Sky Garden v1.1 JPCoovert

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Floating Island The Garden

The Sky Garden is a strange and magical The following are some of the uniquely
place made of clouds. It drifts around magical plants the adventurers might
the world, always following the sun. The stumble across while exploring the Sky
An ancient relic known as the Star Heart is the only thing able to destroy the Darkness Below surface below is constantly cast in the Sky Garden:
once and for all. Unfortunately, the relic is kept high above the earth in the Sky Garden, a Garden’s ambling shadow. However, being
cloudy island where the air is thin and the sky meets the stars. Dandebolt - A tree size stalk with white
so high up, the stars and the endless black tufts that disperse when the plant is
void are always looming directly overhead. struck by lightning. Fallen tufts can store
The adventurers aren’t the only ones after the Star Heart though. A legendary thief, Libi
Quickstep, currently holds the powerful relic, keeping it safe with manipulation and trickery. Walking on the cloudy surface is like walking a charge of lightning that can be released
A group of ancient Astral Giants, powerful otherworldly protectors, will not allow the Star on the ground, although a little bit bouncier. as an arcing bolt of electricity when
Heart to leave their cloudy home. And the greedy blue dragon, Nubefidula, circles above the whipped correctly.
garden waiting for his opportunity to add the powerful relic to his treasure hoard. An endless variety of unusual, enormous,
brightly-colored plants grow from the Spiritbloom - A densely petaled flower
clouds. The Astral Giants call it a garden, that only blooms (revealing tear shaped
Flik Silverpen’s Guide to the Sky Garden (FSG 09) is a point crawl adventure through but the adventurers experience it as a seeds) when a wind spirit passes by.
a giant-filled floating island. It works great as a one-shot, or a fun continuation of the jungle. Flowers of every color the size of Eating the seeds causes the adventurer
Dragon Town adventure. trees, bushes with unusually shaped leaves to become extremely heavy, enough to fall
as big as houses, and peculiar, never-before- through the cloud floor. If the adventurer
It’s helpful to read through the entire guide (don’t worry, it’s short!) to get a good idea of seen weeds that tower over everyone but dies from the fall, they become a wind
how the story will unfold while exploring the Sky Garden. the giants. spirit.

Adventurers should start at the Entrance Gate area of the map, but can explore freely Faint Frond - A curling fern. Unfurls when
after that. Speaking of the map, consider it loosely representational at best. The Sky approached. Touching the frond results
Garden is vast and huge, taking multiple hours to travel between points. in a slight sting, making the adventurer
feel lighter, as if they could float.
The Sky Garden is a system neutral adventure that works for any level adventuring
party. Enemies listed don’t have stat blocks, but references to the world’s most popular Vapor Vines - Large wriggling vines that
manual of monsters are given to help the balancing process. constantly move across the cloud floor.
Create a dense fog when touched.

Steam Sprout - A clump of leafy twigs


Adventure Hooks that are scalding hot to the touch.
1. The wizard, Lugus Faravald, has sent
the adventurers to the Sky Garden via a Gold Posy - A tall tangle of brightly
teleportation spell to retrieve the Star colored wild flowers. Their roots wrap
Heart. He hopes it will help defeat the around large clumps of gold nestled in
Darkness Below once and for all. the clouds. If the adventurers try to dig
up the flowers they will attack. Compare
2. Legend has it, an ancient relic containing stats to a Vine Blight, MM 32.
magic that extends life resides in the cloudy
home of the Astral Giants. Such a powerful While the lush garden in the sky is bountiful
artifact would be extremely valuable. with flora, not many creatures can survive
here, especially those from the surface. Only
3. Reading the mysterious-looking book, the biggest, strongest, or most audacious
“The Indomitable History of the Astral can claim to call the Sky Garden home.
Giants,” teleports the adventurers to the
entrance of the Sky Garden. Unfortunately,
there is no clear way back down to the
surface.

2 3
Astral Giants Libi Quickstep Nubefidula
Petty Immortals The Darkness’ Origin Legendary Thief Blue Dragon Menace
Paying no heed to the mortals below, nine The Astral Giants are aware of the Long ago, Libi and her heroic companions Consumed by greed, the Ancient Blue
Astral Giants aimlessly float high above the Darkness Below, because 1300 years defeated the Darkness Below, imprisoning Dragon, Nubefidula, constantly circles
surface in their cloudy home. They have ago, one of them plucked it out of it deep underground. Unsatisfied with the above the Sky Garden. Lightning crackles
spent thousands and thousands of years the night sky, thinking it was a star life of world-saving heroism, Libi set out around him while he frantically searches
cultivating their garden and plucking stars for dinner. The Darkness slayed the to find her fortune. With the help of Lugus for a way to steal the Star Heart in hopes
out of the sky to eat. hungry giant (see pg. 8), ravaged their Faravald’s teleportation magic, she traveled of adding it to his immense treasure hoard.
magical garden and almost destroyed all over the world hunting for lost treasures However, the Astral Giant protectors of the
The Astral Giants are 60 to 80 feet tall. They the Star Heart. The giants fought back and powerful magic items. Star Heart seem unphased by his attempts.
move extremely slowly, sometimes spending and flung the Darkness to the surface,
a full minute to take a single step. The giants where it retreated underground to After years of exploring, Libi came upon the Nubefidula feels threatened by anything
speak in a low harmonizing language that is tend to its wounds. Astral Giants’ home and their exalted Star flying above the Sky Garden and will attack
somehow familiar to all that hear it, even if Heart. The relic’s power was undeniable, she it immediately.
it’s their first time. had to have it. Of course it wasn’t difficult
for such an experienced thief to procure the If Nubefidula notices the adventurers
The Astral Giants are not made of skin, bone, Sky Heart, easily stealing it away from right exploring the garden he will take interest in
scale, or carapace. They are other-worldly under the giant’s noses. them. If he learns of the adventurer’s intent
creatures that reflect starlight through a to acquire the Star Heart, he will attempt to
flexible, but impenetrable, shell. They cannot She learned holding the heart gave her intimidate and coerce them into stealing it
be hurt, at least not by mortal means. control over the mighty Astral Giants and for him.
also magically extended her life as long as it
While the Astral Giants are completely was in her possession. Compare stats to an Ancient Blue Dragon,
indifferent to the lives of other creatures, MM 90.
they spend most of their time gossiping, Now, after hundreds of years living amongst
meddling, and feuding with one another the giants, she still guards the Star Heart Nubefidula circles above the Sky Garden,
about trivial matters. For immortals with and its power closely (See more on pg. 12). flying from point to point on the map (pg. 1).
such staggering power and splendor, they When the adventurers explore a new area or
are petty and shallow beings. if they spend too long in one place, roll a D6.

At the center of their garden, the Astral 1-2. Nubefidula moves one area closer
Giants protect the Star Heart, their most to the adventurers.
revered and precious artifact. The giants 3-4. Nubefidula stays at his current
believe the Star Heart was the first star to location.
light up the night sky. It provides them with
immortality and is the magic power that 5-6. Nubefidula moves one area further
allows their garden to grow and clouds to from the adventurers.
fly. They will defend their exalted Star Heart If Nubefidula moves to an area adjacent to
at any cost. It must not leave their garden. where the adventurers are exploring he
will take notice (unless they are hiding) and
immediately land near them.

If the adventurers cause a commotion


in the Star Heart Sanctuary (see pg. 12),
Nubefidula will take advantage of the chaos
by swooping down and attempting to steal
the Star Heart.

4 5
3. Starry Fountain 4. Thunder Burrow
A giant white marble fountain sits in the A burrowed hole in the clouds is the
middle of a field of tall flowers. It’s not entrance to a branching cave system that
1. Entrance Gate 2. Voracious Vulches
unusual to find one of the Astral Giants eventually leads to the Fertilizer Pile (see
An enormous rusted gate is the only The Astral Giant, Grus, plucks a star out relaxing next to the reflective pool glittering pg. 10). It’s home to a colony of shock mites
entrance into the cloud-walled garden. The of the sky and slowly eats it. A swarm of in the starlight. (Bouncing balls of electricity. Compare stats
gate is too big for a regular-sized person Vulches (craven vulture-folk) circle around to a Will-O’-Wisp, MM 301) and:
to open, but there’s also plenty of space the giant eager to gorge themselves on the Any adventurer who drinks from the
fountain will feel full and content, move Torm
in between the gate’s bars to easily walk star crumbs falling from Grus’ mouth.
extremely slowly, and sparkle like the night Thunder Badger
through. The gate is guarded by:
If the adventurers approach the star crumbs sky. Description: A giant black and white fur-
Equu the Vulches will spread their massive wings Gibbous covered badger with massive sharp claws,
Sleeping Astral Giant and let out raspy screeches in a defensive Teleporting Fish a steadily-sniffing nose (his eyesight isn’t
Description: Equu is lazy and bored. He’s display. If the adventurers do not back off so good), and a booming voice. If rumbling
Description: A foot-long white fish circles
been relegated to guard duty by the other the Vulches will voraciously defend their can be heard below the clouds, it’s probably
around the fountain impatiently. He has
giants, but that suits him just fine. Equu crumbs with bites and claws. Torm digging a new tunnel.
bulging eyes and speaks in a bubbly,
couldn’t be more indifferent to the giants Compare stats to a Hippogriff, MM 184. muted voice. Gibbous will immediately ask Torm doesn’t take kindly to intruders in his
infighting and drama. anyone who approaches the water for help, burrow and will defend it by releasing a
When Grus is done eating, she will take a explaining that he is stuck in the magic shockwave of thunder from whichever end
Wants: To pass his unending existence as few slow steps forward and pluck another fountain.
carefreely as possible. of himself is facing the threat.
star. She is completely indifferent to smaller
creatures around her and will actively Wants: Gibbous pleads to be carried to any Wants: Torm enjoys a solitary life of digging
Equu will be slightly amused if awoken by other body of water in the Sky Garden, even
the adventurers. He hasn’t seen anyone ignore them. Don’t get stepped on! and munching on the magical plant roots
the Murky Bog will do. In exchange he can around the Sky Garden.
approach the gate for several hundred teleport the adventurers to any body of
years. He doesn’t care if they enter the water on the surface. Gibbous can survive Compare stats to a Umber Hulk, MM 292.
garden or not. without water for one hour.

If the adventurers deliver Gibbous to a


different pool of water he will explode
in size, growing to be 30 feet long with a
massive sigh of relief. Keeping up his end of
the bargain, he tells the adventurers to climb
into his giant mouth before teleporting
them wherever they wish to go (as long as
it’s not dry land!)

6 7
5. Mischievous Wind Spirit 7. Tangled Thicket 9. Hidden Camp 10. Volan
Throughout this flowerless field of clouds, Huge thorny vines block the way forward. The plants are thicker here, not as well kept. Crying Giant
mischievous laughter can be heard on the The vines will react to adventurers trying Faint chirps from an injured animal can be Description: Loud bellowing sobs make
wind. If the adventurers attempt to cross to push through the area, attempting to pull heard from deeper in the overgrown grove. the ground shake around the hunched and
the field, the laughing wind spirit will them beneath the clouds. inconsolable Astral Giant. Volan is madly
punch holes in the clouds beneath their feet, Vahojdar and Karth infatuated with Pavo (see pg. 10), but she
hoping to watch them fall. Shadespear Orc and Injured Griffin called the fragile giant “dimwitted and
8. Fallen Giant
Description: A powerful orc wielding a long delusional.” He is grief stricken and deeply
If an adventurer falls through, the Wind The skeleton of Osse, largest of the Astral spear stands between the adventurers and offended to the point of uncontrollable
Spirit will catch them, thank them for the Giants, lays half-buried in the clouds. her injured griffin companion. Vahojdar weeping.
laugh, and return them to the entrance of Brightly-colored wild flowers grow around scowls and speaks in a deep, intimidating
the garden. his bones and a massive oak tree has rumble. She is wary and untrusting, Wants: For Pavo to reciprocate his affection.
sprung from his ribcage. Several hundred especially of other human-sized creatures, And for Pyx to disappear forever.
6. Doog sentient, half-foot-tall acorns live in the tree
Hungry Winged Dog who obviously don’t belong in the Sky The adventurers can easily upset Volan
and worship the fallen giant. They speak in Garden. She is willing to fight to protect
Description: An enormous, long, golden quick clacks and knocks and harmonize in by talking about the other giants. He will
Karth. dramatically throw himself to the floor and
furred dog lounges in a patch of fragrant unending songs of praise for Osse.
flowers. She has sleepy eyes and speaks Wants: Her companion to be healed and roll around bawling uncontrollably. Look
If the adventurers approach the skeleton out! Don’t get squished!
with a low, friendly growl. they will be stopped by a troop of acorn able to fly again. Vahojdar wants to leave
guards with cupule shields and twig spears. the Sky Garden as soon as possible.
Wants: Doog recently finished chewing on a
The guards do not allow outsiders near the 11. Cloud Hammer
delicious bone and would like another, but Several days ago the Sky Garden passed
“‘Xalted Osse”. If the adventurers intrude or
is too lazy to find one herself. A giant finger over the Shadespear Mountains (see An ornately decorated weapon handle
say anything insulting about the giant the
bone, bog frog leg, dragon rib, or maybe the Flik Silverpen’s Guide to the Shadespear protrudes from the cloud floor. Only a
guards will blow into a bark horn, alerting
entire skeleton of one of the adventurers Mountains, FSG 02) and Vahojdar was sent worthy and just adventurer may pull the
backup and attack immediately.
will do. to investigate the strange floating island. Cloud hammer from its resting place.
Compare stats to a Guard, MM 347. Nubefidula blasted Karth’s left wing with
If the adventurers bring her a big bone, The Cloud Hammer is a huge two-handed
Doog will fly them anywhere in the Sky a bolt of lightning while they surveyed the
Whether out of fear, grief, resentment, or garden. The pair has been hiding from the weapon that is light and maneuverable like
Garden. She can travel through the cloud indifference, the other Astral Giants won’t a smaller weapon. Once a day it can shoot
floor and will fly under the garden to dragon, wind spirits, and the Astral Giants,
come anywhere near Osse’s skeleton. waiting for Karth’s injury to heal. a bolt of lightning from its cloudy hammer
avoid Nubefidula (Doog is annoyed by the Because of this, none of the acorns have head. If thrown, it will return to the wielder’s
dragon’s presence, but doesn’t seemed seen a living Astral Giant. hand a moment later.
threatened by him.) If offered help, Vahojdar is reluctant to
accept, but will if it means Karth can fly
Some Acorn Names: Brother Thok, Sister again.
Korc, Mother Nock, Great Grand Father
Dook, Third Cousin Tede, Twin Pboo. If the adventurers help Karth, Vahojdar
will share what’s she’s learned about the
Sky Garden during her time here, mostly
cautioning about various dangers. And
if the adventurers intend on fighting
Nubefidula, Vahojdar and Karth will offer
their assistance, sharp claws and spear
from the sky.

8 9
12. Fertilizer Pile 13. Murky Bog 14. Feather Mansion 15. Arguing Giants
The thick smell of manure comes from a Massive lily pads cover a stinking pool of A gigantic conifer tree overlooks the Murky Forn and Taur, two haughty and pompous
huge dark mound of poo and plant scraps muddy water. Deafening croaks clog the Bog. Its branches are home to an ornate and giants, stand over a small glowing flower
rising from the clouds. A massive dung already heavy air. Humongous three-eyed regally built mansion inhabited by a flock of bickering back and forth.
beetle is rolling up a ball of giant poop to frogs have taken over the pond, infesting it knightly dodo birds.
add to his prized fertilizer mixture. with dirt and filth. “I saw it first!”
The Knights of the Feather act honorably “No! I saw it first!”
Bister The Bog Frogs are a group of vile giant and chivalrous above all else. But really, they
Grounds Keeper amphibians that revel in debauchery and are cowardly and will avoid conflict at any “You wouldn’t recognize a new species of
irritating mockery. They will eat anything, cost. They wear splendid shining armor but flower if it was growing out of your nose!”
Description: Bister is a grumpy ten-foot-
tall dung beetle who begrugingly tends to even attempting to snatch up smaller hold no weapons. The dodo knights speak in “I’m surprised you even know what a flower
the plants. He is frustrated by the Astral humanoids with their stretchy tongues, but haughty voices and cluck pompously when is!”
Giants because they take all the credit for love gorging on dodo eggs most of all. they find something agreeable.
Each believe they have discovered a new
the Sky Garden’s splendor. The fact is, after If they are too big to eat, the frogs will try to If the adventurers approach the base of type of flower and want to name the plant
the Darkness Below nearly destroyed the splash mud and grime on any adventurers the conifer tree and the Feather Mansion, after themselves. In fact, the flower is a
garden, it was Bister and his fertilizer that entering the bog. As long as the Bog Frogs guards will shout down, “Who doth goeth Glowing Iris, a common flower on the
brought the plants back to life. outnumber the adventurers, they will heckle there? State thy business.” Only the most surface that grows in the shade of tall trees.
and ridicule, insisting that the adventurers proper, honorable, and gallant will be The Ravenwood elves plant them to light
Bister is initially weary of adventurers, pathways through the forest.
thinking they are at his mound to steal his will end up squished by a giant, electrocuted allowed to enter the mansion (the guards
“secret recipe” for excellent plant growth. by a dragon, or bored to death by dodos. will lower a hand-cranked lift).
If the giants notice the adventurers, they
The Bog Frogs will enthusiastically The Knights of the Feather sit around a giant will accuse the adventurers of trying to
Bister will gladly join in any plan to steal their new discovery. However, it won’t
embarrass or cause more drama between regurgitate large sums of gold in exchange round table, telling stories of their ancestors’
for a dozen dodo eggs. chivalrous deeds. They are welcoming of take long for the giants to resume their
the Astral Giants. contemptuous argument. If the adventures
honorable adventurers, but expect to hear
Wants: He works hard at a dirty job and The Bog Frog’s third eye allows them to tales of heroism from visitors. upset the giants or try and steal the Glowing
deserves some recognition! detect lies. Iris, Forn and Taur will try and kick them off
The Bog Frogs are the sworn enemy of the the cloud.
Adventurers can double their size by eating Compare stats to a Young Green Dragon, Knights of the Feather. The dodo knights
a handful of fertilizer. MM 94 (with weakness to Lightning) or a posture being brave enough to battle the
Froghemoth, VGtM 145. Bog Frogs, but they will not risk tarnishing
their splendid armor.
Some Bog Frog Names: Gug, Gurk, Hork,
Ruck, Spu, Vom, Yuke. If the adventurers can rid the Murky Bog of
the frogs, the dodos will bestow knighthood
upon them. A piece of shining armor will
be donned which allows the adventurers
to gracefully float to the ground from any
height.

Some Dodo Knight Names: Astrid, Barnaby,


Charles, Cordelia, Henrietta, Humphrey,
Montgomery, Rafferty, Rosamund.

10 11
16. Star Heart Sanctuary Libi Quickstep Libi’s Hut
Human-size stone stairs lead into the Keeper of the Star Heart Similar to Faravald’s Tower (see Flik
densest part of the garden. The overgrown Description: An imperious and sly halfling Silverpen’s Guide to the Errant Tower,
plants ominously enclose the path upward. thief, Libi speaks in a raspy but assured FSG 08), Libi’s hut is an extra-dimensional
Croco Plants hang down with their jaws manner, like someone who is much older space. The inside is much larger and more
open, ready to chomp trespassers (compare than she appears to be. One hand is always opulent than the hut’s outside appearance.
stats to a Giant Shark, MM 328). gripping the pouch at her side. The interior is filled with ornately crafted
furniture, piles of gold and gemstones, a
The overgrown garden eventually parts, She keenly aware of the power she weilds vast collection of impressive paintings, and
revealing the base of a cloud mountain. An over the Astral Giants, but also knows many of course, plenty of magic items:
empty pedestal rises out of a serene pond. A will try and take that power away from her. The Star Heart
small hut with a thatched roof overlooks the Banshee’s Blade - Shortsword that
Whether through trickery, subterfuge, or distracts opponents by magically The Star Heart is a primordial magic
pond from the opposite side.
manipulation, Libi takes any opportunity to conjuring loud shrieks from the opposite orb that fits in the palm of your hand.
Three Astral Giants stand guard at the base gain the upper hand. She likes to show off, direction of its weilder. It gently pulsates with the purest,
of the mountain. Two of the giants, Pyx and but will avoid danger, being sure to maintain brightest light. So bright that the
Scut, have sworn to protect the Star Heart at a tactical advantage in every situation. She’s Nimbus Cloud - Small flying cloud that surrounding area loses color, but
any cost. They are dutiful, but also arrogant not too proud to retreat from a fight. can support one human-sized creature. somehow it does not hurt your eyes.
and self righteous about their charge. Melting Cloak - Wearer can melt into an
Wants: Living amongst the Astral Giants for The wielder of the Star Heart does not
extremely mobile puddle of liquid.
The third giant, Pavo, could care less about so long has filled Libi with contempt for the age, does not require food or water,
the Star Heart. She is in love with Pyx and is surface world. She believes her companions Vaulting Sandals - Wearer can jump and gains the ability to heal on touch
only guarding the sanctuary to be close to to be lazy fools, not resourceful or powerful super high. three times a day.
her. Pavo is distracted and clearly lovesick, enough to actually defeat the Darkness All Seeing Headband - Covered in eyes.
Simply holding the Star Heart near
much to Pyx’s annoyance. Below. Wearer can see magic.
the Darkness Below turns its spectral
Adventurers approaching the pond will be She could save the world from shadow and Doppleflute - Play the correct song to body corporeal, making it susceptible
greeted by a cloaked halfling woman who gloom if she wanted, but would rather live alter appearance. Unfortunately, the to injury. The Star Heart is the only
glides out of the hut on a small floating amongst her treasures in peace. comprehensive book of music is missing. magic object the Darkness Below won’t
cloud. Mad Mantle - Armor that fumes with try to consume.
Libi carries the Banshee’s Blade, Melting anger. When struck there is a 10% chance
Cloak, Vaulting Sandals, and a silver skull the blow will be deflected back at the
key that unlocks her hut. She keeps the Star aggressor.
Heart in a pouch with her at all times. If she
becomes separated from the relic she will Spear of Arcane Flame - Piercing strike
age rapidly and perish within an hour. shoots a ray of arcane energy. Slashing
strike shoots a jet of flame.
While holding the Star Heart she can
command the Astral Giants with a simple
verbal order or a motion of the hand. They
will protect Libi, but more importantly the Continue the adventure with
Star Heart. Flik Silverpen’s Guide to the Darkness Below
at patreon.com/jpcoovert
Compare stats to an Assassin (MM 343) or a
Nycaloth (MM 314). Flik Silverpen’s Guide to the Sky Garden (FSG 09)
by JP Coovert © 2022
First Printing April 2022
Thank You
Jacie. Scott. Brandon, Chris, Chris, and Bryce.
And all the patrons that helped make the Sky Garden real.

12 Explore videos at youtube.com/jpcoovert and artwork at jpcoovert.com

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