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Gourdon

G
ourdon Applegrove, once upon a time, would
have been indistinguishable from your Jack struck up a bargain with Gourdon: Jack would greatly
everyday, run-of-the-mill wizardfolk. Old, extend Gourdon’s life in exchange for Gourdon bringing Jack
bearded, robed, he was an unassuming man, out of the Feywilds to explore the Material Plane. This
naive despite the fact that his experience had seemed a simple enough request, and the wizard agreed.
left him something of a master of the arcane
arts. Everyone knew him, and they should; he To no one's shock, the fine print of the bargain had been
had been around for ages, and was as much a part of the concealed, much to Jack’s delight and Gourdon’s chagrin.
town as the trees that grew there. Gourdon emerged from the deal as gnarled, warty old
tortoise, and Jack had taken the form of a carved pumpkin as
The only skill Gourdon seemed incapable of mastering was his shell.
the craft of not growing old and dying like most people his
age seemed to be keen on. Sure, he had colleagues that While not in his preferred spirit animal, Gourdon has taken
dabbled in necromancy, but there must be less unsavoury his predicament in stride, and continues life more as less as
ways to keep from kicking the bucket. All his research led normal: reading, napping, researching magics, and having tea
him to one place, the untapped world of magic that belonged and scones. Jack remains on his back, growing bored and
to The Fey. disgruntled at the mundanity of the wizard’s life. His trickery
is persistent and ire is easy to gain, however, some
So with a hop, skip, and plane shift, Gourdon found himself adventurers have been able to avoid conflict with an offering
in the Feywilds. A gorgeous place as far as he was concerned; of candy or sweets.
it was a shame he hadn’t visited in his youth. Now, an old man
hobbling around in the Feywilds is likely to draw attention, Perhaps together they have it in them for one more
and attention was indeed drawn, from a mischievous fey who adventure.
called himself Jack.
Gourdon Applegrove Spellcasting. Gourdon is an 18th-level spellcaster. His
spellcasting ability is Intelligence (spell save DC 17, +9
Large fey, Neutral Good
to hit with spell attacks). Gourdon can cast detect
Armor Class 14 (natural armor) magic and misty Step at will and has the following
Hit Points 189 (18d10 + 90) wizard spells prepared:
Speed 20ft.
Cantrips (at will): fire bolt, light, mage hand,
prestidigitation, shocking grasp
STR DEX CON INT WIS CHA 1st level (4 slots): shield, identify, feather fall magic
missile
12 (-1) 8 (-1) 20 (+5) 20 (+5) 15 (+2) 16 (+3) 2nd level (3 slots): detect thoughts, mirror image, hold
__ person
3rd level (3 slots): counterspell, fly, lightning bolt
Saving Throws Int +10, Wis +7 4th level (3 slots): banishment, fire shield, stoneskin
Skills Arcana +15, History +15, Investigation +10 5th level (3 slots): cone of cold, scrying, wall of force
Damage Resistances damage from spells 6th level (1 slot): globe of invulnerability
Condition Immunities charmed 7th level (1 slot): teleport
Senses truesight 30 ft., passive Perception 12 8th level (1 slot): mind blank
Languages All 9th level (1 slot): time stop
Challenge 14 (11,500 XP)
Gourdon casts stoneskin and mind blank on himself
Parasitic Pal. Gourdon and Jack are bound together as before combat.
one entity, they can not move away from each other
and any spell or damage targeting one of them effects
the other as well. Though each have their own turn in Actions
the initiative order. Headbutt. Melee Weapon Attack: +6 to hit, reach 5 ft.,
one target. Hit: 12 (2d10 + 1) bludgeoning damage.
Magic Resistance. Gourdon has advantage on saving
throws against spells and other magical effects.

Jack Parasitic Pal. Gourdon and Jack are bound together as


Medium fey, Neutral Evil
one entity, they can not move away from each other
Armor Class Shares HP with Gourdon and any spell or damage targeting one of them effects
Hit Points Shares HP with Gourdon the other as well. Though each have their own turn in
Speed 0ft. the initiative order.
Spellcasting. Jack is an 12th-level spellcaster. His
STR DEX CON INT WIS CHA spellcasting ability is Charisma (spell save DC 15, +7 to
hit with spell attacks). Jack has the following spells
12 (-1) 8 (-1) 20 (+5) 12 (+1) 16 (+3) 20 (+5) prepared:
__
Cantrips (at will): dancing lights, fire bolt, mage hand,
Skills Deception +7, Intimidation +7 produce flame, thaumaturgy
Damage Resistances damage from spells 1st level (4 slots): burning hands, faerie fire, hellish
Condition Immunities charmed rebuke, sleep
Senses darkvision 60 ft., passive Perception 13 2nd level (3 slots): flaming sphere, heat metal,
Languages Abyssal, Common, Ignan, Infernal, Sylvan scorching ray
Challenge 6 (2,300 XP) 3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): polymorph, wall of fire
5th level (2 slots): telekinesis
6th level (1 slot): irresistible dance

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