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‭Select Options‬ ‭Area Ranges‬

‭My D&D‬ T‭ he player will need to pick a few things out for their character, if‬
‭applicable:‬
S‭ ome Abilities, Spells, Feats, or Items can have an area effect. Below are‬
‭approximations of an area the ability will encompass.‬
T‭ his game assumes you're familiar with D&D, OSR, and/or similar games.‬ ‭●‬ ‭Spell Casting Modifier‬‭- Select 1 Ability Score Modifier‬ ‭●‬ ‭Small Area‬‭≅ Large Bed, Levels 0-2‬
‭The goal is to streamline D&D by adding a more narrative focus & fiction‬ ‭●‬ ‭To Hit Modifier‬‭- Select Ability Score Modifier for‬‭melee‬ ‭●‬ ‭Medium Area‬‭≅ Room, Levels 3-5‬
‭first gameplay by using mechanics to help make decisions without being‬ ‭○‬ ‭Use Strength - Martial and Basic Weapons‬ ‭●‬ ‭Large Area‬‭≅ House, Levels 6-8‬
‭overwhelming.. Feel free to use other games' material for inspiration on‬ ‭○‬ ‭Use Dexterity - FInesse Weapons‬ ‭●‬ ‭Extra Large Area‬‭≅ City Block, Level 9-10‬
‭abilities, spells, classes, etc to play the character you want.‬ ‭●‬ ‭Purchase Equipment‬‭- 50g‬ ‭●‬ ‭Massive Area‬‭≅ City or Larger, Level 11+‬
‭Character Creation‬ ‭●‬ ‭Inventory Slots(Equipped Items are not included)‬‭-‬‭CON + STR‬ ‭Tests‬
‭Character Concept‬ ‭●‬ ‭AC(Armor Class)‬ ‭ hen a player wants to perform a task, they roll a Test test against a‬
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‭ hen creating a character, decide on a character concept. This can be a‬
W ‭○‬ ‭No Armor - 10 + DEX modifier‬ ‭DC(Difficulty Class)‬‭value and try to meet or exceed it.‬
‭class, profession, or a cool idea you are interested in playing in a High‬ ‭○‬ ‭Light - 11 + DEX modifier‬ ‭Fail‬‭- Choose (1)‬
‭Fantasy world.‬ ‭○‬ ‭Medium - 12 + DEX or STR modifier‬ ‭●‬ ‭Succeed and take d4 damage‬
‭Name‬ ‭○‬ ‭Heavy - 13 + STR modifier‬ ‭●‬ ‭Succeed and add a complication to the narrative‬
N‭ ame your character something. There are many great online name‬ ‭○‬ ‭Shield - +2‬ ‭●‬ ‭Fail‬
‭generators that help with this.‬ ‭●‬ ‭Select any (2) -‬‭Ability, Feat, Spell, or Magic Item‬ ‭Success‬‭- You completed Successfully‬
‭○‬ ‭Use the Name only and interpret using current‬ ‭●‬ ‭Skill Test and/or Saving Throw DC‬‭vs d20 + Skill Modifier‬
‭Ability Scores‬ ‭context during gameplay‬
R‭ oll 4d6, drop lowest and assign the value to each of the 6 Ability Scores:‬ ‭○‬ ‭Saving Throw DC‬‭= Ability Score of the caster‬
‭●‬ ‭Initiative‬‭= Use DEX or INT whichever is higher‬ ‭■‬ ‭For resisting negative effects‬
‭Strength(STR), Dexterity(DEX), Constitution(CON), Intelligence(INT),‬
‭●‬ ‭HP‬‭= CON + Level + Max Hit Dice value, Ex: d12 = 12‬ ‭○‬ ‭Difficulty Levels‬
‭Wisdom(WIS),‬‭and‬‭Charisma(CHA)‬‭.‬
‭●‬ ‭Pick Hit Dice‬‭- Use for Highest Ability Score‬ ‭■‬ ‭Standard‬ ‭- DC = 10‬
‭Heritage‬ ‭○‬ ‭CON, STR - d12‬ ‭■‬ ‭Challenging‬‭- DC = 15‬
P‭ ick a heritage that fits well with your character concept and the High‬ ‭○‬ ‭WIS, DEX - d10‬
‭Fantasy genre that aligns in the adventure that the character will inhabit.‬ ‭■‬ ‭Hard‬‭- DC = 20‬
‭○‬ ‭INT, CHA - d8‬ ‭■‬ ‭Extremely Hard‬ ‭- DC = 30‬
‭●‬ ‭Assign 3 additional points to any Ability Scores‬ ‭Leveling Up‬
‭●‬ ‭Pick up to (3) Language your character is fluent in‬ ‭●‬ ‭Ability and/or Spell Tests DC‬‭vs d20 + Modifier‬
T‭ he game primarily starts at Level 0 and goes to level 10 or beyond.‬ ‭○‬ ‭10 + Level of Ability/Spell to cast‬
‭Background‬ ‭Leveling options‬‭: 1000 XP/Level or Milestone‬ ‭●‬ ‭Melee Attacking DC‬‭= Monster AC vs d20 + To Hit modifier‬
P‭ ick an occupation or profession that your character was doing before‬ ‭At each level, the character performs the following:‬
‭they became and adventurer‬ ‭Damage‬
‭●‬ ‭Update HP‬‭- +1 to HP‬
‭●‬ ‭Gain some tools used for the profession‬ D‭ amage will be applied after the character successfully activates an‬
‭●‬ ‭Choose‬‭(1)‬‭from the list below:‬ ‭Ability, Spell, or Melee Attack. Use the info below for rolling for damage.‬
‭●‬ ‭Assign 2 additional points to any Ability Score‬ ‭○‬ ‭Add a d4 when using a Ability, Spell, or Skill‬ ‭●‬ ‭Single Target Melee Damage - d12 + Level‬
‭Character Traits‬ ‭○‬ ‭Choose a new Spell, Ability, Feat, or Magic Item‬ ‭●‬ ‭Multi-Target Melee Damage - d8 + Level‬
‭ rite down a description or draw a picture of your character. Be as‬
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‭detailed as you like.‬
‭Playing‬ ‭●‬ ‭Single Target Ranged Damage - d10 + Level‬
‭Actions‬ ‭●‬ ‭Multi-Target Ranged Damage - d6 + Level‬
‭●‬ ‭Pick a‬‭Personality Trait‬
O‭ n their turn, each player gets‬‭3 Actions + 1 Reaction‬‭to act on their turn.‬ ‭●‬ ‭Healing Single Target - d6 + Level‬
‭○‬ ‭Ex: I am honor bound to save those in need‬
‭Below is a list of Actions they can perform for 1 Action each.‬ ‭●‬ ‭Healing Mult-Target - d4 + Level‬
‭●‬ ‭Pick a‬‭Flaw‬
‭●‬ ‭Move‬‭- A character can move to any location they can‬‭see‬ ‭●‬ ‭Summon/Create/Debuff/Buff - d4 + Level‬
‭○‬ ‭Ex: I have a gambling habit‬
‭●‬ ‭When roleplaying character traits, give player d4 to use freely‬ ‭●‬ ‭Ranged Attack‬‭- Activate an Ability, Spell, Feat,‬‭or Item to‬ ‭Critical Success/Fail‬
‭As you play, you will get to know your character better and may add more‬ ‭attack a target they can see.‬ ‭ hen a character exceeds the DC by ± 10 they score a Critical. Use the‬
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‭details or alter the current ones including personality traits and flaws.‬ ‭●‬ ‭Melee Attack‬‭- Activate and Ability, Spell, Feat,‬‭or Item to‬ ‭context of the narrative to add flavor and fun to the game‬
‭attack a target they can reach with their melee weapon‬ ‭●‬ ‭Critical Fail‬‭- d20 + modifier ≤ DC - 10, Add Major‬‭Complication‬
‭Ability Modifiers‬
‭●‬ ‭Activate an Ability, Spell, Feat, or Item‬‭as needed‬ ‭●‬ ‭Critical Success‬‭- d20 + modifier ≥ DC + 10, Add Major‬‭Reward‬
F‭ or each Ability Score subtract the value from 10 and that is the modifier‬
‭for the Ability Score.‬ ‭●‬ ‭Skill Test‬‭- Perform a skill test using most appropriate‬‭Ability‬ ‭Death and Dying‬
‭●‬ ‭Ability Modifier = Ability Score - 10‬ ‭●‬ ‭Interact‬‭- Perform a task with an object that is non-trivial‬ ‭When a character’s HP ≤ 0, they are down and dying‬
‭●‬ ‭On their turn, roll d20: If roll ≥ 10, Up with 1 HP, else dead‬

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