Version: Ren'Py 8.1.3.23091805 Early init. took 0.09s Early init. took 0.09s Attempting to sync your saves to/from stock ANDROID_PUBLIC location... Android search paths: /storage/emulated/0/Android/data/skyzone.corruptedkingdoms.mzgamer/ files/../../../../Documents/RenPy_Saves/skyzone.corruptedkingdoms.mzgamer/game /data/user/0/skyzone.corruptedkingdoms.mzgamer/files/game Loader init. took 0.11s Loader init. took 0.11s Loading error handling. took 1.15s Loading error handling. took 1.15s Loading script. took 7.59s Loading script. took 7.59s Saving to /storage/emulated/0/Android/data/skyzone.corruptedkingdoms.mzgamer/ files/../../../../Documents/RenPy_Saves/skyzone.corruptedkingdoms.mzgamer Loading save slot metadata. took 0.92s Loading save slot metadata. took 0.92s Loading persistent. took 0.05s Loading persistent. took 0.05s Set script version to: (7, 3, 5) - Init at script/script.rpyc:12 took 0.60885 s. - Init at tl/Paloslios/Paloslios.rpyc:5 took 0.48754 s. - Init at CG7.rpyc:1 took 2.03263 s. Running init code. took 4.57s Running init code. took 4.57s Loading analysis data. took 0.22s Loading analysis data. took 0.22s Analyze and compile ATL. took 0.13s Analyze and compile ATL. took 0.13s Reloading save slot metadata. took 5.50s Reloading save slot metadata. took 5.50s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache. took 0.00s Cleaning cache. took 0.00s Making clean stores. took 0.00s Making clean stores. took 0.00s Initial gc. took 0.83s Initial gc. took 0.83s DPI scale factor: 1.000000 Creating interface object. took 0.00s Creating interface object. took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.85s Init translation took 0.85s Build styles took 0.01s Build styles took 0.01s Load screen analysis took 0.26s Load screen analysis took 0.26s Analyze screens took 0.01s Analyze screens took 0.01s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 0.76s Prepare screens took 0.76s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.01s Running _start took 0.01s Interface start. took 1.25s Interface start. took 1.25s
Initializing gles renderer:
primary display bounds: (0, 0, 2130, 1012) swap interval: 1 frames Fullscreen mode. Vendor: "b'ARM'" Renderer: b'Mali-G68 MC4' Version: b'OpenGL ES 3.2 v1.r32p1-01eac0.8135628637558d6d27e8ec61da0ffbb5' Display Info: None Number of texture units: 128 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gles renderer. Texture testing: - Hardware max texture size: 16383 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Screen sizes: virtual=(1280, 720) physical=(2265, 1080) drawable=(2265, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 24.626401662826538s. Hid presplash. Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1280, 720) physical=(2265, 1080) drawable=(2265, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1280, 720) physical=(2265, 1080) drawable=(2265, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1280, 720) physical=(2265, 1080) drawable=(2265, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Screen sizes: virtual=(1280, 720) physical=(2130, 1012) drawable=(2130, 1012) Root FBO is: 0 FBO Maximum Texture Size: 2048 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1280, 720) physical=(2265, 1080) drawable=(2265, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048