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0 CapsuleCollider Base

0 PPtr<GameObject> m_GameObject
0 int m_FileID = 0
0 SInt64 m_PathID = 78911
0 PPtr<PhysicMaterial> m_Material
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 bool m_IsTrigger = false
1 bool m_Enabled = true
0 float m_Radius = 1.0702937245
0 float m_Height = 1.179912761
0 int m_Direction = 2
0 Vector3f m_Center
0 float x = -0.0669450536
0 float y = 0.00485686213
0 float z = -0.00164788961

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