Professional Documents
Culture Documents
Teachers Manual Life Orientation Grades
Teachers Manual Life Orientation Grades
Teachers Manual Life Orientation Grades
Life Orientation
Grades 7-9
A Teaching and Learning Resource for the Life Orientation Learning
Area
Introduction
Grade 7
Overview
7.1 Peer Pressure and Risk-taking Behaviour
7.2 Decision-making about Risk-taking Behaviour
7.3 An Example of a Risky Situation: Gambling
7.4 A Career in the Gaming Industry
Grade 8
Overview
8.1 Self-concept and Self-motivation: The Teenage Brain under Construction
8.2 Risk-taking Behaviour: Levels of Control
8.3 Staying in Control
8.4 Myths and Superstitions: Illusions of Control
Grade 9
Overview
9.1 Informed Decision-making
9.2 Choosing Wisely for a Lifestyle
9.3 Warning Signs of a Potential Crisis
9.4 Crisis Management: When Gambling Becomes a Problem
Additional resources
INTRODUCTION
Hello
As a Life Orientation teacher you may be asking yourself, “Why teach a module on gambling
when there are so many other more pressing problems that teenagers have to deal with?
What can a study on responsible gambling teach learners about coping with unsafe sex,
teenage pregnancies and substance abuse?” The response to these important questions
involves the recognition that all these forms of behaviour, including gambling, are forms of
high-risk behaviour. The foremost contribution of the Taking Risks Wisely material is that it
teaches learners:
• how to identify low-risk and high-risk behaviour,
• how to calculate the probabilities of problematic consequences,
• how to assess their own levels of being-at-risk,
• how to manage their risks responsibly,
• how to make sensible decisions about risk-taking behaviour and lifestyle choices, and
• how to recognize the warning signs of having lost control of their own risk-taking behaviour
The Taking Risks Wisely material promotes the view that young people should understand
that various forms of high-risk behaviour – such as smoking, drinking, sexual relations and
gambling - involve high probabilities of problematic consequences about which one can,
nevertheless, make sensible decisions.
The emphasis of the following units is therefore not so much on teaching what, but rather on
teaching how. That is, we think that merely telling youth what not to do has little educational
effect. In fact, it may have the opposite effect in motivating the learner to go and try it. Also,
merely telling the learner what to do and what not to do doesn’t develop critical thinking skills
and therefore doesn’t allow the learner to address new challenges with insight. If the learner
knows how to make responsible decisions, then the skill can be applied to a whole range of
risky situations (including smoking, drinking, sex and gambling) and to choices that will
confront the learner in the future.
The Taking Risks Wisely material, apart from developing learners’ decision-making skills, also
engages learners in broader discussions about the social, political, economic and moral
aspects of gambling.
The NRGP is neutral with respect to whether adults choose to spend their free time and
money gambling. It is, however, concerned that people who presently gamble or young
people who may one day choose to gamble, do so knowing what the risks are and how to
minimize them. The lessons that are developed here not only focus on achieving the aims of
the NRGP as listed above and in line with the requirements of the Curriculum and
Assessment Policy Statement (CAPS), they also draw on the latest scientific findings related
to addiction in general, and pathological gambling in particular.
The first phase of the project launched its first teaching and learning resource in 2008,
consisting of a manual and comic book, for Life Orientation Grades 7-9. The manual has 5
units for each of the three grades and is supported by an extensive, interactive website:
http://www.schools.nrgp.org.za.
However, since the development of the Taking Risks Wisely programme for Grades 7-9, the
new Grades 7-9 Life Orientation Curriculum and Assessment Policy Statement (CAPS) was
accepted in 2012 and phased in. Accordingly, the previous Taking Risks Wisely material has
now been adapted to be in line with the new CAPS requirements. See the overview sections
for each grade which outline how the Taking Risks Wisely programme slots into the new
CAPS curriculum.
The challenges addressed by the Taking Risks Wisely teaching and learning resource
file
Although there are many exciting school programmes on responsible youth high-risk
behaviour on offer in other parts of the world, we thought that in order for the South African
material to be effective, it must directly address the unique challenges faced by South African
teachers and learners. Some of the challenges and concerns are:
• How does one teach learners in school, most of them under the legal gambling age of 18,
to do something responsibly that is illegal for most of them?
• How does such a programme avoid the charge that gambling (whether legal or not) is
immoral and schools are not in the business of teaching morally unsound practices? How
does such a programme answer parental objections to gambling?
• Teachers point out that gambling comes way down the list of youth problems. In the face
of substance abuse, teenage pregnancies, HIV/Aids, and the attraction of gang culture,
why teach a programme on gambling?
• How to make the overwhelmed teachers enthusiastic about taking on an additional
teaching task?
• How to develop a relevant programme that engages users from a vast range of
differences? How to accommodate teachers and learners:
o Whose first language isn’t English
o From different social and ethnic cultures;
o From different geographical regions (urban and rural);
o From schools with vastly different levels of infrastructure;
o With different learning abilities and intellectual strengths;
o Teachers with different teaching methodologies and learners with different
learning styles and rates;
o Learners of different ages within the same classroom?
In order to address these concerns directly, the Taking Risks Wisely programme is designed
around five essentials:
1. It conforms to legislated Curriculum and Assessment Policy Statement requirements;
2. It is relevant and addresses the real and pressing needs and interests of South African
learners and teachers. Its focus is on useful life skills for youth;
3. It maintains moral neutrality. It neither encourages nor discourages people from
gambling;
4. It makes the task of teachers easier and the learning tasks engaging;
5. It is flexible and adaptable so as to accommodate a range of users.
There is an overview of the CAPS curriculum for each grade. The relevant areas addressed
by the Taking Risks Wisely programme are highlighted. In addition, in the resource file’s first
section of each Grade, there is a detailed outline of the CAPS material that ought to be
covered in each semester. The relevant Taking Risks Wisely units for that grade are placed
within the CAPS outline, indicating how the learning outcomes of the specific unit link with the
prescribed topics. There you will also find an outline of the knowledge, skills and values that
are addressed and promoted by the Taking Risks Wisely programme. A provided table
indicates how the suggested assessment tasks for Taking Risks Wisely fit into the overall
assessment grid prescribed by CAPS.
At the start of each unit, there is an overview of the unit, a list of the learning outcomes, and a
detailed lesson plan.
The Taking Risks Wisely programme guides learners through a series of structured learning
activities in which they try to identify the likely consequences associated with various risk-
taking behaviours and engages them in assessing levels of control, determining their
personal at-risk levels and in exercises of responsible decision-making. By strengthening
learner’s ability to make informed decisions, the programme adopts a neutral stance with
regards to whether gambling is good or bad. That is for learners to determine for themselves
based on the critical thinking skills the material develops.
South African youth, like youth elsewhere, are at risk because as they are initiated into the
adult world, they are being confronted with forms of adult lifestyles, e.g. smoking, drinking,
sexual relationships and gambling. Given the alarmingly high rate of HIV/AIDS in South
Africa, and the extensive drug problem among youth, we know from teachers that equipping
learners with appropriate skills to handle these high-risk forms of behaviour is essential. The
main thrust of the material is therefore aimed at teaching learners how to make sensible
decisions about a variety of high-risk behaviours with which they will be confronted, including
gambling, and how to manage the risks sensibly if they do decide to gamble. These decisions
are both at a personal level pertaining to their own lifestyle choices, as well as at a broader
level pertaining to the social, economic and cultural impact of gambling on the society.
Studies have shown (Jacobs 2000) that youth are more at risk for developing addictive
patterns of behaviour than any other age group. Youth are particularly at risk because of their
over-confidence combined with their lack of full life experiences. They are convinced that they
will be able to handle the risks in certain situations, but since they don’t yet have the
experience of just what those risks are, they are often unable to cope with the actual
outcomes. It is the main aim of Taking Risks Wisely to help learners develop the
understanding, appropriate skills and values that will enable them to make sensible and
informed decisions about many of the new high-risk behaviours with which they are being (or
will be) confronted.
At the end of the resource, additional references and websites are given for those teachers
who wish to know more about gambling or who wish to develop their own materials. By
developing material that teachers see as relevant not only to teach about the risks in
gambling but to a whole range of high-risk behaviours, we try to facilitate over-worked
teachers’ buy-in. Coupled with a design that takes seriously the constraints that many
teachers face (teaching material with which they’re not familiar, teaching in a language in
which they are often not fluent, completing lesson plans and ensuring that assessment
standards are adhered to), Taking Risks Wisely hopes to be an effective teaching and
learning tool with positive implications for lifelong learning as different high-risk options have
to be thought through carefully and responsibly.
By creating multi-media materials, we hope that both teachers and learners remain stimulated
and are able to engage with a variety of different materials, methods and learning activities.
We think that this encourages sustained interests as well as flexibility of thinking and
decision-making skills. For schools that do not have ready access to computers or the
internet, the text-based material covers everything that the website does. The website offers
learners the opportunity to engage with the issues in a different way and is also suitable for
learners who want to explore additional considerations. It also lists enrichment material -
quizzes, videos and articles - on gambling and related topics such as personal budget
management.
A key design feature of the resource is that learners learn by doing. Like learning to ride a
bicycle, learners have to actively get engaged with the issues. The lessons therefore are
driven by activity-based learning tasks. These are set out in the “Learning Activity Sheets”
which are printed single-sided, are easily detached from the ring binder, and are in simple
black and white in order to make photocopying easier and cheaper.
Moreover, the model of learning which drives this curriculum is that of process learning, which
means that understanding proceeds i) through systematic and active engagement with the
issues, as well as ii) through regular reinforcement. Key concepts are introduced early on and
are subsequently re-visited with the aim of developing an enriched and deeper
understanding. So, in each of the Grades the notions of high-risk behaviour and decision-
making skills are addressed, consolidating and building on previous understandings. Learning
is not so much a simple linear process, as a systematic cyclical process with ever-increasing
sophistication and mastery.
We trust that you as a teacher will enjoy using the resource and that your learners will be
stimulated and challenged by the lessons.
At the start of each grade section (i.e. Grade 7, Grade 8 and Grade 9), there is an overview of
the learning aims, as well as how the Taking Risks Wisely material fits into the CAPS
syllabus.
Each unit represents a coherent topic, progressing from an orientation phase to an enriching
phase to a synthesising of knowledge phase. Since the duration of lessons differs from school
to school, each unit can be taught in one lesson or can be spread over 2 (or more) lessons.
The diagramme, “Steps in the lesson” provides a quick visual overview of the logical
progression of the various steps in the topic.
the teacher will talk, explain, or lead discussion in this section. Suggested text of what
the teacher could say is placed in a coloured block.
Within each unit, summary sheets are provided which teachers can display and share with
learners to highlight the main points. Whereas the teacher has a copy of the manual, learners
will have their own workbook (provided by the teacher) and will see only the displayed
summary sheet (provided in the manual).
• Learning Activity Sheets for the learners (in black and white for easier copying) are
included in the manual itself. In addition, the learning activity sheets are collated in a
separate learner workbook for each grade. Teachers are supplied with a master copy of
the learner workbook for each grade but need to duplicate the workbook for each of their
learners.
• Answer sheets (memoranda for teachers)
• References and websites
• http://www.nrgp.org.za/
• 20 copies of the comic book, Chances Are, accompany the teaching manual.
• a memory stick with the manual, workbooks, comic, and additional background material.
In addition, the following individuals are thanked for their feedback on the material for the
Taking Risks Wisely project (in alphabetical order):
• Elmari Basson, Paarl Girls’ High
• Natalie Bossi, SARGF
• Toni Merementsi, former Life Orientation Coordinator, Northern Cape
Taking Risks Wisely would like to thank the South African Responsible Gambling Programme
for funding the project.
Nelleke Bak
Chief Curriculum Developer
2017All
—————————
(English text signed by the President.)
(Assented to 6 August 2004.)
—————————
ACT
To provide for the co-ordination of concurrent national and provincial legislative
competence over matters relating to casinos, racing, gambling and wagering, and
to provide for the continued regulation of those matters; for that purpose to
establish certain uniform norms and standards applicable to national and
provincial regulation and licensing of certain gambling activities; to provide for the
creation of additional uniform norms and standards applicable throughout the
Republic; to retain the National Gambling Board; to establish the National
Gambling Policy Council; to repeal the National Gambling Act, 1996; and to
provide for matters incidental thereto.
PREAMBLE
CONSIDERING that the Constitution of the Republic of South Africa, 1996 (Act No.
108 of 1996), establishes that casinos, racing, gambling and wagering are matters of
concurrent national and provincial legislative competence;
It is desirable to establish certain uniform norms and standards, which will safeguard
people participating in gambling and their communities against the adverse effect of
gambling, applying generally throughout the Republic with regard to casinos, racing,
gambling and wagering, so that—
Health, social and • Substance abuse • Social factors that • Concept: volunteerism
environmental • Concept: environmental contribute to substance • Health and safety issues
2 responsibility health abuse related to violence
• Common diseases: TB, • Environmental health
diabetes, epilepsy, and issues
AIDS • Decision-making about
health and safety: HIV
and AIDS
CAPS topics:
The new CAPS curriculum identifies the topics that should be covered in each term. For a
copy of the complete CAPS Life Orientation curriculum for Grade 7, see the tables with the
CAPS topics (Annual Teaching Plan) at the end of this section.
The following is a table of some of the prescribed topics and an indication of how the Taking
Risks Wisely programme links up with these prescribed topics.
Assessment:
Assessment Time Type of
form assessment
1. Group task: 20 min Informal
discussion Assessment
Term 2:
CAPS topic: Constitutional rights and Taking Risks Wisely: Unit 7.2
responsibilities Decision-making about risk-taking
• Dealing with abuse in different contexts: behaviour
between adults and children and between • The PRICE decision-making process
peers : • The importance of following the
- Identifying threatening and risky process of decision making rather
situations than just giving the final answer to
- Effects of abuse on personal and the decision.
social health and relationships • Life involves risks, but knowing how
- Importance of communication to to make informed decisions about
promote healthy and non-violent responsible actions, reduces those
relationships How to protect oneself risks.
from threatening and risky situations
- Places of protection and safety for
victims of abuse: where to find help
Assessment:
Term 2:
CAPS topic: Constitutional rights and Taking Risks Wisely: Unit 7.3
responsibilities An example of a risky situation:
• Dealing with abuse in different contexts: gambling
between adults and children and between • Gambling and other forms of risk-
peers : taking
- Identifying threatening and risky • Risk-taking behavior involves
situations rewards, and consequences
- Effects of abuse on personal and • Games of skill and games of chance
social health and relationships
- Importance of communication to
promote healthy and non-violent
relationships How to protect oneself
from threatening and risky situations
- Places of protection and safety for
victims of abuse: where to find help
Assessment:
Term 3:
CAPS topic: World of work
• Simulation of career-related activities:
Taking Risks Wisely: Unit 7.4
name of career, who is the employer
A career in the gaming industry
- Dress code for the career
• required career skills for the 21st
- Tools or working equipment for the
century
career
- Activities related to work • general and particular skills
environment needed for employment in the
- Place or institution of employment gaming industry
Personality characteristics • personal characteristics needed
- School subjects and level of for different jobs in the gaming
schooling: requirements for this industry
career • school subject choices based on
- Where to study and duration of study their intended career
- Related careers
• Value and importance of work in fulfilling
personal needs and potential
Assessment:
CAPS requires that learners are assessed each term out of a total of 100 marks per term.
Teachers may choose to use some of the Taking Risks Wisely assessment tasks below to
record in the learner’s performance schedule.
2. Specific aims:
1: The learner will be able to respond appropriately to life’s responsibilities and opportunities.
2: The learner will be able to make informed decisions regarding their own health and well-being
as well as those of others.
Assessment Forms:
Written tasks, group discussions, simulations, and personal career plan development
6. EXTENDED LEARNING
Website has additional links and considerations that accelerated learners can engage with
7. ASSESSMENTS
Written work Analysis Debating
Presentations Reading
ASSESSMENT ACTIVITIES
Learning Activities sheets: matching pairs, True/False, writing, responding to text
Unit 7.1
Peer Pressure and Risk-taking Behaviour
Main concepts:
Peer pressure
Risk-taking behaviour
Reward, consequences
High and low risks
Probabilities
Resources:
Summary Sheet 7.1 (1) - Peer Pressure and Risk-taking
Learning Activity 7.1 (2) – Risk-taking Behaviour
Completed Teacher’s Version of Learning Activity 7.1 (3)
Summary Sheet 7.1 (4) – Risky Behaviour and Probabilities
Summary Sheet 7.1 (5) with Memorandum for Teachers
SUBTOPIC:
• Peer pressure and taking risk behaviour
• Risk-prone circumstances
• Decision making about risk- taking behaviour
Orientating Enhancing
STEP 3: FEEDBACK
ORIENTATING
(introducing the topic in relation to what the learners already know)
Background understanding of what peer pressure is and its link with risk-taking behaviour.
Learners need to be able to have a general idea of why they are starting to experiment with
various risk-taking behaviours and to consider why peer pressure can increase their
participation in risk-taking behaviours in order for the lesson to make sense to them.
Life is risky! As human beings, we have to take risks: getting out of bed in the morning is a risk, eating
food we bought is a risk, crossing the street is a risk, even sharing a secret with someone is a risk.
But there are, of course, some forms of risk-taking behaviour that are not likely to lead to problems,
whereas there are other forms of risk-taking behaviour that may be dangerous and have serious
consequences. Becoming mature is knowing how to distinguish between low and high-risk behaviour
and knowing how to take risks wisely. This manual, Taking Risks Wisely, is aimed at teaching young
people how to do exactly that.
One commonly accepted theory about why people do risky things has to do with evolution 1 .
According to this theory, the parts in our “old” brain that control our basic impulses for survival and
reproduction, also stimulate us to take action. In some people, the impulse to take action and seek
risk is strong. We call them the “risk seekers”, whereas there are others who generally try and avoid
risk. Of course, everyone both takes risks and avoids risks at different points in their lives.
Early human risk takers were probably more likely to wander off established trails, possibly finding a
new source of water or game. They would most probably have also been the ones to invent new
weapons, new traps for food, or tried eating a new plant. The rewards of taking these risks include
benefits for the group (with better ways of surviving) and admiration and esteem for the risk-taker.
Adolescents who are establishing their identities are particularly concerned about being admired by
their peers. It is therefore not surprising that young people tend to take high risks!
Another reason that young people in general like to take risks is that it unites them with others who
participate in the same sport or activity, producing an intense sense of belonging to the group. That
sense of belonging is strengthened especially when there is shared risk, such as trying something
new, cheating death, surviving a mishap, or sustaining injury. Negotiating relationships as an
adolescent can be difficult and a source of great stress, but it is a crucial part of developing one’s
identity. Choosing one group of peers over another helps the adolescent learn about loyalty,
commitment and social cohesion.
Studies have shown that peer groups play an important role in defining the social environment of
adolescents. As individuals identify with certain groups, they take on the values, styles and interests
of the group and, in turn, regulate the behaviour of the group members. In this way, group
membership fosters solidarity and uniformity which help distinguish it from other groups. It is therefore
not surprising that peer pressure plays such an important role in the development of an adolescent’s
identity as they adapt their behaviour in order to fit in.
As the Senior Phase learner becomes more independent and starts making his or her own decisions,
he or she is exposed to a wider range of risky situations. The health and safety issues encountered
are affected by the physical and socio-economic environment, but increasingly the learner is starting
to have to make independent decisions about with whom to socialise and with which activities to
become involved. In the fast-paced and ever-changing social environment, there is an increasing
range of options available. Different media offer a whole range of choices: films, TV, DVDs, internet,
iPods, cell phones. Also, youth – especially in cities - are interacting with an increasing range of
different groups of people, each one with different social conventions. For example, there are different
levels of acceptance about drinking, the use of drugs, sexual relationships, and gambling. In some
groups, drinking is regarded as morally wrong, whereas in other groups it is part of everyday life.
Increasingly, the adolescent learner has to deal with a range of different social conventions and risky
situations and therefore should acquire the skills to negotiate peer pressure and to make responsible
decisions to cope with challenging situations.
It is the main aim of Taking Risks Wisely to help learners develop the understanding, appropriate
skills and values that will enable them to make sensible decisions about all the new risky behaviours
and activities with which they are (or will be) confronted, and to prevent learners from becoming
problem cases.
This module on dealing with peer pressure and managing risky situations helps the learner acquire
such skills. It is not so much a matter of what to decide, but rather how to go about making sensible
decisions. If the learner understands the process of responsible decision-making, then it is a process
that can be applied to a whole range of risky situations, including how to deal with peer pressure.
STEP 1
Introduce the class to the notion of adolescence as a time of increasing independence from
parents and of developing their own identity, usually by reference to their own peers.
Put up Summary Sheet 7.1 (1) – Risk Behaviour and Probabilities with the main points.
Ask:
• What kind of decisions did you have to make as a 7-year old?
• What kind of decisions are you having to make now?
• What kind of decisions do you think you are likely going to have to make as a 30-year old?
(Responses to the decisions a 7-year old is likely to make will range from what ice-cream flavour to
choose, which friends to play with, etc. The decisions of a 12-15 year-old are likely to involve school
subject chocies, how to manage their FaceBook page, which friends to hang out with, and decisions
facing a 30-year old are likely to be about what job to pursue, whom to marry, where to live, etc.
Encourage learners to see that the older they become, the bigger the decisions they will have to
make. The bigger the decision, the more substantive the consequences.)
As you get older you will probably have lots more to think about. Your parents are giving you more
and more independence and that means more and more decisions you have to make on your own,
including decisions about how to spend your leisure time and about what you will do for a career. This
is an exciting new phase in growing up, but it is also a risky one. If you make irresponsible or
uninformed decisions, it is likely that you may be faced with problems later on.
One of the main decisions you will be making is deciding which friends to become involved with. As
an adolescent, your peers are replacing your family as the main group with which you spend time.
You will have lots of different kinds of relationships with your peers – e.g. with your classmates, with
the people in your sports team or club, and with your after-school friends. It is not surpising that your
peers therefore become the main source of influence. As you are undergoing physcial, emotional and
social changes, shaping your adolescent identity and deciding what role to play in your social group, it
is not surprising that you are turning to your peers for guidance and advice. It is only natural that you
want to “fit in”, that you want to avoid being laughed at, that you are curious to try something new, and
especially that you want to be liked by your peers. It makes you feel good.
But this wanting to be liked by your peers can easily lead to peer pressure.
Ask:
• But what is peer pressure?
(Invite examples, and then ask what makes them all instances of peer presssure. Get them to
recognise that peer pressure is feeling forced to do something they would not otherwise have done.)
Ask:
• If your friends asked you to come and support them when they’re playing in the school soccer
match, would you?
• If your friends urged you to audition for the school play, would you?
• If your friend started a fight at school and the teacher asked who had started the fight, would you
tell the teacher that it was your friend?
• If your friend asked you for an answer in an exam, would you help him cheat?
• If your friends dared you to steal a cell phone, would you?
(Their responses to the questions reveal to what lengths they will go to show solidarity and loyalty to
their friends. Probe them for the various reasons why they would show commitment to their friend/s.
Encourage them to see that some forms of peer pressure can be good – e.g. the first two bullets –
and some bad.
Get them to recognise that all peer pressure is a case of forcing the person to make a decision and to
take a risk.)
Ask:
• What kind of risk is involved in auditioning for the school play?
• What kind of risk is involved in agreeing with your friends to steal a cell phone?
• What kind of risk is involved in not agreeing with your friends to steal a cell phone?
• What other kinds of activities or forms of behaviour do you think would involve taking risks?
(For example, drug use, unsafe sex, train surfing, gambling, reckless driving, alcohol use, etc.)
The combination of wanting on the one hand to explore new activities, wanting to experiment, wanting
to try out things for yourselves and, on the other hand, wanting to fit in with your peers, makes peer
pressure particularly powerful and high-risk in the adolescent years.
Something that many young people don’t think about are the kinds of activities or forms of behaviours
that are likely to lead to accidents or problems. Those kinds of activities or forms of behaviour that are
likely to lead to accidents or problems later on, we call risk-taking behaviour. Risk-taking
behaviours are those actions that are likely to be dangerous for health or emotional well-being in the
long-term.
As you are given more and more responsibility to make decisions about how to spend your time and
with which groups you want to get involved with, it is important to know what the various kinds of risk-
taking behaviour are and what their possible consequences may be. That is, some kinds of risk-
taking behaviour, e.g. reckless driving, are likely to lead to an accident, or too much drinking of
alcohol can lead to ill health, family upheavals or addiction.
Ask:
• So, why do people engage in risk-taking behaviour if they know that it is likely that an accident or
problems may be the result? Why do people drink? Why do people smoke? Why do you give in to
Generally, people engage in risk-taking behaviour because the expected consequences will make
them “feel good”. This is what we call the reward. So, even though someone may know that fast and
reckless driving may result in an accident, the person gets a thrill out of doing so. And even if you
know that stealing a cell phone when your friends pressure you into it, you will feel good to win their
admiration for being so daring.
Let’s have a look at different forms of risk-taking behaviour, how it makes people “feel good” (the
rewards), and the possible consequences that the activity or form of behaviour may lead to.
ENHANCING
(Deepening learners’ understanding of the topic)
Deepen learners’ understanding of risk behaviour, by getting them to brainstorm in groups
about rewards and possible negative outcomes (or risks).
STEP 2
Hand out Learning Activity 7.1 (2). – Risk-taking Behaviour.
Divide the learners into groups and ask each group to i) brainstorm the possible
consequences of giving in to the peer pressure dare, ii) to list some of the reasons (rewards) for
agreeing to the dare and iii) judge whether it was a good or bad thing to give in to the dare.
Once they have completed the list, ask them to think of their own example and to write this in the last
blank box.
STEP 3
There are 11 examples + the learners’ own example = 12. Depending on how many groups
there are, ask the 1st group to report back on the first two or three examples and their own,
then the 2nd group to report back on the next two or three examples and their own, etc.
See the enclosed example for teachers of the completed activity sheet – Learning Activity 7.1 with
Memorandum for Teachers.
The main aim of the activity is to show that peer pressure is a form of risk-taking behaviour and that
peer pressure can be good or bad.
At th end of the lesson, take in each group’s completed learning activity sheet for possible inclusion in
the assessment portfolio.
SYNTHESISING
(reinforce and consolidate learners’ understanding)
Consolidate learners’ understanding, skills and values with regards to thinking about risk
behaviour, rewards, and the probabilities of consequences.
The learning activity will have shown learners that there are some forms of behaviour that
have more serious possible consequences than others. For example, kissing your partner is
not likely to lead to serious health or emotional problems later on, but having unsafe sex is
likely to lead to pregnancy, maybe even sexually transmitted diseases and emotional
upheavals.
STEP 4
Peer pressure is a form of risk-taking, of doing something (either good or bad) that you
would not have done otherwise. Now introduce the notion of high-risk behaviour. That is,
forms of behaviour that are likely to lead to long-term problems. Learners should understand that
experimentation is part of adolescent development, but they should also know that some kinds of
activities are high risk.
Put up Summary Sheet 7.1 (4) – Risky Behaviour and Probabilities
And refer to Summary Sheet 7.1 (5) with Memorandum for Teachers
You’ll have seen from the list you’ve completed that there are some activities and forms of behaviour
that are likely to have more serious possible consequences than others. It’s nice to kiss your partner
but unsafe sex is likely to lead to an unwanted pregnancy ot even a sexually transmitted disease.
No one can have full control of life, and no one can see into the future, so no one can be absolutely
sure that a particular activity or form of behaviour may lead to serious problems later on. However, we
know from past experience and lots of studies done, that certain kinds of behaviour are more risky
than others. In other words, some kinds of behaviour are more likely to lead to problems. We call
these forms of behaviour high-risk behaviour.
Since high-risk behaviour is likely to have serious problematic consequences, we say that high-risk
behaviour has a high probability (another way of saying “chance” or “likelihood”) of leading to social,
emotional and physical problems. For example, there is a strong likelihood or high probability that
smoking tik leads to drug addiction and health problems. (Not to mention a high probability of landing
in jail!)
But how can we calculate what the likelihood of a possible outcome may be? How can we know which
forms of behaviour are likely to lead to problems? Let’s have a look at different probabilities.
STEP 5
Introduce the notion of decision-making about giving in to peer pressure and getting involved
in different forms of risk-taking behaviour with different probabilities of what might happen.
Say something like:
Even though we can’t be absolutely sure about the future and the probabilities of something bad
happening, we can have some control over our lives by making informed decisions about what
activities we’re going to get involved in.
You can change the probabilities of getting harmed, or being in an accident or developing an
addiction by choosing to do or not do certain things (like stay indoors during a thunder storm, or not to
drink regularly) that reduce the risks of something bad happening. This entails understanding the risks
involved, the probabilities and having the right skills to think through a complex situation.
In the next unit, we’ll have a look at how you can follow a thinking process that will help you make
sensible decisions about risk behaviours.
Experimentation Formation of
and risk-taking own identity
Turning to peers
Increasing
independence
Adolescence for advice and
guidance
The combination of wanting on the one hand to explore new activities, wanting to experiment, wanting
• If your friends asked you to come and support them when they’re playing in the school soccer
match, would you?
• If your friends urged you to audition for the school play, would you?
o What kind of risk would you take if you agreed?
• If your friend started a fight at school and the teacher asked who had started the fight, would you
tell the teacher that it was your friend?
• If your friend asked you for an answer in an exam, would you help him cheat?
• If your friends dared you to steal a cell phone, would you?
o What kind of risk would you take if you agreed?
o What kind of risk would you take if you did not agree?
to try out things for yourselves and, on the other hand, wanting to fit in with your peers, makes peer
pressure particularly powerful and high-risk in the adolescent years.
Why do you give in to your friends to do something you don’t really want to do?
Generally, people engage in risk-taking behaviour because the expected consequences will make
them “feel good”. This is what we call the reward.
Hi there…
• Certain kinds of behaviour are more risky than others in that they
are more likely to lead to problems. We call these kinds of
behaviour high-risk behaviour.
• High-risk behaviour has a high probability of leading to social,
emotional and physical problems.
• You can change the probabilities of getting harmed, or being in
an accident or developing an addiction by choosing to do or not
do certain things .
• This entails understanding the risks involved, the probabilities
and having the right decision-making skills to think through a
complex situation.
• The decision-making process we’ll learn about is not so much a
matter of what to decide, but rather how to go about making
sensible decisions
_________________________________________________________________________________
_________________________________________________________________________________
It is likely that:
+ =
Why is he giving in to his friends who dare him to drink the vodka when he knows that it will
make him sick?
• It feels good to belong to the group and do what they others do
• He is curious and wants to see what it is like to be drunk
• He wants to be seen as a risk-taker whose courage to do something risky others admire
• He wants to boast to his friends about having drunk vodka
• He enjoys the thrill of danger by being out of control
Once you have completed the list of given activities, think of an example of another kind of risk
behaviour. Write the example that the group comes up with in the last blank box, and note the
possible rewards and consequences.
You’ll notice that some activities have more possible accidents or problems. These we call high-risk
activities.
Of course, no one can have full control of life, and no one can see into the future, so no one can be
absolutely sure that a particular activity or form of behaviour may lead to an accident or problems later
on. But we can develop good skills in making sensible decisions about which risk behaviours to get
involved in and which not. We’ll look at this in the next section.
To enter the school 5km • I may be very stiff for the next • I feel good doing something
fun run week! different
• I may discover that I am good at • I may take up running regularly
running and get fit and healthy
To shoplift a pair of Nike • I may get caught and be convicted. • It’s a thrill to be doing
shoes from a shop That means I will have a criminal something illegal
record for life. • A new pair of shoes
• I will have lost the trust my parents • Boast to my friends about
had in me having done something daring
To offer a teacher to help • She will be grateful • It feels good doing something
carry a box of books to her nice for someone
car
To kiss a person you have • Just kissing is unlikely to lead to • It feels nice!
started dating serious physical and emotional • It shows that s/he trusts me
problems • I like being nice to my partner
and make him or her feel
wanted
To have sex with a person • I may develop a bad reputation • It feels nice!
you have dated a few • Unsafe sex may result in unwanted • It shows that s/he trusts me
times pregnancy or sexually transmitted
diseases
To take a nude “selfie” • It may land up on public FaceBook • I boast to my friends about my
• Years later it may count against daring behaviour
me in a relationship or in a job • My friends think it’s funny
application
To bet R50 on a game of • It’s a lot of money to lose, and if I • It’s a thrill to gamble
dice do so regularly, it’s bound to lead • I may win R100 back
to money problems • It feels good to win
• I may get addicted to the thrill of • I can boast to my friends
gambling
To learn to play the guitar • It will take time and effort • If I succeed, I may win the
admiration of my peers
• I may discover that I have a
musical talent
To try “tik” or to smoke • I get a reputation of being silly and • I feel part of a “in group”
irresponsible • I boast to my friends about my
dagga
• My habit is likely to lead to daring behaviour
problems later on (like addiction)
• Drug abuse can lead to health and
work problems
(Your own example)
CONCLUSION
• What is the probability of being struck by lighting when you are inside your home? 99% certain?
50% likely? 0%, i.e. certain that it won’t happen
Answer: certainty that it won’t happen, but since we are never absolutely sure about the future,
we can never have a probability of 0%. Again, we can only say that we are almost certain that it
wont’ happen.
• What is the probability of being struck by lightning when outside in the open veld during a thunder
storm, in any particular year?
Answer: Since South Africa is a lightning prone country, with one of the highest lightning ground
flash densities in the world, lightning related deaths in this country are about four times higher
than the global average. But still, the probability is very small, with about 32 deaths out of a
population of 50 million, or a .00000064% probability of being struck by lightning in any one year!
• What is the probability of a young person developing an alcohol addiction after drinking a strong
brandy?
Answer: Studies have shown that youth are particularly prone to addictive forms of behaviour.
Exploring and experimenting with new options is part of the development of an adolescent. It can
be a useful learning experience for a young person to get drunk, feel very sick, and realize that
doing so again is not something he will choose to do in future. It is unlikely that a young person,
however, will develop a long-term problem after having had just one drink. But, of course, one
drink can lead to another and if the person drinks regularly and frequently, there is a much higher
probability of a long-term problem.
• What is the probability of an older person in his 60s developing an alcohol addiction after drinking
a strong brandy?
Answer: Studies have shown that the younger the age at which a person starts drinking, the
higher the probability of that person developing a problem with alcohol. Most adult alcoholics
report that they already had a problem with alcohol at age 17-18. So, the older a person is when
they first start drinking, the lower the probability of that person developing a problem with alcohol
later on.
• What is the probability of a young person developing an alcohol addiction after getting drunk most
weekends?
Answer: As we have discussed in the previous two answers, it is highly probable that such a
young person who drinks regularly and frequently will have social, emotional and physical
problems related to alcohol later on.
Unit 7.2
Decision-making about risk-taking behaviour
Main concepts:
Decision-making
Process and outcome
Purpose
Reliability of Information
Compromises
Alternatives
Resources:
Summary Sheet 7.2 (1) – Making Decisions
Summary Sheet 7.2. (2) - PRICE
Learning Activity sheet 7.2 (3) – How will I decide?
Orientating Enhancing
Synthesizing
STEP 3: ACTIVITY
ORIENTATING
(introducing the topic in relation to what the learners have already learnt)
Learners have dealt with risk behaviour, rewards, consequences and probabilities in
Unit 7.1. Now learners need to be able to develop simple skills to help them make
sensible decisions about various risky situations and forms of high-risk behaviour.
Knowing how to make responsible decisions will help learners not only in their teenage years,
but it is a lifelong skill that they can use throughout their adult lives.
Almost all teachers, parents and potential employers regard good decision-making skills as a
key component of successful and independent behaviour. Yet, what exactly good decision-
making skills are, is not that clear. Some people think it is able to choose between
alternatives; others think it is to be able to understand the reasons one has for making a
particular decision. Others again think that a good decision is one that gets you what you
want and a bad decision is one in which you end up with something you don’t want.
This unit is based on the idea that good decisions are more a matter of good thinking
processes than of good outcomes. For example, suppose you plan to have a beach braai for
your friends. You are anxious about the weather and so you look up the various historical
records for the best time to have your braai. You see that the last week in April has been the
driest and most wind-free time of the year in your area and so you plan your party for then.
Just after you arrive at the beach, heavy rain starts falling, forcing you to cancel the party.
Have you made a bad decision? Should you have planned the braai for a time when more
rain was expected? Of course not. You had good reasons on which to base your decision,
and were just plain unlucky! So sometimes good decision-making can be ruined by bad luck
and lead to unfavourable consequences, just as sometimes bad decision-making can be
disguised through sheer good luck and lead to favourable consequences. But since we don’t
rely on sheer luck for our decisions, we need to be able to know what a good decision-making
process is.
The exercises in this unit are therefore aimed at getting the process right, rather than at
arriving at the most favourable outcome.
STEP 1
Introduce the class to the notion of decision making as a process. Put up Summary
Sheet 7.2 (1) – Making Decisions outlining the main points and meanings of
difficult words.
Imagine that a generous aunt has given you money to buy yourself a cell phone.
Ask:
• What will you do? Rush out to the nearest shop and buy the first cell phone you see?
You want to make sure you get one that is reliable, sells at a good price, has the features (like
ring tones and maybe even a video camera) that you want, and comes in a cool colour! But to
find out which cell phone will be the best one, you need to do some investigating, some
thinking. What if you come across one that has the video camera, has a great ring tone, and
is on sale at a special low price? But it comes only in silver and you wanted a pink one! And
the only pink model available doesn’t have a video camera and is more expensive. You’ll
need to make a decision.
Well, that’s not such a difficult one. If you make the wrong decision, it is unlikely to have
terrible consequences. But what about other, more difficult decision you might have to make?
Decisions that if you do make the wrong choice can lead to serious problems, injury or
accidents? You won’t be able to reverse the decision, so you want to make sure you think
through the decision carefully.
ENHANCING
STEP 2
Put up Summary Sheet 7.2 (2) – PRICE that outlines the 5 key steps in a decision
making process
Referring to the teachers’ notes, take the learners through the various steps with the
additional questions for them to consider under each step.
Explain the meaning of difficult terms. See Summary Sheet 7.2. (1)
PURPOSE - the reason for doing something: the goal or aim you want to achieve
RELIABILITY - the extent to which you can trust that the information is true and
accurate
COMPROMISES - when 2 people want opposite things, but then agree to accept a
changed outcome that satisfies both people. For example, a curio
seller asks the tourist R100 for the carved giraffe. The tourist offers
R70. They both agree after some bargaining to settle for R85. They
have both made compromises.
RESOURCES - the abilities, skills, available tools and assets you have to do
something
1 Gregory, R.S. and Clemen, R.T. “Improving Students’ Decision Making Skills’. Decision
research, Eugene, Oregon (undated).
3. Understanding uncertainty
4. Structuring consequences
5. Quality of information
6. Creating alternatives
7. Making tradeoffs
8. Group negotiations
Now, let’s see how useful a tool these steps may be and apply them to decisions about some
risk behaviours.
SYNTHESISING
(reinforce and consolidate learners’ understanding)
Learners consolidate their understanding of the PRICE decision-making process by
applying it to a possible situation. The activity asks learners to consider the relevant
questions in each step, thereby breaking up the decision making process into
manageable bits.
The 4 examples are taken from unit 7.1, thereby helping learners consolidate their
understanding as well as making the material familiar.
STEP 3
Leave the Summary Sheet 7.2. (2) up and give each learner a copy of Learning
Activity Sheet 7.2 (3).
This is an individual activity because learners need to be able to identify their own responses
to particular scenarios or possible situations.
Read through the instructions aloud and answer any queries the learners may have.
Allow at least 20 minutes for this exercise.
STEP 4
When learners have completed the exercise, invite learners to share their answers
to the questions and their final decision. Try to get at least one respondent for each
of the 4 scenarios.
Stress that the process of thinking through the various steps is important, rather than just the
final answer.
STEP 5
Take in the activity sheets for possible inclusion in the learner’s assessment portfolio.
Stress the main insight that the lesson promotes:
Life involves risks, but knowing how to make informed decisions about responsible actions,
reduces those risks.
SUMMARY:
“PRICE” is an acronym2, that means that each of the letters of the word
represent another word.
P = price
R = risks
I = information
C = compromises
E = enjoyment
2The definition of an acronym is “an abbreviation formed from the initial letters of other words and
pronounced as a word”.
Steps in decision-making
Whatever decision you make, it comes with a PRICE – you spend your time,
energy, resources, talents, concentration, thoughts, actions, and feelings into
making a wise decision that will have a high probability of leading to positive
consequences which make you “feel good” (rewards). In other words, you
invest into the process so that it raises the probabilities of a favourable
outcome. You want to get something worthwhile out of it.
Here is the 5-step process you can follow in making a wise decision about a
possible action:
INDIVIDUAL ACTIVITY
Name: ____________________________________________________________________
Read through the following 4 possible situations (scenarios 3). Choose one that you think is
most relevant to your own situation and then follow the 5 steps in the decision-making process that will
help you reach a sound and informed decision. Write your answers to the questions in the blank space
provided.
Scenario:
1. You are spending the night with a friend. After the parents go to bed, your friend suggests
getting some brandy from the cupboard and seeing what it’s like to get drunk. How do you
decide what to do?
2. You are new to the school. A classmate you meet starts talking about using drugs. Then he
asks if you want to go over to his house and smoke some dagga. How do you decide what to
do?
3. You are at a party and most of your friends are smoking. Someone says to you, “Come on, try
one. It’s no big deal.” How do you decide what to do?
4. A group of neighbourhood youngsters invite you to join them in making a pronographic video
on their cell phone. How do you decide what to do?
P:
IDENTIFY THE PURPOSE OF
THE ACTION
Answer the following:
“What are my reasons for thinking
about doing the action?”
“Why do I want to do it?” or “Why
don’t I want to do it?” (the rewards)
“Why does this action matter to
me?”
R:
IDENTIFY THE RISKS,
POSSIBLE CONSEQUENCES
AND PROBABILTIES
Answer the following:
“What are my chances of an
outcome that benefits not only me,
I:
ASSESS THE RELIABILITY OF
YOUR INFORMATION
Ask yourself:
“Is my information complete?”
“Is my information reliable?”
“What additional information do I
need?”
C:
CONSIDER COMPROMISES
AND CREATE ALTERNATIVES
Ask yourself:
“How else could I use my time,
energy, resources, talents and
opportunities?”
“Can I develop other reasons for
engaging in the action?”
“By engaging in the risk behaviour,
how do I compensate (pay back)
others who may be at risk as a
result of my action?”
“By not engaging in the risk
behaviour, how will I reward
myself?”
E:
Write your final decision here:
Unit 7.3
An Example of a Risky Situation: Gambling
Main concepts:
Risky situations
Gambling
Gaming
Betting
Games of skill and games of chance
Resources:
Summary Sheet 7.3 (1) – Risks, Rewards and Consequences
Summary Sheet 7.3 (2) – What is Gambling?
Comic book - Chances Are
Learning Activity sheet 7.3 (3) - Gambling as Risk-taking Behaviour
Learning Activity Sheet 7.3 (4) with Notes for Teacher
Summary Sheet 7.3. (5) – Games of Chance and Games of Skill
Summary Sheet 7.3 (6) – Chance, Uncertainty and Probability
Orientating
Enhancing
STEP 3: ACTIVITY
Synthesizing
ORIENTATING
(introducing the topic in relation to what the learners have already learnt)
Learners have dealt with risk behaviour, rewards, consequences and probabilities in
Unit 7.1. and with how to make wise decisions in Unit 7.2. background understanding of
gambling as a form of risk-taking behaviour. Now learners need to be able to recognise
the risks involved in an activity like gambling and know where to go for help if they or
someone they know has a gambling problem.
STEP 1
Recap learners’ understanding of risky situations, risk-taking behaviour and the
PRICE decision-making process. Introduce gambling as a form of risk-taking
behaviour.
Introduce the class to the notion of decision making as a process. Put up Summary Sheet 7.3
(1) – Risks, Rewards and Consequences outlining the main points.
In the last two units we looked at risk-taking behaviour and at a way of how you can make
responsible decisions when you are faced with choices that involve risk, that means a
probability of a bad outcome.
Ask:
• What are some examples of risk-taking behaviour?
(Invite the class to give some examples of risk-taking behaviour dealt with in the previous
lessons. Examples could include unhealthy eating habits, unsafe sex, drinking, smoking and
taking drugs, train “surfing”, etc)
Ask:
• Why do we think these kinds of behaviour are risky?
So, people engage in risky behaviour because it makes them feel good, has anticipated
rewards, but there is a probability of the outcome not being favourable or even of the outcome
leading to a lasting problem or accident.
Ask:
• Do you think playing a friendly game of soccer with your friends is risky behaviour?
• What are the likely consequences?
Playing a friendly game of soccer with your mates is not a form of high-risk behaviour since
although it makes you feel good (it has rewards), there is little chance that you will endanger
your health, lose a lot of money, get injured, or develop an addiction as a result.
Ask:
• But, what if you were to say to a player from the opposite team, “If we win this game,
you will pay me R100; but if you win this game, I will have to pay you R100”? Is this a
form of risky behaviour?
• How would you feel if you won? (Happy)
• How would you feel if you lost? (Angry, unhappy and disappointed)
(Prompt learners to see that although the outcome may be favourable – they may win – it is still
risky because the outcome is uncertain and they are likely to lose a substantial amount of
money.)
Definition:
When we risk money (or something of value, like a cell phone or iPod or
favourite pair of trainers) on an activity whose outcome is uncertain, we
call this gambling.
Ask:
• Why do you think people want to gamble and risk losing something of value?
People gamble because they hope to get a favourable outcome, e.g. more money, or
something else of value.
STEP 2
Put up Summary Sheet 7.3 (2) – What is Gambling?
The main aim of the summary sheet is for learners to see that there are a number of
different forms of gambling. What they all have in common is that the person betting risks an
amount of money (or something else of value) on a game whose outcome is uncertain and
whose outcome cannot be known beforehand. In other words, there is a probability of a
favourable outcome, but also a probability of an unfavourable outcome. We can’t know
beforehand what the outcome will be. That’s why gambling involves risks.
ENHANCING
(deepening learners’ understanding of the topic)
After discussing different forms of gambling, hand out the comic book, Taking Risks
Wisely, for learners to read.
STEP 3
Ask learners to team up in pairs of two. Hand out the comic book “Chances Are”.
Allow the class 10 minutes to read through the comic book.
Hand out to each pair a copy of Learning Activity Sheet 7.3 (3). Allow about 15 minutes for
learners to complete the sheet.
STEP 4
Go through the answers with the learners. See Learning Activity Sheet 7.3 (4) with
Notes for Teacher.
SYNTHESISING
(reinforce and consolidate learners’ understanding)
Learners consolidate their understanding of gambling as a risk-taking behaviour. Unit
7.1 introduced the notion of probability and learners now synthesise their knowledge of
the risks in gambling by calculating the probabilities of outcomes.
STEP 5
Get learners to distinguish between games of skill and games of chance. Put up
Summary Sheet 7.3 (5) – Games of Chance and Games of Skill. First ask learners
to pu up their hands if they think the example is a game of chance. Count the number of hands
and write it under the column “chance”. Then ask learners to put up their hands if they think the
example is a game of skill. Write the number of hands that were put up under the column “skill”.
Complete the task in about 5 minutes.
So, what makes winning some games a matter of skill and some a matter of chance or luck?
Ask
• Do you think that winning the final tennis game at Wimbledon, or winning the gold
medal for the 100 meter race in the Olympics, takes skill?
• What could you do to improve your chances of winning the 100 meter race?
(Allow learners to identify the preparation and training that is needed to win in such a contest,
the hard work, the talent to play the game well, the proper diet, etc.)
So, in order to stand a good chance of winning at Wimbledon or in the Olympics you need to
work hard, train properly, follow a strict nutritional diet, develop skills, etc. These are things you
can control to a certain extent. We call such games, games of skill.
Now, what about Joe and his dice games? Joe thought that the more he played, the better he
would become. But what actually happened? Joe did not become a “more skilful gambler” the
more he played. In fact, the more he played, the more money he lost.
Ask:
• Why didn’t Joe become more skilful at gambling the more he played?
That is because gambling involves games of chance. That is, you cannot know for certain
what the outcome will be beforehand, no matter how “skilled” you think you may be. We say
that the outcome of a game of chance is uncertain. Examples of such forms of gambling
include: slot machines, lotteries, scratch tickets, coin tossing, dice throwing and roulette. The
above covers most forms of gambling and the games don’t involve skill or expertise or
“inside knowledge”.
All gambling involves chance and therefore the outcomes of gambling are uncertain. However,
there are some forms of gambling where the skill of a player can increase his or her probability
of winning.
Ask:
• Who do you think is more likely to guess correctly the outcome of a horse race? A
person who knows nothing about horses and jockeys, or the person who has closely
studied the past performance of each horse and of all the jockeys? Why?
• Is the more skilled person guaranteed to guess correctly and win? Why not?
• Does the best soccer player always score a goal?
There are some forms of gambling that involve a degree of skill and knowledge in being able
to increase the chances of guessing correctly or predicting the right outcome. Examples of
these are: poker playing and sports betting. For example, knowing the history of the sports
team and its players, or knowing the pedigree and past performance of the horse may help you
make an “informed” bet, one that stands a good probability (but no guarantee!) of winning.
However, even with lots of background information, the gambler still takes a chance, since she
or he cannot be certain about the outcome. So, outcomes may be predicted correctly, but
cannot be predicted with certainty! Not even the very best soccer player scores a goal every
time; the horse with a winning record may be frightened by a bird that swoops down and
causes it to stumble. And even games, like poker, which do involve skill still have an element of
chance and therefore of uncertainty. Poker players can’t know which cards they will be dealt,
and even if they are trying to count cards (i.e. tracking the relationship between the high-value
cards and the low-value cards, and who has played which cards), this skill is no guarantee that
they will win.
STEP 6
Put up Summary Sheet 7.3 (6) – Chance, Uncertainty and Probability
Say,for example:
(Answers: i) chance; ii) high; iii) higher, better; iv) lower; v) certainty; vi) risk-taking, risky.)
Ask:
• Why do you think basing your predictions on dreams is not guaranteed to get you a
favourable outcome?
People who base their predictions of the outcome on omens or signals that appear in dreams,
as for example in fafi, cannot know with certainty what the outcome will be. Even if they think
that the ancestors know what the outcome is, the gamblers can only guess and hope that they
have interpreted the signals correctly.
So, in summary, games of skill involve a person’s intelligence, experience, knowledge and
ability. Examples of games of skill would be chess, snooker, tennis, certain video games, and
even some card games like poker. However, there is always an element of chance and luck;
you could perhaps win at chess if you are lucky enough to play a grandmaster distracted by
indigestion! Games of chance, like lottery tickets, do not involve skill. Even with practice,
players don’t become better. If they have won in the past, that does not mean they will win
again in the future. Other examples of games of chance are slot machines, dice, coin spinning,
and raffles.
Gambling always involves chance and so there is always uncertainty about what the
outcome will be. That is why gambling is a form of risk-taking.
Ask:
• So, what makes gambling different from, say, going to a movie?
(Prompt responses that recognize that going to a movie doesn’t involve risking money or
something of value on an uncertain outcome which cannot be known beforehand.)
• Risky behaviour has rewards (it makes you “feel good”), but it can also have
consequences that have a probability of leading to a problem or accident or
addiction. In other words, people engage in risky behaviour, hoping for a
good outcome, but it’s also possible (depending on the probability) that a
bad outcome may result.
• If you can’t be sure about the outcome, how then do you decide what to do?
Any decision comes with a PRICE: you spend your energy, thinking, money
and time trying to make the best decision.
o P - What is the purpose for wanting to engage in risky behaviour?
o R - What are the possible risks involved and how likely are they going
to happen?
o I – What reliable information do I have with regards to the risks and
their probabilities?
o C – What compromises could I make? What are the alternatives?
o E – Enjoy the feeling of making a wise decision
Read the comic book “Chances Are” with the story of Joe.
Then, with your partner, fill in the form:
Write down the activities What are the outcomes Joe What are the actual
Joe gambles on: hopes for? outcomes?
p3: e.g. Game of dice That he’ll win money He wins money
p4:
p5/6:
p7:
p12:
You’ll see that the more Joe gambles, the less he gets the outcomes he hopes for.
In other words, what Joe hopes will be his outcomes are different from the actual outcomes.
Maybe if Joe knew how to calculate a measure of the chance of the actual outcomes,
known as probability, he wouldn’t have gambled. If he had known the probabilities, he
would have known that it was likely that he’d lose.
Write down the activities What are the outcomes Joe What are the actual
Joe gambles on: hopes for? outcomes?
p3:
Game of dice That he’ll win money He wins money
p4:
Betting on a game of soccer That he’ll win money He wins money
p5/6:
Game of dice That he’ll win money He loses all his money
p7:
Many games of dice That he’ll win back all the He continues to lose money,
money he’s lost even the money he steals
from his mother
p12:
Nine lives He hopes he’ll win back ???
(Often the name of a enough money to pay back (What do you think Joe’s
gambling house which offers Sister Bucks as well as all the chances are of winning?)
dice, cards and slot machine money he’s lost
gambling)
You’ll see that the more Joe gambles, the less he gets the outcomes he hopes for.
In other words, what Joe hopes will be his outcomes are different from the actual probabilities
of the actual outcomes.
Maybe if Joe knew how to calculate a measure of the chance of the actual outcomes
known as probability, he wouldn’t have gambled at those times. If he had known the
probabilities, he would have known that it was likely that he’d lose.
Which of the following games do you think involve lots of skill in determining the
outcome of the game, and which are purely a matter of chance or luck?
So, what makes winning some games a matter of skill and some a matter of
chance or luck?
• Do you think that even the most skillful soccer player is guaranteed of
scoring a goal each time?
Some people (like Joe) believe that if you are a skilful gambler, or have “inside
information” that the probability of winning is higher. But even in games of
skill, you cannot be certain of the outcome.
Unit 7.4
A Career in the Gaming Industry
Main concepts:
Career
Hospitality industry
Gamiing industry
Qualifications
Skills – literacy, numeracy, technical and organisational skills
Personal qualities
Resources:
Summary Sheet 7.4 (1) – Career Skills for the 21st Century
Summary Sheet 7.4. (2) - How to Decide Which Career to Choose?
Summary Sheet 7.4 (3) - Working in the Gaming Industry
Learning Activity sheet 7.4 (4) – My Career Plans
Orientating
Enhancing
STEP 1: INTRODUCTION
STEP 3: EXPLANATION
Synthesising
ORIENTATING
(introducing the topic in relation to what the learners have already learnt)
In unit 7.3 learners looked at gambling as a risk-taking activity. Because gambling
combines exciting risk-taking with entertainment, the gambling industry in South
Africa is a major business, noty only brining in lots of money for the government, it
also creates employment opportunities.
STEP 1
Introduce learners to the required skills they will need for any job they may pursue.
When learners have to consider important decisions like career choices, it is
important that they choose one that links up with their own interests and strengths, as well as
one that has employment potential. However, learners need to realize that no matter what
career they choose, they have to have some necessary skills.
Put up Summary Sheet 7.4 (1) – Career Skills for the 21st Century outlining the skills they
need to start developing now for eventual employment.
Ask:
• Can you think of a type of career that did not exist 50 years ago?
The 21st century is one of rapid change, increasing diversity, innovation, greater connectivity
through technology and social media, flexibility and globalisation. What does this mean?
Rapid change means that things are changing fast – what was used widely a few years ago is
no longer available, e.g. telegrammes.
Increasing diversity means that there is more variety, especially in the different kinds of
people with whom you have come or will come into contatc, e.g. people from different
countries, people with different religions, people with different lifestyle choices.
Innovation means that there are new things being invented and developed all the time, e.g.
But this also means it is highly likely that the kind of work you are going to do after finishing
school, will be different to the kind of work your parents have done. It also means that you
have to start preparing yourself now already to increase your chances of getting a good job.
Think back of the examples you gave of the kinds of careers that did not exist 50 years ago.
In the past, there were a few major career fields from which to choose – such as medicine,
law, education, agriculture, construction, social work, etc – but now there are many additional
exciting new career options such as:
• nanotechnologist – as electronic gadgets are becoming smaller and more powerful,
technicians who can work at the micro-level of electronics will be in demand
• transplant organ designer – e.g. growing eye tissue in the laboratory to make a new eye
• waste management consutlant – as the population is growing, and as people are
producing more waste, there is an urgent need to manage our waste more efficiently
• robotics technician – e.g. designing a self-driving lawnmower
• green energy technician or engineer – e.g. working with solar panels or wind turbines
Ask:
• So why do you think it is important to start thinking about your career already in
Grade 7?
(Encourage learners to recognize that they need to start developing skills to cope with jobs
that are much more flexible and to choose the required school subjects that will give them
access to various careers.)
In the very olden days, a career was a job you were born into 1. You became a farmer, a
fisher, a blacksmith, or whatever your parents had been, and your children would likely be the
same. In the more recent olden days, a career was forty years working in the same factory or
business from finishing your studies to retirement. But what is a career today? No one
expects to do what their parents do, and few people expect to be in the same job for more
1
Adapted from http://workawesome.com/career/what-is-a-21st-century-career/
As many of you know, technology is now part of almost every single job. And technology is
developing very fast. Some of the skills you learn in school now may be outdated in 5 years’
time when new skills are needed in the workplace.
• What is your plan for the present? To work hard and hope for the best?
• What is your plan for the future? To stay in the same job for forty years?
Maybe you are hoping to find a nice steady job, 8 hours a day in a nice, climate-controlled
office and slowly work your way up the ladder to a senior position until you can retire at a ripe
old age. But that’s just not realistic anymore. It seems we are entering an era of continuous
change, of continuous re-education and self-re-invention.
Ask:
• What do you think are some of the 21st century skills that are needed for a job
nowadays?
(Encourage learners to recognize that technology, flexibility, adaptability, group work and
lifelong learning are becoming increasingly important in every career.)
In the workplace of the 21st century, workers will need to be better educated to fill new jobs
and more flexible to respond to the changing knowledge and skill requirements of existing
jobs. Also, new forms of cooperation and collaboration among workers will be necessary. So,
lifelong learning and constant skills development must become one of the central
requirements of workers in the 21st century. The more a worker learns, the more a worker
earns.
And, as South African companies become more globally linked with companies overseas,
more team-oriented skills are needed among all workers.
As an economic participant in the 21st century, South Africa needs educated and skilled
workers. But, what are these skills that are now needed?
1. Basic Skills: The academic basics of reading, writing, and computation are needed in jobs
of all kinds. Reading skills are essential as most employees increasingly work with
2. Technical Skills: As computers and technology become part of alsmot every job (factory
work, office work, schools, hospitals, industry, service work), employees will need to have
computer skills. And since computers are constantly being updated, so will the worker need to
constantly update his or her technical skills.
4. Company Specific Skills: New technology, changes in the market, and competing with
other businesses require that companies most always strive to improve and upgrade their
services. As a result, employees must learn new knowledge and skills specifically relevant to
the company's products, processes and services.
Nowadays the more multi-skilled a person is, the more the person is in demand.
But, skills and knowledge is not all that you need, Imagine that you are an employer and you
have to choose between two job applicants: both have the same knowledge, the same skills,
but the one is clearly organised, friendly and punctual, and the other one is rude, late and
unprepared.
Ask:
• Would you employ the organised, friendly and punctual one or the rude, late and
unprepared one?
Clearly you need to have the right values, attitude and personal characteristics as well.
• What do you think are some of the values, attitude and characteristics that employers
want in their employees?
We have already seen that being organised, friendly, punctual, and well-mannered are
ENHANCING
(deepening learners’ understanding of the topic)
Deepen learners’ understanding of the kinds of skills they need as well as the kinds of
career fields that offer employment opportunities.
STEP 2: EXPLANATION
Outline the various considerations for choosing a particular career.
Put up Summary Sheet 7.4 (2) – How to decide which career to choose?
How do you choose what career you might want to follow? Where do you start? How do you
choose a career when you don’t yet really know what all is available or what you are really
interested in?
Ask:
• What are some of the deciding factors when you think about choosing your possible
career?
(Learners may offer reasons such as interest, stimulation, travel, and, of course, money!)
Already in Grade 7, you have to start thinking about possible careers you mihgt like to follow,
and it is a good idea to start thinking about careers that link up with your interests. You will be
spending most of your day in your job, so it needs to be one that is stimulating and interesting
to you. It must be something that you enjoy doing.
Of course, money is an important factor. We would all like to have careers that pay well, but
money should never be the only deciding factor. Job satisfaction, work conditions, a sense of
achievement, your abilities, and possibility for growth are also important factors.
However, it makes sense to consider a career in a field where there are plenty employment
opportunities. Although you may be passionate about, e.g., book-binding or being a concert
pianist, there are not many jobs available in these fields. Also, some jobs are becoming
obsolete – that is another way of saying “outdated” – because of technology. For example,
who of you know what a typesetter did? (Hint: a typesetter worked in a printing press and
arranged each small metal letter of the text on a large plate so that the newspaper page or
magazine page could be inked and printed. That is now all done by computers.)
One of the industries that has been growing significantly not only in South Africa, but
worldwide, is tourism and the hospitality business.
“Hospitality” means “friendly welcome”
The hospitality business includes businesses such as hotels, restaurants, tour guiding, cruise
liners, etc. It usually refers to businesses that supply food, drink, entertainment and
accommodation. Of course, the hospitality industry is closely linked to the tourism industry
because when people go on holiday, they are usually looking for places to eat, drink and in
which to stay.
Also linked to the tourism and hospitality industries is the gaming industry. This includes
businesses such as casinos, gambling clubs, horse-racing clubs, lottery operations, slot
machine outlets, bingo halls and video game arcades. Some countries prefer referring to the
“gaming” industry, whereas South Africa tends to refer to it as the “gambling” industry. Both
refer to the same business.
The “gaming” industry is the same as the “gambling” industry.
And this business is growing! South African gross gambling revenues across most sectors of
the market (excluding the National Lottery), are expected to expand from R23.9 billion in 2014
to R30.3 billion in 20193. Casinos alone across the country employ over 52,000 people!
As a result of this growing industry, a wide range of career opportunities exists within this
regulated industry where employers are required by law to offer responsible gambling.
3
Figures taken from PriceWaterhouseCooper report: http://www.pwc.co.za/en/press-room/gambling-revenues.html
Currently, there are 46 casinos operating in South Africa. And since 2005, the number of
people visiting them has doubled! 4
STEP 3: EXPLANATION
Outline the various employment opportunities and required qualifications in the
gaming industry.
Put up Summary Sheet 7.4 (3) – Employment Opportunities in the Gaming Industry
Ask:
• What kinds of careers do you think are available in the gambling industry?
(Most learners will most probably think of card dealers, roulette croupiers, or maybe betting
agents. Try to encourage learners to think of other possibilities.)
The gambling business, as we have seen, employs many people. As in any big business,
there are many different departments, with different tasks, and different entry requirements.
Let’s have a look at the various career options and requirements within the gambling industry.
4
According to Review of the South African gambling industry and its regulation, 2010, p. 48.
care centres, maintenance units, cleaning department, security division, advertising and
marketing units, Human Relations, adminsitration, all of which need personnel.
1. Gaming personnel – these are the people who work on the gaming floor as dealers
or slot machine hosts.
Qualifications: Dealers who work at the roulette tables or at the card tables are
required to:
• have passed Grade 12 (NCS) as well as a pass in Maths and/or Accountancy, as
a good mathematical ability is necessary to make quick and accurate calculations
without the aid of a calculator.
• Enrol for a National Certificate in Gaming – this programme requires a minimum
entrance of Grade 12 and includes subjects related to gaming, as well as general
subjects like ethics, HIV/Aids and personal development.
3. Human Resources (HR) – this section of the casino is responsible for recruitment of
staff, disciplinary procedures of employees, and their training and development. An
HR manager is usually responible for dealing with the unions, mediating conflict, and
overseeing the whole HR department.
Qualifications:
• A minimum of a diploma in HR (for which a NCS Grade 12 is a requirement)
• B-tech degree in labour relations
• An honours degree in HR for more senior positions.
4. Finance and administration – in this section of the casino, there are positions
ranging from cashiers to senior accountants. Cashiers need some work experience
as well as a Grade 12 with at least Maths Literacy. The running of the finances in a
casino requires qualifications such as:
• National Diploma in Financial Management, Accounting or Auditing, or
• A financial degree like a B.Com for more senior positions.
5. Surveillance and security – the casino always requires a large number of security
personnel who are required to observe and, if necessary, remove troublesome
clients. They are also responsible for internal security. Security personnel often move
to the surveillance department, once they have acquired a fair amount of experience.
The surveillance department monitors both staff and players to ensure that there is
no stealing or cheating or illegal activities.
Qualifications:
• Depending on the type and level of the work, different qualifications are needed.
But, a minimum of a Grade 12 is required for almost every position.
6. Hotel, food and beverages – a significant part of the services provided by a casino
is the bars, restaurant and hotel. These services, including waitering services, are
usually supplied by outside companies who have contracts with the casino. Apart
from head chefs, cooks, waiters, bar tenders, food and beverage managers, kitchen
staff, there are also positions available in the hotel: housekeepers, cleaners, front of
house, receptionists, reservations officers, concierge, grounds personnel, and
maintenance staff.
Qualifications:
• Depending on the type and level of work, different qualifications are needed,
usually a National Diploma in the related field.
• Chefs, who work in the restaurants, would have been trained at hotel school.
8. Customer service providers - given that there are so many people who visit a
casino resort, there are many job opportunities as tour guides, information officers,
beauticians for the spas, and child care providers,.
• Depending on the kind of job, for almost every positiony ou need at least a Grade
12 as well as an accredited certificate or diploma.
9. Entertainment staff – casino resorts often have theatres, cinemas, dance clubs and
entertainment for children. These services need ushers, theatre staff, booking agents,
SYNTHESISING
(reinforce and consolidate learners’ understanding)
From the earlier sections, learners know that in order to have a secure and interesting
career, they will need to have appropriate skills and choose a field in which there are
numerous employment opportunities. The gaming industry is growing and offers many
different career paths. Learners now need to think about how these various options
may relate to their own interests, strengths and subject choices.
STEP 4
Learners identify possible career options for themselves and list the necessary
school subjects they would have to take.
Learning Activity 7.4 (4)
STEP 5
Take in the activity sheets for possible inclusion in the learner’s assessment portfolio.
• Can you think of a type of career that did not exist 50 years ago?
Values and attitudes: Punctual, honest, reliable, organised, able to deal with
pressure, flexible, open to change, fair, co-operative, responsible
Own interests
You want to do
something you enjoy.
What are your
interests? Travel?
Working with people?
Computers?
Family and
other
responsibilities Money
Will I have to be Should not be
at home to care the only
for children or consideration!
other elderly
parents?
Apart from people visiting casinos to gamble, there are also many non-
gambling services at casino resorts:
• theatres
• cinemas
• restaurants
• fast food outlets
• entertainment areas
• retail outlets
• hotels
• conference facilities
• spas and other facilities
• sports events
With all these services on offer, lots of staff is needed to run them.
Gaming personnel these are the people who Dealers who work at the
work on the gaming floor as roulette tables or at the card
dealers or slot machine tables are required to:
hosts. • have passed Grade 12
(NCS) as well as a pass
in Maths and/or
Accountancy
• Enrol for a National
Certificate in Gaming
Hotel, food and Apart from head chefs, • Depending on the type
beverages cooks, waiters, bar tenders, and level of work,
food and beverage different qualifications
managers, kitchen staff, are needed, usually a
there are also positions National Diploma in the
available in the hotel: related field.
https://www.indeed.co.za/Gaming-Industry-jobs
http://www.careerjet.co.za/gambling-industry-jobs.html
https://www.indeed.co.za/Gambling-jobs
http://za.recruit.net/search-gambling-jobs
http://www.bettech.com/careers/
http://www.worldcasinojobs.com/south-africa
INDIVIDUAL ACTIVITY
Name: _____________________________________________________
A. Below are columns with the various departments and jobs in a casino; related fields of
study; and appropriate skills.
POSITIONS IN THE GAMING INDUSTRY (CASINO)
Circle in which Circle the Circle the Circle all the skills
departments/s you position/s you qualification/s and personal
would like to work would like to have you’ll need qualities you’ll need
Housekeeper
Cleaner
B. Now, complete the following to help prepare you for your chosen potential career.
Where will I develop the skills that I need for this job?
What personal qualities do I have that make me a good candidate for this job?
CAPS topics:
The new CAPS curriculum identifies the topics that should be covered in each term. For a
copy of the complete CAPS Life Orientation curriculum for Grade 8, see the tables with the
CAPS topics (Annual Teaching Plan) at the end of this section.
Below is a table of some of the prescribed topics and an indication of how the Taking Risks
Wisely programme links up with these prescribed topics.
Assessment
Term 2:
CAPS topic: Health, social and
environmental responsibility. Taking Risks Wisely: Unit 8.2
• Social factors that contribute to Risk-taking behaviour: levels of control
substance abuse: societal including • Recognize that risk-taking behaviour
community and media involves rewards and consequences
- Appropriate behaviour to stop and avoid • Make sensible decisions about risk-
substance abuse: refusal and decision- taking behaviour
making skills • Identify the various risk factors that
- Long and short term consequences of increase probability of negative
substance abuse: link to crime, violence consequences
and educational outcomes • Outline the risks that their own
Rehabilitation options: where to find help, circumstances and dispositions pose to
care and support them
• Distinguish between levels of control
they have over their own decision-
making processes
Assessment:
Assessment
Term 4:
Taking Risks Wisely: Unit 8.4
CAPS topic: Constitutional rights and Myths and superstitions: illusions of
responsibilities control
• Concept: cultural diversity in South Africa • Outline how there is no control a player
- Diverse cultural norms and values in can have over random selection process.
relation to personal and community • Describe the illusion of control that some
issues gamblers think they can have over the
- Influence of cultural norms and values on outcome.
individual behaviour, attitude and • Discuss the various personal and cultural
choices: cultural expectations, practices superstitions and myths that gamblers
and traditions think they can have over the process that
- Understanding diverse cultures: determines the outcome.
recognition of diverse cultures to enrich
South African society
Assessment
CAPS requires that learners are assessed each term out of a total of 100 marks per term.
CAPS requires that learners are assessed each term out of a total of 100 marks per term.
Teachers may choose to use some of the Taking Risks Wisely assessment tasks below to
record in the learner’s performance schedule.
WEEKS 9- 10
Constitutional rights and responsibilities 2 hours Textbook, newspaper articles
• Nation building: definition
- Different ways to promote nation building in different contexts: community, school and home
- Contributions of women and men towards nation building: individuals and groups
Physical Education 2 hours Textbook, resources on movement techniques
• Participation in a programme that improves movement techniques
• Participation and movement performance in a programme that improves movement techniques
2. Specific aims:
1: The learner will be able to respond appropriately to life’s responsibilities and opportunities.
2: The learner will be able to make informed decisions regarding their own health and well-
being as well as those of others.
Assessment Forms:
Written tests, self-reflection, group discussions, and oral presentations.
6. EXTENDED LEARNING
Website has additional links and considerations that accelerated learners can engage with
7. ASSESSMENTS
Written work Analysis Debating
Presentations Reading Self-reflection
ASSESSMENT ACTIVITIES
Learning Activities sheets: matching pairs, True/False, writing, responding to text, survey
Unit 8.1
Self-concept and Self-motivation: The Teenage Brain
under Construction
Main concepts:
Self-concept
Brain development
Neurotransmitters
Limbic system
Mid-brain reward system
Impulsivity
Prefrontal cortex
Rational thinking
PRICE decision-making strategy
Resources:
Summary Sheet 8.1 (1) – Who Am I?
Summary Sheet 8.1 (2) – BUC: Brain Under Construction
Learning Activity Sheet 8.1 (3) – Self-Concept and the Brain
Learning Activity Sheet 8.1 (4) – with Notes for Teacher
Summary Sheet 8.1(5) – Think Before You Act
Learning Activity Sheet 8.1. (6) – Becoming Thinking Fit
Orientating
Enhancing
STEP 1: INTRODUCTION
STEP 3: ACTIVITY
Key factors that influence self-
concept, feelings, thoughts and
actions
Learning Activity Sheet 8.1 (3)
Learning Activity Sheet 8.1 (4) with
Memorandum for Teachers.
Synthesising
Learners discuss how they can take greater Learners apply the PRICE decision-
control of their own thoughts and actions by making process.
strengthening certain neural pathways. Learning Activity Sheet 8.1 (6)
Summary Sheet 8.1 (5).
ORIENTATING
In Grade 7, learners were introduced to thinking about various forms of risk-taking
behaviour and to making responsible decisions using the PRICE method. In this unit, we
are going to look in more detail at adolescents and decision-making, in particular at the
structure of adolescent brains and the implications it has for adolescents’ formation of
their self-concept.
Not only do young people need healthy sef-concepts and strong decision-making skills for their
own well-being and for those close to them, but it is also in South Africa’s economic, social and
political interests to have young people and adults who are able to make responsible and
informed decisions.
In order to understand how adolescents start forming their own self-concept and how they
make decisions, we need to have a closer look at the physical development of the brain. Like
with all physiological organs and systems, the brain develops over time. However, different
areas of the brain develop and mature at different rates until it reaches maturity at about 23
years. The teen physical brain is “under construction” 1 and this has a direct influence on the
kinds of self-concepts teenagers develop, the decisions they make and the kinds of behaviour
in which they engage. Typically, teenagers make rushed decisions – acting quickly before
thinking something through. This impulsive behaviour is prompted by the influence of
1Content adapted from the Heads Up report by Nora Volkow, the director of the National Institute of Drug Abuse. See
http://teacher.scholastic.com/scholasticnews/indepth/headsup/support/nida6_ins4_teacher_ed.pdf
impulsiveness (rooted in the well-established “reward centre” in the midbrains) over logic
(rooted in the yet-to-mature prefrontal cortex). It is ironic that just at the stage when young
adolescents are expected to start making important decisions, their brains typically are not yet
fully matured to make sensible decisions. However, studies from the National Institute of Mental
Health in the USA have shown that adolescents may be able to influence how their own brains
are wired and sculpted by laying neural foundations that will serve them for the rest of their
lives.2
This unit aims to show learners the developmental stage of the adolescent brain, to clarify the
impact this has on self-concept formation, decision-making and actions, and to present a
decision-making tool that will help them avoid making bad decisions, especially with regards to
high-risk behaviour such as drug-taking, sexual relations, smoking, alcohol intake, and
gambling. The information can help teenagers see the value of taking a moment to think before
they act and so help them make smarter and wiser decisions. This unit is aimed at helping the
learner acquire such skills. It is not so much a matter of what to decide, but rather how to go
about making sensible decisions. If the learner understands the process of responsible
decision-making, then it is a process that can be applied to a whole range of risky situations.
STEP 1 - INTRODUCTION
Introduce learners to the notion of self-concept and how this is constantly developing.
Put up Transparency 8.1 (1) – Who am I? with main points.
Ask:
• Who are you?
• What makes you different from your parents, or even from the person you are sitting next
to?
(After learners, have stated their names, or where they live, and desribed their physical
appearnaces, encourage them to think about their goals, interests, talents, interests that make
them unique.)
Your idea of who you are – your beliefs about your own worth, your goals, your interests, your
talents – directly influences the way you behave. For example, Andries may perceive himself as
fairly intelligent, independent, with an interest in technology and a growing interest in having a
2 http://www.actforyouth.net/documents/may02factsheetadolbraindev.pdf
sexual experience. He wants to be a high-tech farmer, has learnt to play the guitar, and although
he does not have significant musical talent, he is able to play competently. He has a quick temper
which has led to him being sent to the principal’s office on one occasion.
Ask:
• What do you think is Andries’s self-image?
• What do you think others think about Andries?
It is not just your own perceptions about who you are that contribute to the formation of your self-
concept, it is also the feedback you get from your friends, family, teachers, your ethnic, social and
religious community, that contribute to your self-concept.
Ask:
• Is the concept you have of yourself now the same as you had when you were 10 years
old? How has it changed?
(Encourage learners to see that their self-concepts are constantly changing as their own
interests, experiences, and peer group memberships change, and as they get older.)
As we have seen from the “Taking Risks Wisely” units in Grade 7, adolescence is a time when
you are becoming more independent, making more of your own decisions, taking more risks,
relying more on being part of a group of friends, and starting to explore adult forms of lifestyle,
such as intimate relationships, experimenting with drinking and smoking. And it is therefore not
surprising that these factors also directly impact on the development of your self-concept.
According to scientists (McNeely and Blanchard, 2009 3), adolescents develop in part their self-
concepts through five developmental tasks:
• becoming independent – making own decisions and becoming less reliant on parents’
choices
• achieving mastery or a sense of competence – becoming an expert in something shows
talent and individuality
• establishing social status – as peer-group membership becomes more important, social
status is determined by peer acceptance and recognition
• experiencing intimacy - adolescents seek intimate relationships with one of their peers
• determining sexual identity – the decision with whom to have sex
In the next section, we will look at how the phsycial development of your brain directly influences
how you think and how you act. Like your physical body that is changing in adolescence, so too
your brain changes. In particular, your frontal cortex - the part that is most responsible for
abstract thinking – is maturing and with this, it means that you are also more able to think about
how others perceive you. You are able to see yourself from the perspective of someone else, as
well as to be more aware of their thoughts and feelings.
The process of developing your self-concept is a dynamic process. That means, the process
itself moves between feeling quite confident of who you are and feeling very unsure. You
question your relationship with others, including your parents, you question ideas you may have
had since childhood, you start seeking new answers and exploring new social-cultural belief
systems. The goals you had may shift and you might find yourself following different interests,
only to discard them for others later on.
Scientific studies have found explanations for these shifts, especially during the adolescent
years. Before we look at what these explanations are, we can see the process of self-concept
formation as a cyclical process, that means, it goes round and round in ever-increasing
development4.
Own perceptions:
interests, goals, talents,
experiences
Feedback:
from friends, family, society,
teachers, peer-group
members, social media,
community members
ENHANCING
(deepening learners’ understanding of the topic)
Deepen learners’ understanding of how the not-yet-mature teenage brain impacts on
their thinking, attitudes and behaviour. But teenagers are not powerless – they can
adopt certain strategies to help develop their brain.
STEP 2 - EXPLANATION
Outline the various parts of the developing brain and their impact on behaviour,
thinking and self-concept formation. Put up Summary Sheet 8.1 (2) – BUC: Brain
Under Construction.
Ask:
• Do you sometimes feel self-conscious? That is, are you very aware of your own
appearance and behaviour?
(Learners need to be encouraged to realise that this is a normal response in the teenage years.
Levels of self-consciousness peak at about 15 and then becomes less as the self-concept
becomes more stable.)
Learning how your brain works can help explain why you sometimes feel that everyone else is
looking at you and judging you. Brain and developmental research over the past 10 years have
opened up fascinating new insights into the differences between adolescents and fully mature
adults. Not long ago, scientists thought that the human brain was fully mature long before the
teen years. While research shows that one’s brain reaches its maximum size between ages 12
and 14 (depending on whether you are a boy or a girl), sophisticated tools that have made it
possible for researcher to “look into the brain” show that brain development is far from complete
then. Regions of the brain, especially those that control rational decision-making functions, only
mature fully by around age 23-25.
• How do you think you feel immediately after having told it?
• How do you think you will feel hours or days later?
(Hopefully learners will recognize that they might feel quite important to “know” something no-
one else does and may enjoy being the centre of attention immediately after having told the
story, but may develop some guilt and misgivings later on – “I shouldn’t have made up the
story”.)
Whether you are aware or not, rushed decisions like telling a false story – acting before thinking
it through – happen more often in teens than in adults. Recent discoveries in brain science may
help explain why this is so.
(A note on vocabulary: another way of saying that you act without thinking, or act on the spur of
the moment, or act too hastily, or to act without thinking, is to say that you act impulsively.)
In order to answer the following two questions, we need to look at parts of the brain and how
they work:
First, a bit about how the brain controls your conscious thinking, feelings and actions. These
don’t “just happen” automatically in your conscious mind. They are caused by a series of events
in the brain that happen almost instantaneously. This involves a relay system in which different
structures – made up of specialized cells called neurons – talk with each other by way of
electrochemical impulses and chemical messengers called neurotransmitters. Information
flowing through this neural pathway is analyzed in the different brain structures. Then the
neural network, as a whole, puts out a response. This output provides the basis for our
behaviours, thoughts, feelings and actions.
Since the brain is not fully developed until the early 20s, the way in which a teen’s decision-
making patheays integrate information is a way that can easily lead to impulsive or
irresponsible decisions. Let’s have a look at the main processes and structures in the brain
involved in controlling your conscious thoughts, feelings and actions:
The period between about 11 – 14 years of age is called puberty. During this time young
people are starting to mature sexually and lots of hormones are released. Hormones are kinds
of neurotransmitters that change not only the physical body, but also the brain structure. These
hormones are also responsible for making you feel so self-conscious, making you blush
uncontrollably, making you act impulsively and making you process social situations differently.
One pubertal hormone, oxytocin, in particular affects the part of the brain responsible for
emotional processing. The increase in oxytocin is the reason why young people during puberty
feel so self-conscious.5
2. Cerebellum:
motor control; coordination;
balance; posture
4. Brain Stem:
basic life functions, such as heart
rate, breathing, and sleeping
When it comes to influencing what you think, how you feel and how you behave, the two key
parts of the brain involved are the prefrontal cortex (no. 1) in the frontal lobe and the limbic
system (no. 3). Let’s see what roles they play.
The prefrontal cortex in the frontal lobe (no. 1) is located directly behind your forehead and is a
key region that is the final area of the brain to mature. It is the area that controls reasoning
skills, advanced thinking and restricts impulsive behaviour. It is very important as a control
centre for thinking ahead and sizing up risks and rewards.
Meanwhile, another part of the brain that matures much earlier is the limbic system (no.3),
situated just above the roof of the mouth. It is that part of the brain which we, as humans, share
with all other vertebrate animals. It is that part of the brain that makes us act “without thinking”,
that part that makes us flee from danger or motivates us to fight. That is good – when we see a
snake, we don’t go closer to inspect what kind of snake it is; we jump back instinctively. Another
way of saying that this part of the brain is responsible for making us act withour thinking, is to
say that it is the part of the brain that makes us act impulsively. It is also that part of the brain
which motivates us to seek new experiences and excitement. Part of the limbic system also
houses the mid-brain “reward” centre because it is from here that our motivation for “feeling
good” is driven.
That’s a lot of new terms to understand, so let’s summarise what we have learnt thus far to
answer our two main questions:
The answers are found in the way the teenage brain is developing:
• The limbic system - the part that controls your emotions, your instinctive reactions, and
impulsive actions - develops at a fairly early age.
• The prefrontal cortex, the part that controls your logical thinking and your judgements,
develops much later and is not yet fully mature in the teenage years.
• The parts of the brain communicate through a network with neurotransmitters.
• During puberty there is an increase in the hormone oxytocin, a neurotransmitter, which
acts on the limbic system and makes you feel highly self-conscious.
• Since the limbic system – the part that makes us act impulsively - is fully developed
and the prefrontal cortex – the part that makes us think carefully and rationally about
our behaviour – is not fully developed before 23 years, teenagers often “act without
thinking”.
STEP 3 – ACTIVITY
Outline the various parts of the developing brain and their impact on behaviour,
thinking and self-concept formation. Put up Learning Activity 8.1 (3) – Self-Concept
and the Brain.
Go through learners’ responses – consult Learning Activity 8.1 (4) with Memorandum for
Teachers.
SYNTHESISING
(reinforcing and consolidating learners’ understanding)
After going through the previous sections, learners should have some understanding of how the
brain works. In particular, the sections showed that the teenage brain is still developing and the
part of the brain that acts as an inhibitor to impulsive pleasure-seeking behaviour, i.e. the
prefrontal cortex, is still not fully mature. They are also at an age when they are starting to
become more independent and are seeking thrills and excitement. It is therefore not surprising
that adolescents often act rashly, act without thinking and act irresponsibly.
STEP 4 - EXPLANATION
Outline how teenagers can shape their brain development and avoid impulsive
behaviour through careful and repeated patterns of thinking and doing. Put up
Summary Sheet 8.2 (5) – Think before you Act.
Being under the control of hormones and the “mid-brain reward” system sounds like a
depressing story. But, despite your brain still being under construction and your still developing
the prefrontal cortex, you can prevent the reward system from taking control in some important
decisions. So, instead of acting without thinking, you can train yourself to think before you act.
Remember Joe from the comic “Chances Are”? (Unit 7.4). When Joe first tried gambling, he
won money. He was thrilled and thought that it was an easy way to get cash. But the more he
gambled the more he lost. Even when he knew he should not gamble anymore, he went back
to gamble anyway.
Ask:
• Having learnt about the parts and processes of the brain, how would you explain
Joe’s behaviour?
(Encourage learners to explain Joe’s going back to gamble even when he knew he shouldn’t as
Joe’s mid-brain reward system controlling his behaviour. He was constantly hoping for the thrill
of winning.)
If you lifted weights every day and did a lot of fitness exercises, your muscles will grow bigger,
stronger and you will become fitter. The same idea can be applied to your brain: if you did
thinking skill exercises everyday, stopped to think before you acted, you would make your
prefrontal cortex stronger and fitter! Exercising your mental decision-making skills everyday will
make you more in control of your own actions and more self-assured.
The brain is constantly growing and “pruning” during adolescence. This means that new
information pathways in the brain are established, other information pathways are strengthened
and others are abandoned. The more often you repeat an action, the stronger the information
pathway becomes. It’s like a well-travelled road that carries more and more traffic. If you stop
acting in a certain way, then that pathway becomes like a road that doesn’t carry traffic; it will
eventually become overgrown and traffic will stop using it.
So, there is good news. As a teenager, you have the potential, though your choices and
actions, to shape your own brain development. You can make some pathways strong, and get
rid of others. This makes the type of activity you engage in very important.
So, what can you do to avoid impuslive behaviour that you will regret later on and what can you
do to strengthen your reasoning? Remember the PRICE process of decision-making? It was a
simple series of steps you can apply to stop you from doing something dangerous or something
you might regret later on.
R Identify the possible Risks: What is likely to happen? If I spent my money on this,
what are the other things I can’t buy then?
I Gather reliable Information about the options: What does reliable information tell me
about the likely consequences of the various options? What will I gain and what will I
lose?
C Consider Compromises: Is there something else I can do that will have the same
reward? Can I save towards it and buy it later?
So, here is one important way in which you can avoid acting irresponsibly:
STEP 5 – ACTIVITY
So, let’s do some weight-lifting for the brain! Let’s see how you can strengthen those neural
pathways by adopting a habit that will help you avoid acting impulsively. The more you apply
the exercise, the less likely that you will do something you will regret later on.
Your own ideas of who you are – your beliefs about your own worth, your goals,
your interests, your talents – directly influences the way you behave.
Own perceptions:
interests, goals, talents,
experiences
Feedback:
from friends, family, society,
teachers, peer-group
members, social media,
community members
• How do you think you feel immediately after having told it?
• How do you think you will feel hours or days later?
The answers to why you sometimes feel so self-conscious and why you
sometimes act without thinking lie in the way in which your brain works.
During the teenage years, your physical body as well as your physical brain are
undergoing a lot of changes. How your brain functions directly affects your
thinking, feelings and actions.
Information flowing through this neural system is analyzed in the different brain
structures. Then the neural network, as a whole, puts out a response. This
output provides the basis for our behaviours, thoughts, feelings and actions.
Parts of the brain that control your thinking, feelings and actions7
2. Cerebellum:
motor control; coordination; balance;
posture
4. Brain Stem:
basic life functions, such as heart rate,
breathing, and sleeping
Let’s summarise what we have learnt thus far to answer our two main
questions:
• why, as a teenager, do you feel so self-conscious ?
• why, as a teenager, do you sometimes act without thinking?
The answers are found in the way the teenage brain is developing:
• The limbic system (no. 3) - the part that controls your emotions, your
instinctive reactions, and impulsive actions - develops at a fairly early
age. The limbic plays an important part in our self-concept formation. It is
also that part of the brain which motivates us to seek new experiences
and excitement. The limbic system also houses the mid-brain “reward”
centre because it is from here that our motivation for “feeling good” is
driven.
• The prefrontal cortex (no. 1), the part that controls your logical thinking
and your judgements, develops much later and is not yet fully mature in
the teenage years. It is only fully mature at about 23-25 years of age.
• Since the limbic system – the part that makes us act impulsively - is fully
developed and the prefrontal cortex – the part that makes us think
carefully and rationally about our behaviour – is not fully developed
before 23 years, teenagers often “act without thinking”.
Match each of the items in column A with the correct item in column B.
Column A Column B
1. Neuron a. 20-23 years of age
2. Limbic system b. Neural networks
3. Age at which teens are most likely to c. All vertebrate animals have this
begin experimenting with high-risk same system in the brain
behaviours such as drinking, using
drugs, and sexual relations.
4. Age at which prefrontal cortex is fully d. Hormone
developed
5. Oxytocin e. Mid-adolescence, 15-19 years of
age
6. Decision-making pathways and f. The brain area important for
information pathways in the brain are thinking ahead and sizing up risk; it
also know as … is the brain’s “police officer” or
“judge”
7. Mid-brain reward system g. A messenger in the brain that
relays information between neurons
8. Prefrontal cortex h. Nerve cell in the brain
9. Neurotransmitter i. This is the part of the limbic system
that motivates us to seek pleasure
and excitement
And, say whether the following statements are True or False. Ring the correct answer.
ii. The increase in oxytocin during puberty is responsible for True / False
intense feelings of self-consciousness.
iii. There is nothing you can do to avoid acting rashly or True / False
impulsively.
PAIR ACTIVITY
Match each of the items in column A with the correct item in column B. Correct
answers in red.
Column A Column B
1. Neuron - h a. 20-23 years of age
2. Limbic system - c b. Neural networks
3. Age at which teens are most likely to c. All vertebrate animals have this
begin experimenting with high-risk same system in the brain
behaviours such as drinking, using
drugs, and sexual relations. - e
4. Age at which prefrontal cortex is fully d. Hormone
developed - a
5. Oxytocin - d e. Mid-adolescence, 15-19 years of
age
6. Decision-making pathways and f. The brain area important for
information pathways in the brain are thinking ahead and sizing up risk; it
also know as … - b is the brain’s “police officer” or
“judge”
7. Mid-brain reward system - i g. A messenger that relays
information between neurons
8. Prefrontal cortex - f h. Nerve cell in the brain
9. Neurotransmitter - g i. This is the part of the limbic system
that motivates us to seek pleasure
and excitement
And, say whether the following statements are True or False. Ring the correct answer.
At first Joe thought that gambling was an easy way to make money.
But the more he gambled the more he lost.
Even when he knew he shouldn’t gamble anymore, he went back anyway.
• Having learnt about the parts and processes of the brain, how would
you explain Joe’s behaviour?
• Do you think it is possible for Joe to change his thinking and
behaviour?
Good news! You have the potential to shape your own brain development. You
can make some pathways strong, and get rid of others.
Avoid impuslive behaviour that you will regret later on, by getting into the habit
of using the PRICE process of decision-making.
So, here is one important way in which you can avoid acting irresponsibly:
INDIVIDUAL ACTIVITY
Choose one of the scenarios below and then go through each of the PRICE-steps to
help you make a decision of what to do:
1. One of the learners in your class wants you to join in bullying another learner by
helping spread false stories. Do you join in the bullying by repeating the story that
you know is false?
2. Like Joe in the comic book, you have won money in a game of dice. You feel lucky
and so want to borrow R100 to play the next game, hoping that you will make a
fortune. Are you going to borrow R100 to gamble?
3. Your friend has some tik and wants you to join in smoking it. You have never tried
it before. Will you join in smoking it?
Unit 8.2
Risk-taking Behaviour: Levels of Control
Main concepts:
Risk –taking behaviour
Reward, consequences
High and low risks
Probability
Community risk factors
Family risk factors
Peer group risk factors
Individual personality
Levels of control
Resources:
Summary Sheet 8.2 (1) – So You Want to Take a Risk?
Summary Sheet 8.2 (2) - How Much Control Do I Have?
Summary Sheet 8.2 (3) – What Puts Me at Risk?
Learning Activity 8.2 (4) – How Much at Risk am I?
Summary Sheet 8.2 (5) – Know Yourself
Orientating
STEP 1: INTRODUCTION
STEP 3: EXPLANATION
Briefly explain the four main groups
of risk factors: relating to community,
family, peer groups and own
personality..
Summary Sheet 8.2 (3).
Synthesising
STEP 4: ACTIVITY
ORIENTATING
In Grade 7 and in the previous unit 8.1, learners were introduced to the notion of youth
at risk. Revise the key points of the previous units to remind learners why are asked to
consider issues about their own risk-taking behaviour.
This module on preventing problem gambling is aimed at helping the learner acquire such
skills. It is not so much a matter of what to decide, but rather how to go about making
sensible decisions. If the learner understands the process of responsible decision making,
then it is a process that can be applied to a whole range of risky situations and risk-aking
options.
Youth are at risk because as they are initiated into the adult world, they are also being
confronted with forms of adult lifestyles, e.g. smoking, drinking, sexual relationships and
gambling. The adolescent learner therefore needs to develop an understanding of the risks
involved in these activities in order to make sensible decisions about which activities to
become involved with and how to spend his or her leisure time.
In the previous unit that looked at the teenage brain that is still developing, studies have
shown that youth are more at risk for addictive forms of behaviour than any other age group.
Youth are particularly at risk because of their over-confidence combined with their lack of full
life experiences. They are convinced that they will be able to handle the risks in certain
situations, but since they don’t yet have the experience of just what those risks are, they are
often unable to cope with the actual outcomes. It is the main aim of this unit on preventing
problem gambling to help learners develop the understanding, appropriate skills and values
that will enable them to make sensible and informed decisions about the various new risky
behaviours with which they are being (or will be) confronted.
The aim of this unit is to introduce the notion of degrees of control: life is complex and difficult
to manage. So, learners need to be alert to what they can and cannot control.
1. In unit 7.2 and 8.1 they learnt that following the PRICE process of decision-making, they
can control their own risk-taking choices, like choosing to gamble or not.
2. In unit 8.2 they will learn that to some extent they can control the risky circumstances in
which they find themselves. Knowing what these are, and recognising their own
vulnerabilities, will strengthen learners’ skills iin making informed decisions about their
own risk-taking behaviours.
STEP 1: INTRODUCTION
Revise the main points of the notion of youth at risk and the importance of knowing
how to make sensible decisions about which activities to become involved with.
Put up Summary Sheet 8.2 (1) – So You Want to Take a Risk? with main points.
Ask:
• Now that you are in Grade 8, what decisions do you make about how to spend your
leisure time?
• Can you remember the process you can follow to make informed decisions about
risk-taking behaviours?
(Prompt learners to recall the PRICE process in which they consider the Purpose of the the
action, the Risks and possible consequences, the reliability of the Information they have
about the situation, possible Compromises that could be made, and the Enjoyment of
knowing that they have made an informed decision.)
In Grade 7 and in the previous lesson, we looked at risk-taking behaviour and how you can
make wise decisions about the kinds of activities with you want to get involved. As you get
older you are given more and more independence and that means more and more decisions
you have to make on your own, including decisions about how which friends to get involved
with and about how to spend your leisure time. This is an exciting new phase in growing up,
but it is also a risky one. If you make irresponsible or uninformed decisions, it is likely that you
may be faced with problems later on.
Risk-taking behaviours are those actions that are likely to be dangerous for health or
emotional well-being in the long-term. In other words, risk behaviour is likely to have
problematic consequences.
Ask:
• Can you think of examples of risk-taking behaviour that are likely to lead to serious
problems later on?
• What kinds of problems could these lead to?
(Examples could incldue: drug use which is likely to lead to relationship breakdowns and
possible addiction; unsafe sex is likely to lead to an unfavourable reputation, STDs or
unwanted pregnancy; train surfing is likely to lead to accidents and injuries; and frequent
gambling could lead to financial problems and possible addiction, etc.)
Some of these risk-taking behaviours are more likely to lead to problems than other risk-
taking behaviours.
Ask:
• Which risk-taking behaviour do you think is more likely to lead to serious problems?
(Examples could include: Fast, reckless driving, has a high probability of leading to an
accident, or too much drinking of alcohol is likely to lead to ill health, family upheavals and
addiction. Whereas, driving slowly while talking on a cell phone is taking a risk, but is less
likely to lead to a serious accident. Also, having an alcoholic drink every now and then is
unlikely to lead to serious health problems, whereas getting drunk regulalry is likely to have
serious consequences.)
The kind of behaviour that is very likely to lead to problems later on (like fast, reckless driving)
is called high-risk behaviour; and the kind of risk-taking behaviour (like driving in the rain) is
called low-risk behaviour since, although risky, it is unlikely to lead to serious problems.
Ask:
• Can you think of examples of other high-risk behaviour; and examples of low-risk
behaviour?
(Examples of high-risk behaviour could include: train-surfing; playing chicken; taking “tik”; not
using a condom in sex; swimming at night in the sea that has strong rip currents, etc.
Examples of low-risk behaviour could include: playing a friendly game of soccer, going to a
movie, etc.
There are, of course, examples that are in-between: kinds of actions that have a fair amount
of risk, but are not as likely to lead to serious problems as high-risk behaviours. Examples
could include: parachute jumping [which although very scary has a good safety record; few
people die from parachute accidents], skate-boarding down a steep ramp, etc.)
So, why do people engage in high-risk behaviour if they know that it is likely that an accident
or problems may be the result?
Ask:
• Why do people drink too much? Why do people smoke?
Generally, they do these things because they enjoy them; it makes them “feel good”. This is
what we call the reward. So, even though someone may know that fast and reckless driving
may result in an accident, the person gets a thrill out of doing so. And even if statistics show
that smoking is likely to lead to health problems, people often smoke because they like the
effect of the nicotine.
Let’s have a look again at how you can make sensible decisions by deciding whether the
rewards of different forms of risk-taking behaviour outweigh the probability of bad
consequences that may result from engaging in the risky behaviour.
ENHANCING
Deepen learners’ understanding of how to cope with risk. In addition to sensible
choices, probabilities of risk also depend on circumstances and personal dispositions.
Discuss the risk factors that contribute to risk behaviour, by introducing the three
main classes of risk factors and so help learners judge how much at risk they
themselves are. The learning exercise is aimed to alert learners to the circumstances
and their own personal dispositions that are likely to place them at risk.
STEP 2 - EXPLANATION
Introduce discussion of the need to know about the various risks in the community
or family that contribute to a young person being a “high risk” candidate for risky
behaviour. In other words, learners should recognize those circumstances in their
own lives that may place them at risk of engaging in dangerous behaviour.
Put up Summary Sheet 8.1 (2) - How Much Control Do I Have?
We looked at the PRICE process that can help you make good decisions when you’re not
sure whether you should take part in certain risky behaviour. You need to understand why
you want to do it, what the risks are, how much you can depend on the information about
possible consequences, and think of compromises or alternatives that may give you similar
rewards without the risks. So, you can control the decision you make about whether or not to
take part in this risky behaviour.
Ask:
• Do you think you have control over what your community or your family or your
friends are like?
(Prompt learners to recognize that to a certain extent they can control which friends to hang
out with, some control over what their families do, and some control over their own personal
feelings.)
So, whereas you have lots of control over what decision you make, you less control over the
circumstances in which you find yourself.
Ask:
• Do you think you would be more at risk of taking drugs if you lived in a community
where drugs were traded frequently in the streets and many people used drugs, than
if you lived in a community that had very little drug trade and use?
• How much control would you, as an individual, have over what your community did?
(Prompt learners to recognise that some circumstances place them more at risk than others.
For example, living in an area that has lots of drug use, will increase the chances of the
learner taking drugs. Also, get them to see that although at this stage of their lives they don’t
have much control over their personal circumstances, it is possible later – as a policy maker,
or mayor, for example – to make a difference to their community circumstances, and as a
The choices you make, over which you have control, and the circumstances in which you find
yourself, over which you have less control, both contribute to whether you get involved in
risky behaviour, especially high-risk behaviour, or not. The more risky your circumstances,
the more likely you are to get involved in high-risk behaviour.
When we talk of someone being at risk we mean that person has a high probability of
developing a problem. Or put differently, a high-risk person is very likely to get into
trouble.
At this stage of your lives, you often don’t have control of the circumstance in which you live:
the community, the laws and social habits of residents in the neighbourhood, and your family.
However, even if you can’t change your immediate circumstances right now, being aware of
how they can influence your actions will give you a powerful tool in your decision-making
process. Knowing about your own risky circumstances will help you decide in a more
informed way about the risks and consequences involved.
Also, as you grow older, you should start being able to judge what your strengths and
weaknesses are.
Ask:
• Are you a dependable person, or do you break promises easily? Are you willing to
admit to mistakes or do you think you’re always right?
So, let’s have a look at what the various risky circumstances in your community, your family,
your peer group and your own personality actually are.
STEP 3
Briefly explain the four main groups of risk factors in the community, in the family, in
the peer groups, and in one’s personal character. Put up Summary Sheet 8.2. (3) – What
Puts Me at Risk?. Refer to the notes below for further discussion of the main points in each
of the three groups of risk factors.
The more available the drugs or alcohol or gambling opportunities are in a community, the
higher the risk that abuse will occur. For example, if you know that you can get “tik” on the
street corner around from your house, you are at higher risk of trying it than someone who
can’t get it that easily.
b. Social habits that allow high-risk behaviour and laws that allow abuse
Ask:
• If there are few police around to arrest drunken drivers, do you think it is more
likely that people will drive when drunk?
When members of a community don’t really condemn drunk driving or substance abuse or
violence, young people are at a higher risk of developing these problem behaviours.
Communities or neighbourhoods in which the members move a lot or stay for only short
periods before going elsewhere, have higher risks of criminal behaviour and social problems.
For example, if your neighbours change every few months, it is likely that they won’t really
care about the safety of the neighbourhood and its residents. In communities where
everyone knows the members, it is likely that there will be less substance abuse, vandalism
and violence.
Statistics have shown that young people who live in communities where there is a lot of
poverty, where most people don’t have jobs, and where the living conditions are poor (like no
running water, lots of rubbish on the street, no electricity), such young people are at much
higher risk of teenage pregnancies, dropping out of school, violent behaviour and getting
involved with crime.
Studies show that young people whose family members have an addiction problem are at
high risk of developing an addiction themselves. For example, if both your parents have an
alcohol problem, you are at much higher risk than others of developing a similar problem.
Parents who don’t really take in interest in what their children are up to, or parents who
punish their children with extreme harshness, or parents who hand out inconsistent
punishment are likely to place their children at a high risk of developing health and behaviour
problems.
In general, if there is serious fighting between the parent or care giver and children, it raises
the risk of these children developing behavioural problems (e.g. alcohol abuse).
d. Parents who excuse their children’s bad behaviour – when parents excuse their
children for breaking the law, or when parents who accept drug use, crime and violence
as part of everyday life, this is likely to lead their children developing violent behaviour.
We saw that adolescence is a particulalry important time to feel accepted by your peers. As
you become more independent from your family making decision for you, you look to your
friends for advice. And, if it seems as though most of your friends in your class are already
sleeping around, you are at risk of joining them in that risky behaviour.
Young people whose friends are involved with drugs, or drinking or crime are likely to follow
what their friends are doing. The peer pressure is strong.
Young people who are impulsive or who can’t concentrate for long, are at higher risk for
developing substance abuse and violent behaviour problems than people who are less
impulsive and who are able to concentrate. For example, if you tend to do something before
really thinking about the consequences, or if you are constantly looking for something else to
try out and amuse you, you are at high risk of developing serious behaviour problems later
on.
Academic failure starting in primary school increases the risks of drug abuse, delinquency
and teenage pregnancy.
c. Lack of commitment to school – young people who feel a lack of commitment to their
education are at a high risk of developing behavioural problems later on.
SYNTHESISING
(Consolidating learners’ understanding, skills and values with regards to thinking
about their own risk levels)
The learning activity will have shown learners that there are some forms of behaviour
that have more serious possible consequences than others (i.e. the distinction
between high-risk and low-risk behaviour.) For example, drinking one brandy is not
likely to lead to serious health or emotional problems later on, but getting drunk
regularly and frequently is likely to lead to family upheavals, physical health problems,
and maybe alcohol addiction. The learning activity is also aimed at enabling learners to
recognize their own risky circumstances that can make it more likely for them to get
involved in high-risk behaviour.
STEP 5 – ACTIVITY
Learning Activity 8.2 (4)– How Much at Risk Am I? is a very sensitive exercise
and should be monitored closely. It is important that learners do this activity on their
own in order to be able to assess the risk levels in their own circumstances without fear of
their friends seeing their score.
Tell the class that there needs to be privacy of each learner’s responses. There is to be no
sharing of answers. Tell learners that you won’t be taking in their sheets.
Also, before starting the exercise stress to learners that if there are any questions that they
feel they can’t or don’t want to answer, they shouldn’t.
Allow about 20 minutes for this exercise. If there is not enough time to complete the exercise,
ask learners to compete it at home for homework.
STEP 6 – ACTIVITY
Once learners have completed the exercise, insist on confidentiality when you take
them through the score interpretation on Summary Sheet 8.2 (5) –Know Yourself.
Stress that knowing what potential risks their personal circumstances and personality may
pose is a major step in their being able to make informed decisions about personal risk-taking
behaviour.
Discuss the different levels of control they feel they have in each of the 4 main risk factor
groups. Alllow learners to see that they can control their own risk-taking behaviour by making
informed decisions, and that they can to some extent control the risky circumstances in
which they find themselves.
Hi there…
There’s not much you can do about sheer luck, and changing your personality
and character is difficult. Also, sometimes circumstances are beyond your control,
but what you do have control over is your choice. For every decision you make
and for every action you take, there is a cost attached (the money, time, energy,
and resources you spend doing it).
So, let’s go through the PRICE decision-making process again and think about
how we can reduce the risks of bad consequences …
• Can you control the decision you make about whether you
should take part in a certain risky behaviour?
HIGH RISK
Poverty
In community In family
Personal
In peer group characteristics
Poor school
Friends doing performance
high-risk
Impulsive,
behaviour
Gang rebellious,
membership hyper-active Lack of
commitment
Inherited
physical body
factors
INDIVIDUAL ACTIVITY
Don’t write your name on the sheet. Be honest in your responses. If there are some questions you’d
rather not answer, leave them blank. You will not be required to share your answers with anyone – they
are for your eyes only!
Read through the following questions and then rate yourself. For each question, give yourself between 1
or 5, with: 1 = “nothing, none, never or definitely ‘no’”; 2 = “sometimes, but not often, or not much”; 3 =
quite often, or quite a lot”, 4 = “lots, or often” and 5 = “everybody, everything, all the time or definitely
‘yes’”. Once you’ve answered all the questions, add up all the numbers into a grand total.
1 2 3 4 5
1. How available are drugs or under-age drinking or gambling opportunities in your
community?
2. Are the people in your neighbourhood tolerant of violence, drug and alcohol
use?
3. How often do you have people moving in and out of the neighbourhood?
4. Do you consider your family to be poor?
5. Do you have family members who have a drinking or drug or gambling problem?
6. Are you allowed to go out during the weekends at during the week without telling
your parents where you are going or what you’ve done?
7. Do you have major disagreements or serious fights with your parents or
caregiver? Is there a lot of tension between you?
8. Have any of your parents or caregivers or family members been in jail, or
involved in crime and violence?
9. Are you very impulsive, that is, do you usually do things without thinking about
the consequences first?
10. Do you struggle at school with your academic work? Do you often fail a subject
at the end of the year?
11. Are you part of a group whose members often drink, take drugs, drive
recklessly or boast about their number of sexual encounters?
12. Do you think it is OK to take drugs or to drink regularly?
Know thyself!
Your at-risk score
Less than 24: The circumstances in which you are add little likelihood to
your developing a serious problem. However, that doesn’t mean that you
shouldn’t be careful when doing something potentially risky!
24 – 35: You are most likely a healthy, curious teenager who might get
into a little trouble now and then. Your circumstances don’t really add to the
likelihood of your developing a problem, but remember it is ultimately your
own responsibility to handle your circumstances and own weaknesses in a
sensible way.
36 – 47: You have to cope with some difficult circumstances that can
tempt you into acting unwisely. Knowing what exactly makes you vulnerable
to risk (that is, increases your personal risk levels), will help you make wise
decisions and avoid those forms of risk behaviour that increase your personal
probability of developing a serious problem.
48 – 60: You are high risk. It means that the circumstances in your
community and family increase the likelihood of your getting involved in high-
risk behaviour. You need to be aware and tough to be able to withstand their
influence on your own actions. However, knowing just what the risky
circumstances are, makes it possible for you to try to avoid them and so
minimize the likelihood of your developing an addiction or behaviour problem.
Being high risk doesn’t mean that you will develop a problem or that you won’t
succeed in later life: it just means that you need to be aware of your personal
risky circumstances.
Unit 8.3
Staying in Control
Main concepts:
Risk–taking behaviour
Randomness
Probability and Chances
PRICE decision-making process
Control
Principles of Responsible Gambling
Resources:
Summary Sheet 8.3 (1) - So, You Think You Can Control the Outcome?
Learning Activity 8.3 (2) - So, You Think You Can Control the Outcome?
Summary Sheet 8.3 (3) - What Are My Chances? What Are the Probabilities?
Learning Activity 8.3 (4) - What Are My Chances? What Are the Probabilities?
Learning Activity 8.3 (5) - What Are My Chances? What Are the Probabilities?
With Memorandum for Teacher
Summary Sheet 8.3 (6) - Why Do Some People Develop a Problem with
Gambling while Others Don’t? Levels of Control
Summary Sheet 8.3 (7) - Staying on Control: How to Be a Smart and
Responsible Gambler
Learning Activity 8.3 (8) - To Gamble or Not to Gamble?
Orientating
Enhancing
STEP 3: EXPLANATION
STEP 4: ACTIVITY Learners need to know why they cannot
control the outcome in a game of
Learners calculate the probabilties chance.
Learning Activity 8.3 (4) Summary Sheet 8.3 (3)
Summary Sheet with Memorandum 8.3 (5)
Synthesising
ORIENTATING
Gamblers who think they can control the outcome of random events are likely to
develop a problem with gambling. Knowing how gambling works (being able to
calculate the probability of an outcome, and recognizing that outcomes in games of
chance are independent events) as well as being aware of the various myths and
superstitions surrounding gambling, learners will now have insight into how to stay in
control when gambling.
When it comes to educating learners about responsible risk-taking in their lives, stress the
following insights they should have learnt by now:
1. Risk-taking behaviour can range from low-risk and little probability of serious
consequences to high-risk with a high probability of serious consequences.
2. A person can manage risky behaviour by knowing how to make sensible decisions.
This involves being able to assess the purposes for the action, to identify the
probable risks involved, to evaluate the quality of the information at hand, and to think
of compromises or alternatives.
3. Getting into the habit of applying a sensible decision-making process will strengthen
certain neural pathways in the brain, making it less likely that the person will behave
impulsively.
4. But there are levels of control; young people can control some situations, but have
little control over others. Knowing what level of control they have over a situation,
enables a person to make better decisions.
5. Gambling is a good example to illustrate what level of control (or rather, lack of
control) a person has over the outcome.
6. However, if a person chooses to gamble (after applying the PRICE decision-making
process), there are ways of staying in control. These ways of staying in control can be
applied to other high-risk behaviour, such as having unsafe sex, drinking, smoking
and joining a gang.
STEP 1: INTRODUCTION
Revise the main points of the notion of different levels of control and the importance
of knowing how to make sensible decisions about which activities to become involved with.
Put up Summary Sheet 8.3 (1) – So, You Think You Can Control the Outcome?
Ask:
• How much control do you have over the way you think and behave?
(Learners should recognise that they have a fairly high level of control over the way they think
and behave, and can increase this control if they get in the habit of applying the PRICE
decision-making process when faced with a risky situation. In this way, they strengthen the
neural pathways in their brain that make them less inclined to behave impulsively.)
Ask:
• How much control do you have over the outcome of a game of dice-throwing or coin-
tossing?
(In unit 7.3 we looked at games of chance and games of skill. In games of skill, one can train
to have a high level of control over the outcome – a fit, practised tennis player is likely to win
the game over an unfit, unpractised player – but in games of chance, there is no level of
control.)
Let’s see why even the most practised coin-tosser or dice-thrower has no control over the
outcome. Knowing why this is so, helps us to recognise other forms of high-risk behaviour
over which we have little control.
Ask:
• If the coin came up 19 times as “tails”, what do you think are the chances of “tails”
coming up again when the coin is tossed for the 20th time?
(Learners should be able to recognise that there is always a 50% chance of the “tails” comig
up again for the 20th time, or the 50th time, or the 100th time in a row!)
So, it doesn’t matter how many times a particular side has come up in the past; every coin
toss starts again with the same 50%-50% chance. Every new coin toss is an independent
event whose outcome is determined purely by luck, or a random selection process.
Let’s have a look at dice-throwing. (Note that in English, we talk about one “die” and two
“dice”.)
Ask:
• How many sides to an ordinary die?
• So, how many possible outcomes can there be? How many different numbers can it
fall on?
(Learners should be able to recognise that since a die has 6 sides, there are 6 possible
numbers for the outcome, i.e. number “1” or “2” or “3” or ”4” or “”5” or “6”.)
Ask:
• So, do you think you can control the outcome in a game of dice-throwing or coin-
tossing?
STEP 2: ACTIVITY
Supply learners with a set of dice (2). The main aim of the exercise is to show that
ENHANCING
In unit 8.1 and 8.2, learners have practiced the skills of sensible decision-making, and
have assessed their own personal risk level. In this unit, learners should recognise that
in games of chance, like coin-tossing and dice-throwing, there is no control over the
outcome. In the event that learners when they are 18 years or older decide to gamble,
even after applying the PRICE decision-makingprocess, they should know how to be
able to stay in control. In other words, they should know how to be a responsible
gambler.
STEP 3: EXPLANATION
Learners have seen in the previous activity that they cannot control the outcome in
a game of chance like coin-tossing and dice-throwing. But it is important to know
why this is so.
Put up Summary Sheet 8.3 (3) – What Are My Chances? What Are the Probabilities?
We have seen from the coin-tossing and dice-throwing exercise that you cannot control the
outcome of the game. Let’s have a closer look at why you cannot control the outcome.
Gambling has elements of chance and “luck”, but simple mathematics can be applied to all
gambling games. Knowing how gambling works will help players make informed decisions
about where, how and when to gamble (and when not to gamble). Knowing the mathematics
of gambling will reduce the risks of problem gambling – and that means learning more about
chance, random processes and probabilities. As an early casino owner said, “Gambling is all
mathematics.”
Even though there is no pattern in gambling on which to base predictions, you can calculate
the likelihood of a particular outcome and you can also calculate your chances of winning.
The number assigned to this likelihood this is called a probability.
Probability lies between impossibility and certainty, where 0 = impossible and 1 = certain.
Probabilities may be represented by fractions, e.g., ½, (a 1 in 2 chance that an event will
occur – like heads or tails), 1/6 (a 1 in 6 chance that your chosen number will come up in a
die throw), etc; or alternatively as decimal numbers between 0 and 1, e.g., 0.5, 0.25, 0.66666,
etc.
The general rule for calculating the probability of outcomes in an event (like picking a card, or
throwing a number) is:
p = n/t
(where p stands for “probability”, n for the number of favourable or desired outcomes, and t
for the total number of possible outcomes.)
Ask:
• How many cards in a deck? (“Deck” is the name of a full set of cards)
• How many 9 are there in a deck?
• What do you think the chances are of picking or drawing a 9 from a deck (no
peeking beforehand! The draw must be a random process!)
(Prompt learners to apply the general rule as follows: there are 52 cards in a deck. The
probability of picking the 9 can be calculated as follows:
n: the number of favourable outcomes = 1 (i.e. there is only one 9 in the entire
deck)
t: total number of outcomes = 52 (there are 52 cards in a deck and you have an equal
chance of drawing any of those)
p = n/t =1/52.
In other words, you have a 1 in 52 chance of drawing your desired card.
Ask:
• What however about the probability of drawing any card?
Ask:
• Now, what about the probability of drawing any red card from the deck?
However, note that the formula is only applicable in cases where the event:
1. Has a number of favourable outcomes and total that we can count, and
2. All these outcomes are equally likely.
The formula does not apply if we wish to find say, the probability that Gijima will win the next
race (some horses are much faster than others and therefore much more likely to win) or the
probability that you will die before the end of the year (you’re not equally likely to die on each
day; if you go swimming in a lake with crocodiles, it is more likely that on that day you will die
rather than on the day you stay at home and watch TV!) In these situations we must use other
means to estimate the probability.
STEP 4: ACTIVITY
Learners calculate the probabilties and chances in games of chance and in other
everyday occurences.
Hand out Learning Activity 8.3.(4) – What are My Chances? What Are the Probabilities?
Once learners have completed the Activity, go through the answers with them. Refer to
Learning Activity 8.3.(5) – What are My Chances? What Are the Probabilities? With a
Memorandum for Teachers
SYNTHESISING
Consolidating learners’ understanding of how they can handle gambling responsibly. If
they do decide to gamble and get involved in risky behaviour, they need to know how
to manage their behaviour responsibly.
STEP 5: EXPLANATION
This next section looks at the problems that can arise if you think that you are in
control when in fact you are not. Put up Summary Sheet 8.3 (6) – Why do some
people develop a problem with gambling while others don’t? Levels of control
We have seen that in coin-tossing and dice-throwing you have no control over the outcome. It
is all just a matter of luck whether you will win or not.
Ask:
• Do you think that most people who gamble have a problem?
• When is gambling not a problem?
(Learners should recognize that most people don’t have a problem, but for some
there are seriously bad consequences.)
Most people who gamble don’t experience a problem with it. Some people choose not to
gamble at all, so they are non-gamblers. Others again gamble once in a while. It is for fun or
entertainment and doesn’t cause problems for them.
Many people gamble regularly without problems. They spend money and time that they can
afford and see gambling as fun or entertainment. However, there are others for whom
gambling becomes a problem.
Ask:
• When are gamblers likely to develop serious problems?
In the coin-tossing and dice-throwing activity, we saw that gamblers who think they can
control the selection process of the outcome of a game of chance by performing certain rituals
(like blowing on the dice), or doing certain things (like sitting in their “lucky” spot) are likely to
keep on gambling even if they lose. They hold on to superstitions, believing that their luck
will turn, that they’ll win big if only they continue to believe their superstition.
Gamblers like these are likely to develop a serious gambling problem because they think that
the outcome of the game can be controlled. But we have seen that in games of chance it isn’t
possible to know the outcome beforehand. Gamblers can try and calculate the probability of
winning, but they can’t control the process that selects the outcome.
Ask:
• Can a person, who is deciding whether to gamble or not, control his or her decision
to engage in this risky behaviour?
(Prompt learners to remember that using the PRICE method of decision-making, they
are able to have control over their own decision-making processes. Prompt them to
remember what the PRICE letters stand for.)
Gambling, like other forms of risky behaviour, need not lead to problems if you know
that you can control the process of sensible decision-making about risky behaviour.
Remember the PRICE decision-making process we looked at in Grade 7 (Unit 7.2) and again
in Unit 8.2.
P – know your purpose or reason for getting involved in the risk behaviour
R – know the risks involved. Know not only the probabilities of winning (and the
likelihood of losing), but also the risks posed by your community, family and individual
character – your personal risk level. (You rated your own risk level in lesson 8.2)
I – judge the quality of your information. Is your information based on superstition?
On myths? Now that you know what the superstitions are (Lesson 8.4), you will be
able to know that blowing on the dice is not going to make any difference to the
outcome.
C – be able to compromise, look for alternate ways of enjoying yourself, earning
money, or getting a thrill.
E – enjoy knowing that you’ve taken your chances wisely
Knowing how to make sensible decisions about risky behaviour is an important skill.
Ask:
• Can a person, who is deciding whether to gamble or not, control his or her
circumstances that are linked to encouraging risky behaviour?
(Prompt learners to remember that to some extent they have control over the risky
circumstances in their community, or in their family, or in their own personality, or in
their peer group.)
Gambling, like other forms of risky behaviour, need not lead to problems if you know
what the risky circumstances are in your community, your family, your own personality
and in your group of friends. Although you don’t have as much control over your
circumstances as you do over your own decision-making, you are to an extent able to
control the risky circumstances that tend to encourage risky behaviour. In unit 8.2 we
looked at how risky circumstances can influence our actions.
Ask:
• Can a person, who is deciding whether to gamble or not, control the outcome of the
gambling if it is a game of chance?
(Prompt learners to recognize that if they were to play a game of chance, they have
no control over the process that selects the outcomes.)
Gambling need not lead to problems if you know that in a game of chance you have no
control at all over the process that selects the outcome.
Knowing how to make sensible decisions, and being aware of the risky circumstances in
which you may be placed, and knowing about probabilities and independent events in games
of chance, will help you in trying to avoid developing a problem with gambling.
You may decide not to gamble at all, or you may decide to gamble for a bit of fun. If you do
decide to gamble (based on an informed decision), you’ll also need to know how to be a
smart and responsible gambler.
STEP 6: EXPLANATION
Learners know how to make informed decisions using the PRICE process. Now
take learners through the following guidelines to help prepare them for the decision
whether to gamble or not when they are 18 and will then be allowed to gamble legally. If they
do decide to gamble, they will need to know how to be smart and responsible gamblers.
Put up Summary Sheet 8.3 (7) – How to Be a Smart and Responsible Gambler: Staying
in Control
We have seen that you have no control over the outcome in a game of chance. Where
gambling is a game of chance (like in coin-tossing and dice-throwing) it means that players
cannot know what the outcome will be. People who think they can control the outcome in a
game of chance, are wrong – they don’t understand the mathematics that prove that the
outcome is unknowable. But, that doesn’t mean that no-one should therefore gamble on a
game of chance. People do win money, and people enjoy the entertainment of gambling.
Smart and responsible gamblers know that they cannot control the outcome of the game,
they gamble and they know when to stop gambling.
In other words, responsible gamblers can be in control of their own behaviour even though
they have no control of the outcome of the game.
Ask:
• How do you think you can stay in control of your own behaviour? How can you
make a sensible decision whether to gamble or not?
Ask:
• How much control do you have over:
o Your own decision-making process?
o The risky circumstances in your community, in your family, of your
personality or of your peer group?
o The selection process of outcomes in a game of chance?
(It is important that learners have a very clear sense of what they can and cannot control.)
If, after carefully and honestly going through the steps of the PRICE decision-making
process, you decide you will take your chances wisely, you will also need to know how to
manage your gambling behaviour responsibly.
Ask:
• If you made an informed decision to gamble, how would you avoid getting into
trouble, like Joe?
(Prompt learners to suggest some of the strategies listed below. Using the Summary Sheet,
elicit responses from learners.)
People who choose to gamble should keep the following guidelines in mind 1:
1. Maintain balance
• If you choose to gamble, gambling should be only one of many activities that you
participate in. An important aspect of social activities is having fun with family and
friends and to relieve the pressures of daily living. Keep in mind that gambling is not
essential to having a good time.
• Don’t take gambling too seriously; see it mainly as a form of entertainment, not as a
job or as a way of earning “easy” money.
• When gambling, take frequent breaks.
• When you win, take the money and go somewhere else.
2. Set limits
• Set limits before you start to gamble. Decide ahead of time how much this activity is
worth to you and how much you can reasonably afford to spend. Expect to lose. You
should consider the money lost on gambling as the cost of your entertainment.
• Decide ahead of time what you will do if you win. Will you go on gambling or will you
stop? Calculate regularly how much you are spending on a weekly, monthly or
yearly basis. Ask yourself whether the money spent on gambling could have been
used in more enjoyable or even “profitable” ways.
• Time spent in a gambling place needs to be evaluated. Decide ahead of going to the
venue how much time you will spend on gambling. Keep in mind that other activities
(e.g. time spent with family and friends, playing sports, studying, other social
activities, or work responsibilities) may be neglected because of time spent
gambling.
• The slogan “Winners know when to quit” signals that if you can make a responsible
decision when to stop gambling, even if you have lost, you have “beaten” the
system which often tries to tempt you to keep on gambling until you’ve lost
1
Adapted from Gambling: Reducing the Risks, Grade 6, p. 3, Saskatchewan Health, 1999.
everything. As a responsible gambler you’ll recognize that you are likely to lose in
the long term and you don’t try to “chase” a loss, that is, you’ll see that it is risky to
try and “win back” your losses.
• Don’t be fooled into thinking that the machine is about to pay out, the dice are about
to roll your lucky number, the right card is about to be picked, or that your luck is
about to change if you gamble for just a little longer. The longer you play, the more it
will cost.
• Gamblers who hold certain superstitions about how they can improve their luck are
fooling themselves. All that is likely to happen is that they will lose more and more.
7. Recognize that the longer you play, the more it will cost you
• Gamblers will often boast about their winnings, but they don’t say anything (or have
themselves forgotten) about all their previous losses.
• Understanding the maths that governs random processes and chance, you will
know that when the chances of winning are against you, each bet costs you money,
and therefore the longer you play the more it is expected to cost you.
• Knowing that the outcomes of games of chance are independent of each other and
that the chances of winning against you, you will recognize the foolishness of trying
to win back your losses. The longer you play, the more it will cost.
• The probability of losing or winning is always the same in a game of chance - they
don’t change over time. Playing for longer when the chances of winning are against
you means you can expect to lose more and more.
• Young males, in particular, tend to overestimate their chances of “beating the
system” and winning money in a gambling house, even though the chances of
winning are against them.
You will only make a decision to gamble or not when you are over 18 years old, but it is
important that when you do, you are well prepared for going through a process that will help
prevent serious problems from arising later.
Divide the class into groups of about 4-5 members per group.
Allow about 15 minutes for each group to discuss.
Hand out Learning Activity Sheet 8.3. (8) – To Gamble or Not to Gamble.
After completng the exercise, ask learners to share their respinses with the rest of the class.
llow 5 minutes for each group to present to the class.
• How much control do you have over the way you think and behave?
• How much control do you have over the outcome of a game of dice-
throwing or coin-tossing?
Even the most practised coin-tosser or dice-thrower has no control over the outcome.
Knowing why this is so, helps us to recognise other forms of high-risk behaviour over which
we have little control.
Coin tossing: Coins have two sides: a “head” and a “tail”.
When you toss the coin, it will land on one side: “tail” or
“head”. You therefore have only one in two chances of
guessing the outcome beforehand correctly. Another way
of saying this is that you have a 50% chance of being
right. Every time the coin is tossed, there is a 50%
chance of “heads” and a 50% chance of “tails” and
therefore a 50% chance of being right.
• If the coin came up 19 times as “tails”, what do you think are the chances of “tails”
coming up again when the coin is tossed for the 20th time?
It doesn’t matter how many times a particular side has come up in the past; every coin toss
starts again with the same 50%-50% chance.
• So, do you think you can control the outcome in a game of dice-throwing or coin-
tossing?
GROUP ACTIVITY
__________________________________________________________________________________
You may ask, “What is the probability of my correctly predicting the outcome and thus of winning?”
In your group, do the following exercises to find out the probabilities of winning or losing.
Heads or tails?
(Coins have a “head” side – the side with the South African emblem or coat of arms –
and a “tail” side – the side with the amount written on it and the picture of a flower or
animal.)
Round one
1. Toss a coin 6 times in the air. Record the results below in the order in which they appeared. (H=
“head”; T= “tail”)
____ ____ ____ ____ ____ ____
Round two
2. Before tossing the coin, guess the results of the next three tosses.
Write down your three guesses in the order in which you think they will appear:
____ ____ ____
Now toss the coin three times and write down the actual toss results in the order in which they
appeared ____ ____ ____
Round three
3. Considering the previous results, guess the results of the next three tosses.
Write down your three guesses in the order in which you think they will appear:
____ ____ ____
Now toss the coin three times and write down the actual toss results in the order in which they
appeared: ____ ____ ____
4. How many people guessed the order correctly for both rounds?
5. There are 2 sides to a coin, therefore only 2 possible outcomes: heads or tails.
Heads Tails
Play a game in which you can bet on only 1 outcome (Head or Tail) – write down which outcome you
wish to bet on..
6. Note why you think coin tossing is a game of skill (the more skilful player is better able to
determine the outcome) or a game of chance (it’s all just luck)?
__________________________________________________________________
Dice
7. Instead of a coin, use a die (one die, two dice). Before rolling the die, guess what number will
come up in the next three throws.
Write down your three guesses in the order in which you think they will appear:
____ ____ ____
Now throw the die three times and write down the actual toss results in the order in which they
appeared: ____ ____ ____
8. In coin tossing, your chances of correctly guessing “heads or tails” were 1 in 2. In dice throwing,
using one die, there are 6 possible outcomes. What are they?
But you can choose only one option; write down your guess for the next throw:
9. Now throw the die and write down the actual toss result: ____
Did you win?
13. Do you think you can control the outcome of a game of dice? _________________
Can you predict with certainty what the outcome will be? ___________________
___________________________________________________________________
Gambling has elements of chance and “luck”, but simple mathematics can be applied to all
gambling games. Knowing how gambling works will help you make informed decisions about
where, how and when to gamble (and when not to gamble).
Even though there is no pattern in gambling on which to base predictions, you can calculate
the likelihood or probability of a particular outcome (and your chances of winning).
The general rule for calculating the probability of outcomes in an event (like picking a card, or
throwing a number) is:
p = n/t
p = n/t =1/52.
In other words, you have a 1 in 52 chance of drawing a 9. Not very high!
However, note that the formula is only applicable in cases where the event:
1 Has a number of favourable outcomes and a total that we can count, and
2 All these outcomes are equally likely.
or
the probability that you will die before the end of the year (you’re not equally likely to die on
each day; if you go swimming in a lake with crocodiles, it is more likely that on that day you
will die rather than on the day you stay at home and watch TV!) In these situations we must
use other means to estimate the probability.
GROUP ACTIVITY
________________________________________________________________
If you have a deck of cards, draw one and note which card it is: ____________
2. What is the possibility of drawing a number lower than 9 (i.e. 8, 7, 6, 5, 4, 3, 2, ace) from a deck of
cards?
(Hint: Divide the total number of cards that are lower than 9 – remember there are 4 suits of each! – by
the total number of cards in the entire deck)
If you have a deck of cards, draw one and note which card it is: ____________
3. In a Lotto game you choose 6 numbers from 1-49. The total number of combinations of
winning the 1st prize (of getting all 6 numbers) is : 49 x 49 x 49 x 49 x 49 x 49 (or 496). The
probability of winning first prize is 1 in 14 million! There is therefore a good chance you
could win.
True or false?
4. In a Lotto draw, you stand a better chance (i.e. a higher probability) of winning if you: a) chose
numbers that had not been in the previous week’s winning number
True or false?
5. Eighteen athletes with numbers 1 to 18 are running in the school race. The probability that the athlete
numbered 7 will win is 1/18.
True or false? Why?
6. A couple has 3 daughters. If they have another baby it is likely to be a boy because 4-girl families are
uncommon.
True or false? Why?
7. There are 26 letters in the English alphabet. If I select a letter at random from the page of an English
novel, the probability that it will be an “e” is 1/26.
True or false? Why?
8. Elizabeth doesn’t know the answer to a 4-answer multiple choice question. She is going to guess a, b,
c or d. The probability that she will guess incorrectly is 3/4.
True or false? Why?
Answer: 4/52 or 1/13 (although not asked to calculate this, the percentage is 7.7%).
If you have a deck of cards, draw one and note which card it was: ____________
Was it a Queen? Yes / No
2. What is the possibility of drawing a number lower than 9 from a deck of cards?
(Hint: there are 4 suits with numbers 1-10, Jack, Queen and King in each. In this case, an Ace
counts as 1)
(Answer: each suit has 8 cards lower than 9, i.e. numbers 8,7,6,5,4,3,2,and Ace. There are 4
suits, therefore the total number of cards less than 9 are 8x4 = 32. Divide by the total number
of cards = 52.
Answer: 32/52 or 8/13 (although not asked to calculate this, the percentage is 61.5%)
If you have a deck of cards, draw one and note which card it was: ____________
3. In a Lotto game you choose 6 numbers from 1-49. The total number of combinations of
winning the 1st prize (of getting all 6 numbers) is :49 x 49 x 49 x 49 x 49 x 49 (or 49 6). The
probability of winning first prize is 1 in 14 million! Therefore, there a good chance you could
win 1st prize.
True or false?
(Answer: False!)
4. In a Lotto draw, you stand a better chance (i.e. a higher probability) of winning if you:
a) chose numbers that had not been in the previous week’s winning number.
(Answer: False. Lotto numbers are drawn at random. There is no pattern. It is merely a matter
of luck.)
5. Eighteen athletes with numbers 1 to 18 are running in the school race. The probability that
the athlete numbered 7 will win is 1/18. True or false?
(Answer: False. Running a race is not a random event. It is determined largely by skill and
training. Of course, luck, as in all matters of life, can also play a part, for example if the fastest
runner happens to be suffering from a bad cold that day.)
6. A couple has 3 daughters. If they have another baby it is likely to be a boy because 4-girl
families are uncommon. True or false?
Answer: False. It is true that 4-girl families are uncommon, but in general having had a boy or
girl previously has no influence on the gender of the next child, i.e., we assume that births are
independent events. Actually, this isn't entirely accurate. The true probability is not exactly
50/50 due to rates of conception, miscarriages, and other environmental and physiological
factors. A boy is more likely to be born (with a probability of 51.21%) than a girl (with a
probability of 48.79%).
7. There are 26 letters in the English alphabet. If I select a letter at random from the page of
an English novel, the probability that it will be an “e” is 1/26. True or false?
Answer: False. As any Scrabble player knows, there are some letters (like vowels) that
appear much more often than other letters (like x or y).
8. Elizabeth doesn’t know the answer to a 4-answer multiple choice question. She is going to
guess a, b, c or d. The probability that she will guess incorrectly is 3/4. True or false?
Answer: True.
Gambling, like other forms of risky behaviour, need not lead to problems if you know
that you can control the process of sensible decision-making about risky
behaviour.
• Can a person, who is deciding whether to gamble or not, control his or her
circumstances that are linked to encouraging risky behaviour?
Gambling, like other forms of risky behaviour, need not lead to problems if you know
what the risky circumstances are in your community, your family, your own
personality and in your group of friends. Although you don’t have as much control
over your circumstances as you do over your own decision-making, you are to an
extent able to control the risky circumstances that tend to encourage risky
behaviour.
• Can a person, who is deciding whether to gamble or not, control the outcome of
the gambling if it is a game of chance?
Gambling need not lead to problems if you know that in games of chance you have
no control at all over the process that selects the outcome.
If you do decide to gamble (based on an informed decision), at the age of 18, when it
is legal to gamble, you’ll also need to know how to be a smart gambler, how to
manage your gambling behaviour (and other forms of high-risk behaviour)
responsibly.
Responsible gamblers can be in control of their own behaviour even though they have no
control of the outcome of the game.
• How do you think you can stay in control of your own behaviour? How can you make
a sensible decision whether to gamble or not?
People who after careful consideration still choose to gamble should keep the following
guidelines in mind:
1. Maintain balance
• Keep in mind that gambling is not essential to having a good time.
• Don’t take gambling too seriously; see it mainly as a form of entertainment, not as a
job or as a way of earning “easy” money.
• When gambling, take frequent breaks.
• When you win, take the money and go somewhere else.
2. Set limits
• Decide ahead of time how much you can
reasonably afford to spend. Expect to lose.
You should consider the money lost on
gambling as the cost of your entertainment.
• Decide ahead of time what you will do if
you win. Will you go on gambling or will you
stop?
• Decide ahead of going to the venue how much time you will spend on gambling.
• As a responsible gambler you’ll recognize that you are likely to lose in the long term.
Don’t try to “chase” a loss, that is, don’t try to “win back” your losses.
• Don’t be fooled into thinking that your luck is about to change if you gamble for just a
little longer. The longer you play, the more it will cost.
6. Know that you cannot control the selection process of the outcome
of a game of chance. Winning is a matter of luck
• Gamblers who hold certain superstitions about how they can improve their luck are
fooling themselves. All that is likely to happen is that they will lose more and more.
7. Recognize that the longer you play, the more it will cost you.
• Understanding the maths that governs chance, you will know that each bet costs you
money, and you will recognize the foolishness of trying to win back your losses.
GROUP ACTIVITY
With your group, read through the following scenarios. For each of the scenarios below, discuss and
decide which guideline/s for responsible gambling was/were ignored.
7. Recognize that the longer you play, the more it will cost you.
Unit 8.4
Myths and Superstitions: Illusions of Control
Main concepts:
Random selection process
Illusion of control
Myths
Superstitions
Resources:
Summary Sheet 8.4 (1) - Chance, Random Processes and Independent Events
Learning Activity 8.4 (2) - Class discussion: Superstitions: Good Luck and Bad Luck
Omens
Summary Sheet 8.4 (3) - Common Superstitions about Gambling
Learning Activity 8.4 (4) - So, You Won the Lotto!
Orientating
Enhancing
STEP 3: EXPLANATION
STEP 4: ACTIVITY
Divide the class into groups of 3-4
learners to complete the exercise.
Learning Activity 8.4 (4)
STEP 5: GROUP
DISCUSSION
ORIENTATING
In the previous lesson, learners were shown how the selection of outcomes in many
gambling games is merely a matter of luck. Revisit the main points of the previous
lesson which demonstrated that outcomes in gambling games generated by random
processes (such as in dice throwing, coin tossing, the Lotto); the players cannot know
or influence the outcome beforehand.
STEP 1: INTRODUCTION
Revisit the conclusion of the previous lesson; namely, that the process of selecting
the outcome in many gambling games is random. This means that players cannot control,
influence or know the outcome beforehand. To think that they can, is to have the illusion of
control.
Put up Summary Sheet 8.4 (1) - Chance, Random Processes and Independent Events
In the previous unit we saw that in games of chance (like coin tossing and dice throwing), the
outcomes are uncertain and cannot be known beforehand. This is because the outcomes
of the games are generated by what we call random processes. A random process means
one in which there is no pattern or system. Thus however skilled or experienced you are, you
will not be able to know what the next outcome will be, nor will you in any way be able to
control the process that determines the outcome.
Part of human nature is to look for patterns to help us learn about the world around us to help
us take greater control of our circumstances. Looking for “patterns” in outcomes generated by
random processes is, however, pointless – there is no pattern. Every coin-toss, every dice-
throw, every Lotto draw is an independent event – the chances of a specific outcome are
always the same. Believing that there is a “hidden” pattern when in fact the underlying
process is random is a dangerous illusion. An “illusion” means that you think you’re seeing
something that isn’t really there, or believe something that isn’t true. An illusion deceives us.
Ask;
• Why is it pointless looking for patterns in the outcomes of games of chance?
Ask:
• Can you think of examples of an illusion?
(Prompt learners to think of a magician’s tricks - sawing the woman in half is an illusion. It
looks like she is sawn in half, but she isn't.)
By calculating probabilities we can understand why some events happen frequently and
others almost never happen. When the process generating the outcomes is random, then the
outcomes will be independent. This means that present and past outcomes give no indication
of what future outcomes will be. In other words, there is no pattern in the independent
outcomes in games of chance. To think that
there is, is to be mistaken.
Ask:
• Why does Joe think he is lucky?
In general, myths are untrue stories people tell themselves about the world.
Superstitions are irrational beliefs that a certain act or ritual (like blowing on the dice) can
bring about good luck.
Superstitions try to connect independent events. There is no connection. Although one event
may be associated with another (e.g. rain on Tuesdays), the one event (rain) doesn’t cause
the other (Tuesdays); there will be as much chance of it raining on Tuesday as on any other
day. Similarly, if one has an accident on Friday the 13th, the accident was not caused by the
fact that it was Friday the 13 th. The accident has the same chance of occurring on any other
day of the week or month.
Myths and superstitions in gambling are usually false and can be dangerous for gamblers,
because irrational beliefs can give players the false illusion of being able to control the
selection of the outcome. And that means that such players keep on gambling and gambling,
falsely believing that if they do certain things their luck will turn.
If players do win, it’s not because of what they did, but because there is always a chance that
a low probability event (winning) actually occurs.
Let’s have a closer look at some of the myths and superstitions that people have.
Refer to the notes below for further discussion of each of the superstitions.
Invite learners to say what the superstitions linked to the various illustrations are.
(This may be a potentially sensitive topic. Proceed with tact. Don’t be hasty to dismiss certain
deeply held cultural beliefs as mere superstitions!)
No doubt learners will offer some of their own passionately held superstitions.
Put up Summary Sheet 8.4 (2) - Superstitions: Good Luck and Bad Luck Omens
Ask:
• Can you give examples of a myth or of a superstition?
• Can you think of certain objects or numbers or actions that will bring you good luck?
• Can you think of certain objects, numbers, actions or events that will bring you bad
luck?
(Allow learners to offer their own suggestions, before discussing some of the examples
below with learners. Ask learners why they think the belief true or false.)
Horseshoe - To bring good luck, the horseshoe must be lost by a horse and be found by you,
with the open end facing your way. You must hang it over the door with the open end up, so
the good fortune doesn't spill out. Another origin of the 'lucky horseshoe' is the belief that they
ward off witches. Witches, it was once believed, were opposed to horses, which is why they
rode brooms and pitchforks instead. By placing a horseshoe over a door, the witch would be
reluctant to enter.
Four Leaf Clover - Clover is believed to protect humans and animals from evil spells and is
thought to be good luck to find a four leaf clover, particularly for the Irish.
Wishbones - Two people are to pull apart a dried breastbone of a chicken and the one who is
left with the longer end will have their wish come true.
The ground hornbill – People have many different superstitions about this large strange
looking bird. Some regard it as a good-luck symbol, whereas others regard it with dread. It is
certainly bad luck to kill them.
Black cats - Black cats have long been believed to be a supernatural omen since the witch
hunts of the middle ages when cats were thought to be connected to evil. Since then, it has
been considered bad luck if a black cat crosses your path.
Broken Mirrors - An ancient myth our ancestors believed was that the image in a mirror is
our actual soul. A broken mirror represented the soul being astray from your body. To break
the spell of misfortune, you must wait seven hours (one for each year of bad luck) before
picking up the broken pieces, and bury them outside in the moonlight.
Ladders - In the days before the gallows, criminals were hung from the top rung of a ladder
and their spirits were believed to linger underneath. Common folklore has it to be bad luck to
walk beneath an open ladder and pass through the triangle of evil ghosts and spirits.
Unlucky Number #13 - The fear of the number 13 is still common today, and avoided in
many different ways. Some buildings still do not have an official 13th floor and many people
avoid driving or going anywhere on Friday the 13th.
We can see that there are beliefs that if we do something then something good or bad will
happen. For example, some people think that if you blow out all the candles on your birthday
cake with one breath – or see a falling star - and make a silent wish, your wish will be
granted. There are also people who believe that if you pour salt at the entrance of a new
home, no evil spirits will enter. This gives people the illusion that they are able to control a
world that is often difficult to determine.
Let’s have a closer look at some of the false beliefs that gamblers have.
ENHANCING
Develop learners’ understanding of the danger of some myths and superstitions in
gambling because they give people the illusion of control! First examine the notion of
superstition that many people hold, and then more specifically the superstitions that
gamblers have in an effort to try to increase their luck.
STEP 3: EXPLANATION
Discuss additional myths that people hold as a way of controlling an unsure future.
Put up Summary Sheet 8.4 (3) - Common Superstitions about Gambling
Take the learners through each one of the myths.
Ask the learners whether they think the myth is true or false, then go on to explain why each
one is false.
Say, for example:
Ask:
• We know from Joe in the comic book that he thinks that if he blows on the dice he will
be able to control the outcome. Can you think of other false beliefs that gamblers
have about increasing their luck or controlling the selection of the outcome?
(Again, allow learners to offer their own examples before discussing the list below.)
• Myth: If I can crack the code and identify the pattern, I can control the outcome.
Many gamblers think they have a special strategy that will help them win. They think
they know how to pick certain numbers for the lottery or when to press the stop button
on a slot machine at exactly the right time. The reality is that the outcome of most
games of chance, including lotteries and slot machines, is completely random: You
cannot influence it, regardless of what you do. For lotteries, this means that betting on
the same numbers every week won't help you win any more than betting on different
numbers will. The probability of winning the big prize in the Lotto, for example, is 1 in
14 million every time you play: It doesn’t matter how many people have purchased
tickets or what numbers you play—the probability is always the same, regardless.
Joe believes that he knows how the numbers work. And Sister Bucks encourages Joe
to gamble by making him believe that he “knows how” to play. (We know, of course,
that Sister Bucks encourages Joe to gamble so that Joe will come to borrow money
at very high interest rates.) But Joe has a mistaken belief – there is no system that
• Myth: If I dream of a certain number or lucky omen, it means that if I bet on it,
I’ll win.
chances with “fate”. In gambling games like fafi, magical and mythical symbols that
appear in dreams play a prominent part. It is based on the mistaken belief that
outcomes based on random selection processes are connected. Of course, there
may be some events that occur simultaneously or follow one another (e.g. like the
gambler winning on Tuesdays) but which are not causally connected, i.e, the one is
not the cause or the result of the other. For example, there is no causal connection
between the day of the week and the weather, but there is a causal connection
between the time of the year and the weather. That means that we know that in the
Western Cape it rains predominantly during winter whereas in KwaZulu-Natal it rains
predominantly in summer. We may complain that it rains, just when we want to have
a braai, but despite the events happening at the same time, there is no causal
connection. Similarly, a particular number may seem to appear more frequently than
some other number in the Lotto draw, perhaps every time I have dreamt of a ship, but
the two events are not causally linked – the dream does not cause the number to be
drawn. Although recognized as a game of chance, Fafi players attach much weight to
interpretations of signals or omens that will make them “lucky”.
• Myth: Someone just sat down at the slot machine which I had left and hit a big
jackpot. If I would have just stayed a bit longer, the jackpot would have been
mine.
think everything is just going their way. Having a positive attitude can be healthy, but
… a gambler, like Joe, who believes that feeling lucky will make him win a game, is
heading for trouble. He thinks that by blowing on the dice, he will make a difference to
whether he will win or not. As we have seen, since a randomly thrown fair die will
generate six possible outcomes with an equal probability of occurrence, nothing can
influence the outcome of such a process. There is no control Joe or any gambler can
exercise over the outcome. In other words, as long as the die is fair and the die is
thrown randomly, there is no possible connection between what Joe does and the
number that comes up on the die
There are many superstitions that gamblers think may improve their “luck”. Such as:
o Using lucky charms
o Using a lucky slot machine, or sitting on a lucky chair
o Blowing on or kissing the dice before throwing them
o Wearing a lucky piece of clothing, like a shirt or cap
o Always sitting in the same place
o Betting on numbers using a birthday, or any other “lucky” date
o Interpreting dreams as signals for lucky numbers or lucky bets
o Saying a prayer before betting
Joe is under the mistaken belief, like many problem gamblers, that the more he plays
the more likely he is to win back all his losses. We see that exactly the opposite is
likely to happen. Each time Joe places a bet, the outcome is completely independent
of the previous one. This means that the probability of losing on the tenth bet is the
same as it was on the first bet. Over time, the more he plays, the more he’ll lose. The
fact that the odds are stacked against him (known as the House Advantage - we’ll
learn more about this in Grade 9) means that with every bet, he can expect to pay a
proportion of that bet to the gambling operator.
Joe thinks that when he throws the dice he almost makes a 7; instead he throws a 6.
The only effect this has is to make him think, mistakenly, that he’s getting “closer” to
winning, that he’s “almost” there and that the next throw will get him to the winning
number. We know that dice is a game based on a random sequence of outcomes and
that the outcome of each throw is unconnected to (i.e. “independent of”) the outcome
of previous throws. Joe’s chances of winning in the future are no better or worse for
having just thrown “so close”. "Almost" winning in no way means that an actual win is
around the corner. Future gambling outcomes are in no way influenced by previous
outcomes.
• Myth: I’m good at video games, so I’ll be good at computer gambling games.
SYNTHESISING
Consolidating learners’ understanding of the various superstitions that
gamblers hold in an attempt to try and connect random events, when there is
no actual causal connection.
STEP 4: ACTIVITY
Hand out Learning Activity 8.4 (4) – So, You Have Won the Lotto!
Divide the class into small groups of about 4-5 members per groups.
Allow about 15 -20 minutes for this exercise.
STEP 5: EXPLANATION
Take in the completed activity sheets for possible inclusion in the learners’
assessment portfolios. There are no “right” or “wrong” answers to the questions.
Different learners will focus on different aspects, depending on their own personal
circumstances.
Ask the learners what they have learnt from this exercise. The main point of the exercise is for
learners to realize that winning a million Rand is not going to solve all their problems.
In a game of chance the outcomes are uncertain because the outcomes of the
games are generated by a random process.
Gamblers who think that they know the pattern or have inside information or
are “lucky’ players are mistaken and under the illusion that they can control
the occurrence of a particular outcome. The illusion of control is likely to
lead to problem gambling.
If players do win, it’s not because of what they did, but because the
calculation of the probability of winning made that outcome likely.
Do you recognize any of the following superstitions? What do you think they
mean?
And more:
Broken mirror
Walking under a
ladder
Full moon …
These are all superstitions because they are beliefs that when you do (or see)
something, you will cause a particular (good or bad) consequence. But:
although the one event may sometimes follow the other, but the first one
doesn’t cause the other to happen.
Which of the following do you think will help a player increase the
chances of a good outcome?
• Someone just sat down at the slot machine where I had just been playing
and he hit a big jackpot. If I would have just stayed a bit longer, the
jackpot would have been mine.
True or False? Why?
GROUP ACTIVITY
Close your eyes and imagine that someone in your family, maybe you, has just
won the Lotto, a million Rand! Just imagine all that money. What would your
family do with it?
Do you think the person will quit their job, or stop worrying about getting a new
job? Buy a new house in a different neighbourhood? Buy a fancy car? Give
some away? How will your life change? Will you still go to this school or go to a school in
another part of town, maybe a private school somewhere? How about clothes, holidays and
friends? As your lifestyle changes, will your friends change too?
The day of the announcement, your phone starts ringing non-stop. Some people will have
read your name in the newspaper, looked up your phone number in the directory, and will try
and persuade you to buy this or that, invest in this or that. Some charities will call, hoping for
donations. Old friends and relatives you haven’t heard from in years will call up, wanting to
congratulate you, hoping for a gift from you. A cousin who gambles too much asks you for a
loan. An older family member wants to start a business of her own and puts pressure on you
to invest in her venture. Some will get angry if you don’t’ share your winnings with them. Who
can you trust?
Suddenly it seems as though there are so many possibilities, but things are happening far too
fast. Now that everyone knows that you’re rich, you may become the target of bitter envy,
some may be resentful of your good luck, while others may see you as a lucrative target to
steal from. Suddenly you are feeling very vulnerable and under pressure. Your family decides
to go away for two weeks to think about it all and try and develop some plan.
1 Adapted from Gambling: Reducing the Risks, Grade 6, p. 34, Saskatchewan Health, 1999.
__________________________________________________________________________
__________________________________________________________________________
Some people believe that if they won the lottery – big time – it would solve all their problems.
But is this really true?
1. Problems that would disappear if I had a million Rand.
CAPS topics:
The new CAPS curriculum identifies the topics that should be covered in each term. For a
copy of the complete CAPS Life Orientation curriculum for Grade 9, see the tables with the
CAPS topics (Annual Teaching Plan) at the end of this section.
Below is a table of some of the prescribed topics and an indication of how the Taking Risks
Wisely programme links up with these prescribed topics.
Assessment
Term 1:
CAPS topic: Development of the self in
society
Goal-setting skills: personal lifestyle choices
- Influence of media, environment, friends Taking Risks Wisely: Unit 9.2
and peers, family, culture, religion and Choosing wisely for a lifestyle
community on personal lifestyle choices • Outline the various reasons (and
- Appropriate responses to influences on rewards) why people gamble.
personal lifestyle choices: • Describe the rewards that people gain
o Informed decision-making skills: from gambling
positive and negative influences • Distinguish between “good” and “bad”
o Assertiveness skills: confident and reasons
firm decision-making • Apply these reasons to lifestyle choices
Assessment:
Term 4:
CAPS topic: Development of self in
society Taking Risks Wisely: Unit 9.3
• Challenging situations: depression, grief, Warning signals of a potential crisis
loss, trauma and crisis • Recognize the warning signals of a
- Causes of depression, grief, loss potential gambling problem
trauma and crisis • Access help if they or someone they
- Counterproductive coping know has a gambling problem
techniques: using alcohol and drugs
- Problem-solving and decision-
making skills: strategies to respond
to emotions in challenging situations
Assessment
Term 4:
Taking Risks Wisely: Unit 9.4
Crisis management: when gambling
CAPS topic: Development of self in becomes a problem
society • Explain why some people develop a
• Challenging situations: depression, grief, problem with gambling whereas many
loss, trauma and crisis others don’t
- Causes of depression, grief, loss • Give a definition of what problem
trauma and crisis gambling is
- Counterproductive coping • Identify the negative consequences of
techniques: using alcohol and drugs problem gambling
• - Problem-solving and decision- Apply useful strategies on to cope with
making skills: strategies to respond a situation when a close family member
to emotions in challenging situations or friend is a problem gambler
Assessment
CAPS requires that learners are assessed each term out of a total of 100 marks per term.
Teachers may choose to use some of the Taking Risks Wisely assessment tasks below to
record in the learner’s performance schedule.
2. Specific aims:
1: The learner will be able to respond appropriately to life’s responsibilities and opportunities.
2: The learner will be able to make informed decisions regarding their own health and well-
being as well as those of others.
Assessment Forms:
Written tasks, self-reflection, oral presentations and role play.
6. EXTENDED LEARNING
Website has additional links and considerations that accelerated learners can engage with
7. ASSESSMENTS
Written work Analysis Debating
Presentations Reading Self-reflection
ASSESSMENT ACTIVITIES
Learning Activities sheets: matching pairs, True/False, writing, responding to text
Unit 9.1
Informed Decision-making
Main concepts:
High-risk and low-risk forms of behaviour
Factors that contribute to high-risk behaviour
PRICE decision-making process
Lifestyle choices
Gambling
Resources:
Summary Sheet 9.1 (1) – High Risks, High Rewards, High Costs
Learning Activity Sheet 9.1 (2) – So Would You Do It or Not?
Summary Sheet 9.1 (3) – Did Our Ancestors Gamble?
Summary Sheet 9.1 (4) – Gambling in South Africa
Learning Activity Sheet 9.1 (5) - A “Guarenteed” Win
Learning Activity Sheet 9.1 (6) - A “Guarenteed” Win – with Teacher’s
Memorandum
Orientating
Enhancing
STEP 3: EXPLANATION
Place gambling in its historical context
Summary Sheet 9.1 (3)
STEP 4: EXLPANATION
Introduce learners to the situation
regarding gambling in South Africa
Summary Sheet 9.1 (4)
Synthesising
ORIENTATION
In Grades 7 and 8, learners were introduced to different kinds of high-risk behaviour,
various risk factors and the PRICE decision-making process on how to make sensible
decisions about risk behaviour. Remind learners about the key points.
This unit on sensible choices about lifestyles is aimed at helping the learner acquire such
skills. It is not so much a matter of what to decide, but rather how to go about making
sensible decisions. If the learner understands the process of responsible decision-making,
then it is a process that can be applied to a whole range of lifesty;e choices and/or risky
situations.
Youth are at risk because as they are initiated into the adult world, they are also being
confronted with forms of adult lifestyles, e.g. smoking, drinking, sexual relationships and
gambling. Adolescent learners therefore need to develop an understanding of the risks
involved in these activities in order to make sensible decisions about which activities to
become involved with and how to spend their leisure time.
Studies have shown that youth are more at risk for addictive forms of behaviour than any
other age group. Youth are particularly at risk because of their over-confidence combined with
their lack of full life experiences. They are convinced that they will be able to handle the risks
in certain situations, but since they don’t yet have the experience of just what those risks are,
they are often unable to cope with the actual outcomes. It is the main aim of this unit to help
learners develop the understanding, appropriate skills and values that will enable them to
make sensible and informed decisions about all the new risk behaviours with which they are
being (or will be) confronted.
STEP 1 - INTRODUCTION
Re-visit the main points of types of high-risk behaviour and the importance of
knowing how to make sensible decisions about which activities to become involved
with.
Put up Summary Sheet 9.1 (1) – High Risks, High Rewards, High Costs
Ask:
• What are some examples of risk-taking behaviour?
• Why do these involve risk?
(Establish how much learners remember from Grade 7 and 8. Learners should be able to
offer examples of risk-taking behaviour and to explain that what makes them risky is the likely
chances, or probability, of problematic consequences.)
Ask:
• What makes some of these examples high-risk behaviour and others low-risk?
(Remind learners that high-risk forms of behaviour, for example, reckless driving, have a high
probability of leading to an accident, or too much drinking of alcohol is likely to lead to ill
health, family upheavals and addiction.. Invite the class to give other examples of what they
think may be forms of high-risk behaviour and their possible problematic consequences. For
example, drug use leads to relationship breakdowns and possible addiction; unsafe sex leads
to STDs or unwanted pregnancy; train surfing is likely to lead to accidents and injuries; and
gambling to financial problems and possible addiction, etc.)
As you get older you are given more and more independence and that means more and more
decisions you have to make on your own, including decisions about how which friends to get
involved with and about how to spend your leisure time. This is an exciting new phase in
growing up, but it is also a risky one. If you make irresponsible or uninformed decisions, it is
likely that you may be faced with problems later on.
Ask:
• Why do people engage in high-risk behaviour if they know that it is likely that an
accident or problems may be the result?
• Why do people try drugs like “tik”?
(Learners should be able to explain that people engage in risk-taking behaviour because they
enjoy it, it makes them “feel good”. This is what we call the reward. So, even though
someone may know that a drug like “tik” is highly addictive, makes them reckless, and most
probably lead to an accident, the person gets a thrill out of doing so.)
Ask:
• How can you can sensible decisions about high-risk behaviour?
We looked at the PRICE process that can help you make good decisions when you’re not
sure whether you should take part in a certain risky behaviour. You need to understand why
you want to do it, what the risks are, how much you can depend on the information about
possible consequences and information about risk factors, and think of compromises or
alternatives that may give you similar rewards without the risks.
Ask:
• Will applying the PRICE decision-making process guarantee that there won’t be any
chance of problems later on?
(Prompt learners to remember that there are various circumstances over which they have
little or no control that could contribute to problematic consequences. Applying the PRICE
decision-making process to choices about high-risk behavioru or high-risk lifestyles can’t
guarantee that there won’t be any problematic consequences, but it can significantly reduce
the likelihood of problematic consequences.)
There are various factors that are likely to increase your risk of developing a problem with a
certain form of behaviour or lifestyle. These factors differ from person to person since every
one has their own community, own family and own disposition and character. The risk factors
are broadly the following:
At this stage of your lives, you often don’t have control of the circumstance in which you live:
the community, the laws and social habits of residents in the neighbourhood, and your family.
But even if you can’t change your immediate circumstances right now, being aware of how
they can influence the probability of risk and bad consequences of actions you are thinking of
doing, will give you a powerful tool in your decision making.
Also, as you grow older, you should start being able to judge what your strengths and
weaknesses are. Are you a dependable person, or do you break promises easily? Are you
willing to admit to mistakes or do you think you’re always right? Understanding yourself and
your circumstances better is also an important part of being able to make good decisions.
So, let’s have a look at how you can make sensible decisions about various forms of risky
behaviour by considering their purposes, likely risks, information about your community,
family and self and possible compromises.
Every decision you make has a PRICE – you invest your time, energy, resources, money and
interest in doing that specific thing rather than another. Like spending your money sensibly,
you want to spend your time, energy and resources sensibly in a way that gives you the best
rewards.
So, let’s see how we can make sensible decisions about high-risk behaviour.
STEP 2 - ACTIVITY
Hand out Learning Activity Sheet 9.1 (2) – So Would You Do It or Not?
Divide the class into groups of about 4-5 members per group.
Allow about 20 – 25 minutes for each group to discuss and complete the activity sheet.
If there is time, invite groups to share their responses with the rest of the class.
Take in the completed sheets for possible inclusion in the assessment portfolio. Responses
that have thought through the various steps carefully and critically earn good marks. Process
rather than outcome (the final decision) is assessed.
ENHANCING
Expand learners’ understanding of risk-taking lifestyles. Gambling is an example of
how an adult may choose to spend his or her leisure time. Once learners are at least
18 years old, they may make the choice to gamble or not. Knowing what gambling is,
the reasons for people gambling, and being able to distinguish between good and bad
reasons, will help the soon-to-be-adult learner how to make a responsible decision
about a lifestyle option.
STEP 3 - EXPLANATION
Stress that gambling has been around for many centuries in many different cultures.
Of course, there are modern forms of gambling (e.g. casinos and internet gambling), but the
practice of betting is a deeply entrenched human practice. Being able to place gambling in its
historical context will enable learners to make more informed decisions about the general
practice.
Put up Summary Sheet 9.2 (3) – Did Our Ancestors Gamble?
Ask:
• Where and when do you think gambling started?
Gambling was also used for settling disputes or making unbiased decisions
Apart from determining the will of the gods, gambling has also played a role in determining
political disputes, such as where to draw borders. An example of this is from around the year
1,000 AD, when King Olaf of Norway and King Olaf of Sweden were supposed to decide on
the borders of their countries. Both kings claimed the district of Hising. Since the dispute
could not be resolved diplomatically, the two kings agreed to roll the dice - the one with the
highest number would claim the district. Norway won and the two kings reportedly departed
on good terms.
Ask:
• Can you think of a modern-day practice where coin-tossing is used to make an
unbiased decision?
(Prompt the learners to think, for example, of a referee who tosses a coin before a match to
determine which side plays first.)
Ask:
• What are some of the instruments or objects people use in a gambling game?
(Once learners have suggested some examples, discuss the origin of some of the most
common instruments: dice. Cards, roulette wheel and slot machines.)
Dice appear to be the oldest form of gambling. Members from cultures around the world have
gambled with dice featuring unusual shapes and markings. Native Americans, Aztecs, Mayas,
Polynesians, Eskimos, and sub-Saharan Africans used plum stones, peach pips, pebbles,
seeds, bone, deer horn, pottery, walnut shells, beaver teeth and seashells to play dice. Many
prehistoric dice were flat objects with just two sides, but the knucklebone, which has six sides,
is apparently the direct ancestor of our modern dotted cubical die (one “die”, two “dice”). The
knucklebone is still used as a gaming piece in some cultures. In Arabic, for example, the word
for “knucklebones” is the same as the word for “dice”.
Cards most probably originated in China around 900 AD. The Chinese had paper money and
the practice of shuffling notes seems to have led to card dealing and eventual games such as
poker and blackjack. Card playing was brought to Europe by the Islamic Mamalukes. Being
followers of Islam, the Mamaluke people did not decorate their cards with human forms;
instead they used intricate geometric designs. When the cards made their way to Italy and
Spain, card makers introduced cards bearing the ranks of their royal leaders: Kings and
Knaves. The Queen first appeared in a pack of card in the 1500s, when the French replaced
one of their royal card figures with a Queen. This pack serves as the prototype of the 52 card
deck we know today.
It was also the French who invented the roulette, which means “small wheel” in French.
Francois and Louis Blanc invented the “single 0” game (possibly based on versions brought in
by Dominican monks from ancient China and amended by Blaise Pascal, the 17 th century
French mathematician). In 1861, when the small principality of Monaco in the south of France
had been given its independence, King Charles III had to come up with a way to increase his
country’s revenue. As the rest of Europe was starting to outlaw gambling, the king of Monaco
built casinos and made roulette gambling the main tourist attraction (which is true even to this
day).
The slot machine, invented in 1895, was first used in America. Whereas games of chance
are played with cards and dice, the slot machine was the first mechanical gambling game,
where a machine did all the work once the money had been dropped and the lever pulled.
STEP 4 - EXPLANATION
Introduce learners to the present situation regarding gambling in South Africa. Stress
that although gambling was practiced in Africa for many centuries, in South Africa under the
Nationalist government it was banned. The newly elected government in 1994 saw the
decision whether to unban gambling as a serious one. It therefore, followed a democratic
decision-making process and in 1996 decided to allow certain forms of legal gambling.
Put up Summary Sheet 9.1 (4) – Gambling in South Africa
Ask:
• How might we know whether the San gambled hundreds of years ago?
With gambling dating back to earliest times, the indigenous populations of southern Africa
seem to have had forms of gambling. Pre-colonial Bushman (San) paintings depict people
engaged in a type of gambling activity. With gambling a fairly well-established human activity
for pleasure and gain, it is not surprising to find gambling surfacing in various forms in various
places.
The settlement of the Dutch at the Cape during the 17th Century, saw the first ban on
gambling in 1673. However, the Diamond and Gold Rush in the Witwatersrand area attracted
gambling on a grand scale.
Prior to 1996, all formal, commercial gambling in South Africa was illegal, except for betting
on horse races and the hotel casinos established in the former “homelands” in the late 1970s.
However, making things illegal often doesn’t stop people from doing them, and this was so
with gambling. The effect of banning gambling was that it drove the gambling business out of
sight from the police, and made it an industry often managed by criminals and organized
crime syndicates. Street gangs, such as the Msomi’s, the “Spoilers” and the Sherif Khan
Organization, were involved in managing illegal gambling. So, despite it being outlawed, there
was much gambling in the form of illegal slot machines (often in shebeens), illegal casinos
(an estimated 2,000), and street card and dice games.
Ask:
• Why do you think the new democratic government made gambling legal in 1996?
(Here learners can offer suggestions like: the new government wanted to bring in new rules
and regulations; legal gambling is a way for the government to make money through taxing
the gambling businesses; most people wanted gambling legalized)
When the democratically elected government came into power in 1994, it had to make a
decision about whether to legalize gambling. Many people think that gambling is immoral
because it is trying to get something for nothing. Therefore, the decision to legalize gambling
or not had to be taken democratically. So, in 1996, certain forms of gambling were made
legal, allowing adults to decide for themselves how and where to spend their money on things
they enjoy, without harming others or society as a whole. Together with the government
allowing certain forms of gambling, came the government commitment to make counselling
services available for those people who gamble excessively or become addicted to gambling
(in the same way that people can become addicted to alcohol and drugs).
In 2016, there were 40 licensed casinos in South Africa, including those re-integrated from
the old “homeland” casinos, a national horse racing totalisator (“tote”), a few bingo halls and
the national Lotto lottery. Both national and provincial and governments require licensed
gambling operators to address the problem of excessive gambling.
However, outside these official structures, illegal gambling, “ukudlala ngemali” (Zulu for
“gambling”) continues to spread on a nation-wide scale. In addition, although legal gambling
has set the minimum age limit at 18, substantial numbers of children gamble – they play slot
machines, gamble on the internet, engage in street card or dice games, play traditional
games such as “itoti” and Finder-Finder (played with bottle tops and stones), or work for the
“runners” of the Fafi games. 1
SYNTHESISING
Consolidate learners’ understanding of the deep attraction to gambling by many
people over the centuries. Although people in South Africa may not gamble legally
before they are 18 years old, the next exercise helps learners to think critically about
an invitation that “guarantees” that they will win money.
STEP 5 - ACTIVITY
Divide the class into groups of about 4-5 members per group.
Hand out Learning Activity Sheet 9.1 (5) – A ”Guaranteed” Win
Allow about 20 - 25 minutes for each group to discuss and complete the activity sheet.
Put up the Learning Activity Sheet 9.2 (6) – A “Guaranteed” Win – with Teacher’s Notes
and discuss each of the responses.
Stress that even when it seems that a money prize is guaranteed, it is likely to cost the player
more money to enter than the money prize he or she will win.
1P. Frankel, “Ukujuma: Illegal Gambling, Crime and Culture in a Post-Apartheid South Africa.” Unpublished
paper, 2006, p. 22.
Hi there…
Remember me? My name is Joe. In grades 7 and 8 you
read in a really cool comic about the problems I ran into …
I’m young and I like taking chances, but I hope that in future
I’ll be able take my chances more wisely!
Why did my nephew Joe get involved in gambling? As he says, he got a thrill from
gambling in the beginning.
People take the risk because they enjoy it; it makes them feel good. This is the
reward.
But as with all things, there is a cost to pay for this reward ...
YOUR CHOICE: Since you have lots of control over your decision-
making process, you can reduce the risks of bad consequences by
making sensible decisions…
P - Identify the purpose of the action
R - Identify the risks, consequences and probabilities
I - Assess the reliability of your information
C - Consider compromises, and create alternatives
E - Enjoy the feeling of having made a good decision
YOUR HIGH-RISK CIRCUMSTANCES in your COMMUNITY and FAMILY: You have only
limited control over the circumstance in which you live, but being aware of how they can
influence the probability of risk and bad consequences, will give you a powerful tool in your
decision making, and will help you reduce the likelihood of bad consequences.
YOUR PERSONALITY OR CHARACTER: As you grow older, you are able to judge your own
strengths and weaknesses better and so are able to have some control over them.
Understanding yourself better is also an important part of being able to make good decisions
and thereby reducing the likelihood of bad consequences.
LUCK: You have no control over luck (good or bad luck). There is nothing you can do to
change your luck. However, knowing that winning in games of chance (like Lotto, slot
machines, coin tossing and dice throwing) depends on luck, you are able to avoid irresponsible
behaviour like trying to win back your losses.
Levels of control
GROUP ACTIVITY
__________________________________________________________________________
Read through the various scenarios below. Choose one and then:
• Discuss what some of the risky circumstances in the community or family or peer
group may be that could influence the decision;
• Discuss some of the risky character traits that may influence the decision;
• Apply the PRICE decision-making process;
• Discuss what role luck can play in the outcome.
Scenarios:
1. Your boyfriend / girlfriend and you have been going out for a while. You both like each
other. A weekend is coming up when your parents are away and you’ll have the house to
yourself. Your boyfriend / girlfriend wants to sleep over that night to have sex.
2. The older brother of your friend has got hold of a car. He invites you and your friend to
come with him on a “joy ride” around town. You know that he has been drinking and that
he will drive recklessly.
3. Your sick aunt gives you a R100 to go buy a Lotto ticket. She says that she has had a
vivid dream of lucky numbers and that you must go bet on those numbers on her behalf.
She promises to give you half her winnings. You know that she is gambling all her
pension money on this one bet and if she loses won’t have any money left for food.
4. You go to a party where some of your classmates are taking drugs. When they hear that
you haven’t tried drugs before, they offer to give you some and encourage you to try
some.
5. Your neighbour is giving a big party and has asked you to help serve the food. One of the
people serving drinks gives you a full bottle of brandy as a present. Your friend suggests
that the two of you go to a quiet place and finish it.
2:
Identify possible character
traits that puts people at
risk (e.g. impulsivity,
sensation seeking, lack of
concentration, poor school
performance)
3:
Apply the PRICE process:
• Identify the purpose for
wanting to do the action
• Identify the risks (in 1
and 2) and their likely
consequences
• Assess the available
information (about 1
and 2)
• Consider compromises
and alternatives
4:
• Identify the role of luck in
the possible
consequences
• What are some of the instruments or objects people use in a gambling game?
The settlement of the Dutch at the Cape during the 17th Century, saw the first ban on
gambling in 1673.
• Why do you think the new democratic government made gambling legal in 1996?
The government also makes counselling services available for those people who
gamble excessively or become addicted to gambling.
GROUP ACTIVITY
ABC
Congratulations!
Dear _______________________:
Your name was entered in our sweepstakes contest, and we are happy to announce that you
have won a prize of up to R7,500.00 in cash! This is an important document regarding your
cash prize. This is your Judging Organization Cash Cheque Disbursement Authorization. Do
not misplace it. Read it carefully.
I regret that the enclosed cheque has not yet been signed, because of our strict regulation that
we must hear from you before your prize can be awarded. You must contact us with your
personal Security Code:
I.D. Number: 128 047 387
Do not lose your Security Code I.D. Number, and DO NOT SHOW THIS NUMBER TO
ANYONE UNTIL YOU HAVE REGISTERED IT WITH OUR OFFICE. Contact us as soon
as possible by mail or phone to provide us with your Number and claim your prize.
Provide the correct answer to this skill-testing question, and we will promptly confirm the
amount of your cash award. Your cheque will then be rushed to you, at your home address.
100 x 10 + 100 – 25 =
Because of the large amount of money involved in this sweepstakes, you must correctly
answer this skill-testing question within three minutes, without any assistance.
To respond by mail, cut your name, Security Code I.D. Number, and the box containing the
answer to your skill-testing question and attach it to a 10cm x 15 cm postcard. Do not use
staples and do not place in an envelope. Mail to: ABC Disbursements, P.O. Box 5350,
Johannesburg, 0003. Entries must be received before the deadline. Improper, incomplete and
illegible entries are disqualified.
Consumer Disclosure: Awards and odds are: (1) R7,500 (1:2,949,679); (1) R2,500 (1:2929,679); (1) R1,000 (1:2,949,679); (1) R750
(1:2,949,679); (1) R175 (1:2,949,679); R1.37 (approximately 1:1). Not responsible for lost or late mail; or malfunctions in telephone
transmissions.
So, what are your chances of winning money? – Would you enter the sweepstakes? 2
Write down the names of the members of the group: ________________________________
2 Taken from Gambling: Reducing the Risks, Grade 9, p. 111-115. Saskatchewan Health, 1999.
__________________________________________________________________________
1. How does the letter try and make you feel important – like a winner?
2. How does the letter try to impress you with the seriousness of the offer?
4. If the ABC organization gives away all these prizes, how does it make money to stay in
business?
5. What do you think will happen when you call the company?
6. How does the letter try to discourage you from answering by mail?
7. What are the chances of winning R7500 in this “sweepstakes” lottery? What “prize” will
you probably win?
• By addressing you by name, by promising you “instant” cash, by giving you your own
special code, and by testing your “skill” with an easy maths question.
2. How does the letter try to impress you with the seriousness of the offer?
• It collects a certain amount from your phone call charges. Given that you’ll most
probably spend about R50 to collect your R1.37 prize ensures that the company
makes enough profit to stay in business.
5. What do you think will happen when you call the company?
• The company will keep you on the line as long as possible. They will probably allow
three minutes to answer the “skill-testing” question, they will allow time for reporting
and processing the “Security Code” number, they may ask you to route your call
using number codes, etc.
6. How does the letter try to discourage you from answering by mail?
• By making the phone option seem quick and easy; by making the mail option
complicated (obtaining a stamp and postcard of the correct size, then cutting and
pasting); and by warning that “improper, incomplete and illegible” mail entries will be
disqualified.
7. What are the chances of winning R7500 in this “sweepstakes” lottery? What “prize” will
you probably win?
• See the “consumer disclosure” at the bottom of the letter, as required by law. The
chances of winning the R7,500 prize are 1 in almost 3 million. They are the same for
winning the prizes of R2,500, R1,000, R750 and R175. You are almost certain to win
the prize of R1.37, but will probably have spent R50 or more on long distance
charges.
• Don’t do it!
Unit 9.2
Choosing Wisely for a Lifestyle
Main concepts:
Rewards
Purposes and reasons
Sound and appropriate reasons
Bad and inappropriate reasons
Lifestyle choices
Gambling
Resources:
Summary Sheet 9.2 (1) – Know Your Reasons
Comic Book - Chances Are
Learning Activity Sheet 9.2 (2) – Why Do Joe and Tiger Gamble?
Teacher’s Memorandum 9.1 (3) – Why Do Joe and Tiger Gamble?
Summary Sheet 9.2 (4) – Why Do People Gamble?
Summary Sheet 9.2 (5) – Good and Bad Reasons
Orientating
Enhancing
STEP 1: INTRODUCTION
Revise the link between risk-taking
behaviour and rewards or “feel good” STEP 2: ACTIVITY
factors. Learners identify some reasons why
Summary Sheet 9.2 (1). Joe and Tiger choose to gamble.
Comic Book
Learning Activity 9.2 (2).
STEP 3: EXPLANATION
STEP 4: ACTIVITY Expand the discussion to examine
reasons why people in general choose to
Learners compare reasons for gamble.
gambling. Summary Sheet 9.2 (3)
Learning Activity 9.2 (2).
Summary Sheet 9.2 (3)
Synthesizing
STEP 5: ASSESSMENT
Take in learners’ completed Activity Sheets.
Teacher’s Memorandum 9.2 (2). - answers
ORIENTATION
In Grade 7, learners read the comic about Joe and his growing problem with gambling.
Using the same comic, this unit focuses on the different reasons people gamble.
Learners knowing about the various reasons for gambling, may then be in a more
informed position to judge their own reasons or motivation when they make decisions
about their leisure activities or lifestyle choies, using the PRICE decision-making
process.
The first step in the PRICE process is to identify the purpose for wanting to get involved with
the specific risk behaviour. Knowing what other people’s reasons for gambling may be, will
help the learner identify his or her own possible reasons for choosing to get involved in forms
of risky behaviour, be it to drink too much, to abuse drugs, to experiment irresponsibly with
sex, to drive recklessly, etc.
STEP 1
Revise the link between risk-taking behaviour and rewards or “feel good” factors. This
was dealt with in the previous unit 9.1. This unit aims to have a closer look at the various
reasons why people choose gambling as a lifestyle or leisure activity, but many of the
reasons can be applied to other forms of risk-taking behaviour or lifestyles as well.
Put up Summary Sheet 9.2 (1) - Know Your Reasons
Ask:
• Why do people engage in high-risk behaviour if they know that it is likely that an
accident or problems may be the result?
• Why do people decide to drink too much if they know it will probably lead to
drunkenness and problems?
• Why do people choose to smoke if they know it is likely to cause cancer?
• Why do people deliberately drive fast and recklessly if they know the probability of
causing an accident is high?
(Encourage those answers that say that, generally, people do so because of the thrill, or
because it makes them “feel good” or because of peer pressure.)
This “feel good” factor of risk behaviour is what we call the anticipated reward. So, even
though someone may know that train surfing or playing “chicken” in the road may result in a
serious accident, the person gets a thrill out of doing so.
There are however many different reasons why people choose to do the things they do.
Let’s have a look again at Joe, the character in the comic book we read in Grade 7, and try
to identify why he chooses to gamble, despite increasingly bad consequences.
ENHANCING
Develop learners’ understanding of the reasons for people engaging in risky
behaviour.
STEP 2 - ACTIVITY
STEP 3 - EXPLANATION
From the long history of gambling, that we looked at in unit 9.1, it is clear that people have
always gambled. Different societies at different times have engaged in some kind of
gambling. Gambling has existed for centuries in most cultures and civilizations. There are
many forms of gambling and different people gamble for different reasons.
Ask:
• Why do you think people choose to gamble?
(Encourage learners to identify reasons, and then take them through the list below)
• To win money
Gamblers see playing as an opportunity to win “easy” money. They see the possibility of
potential profit coupled with entertainment at “no cost”. Some even dream of “winning big”,
of becoming rich. A significant number of unemployed South Africans rely on gambling as
their main means of income (Frankel, 2006: 34). Ironically, many gamblers play in order to
pay their gambling debts!
1 Based on Gambling: Reducing the Risks, Grade 7, p.46. Saskatchewan Health, 1999.
of becoming rich and influential gambling operator themselves, for example of ultimately
“owning a fafi bag”.
• To alleviate boredom
Many slot machines are situated in gaming arcades in shopping malls, a frequent gathering
place for the young who seek some entertainment. Also, large numbers of unemployed
people who idle on street corners for long periods of the day or night seek some activity to
break the boredom.
• To support a charity
For some gamblers, the opportunity to be entertained while supporting a worthy cause (e.g.
buying a raffle ticket to support the local choir) is a reason to participate.
STEP 4 - ACTIVITY
SYNTHESISING
Consolidating learners’ understanding, skills and values with regards to being able to
identify and assess the purposes or reasons for risky behaviour. The learning activity
will have shown learners that there are some sound and solid (healthy) reasons why
some people gamble, but that there are also some bad or unhealthy reasons for
choosing to gamble. Learners should be able to evaluate which can be “acceptable” or
“sound” reasons and which are “unacceptable” or “bad” ones for making particular
lifestyle choices.
STEP 5 - EXPLANATION
Introduce the notion of evaluating the soundness or wisdom of each reason. Discuss
why some reasons are “healthy” or “acceptable” or “good” and why other reasons are “bad” or
“inappropriate”.
Put up Summary Sheet 9.2 (5) – Good and Bad Reasons
You volunteer.
Ask:
• What might be some of the reasons for your wanting to work as a choir marshall?
Here are some of the reasons we can imagine for your wanting to work as a choir marshall:
• You enjoy bullying people and ordering them around
• You look forward to meeting some of the students from the other schools
• It gives you an excuse not to do your homework
• You hope you can get a chance to slip behind the stage, out of sight of the teachers, for a
quick smoke
• You think it is a contribution to strengthening the school spirit
• You hope that you can learn from the experience of working in a team.
(Note to teacher: Take each reason, one by one, and invite learners to say whether they think
it is a good or bad reason. Encourage those responses that link their evaluation of the
reason to the probable outcome of the action. For example: )
2. You look forward to meeting some of the students from the other schools
A good reason: meeting new people is likely to make you a more mature and capable
person, skilled at social interaction (a very necessary skill in life!)
4. You hope you can get a chance to slip behind the stage, out of sight of the teachers,
for a quick smoke
A bad reason: you may get a thrill out of smoking when you’re not allowed to, but it is
likely that you may get caught and punished. Of course, by smoking you are putting your
own long-term health at risk as well.
6. You hope that you can learn from the experience of working in a team.
A good reason: a very important skill in personal relationships as well as in professional
employment is the ability to work well in a team. It’s not always an easy thing to do, so by
gaining experience, you are likely to strengthen you own skills.
So, we can see that one way to evaluate our reasons for doing something is to look at the
possible consequences the action may have. Bad reasons are likely to have bad
consequences and good reasons are likely to minimize the risks of those bad consequences
happening.
Let’s now go back to Joe and Tiger and see which of their reasons are good ones and which
ones are bad .
STEP 6 - ACTIVITY
STEP 7 - ASSESSMENT
Take in the completed Learning Activity Sheet 9.2 from each group for marking and
inclusion in the assessment portfolio.
Refer to the Teacher’s Completed Learning Activity Sheet 9.2 (3) for the answers.
• Why do people engage in high-risk behaviour if they know that it is likely that an
accident or problems may be the result?
Generally people get involved in a specific risky behaviour because it gives them a
thrill or makes them “feel good” - the reward. There are, however, many different
reasons why people choose to do the things they
do.
Peer-
Self- pressure
Thrill
esteem
Prizes,
Prestige
money
Applying the PRICE process when making decisions about risky behaviour is not so
much a matter of what to decide, but rather how to make sensible decisions. It is a
process that can be applied to a whole range of risky situations.
The first step in the PRICE decision-making process is to identify your purpose (or
the reasons) for choosing to get involved with the specific risk-taking behaviour.
When the choice is no longer “free” - when a person is seriously addicted to drink or
drugs or gambling, he or she no longer “chooses” to do so because it makes them
feel good.
GROUP ACTIVITY
______________________________________________________________
______________________________________________________________
Read the story about Joe in the Comic Book “Chances Are”.
Then, as a group, discuss and write down your responses to the following:
1. Write down all the reasons why you think Joe gambles.
3. Why doesn’t Sister Bucks gamble? Does he know something about gambling that
Joe doesn’t?
Read the story about Joe in the Comic Book “Chances Are”.
Then, as a group, discuss and write down your responses to the following:
1. Write down all the reasons why you think Joe gambles.
P2 - but very soon it’s clear that he wants to continue because he thinks he can get
rich.
(This is a “bad” reason for gambling. In Lesson 7.4 we started looking at why
dice and coins are games of pure chance. We’ll see in lesson 8.3 and 9.3 and
9.4 that it is not possible to become rich through continued gambling.
Thinking that you can is likely to lead more and more gambling, and more and
more losses.)
P3 – Joe is sweating with the excitement and thrill of having won some money.
(Getting a thrill or “high” from gambling is not necessarily a bad reason, as
long as you manage to keep the amount of money and time spent on
gambling in control. People who go on roller-coaster rides scream with
excitement and delicious fear!)
P4 – Joe bets on the soccer game because he remembers the sweet feeling of
having won at dice before.
(This could be an appropriate reason – it’s the same reason that people go
back for a second ride on the roller coaster – as long as the gambler keeps
the number of times he or she goes back under control, or within the limit that
was set beforehand.)
P5 – Joe thinks he has “beaten the system” and wants to gamble because he thinks
he can become a millionaire – “easy” money!
(This is a “bad” reason for gambling. In Lesson 7.4 we started looking at why
dice and coins are games of pure chance. Games of chance are based on
random processes and that means that there is no system or pattern in the
outcomes)
P6 /7– He feels bad about losing and so wants to gamble again to win back the
money he lost.
(Again, this is an inappropriate reason. In lesson 8.3 and in lesson 9.4 we will
examine why there is very little probability of winning back your losses.
Thinking you can, is highly likely to lead to just losing more and more money.)
P6/7 – Despite his increasing losses, Joe continues to gamble because he thinks he
knows the dice numbers and that his luck will turn.
(As above, this is a “bad” reason because in lesson 7.4 we learnt that the
outcome of a game of dice is unpredictable.)
P9 – He borrows money from Sister Bucks to gamble because he thinks he can win
back all the money he’s lost.
(A “bad” reason – Joe is unlikely to win back his losses and so he just gets
himself deeper and deeper into debt.)
P2 – Tiger gambles for fun. He knows that it’s a game of luck, and he’s enjoying the
thrill of seeing whether he will be lucky. If he is, that’s great; if he’s not, it’s not a
problem.
(This is an appropriate reason for gambling. Tiger knows that he is likely to
lose the money, but he enjoys playing the game anyway.)
P2 – Of course, Tiger is hoping to win some extra money as well (and a huge lunch!),
but that’s not his main reason for gambling.
(Tiger’s reasons for gambling are appropriate. Of course, he’s hoping to win
some money back, but knows that the probability is very small.)
P9 – Sister Bucks knows that he can’t win with gambling and also knows that there is
a “mean” crowd of controllers, a gang, who runs the Nine Lives gambling joint.
(A “good” reason – knowing that you are likely to lose more money and are
likely to get beaten up, is a sound reason for avoiding that risky behaviour!)
• For entertainment and recreation – It’s fun to gamble and get a thrill.
• To belong to a special group – To gamble can make you feel as if you are part
of a special group. Unfortunately, many of these gambling groups have
criminal connections.
• To alleviate boredom - The thrill and the lights of a slot machine add to the
excitement.
• To support a charity – Some people buy a lottery ticket or raffle ticket because
they want to be both entertained and to support a local charity at the same
time.
• For mood change - Some people gamble because they experience a “high”
while playing.
• To experience that winning spirit - For some gamblers, that exciting, positive
memory of how they felt when they won in the past is the motivation to carry
on gambling. They try to capture that experience again.
• Because friends and family do - Especially true for adolescents who see their
family or friends gamble and are often keen to try gambling themselves.
PAIR ACTIVITY
You can do the same action, but you may have either good (sound or appropriate or
wise) reasons for doing so, or bad (inappropriate or unwise) reasons.
You volunteer.
Let’s imagine some of the reasons for your wanting to work as a choir marshal:
• You enjoy bullying people and ordering them around
• You look forward to meeting some of the students from the other schools
• It gives you an excuse not to do your homework
• You hope you can get a chance to slip behind the stage, out of sight of the
teachers, for a quick smoke
• You think it is a contribution to strengthening the school spirit
• You hope that you can learn from the experience of working in a team.
Which of these reasons are “good” or “appropriate” reasons and which are “bad”
reasons for volunteering to help out?
Reason Good or Bad?
You enjoy bullying people and ordering them around
You look forward to meeting some of the students from the other
schools
It gives you an excuse not to do your homework
You hope you can get a chance to slip behind the stage, out of
sight of the teachers, for a quick smoke
You think it is a contribution to strengthening the school spirit
You hope that you can learn from the experience of working in a
team
Unit 9.3
Warning Signals of a Potential Crisis
Main concepts:
Warning signals
Problem gambler or problem gambling
Counselling help line
Resources:
Summary Sheet 9.3 (1) – Warning Signals
Comic Book - Chances Are
Learning Activity Sheet 9.3 (2) – Warning Signals
Teacher’s Memorandum 9.3 (3) – Warning Signals
Summary Sheet 9.3 (4) – Is This Heading for a Crisis?
Summary Sheet 9.3 (5) – Where to Get Help
Orientating
STEP 1: INTRODUCTION
STEP 2: ACTIVITY
Introduce the notion of “warning
signals” of risk-taking behaviour. Learners identify warning signals of a
Put up Summary Sheet 9.3 (1) potential crisis.
Comic Book – Chances Are
Learning Activity 9.3 (2)
Enhancing
STEP 3: FEEDBACK
Invite responses from the class on
the learning activity.
Teacher’s Memorandum for
Learning Activity Sheet 9.3 (3)
Synthesising
STEP 4: EXPLANATION
ORIENTATING
It is unlikely that learners in Grade 9 themselves have a gambling problem, but it is likely that
they know of someone, maybe a close friend or family member, who does. It is therefore
important that learners are able to recognize the warming signals of possible gambling
problems and should know where they can go to seek help. Since gambling is a form of risk-
taking behaviour, the notion of “warning signs” is key to other potential behavioural
problems, like drinking and drug abuse.
Psychological studies have shown that when people are rewarded every now and then in an
unpredictable pattern, they develop a strong persistence to keep on with the activity. In poker
machines, this factor (i.e. that players have a win from time to time) can trap a person to keep
playing until all their money is gone. Irregular winnings or payouts cause some gamblers to think
they can predict with certainty when the next payout or win will occur, but in games of chance this is
impossible to do. The poker machine’s lights and the music it plays when a player gets credits
encourage the person to keep on playing, making it even harder to stop.
Studies have shown (e.g., Frankel, 2006) that those youth who are vulnerable to problem gambling,
are mainly those with poor education and limited employment opportunities, some psychological
problems and are at a socio-economic disadvantage in general. Gupta and Derevensky’s (1998)
research suggests that adolescent problem gamblers are more likely to be extroverted, anxious,
have lower self-discipline, are less able to conform and have poor coping and adaptive skills.
STEP 1 - INTRODUCTION
Remember Joe from the comic book? When we first met him, he was a regular school boy. By the
end of the comic, he is in serious trouble.
Ask:
• How would knowing about risk-taking behaviour have helped Joe?
Maybe if Joe had known that gambling is a form of risk-taking behaviour, and maybe if he had
known how to make responsible decisions about how to handle this risk better, he would not be in
such trouble.
You, as youth, are at a stage when you’re starting to be drawn into adult forms of entertainment and
to sample some new kinds of experiences.
Ask:
• How does what you do now in your leisure time differ from what you did five years ago?
• Do you think it is healthy for people to explore new possibilities? What are some examples?
Exploring new possibilities is a healthy part of growing up. If people did not try new things, it is likely
that they won’t develop much. Certainly, the human race would not have survived if our ancestors
hadn’t been willing to explore!
But at the same time that you are faced with lots of new possibilities, you are also required to make
more and more decisions on your own. This is what makes certain forms of behaviour so risky –
you are keen to try new things, but don’t yet have the experience of knowing some of the serious
consequences that some forms of action can lead to.
Ask:
• So, how can you deal sensibly with risk-taking behaviour and the temptation to try new
things?
(Invite responses. If no-one can tell, prompt them by saying: “We have already looked at
one way in which you can manage risky behaviour. What is that?” Remind them of the
decision-making process PRICE –Purpose of action, Risks involved, Information,
Compromises, and Enjoyment from knowing you’ve thought it through carefully – that will
help them make informed, responsible decisions, thus minimizing the risks of creating a
problem later on.)
1. We have already looked at the PRICE decision-making process which is one way in which you
can manage risk-taking behaviour more responsibly.
2. However, apart from having the skills to make informed and wise decisions, there is another way
of minimizing the potential problems of risky behaviour:
Ask:
• What might alert you, for example, to the risk that all those fatty hamburgers you have been
eating are starting to create a health problem for you?
(Invite responses: prompt learners to recognize that the scale may show a serious weight
increase; that they may be getting lots of pimples from the fatty burgers; that they have
difficulty breathing, etc.)
So, you can minimize the risk of a potential problem developing further by being able to recognize
the warning signs that you are (or someone you know is) heading for trouble.
Let’s have a look at Joe again and see whether there are some warning signals that make us aware
that he is heading for trouble, even if he doesn’t know it himself!
STEP 2 - ACTIVITY
ENHANCING
Deepen learners’ understanding of the warning signals that go with many forms of risk-taking
behaviour: the lack of self-discipline, the mistaken belief of being able to control the process,
the increasing criminal activity, and the unwillingness to face up to the problem.
STEP 3 - FEEDBACK
Once learners have completed the activity, invite some responses from the class.
See the Teacher’s Memorandum for Learning Activity Sheet 9.3 (3) - Warning Signals
SYNTHESISING
Once learners have discovered for themselves the warning signals that accompany Joe’s
risky behaviour and growing gambling problem, discuss the list of warning signals that point
to problem behaviour in general.
STEP 4 - EXPLANATION
Introduce the list of warning signals by linking Joe’s gambling problem to other forms of risk-
taking behaviour. Many of the descriptions on the list of Summary Sheet 9.3 (4) – Is This Heading
for a Crisis? could also act as warning signals for other kinds of problems, like excessive drinking
of alcohol, and drug abuse.
Ask:
• What are some of the reasons why people gamble?
• Do you think that everyone who gambles is heading for serious trouble?
(Allow the class to offer various reasons for why someone might gamble. Refer back to unit 9.2.
Some of the reasons are unlikely to lead to serious problems - such as, for example, gambling
for a bit of fun or to support the local running club fundraising event - but learners may offer
other reasons that may be more likely to lead to a problem, e.g. people who gamble because
they are determined to win the big jackpot.)
People gamble for various reasons: to win money, to belong to a special group, to reduce boredom,
to support a charity, to escape problems or get away from home, for entertainment, for a thrill, or
because friends and family do. While most individuals don’t take gambling that seriously or manage
to stay in control of their gambling, for some people gambling becomes a problem.
Ask:
• When do you think gambling might start developing into a problem?
(Highlight particularly responses that identify that gambling starts to become a problem when
on a repeated basis more time or money or effort is being spent gambling than the person feels
he or she can comfortably afford, and when the person cannot control or stick to his or her
decision to set limits on gambling time and money. Learners should start to formulate a
possible definition of “problem gambling”.)
It’s not always easy to know when someone is heading for trouble. Gambling can start out to be fun
and then suddenly it becomes the most exciting thing for the individual. However, as more and
more time (and money) is spent on gambling and less time enjoying sports, or other recreational
activities, or just having fun with friends, this is a signal for concern. This is a warning signal that a
problem may be developing!
So, how do we know if someone is heading for a problem? Let’s have look at the warning signs, not
just of problem gambling, but of other problems like substance abuse as well.
STEP 5 - EXPLANATION
Tell learners where they can go if they or someone they know has a gambling problem.
Put up Summary Sheet 9.3 (5) – Where to Get Help
Warning signals!
Joe from the comic book is an ordinary school boy at the start of the comic, and in very
deep trouble by the end of it.
You, like Joe, are at a stage when you’re starting to be drawn into adult forms of
entertainment and to sample some new kinds of experiences.
• Do you think it is healthy for people to explore new possibilities? What are some
examples?
You are keen to try new things, but don’t yet have the experience of knowing some of the
serious consequences that some forms of action can lead to.
• So, how do you deal with high-risk behaviour and the temptation to try new things?
• What might alert you, for example, to the risk that all those fatty
hamburgers you have been eating are starting to create a health
problem for you?
Know what the warning signs are that you or someone you know is heading for trouble.
Since we don’t yet know much about problem gambling, it is wise to make safety a priority
by developing an awareness of signs that may warn a person who is at risk of developing a
gambling problem.
PAIR ACTIVITY
Read the comic about Joe and his gambling again. On page 1, Joe is an ordinary school
boy, but by the end of the comic, Joe is in serious trouble. How did he get there? Were
there signs that he ought to have recognized as warnings that he might be developing a
problem with gambling?
Write down your responses to each of the questions and then with your partner, discuss
your replies.
1. What is the first sign that you think that Joe might be heading for a gambling problem?
2. What further things does he do, or fail to do, which show that he is becoming a problem
gambler?
4. How does Sister Buck encourage Joe, despite it being obvious that Joe is getting into
serious debt?
Read the comic about Joe and his gambling again. On page 1, Joe is an ordinary school
boy, but by the end of the comic, Joe is in serious trouble. How did he get there? Were
there signs that he ought to have recognized as warnings that he might be developing a
problem with gambling?
Write down your responses to each of the questions and then with your partner, discuss
your replies.
1. What is the first sign that you think that Joe might be heading
for a gambling problem?
• P3: After Joe has won for the first time, he wants to continue
playing.
• He doesn’t know when to stop.
• He thinks he knows how the system works and that he can
continue to win money.
• He is even willing to miss the first class of school.
2. What further things does he do, or fail to do, which show that
he is becoming a problem gambler?
• P4: He starts to gamble on other things - he bets
with Sister Bucks on a soccer game.
• P5: When he wins, he thinks that gambling is
“easy” and that he will get rich through gambling.
• P5: Even though he thinks he’ll play just one game
of dice and will stop after that, he carries on
gambling for an hour, until all his money is lost.
• Despite continuing to lose money, Joe thinks he
knows how the system works.
• Joe thinks that if he blows on the dice, he can
control the outcome. We know that dice throwing is a game of chance and that nothing
or no-one can determine its outcome with certainty.
• P6: he used the money that was meant to buy bread for
gambling instead.
• He is under the mistaken belief that if he can have just one
more chance (“lend me one Rand” that he will be able to
win it all back.
• He steals money from his mother’s purse, trying to tell
himself that he is just “borrowing” it and will return it once
he has won all the money he has lost back.
• P7: Despite the fact that he keeps losing, he thinks he’ll win. He
continues to steal from his mother, goes back and back to the gambling
game, and keeps losing and losing.
• He tries to borrow money from Tiger.
• P8: he steals from the till at work.
• He tries to lie to Tiger, his friend, about the fact that he is stealing.
• He thinks that he doesn’t need help – not from anyone!
• P9: He borrows money at high interest rate from Sister Buck – a very
shady moneylender and drug dealer.
• Joe thinks that by going to a gambling place (Nine Lives) he will win
everything back.
• P11: he tries to ignore his conscience telling him that he’s doing wrong.
The following are signs that a young person may have a problem with
a risk-taking behaviour, like gambling or substance abuse. Of course,
there may be other reasons for why the person displays any of these
forms of behaviour, but if she or he does the following in order to carry
on with the risk-taking behaviour or as a result of the risk-taking
behaviour, it signals a possible problem1:
• Being so busy thinking about gambling that other activities and tasks are neglected
• Selling, pawning or stealing valuables
• Stealing money
• Skipping classes at school
• Not doing homework assignments and neglecting school work
• Lying about whereabouts
• Mood swings and emotional withdrawal
• Being argumentative, irritable, restless and have difficulty concentrating
• Breaking promises, forgetting commitments and being generally unreliable
• Hanging out with a dubious gang of friends
• Repeated unsuccessful efforts to control, cut back or stop the specific risk behaviour
• Trying to win back losses (in cases of a gambling problem)
• Needing to gamble with ever-increasing amounts of money in order to attain the desired
effect
If you think you are in trouble, talk to someone about it. If you think you (or someone close
to you) may be heading for a problem, seek professional advice. The free helpline number
is:
http://www.responsiblegambling.co.za
Because gambling is illegal for anyone under 18, many young people are reluctant to seek
help because they are scared that the police will target them. This will not happen,
because, the helpline doesn’t ask your name and doesn’t want to know your contact details.
If you phoned the free helpline 0800 006 008, the person answering the phone will:
• be a professional counsellor
• not ask your name
• keep your call and information absolutely confidential
• talk about what you want to talk about
• offer further advice as to where you can go for further help
• offer free services
Unit 9.4
Crisis Management: When Gambling Becomes a Problem
Main concepts:
Psychology of gambling
Emotional payoffs or rewards
Entrapment
Problem gambling
Negative consequences
Coping strategies
Resources:
Summary Sheet 9.4 (1) - Why Do Some People Develop a Problem with
Gambling while Many Others Don’t?
Summary Sheet 9.4 (2) - What are the Bad Consequences of Problem
Gambling?
Learning Activity Sheet 9.4 (3) - How Do I Cope With a Friend or Family Member
Who Has a Gambling Problem?
Summary Sheet 9.4 (4) – How Do I Cope With Someone Who Has a Gambling
Problem?
Orientating
STEP 1: INTRODUCTION
Enhancing
STEP 2: EXPLANATION
Make learners aware of the serious
consequences of problem gambling.
Summary Sheet 9.4 (2)
Synthesising
ORIENTATING
In the previous unit 9.3 learners discussed the warning signs displayed by
someone who may be developing a problem with high-risk behaviour, and
gambling. In Grade 8 learners examined strategies for staying in control while
gambling. Drawing on these insights, learners in Grade 9 analyse the
psychology of gambling and learn how to cope with someone (including
themselves!) who has a gambling problem.
Of course, it is illegal in South Africa for anyone under the age of 18 to gamble. Therefore, all
gambling by minors is problematic to the extent that it is illegal and is likely to lead to
problems with law enforcement agents. The more long-term concern is when youth gambling
leads to addiction-like behaviour and self-damaging excesses.
Often a young person is directly affected by the gambling problem of someone close to them.
Young people who are exposed to problem gambling in the family are affected in various
ways. They may learn that promises may be kept or broken, according to the gambler’s wins
and losses and time spent gambling. The gambler may feel guilty about this behaviour and try
to “make it up” to the children. The children, meanwhile, have to live with inconsistent and
confusing parenting. Children often think they are the cause of the family’s problems and
may:
• Feel abandoned, helpless, hurt, depressed or ashamed
• Try to make things better, try to solve the problem, or try to make up for the neglect or
financial difficulties
• Feel angry at the gambler or resentful of the gambler’s neglect or the family’s lack of
money
• Develop problems of their own such as inappropriate behaviour, being withdrawn,
and being at risk of making unhealthy lifestyle choices themselves.
It is therefore important for young people to know what the possible consequences of problem
gambling are and know how to cope with someone who has a gambling problem.
STEP 1 - INTRODUCTION
In order to give learners an understanding of why some people gamble more than
they can afford to whereas others don’t, introduce key considerations in the psychology of
gambling and re-visit the notion of “warning signals” of risk-taking behaviour.
Put up Summary Sheet 9.4 (1) – Why Do Some People Develop a Problem with
Gambling while Many Others Don’t?
Ask:
• Does everyone who gambles develop a gambling problem?
(Learners should be able to recognize that most people who gamble don’t develop a
gambling problem. They may, from time to time, gamble too much or be irresponsible,
but a few times of excessive gambling mishaps don’t necessarily constitute a problem.)
Most people who gamble don’t experience a problem with it. Some people choose not to
gamble at all, so they are non-gamblers. Others again gamble once in a while. This is simply
for fun or entertainment and doesn’t cause problems for such individuals. Many people
gamble regularly without there being any problems. They spend money that they can afford
and see gambling as fun or entertainment. However, there are others who constantly
gamble more than they can afford in terms of time or money, and for whom gambling
becomes a problem.
Ask:
• When does gambling become a problem for the person?
(In grade 7 and 8 learners were introduced to the notion of problem gambling. Test to
see whether they can remember the main points of the definition that was provided in
7.5:
tasks), or damage the relationships that are important to them (e.g. with family or friends).
Another way of putting it:
A problem gambler is a person who, on a repeated basis, feels that he or she has
lost more money than they could comfortably afford to.
Problem gamblers are unable to place limits on the time and money spent on
gambling. They cannot control or stick to their decisions about the amount of
time or money they spend on gambling.
Ask:
• Why do you think some people develop a gambling problem whereas others don’t?
1Taken from How Gambling Works, the Addiction Foundation of Manitoba, Canada.
www.afm.mb.ca/Learn%20More/gambling
3. Entrapment
The third main factor why some people gamble too much is that they have fallen victim to
entrapment. To be entrapped means you’re caught and can’t escape. Players who are
“entrapped” become more and more determined to continue with an uncertain plan. Imagine
waiting for a bus to go a short distance; if the bus doesn’t come along after a while, how long
should you continue to wait? Two competing thought patterns can develop. One is to leave
the bus stop, accept the loss of time and energy, and walk to your destination. The other is
to reason as follows: “If I wait long enough, the bus has to come. I’ve seen this bus before,
so I’m sure it will come again. If I leave now, the bus is bound to arrive and I will feel foolish
for leaving and wasting all that time waiting. I’ll therefore wait until the bus comes and then
I’ll be proven right.”
This entrapment at the bus stop has a direct parallel to gambling. Gamblers spend time,
energy and money on their games. The gambler then starts to see this expense not as the
cost of entertainment, but rather as an “investment”. The gambler, like the person waiting at
the bus stop, may become increasingly reluctant to stop gambling to show that he is not a
loser – that he can and will win. Just like the person who is convinced that the bus will turn
up soon, “at any moment”, so the gambler continues to gamble because he thinks that he
will win soon, “just the next round!”. This results in more gambling, mounting losses and a
growing determination to gamble.
So, we know that high-risk behaviour has certain rewards, but what are the consequences of
repeatedly gambling too much and of being unable to control or stick to the decision on how
much time and money will be spent on gambling?
Entrapment
ENHANCING
Deepen learners’ understanding of the fact that although most people who
gamble don’t develop a problem, there are some who on a repeated basis
spend more money and time on gambling than they can afford and who cannot
control or stick to the decision on how much time and money they will spend
on gambling. People who repeatedly gamble too much and who repeatedly
cannot adhere to limits create serious problems for themselves and others.
STEP 2 - EXPLANATION
Make learners aware that although gambling for most people is a form of harmless
entertainment, for some it leads to serious problems.
Put up Summary Sheet 9.4 (2) – What Are the Bad Consequences of Problem Gambling?
Ask:
• When does gambling become a problem?
(Encourage learners to recognize that it is repeated gambling excesses and the lack of
control to stick to the decision on setting limits for time and money spent on gambling.
Remind learners that although they cannot control the outcome of games of chance,
they can control their own decisions to set limits.)
People who on a repeated basis feel that they spend more time or energy or money
on gambling than they can afford and who are unable to control or stick to the
decision on how much time and money they will spend on gambling are likely to
develop a gambling problem.
Joe [the character from the comic book], for example, instead of spending some of his own
spare money, spends his mother’s money on gambling and instead of being in school,
spends the time gambling. Joe is therefore a problem gambler because he repeatedly
spends more time and money than he can afford on gambling.
Ask:
• What are some of the possible consequences for a person who has a gambling
problem?
(Remind learners of the character Joe whom they met in the comic book in the revious
two units, 9.2 and 9.3.)
People may experience a range in the severity of the problems affecting them, ranging from
minor difficulties to severe problems. Problems are often characterized by increasing the
time spent gambling, and increasing the amounts of money gambled. Problem gamblers are
unable to place limits on the time and money spent on gambling.
Let’s see what some of the bad consequences are that problem gambling can cause:
• Family conflict
Owing money to family invariably leads to tension and where the gambler is a major
source of family income, serious conflict and even violence can result over the
distribution of winnings. When a gambler steals from his or her family, they will be both
angry and immensely disappointed in the gambler who,in turn, is likely to feel both guilty
and resentful.
• Addiction problems
In order to escape the anxiety, depression and tension that come with problem
gambling, many gamblers turn to substance abuse, like alcohol and drugs. Instead of
solving their gambling problem, this usually makes it worse since alcohol and drugs tend
to increase risk-taking behaviour, including taking bigger gambling risks and thereby
losing even more money. A vicious cycle makes it difficult to break out of the
increasingly problematic situation.
Financial
problems
Involvement with and debts
criminals
Family
conflict
Addiction
problems
Problems
with friends
Consequences of
problem gambling
Medical or Problems at
psychologic school or
al problems work
Depression
and thoughts
Problems Reduced of suicide
with work
police ethic
SYNTHESISING
Consolidate learners’ understanding of how to cope with a family member or
friend who may have a gambling problem. First introduce them to various
responses and then invite them to explore how they can apply these to their
own role-play scenario.
STEP 3 - ACTIVITY
Often a young person is directly affected by the gambling problem (or other high-risk
behavioural problem) of someone close to them. Following their role-play, put up Summary
Sheet 9.4 (4) – How Do I Cope With Someone Who Has a Gambling Problem?
Link their own role-play responses to the list in the Summary Sheet. Stress that these
responses can be applied to situations with other forms of problem behaviour as well, not just
to problem gambling.
Summary Sheet 9.4 (1) - Why Do Some People Develop a Problem with
Gambling while Many Others Don’t?
Most people who gamble don’t experience a problem with it. They spend money that they can
afford and see gambling as fun or entertainment.
A problem gambler is a person who, on a repeated basis, feels that he or she has lost more
money than they could comfortably afford to.
A problem gambler is unable to place limits on the time and money spent on gambling. The
person cannot control or stick to their decision about the amount of time or money spend on
gambling.
• Why do you think some people develop a gambling problem whereas others don’t?
Summary Sheet 9.4 (2) - What are the Bad Consequences of Problem
Gambling?
Problem gamblers, on a repeated basis, feel that they have lost more money than they could
comfortably afford to. They are unable to place limits on the time and money spent on
gambling. They cannot control or stick to their decision about the amount of time or money
spend on gambling.
A young problem gambler, for example, instead of spending his or her own spare money,
spends someone else’s money on gambling and instead of being in school, spends the time
gambling. What, do you think, are some of the negative consequences of having a gambling
problem?
Involvement wiht
Medical or psychological
Addiction problems criminals and risky Problems with the police
problems
activities
GROUP ACTIVITY
Learning Activity Sheet 9.4 (3) - How Do I Cope with a Friend or Family
Member Who Has a Gambling Problem?
Choose one, decide what characters each person will play and plan how you will role-play
your coping responses to the class.
Scenarios:
1. Your older sister is feeling very depressed about all the money she’s lost on gambling.
When you visit her, she starts to cry and says, “I live alone and am often lonely. When I
go out and gamble, I forget about that.”
2. Your father has been losing a lot of money on gambling. When the family confronts him
about the increasing debts, he says, “I don’t have a job and so need to gamble to get
money for household expenses and clothes.”
3. Your friend has been gambling and losing a lot of money. He’s asked you for a loan and
says, “I know how the system works. I’ll now be able to win a lot of money. If you don’t
lend me the money, I will never speak to you again!”
Summary Sheet 9.4 (4) - How Do I Cope with Someone who Has a
Gambling Problem?
Protect and help yourself from the negative consequences of the other person’s gambling
problem by using some of the following strategiers:
• Put your energies into protecting yourself financially, physically and emotionally
• It is normal to feel betrayed and angry. Acknowledge your feelings and learn appropriate
ways to express them
• Be honest
• Talk to people you trust about your situation
• Solve your own problems – you can’t solve someone else’s problems for them
• Understand that you are not to blame for the problem and that you cannot force the
person to stop gambling
• Start living your own life and doing things you enjoy
• Be clear about your boundaries – make up your mind what you are and are not willing to
accept
• Seek professional support and advice to help yourself
Novel:
Jacobs, Rayda (2003). Confessions of a Gambler. Cape Town: Kwela Books
A Guide for Problem Gambling; Children and Young People (New South Wales)
http://www.gamblinghelp.nsw.gov.au/asset/cms/Download%20resources/Documents/Guide_t
o_problem_gambling_TAFE_Teachers.pdf
A Teaching and Learning Resource for Responsible Gambling Education: Building Resilience
for Young Learners (Victoria)
http://www.consumer.vic.gov.au/library/publications/resources-and-education/teacher-
resources/responsible-gambling-building-resilience-for-young-learners.pdf
http://www.olgr.qld.gov.au/responsibleGambling/educationInfo/schoolStuff/schoolstuff/index.h
tml
Facing the Odds: The Mathematics of Gambling and Other Risks (USA)
http://www.ncrg.org/public-education-and-outreach/college-and-youth-gambling-
programs/facing-odds
Read the following statements and then answer “yes”, if you agree with the statement, “no” if
you disagree, or “not sure”. Tick the appropriate box.
3. Gambling involves taking risks over which you have no or little control.
Complete the following sentences about gambling (dice, coin tossing, sports betting, Lotto,
card betting, fafi, etc):
10. I am interested to know more about _________________________________________
__________________________________________________________________________
__________________________________________________________________________
__________________________________________________________________________
Learner’s post-programme survey
Read the following statements and then answer “yes”, if you agree with the statement, “no” if
you disagree, or “not sure”. Tick the appropriate box.
What I have learnt about high-risk behaviour and gambling: Yes Not No
sure
1. High-risk behaviour can lead to bad consequences.
3. Gambling involves taking risks over which you have no or little control.
Complete the following sentences about gambling (dice, coin tossing, sports betting, Lotto,
card betting, fafi, etc):
10. I am interested to know more about _________________________________________
__________________________________________________________________________
__________________________________________________________________________
__________________________________________________________________________
Grades 10-12 Taking Risks Wisely
Teachers’ Feedback Survey
Some background details:
(Tick the relevant box/es)
3. In total, I taught the following number of lessons from Taking Risks Wisely
Less than 5 5-10 10-15 15-20 More than 20
4. The school at which I teach has mainly first language English speakers.
Yes No
(On a scale of 1-3, tick one of the boxes: 1 = poor, bad; 2 = average; 3 = excellent, good)
1 2 3
poor average good
The content of the teaching and learning resource
7. Link of content with aims of CAPS and the rest of the Life Orientation
curriculum
8. Logical and systematic development of topics from one lesson to another
within the grade
9. Logical and consistent development of topics across the grades
10. What I liked about the content: (add your own comments)
16. What I didn’t like about the language and the tone:
Pedagogy used 1 2 3
poor average good
17. Suitability of the level of difficulty in the learning tasks
24. What I didn’t like about the pedagogy promoted by the material:
Layout and design of the teaching and learning resource 1 2 3
poor average good
25. The usefulness of the colour-coded grades
31. What I would like to see added to the resource manual, workbooks or web:
32. Comments on specific lessons (indicate which lessons, e.g. 7.3 or 9.2)
MANY THANKS FOR YOUR TIME AND COMMITMENT TO COMPLETING THIS FEEDBACK FORM.
PLEASE POST IT TO: NATIONAL RESPONSIBLE GAMBLING PROGRAMME, PO BOX 782494,
SANDTON 2146