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MECHANICS
MECHANICS
MECHANICS
PATINTERO
Guidelines and Mechanics
1. The patintero court will be 6 meters long and 4 meter wide. It will be divided into 6 squares with a
dimension of 2 by 2 meter.
2. Patintero will be played by 6 members from each team which will be categorized based on the
registration.
3. One team will start as the ‘Passers’ and the other team as the ‘Guards’. Toss coin will be used to decide
which team will be the ‘passers’ or the ‘guards’.
4. The guards assign a team leader who will guard the first line and has the right to guard the central/
middle line of the rectangle.
5. Two other players will guard the outside vertical line.
6. The other 3 players will guard each horizontal line.
7. During the game, the guards should ensure they have both feet on the ground before tagging their
opponent; otherwise, it will not count.
8. Passers should ensure they have both feet on the next square for it to be considered in.
9. The objective of the runners is to get across to one end of the big rectangle and back without being
touched or tagged by a guard.
How to play
1. To start the game, all Passers must go and try crossing the rectangle back and forth without being
touched by any of the Guards.
a. If anyone succeed, they score 1 point for their team.
b. If a Passer fails as he got tagged, he is out of the game and must wait until the next turn.
c. If a Guard tagged a Passer without having his two feet on his line, then it does not count.
2. Once all Passers have finished (either won or lost), the teams switch roles (Passers become Guards, and
Guards become Passers) for a new turn to start and complete the round.
3. The game will consist of 3 rounds. Whoever has the highest points (points accumulated from rounds 1
to 3) wins the game.
The Game
SEC. 1 Objective
The objective of dodgeball is to eliminate all players of the opposing team by throwing one of four game
balls and hitting the opposing player below the shoulders on the fly.
SEC. 2 Starting a Game
Each team starts with ONE (1) ball and then there are TWO (2) balls evenly spread on the center line at
the beginning of each game. It is a sprint to the TWO (2) balls once the play begins. There is a five (5)
second grace period after the initial rush before balls can be thrown.
Each team member must start with one hand on their back wall. Play begins on the referees signal of
“Go” and “Dodge” after the five (5) second grace period after the initial rush.
SEC. 3 Eliminating the Opposing Players
A player is out if:
• They throw a ball that is caught by the other team.
• They get hit by a ball thrown by the other team. (If the ball does bounce off an opposing player and is
then caught the thrower will then be out. This is true even if a different player catches the ball. However,
if the ball bounces off another ball, the ball is dead.). Players may use the ball to block; however, if the
ball is knocked out of their hand while blocking, they will be out.
• They hit another player above the shoulders.
• They cross the center line.
SEC. 4 Out of Bounds
A ball that hit any wall/ceiling and the likes is considered dead and is not back in play until someone has
picked up the balls and throws it at an opponent.
SEC. 5 Off-Sides
The center line is the off-sides line. If any part of your foot or body touches the center line, you will be
declared out and thrown ball will be dead.
SEC. 6 Stall Count
No player can hold the ball for longer than 5 seconds. Penalty- roll the ball gently to the other team. The
opposing team is responsible for calling the stall count. For example: Stall 1, Stall 2, Stall 3…Stall 5.
Then at this point the player must roll the ball over or is out.
SEC. 7 Court Procedures
Players are expected to be honest and take themselves out when the time comes. Once a player is out,
they must stand with their back against the team’s right side’s station. Players should not squat due to risk
of being hit. Do not leave the venue during game play unless an injury
occurs.
PLAYING DIMINESIONS
The short line is the center line for the dodgeball tournament.
VOLLEYBALL with a TWIST
How to Play Volleyball
A volleyball game consists of two teams of six players each, separated by a net. The six
volleyball court positions are setter, middle blocker, outside hitter, opposite hitter, libero and
serving specialist.
To start, flip a coin to determine which team serves the ball first.
Then the two teams will rally—or hit the ball back and forth over the net using a towel with their
partner—until a fault occurs. There is a maximum of three hits per side.
The objective is to score points by sending the ball over the net, grounding it into the opponent’s
court.
Volleyball matches are made up of sets, typically three or five sets.
Three-set matches are two sets to 10 points and a third set to 5 points. Each set must be won by
two points. The first team to win two sets is the winner of the match.
Volleyball Rules
Here are the fundamental, must-know rules of a volleyball game:
1. Only three pairs on the floor at any given time.
2. Points are made on every serve for the winning team of the rally (rally-point scoring).
3. Players will catch and toss the ball using a towel together with their partner.
4. Ball may be played off the net during a volley and on a serve.
5. A ball hitting a boundary line is in.
6. A ball is out if it hits an antenna, the floor completely outside the court, any of the net or cables
outside the antenna, the referee stands or pole, or the ceiling above a non-playable area.
7. It is legal to catch, hold or throw the ball while using a towel and doesn’t contact with any part of
a player’s body.
8. A player cannot block or attack a serve from on or inside the 10-foot line.
9. After the serve, front-line players may switch positions at the net.
10. Matches are made up of sets; the number depends on level of play.