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My D&D
My D&D
My D&D T he player will need to pick a few things out for their character, if
applicable:
S ome Abilities, Spells, Feats, or Items can have an area effect. Below are
approximations of an area the ability will encompass.
T his game assumes you're familiar with D&D, OSR, and/or similar games. ● Spell Casting Modifier- Select 1 Ability Score Modifier ● Small Area≅ Large Bed, Levels 0-2
The goal is to streamline D&D by adding a more narrative focus & fiction ● To Hit Modifier- Select Ability Score Modifier formelee ● Medium Area≅ Room, Levels 3-5
first gameplay by using mechanics to help make decisions without being ○ Use Strength - Martial and Basic Weapons ● Large Area≅ House, Levels 6-8
overwhelming.. Feel free to use other games' material for inspiration on ○ Use Dexterity - FInesse Weapons ● Extra Large Area≅ City Block, Level 9-10
abilities, spells, classes, etc to play the character you want. ● Purchase Equipment- 50g ● Massive Area≅ City or Larger, Level 11+
Character Creation ● Inventory Slots(Equipped Items are not included)-CON + STR Tests
Character Concept ● AC(Armor Class) hen a player wants to perform a task, they roll a Test test against a
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hen creating a character, decide on a character concept. This can be a
W ○ No Armor - 10 + DEX modifier DC(Difficulty Class)value and try to meet or exceed it.
class, profession, or a cool idea you are interested in playing in a High ○ Light - 11 + DEX modifier Fail- Choose (1)
Fantasy world. ○ Medium - 12 + DEX or STR modifier ● Succeed and take d4 damage
Name ○ Heavy - 13 + STR modifier ● Succeed and add a complication to the narrative
N ame your character something. There are many great online name ○ Shield - +2 ● Fail
generators that help with this. ● Select any (2) -Ability, Feat, Spell, or Magic Item Success- You completed Successfully
○ Use the Name only and interpret using current ● Skill Test and/or Saving Throw DCvs d20 + Skill Modifier
Ability Scores context during gameplay
R oll 4d6, drop lowest and assign the value to each of the 6 Ability Scores: ○ Saving Throw DC= Ability Score of the caster
● Initiative= Use DEX or INT whichever is higher ■ For resisting negative effects
Strength(STR), Dexterity(DEX), Constitution(CON), Intelligence(INT),
● HP= CON + Level + Max Hit Dice value, Ex: d12 = 12 ○ Difficulty Levels
Wisdom(WIS),andCharisma(CHA).
● Pick Hit Dice- Use for Highest Ability Score ■ Standard - DC = 10
Heritage ○ CON, STR - d12 ■ Challenging- DC = 15
P ick a heritage that fits well with your character concept and the High ○ WIS, DEX - d10
Fantasy genre that aligns in the adventure that the character will inhabit. ■ Hard- DC = 20
○ INT, CHA - d8 ■ Extremely Hard - DC = 30
● Assign 3 additional points to any Ability Scores Leveling Up
● Pick up to (3) Language your character is fluent in ● Ability and/or Spell Tests DCvs d20 + Modifier
T he game primarily starts at Level 0 and goes to level 10 or beyond. ○ 10 + Level of Ability/Spell to cast
Background Leveling options: 1000 XP/Level or Milestone ● Melee Attacking DC= Monster AC vs d20 + To Hit modifier
P ick an occupation or profession that your character was doing before At each level, the character performs the following:
they became and adventurer Damage
● Update HP- +1 to HP
● Gain some tools used for the profession D amage will be applied after the character successfully activates an
● Choose(1)from the list below: Ability, Spell, or Melee Attack. Use the info below for rolling for damage.
● Assign 2 additional points to any Ability Score ○ Add a d4 when using a Ability, Spell, or Skill ● Single Target Melee Damage - d12 + Level
Character Traits ○ Choose a new Spell, Ability, Feat, or Magic Item ● Multi-Target Melee Damage - d8 + Level
rite down a description or draw a picture of your character. Be as
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detailed as you like.
Playing ● Single Target Ranged Damage - d10 + Level
Actions ● Multi-Target Ranged Damage - d6 + Level
● Pick aPersonality Trait
O n their turn, each player gets3 Actions + 1 Reactionto act on their turn. ● Healing Single Target - d6 + Level
○ Ex: I am honor bound to save those in need
Below is a list of Actions they can perform for 1 Action each. ● Healing Mult-Target - d4 + Level
● Pick aFlaw
● Move- A character can move to any location they cansee ● Summon/Create/Debuff/Buff - d4 + Level
○ Ex: I have a gambling habit
● When roleplaying character traits, give player d4 to use freely ● Ranged Attack- Activate an Ability, Spell, Feat,or Item to Critical Success/Fail
As you play, you will get to know your character better and may add more attack a target they can see. hen a character exceeds the DC by ± 10 they score a Critical. Use the
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details or alter the current ones including personality traits and flaws. ● Melee Attack- Activate and Ability, Spell, Feat,or Item to context of the narrative to add flavor and fun to the game
attack a target they can reach with their melee weapon ● Critical Fail- d20 + modifier ≤ DC - 10, Add MajorComplication
Ability Modifiers
● Activate an Ability, Spell, Feat, or Itemas needed ● Critical Success- d20 + modifier ≥ DC + 10, Add MajorReward
F or each Ability Score subtract the value from 10 and that is the modifier
for the Ability Score. ● Skill Test- Perform a skill test using most appropriateAbility Death and Dying
● Ability Modifier = Ability Score - 10 ● Interact- Perform a task with an object that is non-trivial When a character’s HP ≤ 0, they are down and dying
● On their turn, roll d20: If roll ≥ 10, Up with 1 HP, else dead