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INFERNUS AD ASTRA

Ideas de desarrollo
#1

Farming Game
Casual farming simulator
Idea overview

● 3D Isometric / 2D TopView ● Plots of land (8x8 tiles)


● Idle / Clicker ● Ground Tiles/Soil
○ Trees
● Loop: ○ Rocks
○ Tile soil ○ Bushes
○ Plant ● Seeds
○ Wait / Click? ● Plants (2 states only: Planted & Grown)
○ Harvest ● Tools:
○ Sell fruits/Vegetables ○ Hoe
○ Watering Can
○ Buy adjacent plots
○ Machete
○ Upgrade tools ○ Axe
○ Repeat ○ Pickaxe
#1
Plant to Harvest

Instead of sell:
Soil bonuses
Complete missions
Harvest to Sell New plant mechanics
Craft new seeds Progress to Plant Achievements
Craft Food/Drinks
Goals
Feed animals

Buy new plots


Exchange for crops
Sell to Buy Buy to Progress (Upgrades) Buy new tools
Buy seeds/plants
Upgrade tools
Cosmetics
Helpers or boosts
Build buildings

Blue text squares: Future ideas that match


this loop.

Loop justification / explanation


Paid
Survival Engine - Crafting, Building, Farming | Systems | Unity Asset Store
Hyper Casual Farming | 3D Characters | Unity Asset Store
Assets Mega Animations Pack | 3D Animations | Unity Asset Store
POLY - Farm | 3D Environments | Unity Asset Store

Free
Low Poly Farm Pack Lite | 3D Industrial | Unity Asset Store
Basic Pixel Farm Asset Pack | 2D Characters | Unity Asset Store
Villager Animations FREE | 3D Animations | Unity Asset Store
Meshtint Free Chicken Mega Toon Series | 3D Animals | Unity Asset Store
3D Props - Adorable Foods | 3D Food | Unity Asset Store
Free Pixel Food | 2D Environments | Unity Asset Store
Development Task overview

Software Department Art Department Marketing/Stores


● Inventory system ● Plot design (tiles or completed) TBD ● Stores images
● Farming system ● Soil design ● App Icon
○ Prepare soil ● Harvest Items ● Banner?
○ Plant and wait ○ 10 seeds ● Small MK Video?
○ Saving process ○ 10 Plants (planted & grown)
○ Give result ● UI design Management
● UI/UX Interactions ○ Gameplay UI ● Tasks assignment
● Juice feedbacks ○ Store UI ● Timelines
● Tutorials ○ Settings ● Bug reporting
● Saving system ○ Tutorials ● Other tasks
● Plots system ○ Icons (coins, etc)
● Economic system ● Tools Game Design
● Upgrades system ○ Hoe ● Set progression
● Plugins ○ Axe ● Features improving
○ Analytics ○ Pickaxe ● Testing and feedback
○ Ads? ○ Machete ● General ideas
○ In App Purchases (IAP) ● SFX and music
#2

Dice Dungeon
RPG
Turn based dice RPG with no exploration
Idea overview

● 2D - Only view enemy and Actions UI Game overview loop


● Hero
○ Stats (STR, AGI, INT, HP, MANA, STAMINA) ● Create hero
○ Equipement (Increase stats)
○ Dice slots
● Battle with random enemy
■ Each dice can have skills ● After battle: Actions(Wait, move, equip,
■ Dice can have elemental attributes other actions)
■ Slots could have conditions
■ Dice have a STAMINA cost ● Battle again to gain more loot and XP
■ Dices can be found
■ Slots can be unlocked
○ Stamina regeneration each turn
○ Inventory
Genere: Dungeon Crawler
First turn calculation
Based on greatest AGI

YOUR TURN
STARTS

Throw available dice Can perform Action

Each dice reduces STAMINA. Drink potion


Better dices spend more STAMINA. Try escape
STAMINA regenerates at Start turn Defend

Battle Phase

Damage enemy (Calculation) (if any)


Dice effect (if any)

YOUR TURN
ENDS

Battle Loop
Paid
3700 Fantasy RPG Icons Pack | 2D Icons | Unity Asset Store
GUI PRO Kit - Fantasy RPG | 2D GUI | Unity Asset Store
Assets Classic RPG GUI | 2D GUI | Unity Asset Store
2D Pixel - RPG Monster Pack | 2D Characters | Unity Asset Store
RPG Food Icons Set | 2D Food | Unity Asset Store
Fantasy RPG Equipment Pack #2 | 2D Icons | Unity Asset Store
2D Pixel - RPG Icon Pack | 2D Icons | Unity Asset Store
Animated 2D Monsters (Fantazia) | 2D Characters | Unity Asset Store
Animated 2D Monster Pack 6 | 2D Characters | Unity Asset Store

Free
FREE - RPG Weapons | 3D Weapons | Unity Asset Store
RPG inventory icons | 2D Icons | Unity Asset Store
Flat 2D Weapons | 2D Icons | Unity Asset Store
Fantasy Inventory Icons [Free] | 2D Icons | Unity Asset Store
RPG Fantasy Items | 2D | Unity Asset Store
Pixel Art Icon Pack - RPG | 2D Icons | Unity Asset Store
Aekashics Librarium - Megapack III | 2D Characters | Unity Asset Store
Development Task overview

Software Department Art Department Marketing/Stores


● Inventory system ● UI design ● Stores images
● RPG system
○ Stats
○ Gameplay UI ● App Icon
○ Equipment ○ Battle UI ● Banner?
○ Items ○ Settings ● Small MK Video?
○ Weapons ○ Tutorials
○ Dices
○ Dice Slots
● Weapons (5 with color variations) Management
○ Dice effects ● Armor (5 with color variations) ● Tasks assignment
○ Calculations ● Loot (Potions) ● Timelines
○ Battle ● Enemies (5 with color variations)
● Turn based system ● Bug reporting
○ Start/End ● Dices
○ Phases ● Heroes (Men & Female) Game Design
● UI/UX Interactions ● SFX and music ● Game formules
● Juice feedbacks ● Armor stats
● Tutorials
● Enemies stats
● Saving system
● Dice stats
● Plugins
○ Analytics ● Loot and XP progression
○ Ads? ● Features improving
○ In App Purchases (IAP) ● Testing and feedback

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