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A Computational Framework For Theater Design
A Computational Framework For Theater Design
1. Introduction
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2. Background
The theater is a particularly interesting building type as its social and cultural
significance overrides its primary function of being a place for the
performance of arts. The theater becomes a built artifact that conveys a
strong symbolic content about the cultural and social context of its time.
Architecture of a theater thus is unique in that it is entrusted with the task of
capturing this context and projecting it into the physical world.
Historical surveys reveal that the typology of the theater has been
constantly evolving through time and studies explain how its configuration
has been affected by a variety of factors ranging from economic to political.
From Vitruvius’s Book V de Architectura to Michel Serres (1998), the
architecture of theaters has been extensively discussed and analyzed. From
the ancient Greek and Roman to the Renaissance theater (Scully 1991); a
theater building has taken on a wide variety of forms as well as social
meanings (Carlson 1989; Connor 2005).
3. The Framework
The motivation for developing the present framework emerged from our
involvement in various design exercises which gave us the opportunity to
delve into the architectural background of theater design. This research
begins with both an appreciation and a critique for the existing models for
understanding and engaging with the design of the theater space as a built
artifact. The goal is to expand both the expressive and analytical tools for the
design of the specific and adjacent building typologies. We believe that this
approach will empower the architectural design community in revisiting
traditional ideas of what a theater design may and should be in the light of
new technological advancements in design methodologies.
The methodology is influenced by of two primary considerations: (a) the
incorporation of existing knowledge into a computational framework. (b) the
investigation of novel quantitative design metrics and their implementation
in interactive design tools.
The implementation of this framework is based on modular design
principles. Specifically, we structured the computer applications around
three conceptual units: (a) The Design Intent Module, (b) The Metric
Analysis Module and (c) The Post-Processing and Visualization Module. We
will be able to discuss the results of the framework’s design in the evaluation
section.
Technically, we developed a series of computational tools based on
computer programming techniques. A computer software was developed in
the C# programming language (from Microsoft). The modules are inter-
operating with Computer Aided Design software for practically utilizing
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hull may be considered as the set intersection between the performers' and
audience's visual interaction spaces. The analytical module requires this
specification for performing various calculations. Conceptual components of
the stage may then be extracted from or attached to this definition, such the
proscenium plane, the rear stage plane, centers of attention etc.
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While the Design Intent Module assists in the geometric modeling of theater
spaces, the Metric Analysis Module is confined in performing a range of
analytical tasks that result to design indices. Design indices are the means
that enable us to design theater spaces while interactively operating on both
the design and its performance.
The simplest design metric in any visual study is extracted by the physical
distance or proximity between the observer and his/hers focus of attention.
The physical distance also easily correlates with the capacity of a spectator
to identify physical characteristics of the performers. Yet the nature of the
metric relationship and its boundary conditions is not as simple as such. On
the contrary, it depends heavily upon combinations of anthropometric and
theater functional factors. For instance, in certain types of plays, such as
contemporary dance, the clarity in the perception of the configuration of
bodies in the stage is more crucial than the identification of facial
expressions. In theatrical functions that involve auditory events, the physical
distance may be altogether omitted. Thus the upper and lower boundaries
may be adjusted to suit certain functional requirements. The Metric
Analysis Module implements this index by either measuring a distance
between each seating node towards a central stage node or by a projected
distance on the viewing plane, which is a rather more fair measurement for
elongated stage configurations (Figure 2).
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The viewing angle metric attempts to capture the intuitive understanding that
central sightlines are preferable to peripheral. The metric in itself is also very
direct as it is expressed as the angle between the normal directions of the
seating arrangement and stage plane (Figure 5). The human factors related to
this metric decouples the viewing angle in two components: horizontal and
vertical angles. They both relate to the comfort zones of a person turning
his/her head towards a given direction and also the metric angular properties
of his/her frustum of vision. The decomposition of the angle is employed
also in expressing the difference in the importance of the being off-centered
horizontally close towards the edges of the stage and/or vertically in an
upper gallery (Figure 3). The viewing conditions are expressed as either law
curves or discrete level-sets under which the visual performance of a seating
node is degrading (from a direct frontal orientation). We also detached
filtering of the collected metric from the analytical module and situated them
as tools of post-processing and visualization.
One the most indicative methods employed for quickly evaluating a seating
and a stage spatial configuration is performed through the rendering of a
series of architectural images from a few key positions. This approach
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As with the previous metric of the maximal visible volume and area,
spatial occlusion may be augmented with a coefficient map that expresses
the field of importance of the stage's area. The attention thereafter turns
towards global analytical methods for capturing properties of a viewer's
visual field and creating a network of supplementing tools.
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Turner et al. (2001) have developed the Visibility Graph Analysis (VGA), a
spatial analysis technique that permits the integrative analysis of multiple
positions within an environment by computing the intervisibility of positions
regularly distributed over the whole environment.
7. Evaluation
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There are a few points that we would like to consolidate in this section after
having enlisted the network of methods that constitute this framework. We
would like to draw the attention on the fields of knowledge that are adjacent
to this research and may provide valuable input in the specific approach.
On the one hand, a scientific body of knowledge is needed for
augmenting and validating the premises of our assumptions regarding the
correlation between empirical phenomena and their explicit computational
modeling. In other words it is paramount for our efforts to further relate the
mappings to measured data. At this point we can only evaluate relative
ordinal relationships among theater designs. While this is actually helpful it
would be also valuable to integrate hard coded boundary conditions and
explicit maps such that we will be able to access the metrics (whenever
possible) from a cardinal perspective.
Another arena in which this framework would be benefited is the corpus
of built architectural precedents. In this respect we may be able to identify
characteristics that make existing theater spaces distinguished and learn from
them. We could also refine and enrich these models by converting tacit
architectural knowledge to analytical criteria. Finally, integrating adjacent
design considerations to visual performance, such as functional
requirements, will allow us to negotiate among the multidimensional drivers
of theater design.
configuration should be (in its design notion). Moreover they do not foster a
deeper understanding of the reasons behind the empirical phenomena they
dictate a regime upon. The rate of absorption of information about the
theater space seems more important that the appreciation of the governing
laws beneath its surface.
Our methodological approach strove in capturing explicit dynamic
relationships of viewer’s perception. We avoided setting up these
relationships as a definite sets of “do”s and “don't”s but rather tried to
reconstruct their implicit behaviors even though this tends to be more
adventurous (and dangerous). Yet it is a conscious decision of ours that
responds towards our critique of a wide range of regulatory frameworks that
provide sets of thumbs up or down evaluators. Our focus is not to define
what is the best, worst or nominal theater design standard but rather provide
a systematic framework for bettering design within a frame of interest.
Our future plans for this framework are both the technical and
methodological. On the technical side, our sight-tracing algorithm has the
potential of unifying all of our analytical metrics in a compact integrated
system. On the methodological side, we have started already harvesting the
fluidity of our system and experimenting with computational methods of
optimization. Those may be on one hand reveal novel solutions within the
complex domain of heterogeneous theater design parameters. On the other
hand we will be able to refine a preferred scheme by closing down and
converging towards its optimal configuration.
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Acknowledgments
The authors would like to acknowledge Alasdair Turner, Director of Adaptive Architecture
and Computation (UCL) for providing the software application Depthmap and Nick Helm
(Helm Architecture) for his profound knowledge on theater design and advice he kindly
offered us.
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