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Motion in One Dimension
Motion in One Dimension
Chapter 2:
Motion in One Dimension
Displacement Dx of particle:
change in position in a given
time interval
Dx º x f - xi
Distance and Displacement
Dx
vx ,avg º
Dt
Average Velocity
52 m - 30 m
Example: = 2.2 m/s
10 s - 0
Average Speed
Average speed of particle (scalar quantity): total distance d
traveled divided by elapsed time Dt
d
vavg º
Dt
75 m
vavg = = +1.36 m/s
55.0 s
125 m
average speed = = 2.27 m/s
55.0 s
Quick Quiz 2.2
Under which of the following conditions is the magnitude
of the average velocity of a particle moving in one
dimension smaller than the average speed over the time
interval?
(a) A particle moves in the +x direction without
reversing.
(b) A particle moves in the -x direction without
reversing.
(c) A particle moves in the +x direction and then
reverses the direction of its motion.
(d) There are no conditions for which this is true.
Quick Quiz 2.2
Under which of the following conditions is the magnitude
of the average velocity of a particle moving in one
dimension smaller than the average speed over the time
interval?
(a) A particle moves in the +x direction without
reversing.
(b) A particle moves in the -x direction without
reversing.
(c) A particle moves in the +x direction and then
reverses the direction of its motion.
(d) There are no conditions for which this is true.
Example 2.1: Calculating the Average
Velocity and Speed
Dx = xF - xA
= -53 m - 30 m
= -83 m
Example 2.1: Calculating the Average
Velocity and Speed
Average velocity:
xF - xA
vx ,avg =
tF - tA
-53 m - 30 m
=
50 s - 0 s
-83 m
= = -1.7 m/s
50 s
Example 2.1: Calculating the Average
Velocity and Speed
Average speed:
127 m
vavg = = 2.54 m/s
50.0 s
Instantaneous Velocity and Speed
Dx dx
vx º lim =
Dt ® 0 Dt dt
Conceptual Example 2.2:
The Velocity of Different Objects
Consider the one-dimensional motion of a ball thrown
directly upward, which rises to a highest point and falls
back into the thrower’s hand. Are there any points in the
motion of this object at which the instantaneous velocity
has the same value as the average velocity over the
entire motion? If so, identify the point(s).
DxA ® B = x f - xi = xB - xA
= -4 (1) + 2 (1) - -4 ( 0 ) + 2 ( 0 ) ù
é ù é
2 2
ë û ë û
= -2 m
DxB® D = x f - xi = xD - xB
= é -4 ( 3) + 2 ( 3) ù - é -4 (1) + 2 (1) ù
2 2
ë û ë û
= +8 m
Example 2.3:
Average and Instantaneous Velocity
(B) Calculate the average velocity during these two time
intervals.
DxA ® B -2 m
vx ,avg ( A ® B) = = = -2 m/s
Dt 1s
DxB® D 8 m
vx ,avg ( B® D ) = = = +4 m/s
Dt 2s
Example 2.3:
Average and Instantaneous Velocity
(C) Find the instantaneous velocity of the particle at
t = 2.5 s.
10 m - ( -4 m )
vx = = +6 m/s
3.8 s - 1.5 s
Analysis Model: Particle Under
Constant Velocity
Analysis model: represents common situation when
solving physics problems
Analysis Model: Particle Under
Constant Velocity
Dx Dx
vx ,avg º ® vx =
Dt Dt
x f - xi
Dx = x f - xi ® vx =
Dt
x f = xi + vx Dt
x f = xi + vx t ( for constant vx )
Example 2.4:
Modeling a Runner as a Particle
A kinesiologist is studying the biomechanics of the
human body. (Kinesiology is the study of the movement
of the human body. Notice the connection to the word
kinematics.) She determines the velocity of an
experimental subject while he runs along a straight line
at a constant rate. The kinesiologist starts the stopwatch
at the moment the runner passes a given point and stops
it after the runner has passed another point 20 m away.
The time interval indicated on the stopwatch is 4.0 s.
Example 2.4:
Modeling a Runner as a Particle
(A) What is the runner’s velocity?
Dx x f - xi 20 m - 0
vx = = = = 5.0 m/s
Dt Dt 4.0 s
Example 2.4:
Modeling a Runner as a Particle
(B) If the runner continues his motion after the
stopwatch is stopped, what is his position after 10 s
have passed?
Dvx dvx
ax º lim =
Dt ® 0 Dt dt
Force and Acceleration
The force on an object is proportional to the
acceleration of the object.
Fx µ ax
Acceleration
dvx d æ dx ö d 2 x
ax = = ç ÷= 2
dt dt è dt ø dt
Example 2.6:
Average and Instantaneous Acceleration
The velocity of a particle moving
along the x axis varies according
to the expression vx = 40 - 5t2,
where vx is in meters per second
and t is in seconds.
Example 2.6:
Average and Instantaneous Acceleration
(A) Find the average acceleration in
the time interval t = 0 to t = 2.0 s.
vxf = 40 - 5 ( t + Dt ) = 40 - 5t - 10t Dt - 5 ( Dt )
2 2 2
Dvx
ax = lim = lim ( -10t - 5Dt ) = -10t
Dt ® 0 Dt Dt ® 0
vxi + vxf
vx ,avg = ( for constant ax )
2
Analysis Model: Particle
Under Constant Acceleration
Dx vxi + vxf
vx ,avg = , vx ,avg =
Dt 2
Dx = x f - xi , Dt = t f - ti = t - 0 = t
1
x f - xi = vx , avg t = ( vxi + vxf ) t
2
1
x f = xi + ( vxi + vxf ) t ( for constant ax )
2
Analysis Model: Particle
Under Constant Acceleration
1
vxf = vxi + ax t substitute into x f = xi + ( vxi + vxf ) t
2
1
x f = xi + éëvxi + ( vxi + ax t ) ùû t
2
1 2
x f = xi + vxi t + ax t
2
( for constant ax )
Analysis Model: Particle
Under Constant Acceleration
vxf - vxi
vxf = vxi + ax t ® t =
ax
1
substitute into x f = xi + ( vxi + vxf ) t
2
t 2.0 s
Example 2.7:
Carrier Landing
(B) If the jet touches down at position xi = 0, what is
its final position?
1
x f = xi + ( vxi + vxf ) t
2
1
= 0 + ( 63 m/s + 0 )( 2.0 s ) = 63 m
2
Example 2.7:
Carrier Landing
Suppose the jet lands on the deck of the aircraft carrier
with a speed faster than 63 m/s but has the same
acceleration due to the cable as that calculated in part
(A). How will that change the answer to part (B)?
1
x f = xi + ( vxi + vxf ) t
2
Example 2.8:
Watch Out for the Speed Limit!
You are driving at a constant speed of 45.0 m/s when
you pass a trooper on a motorcycle hidden behind a
billboard. One second after your car passes the
billboard, the trooper sets out from the billboard to
catch you,
accelerating at a
constant rate of
3.00 m/s2. How
long does it take
the trooper to
overtake your
car?
Example 2.8:
Watch Out for the Speed Limit!
xcar = xB + vx car t
1 2
x f = xi + vxi t + ax t
2
1 2 1 2
xtrooper = 0 + ( 0 ) t + ax t = ax t
2 2
xtrooper = xcar
1 2
ax t = xB + vx car t
2
Example 2.8:
Watch Out for the Speed Limit!
1 2
ax t - vx car t - xB = 0
2
t < 31 s
2
vx car v 2 xB
t= + x car
2
+
ax a x ax
Freely Falling Objects
v yf - v yi v yB - v yA
v yf = v yi + a y t Þ t = =
ay -g
0 - 20.0 m/s
t = tB = = 2.04 s
-9.80 m/s 2
Example 2.10:
Not a Bad Throw for a Rookie!
(B) Find the maximum height of the stone (above its
initial position).
1 2
ymax = yB = y A + vxAt + a y t
2
2
Example 2.10:
Not a Bad Throw for a Rookie!
(C) Determine the velocity of the stone when it returns
to the height from which it was thrown.
v yC 2 = v yA 2 + 2a y ( yC - yA )
v yC = ( 20.0 m/s ) + 2 ( -9.80 m/s 2 ) ( 0 - 0 )
2 2
= 400 m /s
2 2
v yC = -20.0 m/s
Example 2.10:
Not a Bad Throw for a Rookie!
(D) Find the velocity and position of the stone at
t = 5.00 s.
v yD = v yA + a y t
= 20.0 m/s + ( -9.80 m/s 2 ) ( 5.00 s ) = -29.0 m/s
1 2
yD = yA + v yA t + a y t
2
1
= 0 + ( 20.0 m/s )( 5.00 s ) + ( -9.80 m/s ) ( 5.00 s )
2 2
2
= -22.5 m
Example 2.10:
Not a Bad Throw for a Rookie!
What if the throw were from 30.0 m above the ground
instead of 50.0 m? Which answers in parts (A) to (D)
would change?
t
vxf - vxi = ax ò dt = ax ( t - 0 ) = ax t
0
Kinematic Equations
Derived from Calculus
dx t
vx = Þ dx = vx dt x f - xi = ò vx dt
dt 0
vx = vxf = vxi + ax t
t
x f - xi = ò ( vxi + ax t ) dt
0
t t æ t2 ö
= ò vxi dt + ax ò t dt = vxi ( t - 0 ) + ax ç - 0 ÷
0 0
è2 ø
1 2
x f - xi = vxi t + ax t
2