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Artificer 3 Golden2050

CLASS & LEVEL PLAYER NAME


Robusuta
Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+3 13 21
+1 +3

+0
Constitution
Intelligence
--
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
+1 Charisma
Total
3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+3 HIT DICE DEATH SAVES
DEFENSES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+0 +2 Animal Handling WIS
PROFICIENCY BONUS
=== WEAPONS ===
P +6 Arcana INT Martial Weapons, Simple Weapons

10 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Navigator's Tools, Vehicles (Water)
+2 Deception CHA
+4 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Nordmaarian
+4 +2 Intimidation CHA
30 ft. (Walking)

P +6 Investigation INT
18 +2 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


=== ACTIONS ===
+2 +2 Performance CHA
Standard Actions
+2 Persuasion CHA Attack, Cast a Spell, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Use an Object, Opportunity
+4 Religion INT Attack, Grapple, Shove, Improvise, Two-Weapon
15 Fighting, Interact with an Object
P +5 Sleight of Hand DEX
+3 Stealth DEX
CHARISMA +2 Survival WIS
+2

14

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Longsword +3 1d8+3 Slashing Martial, Versatile

Unarmed Strike +3 3 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 3 Golden2050
CLASS & LEVEL PLAYER NAME
Robusuta
Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

INFUSIONS (2 infusions): -THE RIGHT TOOL FOR THE JOB


=== HUMAN RACIAL TRAITS === -REPLICATE MAGIC ITEM Create an artisan’s tool
Using this infusion, you replicate a particular magic
* Ability Score Increase • BR 31 item. You can learn this infusion multiple times; each -ELDRITCH CANNON
time you do so, choose a magic item that you can make Flamethrower:
* Languages • BR 31 with it, picking from the Replicable Items tables. A -The cannon exhales fire in an adjacent 15-
You can speak, read, and write Common and one table's title tells you the level you must be in the class to footconethatyoudesignate. Each creatureinthatarea
extra language. choose an item from the table. Alter natively, you can mustmakea Dexter ity saving throw against your spell
choose the magic item from among the common magic save DC, taking 2d8 fire damage on a failed save or half
===ARTIFICER TRAITS=== items in the game, not including potions or scrolls. as much damage on a suc cessful one. The fire ignites
MAGICAL TINKERING any flamma ble objects in the area that aren't being
The object sheds bright light in a 5-foot radius and dim -RETURNING WEAPON worn or carried.
light for an additional 5 feet. Item: A simple or martial weapon with the thrown
property Ballista:
•Whenever tapped by a creature, the object emits a This magic weapon grants a +1 bonus to attack and Make a ranged spell attack, originating from the cannon,
recorded message that can be heard up to 10 feet damage rolls made with it, and it returns to the wielder's at one creature or object within 120feet of it. On a hit,
away. You utter the message when you bestow this hand immediately after it is used to make a ranged the target takes 2d8 force damage, and ifthe target is a
property on the object, and the recording can be no attack. creature, it is pushed up to 5 feet away from the cannon
more than 6 seconds long.
-HOMUNCULUS SERVANT
•The object continuously emits your choice of an odor or Item: A gem orcrystal worth at least 100gp
a nonverbal sound (wind, waves, chirping, or the like). You learn intricate methods for magically creating a
The chosen phenomenon is perceivable up to 10 feet special homunculus that serves you. The item you
away. infuse serves as the creature's heart, around which the
creature's body instantly forms.
•A static visual effect appears on one of the object's You determine the homunculus's appearance.
surfaces. This effect can be a picture, up to 25 words of Some artificers prefer mechanical-looking birds,
text, lines and shapes, or a mixture of these elements, whereas some like winged vials or miniature, ani mate
as you like. cauldrons.

The chosen property lasts indefinitely. As an action, you -ARMOR OF MAGICAL STRENGTH
can touch the object and end the property early. Item: A suit o farmor (requires attunement)
You can bestow magic on multiple objects, touching one This armor has 6 charges. The wearer can expend the
object each time you use this feature, though a single armor's charges in the following ways:
object can only bear one property at a time. The • When the wearer makes a Strength check or a
maximum number of objects you can affect with this Strength saving throw, it can expend 1 charge to add a
feature at one time is equal to your Intelligence modifier bonus to the roll equal to its Intelli gence modifier.
(minimum of one object). If you try to exceed your If the creature would be knocked prone, it can use its
maximum, the oldest property immediately ends, and reaction to expend 1 charge to avoid being knocked
then the new property applies. prone.
The armor regains ld6 expended charges daily at dawn.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Padded 1 8 lb.

Longsword 1 3 lb.

SP 0 Clothes, Common 1 3 lb.

Fishing Tackle 1 4 lb.


Thieve’s tools 1
EP 0

GP 2

PP 1
WEIGHT CARRIED

18 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb.
PUSH/DRAG/LIFT

450 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
male 18 Medium 1.60 m
GENDER AGE SIZE HEIGHT WEIGHT
Robusuta Chaotic Good white left:brown right:blue
long and brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I usually compare topics and people to fish


or seafood

I would rather make a new friend than a


new enemy.
PERSONALITY TRAITS

Respect. People deserve to be treated with


dignity and respect. (Good)

IDEALS

Someone I loved died because of a


mistake I made. That will never
happen again.
BONDS

I have trouble trusting in my


allies.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
+3 18
Artificer

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
Mending
Mage hand
Cure wounds
Disguise self
Detect magic

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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