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February 11, 2024 – SESSION 3 6.

CREATE – combining parts to make a new


whole (design, assemble, construct, conjecture,
LESSON 3 – PROGRAM OUTCOMES develop, formulate, author, investigate)

A. Program Outcomes for Teacher Education PSYCHOMOTOR DOMAIN: 7 CATEGORIES BY


1. Articulate the rootedness of education in SIMPSON (1972)
philosophical, socio-cultural, historical,
psychological and political contexts. 1. Perception – (awareness) the ability to use
2. Demonstrate mastery of subject sensory cues to guide motor activity. This ranges
matter/discipline. from sensory stimulation, through cue selection, to
3. Facilitate learning using a wide range of translation (chooses, describes, detects,
teaching methodologies and delivery modes differentiates, distinguishes, identifies, isolates,
appropriate to specific learners and their relates, selects)
environment.
4. Develop innovative curricula, instructional 2. Set – (readiness to act) it includes mental,
plans, teaching approaches and resources physical and emotional sets. These three sets are
for diverse learners. dispositions that predetermine a person’s response
5. Apply skills in the developmental and to different situations (sometimes called mindsets).
utilization of ICT to promote quality, relevant (begins, displays, explains, moves, proceeds,
and sustainable educational practices. reacts, shows, states, volunteers)
6. Demonstrate a variety of thinking skills in
planning, monitoring, assessing, and 3. Guided response – the early stages in learning
reporting learning processes and outcomes. in complex skills that includes imitation and trial
7. Practice professional and ethical standards and error. Adequacy of performance is achieved by
sensitive to local, national and global practicing. (copies, traces, follows, react,
realities. reproduce, responds)
8. Pursue lifelong learning for personal and
professional growth through varied 4. Mechanism – (basic proficiency) this is the
experiential and field-based opportunities. intermediate stage in learning a complex skill.
Learned responses have become habitual and the
B. The 3 Types of Learning movements can be performed with some
confidence and proficiency. (assembles, calibrates,
1. Cognitive – referring to mental skills. constructs, dismantles, displays, fastens, fixes,
2. Affective – referring to growth in feeling or grinds, heats, manipulates, measures, mends,
emotion. mixes, organizes, sketches)
3. Psychomotor – referring to manual or
physical skills. 5. Complex overt response – (expert) the skillful
performance of motor acts that involve complex
These are translated simply into KSA movement patterns. Proficiency is indicated by a
(KNOWLEDGE, SKILLS AND ATTITUDES) quick, accurate, and highly coordinated
performance, requiring a minimum of energy. This
BLOOM’S TAXONOMY (COGNITIVE DOMAIN) category includes performing without hesitation,
and automatic performance.
1. REMEMBER – recognizing and recalling facts
(define, duplicate, list, memorize, repeat, state) 6. Adaptation – skills are well-developed and the
individual can modify movement patterns to fit
2. UNDERSTAND – understanding what the facts special requirements (adapts, alters, changes,
mean (classify, describe, discuss, explain, identify, rearranges, reorganizes, revises, varies)
locate, recognize, report, select, translate)
7. Origination – creating new movement patterns
3. APPLY – applying the facts, rules, concepts and to fit a particular situation or specific problem.
ideas (execute, implement, solve, use, Learning outcomes emphasize creativity based
demonstrate, interpret, operate, schedule, sketch) upon highly developed skills (arranges, builds,
combines, composes, constructs, creates, designs,
4. ANALYZE – breaking down information into initiate, makes, originates)
component parts (differentiate, organize, relate,
compare, contrast, distinguish, examine, PSYCHOMOTOR DOMAIN TAXONOMY BY
experiment, question, test) DAVE (1975)

5. EVALUATE – judging the value of information or 1. Imitation – observing and patterning behavior
ideas (appraise, argue, defend, judge, select, after someone else. Performance may be of low
support, value, critique, weigh)
quality (copy, follow, mimic, repeat, replicate, 3. Valuing – the worth or value a person attaches
reproduce, trace) to a particular object, phenomenon, or behavior.
This ranges from simple acceptance, more
2. Manipulation – being able to perform certain complex state of commitment. Valuing is based on
actions by memory or following instructions (act, the internalization of a set of specified values, while
build, execute, perform) clues to these values are expressed in the learner’s
overt behavior and are often identifiable
3. Precision – refining, becoming more exact. (appreciates, cherish, treasure, demonstrates,
Performing a skill within a high degree of precision initiates, invites, joins, justifies, proposes, respect,
(calibrate, demonstrate, master, perfectionism) shares)

4. Articulation – coordinating and adapting a 4. Organization – organizes values into priorities


series of actions to achieve harmony and internal by contrasting different values, resolving conflicts
consistency (adapt, constructs, combine, creates, between them, and creating a unique value system.
customize, modifies, formulate) The emphasis is on comparing, relating and
synthesizing values (compares, relates,
5. Naturalization – mastering a high level synthesizes)
performance until it become second-nature or
natural, without needing to think much about it 5. Internalize values (characterization) – has a
(create, design, develop, invent, manage, naturally) value system that controls their behavior. The
behavior is pervasive, consistent, predictable, and
PSYCHOMOTOR DOMAIN TAXONOMY BY most important characteristics of the learner.
HARROW (1972) Instructional objectives are concerned with the
student’s general patterns of adjustment (personal,
1. Reflex movement – reactions that are not social, emotional) (acts, discriminates, displays,
learned (react, respond) influences, modifies, performs, qualities, questions,
revises, serves, solves, verifies)
2. Fundamental movements – basic movements
such as walking or grasping (grasp an object, throw KENDALL’S AND MARZANO’S NEW
a ball, walk) TAXONOMY OF EDUCATIONAL OBJECTIVES

3. Perceptual abilities – response to stimuli such 1. Retrieval


as visual, auditory, kinesthetic, or tactile Executing uses, demonstrate, show, make,
discrimination (catch a ball, draw or write) complete, draft, perform procedures without
significant errors
4. Physical abilities – (fitness) stamina that must Recalling exemplify, name, list, label, state,
be developed for further development such as describe, who, what, where, when, produce
strength and agility (agility, endurance, strength) information on demand
Recognizing recognize (from a list), select from a
5. Skilled movement – advanced learned list, identify from a list, determine if the following
movements as one would find in sports or acting statements are true, and determine whether
(adapts, constructs, creates, modifies) provided information is accurate, inaccurate or
unknown
6. Nondiscursive communication – use effective
body language, such as gestures and facial 2. Comprehension
expressions (arrange, compose, interpretation) Symbolizing symbolize, depict, represent,
illustrate, draw, show, use models, diagram chart
AFFECTIVE DOMAIN depict critical aspects of knowledge in a pictorial of
symbolic form
1. Receiving phenomena – awareness, Integrating describes how or why, describe the
willingness to hear, selected attention key parts of, describe the relationship, between,
(acknowledge, asks, attentive, courteous, dutiful, explain ways in which, paraphrase, summarize,
follows, gives, listens, understands) discern essential from nonessential elements

2. Responds to phenomena – active participation 3. Analysis


on the part of the learners. Attend and react to a Specifying predict, judge, deduce, argue for cause
particular phenomenon. Learning outcomes may or predictions
emphasize compliance in responding, willingness Generalizing establish conclusions, elaborate
to respond or satisfaction in responding about inferences, state a principle, generalization
(motivation) (answers, assists, aids, complies, or rule, trace chronological development, infer new
conforms, discusses, greets, helps, labels, generalizations from known knowledge
performs, presents, tells)
Analyzing identify errors or problems, identify
issues or misunderstandings, assess, critique,
diagnose, evaluate, edit, revise, identify and
explain logical or factual errors in knowledge
Classifying classify, organize, sort, identify a
broader category, identify different types, identify
super ordinate and subordinate categories of
information
Matching categorize, compare and contrast,
differentiate, discriminate, distinguish, sort, create
an analogy or metaphor

4. Knowledge Utilization
Investigating investigate, research, take a position
on, distinguish features, explain, think through
implications, report results. The student generates
and tests hypotheses
Experimenting experiment generates, test,
theorize, predict. The student designs new
methods of collecting data
Problem – solving solve, recognize obstacles,
adapt, develop novel strategies to reach goals
under difficult conditions
Decision – making decide, select among similar
alternatives, establish criteria, defend choices

5. Metacognition
Examining motivation examine motivations to
learn and improve\
Specifying goals set specific learning goals and
develop a plan for accomplishing the goals
Process monitoring self-monitor the process of
achieving goals
Monitoring clarity determine how well they
understand knowledge
Monitoring accuracy determine accuracy of
understanding and defend documents

6. Self-system thinking
Examining importance analyze importance of
knowledge to self
Examining efficacy examine own beliefs to
improve integration of knowledge
Examining emotions identify emotional responses
associated with knowledge

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