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Republic of the Philippines

Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL

INVESTIGATING THE RELATIONSHIP BETWEEN THE GADGETS TO THE


LEARNING EXPERIENCE OF THE GRADE 12 TVL STUDENTS IN SAN MATIAS
NATIONAL HIGH SCHOOL – SENIOR HIGH SCHOOL

A Senior High School Research

Presented to

San Matias National High School – Senior High School Department

San Matias, Sto. Tomas, Pampanga

In Partial Fulfillment

Of the Requirements for the Subject

PRACTICAL RESEARCH II

S.Y. 2023-2024

Balboa, Melwin R.
Castro, Ivan M.
Galura, Allen Paul D.
Marquez, Charles T.
Sibaria, Glend G.
Sison, Jeffrey G.
Ventura, Kristian V.

September 2023

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL

APPROVAL SHEET

This research entitled “Investigating the Relationship Between the Gadgets to the
Learning Experience of the Grade 12 TVL Students in San Matias National High
School – Senior High School” prepared and submitted by Melwin Balboa, Ivan Castro,
Allen Galura, Charles Marquez, Glend Sibaria, Jeffrey Sison, Kristian Ventura in partial
fulfillment of the requirements for the subject Practical Research 2 S.Y. 2023 – 2024 has
been examined and recommended for acceptance and approval for Research Colloquium.

ORAL EXAMINATION COMMITTEE

Approved by the Committee on Oral Examination with a grade of ________ .

_______________________ _______________________

Member Member

_______________________

Chairman

Accepted and approved in partial fulfillment of the requirement for the

subject Practical Research 2.

MRS. JOANNA CHRISTIAN MANALANG


Practical Research II Teacher

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Abstract

The purpose of this study is to ascertain how the grade 12 TVL students at San Matias

National High School - Senior High School use their gadgets to enhance their learning. A

validated questionnaire was used to perform this study with 106 seniors in high school. Data

indicating that senior high school students are aware of the potential effects of gadgets on

their academic performance and learning experience was obtained from the 106 students who

were selected. The purpose of the study is to ascertain how they value what they have learned

from their experiences and what their thoughts are regarding the role that gadgets play in

their educational process.

Acknowledgement

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Our completion of this Research Paper could not have been accomplished without the

assistance and support of these people, though we may not be able to mention all of their

names, but we want to express our appreciation for the following:

We would like to express our special gratitude to our research teacher Mrs. Joanna

Christian Manalang, for her valuable guidance throughout the Research project. Her support

and guidance had helps us to write each part of our paper thoroughly and correctly.

We would like to thank Mr. Cornele L. Tayag, our school Principal, for allowing us to

conduct this research paper.

We appreciate all the efforts of our dearest teachers in San Matias National High School –

Senior High School who supported, believed, and also gave us encouraging words.

We are thankful for our parents, who supported us in doing the paper. They played a big

part of the study because of their reviews and suggestions during the making of the

study, they also helped us in finding easier and more convenient ways.

Dedication

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
As the researchers, we deeply dedicated our work to our beloved parents and
guardians who supported us from the very beginning of our career in order for us to finish
this research.

To our research teacher, Mrs. Joanna Christian Manalang, who gave us all the
knowledge about creating this paper. She’s also the one who guide and teaches us about the
proper way on conducting a research.

To the future researchers, who can use our work for their research in order to
strengthen their works and knowledge about this topic.

Table of Content

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Title Page ….…………………………………………………………….…………………….1

Approval Sheet …………………………………. .…………….…. …..……………………. 2

Abstract ...……………………………………………………………………...……………...3

Acknowledgement……………………………………………………………………………..4

Dedication……………………………………………………………………………………..5

Table of Content …………………………………………………….........…………………...6

Chapter I: The Problem and Its Background

I. Introduction ……………………………………....……….…….………………………7

II. Conceptual Framework …………………………………….……………………… .9

III. Statement of the Problem…………………………………………………………….10

IV. Significance of the Study ……………………………………….…………………...11

V. Scope and Delimitation….…………………………………….……………………...12

VI. Definition of Terms…………………………………….……….…………………... 12

Chapter II: Review of Related Literature

VI. Review of Related Literature.…………………….……….…………………... 13

Chapter III: Methodology

I. Research Design ………………………………....……….…….……………………18

II. Population and Sample …………………………..………….………………………18

III. Respondents of the Study…………………………………………..………………20

IV. Research Instruments ……………………………………….…………………...21

V. Data-Gathering Procedures….……………………………….……………………...21

Chapter IV: Presentation, Analysis, and Interpretation of Data………………………………22

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Chapter V: Summary of Findings, Conclusion, and Recommendations

I. Findings ……………….……………………....……….…….………………………38

II. Conclusion …………………………..………….………………….……………… 46

III. Recommendation……………………………………………….………………….47

IV. Bibliography ………………………..………………….………….……………...48

Appendix A ………………………..………………….………….……………………52

Appendix B ………………………..………………….………….…………………….54

Appendix C ………………………..………………….………….…………………….55

Appendix D ………………………..………………….………….…………………….56

Appendix E ………………….……………………….……….………….……………..58

Appendix F …………………..………………………….…….………….…………….59

Appendix G ………………………..………………….……….………….…………….66

CHAPTER I

THE PROBLEM AND ITS BACKGROUND

Introduction

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL

In the present era, the utilization of gadgets has dramatically increased. Technology

has become an integral part of people's lives across all age groups, including children, adults,

and, notably, students.

Initially, electronic devices were promoted as means of communication (Othmanet al.,

2020). Today, technology serves as the primary tool not only in administration but also in

trade and business, education, and the health sector (Zain et al., 2022). According to Marpuah

(2021), the majority of student technology use is often done online via laptops, tablets, PCs,

and mobile phones. The use of social media and other contemporary technologies by students

is generally a recent phenomena that has been linked to learning. A pandemic followed by a

widespread social restriction policy is what led to the phenomenon of gadget addiction. Due

to this, kids play gadgets more frequently, which leads to device addictions that have an

impact on how they behave in social situations (Widodo & Wartoyo, 2020).

The ubiquity of electronic devices in our daily lives is undeniable, and this reliance

has become particularly pronounced among higher education students who shifted to online

learning during the COVID-19 pandemic. While the emphasis should ideally be on

educational use, research has pointed out that students have developed an addiction to these

gadgets, primarily for accessing entertainment applications. Surveys reveal that both male

and female students are equally susceptible to this high-risk addiction. Alarmingly, this

addiction has been found to detrimentally impact students' physical and psychological well-

being, although it does not appear to significantly affect their academic performance

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
(Mabaroh & Sugianti, 2021). As shown in the study of Rashid et al. (2021), students who

spend too much time on screens or get too little sleep may be less productive in their classes.

The excessive use of electronics can cause youngsters to become dependent on them

and, if they use them without sufficient parental supervision, can result in addiction (Zain et

al., 2022). This widespread dependence on technology raises concerns about its impact on

students' learning experiences. While gadgets can undoubtedly facilitate students' access to

information, details, and knowledge from the internet, it is essential to acknowledge that the

utilization of such technology carries inherent adverse implications for students' academic

pursuits. Everyone must acclimate to technology since it cannot be avoided. Despite the

implementation of various rules for not taking out their phones during class, many still

choose to stay and use their phones secretly behind their teacher’s back.

Additionally, the experiences and relationship of gadgets to the student’s learning

experience have not been studied from a different perspective. This study will focus on

investigating the relationship between the gadgets to the learning experience of the grade 12

TVL students in San Matias National High School – Senior High School. This paper will also

serve as a guide for grade 12 students of San Matias National High School – Senior High

School on how to cope their addiction to gadgets and technologies. As well as, learning the

truth if the gadgets actually has a positive or negative effect on the learner’s study.

Conceptual Framework

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
The figure below was prepared to show variables and processes that were used in this

study. The input for this research study is to determine the significant relationship between

the gadgets to the learning experience of the grade 12 TVL students in San Matias National

High School – Senior High School. The process was done through Research Questionnaire,

Data Collection/Data Gathering, and Data Analysis.

The IPO model, also referred to as the input-process-output model, is used in this research. It

will serve as the study's general framework and direction.

INPUT PROCESS OUTPUT

 Determine the  Research  Distinguished the


significant Questionnaire significant
relationship  Data relationship
between gadgets Collection/Data gadgets to the
to the learning Gathering learning
experience of  Data Analysis experience of
grade 12 TVL grade 12 TVL
students. students.

Statement of the Problem

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
The researchers intend to evaluate the relationship between the senior high school

students and gadgets to their leaning experience. Specifically, they aim to answer the

following questions:

1. How may the demographic profile of the respondents be describes in terms of:

1.1 Sex

1.2 Age

1.3 Socio-economic level

1.4 Usage of Gadgets

2. How may the learning experience of the respondents be describe in terms of:

2.1 effectiveness

2.2 skills and knowledge

2.3 report card grade

3. Is there a significant relationship between gadgets and learning experience of senior high

school students?

Significance of the Study

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
This study focuses on how gadgets have a significant relationship to the learning

experience of the Grade 12 TVL students in San Matias National High School – Senior High

School.

Students. It will provide a valid information about the effects of gadgets to their learning. It

will also help them on how to handle their behavior on using technologies for their projects.

Teachers. It will provide a clear guide on how will they handle their students over their

homeworks and projects with the use of gadgets. Alongside it, this will help them to create

effective strategies in their everyday teaching.

Policymakers. The results and interpretation of this study will encourage policymakers to

provide more support for formal education and programs for students. It will push them to

adjust the educational system, in which the learning experience of the students will be

enhanced by implementing the use of gadgets and technologies. The research findings will

offer policymakers valuable insights to enhance the students' capabilities, which may lead to

improved learning experience.

Future Researchers. The finding of this study can be useful for future purposes. The data

findings will prove that the usage of gadgets will either have a positive or negative impact on

the students' learning experience.

Scope and Delimitation

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
This study covers the investigation of relationship between the Grade 12 TVL

students in San Matias National High School - Senior High School and their learning

experience using different types of gadgets. The conduct of this study is within the 1st

Semester of the School Year 2023-2024 in San Matias National High School - Senior High

School, it can be individuals or groups from grade 12 TVL track, ages 17 and above.

Definition of Terms

Academic Learning - the gathering of knowledge or abilities through instruction, study, or

experience.

Gadgets - a little mechanical or electronic instrument or device, especially one that is clever

or innovative.

Achievement - a successful action that is usually the result of effort, bravery, or talent.

Distraction - something that keeps someone from giving something else their complete

focus.

Student - a student at a university or other educational institution.

Schoolwork - work that students are given by their teachers in class.

CHAPTER II

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
REVIEW OF RELATED LITERATURE

In the study of Wahyuni et al. (2019), early recognition technology for kids can have

both positive and harmful effects. These are affected by a number of variables, including

parental monitoring, frequency, and duration. Children's creativity and critical thinking skills

will increase if technology is used as a primary learning tool. It may occur when parents and

kids are rigid about setting time limitations for kids to use technology. A lack of parental

monitoring and a determined effort to set time limitations for children's gadget use can have

the opposite impact, which is detrimental. The kids could grow into unfavorable personalities

such being timid, unconfident, lonesome, and stubborn.

According to the study of Marpuah (2021c), students who are enrolled in university

courses need modern technologies like cellphones, computers, and others very much.

However, there are both advantages and disadvantages to using this modern technology. One

of the benefits of using contemporary technology in education is that students can now

quickly find the information they require by using smartphones, saving time on finding

reading materials because they previously had to visit the library to find reference materials.

Additionally, the development of modern technology will facilitate communication between

university students and their dispersed families. One of the negative effects of using modern

technology in education is that students spend a lot of time playing video games, using social

media, and other activities that are available on smart phones. If this trend continues, students

will neglect their studies and use more of their free time to play video games. The adverse

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
effects that also take place are. Due to contemporary technology, including cellphones,

students frequently fall asleep late. If this trend is not stopped, students will be unable to

concentrate in class since they will frequently use social media till late at night.

In a study conducted by Hegde et al. (2019), even though electronic devices have two

sides, which have both positive and negative impacts, using it properly can be advantageous

in deeper comprehension of educational fields, as opposed to consumption can result in a

variety of physical and mental health issues disorders. As is been remarked, there is always a

negative aspect to every positive. a thing, and this applies to electrical devices as well, if they

When technology is employed properly, these benefits result. They are curses if not.

Based on the research of Okeke (2023), the academic performance of secondary

school children and the entirety of human society are both negatively and positively impacted

by gadgets. However, due to the instructors' and parents'/guardians' disregard for their duties

in preventing children from abusing technology to a great degree, mass media has had a

spillover effect on secondary school students' academic performance.

In another study by Garan (2019), it might be argued that the respondents' shift in

lifestyle is significantly influenced by their use of electronic devices. The responders who use

their digital devices frequently do so only at night. They stay up late because of this and

typically get out of bed late. Many of them skip early morning classes as well. The majority

of these respondents frequently experience severe insomnia. The source data are supported by

this observation.

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
On the basis of the research conducted by Ratnasari and Haryanto (2019), that using

technology for learning is a good learning tool for student learning success. Today's students

depend on gadgets heavily. If used properly, gadgets can be a creative and effective learning

tool. Students are quite skilled at using smartphones. These devices are viewed by students as

enjoyable individual possessions in which no other device can be seen. More frequently than

laptops or even desktop computers, kids use gadgets. This suggests that in the near future,

mobile technology may become a more major learning aid and a frequently discussed topic.

As a result, by using mobile phone technology to explore their world, children can benefit

from support for their learning.

Considering the research of Julianingsih et al. (2021), for the process of E-learning to

work smoothly, there must be effective and efficient connections between teachers and

students, as well as facilities or infrastructure that improves on traditional learning. Many

people believe such devices can be compared to knives.

In the study of Siahaya (2023), the main argument of this discussion is that excessive

gadget use negatively impacts students in a variety of areas of their lives, including their

academic performance and general well-being. These findings highlight the urgent need for

educators and parents to address the multifaceted consequences of excessive gadget use and

encourage responsible gadget habits among students.

Throughout the study of Supard (2020), the findings demonstrate that pupils benefit

from IT-based learning. Early teenagers, however, also became aware of how negatively high

technology has been influencing them. The researchers further analyzed the data from the full

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
group of individual textural descriptions, which led to the creation of a composite description,

based on Moustakas (1994). To get a clear picture of the collective experience of the entire

group, the significance and recurring motifs from each participant were carefully identified.

During the study of Apriyanti and Rahman (2020), the younger generation must now

be prepared for education and learning in Indonesia in the digital age by being able to master

and apply technology in a creative, intelligent, and prudent manner. One of the inventions to

improve reading and writing abilities via the use of technology is digital literacy. Students

can be trained to use social media networks to share knowledge and can be taught to use

technology responsibly and productively through gadget-based digital literacy. The

introduction of digital literacy can also give kids the chance to learn many useful facts that

will enable them to think more critically, creatively, and innovatively. A learning technique

that has a significant impact on writing instruction is gadget-based digital literacy. By using

the technology they have, students can enhance their writing abilities. Technology can be

used by both teachers and students to aid in the learning process and advance the culture of

digital literacy in the educational setting.

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
CHAPTER III

METHODOLOGY

The purpose of this study is to assess how the Grade 12 TVL students at San Matias

National High School - Senior High School use their gadgets in their learning process. This

chapter presents the method of the research process. The method that was used to conduct

this research is described, along with a justification for the method used. The chapter also

discusses other parts of the research, undertaking, including the sampling technique,

gathering and analyzing data.

Research Design

The Quantitative-Correlation research design will be used to find out the relationship

between the gadgets to the learning experience of the Grade 12 TVL students in San Matias

National High School – Senior High School. The group of researchers will evaluate the study

based on the intended input-process-output as the framework of this research.

Population

The population group that the proponents use is the Grade 12 TVL students of San

Matias National High School - Senior High School. The population of the study is consisted

of one hundred six(106) students with the number of sixty three(63) males and forty three(43)

females.

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Sample

In measuring the number of samples in the study, the researchers choose to include

every student per section in grade 12 TVL. The sample of this study is one hundred six(106)

students.

A cluster sampling was used for the selection of respondents in this study. This

technique includes the whole population of all the Grade 12 TVL students in all TVL strand.

It also ensures that the representations of the variable for the study are fair and square.

Grade 12 TVL Sections Male Female Total

Kinradite 13 21 34

Lava 18 18 36

Moonstone 32 4 36

Total 63 43 106

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Respondents of the Study

The respondents of the study will be the grade 12 TVL students in San Matias

National High School – Senior High School. A total of one hundred six(106) respondents will

participate in the study.

Respondents Frequency Percentage

Male 63 59.43%

Female 43 40.57%

Total 106 100%

Percentage

Male
40.57% Female

59.43%

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Research Instruments

The questionnaire will be used as the main instrument to obtain the data needed in the

study. The students will put a check mark on their answers from the options provided.

Researcher conducting a survey questionnaire about the investigating the relationship

between the gadgets to the learning experience of the grade 12 TVL students in San Matias

National High School – Senior High School. As to measure the relationship of gadgets to the

studies of grade 12 TVL students. Response will support the researcher to gather and

collecting data for this study.

Data Gathering Procedures

After the researcher-made questionnaire was validated, the researcher multiplied it so

that there were enough copies for each respondent. The letter of request to the principal of the

concerned schools was prepared equally. The researchers personally delivered the

questionnaire copies and the letter of request to the respondents. The researcher provided the

details to aid the respondents in completing the questions while providing the letter and

copies of the instrument. The questionnaires were retrieved on the same day when they were

answered. The results of the retrieved copies of the questionnaire were tabulated. The most

appropriate statistical methods were then used to evaluate and interpret the data.

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
CHAPTER IV

PRESENTATION, ANALYSIS, AND INTERPRETATION OF DATA

This chapter presents the data and information gathered for the study. It addresses

how the data gathered from Grade 12 TVL students at San Matias National High School –

Senior High School, who will serve as the study's respondents, is presented, analyzed, and

interpreted.

When disseminating the survey that the proponents had created from the responses.

One hundred six (106), out of the total one hundred six (106), respondents as expected,

completed the questionnaire.

To make the analysis more understandable and descriptive, the collected data were

turned into the conclusions listed below, which were then displayed in tables and graphs.

Demographic Profile of the Respondents

The table below display the demographic profile of the respondents where in it only

includes the sex.

Sex

Sex is the range of physical and biological state of a person that differentiates

masculinity and feminity.

Respondents Frequency Percentage

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Male 63 59.43%

Female 43 40.57%

Total 106 100%

Percentage

Male
40.57% Female

59.43%

Problem 1: I am distracted every time I use a gadget.

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Frequency Percentage
Strongly Disagree 14 13.2%
Disagree 47 44.3%
Agree 34 32.1%
Strongly Agree 11 10.4%
Total 106 100%

Sales

10.4% 13.2%

Strongly Disagree
Disagree
32.1% Agree
44.3%
Strongly Agree

Coincide to the data that accumulated by the researchers, 13.2% are strongly disagree,

44.3% are disagree, 32.1% are agree, and 10.4% are strongly agree.

Problem 2: I would rather spend my time using gadgets than doing school works.

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Frequency Percentage
Strongly Disagree 31 29.2%
Disagree 48 45.3%
Agree 22 20.8%
Strongly Agree 5 4.7%
Total 106 100%

Sales

4.7%

Strongly Disagree
20.8% 29.2% Disagree
Agree
Strongly Agree

45.3%

Coincide to the data that accumulated by the researchers, 29.2% are strongly disagree,

45.3% are disagree, 20.8% are agree, and 4.7% are strongly agree.

Problem 3: Gadgets affect my educational performance in a bad way.

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Frequency Percentage
Strongly Disagree 29 27.4%
Disagree 42 39.6%
Agree 25 23.6%
Strongly Agree 10 9.4%
Total 106 100%

Sales

9.4%

Strongly Disagree
23.6% 27.4% Disagree
Agree
Strongly Agree

39.6%

Coincide to the data that accumulated by the researchers, 27.4% are strongly disagree,

39.6% are disagree, 23.6% are agree, and 9.4% are strongly agree.

Problem 4: I use gadgets for entertainment only.

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Frequency Percentage
Strongly Disagree 14 13.2%
Disagree 46 43.4%
Agree 26 24.5%
Strongly Agree 20 18.9%
Total 106 100%

Sales

18.9% 13.2%

Strongly Disagree
Disagree
Agree
Strongly Agree
24.5%
43.4%

Coincide to the data that accumulated by the researchers, 13.2% are strongly disagree,

43.4% are disagree, 24.5% are agree, and 18.9% are strongly agree.

Problem 5: I cram for my school works due to the extreme usage of gadgets.

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Frequency Percentage
Strongly Disagree 17 16%
Disagree 41 38.7%
Agree 28 26.4%
Strongly Agree 20 18.9%
Total 106 100%

Sales

18.9% 16%

Strongly Disagree
Disagree
Agree
Strongly Agree
26.4%
38.7%

Coincide to the data that accumulated by the researchers, 16% are strongly disagree,

38.7% are disagree, 26.4% are agree, and 18.9% are strongly agree.

Problem 6: I would rather use my gadgets on playing games than doing school works.

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Frequency Percentage
Strongly Disagree 31 29.2%
Disagree 30 28.3%
Agree 23 21.7%
Strongly Agree 22 20.8%
Total 106 100%

Sales

20.8%

Strongly Disagree
29.2% Disagree
Agree
Strongly Agree
21.7%

28.3%

Coincide to the data that accumulated by the researchers, 29.2% are strongly disagree,

28.3% are disagree, 21.7% are agree, and 20.8% are strongly agree.

Problem 7: I lose focus on my studies due to gadgets.

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Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Frequency Percentage
Strongly Disagree 31 29.2%
Disagree 39 36.8%
Agree 27 25.5%
Strongly Agree 9 8.5%
Total 106 100%

Sales

8.5%

29.2%
Strongly Disagree
25.5% Disagree
Agree
Strongly Agree

36.8%

Coincide to the data that accumulated by the researchers, 29.2% are strongly disagree,

36.8% are disagree, 25.5% are agree, and 8.5% are strongly agree.

Problem 8: I apply everything that I discover in gadgets for my education.

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Republic of the Philippines
Department of Education
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Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL
Frequency Percentage
Strongly Disagree 4 3.8%
Disagree 41 38.7%
Agree 35 33%
Strongly Agree 26 24.5%
Total 106 100%

Sales

3.8%

24.5%
Strongly Disagree
38.7% Disagree
Agree
Strongly Agree

33%

Coincide to the data that accumulated by the researchers, 3.8% are strongly disagree,

38.7% are disagree, 33% are agree, and 24.5% are strongly agree.

Problem 9: I use gadgets for my school works.

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Department of Education
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SAN MATIAS NATIONAL HIGH SCHOOL
Frequency Percentage
Strongly Disagree 16 15.1%
Disagree 25 23.6%
Agree 30 28.3%
Strongly Agree 35 33%
Total 106 100%

Sales

15.1%

33% Strongly Disagree


Disagree
Agree
23.6% Strongly Agree

28.3%

Coincide to the data that accumulated by the researchers, 15.1% are strongly disagree,

23.6% are disagree, 28.3% are agree, and 33% are strongly agree.

Problem 10: Gadgets improve my knowledge in school.

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Frequency Percentage
Strongly Disagree 4 3.8%
Disagree 39 36.8%
Agree 44 41.5%
Strongly Agree 19 17.9%
Total 106 100%

Sales

3.8%

17.9%
Strongly Disagree
36.8% Disagree
Agree
Strongly Agree

41.5%

Coincide to the data that accumulated by the researchers, 3.8% are strongly disagree,

36.8 % are disagree, 41.5% are agree, and 17.9% are strongly agree.

Problem 11: I limit myself on using gadgets during school time.

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Frequency Percentage
Strongly Disagree 10 9.4%
Disagree 30 28.3%
Agree 37 34.9%
Strongly Agree 29 27.4%
Total 106 100%

Sales

9.4%

Strongly Disagree
27.4% 28.3% Disagree
Agree
Strongly Agree

34.9%

Coincide to the data that accumulated by the researchers, 9.4% are strongly disagree,

28.3% are disagree, 34.9% are agree, and 27.4% are strongly agree.

Problem 12: I use educational apps on my gadgets.

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Frequency Percentage
Strongly Disagree 15 14.2%
Disagree 47 44.3%
Agree 24 22.6%
Strongly Agree 20 18.9%
Total 106 100%

Sales

14.2%
18.9%
Strongly Disagree
Disagree
Agree
Strongly Agree
22.6% 44.3%

Coincide to the data that accumulated by the researchers, 14.2% are strongly disagree,

44.3% are disagree, 22.6% are agree, and 18.9% are strongly agree.

Problem 13: I do my homework with the use of gadgets.

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Frequency Percentage
Strongly Disagree 16 15.1%
Disagree 38 35.8%
Agree 26 24.5%
Strongly Agree 26 24.5%
Total 106 100%

Sales

15.1%

24.5%
Strongly Disagree
Disagree
Agree
Strongly Agree

35.8%
24.5%

Coincide to the data that accumulated by the researchers, 15.1% are strongly disagree,

35.8% are disagree, 24.5% are agree, and 24.5% are strongly agree.

Problem 14: Gadgets are effective for my education.

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Frequency Percentage
Strongly Disagree 17 16%
Disagree 37 34.9%
Agree 29 27.4%
Strongly Agree 23 21.7%
Total 106 100%

Sales

16%
21.7% Strongly Disagree
Disagree
Agree
Strongly Agree
34.9%
27.4%

Coincide to the data that accumulated by the researchers, 16% are strongly disagree,

34.9% are disagree, 27.4% are agree, and 21.7% are strongly agree.

CHAPTER V

SUMMARY OF FINDINGS, CONCLUSIONS AND RECOMMENDATION

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This chapter analyzes the study's presented and interpreted data. This includes a

summary of the entire research, the conclusions, and a recommendation for addressing the

identified issue. “Investigating the Relationship Between the Gadgets to the Learning

Experience of the Grade 12 TVL Students in San Matias National High School – Senior High

School”.

Summary of Findings:

The main purpose of the study was to find out the relationship of gagdgets to the

learning experience of the students among the grade 12 TVL students in San Matias National

High School – Senior High School. This study was conducted by the grade 12 ICT students at

San Matias National High School – Senior High School during the school year 2023-2024.

In pursuance to the study, the answers to the specific questions were sought.

Specific Questions:

1. What is the demographic profile of the study?

1.1. Name(Optional)

1.2. Grade Level

1.3. Age

1.4. Strand

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2. I am distracted every time I use a gadget.

2.1. Strongly Disagree

2.2. Disagree

2.3. Agree

2.4. Strongly Agree

3. I would rather spend my time using gadgets than doing school works.

3.1. Strongly Disagree

3.2. Disagree

3.3. Agree

3.4. Strongly Agree

4. Gadgets affect my educational performance in a bad way.

4.1. Strongly Disagree

4.2. Disagree

4.3. Agree

4.4. Strongly Agree

5. I use gadgets for entertainment only.

5.1. Strongly Disagree

5.2. Disagree

5.3. Agree

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5.4. Strongly Agree

6. I cram for my school works due to the extreme usage of gadgets.

6.1. Strongly Disagree

6.2. Disagree

6.3. Agree

6.4. Strongly Agree

7. I would rather use my gadgets on playing games than doing school works.

7.1. Strongly Disagree

7.2. Disagree

7.3. Agree

7.4. Strongly Agree

8. I lose focus on my studies due to gadgets.

8.1. Strongly Disagree

8.2. Disagree

8.3. Agree

8.4. Strongly Agree

9. I apply everything that I discover in gadgets for my education.

9.1. Strongly Disagree

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9.2. Disagree

9.3. Agree

9.4. Strongly Agree

10. I use gadgets for my school works.

10.1. Strongly Disagree

10.2. Disagree

10.3. Agree

10.4. Strongly Agree

11. Gadgets improve my knowledge in school.

11.1. Strongly Disagree

11.2. Disagree

11.3. Agree

11.4. Strongly Agree

12. I limit myself on using gadgets during school time.

12.1. Strongly Disagree

12.2. Disagree

12.3. Agree

12.4. Strongly Agree

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13. I use educational apps on my gadgets.

13.1. Strongly Disagree

13.2. Disagree

13.3. Agree

13.4. Strongly Agree

14. I do my homework with the use of gadgets.

14.1. Strongly Disagree

14.2. Disagree

14.3. Agree

14.4. Strongly Agree

15. Gadgets are effective for my education.

15.1. Strongly Disagree

15.2. Disagree

15.3. Agree

15.4. Strongly Agree

Findings

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Based on the data gathered that are being analyzed and interpreted, the following

results were found.

Problem No. 1: What is the demographic profile of the study?

Based on the data gathered, there are 59.43% male respondents and 40.57% female

respondents who participate and answered the given questionnaire.

Problem No. 2: I am distracted every time I use a gadget.

Coincide to the data that accumulated by the researchers, 13.2% are strongly disagree,

44.3% are disagree, 32.1% are agree, and 10.4% are strongly agree.

Problem No. 3: I would rather spend my time using gadgets than doing school works.

Coincide to the data that accumulated by the researchers, 29.2% are strongly disagree,

45.3% are disagree, 20.8% are agree, and 4.7% are strongly agree.

Problem No. 4: Gadgets affect my educational performance in a bad way.

Coincide to the data that accumulated by the researchers, 27.4% are strongly disagree,

39.6% are disagree, 23.6% are agree, and 9.4% are strongly agree.

Problem No. 5: I use gadgets for entertainment only.

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Coincide to the data that accumulated by the researchers, 13.2% are strongly disagree,

43.4% are disagree, 24.5% are agree, and 18.9% are strongly agree.

Problem No. 6: I cram for my school works due to the extreme usage of gadgets.

Coincide to the data that accumulated by the researchers, 16% are strongly disagree,

38.7% are disagree, 26.4% are agree, and 18.9% are strongly agree.

Problem No. 7: I would rather use my gadgets on playing games than doing school

works.

Coincide to the data that accumulated by the researchers, 29.2% are strongly disagree,

28.3% are disagree, 21.7% are agree, and 20.8% are strongly agree.

Problem No. 8: I lose focus on my studies due to gadgets.

Coincide to the data that accumulated by the researchers, 29.2% are strongly disagree,

36.8% are disagree, 25.5% are agree, and 8.5% are strongly agree.

Problem No. 9: I apply everything that I discover in gadgets for my education.

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Coincide to the data that accumulated by the researchers, 3.8% are strongly disagree,

38.7% are disagree, 33% are agree, and 24.5% are strongly agree.

Problem No. 10: I use gadgets for my school works.

Coincide to the data that accumulated by the researchers, 15.1% are strongly disagree,

23.6% are disagree, 28.3% are agree, and 33% are strongly agree.

Problem No. 11: Gadgets improve my knowledge in school.

Coincide to the data that accumulated by the researchers, 3.8% are strongly disagree,

36.8 % are disagree, 41.5% are agree, and 17.9% are strongly agree.

Problem No. 12: I limit myself on using gadgets during school time.

Coincide to the data that accumulated by the researchers, 9.4% are strongly disagree,

28.3% are disagree, 34.9% are agree, and 27.4% are strongly agree.

Problem No. 13: I use educational apps on my gadgets.

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Coincide to the data that accumulated by the researchers, 14.2% are strongly disagree,

44.3% are disagree, 22.6% are agree, and 18.9% are strongly agree.

Problem No. 14: I do my homework with the use of gadgets.

Coincide to the data that accumulated by the researchers, 15.1% are strongly disagree,

35.8% are disagree, 24.5% are agree, and 24.5% are strongly agree.

Problem No. 15: Gadgets are effective for my education.

Coincide to the data that accumulated by the researchers, 16% are strongly disagree,

34.9% are disagree, 27.4% are agree, and 21.7% are strongly agree.

Conclusion

Researchers conclude that grade 12 TVL students are aware to the “Relationship

Between the Gadgets to the Learning Experience of the Grade 12 TVL Students in San

Matias National High School – Senior High School”.

Recommendation

Based on the findings of this study, the recommendations were drawn:

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1. Students should decrease their usage of gadgets in their lives in order to bring the

best of their ability on their studies.

2. The researchers recommend to the future researchers to expand their total

respondents, which will enable them to have more accurate findings.

3. It is also recommended that the future researchers should conduct another study

that will help determine the ideal total number of class size.

Bibliography

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Rashid, S. M., Mawah, J., Banik, E., Akter, Y., Deen, J. I., Jahan, A., Khan, N. M., Rahman,

M. M., Lipi, N., Akter, F., Paul, A., & Mannan, A. (2021b). Prevalence and impact of

the use of electronic gadgets on the health of children in secondary schools in

Bangladesh: A cross‐sectional study. Health Science Reports, 4(4).

https://doi.org/10.1002/hsr2.388

Mabaroh, B., & Sugianti, L. (2021b). Gadget addiction and the students’ achievement.

International Journal of Social Learning, 1(3), 321–332.

https://doi.org/10.47134/ijsl.v1i3.59

Othman, N., Kelana M., Jamaludin, T. (2020). The Impact of Electronic Gadget Uses with

Academic Performance among Secondary School Students.

https://core.ac.uk/download/pdf/300478175.pdf?

fbclid=IwAR1BVuk3dYSQ5VzZ7t_jcpb1RH5Uh-aKAnk9cvH_ogyu-mqPHAdF9i_rJm8

Marpuah, S. (2021b). The Implications of Modern Technology (Gadjet) For Students

Learning Development in University. Turkish Journal of Computer and Mathematics

Education, 12(2), 588–593. https://doi.org/10.17762/turcomat.v12i2.912

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Zain, Z. M., Jasmani, F. N. N., Haris, N. H., & Nurudin, S. M. (2022b). Gadgets and their

impact on child development. International Academic Symposium of Social Science

2022. https://doi.org/10.3390/proceedings2022082006

Widodo, A., & Wartoyo, F. X. (2020b). Lockdown and gadget addicted phenomenon.

Proceedings of the 4th International Conference on Learning Innovation and Quality

Education. https://doi.org/10.1145/3452144.3452163

Wahyuni, A. S., Siahaan, F. B., Arfa, M., Alona, I., & Nerdy, N. (2019b). The Relationship

between the Duration of Playing Gadget and Mental Emotional State of Elementary

School Students. Open Access Macedonian Journal of Medical Sciences, 7(1), 148–

151. https://doi.org/10.3889/oamjms.2019.037

Hegde, A., Bhandary, M., Balraj K. (2019). Negative Impacts of Electronic Gadgets on

School Going Children in Dakshina Kannada District.

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68.20191118012044.pdf

Okeke, O. D. (2023b, July 18). ONLINE MARKETING EXPOSURE AND ACADEMIC

PROBLEMS: IMPACT OF MASS MEDIA MARKETING EXPOSURE ON

ACADEMIC PERFORMANCE OF SECONDARY STUDENTS IN ANAMBRA STATE.

https://nnadiebubejss.org/index.php/njss/article/view/62

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Garan, R. (2019c, January 18). Impact of using gadget to the academic performance of Grade

VI students of Sinala Elementary School.

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Dubey, P., & Sahu, K. K. (2021). Students’ perceived benefits, adoption intention and

satisfaction to technology-enhanced learning: examining the relationships. Journal of

Research in Innovative Teaching & Learning, 14(3), 310–328.

https://doi.org/10.1108/jrit-01-2021-0008

Ratnasari, D., & Haryanto, H. (2019b). Analysis of Utilization of Gadgets as Effective

Learning Media in Innovation Education to improve Student Learning Achievement.

KnE Social Sciences. https://doi.org/10.18502/kss.v3i17.4671

Julianingsih, D., Prawiyogi, A. G., Dolan, E., & Apriani, D. (2021b). Utilization of gadget

technology as a learning media. IAIC Transactions on Sustainable Digital Innovation

(ITSDI), 3(1), 43–45. https://doi.org/10.34306/itsdi.v3i1.522

Siahaya, A. (2023, September 5). INVESTIGATING THE RELATIONSHIP BETWEEN EXCESSIVE

GADGET USE AND LEARNING CHALLENGES IN STUDENTS: A DIAGNOSTIC REVIEW.

http://injoe.org/index.php/INJOE/article/view/76?

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Supard, S. (2020, May 31). Junior High school students’ experiences of high technology based

learning in Indonesia. http://www.ijlter.net/index.php/ijlter/article/view/336

Garan, R. (2019d, January 18). Impact of using gadget to the academic performance of Grade VI

students of Sinala Elementary School.

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Appendix A

January 15, 2024

CORNELE L. TAYAG

Principal IV

San Matias National High School

Sir:

Greetings of Peace!

In partial fulfillment of our requirements for Practical Research 2, We, the Grade 12 ICT

MOONSTONE students of San Matias National High School, would like to ask for your

permission to conduct a research study entitled “{INVESTIGATING THE

RELATIONSHIP BETWEEN THE GADGETS TO THE LEARNING EXPERIENCE

OF THE GRADE 12 TVL STUDENTS IN SAN MATIAS NATIONAL HIGH

SCHOOL – SENIOR HIGH SCHOOL}”.

In connection with this, we would like to ask your good office to allow us to collect data from

the students of the school. Rest assured that the data we will gather will remain absolutely

confidential and to be used on academic purposes only.

We believe that you are with us in our enthusiasm to finish this requirement as compliance to

the course and to develop our well-being. We hope for your positive response on this humble

matter.

Your approval to conduct this study will be greatly appreciated. For further questions please

contact us at {0916-637-7534}.

Thank you very much!

Respectfully yours,

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ALLEN PAUL D. GALURA

MELWIN R. BALBOA

IVAN M. CASTRO

CHARLES T. MARQUEZ

GLEND G. SIBARIA

JEFFREY G. SISON

KRISTIAN V. VENTURA

Researchers

Noted by:

JOANNA CHRISTIAN M. MANALANG

Research Adviser

Recommending Approval:

MARLENE C. GARCIA

Assistant Principal II

Approved by:

CORNELE L. TAYAG

Principal IV

Appendix B
LETTER FOR VALIDATION

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CERTIFICATION
This is to certify that the survey questionnaires of this research entitled “INVESTIGATING
THE RELATIONSHIP BETWEEN THE GADGETS TO THE LEARNING
EXPERIENCE OF THE GRADE 12 TVL STUDENTS IN SAN MATIAS NATIONAL
HIGH SCHOOL – SENIOR HIGH SCHOOL” prepared by Balboa, Melwin R., Castro,
Ivan M., Galura, Allen Paul D., Marquez, Charles T., Sibaria, Glend G., Sison, Jeffrey G.,
Ventura, Kristian V. in partial fulfillment of the requirements for Practical Research II S.Y.
2022-2023 has been checked and validated by Patricia Anne Bondoc Ibay.
This Certification is issued for whatever legal purpose it may serve.

Patricia Anne B. Ibay, LPT


Validator

Appendix C
REPORT LETTER

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Dear Ma’am:

Good morning, ma’am, we are the young researchers from 12 ICT MOONSTONE,

this letter offers the result in a research we conducted last month entitled “Investigating the

Relationship Between the Gadgets to the Learning Experience of the Grade 12 TVL Students

in San Matias National High School – Senior High School”. The result in the research shows

the effects of gadgets to the academic performance of the grade 12 TVL students.

Many students of San Matias National High School – Senior High School are aware

of the negative effects of gadgets on their learning experience of the TVL track.

Researchers recommended the following:

Sincerely yours

Researchers from 12-ICT MOONSTONE

Appendix D
QUESTIONNAIRE

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SAN MATIAS NATIONAL HIGH SCHOOL

INVESTIGATING THE RELATIONSHIP BETWEEN THE USAGE OF GADGETS


TO THE LEARNING EXPERIENCE OF THE GRADE 12 TVL STUDENTS IN SAN
MATIAS NATIONAL HIGH SCHOOL – SENIOR HIGH SCHOOL
Name(optional):________________ Age:_______________

Grade level:_____________ Strand:_____________

Directions: Answer the following questions in a scale of 1-4 in which 1 is the lowest, while 4

is the highest possible answer. Please put a check mark (✓) in the box that corresponds to

your answer.

1 2 3 4

1. I am distracted every time I use a


gadget.

2. I would rather spend my time using


gadgets than doing school works.

3. Gadgets affect my educational


performance in a bad way.

4. I use gadgets for entertainment only.

5. I cram for my school works due to the


extreme usage of gadgets.

6. I would rather use my gadgets on


playing games than doing school works.

7. I lose focus on my studies due to


gadgets.

8. I apply everything that I discover in


gadgets for my education.

9. I use gadgets for my school works.

10. Gadgets improve my knowledge in


school.

11. I limit myself on using gadgets during


school time.

12. I use educational apps on my gadgets.

13. I do my homework with the use of


gadgets.

14. Gadgets are effective for my education.

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Appendix E
DISCLAIMER

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All views expressed and/or the gathered data in research will remain confidential for

the confidentiality of the information and also not to disclose the confidential information to

any person other than Authorized Recipient without the prior written consent to the

disclosing party.

JOANNA CHRISTIAN M. MANALANG

Teacher

Approved by:

CORNELE L. TAYAG

Principal IV

MARLENE C. GARCIA

Assistant Principal II

Appendix F
CURRICULUM VITAL

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Balboa, Melwin R.

San Matias, Santo Tomas, Pampanga

Personal Information
Date of Birth: November 11, 2005
Gender: Male
Age: 18
Nationality: Filipino
Civil Status: Single
Religion: Roman Catholic

REFLECTION
During the research study, I learned about the different challenges that the students in San
Matias National High School faces and the importance of using gadgets in their academic.
It’s important to increase our knowledge about the effects of gadgets to the learning
experience of the students, so that we can feel responsible in our lives.

CURRICULUM VITAE

Castro, Ivan M.

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Santo Rosario Pau, Santo Tomas, Pampanga

Personal Information
Date of Birth: March 4, 2005
Gender: Male
Age: 18
Nationality: Filipino
Civil Status: Single
Religion: Roman Catholic

REFLECTION
I gained knowledge about the various difficulties San Matias National High School students
encounter as well as the value of utilizing technology in the classroom during the research
project. To feel more accountable in our daily lives, it's critical that we learn more about how
technology affects students' learning experiences.

CURRICULUM VITAE

Galura, Allen Paul D.

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Santo Rosario Pau, Santo Tomas, Pampanga

Personal Information
Date of Birth: May 31, 2005
Gender: Male
Age: 18
Nationality: Filipino
Civil Status: Single
Religion: Roman Catholic

REFLECTION
I discovered during the research study the various difficulties San Matias National High
School students encounter as well as the value of utilizing technology in the classroom.
Gaining more understanding of how devices affect students' learning experiences is crucial if
we are to feel accountable for our actions.

CURRICULUM VITAE

Marquez, Charles T.

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Sapa, Santo Tomas, Pampanga

Personal Information
Date of Birth: July 10, 2003
Gender: Male
Age: 20
Nationality: Filipino
Civil Status: Single
Religion: Baptism

REFLECTION
I became knowledgeable about the various obstacles San Matias National High School
students encounter and the value of utilizing technology for academic purposes during the
research study. Increasing our understanding of how devices affect students' learning is
crucial if we are to feel more accountable for our actions.

CURRICULUM VITAE

Sibaria, Glend G.

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Sampaloc, Apalit, Pampanga

Personal Information
Date of Birth: June 15, 2005
Gender: Male
Age: 18
Nationality: Filipino
Civil Status: Single
Religion: Baptism

REFLECTION
During the research assignment, I learned about the many challenges faced by San Matias
National High School students as well as the benefits of using technology in the classroom. In
order to take greater responsibility for our activities, we need to understand more about the
ways that technology impacts children's educational experiences.

CURRICULUM VITAE

Sison, Jeffrey G.

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San Vicente, Santo Tomas, Pampanga

Personal Information
Date of Birth: June 5, 2004
Gender: Male
Age: 19
Nationality: Filipino
Civil Status: Single
Religion: Roman Catholic

REFLECTION
Throughout the research assignment, I learned about the different challenges faced by San
Matias National High School students as well as the benefits of using technology in the
classroom. We need to understand more about how technology impacts children's educational
experiences if we want to feel more responsible for our activities.

CURRICULUM VITAE

Ventura, Kristian V.

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San Nicolas, San Fernando, Pampanga

Personal Information
Date of Birth: September 27, 2005
Gender: Male
Age: 18
Nationality: Filipino
Civil Status: Single
Religion: Roman Catholic

REFLECTION
During the study assignment, I learned more about the different challenges faced by San
Matias National High School students as well as the benefits of using technology in the
classroom. Understanding how technology impacts children's educational experiences is
essential if we are to feel more responsible for our actions.

Appendix G
DOCUMENTATION

65
Republic of the Philippines
Department of Education
REGION III
Division of Pampanga
SAN MATIAS NATIONAL HIGH SCHOOL

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