassion Temperance Virtue Flaw: Foolhardy Comtempt Limit points
●● ● Duration: One full day.
Conviction Valor Limit Break Condition: Fighting against losing odds, is challanged
●● ●● ● ● Partial Control: Is without fear but not without sence.
No Control: Knows ontofear.
single combat, orthe
Challenges canenemy
provetobravery.
single combat.
Intimacies

Motivation
Rendere l'umanita' libera dai giochi degli dei.

2
Calculate Soak and Defense
Bashing Soak: 3 Lethal Soak: 1 Aggravated Soak: 0
Calculate

Dodge DV: 5 Join Combat: 7 Move / Dash: 5 / 11

Weapons
Calculate
Weapon Speed Acc Damage PDV Rate Range Tags Notes
Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Clinch 6 8 (+0) 3B (+0B) - 1 - C, N, P Martial Arts

Kick 5 8 (+0) 6B (+3B) 3 (-2) 2 - N Martial Arts

Punch 5 9 (+1) 3B (+0B) 5 (+2) 3 - N Martial Arts

Armor
Armor Type Soak (L/B) Hardness Fatigue Mobility Notes

In Combat
Grappling (Clinch Attack) Effects Special Attacks
If clinch is successful victim is Inactive, Bleeding: Coup de Grace (-1e):
attacker can choose to: Difficulty:
Knock back: Disarming (-2e close or -4e range):
Break hold:
Knockdown: Fierce Blows (-1e):

Pulling Blows (-1e):


Crush: Difficulty:
Stunned: Showing Off (-1e to -4e):
Hold:
Difficulty: Sweeping (-1e):
On additional actions:

Action Options (Speed / DV modifier)


Aim (3/-1): Guard (3/none):
Attack (weapon/-1): Inactive (5/special):
Block Movement (5/-1): Join Battle (varies/-0):
Speed:
Change Weapon(s) (weapon/-1): Jump (5/-1): Up: Ahead:
Climb, Swim (3/-2): Miscellaneous Action (5/-1 to -3):
Coordinated Attack (5/-0): Move (0/none):
Read Strategy (5/-0):
Dash(3/-2): Sprint:
Defend Another (5/-1): Range: Rising from prone (5/-1):
Range shooting (varies e):
Flurry (longest action/sum of defense penalties): Range:
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Languages

Charms
Charm Cost Duration Type Keywords Effect

4
Languages

Combos
Combo Cost Charms

5
Languages

Sorcery
Sorcery Cost Type Duration Target Effect

6
Languages

Artifacts & Panoply


Rating Name Description

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Languages

Backgrounds
Mentor ●●●●●
Mentore: Chirone

Wealth ●●
Cavalcatura di basso livello, armatura non
eccelsa
Santuario ●●
Tempio della madre dedicato ad Elio

Familiar
Familiar’s Name: Spd/Acc/Dmg/Rate: Health Levels
Creature: Dodge/Soak (L/B): -0
Str/Dex/Sta: Abilities: -1
Cha/Man/App: -2
Per/Int/Wits: -4
Willpower: Notes: Inc.

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Languages

Manse & Hearthstones


Rating Name Description

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Possessions

Experience Description
Total: Age, actual: Age, apparent:
Height: Weight:
Total spent: Gender:

Spent on: Eyes:

Hair:

Homeland:

Skin:

Picture

History

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