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MPMBs Character Record Sheet v13.1.12 Colorful - A4
MPMBs Character Record Sheet v13.1.12 Colorful - A4
4
Show extra features
Skills
Abilities ADV
DIS
BONUS NAME (ABILITY) PROF.
EXP.
Show 2nd DC +4 Acrobatics (DEX)
ABILITY MODIFIER SAVING THROW PROF. Ability Save DC +2 +1 Animal Handling (WIS)
BONUS
PROFICIENCY +1 Arcana (INT)
18 STR +4 +6 BONUS
8+ +
11 +6 Athletics (STR)
Cha
STRENGTH +3 Deception (CHA)
18 DEX +4 +4 Senses +1 History (INT)
DEXTERITY
15 Passive Perception Proficiency +1 Insight (WIS)
14 CON +2 +4 Bonus +5 Intimidation (CHA)
+1 Investigation (INT)
CONSTITUTION INSPIRATION +1 Medicine (WIS)
13 INT +1 +1 SR LR Dawn
Limited Features +1 Nature (INT)
INTELLIGENCE FEATURE MAX. USAGES RECOVERY USED
+5 Perception (WIS)
13 WIS +1 +1 LR/SS 1+ +1 Performance (CHA)
Faerie Fire 1
+1 Persuasion (CHA)
Rage (+2 melee damage) 2 LR
WISDOM
SPEED SPEED
16 SHIELD TEMPORARY HP
+
HP 45
+ BONUS RESISTANCE CURRENT
AC 4
DEXTERITY MEDIUM ARMOR (MAX = 2) STEALT
H
Bludgeon. (in rage)
Heal
2 × d12 + 2
MOD HEAVY ARMOR (MOD = 0) DISADV. DIE LIVE
+ MAGIC Piercing (in rage) MAX HIT POINTS I I
Slashing (in rage)
DC10
2 × d8 +
+ II II
2
MISC
RECOVER HALF OF YOUR MAXIMUM
+ MOD 1
HIT
HIT DICE AFTER A LONG REST. × + III III
MISC HALF DAMAGE DIC
MOD 2 E LEVEL DIE CON USED DEATH SAVING
Attacks 1
THROWS
PER
ATTACKS
ACTION
Actions
D PROF ABILITY D D AND
Hide
a
Ready /
t
Search / t
Use a
Object
Overrun /
Tumble (or
as bonus
action)
ck: Disarm / Grapple / Shove
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.12 (Colorful - A4)
BONUS ACTIONS
Rage (start/end)
Cunning Action
REACTIONS USED THIS ROUND
Opportunity Attack
Add Features
Features Background
PERSONALITY TRAITS
Racial Traits
Fairy (creature type is fey, rather than humanoid)
• Flight: I have a flying speed equal to my walking speed. To use this speed, I can't be IDEAL
wearing medium or heavy armor.
• Fairy Magic: I know the Druidcraft cantrip. At 3rd level, I can cast Faerie Fire. At 5th
level, I can cast Enlarge/Reduce. I can cast each spell without using a spell slot once per long
BOND
rest, as well as by using spell slots as normal. Intelligence, Wisdom, or Charisma is my
spellcasting ability for these (one-time choice).
Choose Feature
Class Features FLAW
Berserker, level 2:
◆ Rage (Barbarian 1, PHB 48) [+2 melee damage, 2× per long rest]
Start/end as bonus action; bonus damage to melee weapon attacks using Str; lasts 1 min
Adv. on Strength checks/saves (not attacks); resistance to bludgeoning/piercing/slashing Feats
Stops if I end turn without attacking or taking damage since last turn, or unconscious
◆ Unarmored Defense (Barbarian 1, PHB 48)
FEAT:
Without armor, my AC is 10 + Dexterity modifier + Constitution modifier + shield
◆ Survival Instincts (Barbarian 2, UA:CFV 1)
I can choose from Animal Handling, Medicine, Nature, Perception, and Survival
FEAT:
◆ Reckless Attack (Barbarian 2, PHB 48)
Adv. on melee weapon attacks during my turn, but attacks vs. me adv. until next turn
Thief, level 2:
◆ Expertise (Rogue 1, PHB 96) [with 2 skills] FEAT:
I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level
◆ Sneak Attack (Rogue 1, PHB 96) [1d6]
Once per turn, I can add damage to a finesse/ranged weapon attack if I have advantage
I don't need adv. if the target has a conscious enemy within 5 ft and I don't have disadv.
FEAT:
◆ Thieves' Cant (Rogue 1, PHB 96)
I know the secret rogue language that I can use to convey messages inconspicuously
◆ Cunning Action (Rogue 2, PHB 96)
I can use a bonus action to take the Dash, Disengage, or Hide action
FEAT:
Add Equipment
Equipment
ADVENTURING GEAR # LBS ADVENTURING GEAR # LB
S
Background Feature
Bad Reputation
No matter where I go, people are afraid of me due to my reputation. When I am in a
civilized settlement, I can get away with minor criminal offenses, such as refusing to pay for
food at a tavern or breaking down doors at a local shop, since most people will not report
ATTUNED MAGICAL ITEMS (MAX 3)
my activity to the authorities. E C HC SUBTOTAL SUBTOTAL
Proficiencies E PUSH/DRAG/LIFT T W
271 -
NCUMBERE ARRYING SPEED = 5 FT OTA EIGH
91 -
D -10 FT SPEED270 lb
EAVILYAPACITYNCUMBERED
-20 FT SPEED
L T
STR ×5 STR × 15STR × 10 STR ×15 - 30
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER:
180 lb 540 lb
DISADV. STR, DEX, CON GEAR &
COINS
WEAPONS: SIMPLE MARTIAL OTHER: PLATINUM GOLD ELECTRUM SILVE COPPER LIFESTYLE:
R
Languages Tools & Others =10GP =10 SP =5SP =10CP
Modest
Common Thieves' tools DAILY PRICE: 1 gp
from Fairy Navigator's tools GEMS AND OTHER VALUABLES:
Thieves' Cant Vehicles (water)
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.12 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Freyah
Status Possessions
INGESTEDALSOYOUTHATP
1 Disadvantage on Ability Checks
USTIONTHEREDUC
ESRESTLONGAINI
1,BYLEVELEXHA
ROVIDED
ANDFO
DRINK
SOME.
SHING F
OD
2 Speed halved
3 Disadvantage on Attack Rolls and Saving Throws
4 Hit Point maximum halved MAGIC ITEM: ATTUNED
5 Speed reduced to 0
6 Death
Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware of surroundings. Resistance to all damage. Immune to poison/disease.
disadvantage. Enemy attacks have advantage. Fail Str and Dex saving throws. Enemy attacks have advantage. Stop aging. Weight increases by factor 10.
Charmed Poisoned
Can’t harm/attack charmer. Charmer has advantage Disadvantage on attack rolls and ability checks.
on ability checks to interact socially.
Prone
Deafened Crawl (at ½ speed) or stand up (costs ½ speed). Attacks have disadvantage. Enemy attacks have advantage within 5
Fail checks involving hearing. ft and disadvantage if further away.
Frightened
MAGIC ITEM:
MAGIC ITEM:
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on
Dex saving throws. Attacks have disadvantage.
Incapacitated Enemy attacks have advantage.
Can’t take actions or reactions. Stunned
Invisible Incapacitated. Can’t move. Can speak only
falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: ATTUNE
Unconscious
Paralyzed D
Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.
Other Holdings
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.12 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast