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Raccoon

Tiny beast, unaligned


Armor Class: 13
Hit Points 3 (1d4+2)
Speed: 30 ft., Climb: 30 ft.
STR DEX CON INT WIS CHA
3 (-4) 16 (+3) 15 (+2) 5 (-3) 14 (+2) 7 (-2)
Skills: Perception +5, Survival +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 15
Languages: –
Challenge: 0 (10 XP)
Special Traits
• Hearty: Raccoon gain advantage on all saving throws related to Constitution.
• Scent: Raccoon gain advantage on all Wisdom related to their sense of smell.
• Nimble Hands. Raccoon has advantage on Dexterity (Sleight of Hands) checks that rely on
using tools or opening containers
Actions
• Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 point slashing damage.
• Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 point piercing damage.

About
The only natural animal other than the great apes to possess an opposable thumbs, raccoon's
demonstrate an instinctual cunning and mischievousness. They are primarily nocturnal creatures, and
their gray and black coats blend naturally into shadows. Raccoon's are highly adaptable, and thrive in
urban settings (where they typically feed on garbage and other refuse).

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