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BullyBother Trifold
BullyBother Trifold
BullyBother Trifold
Keep a record of each barbarian's fear 8 Works up courage and starts searching
rooms randomly.
score, which starts at zero and will 12 Retreats to the main hall and barricades
increase whenever they are spooked. the entrances with furniture.
15 Flees the fort via the nearest
window or door.
Use the following table to determine how
much fear to add, and the fear table
below their profiles to determine how Gruchnel Mekk
Easily shocked, she is prone to punch Has a big mouth but will be first to drop
each barbarian reacts.
and kick before investigating. everything and run. Mekk also tends to
Spookiness Fear Increase blame everything bad that happens on
� Fear: Ghosts.
Creepy 1d6 his fellow barbarians.
Scary 2d6 Fear Behaviour � Fear: Birds.
Horrifying 3d6 3 Has a little freak out, breaks a few things
in fear, then continues as normal. Fear Behaviour
8 Screams, and flees to the basement to 3 Finds some wine, drinks a whole bottle, then
hide behind some crates. continues as normal.
12 Flees the fort via the nearest 8 Flees the fort via the nearest
window or door. window or door.
Random Items �1 War Room �5 Barracks
� Maps & Paper: Scattered battle plans � Beds: Three mostly broken beds.
Each room has 1d4 random items to be
and rolls of blank paper. � Drawings: Badly drawn ink depictions
found. Roll 1D20 to determine the item.
� Lognog's Diary: A weathered book of a white haired man (Mekk) crying
filled with personal diary entries of while being pecked by birds.
Lognog. Reading will reveal that Lognog
�6 Armoury
is scared of spiders and the dark.
� Hole: A hole in the ceiling leads to
�2 Rooftop Storage�3.
� Hole: A large hole leads to � Weapons & Armour: Rusted weapons
the Main Chamber�7. and armour scattered about, including
� Crates: Old crates contain waterlogged a full suit of armour on a display stand.
books, silverware, plates, and a trumpet. � Chests: Two locked chests(DC14) contain
�3 Storage a spool of string, bandages, a sewing
kit and a bottle of rum.
� Hole: A hole in the floor leads
to the Armoury�6. �7 Main Chamber
� Chest: Contains musty bed sheets. � Ceiling Hole: A large hole in the ceiling
Activity � Crate: Contains large pots of red and leads to the Rooftop�2, allowing some
green paint, and some paint brushes. rain to fall inside.
Shortly after sunset, the barbarians will
arrive back at the fortress. They will � Roblin: A hiding goblin, a captive � Camp-fire: Remains of a used campfire.
immediately light a campfire in the main servant of the barbarians. Will share � Trunk: A large trunk, contains some
hall and cook rabbits for dinner. that Gruchnell is scared of ghosts. rations, bread, cheese, and some wine.