AlphaGo Human Machine Interfacing Analysis

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Embodied AlphaGo: A Case Study of Human/Machine Interfacing in AI

Introduction
This document provides an analysis of the historic 2016 AlphaGo match against Lee Sedol,
emphasizing the aspects of human/machine interfacing and the implications of AI in
professional Go. It highlights the transformation in the perception of AI capabilities in the
realm of high-level Go playing.

The 2016 AlphaGo Match


In March 2016, at the Four Seasons Hotel in Seoul, AlphaGo, a highly sophisticated Go
program, achieved a landmark victory against Lee Sedol, a top-ranked Go professional. This
event marked a significant shift in the perception of AI's capabilities, especially in areas
previously thought to be beyond the reach of computer programs.

Human/Machine Interfacing and Move 37


The match's second game featured the now-famous 'move 37' by AlphaGo, a move that
stunned both the audience and experts. This move exemplifies the advanced level of AI
interfacing with the complex strategies of Go, showcasing a blend of computational power
and strategic depth.

Impact on Science and Technology Studies


Despite the extensive media coverage and public attention, the 'AlphaGo show' has been
relatively understudied in Science and Technology Studies (STS). The match and
particularly move 37 serve as a case study for understanding the intricacies of AI and
human/machine interaction.

Conclusion
The 2016 AlphaGo match and its technological and strategic implications provide a critical
insight into the evolving landscape of AI. It underscores the importance of understanding AI
not just as a computational tool, but as an entity capable of intricate interfacing with human
intelligence and expertise.

Keywords
AlphaGo show, algorithmic drama, embodied play, interfacing practices, machine
intelligence, object agency, scenic intelligibility, technology demonstration.

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