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The Caverns of The Goblin King 10
The Caverns of The Goblin King 10
The Caverns of The Goblin King 10
Level 10
General History The dungeon was created by a beholder as a planar gate. It became
cursed by the gods, and has fallen to ruin and been rebuilt many times
since then.
Size Large (63 x 63)
Temperature Cold (DC 10 Constitution save each hour or gain one level of exhaustion)
Illumination Dark (individual creatures may carry lights)
Corridor Features a Several adventurer corpses are scattered along the corridor
c A fountain of water sits in an alcove here
Wandering Monsters 1 Gnoll Fang of Yeenoghu (cr 4, mm 163) and 3 x Maw Demon (cr 1, motm
176, vgm 137); easy, 1700 xp, investigating a strange noise
2 Ogre Battering Ram (cr 4, motm 200, mtf 220) and 2 x Ogre (cr 2, mm
237); easy, 2000 xp, wielding bizarre eldritch powers
5 8 x Orc (cr 1/2, mm 246) and 1 x Manticore (cr 3, mm 213); easy, 1500
xp, scouting from another part of the dungeon
6 Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 9 x Ogre (cr 2, mm
237); deadly, 4500 xp, tracking the party
Empty
Room #2 East Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #33
Room Features A wooden ladder rests against the east wall, and someone has scrawled
"The walls listen" on the north wall
West Entry Secret (DC 25 to find) Stuck Bone Door (DC 15 to break; 20 hp)
Ⓢ The door is concealed by an illusion
East Entry #2 Stuck Bone Door (DC 15 to break; 20 hp) (slides down)
Room Features Several square holes are cut into the ceiling and floor, and a charred
wooden chest lies in the west side of the room
Room Features Someone has scrawled "Elan Under stands here, slain by a basilisk" on
the east wall, and a chirping noise can be faintly heard near the south wall
East Entry Secret (DC 25 to find) Unlocked Iron Door (60 hp)
Ⓢ The door is located several feet above the floor and concealed behind
a pile of broken stone
Room Features A rope ascends to a wooden platform in the north-west corner of the
room, and someone has scrawled "It's a trap" on the north wall
Hidden Treasure Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to
break; 60 hp)
800 cp, 6000 sp, 2400 gp, 110 pp, a fine leather merchant's cap trimmed
with squirrel fur (25 gp), a malachite cup inlaid with gold (25 gp), a
petrified squirrel inlaid with a meandros of electrum (25 gp), a pewter
bracer etched with thorned vines (25 gp), a steel bowl etched with
draconic runes (25 gp), an earthenware vase embossed with elven script
(25 gp), Bag of Holding (uncommon, dmg 153), Dust of Disappearance
(uncommon, dmg 166)
Room Features A tile mosaic of ghoulish carnage covers the floor, and a stream of water
flows into a shallow pool in the north-east corner of the room
Room #9 East Entry Trapped and Unlocked Iron Door (60 hp) (magically reinforced,
disadvantage to break)
Ⓣ Falling Block: DC 10 to find, DC 10 to disable; affects all targets
within a 10 ft. square area, DC 13 save or take 4d10 damage
Room Features The room has a high domed ceiling, and someone has scrawled "Fastinbr
Chilly died here, his luck ran out before his arrows" on the north wall
West Entry Secret (DC 20 to find) Unlocked Bone Door (20 hp) (slides to one side)
Ⓢ The door is concealed behind a statue of a hydra, and opened by
reaching into several of its mouths
→ Leads to room #28, inhabited by Fomorian and 2 x Boggle
Room Features Ghostly wailing can be faintly heard near the west wall, and a pile of rotten
fruit lies in the south-east corner of the room
Room #11 North Entry Stuck Bone Door (DC 15 to break; 20 hp) (slides
up)
Empty
Room #12 North Entry Trapped and Unlocked Iron Door (60 hp)
Ⓣ Guillotine Blade: DC 15 to find, DC 15 to disable; +6 to hit against
one target, 4d10 slashing damage
Room Features The floor is covered in perfect hexagonal tiles, and someone has
scrawled "Explosive runes" on the north wall
Room #13 North Entry Secret (DC 25 to find) Stuck Bone Door (DC 15 to break; 20 hp)
Ⓢ The door is concealed within a mosaic of arcane patterns
East Entry Unlocked Bone Door (20 hp)
→ Leads to room #30, inhabited by Ogre Bolt Launcher and 3 x Ogre
Room Features Part of the west wall has collapsed into the room, and a tile mosaic of a
legendary battle covers the floor
Monster Cambion (cr 5, mm 36) and 1 x Nightmare (cr 3, mm 235); easy, 2500 xp
Room Features Part of the north wall has collapsed into the room, and a tapestry of
geometric patterns hangs from the north wall
Room #15 North Entry Trapped and Stuck Bone Door (DC 15 to break; 20 hp)
Ⓣ Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within
a 20 ft. cone, DC 13 save or take 2d10 acid damage for 1d4 rounds
Room Features Numerous pillars line the west wall, and the floor is covered with rotting
straw
Room #16 West Entry Stuck Bone Door (DC 15 to break; 20 hp)
→ Leads to room #1
Room Features A tapestry of geometric patterns hangs from the north wall, and an altar of
evil sits in the east side of the room
Monster Orc War Chief (cr 4, mm 246) and 2 x Orc (cr 1/2, mm 246); easy, 1300
xp
Room #17 East Entry #1 Locked Bone Door (DC 15 to open, DC 20 to break; 20 hp)
→ Leads to room #25, inhabited by 12 x Gnoll and 1 x Maw
Demon
Treasure: 100 gp
Room #18 North Entry Locked Stone Door (DC 15 to open, DC 25 to break; 60 hp)
East Entry Stuck Bone Door (DC 15 to break; 20 hp)
South Entry Secret (DC 25 to find) Stuck Iron Door (DC 25 to break; 60 hp)
Ⓢ The door is located near the ceiling and concealed behind a pile of
broken stone
Empty
Room #19 East Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
Room Features Spirals of white stones cover the floor, and the scent of smoke fills the
north-west corner of the room
Monster Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 4 x Ogre (cr 2, mm
237); easy, 2250 xp
Room Features A ladder ascends to a catwalk hanging between the east and west walls,
and several candles are scattered throughout the room
900 cp, 6000 sp, 1900 gp, 140 pp, a dragon horn medallion set with opal
(250 gp), a fine leather coinpurse sewn with platinum (250 gp), a
lacquered wooden scepter engraved with elven script (250 gp), a steel
torc engraved with thorned vines (250 gp), an agateware tureen painted
with floral imagery (250 gp), Spell Scroll (Vicious Mockery) (common, dmg
200), Spell Scroll (Charm Person) (common, dmg 200), Spell Scroll
(Divine Favor) (common, dmg 200), Potion of Climbing (common, dmg
187), 2 x Potion of Healing (common, dmg 187)
Room #22 West Entry Trapped and Locked Bone Door (DC 15 to open, DC 20 to break; 20 hp)
Ⓣ One-way Door: DC 10 to find, DC 10 to disable
Room Features A chute falls into the room from above, and a sour odor fills the south-
east corner of the room
Monster Cult Fanatic (cr 2, mm 345) and 14 x Cultist (cr 1/8, mm 345); easy, 800
xp
Treasure: 17 cp; 19 sp; 17 ep; 9 sp; 12 cp; 2 pp; 14 sp; 11 sp; 19 sp; 14
cp; 17 cp; 10 gp; 18 cp; 18 cp; 13 gp
Room #23 West Entry Stuck Bone Door (DC 15 to break; 20 hp)
→ Leads to room #24
Room Features A narrow shaft falls into the room from above, and someone has scrawled
"Save yourself, kill the others" in blood on the west wall
Monster 12 x Chitine (cr 1/2, motm 75, vgm 131); easy, 1200 xp
Treasure: 19 cp; 22 sp; 15 ep; 12 cp; 16 cp; 16 sp; 13 ep; 6 ep; 16 cp; 13
gp; 5 gp; 8 gp
Room #24 North Entry Stuck Bone Door (DC 15 to break; 20 hp)
West Entry Trapped and Locked Iron Door (DC 25 to open, DC 30 to break; 60 hp)
Ⓣ Contact Poison: DC 10 to find, DC 15 to disable; affects each
creature which touches the trigger, DC 10 save or take 2d10 damage
→ Leads to room #32
Room Features A mural of ancient mythology covers the ceiling, and a buzzing noise can
be heard in the north-west corner of the room
Room #25 North Entry Locked Iron Door (DC 20 to open, DC 30 to break; 60 hp)
West Entry Locked Bone Door (DC 15 to open, DC 20 to break; 20 hp)
→ Leads to room #17, inhabited by Yochlol
Room Features A chute descends from the room into a plundered tomb below, and a
group of demonic faces have been carved into the south wall
Monster 12 x Gnoll (cr 1/2, mm 163) and 1 x Maw Demon (cr 1, motm 176, vgm
137); easy, 1400 xp
Treasure: 11 gp; 14 sp; 12 sp; 22 cp; 14 cp; 13 gp; 13 gp; 9 ep; 16 sp; 10
sp; 13 sp; 20 cp; 10 ep
North Entry #2 Trapped and Locked Bone Door (DC 20 to open, DC 20 to break; 20 hp)
Ⓣ Arrow Trap: DC 10 to find, DC 15 to disable; +5 to hit against one
target, 2d10 piercing damage
South Entry Trapped and Locked Stone Door (DC 25 to open, DC 25 to break; 60 hp)
Ⓣ Ice Dart Trap: DC 10 to find, DC 15 to disable; +7 to hit against one
target, 4d10 cold damage
Room Features The sound of dripping water can be faintly heard near the north wall, and
several sundered shields are scattered throughout the room
North Entry #2 Unlocked Bone Door (20 hp) (slides to one side)
South Entry #2 Secret (DC 20 to find) Trapped and Locked Stone Door (DC 15 to open,
DC 25 to break; 60 hp) (slides down)
Ⓢ The door is located near the ceiling and opened by standing on a
small floor tile
Ⓣ Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each
creature which touches the crystal, DC 18 save or be teleported to
another location
Monster Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard,
6800 xp
East Entry Secret (DC 20 to find) Unlocked Bone Door (20 hp) (slides to one side)
Ⓢ The door is concealed behind a statue of a hydra, and opened by
reaching into several of its mouths
→ Leads to room #10
Monster Fomorian (cr 8, mm 136) and 2 x Boggle (cr 1/8, motm 65, vgm 128);
easy, 3950 xp
Room #29 East Entry Stuck Iron Door (DC 25 to break; 60 hp)
South Entry Bone Portcullis (DC 20 to lift, DC 20 to break; 30 hp)
→ Leads to room #34, inhabited by Half-Red Dragon Veteran and 14 x
Thug
Room Features A stack of barrels filled with rotting fruit stands against the west wall, and
a hole has been blasted into the west wall
Monster Fomorian (cr 8, mm 136) and 1 x Displacer Beast (cr 3, mm 81); easy,
4600 xp
Room #30 North Entry Locked Stone Door (DC 10 to open, DC 25 to break; 60 hp)
→ Leads to room #31
Room Features A magical altar of a god of thieves in the east side of the room heals all
wounds of whomever sacrifices a magical item upon it (but only once),
and someone has scrawled "Bend the pin to reset the trap" on the west
wall
Monster Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 3 x Ogre (cr 2, mm
237); easy, 1800 xp
Room Features Several square holes are cut into the north and west walls, and a tile
labyrinth covers the floor
Hidden Treasure Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)
Arrow Trap: DC 15 to find, DC 10 to disable; +7 to hit against one target,
4d10 piercing damage
600 cp, 5000 sp, 1800 gp, 90 pp, black onyx (150 gp), diamond (100 gp),
4 x pearl (100 gp), 2 x amethyst (100 gp), 2 x coral (100 gp), tourmaline
(100 gp), +2 Wand of the War Mage (rare, dmg 212), Wand of Paralysis
(rare, dmg 211), +2 Weapon (sling) (rare, dmg 213)
Room #32 East Entry Trapped and Locked Iron Door (DC 25 to open, DC 30 to break; 60 hp)
Ⓣ Contact Poison: DC 10 to find, DC 15 to disable; affects each
creature which touches the trigger, DC 10 save or take 2d10 damage
→ Leads to room #24
Room Features Someone has scrawled "The Chosen of Nelaser killed four trolls here" on
the west wall, and laughter can be heard in the north-west corner of the
room
Room #33 North Entry #1 Locked Bone Door (DC 15 to open, DC 20 to break; 20 hp)
Room Features Someone has scrawled "No secret door here" in orcish runes on the west
wall, and the floor is covered with rotting straw
Room #34 North Entry Bone Portcullis (DC 20 to lift, DC 20 to break; 30 hp)
→ Leads to room #29, inhabited by Fomorian and 1 x Displacer Beast
Room Features A hole has been blasted into the east wall, and a pile of trash lies in the
north-east corner of the room
Monster Half-Red Dragon Veteran (cr 5, mm 180) and 14 x Thug (cr 1/2, mm 350);
deadly, 3200 xp
Treasure: 1200 cp, 30 ep; 19 sp; 29 cp; 18 cp; 10 gp; 12 sp; 7 ep; 15 cp;
6 ep; 11 ep; 18 sp; 11 gp; 13 gp; 15 sp; 10 sp
Room #35 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
Empty
Room #36 West Entry Locked Bone Door (DC 15 to open, DC 20 to break; 20 hp)
→ Leads to room #17, inhabited by Yochlol
Room Features A group of monstrous faces have been carved into the east wall, and the
ceiling is covered with cobwebs
Monster Drider (cr 6, mm 120) and 1 x Giant Spider (cr 1, mm 328); easy, 2500 xp
Room #37 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #13, inhabited by Cambion and 1 x Nightmare
Room Features The south and west walls have been engraved with geometric patterns,
and a fountain decorated with five water-breathing dragon heads sits in
the south side of the room
Monster Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard,
6800 xp
Some content used under the terms of the Open Gaming License