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U12 U16 Dribbling in Game Situations
U12 U16 Dribbling in Game Situations
GAME SITUATIONS
AG E P H AS E : U 1 2 - U 1 6
SESSION PLAN
SESSION OVERVIEW DRIBBLING IN GAME SITUATIONS
Goal
Mini-goal
Mannequin Pole
Football
FUNCTION
• This practice is a 1v1 played in an area measuring
25m x 20m and set up as shown in the diagram.
• Three sets of players are positioned on flat markers
4
at one end of the playing area. A single defender
(Player D) starts between two poles in the centre,
with a goalkeeper and goal at the far end.
• The practice begins with one Player A passing the ball
into the first Player B. They should then cushion their
touch into the middle of the three flat markers, for the
first Player C to run on to and attack the defender (D)
25 metres
in a 1v1 situation. The defender can only defend in line D 3
with the two poles, and cannot recover back if they
are beaten.
• An example of this, with the attacker then scoring past 2
the goalkeeper, is shown in the diagram.
• As soon as the phase has finished, either with the A A B
1 B
defender tackling the attacker or the attacker getting
a shot away, the practice will repeat from the opposite
start point. The next Player B now makes the initial pass
to the next Player A, who sets for the next Player C.
• Once every player has had a first involvement, the C
C
players will rotate clockwise to give everyone a chance
to pass, receive and attack 1v1.
20 metres
COACHING DETAIL:
TECHNICAL
ATTACK THE BALL AT SPEED
• Each Player C must attack the ball at speed, to give
them the chance to use pace as the first option when
attempting to beat the defender.
• Using the space to attack either side of the defender is
essential in trying to break pask them and score.
BE UNPREDICTABLE
• Defenders might see a pattern emerging if a player is
stronger on the right side, and only attacks the same
space each time.
• As a result, it is important to encourage players to be as
unpredictable as they can and attack the space on both
sides of the defender.
PLANNING AN ATTACK
• Encourage players to think of a plan to execute before
they are exposed to the 1v1.
• The more creative and expressive the player can be,
the better – so it is important for players to think of
different ways of beating their opponent.
• The players next in line should be thinking of a skill they
want to try and beat their opponent with.
FUNCTION
• This practice is designed to create plenty of A
opportunities to dribble with the ball past defenders in
A B
1v1 situations, but also to pass to a supporting player in
a 2v1 overload.
• The attackers – here, Team A – start in two groups
at one end of a playing area of 30m x 25m. A single
25 metres
defender (B) is positioned in each half, with a goal and B
goalkeeper at each end – as shown in the diagram.
• The coach (C) begins the practice by playing a firm
pass into the first defender. They then pass into either
A
of the first pair of attackers, as shown, after which they
become a live defender against the first two attackers. A
• The two attackers (A) should attempt to cross the
halfway line without losing the ball in a 2v1 against the
first defender, before meeting another 2v1 duel in the ZONE 1 ZONE 2
COACHING DETAIL:
IN POSSESSION
QUALITY OF PASS
• The initial pass sets the tempo and intensity of the
practice, so should be played firmly and into the back
foot of the receiver.
FUNCTION
• This is a 7v7 (including goalkeepers) small-sided game
played on a pitch of 60m x 45m and divided into
vertical thirds as shown.
• There are full-sized goals and goalkeepers in each
A
middle channel, with mini-goals at both ends of the B
B A
wide channels. A
• The team in possession can score a goal either by 1
scoring past the goalkeeper (for one point) or scoring
45 metres
in one of the wide mini-goals after successfully beating 2
B
a defender in a 1v1 duel – these goals score two points.
• The players can move freely on the pitch, but only one
B
player from each team is allowed in either wide channel
B A
at any given time.
• Central players can support and combine with the A
COACHING DETAIL:
IN POSSESSION
SUPPORT FROM CENTRAL PLAYERS
• To avoid predictable play, central players need to offer
support to the wide players to create alternative ways
to score.
• To do this, while remaining in their zone, they must
get closer to the wide player on the ball and not leave
them isolated.
SUPPORT PLAY
• As the teams have equal numbers, it’s essential the
players supporting the ball are in positions to receive
and turn, or to be set to and deal with body contact.