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---------------------------

GLEW Extension Info


---------------------------

GLEW version 1.10.0


Reporting capabilities of pixelformat 1
Running on a NVIDIA GeForce GTX 960/PCIe/SSE2 from NVIDIA Corporation
OpenGL version 4.6.0 NVIDIA 512.15 is supported

GL_VERSION_1_1: OK
---------------

GL_VERSION_1_2: OK
---------------
glCopyTexSubImage3D: OK
glDrawRangeElements: OK
glTexImage3D: OK
glTexSubImage3D: OK

GL_VERSION_1_2_1: OK
-----------------

GL_VERSION_1_3: OK
---------------
glActiveTexture: OK
glClientActiveTexture: OK
glCompressedTexImage1D: OK
glCompressedTexImage2D: OK
glCompressedTexImage3D: OK
glCompressedTexSubImage1D: OK
glCompressedTexSubImage2D: OK
glCompressedTexSubImage3D: OK
glGetCompressedTexImage: OK
glLoadTransposeMatrixd: OK
glLoadTransposeMatrixf: OK
glMultTransposeMatrixd: OK
glMultTransposeMatrixf: OK
glMultiTexCoord1d: OK
glMultiTexCoord1dv: OK
glMultiTexCoord1f: OK
glMultiTexCoord1fv: OK
glMultiTexCoord1i: OK
glMultiTexCoord1iv: OK
glMultiTexCoord1s: OK
glMultiTexCoord1sv: OK
glMultiTexCoord2d: OK
glMultiTexCoord2dv: OK
glMultiTexCoord2f: OK
glMultiTexCoord2fv: OK
glMultiTexCoord2i: OK
glMultiTexCoord2iv: OK
glMultiTexCoord2s: OK
glMultiTexCoord2sv: OK
glMultiTexCoord3d: OK
glMultiTexCoord3dv: OK
glMultiTexCoord3f: OK
glMultiTexCoord3fv: OK
glMultiTexCoord3i: OK
glMultiTexCoord3iv: OK
glMultiTexCoord3s: OK
glMultiTexCoord3sv: OK
glMultiTexCoord4d: OK
glMultiTexCoord4dv: OK
glMultiTexCoord4f: OK
glMultiTexCoord4fv: OK
glMultiTexCoord4i: OK
glMultiTexCoord4iv: OK
glMultiTexCoord4s: OK
glMultiTexCoord4sv: OK
glSampleCoverage: OK

GL_VERSION_1_4: OK
---------------
glBlendColor: OK
glBlendEquation: OK
glBlendFuncSeparate: OK
glFogCoordPointer: OK
glFogCoordd: OK
glFogCoorddv: OK
glFogCoordf: OK
glFogCoordfv: OK
glMultiDrawArrays: OK
glMultiDrawElements: OK
glPointParameterf: OK
glPointParameterfv: OK
glPointParameteri: OK
glPointParameteriv: OK
glSecondaryColor3b: OK
glSecondaryColor3bv: OK
glSecondaryColor3d: OK
glSecondaryColor3dv: OK
glSecondaryColor3f: OK
glSecondaryColor3fv: OK
glSecondaryColor3i: OK
glSecondaryColor3iv: OK
glSecondaryColor3s: OK
glSecondaryColor3sv: OK
glSecondaryColor3ub: OK
glSecondaryColor3ubv: OK
glSecondaryColor3ui: OK
glSecondaryColor3uiv: OK
glSecondaryColor3us: OK
glSecondaryColor3usv: OK
glSecondaryColorPointer: OK
glWindowPos2d: OK
glWindowPos2dv: OK
glWindowPos2f: OK
glWindowPos2fv: OK
glWindowPos2i: OK
glWindowPos2iv: OK
glWindowPos2s: OK
glWindowPos2sv: OK
glWindowPos3d: OK
glWindowPos3dv: OK
glWindowPos3f: OK
glWindowPos3fv: OK
glWindowPos3i: OK
glWindowPos3iv: OK
glWindowPos3s: OK
glWindowPos3sv: OK

GL_VERSION_1_5: OK
---------------
glBeginQuery: OK
glBindBuffer: OK
glBufferData: OK
glBufferSubData: OK
glDeleteBuffers: OK
glDeleteQueries: OK
glEndQuery: OK
glGenBuffers: OK
glGenQueries: OK
glGetBufferParameteriv: OK
glGetBufferPointerv: OK
glGetBufferSubData: OK
glGetQueryObjectiv: OK
glGetQueryObjectuiv: OK
glGetQueryiv: OK
glIsBuffer: OK
glIsQuery: OK
glMapBuffer: OK
glUnmapBuffer: OK

GL_VERSION_2_0: OK
---------------
glAttachShader: OK
glBindAttribLocation: OK
glBlendEquationSeparate: OK
glCompileShader: OK
glCreateProgram: OK
glCreateShader: OK
glDeleteProgram: OK
glDeleteShader: OK
glDetachShader: OK
glDisableVertexAttribArray: OK
glDrawBuffers: OK
glEnableVertexAttribArray: OK
glGetActiveAttrib: OK
glGetActiveUniform: OK
glGetAttachedShaders: OK
glGetAttribLocation: OK
glGetProgramInfoLog: OK
glGetProgramiv: OK
glGetShaderInfoLog: OK
glGetShaderSource: OK
glGetShaderiv: OK
glGetUniformLocation: OK
glGetUniformfv: OK
glGetUniformiv: OK
glGetVertexAttribPointerv: OK
glGetVertexAttribdv: OK
glGetVertexAttribfv: OK
glGetVertexAttribiv: OK
glIsProgram: OK
glIsShader: OK
glLinkProgram: OK
glShaderSource: OK
glStencilFuncSeparate: OK
glStencilMaskSeparate: OK
glStencilOpSeparate: OK
glUniform1f: OK
glUniform1fv: OK
glUniform1i: OK
glUniform1iv: OK
glUniform2f: OK
glUniform2fv: OK
glUniform2i: OK
glUniform2iv: OK
glUniform3f: OK
glUniform3fv: OK
glUniform3i: OK
glUniform3iv: OK
glUniform4f: OK
glUniform4fv: OK
glUniform4i: OK
glUniform4iv: OK
glUniformMatrix2fv: OK
glUniformMatrix3fv: OK
glUniformMatrix4fv: OK
glUseProgram: OK
glValidateProgram: OK
glVertexAttrib1d: OK
glVertexAttrib1dv: OK
glVertexAttrib1f: OK
glVertexAttrib1fv: OK
glVertexAttrib1s: OK
glVertexAttrib1sv: OK
glVertexAttrib2d: OK
glVertexAttrib2dv: OK
glVertexAttrib2f: OK
glVertexAttrib2fv: OK
glVertexAttrib2s: OK
glVertexAttrib2sv: OK
glVertexAttrib3d: OK
glVertexAttrib3dv: OK
glVertexAttrib3f: OK
glVertexAttrib3fv: OK
glVertexAttrib3s: OK
glVertexAttrib3sv: OK
glVertexAttrib4Nbv: OK
glVertexAttrib4Niv: OK
glVertexAttrib4Nsv: OK
glVertexAttrib4Nub: OK
glVertexAttrib4Nubv: OK
glVertexAttrib4Nuiv: OK
glVertexAttrib4Nusv: OK
glVertexAttrib4bv: OK
glVertexAttrib4d: OK
glVertexAttrib4dv: OK
glVertexAttrib4f: OK
glVertexAttrib4fv: OK
glVertexAttrib4iv: OK
glVertexAttrib4s: OK
glVertexAttrib4sv: OK
glVertexAttrib4ubv: OK
glVertexAttrib4uiv: OK
glVertexAttrib4usv: OK
glVertexAttribPointer: OK

GL_VERSION_2_1: OK
---------------
glUniformMatrix2x3fv: OK
glUniformMatrix2x4fv: OK
glUniformMatrix3x2fv: OK
glUniformMatrix3x4fv: OK
glUniformMatrix4x2fv: OK
glUniformMatrix4x3fv: OK

GL_VERSION_3_0: OK
---------------
glBeginConditionalRender: OK
glBeginTransformFeedback: OK
glBindFragDataLocation: OK
glClampColor: OK
glClearBufferfi: OK
glClearBufferfv: OK
glClearBufferiv: OK
glClearBufferuiv: OK
glColorMaski: OK
glDisablei: OK
glEnablei: OK
glEndConditionalRender: OK
glEndTransformFeedback: OK
glGetBooleani_v: OK
glGetFragDataLocation: OK
glGetStringi: OK
glGetTexParameterIiv: OK
glGetTexParameterIuiv: OK
glGetTransformFeedbackVarying: OK
glGetUniformuiv: OK
glGetVertexAttribIiv: OK
glGetVertexAttribIuiv: OK
glIsEnabledi: OK
glTexParameterIiv: OK
glTexParameterIuiv: OK
glTransformFeedbackVaryings: OK
glUniform1ui: OK
glUniform1uiv: OK
glUniform2ui: OK
glUniform2uiv: OK
glUniform3ui: OK
glUniform3uiv: OK
glUniform4ui: OK
glUniform4uiv: OK
glVertexAttribI1i: OK
glVertexAttribI1iv: OK
glVertexAttribI1ui: OK
glVertexAttribI1uiv: OK
glVertexAttribI2i: OK
glVertexAttribI2iv: OK
glVertexAttribI2ui: OK
glVertexAttribI2uiv: OK
glVertexAttribI3i: OK
glVertexAttribI3iv: OK
glVertexAttribI3ui: OK
glVertexAttribI3uiv: OK
glVertexAttribI4bv: OK
glVertexAttribI4i: OK
glVertexAttribI4iv: OK
glVertexAttribI4sv: OK
glVertexAttribI4ubv: OK
glVertexAttribI4ui: OK
glVertexAttribI4uiv: OK
glVertexAttribI4usv: OK
glVertexAttribIPointer: OK

GL_VERSION_3_1: OK
---------------
glDrawArraysInstanced: OK
glDrawElementsInstanced: OK
glPrimitiveRestartIndex: OK
glTexBuffer: OK

GL_VERSION_3_2: OK
---------------
glFramebufferTexture: OK
glGetBufferParameteri64v: OK
glGetInteger64i_v: OK

GL_VERSION_3_3: OK
---------------
glVertexAttribDivisor: OK

GL_VERSION_4_0: OK
---------------
glBlendEquationSeparatei: OK
glBlendEquationi: OK
glBlendFuncSeparatei: OK
glBlendFunci: OK
glMinSampleShading: OK

GL_VERSION_4_1: OK
---------------

GL_VERSION_4_2: OK
---------------

GL_VERSION_4_3: OK
---------------

GL_VERSION_4_4: OK
---------------

GL_3DFX_multisample: MISSING
--------------------

GL_3DFX_tbuffer: MISSING
----------------
glTbufferMask3DFX: MISSING

GL_3DFX_texture_compression_FXT1: MISSING
---------------------------------

GL_AMD_blend_minmax_factor: MISSING
---------------------------

GL_AMD_conservative_depth: MISSING
--------------------------

GL_AMD_debug_output: MISSING
--------------------
glDebugMessageCallbackAMD: MISSING
glDebugMessageEnableAMD: MISSING
glDebugMessageInsertAMD: MISSING
glGetDebugMessageLogAMD: MISSING

GL_AMD_depth_clamp_separate: MISSING
----------------------------

GL_AMD_draw_buffers_blend: MISSING
--------------------------
glBlendEquationIndexedAMD: MISSING
glBlendEquationSeparateIndexedAMD: MISSING
glBlendFuncIndexedAMD: MISSING
glBlendFuncSeparateIndexedAMD: MISSING

GL_AMD_interleaved_elements: MISSING
----------------------------
glVertexAttribParameteriAMD: MISSING

GL_AMD_multi_draw_indirect: OK
---------------------------
glMultiDrawArraysIndirectAMD: OK
glMultiDrawElementsIndirectAMD: OK

GL_AMD_name_gen_delete: MISSING
-----------------------
glDeleteNamesAMD: MISSING
glGenNamesAMD: MISSING
glIsNameAMD: MISSING

GL_AMD_performance_monitor: MISSING
---------------------------
glBeginPerfMonitorAMD: MISSING
glDeletePerfMonitorsAMD: MISSING
glEndPerfMonitorAMD: MISSING
glGenPerfMonitorsAMD: MISSING
glGetPerfMonitorCounterDataAMD: MISSING
glGetPerfMonitorCounterInfoAMD: MISSING
glGetPerfMonitorCounterStringAMD: MISSING
glGetPerfMonitorCountersAMD: MISSING
glGetPerfMonitorGroupStringAMD: MISSING
glGetPerfMonitorGroupsAMD: MISSING
glSelectPerfMonitorCountersAMD: MISSING

GL_AMD_pinned_memory: MISSING
---------------------

GL_AMD_query_buffer_object: MISSING
---------------------------

GL_AMD_sample_positions: MISSING
------------------------
glSetMultisamplefvAMD: MISSING

GL_AMD_seamless_cubemap_per_texture: OK
------------------------------------

GL_AMD_shader_stencil_export: MISSING
-----------------------------

GL_AMD_shader_trinary_minmax: MISSING
-----------------------------

GL_AMD_sparse_texture: MISSING
----------------------
glTexStorageSparseAMD: MISSING
glTextureStorageSparseAMD: MISSING

GL_AMD_stencil_operation_extended: MISSING
----------------------------------
glStencilOpValueAMD: MISSING

GL_AMD_texture_texture4: MISSING
------------------------

GL_AMD_transform_feedback3_lines_triangles: MISSING
-------------------------------------------

GL_AMD_vertex_shader_layer: OK
---------------------------

GL_AMD_vertex_shader_tessellator: MISSING
---------------------------------
glTessellationFactorAMD: MISSING
glTessellationModeAMD: MISSING

GL_AMD_vertex_shader_viewport_index: OK
------------------------------------

GL_ANGLE_depth_texture: MISSING
-----------------------

GL_ANGLE_framebuffer_blit: MISSING
--------------------------
glBlitFramebufferANGLE: MISSING

GL_ANGLE_framebuffer_multisample: MISSING
---------------------------------
glRenderbufferStorageMultisampleANGLE: MISSING

GL_ANGLE_instanced_arrays: MISSING
--------------------------
glDrawArraysInstancedANGLE: MISSING
glDrawElementsInstancedANGLE: MISSING
glVertexAttribDivisorANGLE: MISSING

GL_ANGLE_pack_reverse_row_order: MISSING
--------------------------------

GL_ANGLE_program_binary: MISSING
------------------------
GL_ANGLE_texture_compression_dxt1: MISSING
----------------------------------

GL_ANGLE_texture_compression_dxt3: MISSING
----------------------------------

GL_ANGLE_texture_compression_dxt5: MISSING
----------------------------------

GL_ANGLE_texture_usage: MISSING
-----------------------

GL_ANGLE_timer_query: MISSING
---------------------
glBeginQueryANGLE: MISSING
glDeleteQueriesANGLE: MISSING
glEndQueryANGLE: MISSING
glGenQueriesANGLE: MISSING
glGetQueryObjecti64vANGLE: MISSING
glGetQueryObjectivANGLE: MISSING
glGetQueryObjectui64vANGLE: MISSING
glGetQueryObjectuivANGLE: MISSING
glGetQueryivANGLE: MISSING
glIsQueryANGLE: MISSING
glQueryCounterANGLE: MISSING

GL_ANGLE_translated_shader_source: MISSING
----------------------------------
glGetTranslatedShaderSourceANGLE: MISSING

GL_APPLE_aux_depth_stencil: MISSING
---------------------------

GL_APPLE_client_storage: MISSING
------------------------

GL_APPLE_element_array: MISSING
-----------------------
glDrawElementArrayAPPLE: MISSING
glDrawRangeElementArrayAPPLE: MISSING
glElementPointerAPPLE: MISSING
glMultiDrawElementArrayAPPLE: MISSING
glMultiDrawRangeElementArrayAPPLE: MISSING

GL_APPLE_fence: MISSING
---------------
glDeleteFencesAPPLE: MISSING
glFinishFenceAPPLE: MISSING
glFinishObjectAPPLE: MISSING
glGenFencesAPPLE: MISSING
glIsFenceAPPLE: MISSING
glSetFenceAPPLE: MISSING
glTestFenceAPPLE: MISSING
glTestObjectAPPLE: MISSING

GL_APPLE_float_pixels: MISSING
----------------------
GL_APPLE_flush_buffer_range: MISSING
----------------------------
glBufferParameteriAPPLE: MISSING
glFlushMappedBufferRangeAPPLE: MISSING

GL_APPLE_object_purgeable: MISSING
--------------------------
glGetObjectParameterivAPPLE: MISSING
glObjectPurgeableAPPLE: MISSING
glObjectUnpurgeableAPPLE: MISSING

GL_APPLE_pixel_buffer: MISSING
----------------------

GL_APPLE_rgb_422: MISSING
-----------------

GL_APPLE_row_bytes: MISSING
-------------------

GL_APPLE_specular_vector: MISSING
-------------------------

GL_APPLE_texture_range: MISSING
-----------------------
glGetTexParameterPointervAPPLE: MISSING
glTextureRangeAPPLE: MISSING

GL_APPLE_transform_hint: MISSING
------------------------

GL_APPLE_vertex_array_object: MISSING
-----------------------------
glBindVertexArrayAPPLE: MISSING
glDeleteVertexArraysAPPLE: MISSING
glGenVertexArraysAPPLE: MISSING
glIsVertexArrayAPPLE: MISSING

GL_APPLE_vertex_array_range: MISSING
----------------------------
glFlushVertexArrayRangeAPPLE: MISSING
glVertexArrayParameteriAPPLE: MISSING
glVertexArrayRangeAPPLE: MISSING

GL_APPLE_vertex_program_evaluators: MISSING
-----------------------------------
glDisableVertexAttribAPPLE: MISSING
glEnableVertexAttribAPPLE: MISSING
glIsVertexAttribEnabledAPPLE: MISSING
glMapVertexAttrib1dAPPLE: MISSING
glMapVertexAttrib1fAPPLE: MISSING
glMapVertexAttrib2dAPPLE: MISSING
glMapVertexAttrib2fAPPLE: MISSING

GL_APPLE_ycbcr_422: MISSING
-------------------

GL_ARB_ES2_compatibility: OK
-------------------------
glClearDepthf: OK
glDepthRangef: OK
glGetShaderPrecisionFormat: OK
glReleaseShaderCompiler: OK
glShaderBinary: OK

GL_ARB_ES3_compatibility: OK
-------------------------

GL_ARB_arrays_of_arrays: OK
------------------------

GL_ARB_base_instance: OK
---------------------
glDrawArraysInstancedBaseInstance: OK
glDrawElementsInstancedBaseInstance: OK
glDrawElementsInstancedBaseVertexBaseInstance: OK

GL_ARB_bindless_texture: OK
------------------------
glGetImageHandleARB: OK
glGetTextureHandleARB: OK
glGetTextureSamplerHandleARB: OK
glGetVertexAttribLui64vARB: OK
glIsImageHandleResidentARB: OK
glIsTextureHandleResidentARB: OK
glMakeImageHandleNonResidentARB: OK
glMakeImageHandleResidentARB: OK
glMakeTextureHandleNonResidentARB: OK
glMakeTextureHandleResidentARB: OK
glProgramUniformHandleui64ARB: OK
glProgramUniformHandleui64vARB: OK
glUniformHandleui64ARB: OK
glUniformHandleui64vARB: OK
glVertexAttribL1ui64ARB: OK
glVertexAttribL1ui64vARB: OK

GL_ARB_blend_func_extended: OK
---------------------------
glBindFragDataLocationIndexed: OK
glGetFragDataIndex: OK

GL_ARB_buffer_storage: OK
----------------------
glBufferStorage: OK
glNamedBufferStorageEXT: OK

GL_ARB_cl_event: OK [MISSING]
----------------
glCreateSyncFromCLeventARB: OK

GL_ARB_clear_buffer_object: OK
---------------------------
glClearBufferData: OK
glClearBufferSubData: OK
glClearNamedBufferDataEXT: OK
glClearNamedBufferSubDataEXT: OK

GL_ARB_clear_texture: OK
---------------------
glClearTexImage: OK
glClearTexSubImage: OK

GL_ARB_color_buffer_float: OK
--------------------------
glClampColorARB: OK

GL_ARB_compatibility: OK
---------------------

GL_ARB_compressed_texture_pixel_storage: OK
----------------------------------------

GL_ARB_compute_shader: OK
----------------------
glDispatchCompute: OK
glDispatchComputeIndirect: OK

GL_ARB_compute_variable_group_size: OK
-----------------------------------
glDispatchComputeGroupSizeARB: OK

GL_ARB_conservative_depth: OK
--------------------------

GL_ARB_copy_buffer: OK
-------------------
glCopyBufferSubData: OK

GL_ARB_copy_image: OK
------------------
glCopyImageSubData: OK

GL_ARB_debug_output: OK
--------------------
glDebugMessageCallbackARB: OK
glDebugMessageControlARB: OK
glDebugMessageInsertARB: OK
glGetDebugMessageLogARB: OK

GL_ARB_depth_buffer_float: OK
--------------------------

GL_ARB_depth_clamp: OK
-------------------

GL_ARB_depth_texture: OK
---------------------

GL_ARB_draw_buffers: OK
--------------------
glDrawBuffersARB: OK

GL_ARB_draw_buffers_blend: OK
--------------------------
glBlendEquationSeparateiARB: OK
glBlendEquationiARB: OK
glBlendFuncSeparateiARB: OK
glBlendFunciARB: OK

GL_ARB_draw_elements_base_vertex: OK
---------------------------------
glDrawElementsBaseVertex: OK
glDrawElementsInstancedBaseVertex: OK
glDrawRangeElementsBaseVertex: OK
glMultiDrawElementsBaseVertex: OK

GL_ARB_draw_indirect: OK
---------------------
glDrawArraysIndirect: OK
glDrawElementsIndirect: OK

GL_ARB_draw_instanced: OK
----------------------

GL_ARB_enhanced_layouts: OK
------------------------

GL_ARB_explicit_attrib_location: OK
--------------------------------

GL_ARB_explicit_uniform_location: OK
---------------------------------

GL_ARB_fragment_coord_conventions: OK
----------------------------------

GL_ARB_fragment_layer_viewport: OK
-------------------------------

GL_ARB_fragment_program: OK
------------------------

GL_ARB_fragment_program_shadow: OK
-------------------------------

GL_ARB_fragment_shader: OK
-----------------------

GL_ARB_framebuffer_no_attachments: OK
----------------------------------
glFramebufferParameteri: OK
glGetFramebufferParameteriv: OK
glGetNamedFramebufferParameterivEXT: OK
glNamedFramebufferParameteriEXT: OK

GL_ARB_framebuffer_object: OK
--------------------------
glBindFramebuffer: OK
glBindRenderbuffer: OK
glBlitFramebuffer: OK
glCheckFramebufferStatus: OK
glDeleteFramebuffers: OK
glDeleteRenderbuffers: OK
glFramebufferRenderbuffer: OK
glFramebufferTexture1D: OK
glFramebufferTexture2D: OK
glFramebufferTexture3D: OK
glFramebufferTextureLayer: OK
glGenFramebuffers: OK
glGenRenderbuffers: OK
glGenerateMipmap: OK
glGetFramebufferAttachmentParameteriv: OK
glGetRenderbufferParameteriv: OK
glIsFramebuffer: OK
glIsRenderbuffer: OK
glRenderbufferStorage: OK
glRenderbufferStorageMultisample: OK

GL_ARB_framebuffer_sRGB: OK
------------------------

GL_ARB_geometry_shader4: OK
------------------------
glFramebufferTextureARB: OK
glFramebufferTextureFaceARB: OK
glFramebufferTextureLayerARB: OK
glProgramParameteriARB: OK

GL_ARB_get_program_binary: OK
--------------------------
glGetProgramBinary: OK
glProgramBinary: OK
glProgramParameteri: OK

GL_ARB_gpu_shader5: OK
-------------------

GL_ARB_gpu_shader_fp64: OK
-----------------------
glGetUniformdv: OK
glUniform1d: OK
glUniform1dv: OK
glUniform2d: OK
glUniform2dv: OK
glUniform3d: OK
glUniform3dv: OK
glUniform4d: OK
glUniform4dv: OK
glUniformMatrix2dv: OK
glUniformMatrix2x3dv: OK
glUniformMatrix2x4dv: OK
glUniformMatrix3dv: OK
glUniformMatrix3x2dv: OK
glUniformMatrix3x4dv: OK
glUniformMatrix4dv: OK
glUniformMatrix4x2dv: OK
glUniformMatrix4x3dv: OK

GL_ARB_half_float_pixel: OK
------------------------

GL_ARB_half_float_vertex: OK
-------------------------

GL_ARB_imaging: OK
---------------
glBlendEquation: OK
glColorSubTable: OK
glColorTable: OK
glColorTableParameterfv: OK
glColorTableParameteriv: OK
glConvolutionFilter1D: OK
glConvolutionFilter2D: OK
glConvolutionParameterf: OK
glConvolutionParameterfv: OK
glConvolutionParameteri: OK
glConvolutionParameteriv: OK
glCopyColorSubTable: OK
glCopyColorTable: OK
glCopyConvolutionFilter1D: OK
glCopyConvolutionFilter2D: OK
glGetColorTable: OK
glGetColorTableParameterfv: OK
glGetColorTableParameteriv: OK
glGetConvolutionFilter: OK
glGetConvolutionParameterfv: OK
glGetConvolutionParameteriv: OK
glGetHistogram: OK
glGetHistogramParameterfv: OK
glGetHistogramParameteriv: OK
glGetMinmax: OK
glGetMinmaxParameterfv: OK
glGetMinmaxParameteriv: OK
glGetSeparableFilter: OK
glHistogram: OK
glMinmax: OK
glResetHistogram: OK
glResetMinmax: OK
glSeparableFilter2D: OK

GL_ARB_indirect_parameters: OK
---------------------------
glMultiDrawArraysIndirectCountARB: OK
glMultiDrawElementsIndirectCountARB: OK

GL_ARB_instanced_arrays: OK
------------------------
glDrawArraysInstancedARB: OK
glDrawElementsInstancedARB: OK
glVertexAttribDivisorARB: OK

GL_ARB_internalformat_query: OK
----------------------------
glGetInternalformativ: OK

GL_ARB_internalformat_query2: OK
-----------------------------
glGetInternalformati64v: OK

GL_ARB_invalidate_subdata: OK
--------------------------
glInvalidateBufferData: OK
glInvalidateBufferSubData: OK
glInvalidateFramebuffer: OK
glInvalidateSubFramebuffer: OK
glInvalidateTexImage: OK
glInvalidateTexSubImage: OK

GL_ARB_map_buffer_alignment: OK
----------------------------

GL_ARB_map_buffer_range: OK
------------------------
glFlushMappedBufferRange: OK
glMapBufferRange: OK

GL_ARB_matrix_palette: MISSING
----------------------
glCurrentPaletteMatrixARB: MISSING
glMatrixIndexPointerARB: MISSING
glMatrixIndexubvARB: MISSING
glMatrixIndexuivARB: MISSING
glMatrixIndexusvARB: MISSING

GL_ARB_multi_bind: OK
------------------
glBindBuffersBase: OK
glBindBuffersRange: OK
glBindImageTextures: OK
glBindSamplers: OK
glBindTextures: OK
glBindVertexBuffers: OK

GL_ARB_multi_draw_indirect: OK
---------------------------
glMultiDrawArraysIndirect: OK
glMultiDrawElementsIndirect: OK

GL_ARB_multisample: OK
-------------------
glSampleCoverageARB: OK

GL_ARB_multitexture: OK
--------------------
glActiveTextureARB: OK
glClientActiveTextureARB: OK
glMultiTexCoord1dARB: OK
glMultiTexCoord1dvARB: OK
glMultiTexCoord1fARB: OK
glMultiTexCoord1fvARB: OK
glMultiTexCoord1iARB: OK
glMultiTexCoord1ivARB: OK
glMultiTexCoord1sARB: OK
glMultiTexCoord1svARB: OK
glMultiTexCoord2dARB: OK
glMultiTexCoord2dvARB: OK
glMultiTexCoord2fARB: OK
glMultiTexCoord2fvARB: OK
glMultiTexCoord2iARB: OK
glMultiTexCoord2ivARB: OK
glMultiTexCoord2sARB: OK
glMultiTexCoord2svARB: OK
glMultiTexCoord3dARB: OK
glMultiTexCoord3dvARB: OK
glMultiTexCoord3fARB: OK
glMultiTexCoord3fvARB: OK
glMultiTexCoord3iARB: OK
glMultiTexCoord3ivARB: OK
glMultiTexCoord3sARB: OK
glMultiTexCoord3svARB: OK
glMultiTexCoord4dARB: OK
glMultiTexCoord4dvARB: OK
glMultiTexCoord4fARB: OK
glMultiTexCoord4fvARB: OK
glMultiTexCoord4iARB: OK
glMultiTexCoord4ivARB: OK
glMultiTexCoord4sARB: OK
glMultiTexCoord4svARB: OK

GL_ARB_occlusion_query: OK
-----------------------
glBeginQueryARB: OK
glDeleteQueriesARB: OK
glEndQueryARB: OK
glGenQueriesARB: OK
glGetQueryObjectivARB: OK
glGetQueryObjectuivARB: OK
glGetQueryivARB: OK
glIsQueryARB: OK

GL_ARB_occlusion_query2: OK
------------------------

GL_ARB_pixel_buffer_object: OK
---------------------------

GL_ARB_point_parameters: OK
------------------------
glPointParameterfARB: OK
glPointParameterfvARB: OK

GL_ARB_point_sprite: OK
--------------------

GL_ARB_program_interface_query: OK
-------------------------------
glGetProgramInterfaceiv: OK
glGetProgramResourceIndex: OK
glGetProgramResourceLocation: OK
glGetProgramResourceLocationIndex: OK
glGetProgramResourceName: OK
glGetProgramResourceiv: OK

GL_ARB_provoking_vertex: OK
------------------------
glProvokingVertex: OK

GL_ARB_query_buffer_object: OK
---------------------------

GL_ARB_robust_buffer_access_behavior: OK
-------------------------------------
GL_ARB_robustness: OK
------------------
glGetGraphicsResetStatusARB: OK
glGetnColorTableARB: OK
glGetnCompressedTexImageARB: OK
glGetnConvolutionFilterARB: OK
glGetnHistogramARB: OK
glGetnMapdvARB: OK
glGetnMapfvARB: OK
glGetnMapivARB: OK
glGetnMinmaxARB: OK
glGetnPixelMapfvARB: OK
glGetnPixelMapuivARB: OK
glGetnPixelMapusvARB: OK
glGetnPolygonStippleARB: OK
glGetnSeparableFilterARB: OK
glGetnTexImageARB: OK
glGetnUniformdvARB: OK
glGetnUniformfvARB: OK
glGetnUniformivARB: OK
glGetnUniformuivARB: OK
glReadnPixelsARB: OK

GL_ARB_robustness_application_isolation: MISSING
----------------------------------------

GL_ARB_robustness_share_group_isolation: MISSING
----------------------------------------

GL_ARB_sample_shading: OK
----------------------
glMinSampleShadingARB: OK

GL_ARB_sampler_objects: OK
-----------------------
glBindSampler: OK
glDeleteSamplers: OK
glGenSamplers: OK
glGetSamplerParameterIiv: OK
glGetSamplerParameterIuiv: OK
glGetSamplerParameterfv: OK
glGetSamplerParameteriv: OK
glIsSampler: OK
glSamplerParameterIiv: OK
glSamplerParameterIuiv: OK
glSamplerParameterf: OK
glSamplerParameterfv: OK
glSamplerParameteri: OK
glSamplerParameteriv: OK

GL_ARB_seamless_cube_map: OK
-------------------------

GL_ARB_seamless_cubemap_per_texture: OK
------------------------------------

GL_ARB_separate_shader_objects: OK
-------------------------------
glActiveShaderProgram: OK
glBindProgramPipeline: OK
glCreateShaderProgramv: OK
glDeleteProgramPipelines: OK
glGenProgramPipelines: OK
glGetProgramPipelineInfoLog: OK
glGetProgramPipelineiv: OK
glIsProgramPipeline: OK
glProgramUniform1d: OK
glProgramUniform1dv: OK
glProgramUniform1f: OK
glProgramUniform1fv: OK
glProgramUniform1i: OK
glProgramUniform1iv: OK
glProgramUniform1ui: OK
glProgramUniform1uiv: OK
glProgramUniform2d: OK
glProgramUniform2dv: OK
glProgramUniform2f: OK
glProgramUniform2fv: OK
glProgramUniform2i: OK
glProgramUniform2iv: OK
glProgramUniform2ui: OK
glProgramUniform2uiv: OK
glProgramUniform3d: OK
glProgramUniform3dv: OK
glProgramUniform3f: OK
glProgramUniform3fv: OK
glProgramUniform3i: OK
glProgramUniform3iv: OK
glProgramUniform3ui: OK
glProgramUniform3uiv: OK
glProgramUniform4d: OK
glProgramUniform4dv: OK
glProgramUniform4f: OK
glProgramUniform4fv: OK
glProgramUniform4i: OK
glProgramUniform4iv: OK
glProgramUniform4ui: OK
glProgramUniform4uiv: OK
glProgramUniformMatrix2dv: OK
glProgramUniformMatrix2fv: OK
glProgramUniformMatrix2x3dv: OK
glProgramUniformMatrix2x3fv: OK
glProgramUniformMatrix2x4dv: OK
glProgramUniformMatrix2x4fv: OK
glProgramUniformMatrix3dv: OK
glProgramUniformMatrix3fv: OK
glProgramUniformMatrix3x2dv: OK
glProgramUniformMatrix3x2fv: OK
glProgramUniformMatrix3x4dv: OK
glProgramUniformMatrix3x4fv: OK
glProgramUniformMatrix4dv: OK
glProgramUniformMatrix4fv: OK
glProgramUniformMatrix4x2dv: OK
glProgramUniformMatrix4x2fv: OK
glProgramUniformMatrix4x3dv: OK
glProgramUniformMatrix4x3fv: OK
glUseProgramStages: OK
glValidateProgramPipeline: OK

GL_ARB_shader_atomic_counters: OK
------------------------------
glGetActiveAtomicCounterBufferiv: OK

GL_ARB_shader_bit_encoding: OK
---------------------------

GL_ARB_shader_draw_parameters: OK
------------------------------

GL_ARB_shader_group_vote: OK
-------------------------

GL_ARB_shader_image_load_store: OK
-------------------------------
glBindImageTexture: OK
glMemoryBarrier: OK

GL_ARB_shader_image_size: OK
-------------------------

GL_ARB_shader_objects: OK
----------------------
glAttachObjectARB: OK
glCompileShaderARB: OK
glCreateProgramObjectARB: OK
glCreateShaderObjectARB: OK
glDeleteObjectARB: OK
glDetachObjectARB: OK
glGetActiveUniformARB: OK
glGetAttachedObjectsARB: OK
glGetHandleARB: OK
glGetInfoLogARB: OK
glGetObjectParameterfvARB: OK
glGetObjectParameterivARB: OK
glGetShaderSourceARB: OK
glGetUniformLocationARB: OK
glGetUniformfvARB: OK
glGetUniformivARB: OK
glLinkProgramARB: OK
glShaderSourceARB: OK
glUniform1fARB: OK
glUniform1fvARB: OK
glUniform1iARB: OK
glUniform1ivARB: OK
glUniform2fARB: OK
glUniform2fvARB: OK
glUniform2iARB: OK
glUniform2ivARB: OK
glUniform3fARB: OK
glUniform3fvARB: OK
glUniform3iARB: OK
glUniform3ivARB: OK
glUniform4fARB: OK
glUniform4fvARB: OK
glUniform4iARB: OK
glUniform4ivARB: OK
glUniformMatrix2fvARB: OK
glUniformMatrix3fvARB: OK
glUniformMatrix4fvARB: OK
glUseProgramObjectARB: OK
glValidateProgramARB: OK

GL_ARB_shader_precision: OK
------------------------

GL_ARB_shader_stencil_export: MISSING
-----------------------------

GL_ARB_shader_storage_buffer_object: OK
------------------------------------
glShaderStorageBlockBinding: OK

GL_ARB_shader_subroutine: OK
-------------------------
glGetActiveSubroutineName: OK
glGetActiveSubroutineUniformName: OK
glGetActiveSubroutineUniformiv: OK
glGetProgramStageiv: OK
glGetSubroutineIndex: OK
glGetSubroutineUniformLocation: OK
glGetUniformSubroutineuiv: OK
glUniformSubroutinesuiv: OK

GL_ARB_shader_texture_lod: OK
--------------------------

GL_ARB_shading_language_100: OK
----------------------------

GL_ARB_shading_language_420pack: OK
--------------------------------

GL_ARB_shading_language_include: OK
--------------------------------
glCompileShaderIncludeARB: OK
glDeleteNamedStringARB: OK
glGetNamedStringARB: OK
glGetNamedStringivARB: OK
glIsNamedStringARB: OK
glNamedStringARB: OK

GL_ARB_shading_language_packing: OK
--------------------------------

GL_ARB_shadow: OK
--------------

GL_ARB_shadow_ambient: MISSING
----------------------

GL_ARB_sparse_texture: OK
----------------------
glTexPageCommitmentARB: OK
glTexturePageCommitmentEXT: OK
GL_ARB_stencil_texturing: OK
-------------------------

GL_ARB_sync: OK
------------
glClientWaitSync: OK
glDeleteSync: OK
glFenceSync: OK
glGetInteger64v: OK
glGetSynciv: OK
glIsSync: OK
glWaitSync: OK

GL_ARB_tessellation_shader: OK
---------------------------
glPatchParameterfv: OK
glPatchParameteri: OK

GL_ARB_texture_border_clamp: OK
----------------------------

GL_ARB_texture_buffer_object: OK
-----------------------------
glTexBufferARB: OK

GL_ARB_texture_buffer_object_rgb32: OK
-----------------------------------

GL_ARB_texture_buffer_range: OK
----------------------------
glTexBufferRange: OK
glTextureBufferRangeEXT: OK

GL_ARB_texture_compression: OK
---------------------------
glCompressedTexImage1DARB: OK
glCompressedTexImage2DARB: OK
glCompressedTexImage3DARB: OK
glCompressedTexSubImage1DARB: OK
glCompressedTexSubImage2DARB: OK
glCompressedTexSubImage3DARB: OK
glGetCompressedTexImageARB: OK

GL_ARB_texture_compression_bptc: OK
--------------------------------

GL_ARB_texture_compression_rgtc: OK
--------------------------------

GL_ARB_texture_cube_map: OK
------------------------

GL_ARB_texture_cube_map_array: OK
------------------------------

GL_ARB_texture_env_add: OK
-----------------------

GL_ARB_texture_env_combine: OK
---------------------------

GL_ARB_texture_env_crossbar: OK
----------------------------

GL_ARB_texture_env_dot3: OK
------------------------

GL_ARB_texture_float: OK
---------------------

GL_ARB_texture_gather: OK
----------------------

GL_ARB_texture_mirror_clamp_to_edge: OK
------------------------------------

GL_ARB_texture_mirrored_repeat: OK
-------------------------------

GL_ARB_texture_multisample: OK
---------------------------
glGetMultisamplefv: OK
glSampleMaski: OK
glTexImage2DMultisample: OK
glTexImage3DMultisample: OK

GL_ARB_texture_non_power_of_two: OK
--------------------------------

GL_ARB_texture_query_levels: OK
----------------------------

GL_ARB_texture_query_lod: OK
-------------------------

GL_ARB_texture_rectangle: OK
-------------------------

GL_ARB_texture_rg: OK
------------------

GL_ARB_texture_rgb10_a2ui: OK
--------------------------

GL_ARB_texture_stencil8: OK
------------------------

GL_ARB_texture_storage: OK
-----------------------
glTexStorage1D: OK
glTexStorage2D: OK
glTexStorage3D: OK
glTextureStorage1DEXT: OK
glTextureStorage2DEXT: OK
glTextureStorage3DEXT: OK

GL_ARB_texture_storage_multisample: OK
-----------------------------------
glTexStorage2DMultisample: OK
glTexStorage3DMultisample: OK
glTextureStorage2DMultisampleEXT: OK
glTextureStorage3DMultisampleEXT: OK

GL_ARB_texture_swizzle: OK
-----------------------

GL_ARB_texture_view: OK
--------------------
glTextureView: OK

GL_ARB_timer_query: OK
-------------------
glGetQueryObjecti64v: OK
glGetQueryObjectui64v: OK
glQueryCounter: OK

GL_ARB_transform_feedback2: OK
---------------------------
glBindTransformFeedback: OK
glDeleteTransformFeedbacks: OK
glDrawTransformFeedback: OK
glGenTransformFeedbacks: OK
glIsTransformFeedback: OK
glPauseTransformFeedback: OK
glResumeTransformFeedback: OK

GL_ARB_transform_feedback3: OK
---------------------------
glBeginQueryIndexed: OK
glDrawTransformFeedbackStream: OK
glEndQueryIndexed: OK
glGetQueryIndexediv: OK

GL_ARB_transform_feedback_instanced: OK
------------------------------------
glDrawTransformFeedbackInstanced: OK
glDrawTransformFeedbackStreamInstanced: OK

GL_ARB_transpose_matrix: OK
------------------------
glLoadTransposeMatrixdARB: OK
glLoadTransposeMatrixfARB: OK
glMultTransposeMatrixdARB: OK
glMultTransposeMatrixfARB: OK

GL_ARB_uniform_buffer_object: OK
-----------------------------
glBindBufferBase: OK
glBindBufferRange: OK
glGetActiveUniformBlockName: OK
glGetActiveUniformBlockiv: OK
glGetActiveUniformName: OK
glGetActiveUniformsiv: OK
glGetIntegeri_v: OK
glGetUniformBlockIndex: OK
glGetUniformIndices: OK
glUniformBlockBinding: OK
GL_ARB_vertex_array_bgra: OK
-------------------------

GL_ARB_vertex_array_object: OK
---------------------------
glBindVertexArray: OK
glDeleteVertexArrays: OK
glGenVertexArrays: OK
glIsVertexArray: OK

GL_ARB_vertex_attrib_64bit: OK
---------------------------
glGetVertexAttribLdv: OK
glVertexAttribL1d: OK
glVertexAttribL1dv: OK
glVertexAttribL2d: OK
glVertexAttribL2dv: OK
glVertexAttribL3d: OK
glVertexAttribL3dv: OK
glVertexAttribL4d: OK
glVertexAttribL4dv: OK
glVertexAttribLPointer: OK

GL_ARB_vertex_attrib_binding: OK
-----------------------------
glBindVertexBuffer: OK
glVertexAttribBinding: OK
glVertexAttribFormat: OK
glVertexAttribIFormat: OK
glVertexAttribLFormat: OK
glVertexBindingDivisor: OK

GL_ARB_vertex_blend: MISSING
--------------------
glVertexBlendARB: MISSING
glWeightPointerARB: MISSING
glWeightbvARB: MISSING
glWeightdvARB: MISSING
glWeightfvARB: MISSING
glWeightivARB: MISSING
glWeightsvARB: MISSING
glWeightubvARB: MISSING
glWeightuivARB: MISSING
glWeightusvARB: MISSING

GL_ARB_vertex_buffer_object: OK
----------------------------
glBindBufferARB: OK
glBufferDataARB: OK
glBufferSubDataARB: OK
glDeleteBuffersARB: OK
glGenBuffersARB: OK
glGetBufferParameterivARB: OK
glGetBufferPointervARB: OK
glGetBufferSubDataARB: OK
glIsBufferARB: OK
glMapBufferARB: OK
glUnmapBufferARB: OK
GL_ARB_vertex_program: OK
----------------------
glBindProgramARB: OK
glDeleteProgramsARB: OK
glDisableVertexAttribArrayARB: OK
glEnableVertexAttribArrayARB: OK
glGenProgramsARB: OK
glGetProgramEnvParameterdvARB: OK
glGetProgramEnvParameterfvARB: OK
glGetProgramLocalParameterdvARB: OK
glGetProgramLocalParameterfvARB: OK
glGetProgramStringARB: OK
glGetProgramivARB: OK
glGetVertexAttribPointervARB: OK
glGetVertexAttribdvARB: OK
glGetVertexAttribfvARB: OK
glGetVertexAttribivARB: OK
glIsProgramARB: OK
glProgramEnvParameter4dARB: OK
glProgramEnvParameter4dvARB: OK
glProgramEnvParameter4fARB: OK
glProgramEnvParameter4fvARB: OK
glProgramLocalParameter4dARB: OK
glProgramLocalParameter4dvARB: OK
glProgramLocalParameter4fARB: OK
glProgramLocalParameter4fvARB: OK
glProgramStringARB: OK
glVertexAttrib1dARB: OK
glVertexAttrib1dvARB: OK
glVertexAttrib1fARB: OK
glVertexAttrib1fvARB: OK
glVertexAttrib1sARB: OK
glVertexAttrib1svARB: OK
glVertexAttrib2dARB: OK
glVertexAttrib2dvARB: OK
glVertexAttrib2fARB: OK
glVertexAttrib2fvARB: OK
glVertexAttrib2sARB: OK
glVertexAttrib2svARB: OK
glVertexAttrib3dARB: OK
glVertexAttrib3dvARB: OK
glVertexAttrib3fARB: OK
glVertexAttrib3fvARB: OK
glVertexAttrib3sARB: OK
glVertexAttrib3svARB: OK
glVertexAttrib4NbvARB: OK
glVertexAttrib4NivARB: OK
glVertexAttrib4NsvARB: OK
glVertexAttrib4NubARB: OK
glVertexAttrib4NubvARB: OK
glVertexAttrib4NuivARB: OK
glVertexAttrib4NusvARB: OK
glVertexAttrib4bvARB: OK
glVertexAttrib4dARB: OK
glVertexAttrib4dvARB: OK
glVertexAttrib4fARB: OK
glVertexAttrib4fvARB: OK
glVertexAttrib4ivARB: OK
glVertexAttrib4sARB: OK
glVertexAttrib4svARB: OK
glVertexAttrib4ubvARB: OK
glVertexAttrib4uivARB: OK
glVertexAttrib4usvARB: OK
glVertexAttribPointerARB: OK

GL_ARB_vertex_shader: OK
---------------------
glBindAttribLocationARB: OK
glGetActiveAttribARB: OK
glGetAttribLocationARB: OK

GL_ARB_vertex_type_10f_11f_11f_rev: OK
-----------------------------------

GL_ARB_vertex_type_2_10_10_10_rev: OK
----------------------------------
glColorP3ui: OK
glColorP3uiv: OK
glColorP4ui: OK
glColorP4uiv: OK
glMultiTexCoordP1ui: OK
glMultiTexCoordP1uiv: OK
glMultiTexCoordP2ui: OK
glMultiTexCoordP2uiv: OK
glMultiTexCoordP3ui: OK
glMultiTexCoordP3uiv: OK
glMultiTexCoordP4ui: OK
glMultiTexCoordP4uiv: OK
glNormalP3ui: OK
glNormalP3uiv: OK
glSecondaryColorP3ui: OK
glSecondaryColorP3uiv: OK
glTexCoordP1ui: OK
glTexCoordP1uiv: OK
glTexCoordP2ui: OK
glTexCoordP2uiv: OK
glTexCoordP3ui: OK
glTexCoordP3uiv: OK
glTexCoordP4ui: OK
glTexCoordP4uiv: OK
glVertexAttribP1ui: OK
glVertexAttribP1uiv: OK
glVertexAttribP2ui: OK
glVertexAttribP2uiv: OK
glVertexAttribP3ui: OK
glVertexAttribP3uiv: OK
glVertexAttribP4ui: OK
glVertexAttribP4uiv: OK
glVertexP2ui: OK
glVertexP2uiv: OK
glVertexP3ui: OK
glVertexP3uiv: OK
glVertexP4ui: OK
glVertexP4uiv: OK

GL_ARB_viewport_array: OK
----------------------
glDepthRangeArrayv: OK
glDepthRangeIndexed: OK
glGetDoublei_v: OK
glGetFloati_v: OK
glScissorArrayv: OK
glScissorIndexed: OK
glScissorIndexedv: OK
glViewportArrayv: OK
glViewportIndexedf: OK
glViewportIndexedfv: OK

GL_ARB_window_pos: OK
------------------
glWindowPos2dARB: OK
glWindowPos2dvARB: OK
glWindowPos2fARB: OK
glWindowPos2fvARB: OK
glWindowPos2iARB: OK
glWindowPos2ivARB: OK
glWindowPos2sARB: OK
glWindowPos2svARB: OK
glWindowPos3dARB: OK
glWindowPos3dvARB: OK
glWindowPos3fARB: OK
glWindowPos3fvARB: OK
glWindowPos3iARB: OK
glWindowPos3ivARB: OK
glWindowPos3sARB: OK
glWindowPos3svARB: OK

GL_ATIX_point_sprites: MISSING
----------------------

GL_ATIX_texture_env_combine3: MISSING
-----------------------------

GL_ATIX_texture_env_route: MISSING
--------------------------

GL_ATIX_vertex_shader_output_point_size: MISSING
----------------------------------------

GL_ATI_draw_buffers: OK
--------------------
glDrawBuffersATI: OK

GL_ATI_element_array: MISSING
---------------------
glDrawElementArrayATI: MISSING
glDrawRangeElementArrayATI: MISSING
glElementPointerATI: MISSING

GL_ATI_envmap_bumpmap: MISSING
----------------------
glGetTexBumpParameterfvATI: MISSING
glGetTexBumpParameterivATI: MISSING
glTexBumpParameterfvATI: MISSING
glTexBumpParameterivATI: MISSING
GL_ATI_fragment_shader: MISSING
-----------------------
glAlphaFragmentOp1ATI: MISSING
glAlphaFragmentOp2ATI: MISSING
glAlphaFragmentOp3ATI: MISSING
glBeginFragmentShaderATI: MISSING
glBindFragmentShaderATI: MISSING
glColorFragmentOp1ATI: MISSING
glColorFragmentOp2ATI: MISSING
glColorFragmentOp3ATI: MISSING
glDeleteFragmentShaderATI: MISSING
glEndFragmentShaderATI: MISSING
glGenFragmentShadersATI: MISSING
glPassTexCoordATI: MISSING
glSampleMapATI: MISSING
glSetFragmentShaderConstantATI: MISSING

GL_ATI_map_object_buffer: MISSING
-------------------------
glMapObjectBufferATI: MISSING
glUnmapObjectBufferATI: MISSING

GL_ATI_meminfo: MISSING
---------------

GL_ATI_pn_triangles: MISSING
--------------------
glPNTrianglesfATI: MISSING
glPNTrianglesiATI: MISSING

GL_ATI_separate_stencil: MISSING
------------------------
glStencilFuncSeparateATI: MISSING
glStencilOpSeparateATI: MISSING

GL_ATI_shader_texture_lod: MISSING
--------------------------

GL_ATI_text_fragment_shader: MISSING
----------------------------

GL_ATI_texture_compression_3dc: MISSING
-------------------------------

GL_ATI_texture_env_combine3: MISSING
----------------------------

GL_ATI_texture_float: OK
---------------------

GL_ATI_texture_mirror_once: OK
---------------------------

GL_ATI_vertex_array_object: MISSING
---------------------------
glArrayObjectATI: MISSING
glFreeObjectBufferATI: MISSING
glGetArrayObjectfvATI: MISSING
glGetArrayObjectivATI: MISSING
glGetObjectBufferfvATI: MISSING
glGetObjectBufferivATI: MISSING
glGetVariantArrayObjectfvATI: MISSING
glGetVariantArrayObjectivATI: MISSING
glIsObjectBufferATI: MISSING
glNewObjectBufferATI: MISSING
glUpdateObjectBufferATI: MISSING
glVariantArrayObjectATI: MISSING

GL_ATI_vertex_attrib_array_object: MISSING
----------------------------------
glGetVertexAttribArrayObjectfvATI: MISSING
glGetVertexAttribArrayObjectivATI: MISSING
glVertexAttribArrayObjectATI: MISSING

GL_ATI_vertex_streams: MISSING
----------------------
glClientActiveVertexStreamATI: MISSING
glNormalStream3bATI: MISSING
glNormalStream3bvATI: MISSING
glNormalStream3dATI: MISSING
glNormalStream3dvATI: MISSING
glNormalStream3fATI: MISSING
glNormalStream3fvATI: MISSING
glNormalStream3iATI: MISSING
glNormalStream3ivATI: MISSING
glNormalStream3sATI: MISSING
glNormalStream3svATI: MISSING
glVertexBlendEnvfATI: MISSING
glVertexBlendEnviATI: MISSING
glVertexStream1dATI: MISSING
glVertexStream1dvATI: MISSING
glVertexStream1fATI: MISSING
glVertexStream1fvATI: MISSING
glVertexStream1iATI: MISSING
glVertexStream1ivATI: MISSING
glVertexStream1sATI: MISSING
glVertexStream1svATI: MISSING
glVertexStream2dATI: MISSING
glVertexStream2dvATI: MISSING
glVertexStream2fATI: MISSING
glVertexStream2fvATI: MISSING
glVertexStream2iATI: MISSING
glVertexStream2ivATI: MISSING
glVertexStream2sATI: MISSING
glVertexStream2svATI: MISSING
glVertexStream3dATI: MISSING
glVertexStream3dvATI: MISSING
glVertexStream3fATI: MISSING
glVertexStream3fvATI: MISSING
glVertexStream3iATI: MISSING
glVertexStream3ivATI: MISSING
glVertexStream3sATI: MISSING
glVertexStream3svATI: MISSING
glVertexStream4dATI: MISSING
glVertexStream4dvATI: MISSING
glVertexStream4fATI: MISSING
glVertexStream4fvATI: MISSING
glVertexStream4iATI: MISSING
glVertexStream4ivATI: MISSING
glVertexStream4sATI: MISSING
glVertexStream4svATI: MISSING

GL_EXT_422_pixels: MISSING
------------------

GL_EXT_Cg_shader: OK
-----------------

GL_EXT_abgr: OK
------------

GL_EXT_bgra: OK
------------

GL_EXT_bindable_uniform: OK
------------------------
glGetUniformBufferSizeEXT: OK
glGetUniformOffsetEXT: OK
glUniformBufferEXT: OK

GL_EXT_blend_color: OK
-------------------
glBlendColorEXT: OK

GL_EXT_blend_equation_separate: OK
-------------------------------
glBlendEquationSeparateEXT: OK

GL_EXT_blend_func_separate: OK
---------------------------
glBlendFuncSeparateEXT: OK

GL_EXT_blend_logic_op: MISSING
----------------------

GL_EXT_blend_minmax: OK
--------------------
glBlendEquationEXT: OK

GL_EXT_blend_subtract: OK
----------------------

GL_EXT_clip_volume_hint: MISSING
------------------------

GL_EXT_cmyka: MISSING
-------------

GL_EXT_color_subtable: MISSING
----------------------
glColorSubTableEXT: OK
glCopyColorSubTableEXT: MISSING

GL_EXT_compiled_vertex_array: OK
-----------------------------
glLockArraysEXT: OK
glUnlockArraysEXT: OK
GL_EXT_convolution: MISSING
-------------------
glConvolutionFilter1DEXT: MISSING
glConvolutionFilter2DEXT: MISSING
glConvolutionParameterfEXT: MISSING
glConvolutionParameterfvEXT: MISSING
glConvolutionParameteriEXT: MISSING
glConvolutionParameterivEXT: MISSING
glCopyConvolutionFilter1DEXT: MISSING
glCopyConvolutionFilter2DEXT: MISSING
glGetConvolutionFilterEXT: MISSING
glGetConvolutionParameterfvEXT: MISSING
glGetConvolutionParameterivEXT: MISSING
glGetSeparableFilterEXT: MISSING
glSeparableFilter2DEXT: MISSING

GL_EXT_coordinate_frame: MISSING
------------------------
glBinormalPointerEXT: MISSING
glTangentPointerEXT: MISSING

GL_EXT_copy_texture: MISSING
--------------------
glCopyTexImage1DEXT: MISSING
glCopyTexImage2DEXT: MISSING
glCopyTexSubImage1DEXT: MISSING
glCopyTexSubImage2DEXT: MISSING
glCopyTexSubImage3DEXT: OK

GL_EXT_cull_vertex: MISSING
-------------------
glCullParameterdvEXT: MISSING
glCullParameterfvEXT: MISSING

GL_EXT_debug_marker: MISSING
--------------------
glInsertEventMarkerEXT: MISSING
glPopGroupMarkerEXT: MISSING
glPushGroupMarkerEXT: MISSING

GL_EXT_depth_bounds_test: OK
-------------------------
glDepthBoundsEXT: OK

GL_EXT_direct_state_access: OK
---------------------------
glBindMultiTextureEXT: OK
glCheckNamedFramebufferStatusEXT: OK
glClientAttribDefaultEXT: OK
glCompressedMultiTexImage1DEXT: OK
glCompressedMultiTexImage2DEXT: OK
glCompressedMultiTexImage3DEXT: OK
glCompressedMultiTexSubImage1DEXT: OK
glCompressedMultiTexSubImage2DEXT: OK
glCompressedMultiTexSubImage3DEXT: OK
glCompressedTextureImage1DEXT: OK
glCompressedTextureImage2DEXT: OK
glCompressedTextureImage3DEXT: OK
glCompressedTextureSubImage1DEXT: OK
glCompressedTextureSubImage2DEXT: OK
glCompressedTextureSubImage3DEXT: OK
glCopyMultiTexImage1DEXT: OK
glCopyMultiTexImage2DEXT: OK
glCopyMultiTexSubImage1DEXT: OK
glCopyMultiTexSubImage2DEXT: OK
glCopyMultiTexSubImage3DEXT: OK
glCopyTextureImage1DEXT: OK
glCopyTextureImage2DEXT: OK
glCopyTextureSubImage1DEXT: OK
glCopyTextureSubImage2DEXT: OK
glCopyTextureSubImage3DEXT: OK
glDisableClientStateIndexedEXT: OK
glDisableClientStateiEXT: OK
glDisableVertexArrayAttribEXT: OK
glDisableVertexArrayEXT: OK
glEnableClientStateIndexedEXT: OK
glEnableClientStateiEXT: OK
glEnableVertexArrayAttribEXT: OK
glEnableVertexArrayEXT: OK
glFlushMappedNamedBufferRangeEXT: OK
glFramebufferDrawBufferEXT: OK
glFramebufferDrawBuffersEXT: OK
glFramebufferReadBufferEXT: OK
glGenerateMultiTexMipmapEXT: OK
glGenerateTextureMipmapEXT: OK
glGetCompressedMultiTexImageEXT: OK
glGetCompressedTextureImageEXT: OK
glGetDoubleIndexedvEXT: OK
glGetDoublei_vEXT: OK
glGetFloatIndexedvEXT: OK
glGetFloati_vEXT: OK
glGetFramebufferParameterivEXT: OK
glGetMultiTexEnvfvEXT: OK
glGetMultiTexEnvivEXT: OK
glGetMultiTexGendvEXT: OK
glGetMultiTexGenfvEXT: OK
glGetMultiTexGenivEXT: OK
glGetMultiTexImageEXT: OK
glGetMultiTexLevelParameterfvEXT: OK
glGetMultiTexLevelParameterivEXT: OK
glGetMultiTexParameterIivEXT: OK
glGetMultiTexParameterIuivEXT: OK
glGetMultiTexParameterfvEXT: OK
glGetMultiTexParameterivEXT: OK
glGetNamedBufferParameterivEXT: OK
glGetNamedBufferPointervEXT: OK
glGetNamedBufferSubDataEXT: OK
glGetNamedFramebufferAttachmentParameterivEXT: OK
glGetNamedProgramLocalParameterIivEXT: OK
glGetNamedProgramLocalParameterIuivEXT: OK
glGetNamedProgramLocalParameterdvEXT: OK
glGetNamedProgramLocalParameterfvEXT: OK
glGetNamedProgramStringEXT: OK
glGetNamedProgramivEXT: OK
glGetNamedRenderbufferParameterivEXT: OK
glGetPointerIndexedvEXT: OK
glGetPointeri_vEXT: OK
glGetTextureImageEXT: OK
glGetTextureLevelParameterfvEXT: OK
glGetTextureLevelParameterivEXT: OK
glGetTextureParameterIivEXT: OK
glGetTextureParameterIuivEXT: OK
glGetTextureParameterfvEXT: OK
glGetTextureParameterivEXT: OK
glGetVertexArrayIntegeri_vEXT: OK
glGetVertexArrayIntegervEXT: OK
glGetVertexArrayPointeri_vEXT: OK
glGetVertexArrayPointervEXT: OK
glMapNamedBufferEXT: OK
glMapNamedBufferRangeEXT: OK
glMatrixFrustumEXT: OK
glMatrixLoadIdentityEXT: OK
glMatrixLoadTransposedEXT: OK
glMatrixLoadTransposefEXT: OK
glMatrixLoaddEXT: OK
glMatrixLoadfEXT: OK
glMatrixMultTransposedEXT: OK
glMatrixMultTransposefEXT: OK
glMatrixMultdEXT: OK
glMatrixMultfEXT: OK
glMatrixOrthoEXT: OK
glMatrixPopEXT: OK
glMatrixPushEXT: OK
glMatrixRotatedEXT: OK
glMatrixRotatefEXT: OK
glMatrixScaledEXT: OK
glMatrixScalefEXT: OK
glMatrixTranslatedEXT: OK
glMatrixTranslatefEXT: OK
glMultiTexBufferEXT: OK
glMultiTexCoordPointerEXT: OK
glMultiTexEnvfEXT: OK
glMultiTexEnvfvEXT: OK
glMultiTexEnviEXT: OK
glMultiTexEnvivEXT: OK
glMultiTexGendEXT: OK
glMultiTexGendvEXT: OK
glMultiTexGenfEXT: OK
glMultiTexGenfvEXT: OK
glMultiTexGeniEXT: OK
glMultiTexGenivEXT: OK
glMultiTexImage1DEXT: OK
glMultiTexImage2DEXT: OK
glMultiTexImage3DEXT: OK
glMultiTexParameterIivEXT: OK
glMultiTexParameterIuivEXT: OK
glMultiTexParameterfEXT: OK
glMultiTexParameterfvEXT: OK
glMultiTexParameteriEXT: OK
glMultiTexParameterivEXT: OK
glMultiTexRenderbufferEXT: OK
glMultiTexSubImage1DEXT: OK
glMultiTexSubImage2DEXT: OK
glMultiTexSubImage3DEXT: OK
glNamedBufferDataEXT: OK
glNamedBufferSubDataEXT: OK
glNamedCopyBufferSubDataEXT: OK
glNamedFramebufferRenderbufferEXT: OK
glNamedFramebufferTexture1DEXT: OK
glNamedFramebufferTexture2DEXT: OK
glNamedFramebufferTexture3DEXT: OK
glNamedFramebufferTextureEXT: OK
glNamedFramebufferTextureFaceEXT: OK
glNamedFramebufferTextureLayerEXT: OK
glNamedProgramLocalParameter4dEXT: OK
glNamedProgramLocalParameter4dvEXT: OK
glNamedProgramLocalParameter4fEXT: OK
glNamedProgramLocalParameter4fvEXT: OK
glNamedProgramLocalParameterI4iEXT: OK
glNamedProgramLocalParameterI4ivEXT: OK
glNamedProgramLocalParameterI4uiEXT: OK
glNamedProgramLocalParameterI4uivEXT: OK
glNamedProgramLocalParameters4fvEXT: OK
glNamedProgramLocalParametersI4ivEXT: OK
glNamedProgramLocalParametersI4uivEXT: OK
glNamedProgramStringEXT: OK
glNamedRenderbufferStorageEXT: OK
glNamedRenderbufferStorageMultisampleCoverageEXT: OK
glNamedRenderbufferStorageMultisampleEXT: OK
glProgramUniform1fEXT: OK
glProgramUniform1fvEXT: OK
glProgramUniform1iEXT: OK
glProgramUniform1ivEXT: OK
glProgramUniform1uiEXT: OK
glProgramUniform1uivEXT: OK
glProgramUniform2fEXT: OK
glProgramUniform2fvEXT: OK
glProgramUniform2iEXT: OK
glProgramUniform2ivEXT: OK
glProgramUniform2uiEXT: OK
glProgramUniform2uivEXT: OK
glProgramUniform3fEXT: OK
glProgramUniform3fvEXT: OK
glProgramUniform3iEXT: OK
glProgramUniform3ivEXT: OK
glProgramUniform3uiEXT: OK
glProgramUniform3uivEXT: OK
glProgramUniform4fEXT: OK
glProgramUniform4fvEXT: OK
glProgramUniform4iEXT: OK
glProgramUniform4ivEXT: OK
glProgramUniform4uiEXT: OK
glProgramUniform4uivEXT: OK
glProgramUniformMatrix2fvEXT: OK
glProgramUniformMatrix2x3fvEXT: OK
glProgramUniformMatrix2x4fvEXT: OK
glProgramUniformMatrix3fvEXT: OK
glProgramUniformMatrix3x2fvEXT: OK
glProgramUniformMatrix3x4fvEXT: OK
glProgramUniformMatrix4fvEXT: OK
glProgramUniformMatrix4x2fvEXT: OK
glProgramUniformMatrix4x3fvEXT: OK
glPushClientAttribDefaultEXT: OK
glTextureBufferEXT: OK
glTextureImage1DEXT: OK
glTextureImage2DEXT: OK
glTextureImage3DEXT: OK
glTextureParameterIivEXT: OK
glTextureParameterIuivEXT: OK
glTextureParameterfEXT: OK
glTextureParameterfvEXT: OK
glTextureParameteriEXT: OK
glTextureParameterivEXT: OK
glTextureRenderbufferEXT: OK
glTextureSubImage1DEXT: OK
glTextureSubImage2DEXT: OK
glTextureSubImage3DEXT: OK
glUnmapNamedBufferEXT: OK
glVertexArrayColorOffsetEXT: OK
glVertexArrayEdgeFlagOffsetEXT: OK
glVertexArrayFogCoordOffsetEXT: OK
glVertexArrayIndexOffsetEXT: OK
glVertexArrayMultiTexCoordOffsetEXT: OK
glVertexArrayNormalOffsetEXT: OK
glVertexArraySecondaryColorOffsetEXT: OK
glVertexArrayTexCoordOffsetEXT: OK
glVertexArrayVertexAttribIOffsetEXT: OK
glVertexArrayVertexAttribOffsetEXT: OK
glVertexArrayVertexOffsetEXT: OK

GL_EXT_draw_buffers2: OK
---------------------
glColorMaskIndexedEXT: OK
glDisableIndexedEXT: OK
glEnableIndexedEXT: OK
glGetBooleanIndexedvEXT: OK
glGetIntegerIndexedvEXT: OK
glIsEnabledIndexedEXT: OK

GL_EXT_draw_instanced: OK
----------------------
glDrawArraysInstancedEXT: OK
glDrawElementsInstancedEXT: OK

GL_EXT_draw_range_elements: OK
---------------------------
glDrawRangeElementsEXT: OK

GL_EXT_fog_coord: OK
-----------------
glFogCoordPointerEXT: OK
glFogCoorddEXT: OK
glFogCoorddvEXT: OK
glFogCoordfEXT: OK
glFogCoordfvEXT: OK

GL_EXT_fragment_lighting: MISSING
-------------------------
glFragmentColorMaterialEXT: MISSING
glFragmentLightModelfEXT: MISSING
glFragmentLightModelfvEXT: MISSING
glFragmentLightModeliEXT: MISSING
glFragmentLightModelivEXT: MISSING
glFragmentLightfEXT: MISSING
glFragmentLightfvEXT: MISSING
glFragmentLightiEXT: MISSING
glFragmentLightivEXT: MISSING
glFragmentMaterialfEXT: MISSING
glFragmentMaterialfvEXT: MISSING
glFragmentMaterialiEXT: MISSING
glFragmentMaterialivEXT: MISSING
glGetFragmentLightfvEXT: MISSING
glGetFragmentLightivEXT: MISSING
glGetFragmentMaterialfvEXT: MISSING
glGetFragmentMaterialivEXT: MISSING
glLightEnviEXT: MISSING

GL_EXT_framebuffer_blit: OK
------------------------
glBlitFramebufferEXT: OK

GL_EXT_framebuffer_multisample: OK
-------------------------------
glRenderbufferStorageMultisampleEXT: OK

GL_EXT_framebuffer_multisample_blit_scaled: OK
-------------------------------------------

GL_EXT_framebuffer_object: OK
--------------------------
glBindFramebufferEXT: OK
glBindRenderbufferEXT: OK
glCheckFramebufferStatusEXT: OK
glDeleteFramebuffersEXT: OK
glDeleteRenderbuffersEXT: OK
glFramebufferRenderbufferEXT: OK
glFramebufferTexture1DEXT: OK
glFramebufferTexture2DEXT: OK
glFramebufferTexture3DEXT: OK
glGenFramebuffersEXT: OK
glGenRenderbuffersEXT: OK
glGenerateMipmapEXT: OK
glGetFramebufferAttachmentParameterivEXT: OK
glGetRenderbufferParameterivEXT: OK
glIsFramebufferEXT: OK
glIsRenderbufferEXT: OK
glRenderbufferStorageEXT: OK

GL_EXT_framebuffer_sRGB: OK
------------------------

GL_EXT_geometry_shader4: OK
------------------------
glFramebufferTextureEXT: OK
glFramebufferTextureFaceEXT: OK
glProgramParameteriEXT: OK

GL_EXT_gpu_program_parameters: OK
------------------------------
glProgramEnvParameters4fvEXT: OK
glProgramLocalParameters4fvEXT: OK

GL_EXT_gpu_shader4: OK
-------------------
glBindFragDataLocationEXT: OK
glGetFragDataLocationEXT: OK
glGetUniformuivEXT: OK
glGetVertexAttribIivEXT: OK
glGetVertexAttribIuivEXT: OK
glUniform1uiEXT: OK
glUniform1uivEXT: OK
glUniform2uiEXT: OK
glUniform2uivEXT: OK
glUniform3uiEXT: OK
glUniform3uivEXT: OK
glUniform4uiEXT: OK
glUniform4uivEXT: OK
glVertexAttribI1iEXT: OK
glVertexAttribI1ivEXT: OK
glVertexAttribI1uiEXT: OK
glVertexAttribI1uivEXT: OK
glVertexAttribI2iEXT: OK
glVertexAttribI2ivEXT: OK
glVertexAttribI2uiEXT: OK
glVertexAttribI2uivEXT: OK
glVertexAttribI3iEXT: OK
glVertexAttribI3ivEXT: OK
glVertexAttribI3uiEXT: OK
glVertexAttribI3uivEXT: OK
glVertexAttribI4bvEXT: OK
glVertexAttribI4iEXT: OK
glVertexAttribI4ivEXT: OK
glVertexAttribI4svEXT: OK
glVertexAttribI4ubvEXT: OK
glVertexAttribI4uiEXT: OK
glVertexAttribI4uivEXT: OK
glVertexAttribI4usvEXT: OK
glVertexAttribIPointerEXT: OK

GL_EXT_histogram: MISSING
-----------------
glGetHistogramEXT: MISSING
glGetHistogramParameterfvEXT: MISSING
glGetHistogramParameterivEXT: MISSING
glGetMinmaxEXT: MISSING
glGetMinmaxParameterfvEXT: MISSING
glGetMinmaxParameterivEXT: MISSING
glHistogramEXT: MISSING
glMinmaxEXT: MISSING
glResetHistogramEXT: MISSING
glResetMinmaxEXT: MISSING

GL_EXT_index_array_formats: MISSING
---------------------------

GL_EXT_index_func: MISSING
------------------
glIndexFuncEXT: MISSING

GL_EXT_index_material: MISSING
----------------------
glIndexMaterialEXT: MISSING
GL_EXT_index_texture: MISSING
---------------------

GL_EXT_light_texture: MISSING
---------------------
glApplyTextureEXT: MISSING
glTextureLightEXT: MISSING
glTextureMaterialEXT: MISSING

GL_EXT_misc_attribute: MISSING
----------------------

GL_EXT_multi_draw_arrays: OK
-------------------------
glMultiDrawArraysEXT: OK
glMultiDrawElementsEXT: OK

GL_EXT_multisample: MISSING
-------------------
glSampleMaskEXT: MISSING
glSamplePatternEXT: MISSING

GL_EXT_packed_depth_stencil: OK
----------------------------

GL_EXT_packed_float: OK
--------------------

GL_EXT_packed_pixels: OK
---------------------

GL_EXT_paletted_texture: OK [MISSING]
------------------------
glColorTableEXT: OK
glGetColorTableEXT: OK
glGetColorTableParameterfvEXT: OK
glGetColorTableParameterivEXT: OK

GL_EXT_pixel_buffer_object: OK
---------------------------

GL_EXT_pixel_transform: MISSING
-----------------------
glGetPixelTransformParameterfvEXT: MISSING
glGetPixelTransformParameterivEXT: MISSING
glPixelTransformParameterfEXT: MISSING
glPixelTransformParameterfvEXT: MISSING
glPixelTransformParameteriEXT: MISSING
glPixelTransformParameterivEXT: MISSING

GL_EXT_pixel_transform_color_table: MISSING
-----------------------------------

GL_EXT_point_parameters: OK
------------------------
glPointParameterfEXT: OK
glPointParameterfvEXT: OK
GL_EXT_polygon_offset: MISSING
----------------------
glPolygonOffsetEXT: MISSING

GL_EXT_provoking_vertex: OK
------------------------
glProvokingVertexEXT: OK

GL_EXT_rescale_normal: OK
----------------------

GL_EXT_scene_marker: MISSING
--------------------
glBeginSceneEXT: MISSING
glEndSceneEXT: MISSING

GL_EXT_secondary_color: OK
-----------------------
glSecondaryColor3bEXT: OK
glSecondaryColor3bvEXT: OK
glSecondaryColor3dEXT: OK
glSecondaryColor3dvEXT: OK
glSecondaryColor3fEXT: OK
glSecondaryColor3fvEXT: OK
glSecondaryColor3iEXT: OK
glSecondaryColor3ivEXT: OK
glSecondaryColor3sEXT: OK
glSecondaryColor3svEXT: OK
glSecondaryColor3ubEXT: OK
glSecondaryColor3ubvEXT: OK
glSecondaryColor3uiEXT: OK
glSecondaryColor3uivEXT: OK
glSecondaryColor3usEXT: OK
glSecondaryColor3usvEXT: OK
glSecondaryColorPointerEXT: OK

GL_EXT_separate_shader_objects: OK
-------------------------------
glActiveProgramEXT: OK
glCreateShaderProgramEXT: OK
glUseShaderProgramEXT: OK

GL_EXT_separate_specular_color: OK
-------------------------------

GL_EXT_shader_image_load_store: OK
-------------------------------
glBindImageTextureEXT: OK
glMemoryBarrierEXT: OK

GL_EXT_shadow_funcs: OK
--------------------

GL_EXT_shared_texture_palette: MISSING
------------------------------

GL_EXT_stencil_clear_tag: MISSING
-------------------------
GL_EXT_stencil_two_side: OK
------------------------
glActiveStencilFaceEXT: OK

GL_EXT_stencil_wrap: OK
--------------------

GL_EXT_subtexture: MISSING
------------------
glTexSubImage1DEXT: MISSING
glTexSubImage2DEXT: MISSING
glTexSubImage3DEXT: OK

GL_EXT_texture: MISSING
---------------

GL_EXT_texture3D: OK
-----------------
glTexImage3DEXT: OK

GL_EXT_texture_array: OK
---------------------
glFramebufferTextureLayerEXT: OK

GL_EXT_texture_buffer_object: OK
-----------------------------
glTexBufferEXT: OK

GL_EXT_texture_compression_dxt1: OK
--------------------------------

GL_EXT_texture_compression_latc: OK
--------------------------------

GL_EXT_texture_compression_rgtc: OK
--------------------------------

GL_EXT_texture_compression_s3tc: OK
--------------------------------

GL_EXT_texture_cube_map: OK
------------------------

GL_EXT_texture_edge_clamp: OK
--------------------------

GL_EXT_texture_env: MISSING
-------------------

GL_EXT_texture_env_add: OK
-----------------------

GL_EXT_texture_env_combine: OK
---------------------------

GL_EXT_texture_env_dot3: OK
------------------------

GL_EXT_texture_filter_anisotropic: OK
----------------------------------

GL_EXT_texture_integer: OK
-----------------------
glClearColorIiEXT: OK
glClearColorIuiEXT: OK
glGetTexParameterIivEXT: OK
glGetTexParameterIuivEXT: OK
glTexParameterIivEXT: OK
glTexParameterIuivEXT: OK

GL_EXT_texture_lod_bias: OK
------------------------

GL_EXT_texture_mirror_clamp: OK
----------------------------

GL_EXT_texture_object: OK
----------------------
glAreTexturesResidentEXT: OK
glBindTextureEXT: OK
glDeleteTexturesEXT: OK
glGenTexturesEXT: OK
glIsTextureEXT: OK
glPrioritizeTexturesEXT: OK

GL_EXT_texture_perturb_normal: MISSING
------------------------------
glTextureNormalEXT: MISSING

GL_EXT_texture_rectangle: MISSING
-------------------------

GL_EXT_texture_sRGB: OK
--------------------

GL_EXT_texture_sRGB_decode: OK
---------------------------

GL_EXT_texture_shared_exponent: OK
-------------------------------

GL_EXT_texture_snorm: MISSING
---------------------

GL_EXT_texture_swizzle: OK
-----------------------

GL_EXT_timer_query: OK
-------------------
glGetQueryObjecti64vEXT: OK
glGetQueryObjectui64vEXT: OK

GL_EXT_transform_feedback: MISSING
--------------------------
glBeginTransformFeedbackEXT: MISSING
glBindBufferBaseEXT: MISSING
glBindBufferOffsetEXT: MISSING
glBindBufferRangeEXT: MISSING
glEndTransformFeedbackEXT: MISSING
glGetTransformFeedbackVaryingEXT: MISSING
glTransformFeedbackVaryingsEXT: MISSING

GL_EXT_vertex_array: OK
--------------------
glArrayElementEXT: OK
glColorPointerEXT: OK
glDrawArraysEXT: OK
glEdgeFlagPointerEXT: OK
glIndexPointerEXT: OK
glNormalPointerEXT: OK
glTexCoordPointerEXT: OK
glVertexPointerEXT: OK

GL_EXT_vertex_array_bgra: OK
-------------------------

GL_EXT_vertex_attrib_64bit: OK
---------------------------
glGetVertexAttribLdvEXT: OK
glVertexArrayVertexAttribLOffsetEXT: OK
glVertexAttribL1dEXT: OK
glVertexAttribL1dvEXT: OK
glVertexAttribL2dEXT: OK
glVertexAttribL2dvEXT: OK
glVertexAttribL3dEXT: OK
glVertexAttribL3dvEXT: OK
glVertexAttribL4dEXT: OK
glVertexAttribL4dvEXT: OK
glVertexAttribLPointerEXT: OK

GL_EXT_vertex_shader: MISSING
---------------------
glBeginVertexShaderEXT: MISSING
glBindLightParameterEXT: MISSING
glBindMaterialParameterEXT: MISSING
glBindParameterEXT: MISSING
glBindTexGenParameterEXT: MISSING
glBindTextureUnitParameterEXT: MISSING
glBindVertexShaderEXT: MISSING
glDeleteVertexShaderEXT: MISSING
glDisableVariantClientStateEXT: MISSING
glEnableVariantClientStateEXT: MISSING
glEndVertexShaderEXT: MISSING
glExtractComponentEXT: MISSING
glGenSymbolsEXT: MISSING
glGenVertexShadersEXT: MISSING
glGetInvariantBooleanvEXT: MISSING
glGetInvariantFloatvEXT: MISSING
glGetInvariantIntegervEXT: MISSING
glGetLocalConstantBooleanvEXT: MISSING
glGetLocalConstantFloatvEXT: MISSING
glGetLocalConstantIntegervEXT: MISSING
glGetVariantBooleanvEXT: MISSING
glGetVariantFloatvEXT: MISSING
glGetVariantIntegervEXT: MISSING
glGetVariantPointervEXT: MISSING
glInsertComponentEXT: MISSING
glIsVariantEnabledEXT: MISSING
glSetInvariantEXT: MISSING
glSetLocalConstantEXT: MISSING
glShaderOp1EXT: MISSING
glShaderOp2EXT: MISSING
glShaderOp3EXT: MISSING
glSwizzleEXT: MISSING
glVariantPointerEXT: MISSING
glVariantbvEXT: MISSING
glVariantdvEXT: MISSING
glVariantfvEXT: MISSING
glVariantivEXT: MISSING
glVariantsvEXT: MISSING
glVariantubvEXT: MISSING
glVariantuivEXT: MISSING
glVariantusvEXT: MISSING
glWriteMaskEXT: MISSING

GL_EXT_vertex_weighting: MISSING
------------------------
glVertexWeightPointerEXT: MISSING
glVertexWeightfEXT: MISSING
glVertexWeightfvEXT: MISSING

GL_EXT_x11_sync_object: OK [MISSING]
-----------------------
glImportSyncEXT: OK

GL_GREMEDY_frame_terminator: MISSING
----------------------------
glFrameTerminatorGREMEDY: MISSING

GL_GREMEDY_string_marker: MISSING
-------------------------
glStringMarkerGREMEDY: MISSING

GL_HP_convolution_border_modes: MISSING
-------------------------------

GL_HP_image_transform: MISSING
----------------------
glGetImageTransformParameterfvHP: MISSING
glGetImageTransformParameterivHP: MISSING
glImageTransformParameterfHP: MISSING
glImageTransformParameterfvHP: MISSING
glImageTransformParameteriHP: MISSING
glImageTransformParameterivHP: MISSING

GL_HP_occlusion_test: MISSING
---------------------

GL_HP_texture_lighting: MISSING
-----------------------

GL_IBM_cull_vertex: MISSING
-------------------

GL_IBM_multimode_draw_arrays: MISSING
-----------------------------
glMultiModeDrawArraysIBM: MISSING
glMultiModeDrawElementsIBM: MISSING

GL_IBM_rasterpos_clip: OK
----------------------

GL_IBM_static_data: MISSING
-------------------

GL_IBM_texture_mirrored_repeat: OK
-------------------------------

GL_IBM_vertex_array_lists: MISSING
--------------------------
glColorPointerListIBM: MISSING
glEdgeFlagPointerListIBM: MISSING
glFogCoordPointerListIBM: MISSING
glIndexPointerListIBM: MISSING
glNormalPointerListIBM: MISSING
glSecondaryColorPointerListIBM: MISSING
glTexCoordPointerListIBM: MISSING
glVertexPointerListIBM: MISSING

GL_INGR_color_clamp: MISSING
--------------------

GL_INGR_interlace_read: MISSING
-----------------------

GL_INTEL_map_texture: MISSING
---------------------
glMapTexture2DINTEL: MISSING
glSyncTextureINTEL: MISSING
glUnmapTexture2DINTEL: MISSING

GL_INTEL_parallel_arrays: MISSING
-------------------------
glColorPointervINTEL: MISSING
glNormalPointervINTEL: MISSING
glTexCoordPointervINTEL: MISSING
glVertexPointervINTEL: MISSING

GL_INTEL_texture_scissor: MISSING
-------------------------
glTexScissorFuncINTEL: MISSING
glTexScissorINTEL: MISSING

GL_KHR_debug: OK
-------------
glDebugMessageCallback: OK
glDebugMessageControl: OK
glDebugMessageInsert: OK
glGetDebugMessageLog: OK
glGetObjectLabel: OK
glGetObjectPtrLabel: OK
glObjectLabel: OK
glObjectPtrLabel: OK
glPopDebugGroup: OK
glPushDebugGroup: OK
GL_KHR_texture_compression_astc_ldr: MISSING
------------------------------------

GL_KTX_buffer_region: OK
---------------------
glBufferRegionEnabled: OK
glDeleteBufferRegion: OK
glDrawBufferRegion: OK
glNewBufferRegion: OK
glReadBufferRegion: OK

GL_MESAX_texture_stack: MISSING
-----------------------

GL_MESA_pack_invert: MISSING
--------------------

GL_MESA_resize_buffers: MISSING
-----------------------
glResizeBuffersMESA: MISSING

GL_MESA_window_pos: MISSING
-------------------
glWindowPos2dMESA: MISSING
glWindowPos2dvMESA: MISSING
glWindowPos2fMESA: MISSING
glWindowPos2fvMESA: MISSING
glWindowPos2iMESA: MISSING
glWindowPos2ivMESA: MISSING
glWindowPos2sMESA: MISSING
glWindowPos2svMESA: MISSING
glWindowPos3dMESA: MISSING
glWindowPos3dvMESA: MISSING
glWindowPos3fMESA: MISSING
glWindowPos3fvMESA: MISSING
glWindowPos3iMESA: MISSING
glWindowPos3ivMESA: MISSING
glWindowPos3sMESA: MISSING
glWindowPos3svMESA: MISSING
glWindowPos4dMESA: MISSING
glWindowPos4dvMESA: MISSING
glWindowPos4fMESA: MISSING
glWindowPos4fvMESA: MISSING
glWindowPos4iMESA: MISSING
glWindowPos4ivMESA: MISSING
glWindowPos4sMESA: MISSING
glWindowPos4svMESA: MISSING

GL_MESA_ycbcr_texture: MISSING
----------------------

GL_NVX_conditional_render: OK
--------------------------
glBeginConditionalRenderNVX: OK
glEndConditionalRenderNVX: OK

GL_NVX_gpu_memory_info: OK
-----------------------
GL_NV_bindless_multi_draw_indirect: OK
-----------------------------------
glMultiDrawArraysIndirectBindlessNV: OK
glMultiDrawElementsIndirectBindlessNV: OK

GL_NV_bindless_texture: OK
-----------------------
glGetImageHandleNV: OK
glGetTextureHandleNV: OK
glGetTextureSamplerHandleNV: OK
glIsImageHandleResidentNV: OK
glIsTextureHandleResidentNV: OK
glMakeImageHandleNonResidentNV: OK
glMakeImageHandleResidentNV: OK
glMakeTextureHandleNonResidentNV: OK
glMakeTextureHandleResidentNV: OK
glProgramUniformHandleui64NV: OK
glProgramUniformHandleui64vNV: OK
glUniformHandleui64NV: OK
glUniformHandleui64vNV: OK

GL_NV_blend_equation_advanced: OK
------------------------------
glBlendBarrierNV: OK
glBlendParameteriNV: OK

GL_NV_blend_equation_advanced_coherent: OK
---------------------------------------

GL_NV_blend_square: OK
-------------------

GL_NV_compute_program5: OK
-----------------------

GL_NV_conditional_render: OK
-------------------------
glBeginConditionalRenderNV: OK
glEndConditionalRenderNV: OK

GL_NV_copy_depth_to_color: OK
--------------------------

GL_NV_copy_image: OK
-----------------
glCopyImageSubDataNV: OK

GL_NV_deep_texture3D: MISSING
---------------------

GL_NV_depth_buffer_float: OK
-------------------------
glClearDepthdNV: OK
glDepthBoundsdNV: OK
glDepthRangedNV: OK

GL_NV_depth_clamp: OK
------------------
GL_NV_depth_range_unclamped: MISSING
----------------------------

GL_NV_draw_texture: OK
-------------------
glDrawTextureNV: OK

GL_NV_evaluators: MISSING
-----------------
glEvalMapsNV: MISSING
glGetMapAttribParameterfvNV: MISSING
glGetMapAttribParameterivNV: MISSING
glGetMapControlPointsNV: MISSING
glGetMapParameterfvNV: MISSING
glGetMapParameterivNV: MISSING
glMapControlPointsNV: MISSING
glMapParameterfvNV: MISSING
glMapParameterivNV: MISSING

GL_NV_explicit_multisample: OK
---------------------------
glGetMultisamplefvNV: OK
glSampleMaskIndexedNV: OK
glTexRenderbufferNV: OK

GL_NV_fence: OK
------------
glDeleteFencesNV: OK
glFinishFenceNV: OK
glGenFencesNV: OK
glGetFenceivNV: OK
glIsFenceNV: OK
glSetFenceNV: OK
glTestFenceNV: OK

GL_NV_float_buffer: OK
-------------------

GL_NV_fog_distance: OK
-------------------

GL_NV_fragment_program: OK
-----------------------
glGetProgramNamedParameterdvNV: OK
glGetProgramNamedParameterfvNV: OK
glProgramNamedParameter4dNV: OK
glProgramNamedParameter4dvNV: OK
glProgramNamedParameter4fNV: OK
glProgramNamedParameter4fvNV: OK

GL_NV_fragment_program2: OK
------------------------

GL_NV_fragment_program4: OK
------------------------

GL_NV_fragment_program_option: OK
------------------------------
GL_NV_framebuffer_multisample_coverage: OK
---------------------------------------
glRenderbufferStorageMultisampleCoverageNV: OK

GL_NV_geometry_program4: OK
------------------------
glProgramVertexLimitNV: OK

GL_NV_geometry_shader4: OK
-----------------------

GL_NV_gpu_program4: OK
-------------------
glProgramEnvParameterI4iNV: OK
glProgramEnvParameterI4ivNV: OK
glProgramEnvParameterI4uiNV: OK
glProgramEnvParameterI4uivNV: OK
glProgramEnvParametersI4ivNV: OK
glProgramEnvParametersI4uivNV: OK
glProgramLocalParameterI4iNV: OK
glProgramLocalParameterI4ivNV: OK
glProgramLocalParameterI4uiNV: OK
glProgramLocalParameterI4uivNV: OK
glProgramLocalParametersI4ivNV: OK
glProgramLocalParametersI4uivNV: OK

GL_NV_gpu_program5: OK
-------------------

GL_NV_gpu_program5_mem_extended: OK
--------------------------------

GL_NV_gpu_program_fp64: OK
-----------------------

GL_NV_gpu_shader5: OK
------------------
glGetUniformi64vNV: OK
glGetUniformui64vNV: OK
glProgramUniform1i64NV: OK
glProgramUniform1i64vNV: OK
glProgramUniform1ui64NV: OK
glProgramUniform1ui64vNV: OK
glProgramUniform2i64NV: OK
glProgramUniform2i64vNV: OK
glProgramUniform2ui64NV: OK
glProgramUniform2ui64vNV: OK
glProgramUniform3i64NV: OK
glProgramUniform3i64vNV: OK
glProgramUniform3ui64NV: OK
glProgramUniform3ui64vNV: OK
glProgramUniform4i64NV: OK
glProgramUniform4i64vNV: OK
glProgramUniform4ui64NV: OK
glProgramUniform4ui64vNV: OK
glUniform1i64NV: OK
glUniform1i64vNV: OK
glUniform1ui64NV: OK
glUniform1ui64vNV: OK
glUniform2i64NV: OK
glUniform2i64vNV: OK
glUniform2ui64NV: OK
glUniform2ui64vNV: OK
glUniform3i64NV: OK
glUniform3i64vNV: OK
glUniform3ui64NV: OK
glUniform3ui64vNV: OK
glUniform4i64NV: OK
glUniform4i64vNV: OK
glUniform4ui64NV: OK
glUniform4ui64vNV: OK

GL_NV_half_float: MISSING [OK]


-----------------
glColor3hNV: OK
glColor3hvNV: OK
glColor4hNV: OK
glColor4hvNV: OK
glFogCoordhNV: OK
glFogCoordhvNV: OK
glMultiTexCoord1hNV: OK
glMultiTexCoord1hvNV: OK
glMultiTexCoord2hNV: OK
glMultiTexCoord2hvNV: OK
glMultiTexCoord3hNV: OK
glMultiTexCoord3hvNV: OK
glMultiTexCoord4hNV: OK
glMultiTexCoord4hvNV: OK
glNormal3hNV: OK
glNormal3hvNV: OK
glSecondaryColor3hNV: OK
glSecondaryColor3hvNV: OK
glTexCoord1hNV: OK
glTexCoord1hvNV: OK
glTexCoord2hNV: OK
glTexCoord2hvNV: OK
glTexCoord3hNV: OK
glTexCoord3hvNV: OK
glTexCoord4hNV: OK
glTexCoord4hvNV: OK
glVertex2hNV: OK
glVertex2hvNV: OK
glVertex3hNV: OK
glVertex3hvNV: OK
glVertex4hNV: OK
glVertex4hvNV: OK
glVertexAttrib1hNV: OK
glVertexAttrib1hvNV: OK
glVertexAttrib2hNV: OK
glVertexAttrib2hvNV: OK
glVertexAttrib3hNV: OK
glVertexAttrib3hvNV: OK
glVertexAttrib4hNV: OK
glVertexAttrib4hvNV: OK
glVertexAttribs1hvNV: OK
glVertexAttribs2hvNV: OK
glVertexAttribs3hvNV: OK
glVertexAttribs4hvNV: OK
glVertexWeighthNV: MISSING
glVertexWeighthvNV: MISSING

GL_NV_light_max_exponent: OK
-------------------------

GL_NV_multisample_coverage: OK
---------------------------

GL_NV_multisample_filter_hint: OK
------------------------------

GL_NV_occlusion_query: OK
----------------------
glBeginOcclusionQueryNV: OK
glDeleteOcclusionQueriesNV: OK
glEndOcclusionQueryNV: OK
glGenOcclusionQueriesNV: OK
glGetOcclusionQueryivNV: OK
glGetOcclusionQueryuivNV: OK
glIsOcclusionQueryNV: OK

GL_NV_packed_depth_stencil: OK
---------------------------

GL_NV_parameter_buffer_object: OK
------------------------------
glProgramBufferParametersIivNV: OK
glProgramBufferParametersIuivNV: OK
glProgramBufferParametersfvNV: OK

GL_NV_parameter_buffer_object2: OK
-------------------------------

GL_NV_path_rendering: OK
---------------------
glCopyPathNV: OK
glCoverFillPathInstancedNV: OK
glCoverFillPathNV: OK
glCoverStrokePathInstancedNV: OK
glCoverStrokePathNV: OK
glDeletePathsNV: OK
glGenPathsNV: OK
glGetPathColorGenfvNV: OK
glGetPathColorGenivNV: OK
glGetPathCommandsNV: OK
glGetPathCoordsNV: OK
glGetPathDashArrayNV: OK
glGetPathLengthNV: OK
glGetPathMetricRangeNV: OK
glGetPathMetricsNV: OK
glGetPathParameterfvNV: OK
glGetPathParameterivNV: OK
glGetPathSpacingNV: OK
glGetPathTexGenfvNV: OK
glGetPathTexGenivNV: OK
glInterpolatePathsNV: OK
glIsPathNV: OK
glIsPointInFillPathNV: OK
glIsPointInStrokePathNV: OK
glPathColorGenNV: OK
glPathCommandsNV: OK
glPathCoordsNV: OK
glPathCoverDepthFuncNV: OK
glPathDashArrayNV: OK
glPathFogGenNV: OK
glPathGlyphRangeNV: OK
glPathGlyphsNV: OK
glPathParameterfNV: OK
glPathParameterfvNV: OK
glPathParameteriNV: OK
glPathParameterivNV: OK
glPathStencilDepthOffsetNV: OK
glPathStencilFuncNV: OK
glPathStringNV: OK
glPathSubCommandsNV: OK
glPathSubCoordsNV: OK
glPathTexGenNV: OK
glPointAlongPathNV: OK
glStencilFillPathInstancedNV: OK
glStencilFillPathNV: OK
glStencilStrokePathInstancedNV: OK
glStencilStrokePathNV: OK
glTransformPathNV: OK
glWeightPathsNV: OK

GL_NV_pixel_data_range: OK
-----------------------
glFlushPixelDataRangeNV: OK
glPixelDataRangeNV: OK

GL_NV_point_sprite: OK
-------------------
glPointParameteriNV: OK
glPointParameterivNV: OK

GL_NV_present_video: MISSING
--------------------
glGetVideoi64vNV: MISSING
glGetVideoivNV: MISSING
glGetVideoui64vNV: MISSING
glGetVideouivNV: MISSING
glPresentFrameDualFillNV: MISSING
glPresentFrameKeyedNV: MISSING

GL_NV_primitive_restart: OK
------------------------
glPrimitiveRestartIndexNV: OK
glPrimitiveRestartNV: OK

GL_NV_register_combiners: OK
-------------------------
glCombinerInputNV: OK
glCombinerOutputNV: OK
glCombinerParameterfNV: OK
glCombinerParameterfvNV: OK
glCombinerParameteriNV: OK
glCombinerParameterivNV: OK
glFinalCombinerInputNV: OK
glGetCombinerInputParameterfvNV: OK
glGetCombinerInputParameterivNV: OK
glGetCombinerOutputParameterfvNV: OK
glGetCombinerOutputParameterivNV: OK
glGetFinalCombinerInputParameterfvNV: OK
glGetFinalCombinerInputParameterivNV: OK

GL_NV_register_combiners2: OK
--------------------------
glCombinerStageParameterfvNV: OK
glGetCombinerStageParameterfvNV: OK

GL_NV_shader_atomic_counters: OK
-----------------------------

GL_NV_shader_atomic_float: OK
--------------------------

GL_NV_shader_buffer_load: OK
-------------------------
glGetBufferParameterui64vNV: OK
glGetIntegerui64vNV: OK
glGetNamedBufferParameterui64vNV: OK
glIsBufferResidentNV: OK
glIsNamedBufferResidentNV: OK
glMakeBufferNonResidentNV: OK
glMakeBufferResidentNV: OK
glMakeNamedBufferNonResidentNV: OK
glMakeNamedBufferResidentNV: OK
glProgramUniformui64NV: OK
glProgramUniformui64vNV: OK
glUniformui64NV: OK
glUniformui64vNV: OK

GL_NV_shader_storage_buffer_object: OK
-----------------------------------

GL_NV_tessellation_program5: OK
----------------------------

GL_NV_texgen_emboss: MISSING
--------------------

GL_NV_texgen_reflection: OK
------------------------

GL_NV_texture_barrier: OK
----------------------
glTextureBarrierNV: OK

GL_NV_texture_compression_vtc: OK
------------------------------

GL_NV_texture_env_combine4: OK
---------------------------

GL_NV_texture_expand_normal: MISSING
----------------------------

GL_NV_texture_multisample: OK
--------------------------
glTexImage2DMultisampleCoverageNV: OK
glTexImage3DMultisampleCoverageNV: OK
glTextureImage2DMultisampleCoverageNV: OK
glTextureImage2DMultisampleNV: OK
glTextureImage3DMultisampleCoverageNV: OK
glTextureImage3DMultisampleNV: OK

GL_NV_texture_rectangle: OK
------------------------

GL_NV_texture_shader: OK
---------------------

GL_NV_texture_shader2: OK
----------------------

GL_NV_texture_shader3: OK
----------------------

GL_NV_transform_feedback: OK
-------------------------
glActiveVaryingNV: OK
glBeginTransformFeedbackNV: OK
glBindBufferBaseNV: OK
glBindBufferOffsetNV: OK
glBindBufferRangeNV: OK
glEndTransformFeedbackNV: OK
glGetActiveVaryingNV: OK
glGetTransformFeedbackVaryingNV: OK
glGetVaryingLocationNV: OK
glTransformFeedbackAttribsNV: OK
glTransformFeedbackVaryingsNV: OK

GL_NV_transform_feedback2: OK
--------------------------
glBindTransformFeedbackNV: OK
glDeleteTransformFeedbacksNV: OK
glDrawTransformFeedbackNV: OK
glGenTransformFeedbacksNV: OK
glIsTransformFeedbackNV: OK
glPauseTransformFeedbackNV: OK
glResumeTransformFeedbackNV: OK

GL_NV_vdpau_interop: MISSING
--------------------
glVDPAUFiniNV: MISSING
glVDPAUGetSurfaceivNV: MISSING
glVDPAUInitNV: MISSING
glVDPAUIsSurfaceNV: MISSING
glVDPAUMapSurfacesNV: MISSING
glVDPAURegisterOutputSurfaceNV: MISSING
glVDPAURegisterVideoSurfaceNV: MISSING
glVDPAUSurfaceAccessNV: MISSING
glVDPAUUnmapSurfacesNV: MISSING
glVDPAUUnregisterSurfaceNV: MISSING
GL_NV_vertex_array_range: OK
-------------------------
glFlushVertexArrayRangeNV: OK
glVertexArrayRangeNV: OK

GL_NV_vertex_array_range2: OK
--------------------------

GL_NV_vertex_attrib_integer_64bit: OK
----------------------------------
glGetVertexAttribLi64vNV: OK
glGetVertexAttribLui64vNV: OK
glVertexAttribL1i64NV: OK
glVertexAttribL1i64vNV: OK
glVertexAttribL1ui64NV: OK
glVertexAttribL1ui64vNV: OK
glVertexAttribL2i64NV: OK
glVertexAttribL2i64vNV: OK
glVertexAttribL2ui64NV: OK
glVertexAttribL2ui64vNV: OK
glVertexAttribL3i64NV: OK
glVertexAttribL3i64vNV: OK
glVertexAttribL3ui64NV: OK
glVertexAttribL3ui64vNV: OK
glVertexAttribL4i64NV: OK
glVertexAttribL4i64vNV: OK
glVertexAttribL4ui64NV: OK
glVertexAttribL4ui64vNV: OK
glVertexAttribLFormatNV: OK

GL_NV_vertex_buffer_unified_memory: OK
-----------------------------------
glBufferAddressRangeNV: OK
glColorFormatNV: OK
glEdgeFlagFormatNV: OK
glFogCoordFormatNV: OK
glGetIntegerui64i_vNV: OK
glIndexFormatNV: OK
glNormalFormatNV: OK
glSecondaryColorFormatNV: OK
glTexCoordFormatNV: OK
glVertexAttribFormatNV: OK
glVertexAttribIFormatNV: OK
glVertexFormatNV: OK

GL_NV_vertex_program: OK
---------------------
glAreProgramsResidentNV: OK
glBindProgramNV: OK
glDeleteProgramsNV: OK
glExecuteProgramNV: OK
glGenProgramsNV: OK
glGetProgramParameterdvNV: OK
glGetProgramParameterfvNV: OK
glGetProgramStringNV: OK
glGetProgramivNV: OK
glGetTrackMatrixivNV: OK
glGetVertexAttribPointervNV: OK
glGetVertexAttribdvNV: OK
glGetVertexAttribfvNV: OK
glGetVertexAttribivNV: OK
glIsProgramNV: OK
glLoadProgramNV: OK
glProgramParameter4dNV: OK
glProgramParameter4dvNV: OK
glProgramParameter4fNV: OK
glProgramParameter4fvNV: OK
glProgramParameters4dvNV: OK
glProgramParameters4fvNV: OK
glRequestResidentProgramsNV: OK
glTrackMatrixNV: OK
glVertexAttrib1dNV: OK
glVertexAttrib1dvNV: OK
glVertexAttrib1fNV: OK
glVertexAttrib1fvNV: OK
glVertexAttrib1sNV: OK
glVertexAttrib1svNV: OK
glVertexAttrib2dNV: OK
glVertexAttrib2dvNV: OK
glVertexAttrib2fNV: OK
glVertexAttrib2fvNV: OK
glVertexAttrib2sNV: OK
glVertexAttrib2svNV: OK
glVertexAttrib3dNV: OK
glVertexAttrib3dvNV: OK
glVertexAttrib3fNV: OK
glVertexAttrib3fvNV: OK
glVertexAttrib3sNV: OK
glVertexAttrib3svNV: OK
glVertexAttrib4dNV: OK
glVertexAttrib4dvNV: OK
glVertexAttrib4fNV: OK
glVertexAttrib4fvNV: OK
glVertexAttrib4sNV: OK
glVertexAttrib4svNV: OK
glVertexAttrib4ubNV: OK
glVertexAttrib4ubvNV: OK
glVertexAttribPointerNV: OK
glVertexAttribs1dvNV: OK
glVertexAttribs1fvNV: OK
glVertexAttribs1svNV: OK
glVertexAttribs2dvNV: OK
glVertexAttribs2fvNV: OK
glVertexAttribs2svNV: OK
glVertexAttribs3dvNV: OK
glVertexAttribs3fvNV: OK
glVertexAttribs3svNV: OK
glVertexAttribs4dvNV: OK
glVertexAttribs4fvNV: OK
glVertexAttribs4svNV: OK
glVertexAttribs4ubvNV: OK

GL_NV_vertex_program1_1: OK
------------------------

GL_NV_vertex_program2: OK
----------------------
GL_NV_vertex_program2_option: OK
-----------------------------

GL_NV_vertex_program3: OK
----------------------

GL_NV_vertex_program4: OK
----------------------

GL_NV_video_capture: MISSING
--------------------
glBeginVideoCaptureNV: MISSING
glBindVideoCaptureStreamBufferNV: MISSING
glBindVideoCaptureStreamTextureNV: MISSING
glEndVideoCaptureNV: MISSING
glGetVideoCaptureStreamdvNV: MISSING
glGetVideoCaptureStreamfvNV: MISSING
glGetVideoCaptureStreamivNV: MISSING
glGetVideoCaptureivNV: MISSING
glVideoCaptureNV: MISSING
glVideoCaptureStreamParameterdvNV: MISSING
glVideoCaptureStreamParameterfvNV: MISSING
glVideoCaptureStreamParameterivNV: MISSING

GL_OES_byte_coordinates: MISSING
------------------------

GL_OES_compressed_paletted_texture: MISSING
-----------------------------------

GL_OES_read_format: MISSING
-------------------

GL_OES_single_precision: MISSING
------------------------
glClearDepthfOES: MISSING
glClipPlanefOES: MISSING
glDepthRangefOES: MISSING
glFrustumfOES: MISSING
glGetClipPlanefOES: MISSING
glOrthofOES: MISSING

GL_OML_interlace: MISSING
-----------------

GL_OML_resample: MISSING
----------------

GL_OML_subsample: MISSING
-----------------

GL_PGI_misc_hints: MISSING
------------------

GL_PGI_vertex_hints: MISSING
--------------------

GL_REGAL_ES1_0_compatibility: OK [MISSING]
-----------------------------
glAlphaFuncx: OK
glClearColorx: OK
glClearDepthx: OK
glColor4x: OK
glDepthRangex: OK
glFogx: OK
glFogxv: OK
glFrustumf: OK
glFrustumx: OK
glLightModelx: OK
glLightModelxv: OK
glLightx: OK
glLightxv: OK
glLineWidthx: OK
glLoadMatrixx: OK
glMaterialx: OK
glMaterialxv: OK
glMultMatrixx: OK
glMultiTexCoord4x: OK
glNormal3x: OK
glOrthof: OK
glOrthox: OK
glPointSizex: OK
glPolygonOffsetx: OK
glRotatex: OK
glSampleCoveragex: OK
glScalex: OK
glTexEnvx: OK
glTexEnvxv: OK
glTexParameterx: OK
glTranslatex: OK

GL_REGAL_ES1_1_compatibility: OK [MISSING]
-----------------------------
glClipPlanef: OK
glClipPlanex: OK
glGetClipPlanef: OK
glGetClipPlanex: OK
glGetFixedv: OK
glGetLightxv: OK
glGetMaterialxv: OK
glGetTexEnvxv: OK
glGetTexParameterxv: OK
glPointParameterx: OK
glPointParameterxv: OK
glPointSizePointerOES: OK
glTexParameterxv: OK

GL_REGAL_enable: MISSING
----------------

GL_REGAL_error_string: MISSING
----------------------
glErrorStringREGAL: MISSING

GL_REGAL_extension_query: MISSING
-------------------------
glGetExtensionREGAL: MISSING
glIsSupportedREGAL: MISSING

GL_REGAL_log: MISSING
-------------
glLogMessageCallbackREGAL: MISSING

GL_REND_screen_coordinates: MISSING
---------------------------

GL_S3_s3tc: OK
-----------

GL_SGIS_color_range: MISSING
--------------------

GL_SGIS_detail_texture: MISSING
-----------------------
glDetailTexFuncSGIS: MISSING
glGetDetailTexFuncSGIS: MISSING

GL_SGIS_fog_function: MISSING
---------------------
glFogFuncSGIS: MISSING
glGetFogFuncSGIS: MISSING

GL_SGIS_generate_mipmap: OK
------------------------

GL_SGIS_multisample: MISSING
--------------------
glSampleMaskSGIS: MISSING
glSamplePatternSGIS: MISSING

GL_SGIS_pixel_texture: MISSING
----------------------

GL_SGIS_point_line_texgen: MISSING
--------------------------

GL_SGIS_sharpen_texture: MISSING
------------------------
glGetSharpenTexFuncSGIS: MISSING
glSharpenTexFuncSGIS: MISSING

GL_SGIS_texture4D: MISSING
------------------
glTexImage4DSGIS: MISSING
glTexSubImage4DSGIS: MISSING

GL_SGIS_texture_border_clamp: MISSING
-----------------------------

GL_SGIS_texture_edge_clamp: MISSING
---------------------------

GL_SGIS_texture_filter4: MISSING
------------------------
glGetTexFilterFuncSGIS: MISSING
glTexFilterFuncSGIS: MISSING
GL_SGIS_texture_lod: OK
--------------------

GL_SGIS_texture_select: MISSING
-----------------------

GL_SGIX_async: MISSING
--------------
glAsyncMarkerSGIX: MISSING
glDeleteAsyncMarkersSGIX: MISSING
glFinishAsyncSGIX: MISSING
glGenAsyncMarkersSGIX: MISSING
glIsAsyncMarkerSGIX: MISSING
glPollAsyncSGIX: MISSING

GL_SGIX_async_histogram: MISSING
------------------------

GL_SGIX_async_pixel: MISSING
--------------------

GL_SGIX_blend_alpha_minmax: MISSING
---------------------------

GL_SGIX_clipmap: MISSING
----------------

GL_SGIX_convolution_accuracy: MISSING
-----------------------------

GL_SGIX_depth_texture: OK
----------------------

GL_SGIX_flush_raster: MISSING
---------------------
glFlushRasterSGIX: MISSING

GL_SGIX_fog_offset: MISSING
-------------------

GL_SGIX_fog_texture: MISSING
--------------------
glTextureFogSGIX: MISSING

GL_SGIX_fragment_specular_lighting: MISSING
-----------------------------------
glFragmentColorMaterialSGIX: MISSING
glFragmentLightModelfSGIX: MISSING
glFragmentLightModelfvSGIX: MISSING
glFragmentLightModeliSGIX: MISSING
glFragmentLightModelivSGIX: MISSING
glFragmentLightfSGIX: MISSING
glFragmentLightfvSGIX: MISSING
glFragmentLightiSGIX: MISSING
glFragmentLightivSGIX: MISSING
glFragmentMaterialfSGIX: MISSING
glFragmentMaterialfvSGIX: MISSING
glFragmentMaterialiSGIX: MISSING
glFragmentMaterialivSGIX: MISSING
glGetFragmentLightfvSGIX: MISSING
glGetFragmentLightivSGIX: MISSING
glGetFragmentMaterialfvSGIX: MISSING
glGetFragmentMaterialivSGIX: MISSING

GL_SGIX_framezoom: MISSING
------------------
glFrameZoomSGIX: MISSING

GL_SGIX_interlace: MISSING
------------------

GL_SGIX_ir_instrument1: MISSING
-----------------------

GL_SGIX_list_priority: MISSING
----------------------

GL_SGIX_pixel_texture: MISSING
----------------------
glPixelTexGenSGIX: MISSING

GL_SGIX_pixel_texture_bits: MISSING
---------------------------

GL_SGIX_reference_plane: MISSING
------------------------
glReferencePlaneSGIX: MISSING

GL_SGIX_resample: MISSING
-----------------

GL_SGIX_shadow: OK
---------------

GL_SGIX_shadow_ambient: MISSING
-----------------------

GL_SGIX_sprite: MISSING
---------------
glSpriteParameterfSGIX: MISSING
glSpriteParameterfvSGIX: MISSING
glSpriteParameteriSGIX: MISSING
glSpriteParameterivSGIX: MISSING

GL_SGIX_tag_sample_buffer: MISSING
--------------------------
glTagSampleBufferSGIX: MISSING

GL_SGIX_texture_add_env: MISSING
------------------------

GL_SGIX_texture_coordinate_clamp: MISSING
---------------------------------

GL_SGIX_texture_lod_bias: MISSING
-------------------------
GL_SGIX_texture_multi_buffer: MISSING
-----------------------------

GL_SGIX_texture_range: MISSING
----------------------

GL_SGIX_texture_scale_bias: MISSING
---------------------------

GL_SGIX_vertex_preclip: MISSING
-----------------------

GL_SGIX_vertex_preclip_hint: MISSING
----------------------------

GL_SGIX_ycrcb: MISSING
--------------

GL_SGI_color_matrix: MISSING
--------------------

GL_SGI_color_table: MISSING
-------------------
glColorTableParameterfvSGI: MISSING
glColorTableParameterivSGI: MISSING
glColorTableSGI: MISSING
glCopyColorTableSGI: MISSING
glGetColorTableParameterfvSGI: MISSING
glGetColorTableParameterivSGI: MISSING
glGetColorTableSGI: MISSING

GL_SGI_texture_color_table: MISSING
---------------------------

GL_SUNX_constant_data: MISSING
----------------------
glFinishTextureSUNX: MISSING

GL_SUN_convolution_border_modes: MISSING
--------------------------------

GL_SUN_global_alpha: MISSING
--------------------
glGlobalAlphaFactorbSUN: MISSING
glGlobalAlphaFactordSUN: MISSING
glGlobalAlphaFactorfSUN: MISSING
glGlobalAlphaFactoriSUN: MISSING
glGlobalAlphaFactorsSUN: MISSING
glGlobalAlphaFactorubSUN: MISSING
glGlobalAlphaFactoruiSUN: MISSING
glGlobalAlphaFactorusSUN: MISSING

GL_SUN_mesh_array: MISSING
------------------

GL_SUN_read_video_pixels: MISSING
-------------------------
glReadVideoPixelsSUN: MISSING
GL_SUN_slice_accum: OK
-------------------

GL_SUN_triangle_list: MISSING
---------------------
glReplacementCodePointerSUN: MISSING
glReplacementCodeubSUN: MISSING
glReplacementCodeubvSUN: MISSING
glReplacementCodeuiSUN: MISSING
glReplacementCodeuivSUN: MISSING
glReplacementCodeusSUN: MISSING
glReplacementCodeusvSUN: MISSING

GL_SUN_vertex: MISSING
--------------
glColor3fVertex3fSUN: MISSING
glColor3fVertex3fvSUN: MISSING
glColor4fNormal3fVertex3fSUN: MISSING
glColor4fNormal3fVertex3fvSUN: MISSING
glColor4ubVertex2fSUN: MISSING
glColor4ubVertex2fvSUN: MISSING
glColor4ubVertex3fSUN: MISSING
glColor4ubVertex3fvSUN: MISSING
glNormal3fVertex3fSUN: MISSING
glNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiColor3fVertex3fSUN: MISSING
glReplacementCodeuiColor3fVertex3fvSUN: MISSING
glReplacementCodeuiColor4fNormal3fVertex3fSUN: MISSING
glReplacementCodeuiColor4fNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiColor4ubVertex3fSUN: MISSING
glReplacementCodeuiColor4ubVertex3fvSUN: MISSING
glReplacementCodeuiNormal3fVertex3fSUN: MISSING
glReplacementCodeuiNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: MISSING
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: MISSING
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiTexCoord2fVertex3fSUN: MISSING
glReplacementCodeuiTexCoord2fVertex3fvSUN: MISSING
glReplacementCodeuiVertex3fSUN: MISSING
glReplacementCodeuiVertex3fvSUN: MISSING
glTexCoord2fColor3fVertex3fSUN: MISSING
glTexCoord2fColor3fVertex3fvSUN: MISSING
glTexCoord2fColor4fNormal3fVertex3fSUN: MISSING
glTexCoord2fColor4fNormal3fVertex3fvSUN: MISSING
glTexCoord2fColor4ubVertex3fSUN: MISSING
glTexCoord2fColor4ubVertex3fvSUN: MISSING
glTexCoord2fNormal3fVertex3fSUN: MISSING
glTexCoord2fNormal3fVertex3fvSUN: MISSING
glTexCoord2fVertex3fSUN: MISSING
glTexCoord2fVertex3fvSUN: MISSING
glTexCoord4fColor4fNormal3fVertex4fSUN: MISSING
glTexCoord4fColor4fNormal3fVertex4fvSUN: MISSING
glTexCoord4fVertex4fSUN: MISSING
glTexCoord4fVertex4fvSUN: MISSING

GL_WIN_phong_shading: MISSING
---------------------
GL_WIN_specular_fog: MISSING
--------------------

GL_WIN_swap_hint: OK
-----------------
glAddSwapHintRectWIN: OK

WGL_3DFX_multisample: MISSING
---------------------

WGL_3DL_stereo_control: MISSING
-----------------------
wglSetStereoEmitterState3DL: MISSING

WGL_AMD_gpu_association: MISSING
------------------------
wglBlitContextFramebufferAMD: MISSING
wglCreateAssociatedContextAMD: MISSING
wglCreateAssociatedContextAttribsAMD: MISSING
wglDeleteAssociatedContextAMD: MISSING
wglGetContextGPUIDAMD: MISSING
wglGetCurrentAssociatedContextAMD: MISSING
wglGetGPUIDsAMD: MISSING
wglGetGPUInfoAMD: MISSING
wglMakeAssociatedContextCurrentAMD: MISSING

WGL_ARB_buffer_region: OK
----------------------
wglCreateBufferRegionARB: OK
wglDeleteBufferRegionARB: OK
wglRestoreBufferRegionARB: OK
wglSaveBufferRegionARB: OK

WGL_ARB_create_context: OK
-----------------------
wglCreateContextAttribsARB: OK

WGL_ARB_create_context_profile: OK
-------------------------------

WGL_ARB_create_context_robustness: OK
----------------------------------

WGL_ARB_extensions_string: OK
--------------------------
wglGetExtensionsStringARB: OK

WGL_ARB_framebuffer_sRGB: MISSING
-------------------------

WGL_ARB_make_current_read: OK
--------------------------
wglGetCurrentReadDCARB: OK
wglMakeContextCurrentARB: OK

WGL_ARB_multisample: OK
--------------------

WGL_ARB_pbuffer: OK
----------------
wglCreatePbufferARB: OK
wglDestroyPbufferARB: OK
wglGetPbufferDCARB: OK
wglQueryPbufferARB: OK
wglReleasePbufferDCARB: OK

WGL_ARB_pixel_format: OK
---------------------
wglChoosePixelFormatARB: OK
wglGetPixelFormatAttribfvARB: OK
wglGetPixelFormatAttribivARB: OK

WGL_ARB_pixel_format_float: OK
---------------------------

WGL_ARB_render_texture: OK
-----------------------
wglBindTexImageARB: OK
wglReleaseTexImageARB: OK
wglSetPbufferAttribARB: OK

WGL_ARB_robustness_application_isolation: MISSING
-----------------------------------------

WGL_ARB_robustness_share_group_isolation: MISSING
-----------------------------------------

WGL_ATI_pixel_format_float: OK
---------------------------

WGL_ATI_render_texture_rectangle: MISSING
---------------------------------

WGL_EXT_create_context_es2_profile: OK
-----------------------------------

WGL_EXT_create_context_es_profile: OK
----------------------------------

WGL_EXT_depth_float: MISSING
--------------------

WGL_EXT_display_color_table: MISSING
----------------------------
wglBindDisplayColorTableEXT: MISSING
wglCreateDisplayColorTableEXT: MISSING
wglDestroyDisplayColorTableEXT: MISSING
wglLoadDisplayColorTableEXT: MISSING

WGL_EXT_extensions_string: OK
--------------------------
wglGetExtensionsStringEXT: OK

WGL_EXT_framebuffer_sRGB: OK
-------------------------

WGL_EXT_make_current_read: MISSING
--------------------------
wglGetCurrentReadDCEXT: MISSING
wglMakeContextCurrentEXT: MISSING

WGL_EXT_multisample: MISSING
--------------------

WGL_EXT_pbuffer: MISSING
----------------
wglCreatePbufferEXT: MISSING
wglDestroyPbufferEXT: MISSING
wglGetPbufferDCEXT: MISSING
wglQueryPbufferEXT: MISSING
wglReleasePbufferDCEXT: MISSING

WGL_EXT_pixel_format: MISSING
---------------------
wglChoosePixelFormatEXT: MISSING
wglGetPixelFormatAttribfvEXT: MISSING
wglGetPixelFormatAttribivEXT: MISSING

WGL_EXT_pixel_format_packed_float: OK
----------------------------------

WGL_EXT_swap_control: OK
---------------------
wglGetSwapIntervalEXT: OK
wglSwapIntervalEXT: OK

WGL_EXT_swap_control_tear: OK
--------------------------

WGL_I3D_digital_video_control: MISSING
------------------------------
wglGetDigitalVideoParametersI3D: MISSING
wglSetDigitalVideoParametersI3D: MISSING

WGL_I3D_gamma: MISSING
--------------
wglGetGammaTableI3D: MISSING
wglGetGammaTableParametersI3D: MISSING
wglSetGammaTableI3D: MISSING
wglSetGammaTableParametersI3D: MISSING

WGL_I3D_genlock: MISSING
----------------
wglDisableGenlockI3D: MISSING
wglEnableGenlockI3D: MISSING
wglGenlockSampleRateI3D: MISSING
wglGenlockSourceDelayI3D: MISSING
wglGenlockSourceEdgeI3D: MISSING
wglGenlockSourceI3D: MISSING
wglGetGenlockSampleRateI3D: MISSING
wglGetGenlockSourceDelayI3D: MISSING
wglGetGenlockSourceEdgeI3D: MISSING
wglGetGenlockSourceI3D: MISSING
wglIsEnabledGenlockI3D: MISSING
wglQueryGenlockMaxSourceDelayI3D: MISSING

WGL_I3D_image_buffer: MISSING
---------------------
wglAssociateImageBufferEventsI3D: MISSING
wglCreateImageBufferI3D: MISSING
wglDestroyImageBufferI3D: MISSING
wglReleaseImageBufferEventsI3D: MISSING

WGL_I3D_swap_frame_lock: MISSING
------------------------
wglDisableFrameLockI3D: MISSING
wglEnableFrameLockI3D: MISSING
wglIsEnabledFrameLockI3D: MISSING
wglQueryFrameLockMasterI3D: MISSING

WGL_I3D_swap_frame_usage: MISSING
-------------------------
wglBeginFrameTrackingI3D: MISSING
wglEndFrameTrackingI3D: MISSING
wglGetFrameUsageI3D: MISSING
wglQueryFrameTrackingI3D: MISSING

WGL_NV_DX_interop: OK
------------------
wglDXCloseDeviceNV: OK
wglDXLockObjectsNV: OK
wglDXObjectAccessNV: OK
wglDXOpenDeviceNV: OK
wglDXRegisterObjectNV: OK
wglDXSetResourceShareHandleNV: OK
wglDXUnlockObjectsNV: OK
wglDXUnregisterObjectNV: OK

WGL_NV_DX_interop2: OK
-------------------

WGL_NV_copy_image: OK
------------------
wglCopyImageSubDataNV: OK

WGL_NV_float_buffer: OK
--------------------

WGL_NV_gpu_affinity: MISSING
--------------------
wglCreateAffinityDCNV: MISSING
wglDeleteDCNV: MISSING
wglEnumGpuDevicesNV: MISSING
wglEnumGpusFromAffinityDCNV: MISSING
wglEnumGpusNV: MISSING

WGL_NV_multisample_coverage: OK
----------------------------

WGL_NV_present_video: MISSING
---------------------
wglBindVideoDeviceNV: MISSING
wglEnumerateVideoDevicesNV: MISSING
wglQueryCurrentContextNV: MISSING

WGL_NV_render_depth_texture: OK
----------------------------

WGL_NV_render_texture_rectangle: OK
--------------------------------

WGL_NV_swap_group: MISSING
------------------
wglBindSwapBarrierNV: MISSING
wglJoinSwapGroupNV: MISSING
wglQueryFrameCountNV: MISSING
wglQueryMaxSwapGroupsNV: MISSING
wglQuerySwapGroupNV: MISSING
wglResetFrameCountNV: MISSING

WGL_NV_vertex_array_range: OK [MISSING]
--------------------------
wglAllocateMemoryNV: OK
wglFreeMemoryNV: OK

WGL_NV_video_capture: MISSING
---------------------
wglBindVideoCaptureDeviceNV: MISSING
wglEnumerateVideoCaptureDevicesNV: MISSING
wglLockVideoCaptureDeviceNV: MISSING
wglQueryVideoCaptureDeviceNV: MISSING
wglReleaseVideoCaptureDeviceNV: MISSING

WGL_NV_video_output: MISSING
--------------------
wglBindVideoImageNV: MISSING
wglGetVideoDeviceNV: MISSING
wglGetVideoInfoNV: MISSING
wglReleaseVideoDeviceNV: MISSING
wglReleaseVideoImageNV: MISSING
wglSendPbufferToVideoNV: MISSING

WGL_OML_sync_control: MISSING
---------------------
wglGetMscRateOML: MISSING
wglGetSyncValuesOML: MISSING
wglSwapBuffersMscOML: MISSING
wglSwapLayerBuffersMscOML: MISSING
wglWaitForMscOML: MISSING
wglWaitForSbcOML: MISSING

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