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Warlock 18 (Genie of Water) 272,950


CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Githzerai Noble
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
-1 +6 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Lawful Neutral. I obey laws,
(AC) INITIATIVE tradi ons or my own strict code to
8
SAVING THROWS
13 +2 30 . promote order and society above all else.

Noble Background [PHB p. 135]


Armor Worn: leather armor
-1 Strength Saves • Feature: Posi on of Privilege
DEX +2 Dexterity Saves • Traits: Working on suppressing unneeded
HIT POINTS HIT DICE
+2 +2 Cons tu on Saves
+0 Intelligence Saves
129 18d8
emo ons. Considers mortal worlds s fling
and backwards.
15 +8 Wisdom Saves * • Ideal: Blocks rise of democracy.
• Bond: Backs family's alliances.
+11 Charisma Saves * DEATH SAVES: Success O O O Fail O O O • Flaw: Ruthless toward enemies.
* Prof. bonus added
CON SKILLS WEAPON & UNARMED ATTACKS
Githzerai Traits [MToF p. 96]

+2 +2 Acroba cs (Dex) Basic A ack. One target per A ack ac on.


• Creature Type: Humanoid
• Age: 38 years old
• Medium Size (5' 11", 101 lbs.)
15 +2 Animal Handling (Wis)
• Mental Discipline (adv. on saves vs.
+6 Arcana (Int) * Dagger. Melee or Ranged Weapon A ack:
+8 to hit, reach 5 . 1d4+2 piercing charmed, frightened)
-1 Athle cs (Str)
damage. (If thrown, normal range to 20 • Githzerai Psionics (Mage Hand cantrip; plus
+11 Decep on (Cha) *
INT .; disadvantage long range 21 to 60 .) Shield [as 2nd level] and Detect Thoughts
+6 History (Int) *
+0 +2 Insight (Wis)
Dagger (o and as bonus ac on). As above but
spells each once betw. long rests)

Warlock Class Features [PHB p. 106, TCoE p.


11 +11 In mida on (Cha) * only 1d4 piercing damage.
73]
+0 Inves ga on (Int)
+2 Medicine (Wis) Quarterstaff. Melee Weapon A ack: +5 to hit, • Otherworldly Patron (a marid vizer)
reach 5 . Hit: 1d6-1 bludgeoning damage. (If • Pact Magic (all cast as 5th level spells,
+0 Nature (Int) used two-handed in melee, does 1d8-1
WIS regain spell slots a er short or long rest)
+2 Percep on (Wis) damage.) • Genie's Vessel (bo led respite once betw.
+2 +5 Performance (Cha)
MAGIC, FEATS & SPECIAL ATTACKS
long rests; genie's wrath to add 6 cold
damage once during turn
14 +11 Persuasion (Cha) *
• Eldritch Invoca ons (see below)
+0 Religion (Int) Eldritch Blast Cantrip. Ranged Spell A ack: +11
+2 Sleight of Hand (Dex) to hit, target one creature within 120 . • Pact Boon (Pact Of The Chain, gain a fey
range. Hit: 1d10+5 force damage with 4 sprite [MM p. 283] as your familiar)
+2 Stealth (Dex) • Elemental Gi (gain cold resistance; 6 mes
CHA beam(s). (If more than one beam, blast can
+2 Survival (Wis) be used as mul ple beams of 1d10+5, each betw. long rests, gain 30 . fly speed for
+5 with separate a ack roll to hit as one a ack
ac on.)
10 minutes)
• Genie's Vessel (up to 5 join in bo le
20 * Prof. bonus added
respite, take short rest in 10 minutes)
12 PASSIVE WISDOM
(PERCEPTION)
EQUIPMENT & TREASURE • Mys c Arcanum (Blade of Disaster, Eyebite,
Carried Gear [PHB, p. 143]: leather armor (AC Dominate Monster, Plane Shi ; use each
11), two (2) daggers, quarterstaff, set of fine once per long rest, no spell slots needed)
PROFICIENCIES & LANGUAGES clothes, a signet ring, a scroll of pedigree, a • Limited Wish (once betw. 1d4 long rests,
Armor: light armor purse. (This load is about 32 lbs.; add 1 lb. per 50 duplicate any 1 ac on spell of 6th level or
coins carried.) less)
Weapons: simple weapons
Tools: gaming set (Dragonchess) Coins & Gems: 37,507 gold pieces (gp); 51 silver
Saving Throws: Wisdom, Charisma pieces (sp); 2 copper pieces (cp); 2 gems (worth
1,000 gp each)
Skills: Arcana, Decep on, History,
In mida on, Persuasion
Languages: Common, Gith, Aquan

ENCUMBRANCE
Li ing & Carrying: 120 lbs. max. carrying
capacity; 240 lbs. pushing or dragging (speed
-5 .); 240 lbs. max. li .

MAGIC SPELLS WARLOCK INVOCATIONS


Spellcas ng [PHB p. 201] Eldritch Invoca ons [PHB p. 110]
• Agonizing Blast (increased Eldritch Blast
damage)
Spell A ack Modifier +11
• Voice of the Chain Master (telepathy,
Spell Save DC 19
senses and speech through familiar)
• One With Shadows (in dim light or
Cantrips Known: Eldritch Blast, Mage Hand, darkness, become invisible as ac on)
Minor Illusion, True Strike • Minions of Chaos (Conjure Elemental for
spell slot once betw. long rests)
Known Spells (4 spell slots) • Visions Of Distant Realsm (Arcane Eye at
Fog Cloud, Contact Other Plane, Sleet well)
Storm, Blur, Control Water, Dispel Magic, • Chains of Carceri (Cone Of Cold at will on
Dream, Fly, Hex, Cone Of Cold, Major celes al, fiend or elemental, long rest
Image, Mirror Image, Remove Curse, before reusing on same target)
Witch Bolt

PLAYING THE GAME ACTIONS (1 per turn) MOVEMENTS (limited by Speed)


• The Dungeon Master (DM) describes a • A ack: Roll to hit, melee or ranged. Some • Move: Distance equal to Speed.
scene and players take turns describing classes and creatures make extra a acks • Crawl, Climb, Swim, Squeeze, Move Across
their characters' responses. at higher levels with this ac on. Difficult Terrain or Move While
• For ability checks, saving throws, and a ack • Cast Spell: If cas ng me 1 ac on. Grappling: "Half speed," uses up 10 . of
rolls, roll 1d20 + one ability modifier + • Dash: Double Speed this turn. Speed per 5 . distance.
proficiency bonus (if proficient in task). • Disengage: Avoiding all opportunity a acks • Drop Prone: No cost to Speed.
The higher the total, the be er the effort. while moving; "defensive retreat." • Stand Up: From Prone posi on/condi on,
The DM tracks minimum totals needed • Dodge: Give a ackers disadvantage. costs half Speed that turn.
for successful results. • Escape: Try to break free from grapple. • Take Cover: At end of move, half cover
• For ini a ve rolls, roll 1d20 + Ini a ve • Grapple: Special melee a ack. gives +2 to Armor Class and Dexterity
(Dex) modifier. Higher totals act before • Help: Give an ally advantage on one ability saving throws; three-quarter cover gives
lower totals in the same 6-second round. check or a ack roll. +5 AC and Dex saves.
• During a turn, a character or creature may • Hide: Stealth allowed only if unobserved.
do 1 movement, 1 ac on and up to 1 • Ready: Plan to take ac on as reac on REACTIONS (1 between turns)
bonus ac on. Between turns, do up to 1 when trigger occurs. • Cast Spell: If cas ng me 1 reac on.
reac on. • Search: Percep on or Inves ga on check. • Opportunity A ack: May make one a ack
• Advantage: Roll two d20s and use the • Shove: Special melee a ack. if enemy moves out of reach.
higher result. Disadvantage: Roll two d20s • Stabilze: DC 10 Medicine check to aid 0 • Readied Ac on: A er trigger occurs, else
and use the lower result. h.p. dying creature; automa c success if ac on wasted.
• On a ack rolls only, a "natural 20" is always using healer's kit.
a cri cal hit, while a "natural 1" is always • Use Object: Pick a lock, ac vate magical FREE ACTIONS
• Concentra on (Maintain A Spell): Ends if
a miss. item, cover a hooded lantern, etc.
caster starts another concentra on spell,
• Saving throws are rolled as needed at any • Use Po on: Drink or administer.
or the caster is incapacitated, stunned,
me due to a acks, spells, or hazzards. • Use Shield: Equip or drop a shield.
• A character may die if failing three death unconscious, or killed. If caster takes
saves while at 0 hit points, gaining 6 BONUS ACTIONS (up to 1 per turn) damage, a Cons tu on saving throw is
• O and A ack: If doing A ack as ac on, needed to avoid immediately ending
levels of exhaus on, or suffering certain
may make one a ack this turn if light spell. DC is equal to 10 or half damage
deadly spells and hazzards.
weapon in other hand. taken, whichever is greater. Each hit
• Specific traits, features, spells, and magic
items may create excep ons to any rules. • Cast Spell: If cas ng me 1 bonus ac on. needs a separate saving throw check.
• Interac ng With An Object: Generally part
of another Movement or Ac on.
Examples: Draw one weapon, drop a held
object, or open an unlocked door.

« BACK TO GENERATE ANOTHER CHARACTER

Page number references...

[PHB] = Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published Aug. 19, 2014, by Wizards of
the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).
[DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls and Jeremy Crawford, published Dec. 9, 2014, by Wizards
of the Coast (ISBN-10: 9780786965625; ISBN-13: 978-0786965625).
[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the
Coast (ISBN-10: 0786965614; ISBN-13: 978-0786965618).
[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the
Coast (ISBN-10: 0786966890; ISBN-13: 978-0786966899).
[GGtR] = Guildmasters' Guide To Ravnica by James Wyatt, Jeremy Crawford, published Nov. 20, 2018, by Wizards of the Coast (ISBN-10:
0786966599; ISBN-13: 978-0786966592).
[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020, by Wizards of the Coast (ISBN-10:
0786967013; ISBN-13: 978-0786967018).
[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10:
0786966246; ISBN-13: 978-0786966240).

[MotM] = Monsters of the Multiverse by Jeremy Crawford and team, published May 17, 2022, by Wizards of the Coast (ISBN-13: 978-
0786967872).
[SJAiS] = Spelljammer: Adventures in Space by Jeremy Crawford and team, published Aug. 16, 2022, by Wizards of the Coast (ISBN-10:
0786968168; ISBN-13: 978-0786968169).
[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of the Coast (ISBN-10: 0786967021; ISBN-13: 978-
0786967025).
[VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021, by Wizards of the Coast (ISBN-10:
0786967250; ISBN-13: 978-0786967254).
[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-
0786966011).
[WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards of the Coast (ISBN-13: 978-
0786967278).
[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10:
0786966114; ISBN-13: 978-0786966110).

Books are available from a gaming store near you.

HEY CRITTERS! CRITICAL ROLE SOURCEBOOKS


[TDCS] = Critical Role: Tal'Dorei Campaign Setting by Matthew Mercer, published Oct. 17, 2017, by Green Ronin Publishing (ISBN-10:
1934547840; ISBN-13: 978-1934547847).
[EGtW] = Explorer's Guide to Wildemount by Matthew Mercer, published March 17, 2020, by Wizards of the Coast (ISBN-10: 0786966912;
ISBN-13: 978-0786966912).
[Gunslinger] = Gunslinger Martial Archetype for Fighters by Matthew Mercer, from https://www.dmsguild.com/product/170778/Gunslinger-
Martial-Archetype-for-Fighters
[Blood Hunter] = Blood Hunter Class for D&D 5e (2020) by Matthew Mercer, from https://www.dmsguild.com/product/301641/Blood-Hunter-
Class-for-DD-5e-2020

[Maestro] = College of the Maestro - Bard College Option by Matthew Mercer, from https://www.dmsguild.com/product/183630/College-of-
the-Maestro--Bard-College-Option

DOWNLOADS
[Basic Rules] = Dungeons & Dragons Basic Rules, available for download from https://dnd.wizards.com/articles/features/basicrules
[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-
products/player's-companion
[UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from https://dnd.wizards.com/articles/unearthed-
arcana/unearthed-arcana-eberron
[UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/unearthed-arcana-waterborne-adventures

[UA August 2015] = Unearthed Arcana: Modern Magic, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/modern-magic. This site also uses Dan Helmick's My New D20 Modern Campaign conversion notes from his 2015 website article on
Wizards.com.
[UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/centaurs-and-minotaurs
[UA March 2021] = Unearthed Arcana: Folk Of The Feywild, available for download from
https://dnd.wizards.com/articles/unearthedarcana/folk_feywild
[UA Oct. 2021] = Unearthed Arcana: Travelers Of The Multiverse, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/travelers-multiverse
[TP] = The Tortle Package, see https://dnd.wizards.com/products/tabletop-games/digital-only-rpg-products/tortle-package

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