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MODIFIED DOUBLE ELIMINATION GAME MATHCING FOR 13 PLAYERS

ELIMINATION ROUND 1
PAIR PLAYER PLAYER WINNER LOSER
NUMBER NUMBER NUMBER
01 1 VS 2
02 3 VS 4
03 5 VS 6
04 7 VS 8
05 9 VS 10
06 11 VS 12
13 (standby)

ELIMINATION ROUND 2
PAIR PLAYER NUMBER PLAYER WINNER LOSER
NUMBER NUMBER
07 13 VS WINNER #01
08 WINNER#02 VS WINNER #03
09 WINNER#04 VS WINNER#05
010 LOSER#01 VS LOSER#02
011 LOSER#03 VS LOSER#04
012 LOSER#05 VS LOSER#06
WINNER #06 (standby)

ELIMINATION ROUND 3
PAIR PLAYER NUMBER PLAYER WINNER LOSER
NUMBER NUMBER
013 WINNER #06 VS WINNER #07
014 WINNER#08 VS WINNER#09
015 LOSER#07 VS LOSER#08
016 LOSER#09 VS WINNER#010
017 WINNER#011 VS WINNER#012

ELIMINATION ROUND 4
PAIR PLAYER NUMBER PLAYER WINNER LOSER
NUMBER NUMBER
018 WINNER#013 VS WINNER#014
019 LOSER#013 VS LOSER#014
020 WINNER#015 VS WINNER#016
WINNER#017(standby)

ELIMINATION ROUND 5
PAIR PLAYER NUMBER PLAYER WINNER LOSER
NUMBER NUMBER
020 WINNER#017 VS LOSER#018
021 WINNER#019 VS WINNER#020
WINNER#018(standby)
 SEMI-FINAL ROUND
This is a best of these game-matches between WINNER#020 & WINNER#021
 CHAMPIONSHIP ROUND
This is a best of three game-matches between WINNER #018 & the winner in the semi-
final round
G. DAMATH SCORESHEET
SAMPLE SCORESHEET FOR DAMATH THE POLYNOMIALS WITH ENTRIES
PAIR NUMBER: _________________________
Player _________________________ Player _________________________
School: ________________________ School: ________________________
Division: _______________________ Division: _______________________
GRADE/YEAR LEVEL: __________ GRADE/YEAR LEVEL: __________

MOVE SCORE MOVE SCORE

Remaining Chip:
GRAND TOTAL SCORE GRAND TOTAL SCORE
[ ] win [ ] loss [ ] win [ ] loss
Players Signature: _______________ Players Signature: __________________

ARBITER: (Name& Signature) _________________________________

NOTE: For other DAMATH GAMES (Counting Numbers, Integers, Radicals, etc.) when a chip
takes another clip, the coordinates of the square where the taker chip landed may not be recorded
anymore. The same will apply for the remaining chips.
GUIDELINES FOR THE 2014 REGIONAL DAMATH COMPETITION
A. INTRODUCTION
DAMATH, a mathematical board game invented by two-time awardee Jesus L.
Miranda from the Filipino Checkboard game of Dama & mathematics. It started in Sorsogon
National High School class in Sorsogon, Philippines and its popularity spread quickly and
resulted in the first National DAMATH competition held at Legaspi City on 1980.

B. GAMES FOR DAMATH COMPETITION


G1 & G2 DAMATH the Counting Numbers
Grade 3 & Grade 4 DAMATH the whole Numbers
Grade 5 DAMATH the Decimals
Grade 6 DAMATH the Positive Fractions
Grade 7 DAMATH the Integers
Grade 8 DAMATH the Signed Fractions
Grade 9 DAMATH the Radicals
Fourth Year DAMATH the Polynomials

C. POSITION OF CHIPS
o DAMATH the Counting Numbers 1 2 3 4
5 6 7 8
9 10 11 12
o DAMATH the Whole Numbers
0 1 2 3
4 5 6 7
8 9 10 11
o DAMATH the Decimals
0.1 0.2 0.3 0.4
0.5 0.6 0.7 0.8
0.9 1 1.1 1.2
o DAMATH the Positive Fractions
1/10 2/10 3/10 4/10
5/10 6/10 7/10 8/10
9/10 10/10 11/10 12/10
o DAMATH the Integers
-3 -1 0 2
-7 -5 4 6
-11 -9 8 10
o DAMATH the Signed Fractions
-3/10 -1/10 0/10 2/10
-7/10 -5/10 4/10 6/10
-11/10 -9/10 8/10 10/10
o DAMATH the Radicals
-9√2 -√8 4√18 16√32
-49√8 -25√18 36√32 64√2
-121√18 -81√32 100√2 144√8
o DAMATH the Polynomials
-3x2 y -xy2 6x 10y
2 2
-21xy -15x 28y 36x y
-55x -45y 66x 78xy2
D. GENERAL GUIDELINES
1. First player is determined by drawing lots.
2. Basically, the rule in playing dama shall be used as follows:
a. A “chip with numeral” moves diagonally forward to an adjoining vacant
square.
b. A chip takes an opponent’s chip or chips diagonally forward or backward.
Mathematical operation such as addition, subtraction, multiplication, or division
of numerals shall be used depending on the vacant squares operation symbol
where
the “taker” chip lands by jumping over the “taken” chip. “Pass” is not allowed.
c. On taking a chip or chips the following policy shall prevail;
 “mayor dalawa” (OBLIGADO DOS)
 “mayor tatlo” (OBLIGADO TRES)
 “ mayor dama” (OBLIGADO DAMA)
 “mayor dos” or “ mayor tres” OVER “mayor dama”
d. A player’s chip is declared as “dama” if it reachers the other player’s designated
“dama” location or squares. A “dama” chip can move or take piece to any unoccupied
square along the diagonal path. Moreover, a “dama” score is doubled. In like manner, a
chip’s score is doubled if it takes a “dama” chip.
e. In taking more than one chip, the “taker” chip shall remains the initial addend,
minuend, multiplicand, or dividend as the case may be, (This means that MDAS for
multiple operations shall not apply in this case.)
f. A “MOVE (this includes moving the chip or taking a chip & accomplishing the entry
in the SCORESHEET)” is good only for one (1) minute, while the games duration shall
not exceed 20 minutes.
g. The value of the remaining chips shall be added to the respective players score.
h. The game ends when any one of the following situations occur:
o A player has no more chip to move
o 20- minute game duration had elapsed.
o Repetitive “moves” any or both players
i. The player having the greater “total score” wins the game. In case of a tie, a 30
minutes rematch follows thereafter until a winner is declared.
j. Only one scoresheet shall be accomplished by the two players whereby any incorrect
entries in the said scoresheet shall be the sole responsibility of each player. In case of
incorrect entries in the scoresheet, a player has to immediately call the attention of the
facilitator by raising his or her hand. As determined by the facilitator any incidence of
incorrect entry in the scoresheet a corresponding point shall be deducted from the erring
players TOTAL SCORE, after correcting said entry errors. The corresponding deductions
shall be as follows:
 5 points for DAMATH the Whole Numbers
 0.5 points for DAMATH the Decimals
 1 point for DAMATH the positive & Negative Fractions
 5 points for DAMATH the integers
 10 points for DAMATH the Radicals &
 30 points for DAMATH the Polynomial
k. Facilitators/ Arbiters decision is final and unappealable.
E. IMPORTANT NOTES IN SCORING
 For DAMATH the Whole Numbers-All SCORES must be a whole number. Round off if
necessary. Calculator is only allowed to be used for the computation of the GRAND
TOTAL SCORE.
 For DAMATH the Decimals- ALL SCORES must be in decimal. Round Off to the
nearest hundredths if necessary. Calculator is only allowed to be used for the
computation of the GRAND TOTAL SCORE.
 For DAMATH the Positive & Negative Fractions- SCORES must be expressed as a
fraction. Calculator is only allowed to be used for computation of the GRAND
TOTAL SCORE.
 For DAMATHS the Integer- SCORES must be all Integers. Calculator is only allowed
to be used for computation of the GRAND TOTAL SCORE.
 For DAMATH the Radicals- SCORES must all be simplified. Calculator is only
allowed to be used for computation of the GRAND TOTAL SCORE.
 For DAMATH the Polynomial- ALL SCORES must be expressed as a whole number.
Use of calculator is allowed. In recording the moves especially when it involves taking a
chip, the coordinates of the square where the taker chip landed MUST BE PECIFIED. In
determining the value of the remaining chips, the value of the remaining chips, the value
of x&y depends on its last location.
Example: The remaining chip is 36x2 y and its last location is at (2,1)
Computation: 36x2 y = 36 (2)2 91)
=144 (the value of the remaining chip which must be added
to the score)
F. SAMPLE COMPUTATION OF SCORES for:
DAMATH the Radicals
o -9√2 takes -√8 and lands on (2,5) whose operation is addition (+)
Computation: -9√2 + (-√8) = -9√2- 2√2
= -11√2 (SCORE)
 16√32 takes -9√2 and lands on (4,5) whose operation is multiplication (x)
Computation: (16√32) (-9√2) = -144√64
= -1, 152 (SCORE)
DAMATH the Polynomials
 -xy2 takes 28y and lands on (3,4) whose operation is subtraction (-)
Computation: (-xy2 )- (28y) = (-3) (4)2 – (28) (4)
= -160 (SCORE)
 78xy2 takes 6x and lands on (1,6) whose operation is division (+)
Computation: 78xy2 ÷ 6x = 13y2
= 13(6)2
= 468
I. DAMATH BOARD

DAMATH BOARD

X7 6 ÷5 4 -3 2 +1 0

77 ÷ X + - 7

6 - + X ÷ 6

5 + - ÷ X 5
4 X ÷ - + 4
3 ÷ X + - 3

2 - + X ÷ 2

1 + - ÷ X 1

0 0

0 1 2 3 4 5 6 7

DAMATH BOARD

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