Internet Gambling Is Common in College Students and Associated With Poor Mental Health

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The American Journal on Addictions, 16:325–330, 2007

Copyright # American Academy of Addiction Psychiatry


ISSN: 1055-0496 print / 1521-0391 online
DOI: 10.1080/10550490701525673

Internet Gambling Is Common in College Students


and Associated with Poor Mental Health
Nancy M. Petry, PhD, Jeremiah Weinstock, PhD
University of Connecticut Health Center, Farmington, Connecticut

This study evaluated prevalence of Internet gambling A growing literature indicates that pathological
and its association with pathological gambling and mental gambling, regardless of preferred form of gambling, is
health status in college students. The South Oaks Gambling
Screen and General Health Questionnaire were adminis- associated with financial difficulties, emotional distress,
tered to 1356 undergraduates, and 23% reported ever and psychiatric problems.1,11–13 In a survey of more than
gambling on the Internet, with 6.3% reporting Internet 43,000 respondents, pathological gambling was associated
gambling weekly. Almost two-thirds (61.6%) of regular with increased odds of every psychiatric disorder assessed,
Internet gamblers were pathological gamblers, compared even after controlling for demographics that may be
with 23.9% of infrequent Internet gamblers and 5.0% of
non-Internet gamblers. Internet gambling frequency was linked to those disorders.2 Mental health status and
significantly associated with poor mental health, after con- well-being may also be impacted by pathological gam-
trolling for demographics and pathological gambling. These bling in college students. Furthermore, Internet gambling,
data call for prevention and treatment efforts of Internet a sedentary and isolating activity, may place one at risk
gambling in students. (Am J Addict 2007;16:325–330) for mental health problems. However, an association
between Internet gambling participation and mental
health status has rarely been evaluated using standardized
Pathological gambling is characterized by continued gam- questionnaires.
bling in spite of negative consequences. Prevalence rates To our knowledge, this study is the first to report upon
of pathological gambling range from 0.4 to 1.9% in gen- rates of Internet gambling in a large sample of college stu-
eral population studies.1–3 Among college students, rates dents. Goals were to compare Internet and non-Internet
of pathological gambling may be even higher, with gamblers in terms of prevalence rates of pathological
Shaffer, Hall and Vander Bilt4 reporting 3–6% of gambling and indices of global mental health status.
students suffering from pathological gambling. Recent One hypothesis was that Internet gambling would be
studies report rates of pathological gambling to be as high fairly common among students, and Internet gamblers,
as 3% to 9% in college students,5–8 although some studies especially those with frequent Internet wagering, would
find rates of pathological gambling in students to be have high rates of pathological gambling. A second hypo-
consistent with general population rates.9 thesis was that Internet gambling would be associated
Gambling appears to have risen with legalization and with poor mental health.
availability of betting opportunities,4 and today’s youth
has grown up exposed to a variety of gambling options.
One type of gambling that is now widely accessible is METHOD
Internet gambling, with more than 2,500 gambling Web Participants
sites online.10 As college students regularly use the Inter- Participants (N ¼ 1,356) were students recruited in
net for schoolwork and recreation, Internet gambling classroom settings, near the cafeterias, and during general
may be high in this group. Little data exist about rates screenings at three university campuses between March
of Internet gambling in young adults, the largest users 2005 and May 2006. University Institution Review Boards
of the Internet. approved the study.

Received May 21, 2007; accepted June 1, 2007. Procedures


Address correspondence to Dr. Petry, University of Connec- A research assistant (RA) asked individuals walking by
ticut Health Center, 263 Farmington Avenue, Farmington, CT, or before a class started (with instructor permission) to
06030-3944. E-mail: petry@psychiatry.uchc.edu. complete a three-page questionnaire. Although systematic

325
15210391, 2007, 5, Downloaded from https://onlinelibrary.wiley.com/doi/10.1080/10550490701525673 by Indian Institution Of Mgmt - Indore, Wiley Online Library on [19/03/2024]. See the Terms and Conditions (https://onlinelibrary.wiley.com/terms-and-conditions) on Wiley Online Library for rules of use; OA articles are governed by the applicable Creative Commons License
data on study refusal rates were not collected, RAs for variables putatively related to mental health, including
reported few refusals (<20%). Comparisons of survey pathological gambling itself.
response data revealed than <1% of demographic data To further isolate the effects of Internet gambling fre-
had all similar responses (eg, age, gender, year, ethnicity), quency, analyses were repeated with lifetime frequencies
and the bulk of the data were collected on nine screening of other types of wagering entered in the analyses: one
days (and in different classrooms). Thus, duplicative sub- that occurred at similar rates as Internet gambling (dice
jects are unlikely to be included in the database. betting) and one that is fairly common (lottery). In addi-
tion, overall frequency of past two-month gambling
Measures (including all forms) was entered into the analyses to
ascertain if general gambling frequency was associated
The questionnaire included items about basic demo-
with mental health status. Data were analyzed using
graphics and lifetime participation in several forms of
SPSS, and two-tailed alphas <.05 were considered statis-
gambling, including Internet gambling. The South Oaks
tically significant.
Gambling Screen (SOGS) was included, with scores ran-
ging from 0–20 and scores >5 indicative of lifetime prob-
able pathological gambling.14 Using a cutoff of 5, the hit
rate is 0.98, sensitivity is 0.95, specificity is 0.996, false RESULTS
positive rate is 0.004, and false negative rate is 0.05.15,16
Overall, 1043 (76.9%) of students had never wagered
Test-retest reliability is 0.71.14 Cronbach’s alpha internal
on the Internet; 141 (10.4%) tried Internet gambling 1
consistency in this sample was 0.85. Additional questions
to 10 times in their lives, 86 (6.3%) gambled on the
asked about recent gambling frequency and expenditures
Internet >10 times but never as often as weekly, 52
and desire for gambling treatment.
(3.8%) reported weekly or more frequent yet less than
The General Health Questionnaire was included in the
screening instrument. This 12-item scale assesses global daily Internet gambling, and 34 (2.5%) stated they
gambled on the Internet everyday. Participants endorsing
physical and mental health, with items asking how one
the second or third categories were combined into one
has been feeling in the past few weeks according to a
group (infrequent Internet gamblers, n ¼ 227), and those
four-point scale.17 By summing responses (and inversing
endorsing the last two categories into a frequent Internet
scores for reverse coded items), normally distributed total
gambling group (n ¼ 86).
scores of 0–36 are obtained, with higher scores reflecting
The three groups differed in terms of some demo-
poorer health. Internal consistency in this sample was 0.89.
graphics (see Table 1). Internet gamblers were more likely
to be male, Caucasian, and from one campus than non-
Data Analysis Internet gamblers. They also had lower grade point
The item inquiring about lifetime Internet gambling averages and higher incomes than non-Internet gamblers.
participation was rated on a five-point Likert scale: never, Internet gamblers were also more likely to endorse
1–10 times, more than 10 times but less than weekly, lifetime gambling problems, as noted by higher SOGS
weekly or more than once a week but never daily, or scores and greater proportions scoring in the probable
daily. Participants were classified into never Internet gam- pathological gambling range. Large proportions of Inter-
blers, infrequent Internet gamblers (‘‘1–10 times’’ and net gamblers, especially frequent Internet gamblers,
‘‘more than 10 times but never weekly’’), and frequent wagered more than $100 in the past two months in
Internet gamblers (combining the last two categories). contrast to fewer non-Internet gamblers. Frequency of
Differences among groups with respect to demographics gambling overall also differed, such that frequent Internet
were assessed using chi-square tests for categorical data, gamblers wagered more often than other groups in the past
ANOVA for continuous normalized data, and Kruskal- two months when all types of gambling were considered.
Wallis tests for data that could not be normalized. In the univariate analyses, age, gender, and pathologi-
General linear models (GLM) evaluated group differ- cal gambling status were all significantly associated with
ences on GHQ scores, with Internet gambling status GHQ scores, F(1,1257) ¼ 6.30, 11.05, and 10.56, respec-
(never, infrequent, frequent) as an independent variable. tively, p < .02. Women had higher GHQ scores than
Analyses controlled for age, gender, recruitment site, men, indicating worse functioning (means and 95% con-
ethnicity (Caucasian versus other), and pathological fidence intervals (CI) of 13.7 (12.5–15.2) and 11.8 (10.9–
gambling status, with age entered as a continuous variable 12.6), respectively), and older age was also associated
and all others as fixed. Two-way interactions (Internet with higher scores. Probable pathological gamblers had
gambling status by site, by gender, by pathological gam- significantly higher GHQ scores than non-pathological
bling status, and by ethnicity) were included to determine gamblers, with mean scores of 13.7 (12.6–14.8) and 12.0
if relationships varied by Internet gambling status within (10.9–13.0), respectively. Neither ethnicity ( p > .33) nor
groups. Thus, analyses examined the effects of Internet campus recruitment site ( p > .98) was significantly asso-
gambling frequency on mental health, after controlling ciated with GHQ scores.

326 Internet Gambling September-October 2007


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TABLE 1. Demographic characteristics of never, infrequent, and regular internet gamblers

Gamble on Gamble on
Never gambled Internet but Internet at least Statistic
on Internet <weekly weekly (df) p
N 1,043 227 86
Recruitment site, %(n) v2(2) ¼ 5.31 <.001
Campus A 77.9% (813) 69.2% (157) 38.4% (33)
Campus B 18.6% (194) 29.1% (66) 48.8% (42)
Campus C 3.5% (36) 1.8% (4) 12.8% (11)
Age 21.2  4.5 20.8  2.7 20.8  3.1 F(2,1352) ¼ 1.30 .27
Female, %(n) 66.3% (691) 38.3% (87) 11.6% (10) v2(2) ¼ 141.23 <.001
Ethnicity, %(n) v2(10) ¼ 29.39 <.001
Caucasian 65.4% (679) 64.8% (147) 77.9% (67)
African-American 16.7% (173) 15.9% (36) 7.0% (6)
Hispanic 8.3% (86) 8.4% (19) 2.3% (2)
Native American 0.1% (1) 0.9% (2) 2.3% (2)
Asian 3.5% (36) 4.0% (9) 8.1% (7)
Other 6.2% (64) 6.2% (14) 2.3% (2)
Years of education 13.9  1.5 14.1  1.3 14.0  1.4 F(2,1279) ¼ 1.64 .19
Grade point average v2(8) ¼ 17.77 <.05
3.5 to 4.0 23.6% (238) 15.0% (33) 24.7% (21)
3.0 to 3.4 37.0% (373) 40.9% (90) 30.6% (26)
2.5 to 2.9 29.2% (294) 36.8% (81) 34.1% (29)
2.0 to 2.4 8.7% (88) 4.5% (10) 9.4% (8)
Below 2.0 1.5% (15) 2.7% (6) 1.2% (1)
Single marital status, %(n) 91.5% (954) 92.5% (210) 93.0% (80) v2(2) ¼ 0.46 .79
Yearly personal income, %(n) v2(8) ¼ 23.93 <.01
Under $5,000 53.8% (548) 40.7% (90) 34.9% (30)
$5,000–10,000 28.2% (287) 33.9% (75) 40.7% (35)
$10,001–$25,000 14.0% (143) 20.8% (46) 18.6% (16)
$25,001–$50,000 3.0% (31) 3.2% (7) 3.5% (3)
More than $50,000 0.9% (9) 1.4% (3) 2.3% (2)
$ spent gambling past two months %(n) v2(8) ¼ 496.60 <.001
$0 51.0% (522) 16.0% (36) 1.2% (1)
$1–$10 23.9% (245) 19.1% (43) 0.0% (0)
$11–$49 12.8% (131) 27.1% (61) 13.1% (11)
$50–$100 7.2% (74) 20.9% (47) 13.1% (11)
$101–$500 3.9% (40) 12.4% (28) 48.8% (41)
More than $500 1.2% (12) 4.4% (10) 23.8% (20)
Times gambled in past two v2(8) ¼ 523.46 <.001
months in any form, %(n)
None 50.5% (519) 15.6% (35) 0.0% (0)
1–2 times 31.3% (322) 28.1% (63) 2.4% (2)
3–5 times 9.9% (10.2) 27.2% (61) 12.7% (10)
6–10 times 3.8% (39) 14.7% (33) 15.9% (13)
>10 times 4.5% (46) 14.3% (32) 69.5% (57)
SOGS score median (IQ range) 0.0 (1.0) 2.0 (4.0) 5.0 (5.0) v2(2) ¼ 323.70 <.001
Probable pathological gamblers %(n) 5.0% (52) 23.9% (54) 61.6% (53) v2(2) ¼ 282.50 <.001
General health questionnaire score 10.6  5.0 11.7  5.2 12.9  4.7 F(2,1277) ¼ 9.94 <.001
Note. Values represent means  standard deviations unless otherwise stated. Numbers may not add to group sample size due to missing responses.
IQ ¼ Interquartile range.

Petry and Weinstock September-October 2007 327


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Finally, when overall frequency of all types of gambling
was entered into the analyses, this gambling frequency
variable also did not emerge as significant, F(4,1237) ¼
0.098, n.s. Those who did not wager at all in the
past two months had GHQ means of 12.0 (95% CI ¼
8.5–15.6), and those who wagered 1–2 times had means
of 11.9 (95% CI ¼ 10.0–13.9). For the 3–5, 6–10, and
greater than 10 times categories, the respective means
and 95% CIs were 12.1 (10.0–14.3), 12.6 (10.4–14.8),
and 12.6 (11.1–13.9).
Students were also asked, ‘‘Are you interested in
learning about problem gambling and ways to reduce
FIGURE 1. General Health Questionnaire (GHQ) Scores for gambling?’’ More than half the frequent Internet gam-
Individuals who Reported Having Never Gambled on the Internet, blers (61.2%) responded affirmatively, versus 38.4% of
Individuals who Reported Internet Gambling Infrequently, and infrequent and 19.2% of never Internet gamblers,
Individuals who Reported Frequent (at Least Weekly) Internet
Gambling. Participants in Each Category are Further Subdivided
v2(4) ¼ 08.4, p < .001.
Based on Probable Pathological Gambling Status, Ascertained
via South Oaks Gambling Screen Scores. Values Represent
Adjusted Means and Standard Errors. Higher Scores Reflect DISCUSSION
Poorer General Health.  p < .05 Infrequent Internet Gamblers
Differed Significantly from Non-Internet Gamblers,  p < .01 Fre-
quent Internet Gamblers Differed Significantly from Non-Internet
In this sample of more than 1,300 college students,
Gamblers 11.8% were lifetime probable pathological gamblers,
and almost 25% admitted to having wagered on the Inter-
net at least once in their lives. This rate of Internet gam-
bling is substantially higher than that noted in samples of
After controlling for demographics, site, and patholo- adults, of whom usually 0.4% to 8% report having ever
gical gambling status, frequency of Internet gambling placed a bet on the Internet.1,18–21 Not surprisingly,
emerged as a significant predictor of GHQ scores, educated, computer literate young adults who have grown
F(2,1257) ¼ 4.29, p ¼ 0.01, with post-hoc analyses reveal- up with computers and who have access to the Internet
ing that all three groups differed (p < .05) from one as part of their college experience gamble more on the
another. Figure 1 shows adjusted means and standard Internet than adults drawn from the general population,
errors for the groups based on level of Internet gambling of whom one-third or more may not have access to a
frequency; data are shown based on pathological gam- computer or to the Internet at home.
bling status to demonstrate that GHQ scores worsened The present study, similarly to others,19,20 found that
with increasing Internet gambling frequency for those Internet gambling is closely related to pathological gam-
both with and without pathological gambling. Collapsing bling behaviors. About a third of college students who
across pathological gambling status, never, infrequent, had ever gambled on the Internet were classified as prob-
and frequent Internet gamblers had adjusted means able pathological gamblers. These data suggest that either
(and 95% CIs) of 11.4 (10.5–12.2), 12.6 (10.8–14.4), and Internet gambling leads to problem gambling behaviors,
14.5 (12.5–16.4). No interaction terms were statistically or individuals who gamble problematically are prone to
significant. gamble on the Internet. The cross-sectional study design
When frequencies of other forms of gambling were prevents an examination of the directionality of these
substituted in the equation in place of Internet gambling, relationships. This rate of pathological gambling with
no significant associations of other forms of gambling Internet gambling participation, however, is very similar
frequency and GHQ scores were noted. For example, to that reported in general populations, suggesting that
dice and Internet wagering occurred at somewhat similar Internet gambling is as risk-laden in college students as
frequencies; 951 (70.3%) of students reported never it is adults. The important caveat is that conservative esti-
betting on dice, 371 (27.4%) noted some experience, mates indicate that college students are four times more
and 31 (2.3%) indicated at least weekly dice betting. In likely than adults to place a bet via the Internet. Hence,
the analyses, gender, age, and pathological gambling pathological gambling may be up to four times more
status were again associated with GHQ scores (p < .05), common in college students than among adults,4–6
but frequency of dice betting was not, F(1,1254) ¼ 1.85, although this finding is not universal.7–9
n.s. Frequency of lottery gambling (with never, occa- Certain demographic characteristics were associated
sional, and frequent lottery buying occurring in 461 with Internet gambling. Younger age and male gender
(34.0%), 808 (59.6%), and 86 (6.3%) of the sample) was were related to increased rates of Internet gambling.
similarly unrelated to GHQ scores, F(1,1254) ¼ 0.31, n.s. These same demographic characteristics are also related

328 Internet Gambling September-October 2007


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to pathological gambling in general community samples, rates of study refusal were relatively low. Most of the stu-
as well as other college student samples.8,13,22 Internet dents were recruited from a single state with large casinos,
gambling was also more common on one college campus, although some students from other states also partici-
suggesting that regional or cultural differences across pated. Rates of pathological gambling may be lower
campus settings may impact rates of Internet gambling. among college students in areas of the country in which
One such factor is potentially the percentage of students fewer legalized gambling opportunities exist, or among
living on campus versus off campus or at home. The cam- individuals in the general population. However, Internet
pus with the highest rates of Internet gambling was also gambling is available to all college students with Internet
the campus with the greatest percentage of students living access.
on campus (72%). In contrast, the school with the lowest Because it is brief and can be self-administered, the
rate had only about 20% of students residing on campus. SOGS was used to classify students as probable patholo-
Regardless of differences across campuses, no interaction gical gamblers. Nevertheless, this instrument may over-
terms (eg, campus by pathological gambling status, cam- estimate rates of pathological gambling relative to
pus by Internet gambling group) were significant, suggest- DSM-based instruments,3,4 hence the recommendation
ing that the main effects were robust, regardless of of the term ‘‘probable pathological gambler.’’14 Although
recruitment site, enhancing the generalizability of these rates of pathological gambling may have been lower with
findings. other instruments, the SOGS has substantial data avail-
Pathological gambling status itself was also associated able on its psychometric properties, and it is reliable
with poor mental health in this college student sample, and valid in assessing pathological gambling, including
even after controlling for campus and demographic char- in young adults.12–16 One additional issue that remains
acteristics that are known to impact mental health ratings to be determined is the temporal relationship between
such as age and gender. The GHQ is a reliable and valid gambling problems, Internet gambling, and mental health
indicator of global health status, although its focus is difficulties.
more on emotional than physical health.17 Other short In sum, this study demonstrates that Internet gambling
physical health surveys were considered but decided is common among college students and is associated with
against because of their seeming lack of relevance to distress, even among non-regular Internet gamblers. More
young adults (eg, the Short Form 12 asks questions about substantial Internet gambling frequency has an additive
the ability to do housework and climb flights of stairs, effect on poor mental health; associations between other
which seem inappropriate for college students). Physical forms of gambling frequency and health status were not
and mental health is also impacted by pathological apparent. Future studies are needed to replicate these
gambling status,1,23–25 as well as other factors, such as findings in other samples of college students and to extend
frequency of exercising, which was not assessed in this an evaluation of the specific mental and physical problems
study. associated with Internet gambling. These data suggest that
Even after controlling for pathological gambling status Internet gambling is an especially troublesome activity,
and basic demographics that may impact mental health, and prevention, early intervention, and treatment efforts
Internet gambling was a statistically significant predictor may need to be targeted toward college students who
of poor mental health, with greater Internet gambling fre- wager on the Internet. Individuals with gambling pro-
quency associated with the worst mental health ratings. blems are unlikely to present for mental health or gam-
This study replicates data linking poor mental and physi- bling treatment,12 and almost no college campuses have
cal health to Internet gambling in general adult popula- services specifically for problem gambling. More than half
tions,19,20 and extends these findings to college students. of the frequent Internet gamblers expressed at least some
Other studies of college students have found excessive desire to learn about problem gambling and ways to
Internet use (for reasons other than gambling, such as decrease their gambling. The development and evaluation
school work, instant messaging, and ‘‘Web-surfing’’) is of prevention and intervention strategies may be useful
related to increased depression and loneliness,26,27 but for reducing harm associated with Internet gambling in
the present study did not explicitly evaluate Internet college students.
usage for non-gambling purposes. Nevertheless, the pre-
sent data point to the need for further study to elucidate
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330 Internet Gambling September-October 2007

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