Professional Documents
Culture Documents
WTWC2307 When The Wolf Comes TMS5 Horror of Fangstone Mine OEF2023
WTWC2307 When The Wolf Comes TMS5 Horror of Fangstone Mine OEF2023
WTWC2307 When The Wolf Comes TMS5 Horror of Fangstone Mine OEF2023
FANGSTONE MINE
Horror of Fangstone Mine is an adventure for expert characters.
1
HORROR OF FANGSTONE MINE
THE SAGA
A distant, discordant piano note echoes out
2 of the Urðr palace (the result of the drone
Look After losing power momentarily).
Following the event’s of Finnbogi’s Wake, Krapti will
offer to organise passage to Kóngssteinn. The aban- A pale blue fox watches the players, then
doned town is best reached by boat. 3
quickly darts out of sight.
The lawspeaker will make introductions to a local
pilot, Bytta, who knows the churning waters of the
Helsund well. Bytta is a taciturn mann, who grunts A scratched cross, with the words aos sí un-
his acceptance. Thankfully, he has another passenger 4 derneath (a warning sign left by the orcneas
today, an Institute geologist named Villiblóm, who is scout, meaning álf in Jötnar Brogue).
to be dropped across the fjord at a distant field sta-
tion. If questioned, the researcher is a good source A shadowy figure stands motionless at the
of background on the destination and the diamonds end of the adjoining room. On seeing the
that lie beneath. Otherwise, the geologist alights on 5 players, it immediately drops through the
the far shore, scans the dimming horizon for ísbjörn floor with a hiss (the figure is not an actual
and then waves farewell. By the time the player char- ghost, but a dökkálfar using Stone Walk)
acters round the next headland, all is silent.
After a journey of three hours, the players spy
Kóngssteinn across the ice-bound waters. A flock of white rock rjupa fly out of a broken
6
window, excreting on players as they escape.
THE GHOST TOWN
Forty years ago, Kóngssteinn was the main city of the
World’s End archipelago, with more people living
DOKKÁLFAR DELIGHTS
there than live in Hjálpmakaar today. It was a major The dökkálfar who dwell under Kóngssteinn are
diamond production centre during the Jötunn War, keen to capture the players alive, so they can find out
with miles of rich, profitable mining shafts. But then, more about the unusual events on the surface. The
the miners stumbled across something in the dark- dökkálfar stalk the players from the get-go. If the par-
ness: an underground knot, a direct portal to Niðavel- ty split up, they might decide to pick them off one
lir, through which they spied legions of steam devils. by one. If the players avoid the mine, the dökkálfar
Barely comprehending what they saw—it would instead capture the pilot and use him as bait.
be twenty more years before the dökkálfar revealed
2
THOUGHT & MEMORY SAGA
KÓNGSSTEINN
9
1. Wharf
2. Farm
3. Sickhouse
4. Square
5. Urðr Palace
6. Swimming Pool
7. Mess Hall
6 8. Apartment Block
9. Diamond Mines
3
HORROR OF FANGSTONE MINE
APARTMENT BLOCK
Just off the main square is an apartment block where
families were accommodated. The floorboards sag
and creak along corridors of sad, monochrome rooms
with worn, brown carpet. Bedroom walls are still cov-
ered with maps, travel magazine clippings of trips to
Morguneyjar, pin-ups of Frigga, posters of verulí-
ki games and I love Nyja Jórvík stickers. Next to the
abandoned apartment block is a playground, looking
rather incongruous in the desolate landscape.
THE DIAMOND
MINES
After the war, the Empire didn’t have the resources
to contest Kóngssteinn, and the intervening years ha-
ven’t changed that. The town’s riches are now owned
by the dökkálfar.
4
THOUGHT & MEMORY SAGA
5
HORROR OF FANGSTONE MINE
be able to secure their freedom by volunteering to have had other captives who fared less well. Three
find out.) weeks ago, an orcneas scout entered the mine and
was ensnared by the fangstones. The corpse-devil
didn’t answer any of the riddles correctly, and so was
decapitated, his body fed to a passing ísbjörn. How-
Secret: The dökkálfar know nothing about Daniel or ever, before it was killed, the orcneas spoke of its di-
Bjarnie but are quick to recognise the land deed’s age vine purpose. If the dökkálfar intelligence is correct,
and value if it is revealed. Handing over the docu- an orcneas troop is planning a full-scale assault on
ment to the dökkálfar ensures freedom—and befriends a location known as the Sökkvabekkr Data Archive.
Rauðgulur. Rauðgulur is quite convinced the orcneas are only
waiting for the sun to vanish for the long winter be-
fore attacking.
RIDDLES IN THE DARK
If the characters don’t bargain for their release, A player character with fluency in True Norse
Rauðgulur offers them a contest of wits. If the play- knows that Sökkvabekkr translates as “sunken
ers can answer four riddles correctly, they will be set bank”. A character with the Sagas and Eddas
free. profession recognizes the word refers to a place
where Óðinn and Sága daily drink from cups of
gold, one of the abodes of the Æsir. A character
“What is that lamp who has the spy or analyst profession recognis-
which lights up men, es the name from redacted top-secret documents
but flame engulfs it, but knows nothing substantive.
and wargs grasp after it always?”
6
THOUGHT & MEMORY SAGA
Dead Ends
BOUND OBJECTS
LOOK AFTER (Líta Eftir)
Look After is an antique Urðr surveillance
drone, left behind in the panicked evacuation of
Kóngssteinn. When bound to the imager, the owner
gains the Dream Sight (Follow 1) gift in addition
to the object’s usual abilities.
DÓLGR DIFFICULTY 25
Size 1 mannkyn
Awareness 10 (+0); Infrared, Black Sight
Defence 11 Health 11
Might 11 (+1) Sleight 11 (+1)
Wits 11 (+1) Will 11 (+1) Speed 10
ATTACK OPTIONS
SPECIAL ACTIONS
NEW CREATURES
hardened this way, it takes half damage.
Stone Walk: The dólgr ignores the effects of mov-
ing across difficult terrain made of earth, sand,
Dólgr are dökkálfar miners, creatures who relish the or stone. In addition, they can pass through solid
great wealth hidden in the mountains of the arctic. obstacles made from earth, sand, or stone that
They spend their endless days probing the depths in are no thicker than 1 yard.
search of new riches, hoping to adorn their bodies
with ever greater splendour. CRAFT
Power 1
Runar Fart Runes (2), Victory Runes (1)
Gand Elf Shot (2), Land Wolf (1)
7
HORROR OF FANGSTONE MINE
BATTLE MAP
0 yards 10 20
8
CREDITS
Proofreading
Bill Hopkins
Illustrations
Ger Curti
Viking Ornaments
Jonas Lau Markussen
Published By
Schwalb Entertainment LLC
PO Box #12548
Murfreesboro, TN 37129
Horror of Fangstone Mine, Thought & Memory Saga and When the Wolf Comes: A Vikingverse
Roleplaying Game are © 2023 Ian Stuart Sharpe. All rights reserved.
Shadow of the Demon Lord is © 2015 Schwalb Entertainment, LLC. All rights reserved.
Visit www.vikingverse.com for more books and comics by Ian Stuart Sharpe