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CHARACTER STATS

AND PROFILES WIKI

CHARACTER STATS AND PROFILES


WIKI

Tiering System

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Summary and notes

00:00 00:00

This page is extremely important. In order


to understand many things around here and
in order to start making your own pro9les
and debating, you need to know this
system.

Preamble

It should be noted that sometimes having


overall destructive capacity is not enough to
defeat others that harbor "broken" or "hax"
abilities.

Identically, two characters in the same tier do


not necessarily need to be equivalent in terms of
power. The energy di?erence between them can
range from negligible to absolutely titanic,
dependable upon the tier.

Furthermore, a higher tier character cannot


always beat a character with a lower tier,
especially if their power levels are close to each
other and/or their foe has ridiculous hax.

Explanation of the Tiering System

This system is based on the principle that


adhering to inBnity in projective Geometry, and
the concept of a Hausdor? dimension, each
higher spatial dimension is inaccessibly greater
than the preceding number of any magnitude.
For example, how many squares would stack
into a cube? Since true 2-dimensional squares
don't have any height (since we're stacking
them), it would take more than an inBnite
amount for it to even be remotely possible to Bll
a true 3-dimensional cube. Kindly see this video
for a more detailed explanation with easier to
understand examples.

To add upon this, according to Brane


Cosmology, a universe consists of a 4-
dimensional (3 spatial dimensions [length, width
and height] + 1 temporal [time] dimension) brane
in a higher-dimensional structure, with our
multiverse containing something on the order of
10^500 (an extremely large number. To grasp
how ridiculously gigantic it is, one billion is only
10^9) of them.

The M-Theory deBnes the total and complete


sum of an entire multiverse, with all higher
dimensions included, as a 10 to 11-dimensional
structure. We tail the conventions of a complete
and full multiverse being 11-dimensional, unless
stated otherwise.

Some Cardinals

DO NOTE that the prior two paragraphs are just


describing two possible models for how
dimensions can work in a cosmology and
shouldn't be generally assumed and are only
primarily listed as examples, such as if they were
to be presented as true in the context of the
story.

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The Scale

Tier 11: Lower Dimensional

11-C: Point level

0-dimensional Characters

11-B: Line level

1-dimensional characters

11-A: Plane level

2-dimensional characters

Tier 10: Mundane

10-C: Below Average Human level

Physically impaired humans. Small animals.

10-B: Average Human level

Normal human characters.

10-A: Athlete level

Athletes, what you'd think most Bghting


characters from action movies would scale to at
a glance.

Tier 9: Structural

9-C: Street level

Peak Humans to Low Superhuman. Few


physically very strong olympic level athletes and
martial artists in real life. Most protagonists and
Bnal villains from action/martial arts movies may
scale to here at a glance. Large animals.

9-B: Wall level

Characters/Weapons who can destroy a wall, or


those who can easily harm characters with wall
level durability. Very large animals.

9-A: Room/Small Building level

Characters/Weapons who can destroy a room or


a small building, or those who can easily harm
characters with room level durability. Extremely
large animals.

Tier 8: Urban

8-C: Building level

This category is separated in the following


manner:

8-C: Building level


High 8-C: Large Building level

Characters/Weapons who can destroy a


building, or those who can easily harm
characters with building level durability.

8-B: City Block level

Characters/Weapons who can destroy a city-


block, or those who can easily harm characters
with city-block level durability.

8-A: Multi-City Block level

Characters/Weapons who can destroy multiple


city-blocks, or those who can easily harm
characters with multi city-block level durability.

Tier 7: Nuclear

7-C: Town level

This category is separated in the following


manner:

Low 7-C: Small Town level


7-C: Town level
High 7-C: Large Town level

Characters who can destroy a town, or those


who can easily harm characters with town level
durability.

7-B: City level

This category is separated in the following


manner:

Low 7-B: Small City level


7-B: City level

Characters/Weapons who can destroy a city, or


those who can easily harm characters with city
level durability.

7-A: Mountain level

This category is separated in the following


manner:

7-A: Large City/Mountain level


High 7-A: Large Mountain/Small Island level

Characters/Weapons who can destroy a large


mountain, or those who can easily harm
characters with mountain level durability.

Tier 6: Tectonic

6-C: Island level

This category is separated in the following


manner:

6-C: Island level


High 6-C: Large Island level

Characters/Weapons who can destroy a large


island, or those who can easily harm characters
with island level durability.

6-B: Country level

This category is separated in the following


manner:

Low 6-B: Small Country level


6-B: Country level
High 6-B: Large Country/Small Continent
level

Characters who can destroy a country, or those


who can easily harm characters with country
level durability.

6-A: Continent level

This category is separated in the following


manner:

6-A: Continent level


High 6-A: Large Continent/Multi-Continent
level

Characters who can destroy a continent or


multiple countries, or those who can easily harm
characters with continent level durability.

Tier 5: Celestial

5-C: Moon level

Characters who can destroy a moon, or an


astrological object of similar proportion.

5-B: Planet level

This category is separated in the following


manner:

Low 5-B: Small Planet level


5-B: Planet level

Characters who can create/destroy a planet.

5-A: Large Planet level

This category is separated in the following


manner:

5-A: Large Planet level


High 5-A: Dwarf Star level

Characters who can create/destroy large gas


giants such as Jupiter and Saturn.

Tier 4: Stellar

4-C: Star level

This category is separated in the following


manner:

Low 4-C: Small Star level


4-C: Star level
High 4-C: Large Star level

Characters who can create/destroy a star.

4-B: Solar System level

Characters who can create/destroy a solar


system.

4-A: Multi-Solar System level

Characters who can create an omnidirectional


explosion with the force to destroy at least two
solar systems.

Tier 3: Cosmic

3-C: Galaxy level

Characters who can create/destroy a galaxy.

3-B: Multi-Galaxy level

Characters who can create/destroy multiple


galaxies.

3-A: Universe level

This category is separated in the following


manner:

Universe level: Characters who can


signiBcantly a?ect all of the physical matter
within an observable universe at full power.
More speciBcally, usually via an explosion,
omnidirectional energy blast, or a
shockwave, that encompasses all of the
stars and planets within a universe.
High Universe level: Characters who have an
inBnite power while not having 4D AP, a lot
of inBnite energy statements would be a
good example for this tier.

Tier 2: Macrocosmic

Universe level+: ("Low 2-C") Characters who


can signiBcantly a?ect a 4-dimensional
construct such as tesseracts or hypercubes.
Common feats that would also be on this
level include creating and/or destroying the
entirety of the 4-dimensional container of
one universe, not just the physical matter
within one. For example an entire timeline
would often include the entire 4-
dimensional vector space.

2-C: Multi-Universe level/Low Multiverse


level

Multi-Universe level/Low Multiverse level:


Characters who are 4-dimensional, and/or
can signiBcantly a?ect 2 and up to 1000
universal 4-dimensional
constructs/containers.

2-B: Multiverse level

Characters who can create and/or destroy 1001


to any higher Bnite number of universal 4-
dimensional constructs/containers.

2-A: Multiverse level+

This category is separated in the following


manner:

Multiverse level+: Characters who can


signiBcantly a?ect an inBnite number of
universal 4-dimensional constructs.
High Multiverse level+: Characters who are
5-dimensional, and/or can signiBcantly
a?ect 5-dimensional constructs.

Tier 1: Extra Dimensional

1-C: Complex Multiverse level

These are 6-11-dimensional characters. Even 6-


dimensional characters can logically easily
destroy a more than inBnite number of 5-
dimensional constructs, and 7-dimensional
characters exceed that scale a more than
inBnite number of times, and so onward.
However, these characters do not exceed the
11-dimensional scale of the totality of a full
multiverse, as deBned by M-Theory. Note, these
tiers are not based o? how M-Theory views
these dimensions, but that M-Theory cites there
being this many dimensions existing.

This category is separated in the following


manner:

Low Complex Multiverse level: 6-


dimensional characters.
Complex Multiverse level: 7-dimensional, 8-
dimensional and 9-dimensional characters.
High Complex Multiverse level: 10-
dimensional and 11-dimensional characters.

1-B: Hyperverse level

12-dimensional beings and above. These are


characters that are beyond Complex Multiversal
scale.

"Hyperverse" in this case comes from two


words: "Hyper", which is used in mathematics to
designate higher-dimensional space, and
something extreme, above or beyond the usual
level. As well as "verse" as a short for "universe."
So it is intended as a description of a superior
higher-dimensional existence, beyond
conventional reality.

12-dimensional characters are a more than


inBnite number of times greater than a full
complex multiverse, 13-dimensional characters
are greater than an inBnite number times that
and so onward.

This category is separated in the following


manner:

Low Hyperverse level: 12-dimensional


characters
Hyperverse level: Characters with a Bnite
number of dimensions greater than 12.
High Hyperverse level: Countably InBnite-
dimensional characters, or characters of any
number of dimensions higher than
countable inBnity.

1-A: Outerverse level

Characters that have no dimensional limitations,


and are beyond scientiBc deBnition there of.

Basically, a being or an object which is above


and beyond the concept of space. Things that
would be considered this tier would usually (but
not always) be something that is completely
formless, abstract, and transcendental. The
usual scale does not make sense for a beyond-
dimensional object. Such beings can not be
a?ected by destruction within the conBnes of
space, physical matter, and energy.

Note that all 1-A characters whose size would be


considered Outerversal in size, would be beyond
the scopes of dimensioned concepts.

This category is separated in the following


manner:

Outerverse level: Characters that are


transcendent to dimensionality, as well as
characters capable of signiBcantly a?ecting
things that transcend dimensionality.
High Outerverse level: Characters that dwarf
other things that Bt the deBnition of
Outerverse level to the same extent that an
Outerverse level character dwarfs anything
below their tier, as well as characters
capable of signiBcantly a?ecting things at
this scale.

1-S: Extraverse level

Characters who exist so far beyond the baseline


of Outerverse level and High Outerverse level
that using such tiers to categorize them has
become cumbersome. This tier is intended to be
used for talking about some of the largest and or
strongest things that have been found in Bction,
and is not something that should be seen as the
next new thing to try to put characters at.

This tier is currently occupied by the following


category:

Extraverse level: Characters who can


signiBcantly a?ect things which would have
their "size" expressed as inBnity on a scale
where 1 is baseline Outerverse level and 2 is
baseline High Outerverse level. Like with
High 1-B, this tier extends outward to any
number beyond countable inBnity, and in
rare cases it may even expand past the
point where the aforementioned analogy is
not enough to convey the full scope of the
character/structure.

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Notes

IMPORTANT: If there are any questions that


have not been answered within this section,
we have a FAQ page. If there are any
questions you have that wasn't answered
on that page, feel free to join our Discord
and ask our staZ in the #questions chat.

Note #1: All characters have a greater than


inBnite number of dimensional aspects, most of
which have a null magnitude, with null being a
value that shows that someone doesn't interact
with those dimensions. A character which is
classiBed as n-dimensional has non-null
magnitude in n number of dimensional vectors.

Note #2: A query that might arise is the


existence of lower-dimensional beings in a
higher-dimensional plane, and what it implies.
Contrary to how complicated it sounds, the
explanation for it is quite simple.

As noted previously, every being and object has


an inBnite number of dimensional aspects, with
most of them being zero. For example, a regular
bar of soap has an inBnite number of
dimensional aspects, but the value of all such
dimensional vectors, apart from the three basic
spatial dimensions (length, width and height), is
null.

In other words, every being and object exists in


a higher-dimensional space (apart from those
High 1-B and above), only with the magnitude of
higher dimensional vectors being null.

Null in this context being a value less than zero


that shows a non-interaction with the vector or
dimension.

TL;DR, simply existing in a higher-


dimensional space does not classify a
character as higher-dimensional in any way
whatsoever.

Note #3: Another query that might come to


mind is the question of how higher-dimensional
beings can defeat lower-dimensional ones. After
all, higher-dimensional objects cannot directly
interact with lower dimensional objects, e.g: we
cannot physically deform a drawing of a two-
dimensional square.

The answer to this is simple: while higher-

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