Professional Documents
Culture Documents
Media and Entertainment December 2023
Media and Entertainment December 2023
December 2023
For updated information, please visit www.ibef.org
Table of Contents
Executive Summary 3
Advantage India 4
Market Overview 6
Growth Drivers 19
Opportunities 28
Appendix 33
2
Executive summary
Digital and OTT
• Indian digital industry is expected to grow
at 29% to reach a market size of Rs.
35,809 crore (US$ 4.35 billion) by the end
of 2023. It is expected to contribute 38% to
the overall advertising industry in India, on
par with television. Broadcasting markets
• The growth is driven by rising content • In the Union budget of 2022-23 the
demand by consumers in India. By 2023, Ministry of Information and broadcasting
the demand for original content is received Rs. 3,980.77 crore (US$
expected to reach >3,000 hours a year, up 520.24 million).
from 1,187 hours in 2020. • The allocation to Prasar Bharati stood at
• By 2025, ~600-650 million Indians, will Rs. 2,555.29 crore (US$ 333.84 million).
consume short-form videos, with active • The budget for other autonomous bodies
users spending up to 55 to 60 minutes per such as the Press Council of India stood
day. at Rs. 27 crore (US$ 3.52 million), Films
• By 2025, regional language consumption and Television Institute of India (FTII) at
on OTT platforms are expected to surpass Rs. 55.39 crore (US$ 7.18 million) and
Hindi langage, which accounted for 45% of Indian Institute of Mass Communication
the total time spent in 2020. at Rs. 52 crore (US$ 6.79 million).
• The OTT segment is likely to grow at a • The allocation for broadcasting under
remarkable CAGR of 14.1% to reach Rs. social services stood at Rs. 2,839.29
21,032 crore (US$ 2.55 billion) in 2026. crore (US$ 370.98 million).
Subscription services, which accounted for • Information and publicity was allocated
90.5% of revenue in 2021, are projected to funds worth Rs. 942.04 crore (US$
account for 95% of revenue by 2026. 123.10 million).
• Viewers of streaming platforms have • In July 2021, In India, SES S.A. secured
increased by 20% to 423.8 million in 2022 a new nine-transponder capacity
from 353.2 million in 2021, driven by rising
number of users preferring video content Fast growing Gaming agreement for its SES-8 satellite.
NewSpace India Limited (NSIL), a
over the last few years.
industry Central Public Sector Enterprise (CPSE)
under the Department of Space (DoS),
• Online gaming grew 34% in 2022 to reach US$ 1.6 engaged into a multi-transponder
billion and is expected to reach US$ 2.8 billion by arrangement with the firm.
2025.
3
Advantage India
4
Advantage India
4. Policy Support
1. Higher Investments
► On February 25, 2021, the government
► FDI inflows in the information and outlined the Information Technology
broadcasting sector (including print (Intermediary Guidelines and Digital Media
media) stood at US$ 10.87 billion Ethics Code) Rules 2021 to establish a
between April 2000-September 2023. progressive institutional mechanism and a
► In the Union budget of 2022-23 the three-tier grievance redressal framework
Ministry of Information and for news publishers and OTT platforms on
broadcasting were allocated Rs.
3,980.77 crore (US$ 520.24 million) 1 4 the digital media.
and the allocation to Prasar Bharati ► The Government has increased the FDI
stood at Rs. 2,555.29 crore (US$ limit from 74% to 100%.
333.84 million).
ADVANTAGE ► In August 2022, the Government of India
auctioned India’s 5G spectrum which was
2. Robust Demand INDIA
valued at Rs. 1,50,173 crore (US$ 18.82
► The country's entertainment and media 2 3 billion).
industry is expected to see a growth of
9.7% annually in revenues to reach US$
3. Attractive Opportunities
73.6 billion by 2027. ► Revenue of the Indian video OTT market that is
► According to a report published by dominated by players such as Amazon Prime
IAMAI and Kantar Research, India Video, Netflix and Disney+ Hotstar is set to
internet users are expected to reach 900 double from US$ 1.8 billion in 2022 to US$ 3.5
million by 2025, from ~622 million billion by 2027.
internet users in 2020, increasing at a ► The Indian media and entertainment industry is
CAGR of 45% until 2025. anticipated to reach US$ 24-100 billion by
► The advertising-based video on demand 2030.
(AVoD) segment is expected to rise at a ► According to a FICCI-EY report, within the M&E
CAGR of 24% to reach US$ 2.6 billion sector, TV is expected to remain the largest
by 2025. segment and likely to post a CAGR of 7% to Rs.
► According to a FICCI-EY report, the 847 billion (US$ 12.01 billion) by 2023.
advertising to GDP ratio is expected to ► The Indian mobile gaming market is poised to
reach 0.4% by 2025 from 0.38% in reach US$ 7 billion, in value, by 2025.
2019.
Source: DPIIT, ICE 360 Survey 2016, Blue Star Investor Presentation August 2018, *BARC India Universe Update July 2018, Bombay Stock Exchange, News Article
5
Market Overview
MARKET OVERVIEW
6
The entertainment sector is split into ten segments
Television
Radio Online
Gaming
Print
Animation
and VFX
Media
&
Entertainment
Films
Entertainment
Out of
Home
(OOH)
Live
Events
Music
Digital
Media
7
Indian media and entertainment industry is growing rapidly
▪ As per the latest report by the EY, India’s Media and Entertainment
50
Industry is expected to reach Rs. 2.34 trillion (US$ 29.2 billion), then
grow at a CAGR of 10% to reach Rs. 2.83 trillion (US$ 35.4 billion) by
2025. 40
35.40
▪ India’s OTT video industry is expected to reach Rs. 21,032 crore (US$
2.63 billion) by 2026. 29.20
30
26.00
• India’s newspapers and consumer magazines industry is expected to 24.00 24.00
21.50
reach Rs. 29,945 crore (US$ 3.756 billion) by 2026.
20
▪ In December 2020, Star Disney stated that the media & entertainment
sector has the potential to increase to ~US$ 100 billion by 2030.
10
▪ Television will account for 40% of the Indian media market in 2024,
followed by print media (13%), digital advertising (12%), cinema (9%),
and the OTT and gaming industries (8%). 0
▪ In October 2021, Prasar Bharati decided to auction its archives with the
2019 2020 2021 2022 2023P 2025P 2027P
hope of monetising the content through sales to television and OTT
platforms.
Notes: P - Projected, CAGR is calculated from Rs. figures
Source: EY report March 2022, BCG reports, PwC Report
8
Segments Of Indian Media And Entertainment Industry
Share of Major Industry Segments 2022 Share of Major Industry Segments 2025P
Television
Television
1.05%
1.00% Digital media 1.17%0.92%
1.76% 1.87% Digital media
3.48% 4.73%
Print
Print
5.10%
Online gaming 6.71%
28.11% Online gaming
8.20%
33.81% Filmed entertainment 8.05% Filmed entertainment
Music Music
▪ The share of traditional media (television, print, filmed entertainment, OOH, music, radio) stood at 58% of the media and entertainment sector
revenues in 2022.
▪ In 2022, television, digital, and print contributed ~ 73% to the total media and entertainment industry revenue.
▪ By FY25, the share of digital media is expected to increase to 30.44% from 27.33% in FY22.
▪ Television will account for 28.11% of the Indian media market in 2025.
Notes: P - Projected
Source: EY report March 2021
9
Television, one of the largest and fastest growing segments
Broadcaster Market Size Forecast (US$ billion) Advertising Revenue (US$ billion)
12
10
5.41
8 4.77 4.94
4 4.89
3.81 3.87 5.42
2 3.81 3.87
0
2021 2022 2024E 2021 2022 2024E
Advertising Distribution Ad Revenue Subscription Revenue
▪ In 2022, the television market size stood at US$ 8.62 billion and is ▪ Advertising revenue in India is projected to reach Rs. 394 billion
estimated to reach Rs. 826 billion (US$ 10.36 billion) by 2024. (US$ 5.42 billion) by 2024.
▪ In 2022, the number of connected TV sets grew by 10 million.
▪ In FY22, Advertising grew 19% and crossed Rs. 1 trillion (US$ 12
▪ TV distribution revenue is expected to increase to Rs. 432 billion billion), while subscriptions grew by 13%.
(US$ 5.42 billion) in 2024, from Rs. 392 billion (US$ 4.77 billion) in
▪ As per GroupM’s TYNY report 2023, India was ranked 8th by
2022.
global ad spend, and will continue as the fastest growing market
▪ TV advertising is expected to increase to Rs. 394 billion (US$ 4.89
among the top 10 ad markets in 2023.
billion) in 2024, from Rs. 313 billion (US$ 3.87 billion) in 2022.
▪ India’s subscription revenue is projected to grow at a CAGR of 2%
and reach Rs. 432 billion (US$ 4.94 billion).
10
Gaming and digital advertising on high growth phase
▪ Animation & VFX, online gaming and OOH are emerging as the
fastest-growing segments. Industry Size of Emerging Segments (US$ billion)
11
Rising online video subscription market in India
▪ The Indian OTT audience universe currently stands at 424 million
people, according to The Ormax OTT Audience Sizing Report 2022. Online video subscription platform, subscription share in India
Of these, 119 million are active paid OTT subscriptions in India.
2021
▪ India’s SVOD subscriptions reached 130.2 million in 2022 compared 1% 1%
5%
to 110.5 million in 2021. 1%
3%
▪ In 2022, Disney+ Hotstar led the Indian SVOD market, with a 50%
share in the total market.
4%
41%
o The Disney-owned OTT platform’s subscribed base declined 6% 4%
quarter-on-quarter to 57.7 million as of December 31, 2022.
7%
▪ Disney+ Hotstar was followed by Eros Now, with a 24% share, and
Amazon Prime Video with a 9% share.
9%
▪ The report estimated that ~90% of subscriptions for Eros Now were
bundled users. The company leveraged strategic collaborations with
domestic telcos, such as BSNL, Idea Cellular, and Reliance Jio, and
pay-TV operators such as Tata Sky Binge+, Airtel and Xstream.
24%
▪ Media company Shemaroo Entertainment is planning to spend Rs.
75 crore (US$ 9.1 million) in FY24 to bolster its broadcast and over-
the-top (OTT) businesses.
▪ In August 2023, Netflix inked a “first-of-its-kind” deal with Jio Disney+ Hotstar Eros Now
Platforms to bundle the streaming service with the carrier’s two pay- Amazon Prime Video Netflix
as-you-go plans as the American giant pushes to expand its ZEE5 ALTBalaji
subscriber base in the key Asian market. SonyLIV Apple TV+
YuppTV Voot Select
▪ In 2020, Netflix was the fourth leading platform in India, with a 7%
share and a 4.4 million subscriber base. Others
12
Music industry
▪ The music industry is expected to reach US$ 400 million by 2025
from US$ 199 million in 2019.
▪ About 1 million music streams were played every 3 minutes in FY23, Revenues for Music Industry (US$ million)
totalling 460 million streams per day, according to a report by 500
Redseer Strategy Consultants.
400
▪ Spotify led India’s music and audio streaming market in FY23 with a
400
26% share, as compared to just an 11% share in FY20. 300
300
▪ Growth of the sector is attributable to the trend of platforms such as
270
200
230
YouTube that continues to offer recent and video content-linked
199
music for free, which is expected to drive the paid OTT music sector 100
reaching ~5 million end-users by 2023, generating revenue of ~Rs. 2
0
billion (US$ 27 million). 2019 2021 2022 2023P 2025P
▪ According to a study conducted by Kantar and VTION, an audience
measurement and analytics company, Gaana, the streaming service India’s audio streaming market share in 2020
owned by Times Internet Ltd., had a 30% market share, followed by
JioSaavn (24%), Wynk Music (15%), Spotify (15%), Google Play
Music (10%), and others (6%) in 2020. 6%
▪ The Ficci EY media and entertainment report 2023 said that in 2022, 10%
30%
music streaming in India had an audience of approximately 208
million of which the paid subscriber base was just around 4-5 million. 15%
13
Key players in the media and entertainment industry
Star India Pvt Ltd. Bennett, Coleman and Co Yash Raj Films Studios Saregama India Ltd.
Ltd.
Multi Screen Media Pvt Ltd. Living Media India Ltd. Red Chillies Tips Industries Ltd.
Entertainments Pvt Ltd.
14
Recent Trends and Strategies
15
Notable trends in the media and entertainment industry
2. EMERGING STAKEHOLDERS IN
CLOUD GAMING
▪ The online gaming segment grew 35% in 2022 to reach Rs. 135 billion (US$ 3. DIGITAL AND OTT VIDEO
1.64 billion). It is the fourth largest segment of the Indian M&E sector. ▪ Despite a slowing economy, robust growth in digital infrastructure and
▪ The count of online gamers in India grew to reach 421 million in 2022 and of content supply digital and OTT ads increasing by 31.6% in FY22.
these, around 90-100 million are frequent players of games. ▪ Over 45 million Indian households paid for 99 million OTT video
▪ In September 2021, Bharti Airtel successfully conducted India’s first cloud subscriptions in 2022.
gaming test in a 5G environment. ▪ The video OTT market was valued at US$ 3.03 billion in FY22.
▪ In May 2021, Atechnos (an India-based provider of digital transformation
consulting, gaming and content distribution services) launched 4. REGIONAL LANGUAGE
‘GoGames.Run’, a premium cloud gaming as a service platform to offer
solutions to OTT platforms, broadcast channels, telecom operators, etc. STREAMING SERVICES
▪ According to media reports of March 2021, Microsoft is testing 1080p
streaming resolution for its Xbox Game Pass cloud gaming service. ▪ Music from South Indian languages
According to Windows Central, the cloud gaming service is currently such as Kannada, Malayalam, Tamil,
available in 720p resolution, but an upgrade to 1080p resolution would bring
and Telugu has witnessed the fastest
it in line with Google’s Stadia.
growth in the vernacular in the last
four years in FY23. The highest
1. TELEVISION contributor to OTTA with the non-
▪ India’s Direct-To-Home (DTH) film genre was Punjabi music (39%)
Services market is expected to
expand to US$ 7.59 billion in 2029
2 3 across all states.
▪ In February 2022, Spotify announced
from US$ 6.48 billion in 2023, to stream songs in 12 Indian
growing at a CAGR of 2.8%. languages (including Hindi) on its
▪ In FY22, TV penetration in India platform.
stood at approximately 70% driven ▪ According to FICCI-EY’s 2022 media
by DTH market. In FY20, DTH
registered a market share of 37% to
1 4
& entertainment industry report, the
share of regional language
the total TV market against 34% in consumption on OTT platforms will
FY19. cross 60% of the total time spent by
2025.
Source: CEAMA, Electronic Industries Association of India, Economic Times, *EY – Re-imagining India’s M&E sector, National Policy on Electronics 2019
16
OTT on an uptrend post-digitisation
▪ Growing mobile and smartphone penetration has boosted adaptation of
online video viewing in India.
▪ Indian Over-The-Top (OTT) platforms have demonstrated significant
growth in the global market, witnessing a 194% increase in revenue from Online Video Audience (million)
international viewers over the last two years.
▪ Revenue of the Indian video over-the-top (OTT) market that is dominated 700
by players such as Amazon Prime Video, Netflix and Disney+ Hotstar is 600
628
set to double from US$ 1.8 billion in 2022 to US$ 3.5 billion by 2027, 500
according to PwC’s latest report. 497 527
400 450
▪ By 2025, the number of connected smart televisions are expected to 300
reach ~40-50 million. 30% of the content viewed on these screens will be 200
gaming, social media, short video and content items produced
100
exclusively for this audience by television, print and radio brands.
0
▪ India’s OTT market minutes have increased to 204 billion minutes in 2020 2021 2022 2025P
2021 from 181 billion minutes.
▪ OTT video services market (video-on-demand and live) in India is likely
India OTT Video Services (Video-on-Demand and Live) Market
to post a CAGR of 29.52% to reach US$ 5.12 billion by FY26, driven by
rapid developments in online platforms and increased demand for quality (US$ billion)
content among users.
6
▪ OTT users in India are estimated at 353 million and active paid
5
subscriptions at 96 million, translating to a 25.3% penetration. 5.1
4
▪ According to PwC, the OTT market is expected to reach Rs. 21,032 crore
(US$ 2.57 billion) by 2026. 3
▪ As of 2022, India registered ~527 million online video viewers, including 2
streaming services and videos on free platforms such as YouTube.
1 1.4
▪ In November 2021, media consulting firm Ormax Media, launched an
0
OTT Brand Health Tracking Tool called Ormax Brand Monitor (OBM).
FY21E FY26
The tool is based on syndicated research conducted every month among
SVOD & AVOD audiences across India, to track the performance of 16
OTT platforms on key brand measures.
Notes: E - Estimate, P - Projected, OTT- Over-the-top content, SVOD - Subscription video on demand, AVOD - Advertising-based Video On Demand
Source: KPMG report - Media ecosystems: The walls fall down - September 2018, Boston Consulting Group (BCG), India Intelligence and Insights: Disney+ Hotstar: The Future of India’s
Largest Premium Digital Video Platform
17
Strategies adopted
18
Growth Drivers
GROWTH DRIVERS
19
Growth drivers of media and entertainment sector in India
20
Income factor driving growth
▪ Apart from the impact of rising income, widening of the consumer Indian residents shifting from low to high income groups (%)
base will also be aided by the expansion of the middle-class, Million Household, 100%
increasing urbanisation and changing lifestyles. 209.10 266.50 267 271.5 289 354
▪ The entertainment industry will also benefit from a continued rise in 44.0% 31.0% 30.7% 27.6% 22.0% 11.0%
the propensity to spend among individuals. Empirical evidences point
40.0%
to the fact that decreasing dependency ratio leads to higher
discretionary spending on entertainment. 45.0%
46.0%
▪ Traditionally, only advertising has been a key source of revenue for 45.0% 45.3%
the M&E industry, but off late, revenue from subscription and value
added services has also contributed significantly. With consumers 42.0%
willing to pay for content and extra services, the subscription 26.0%
segment is going to play an important role in the post-digitisation era.
21.0%
16.2%
15.0% 15.0%
8.0% 16.0%
6.4% 7.3% 9.0%
3.0% 1.5%6.0% 2.0% 2.6% 2.9% 3.0% 7.0%
2005 2016 2017 2018 2019 2030F
Elite(>30800) Affluent(15400-30800)
Aspirers(7700-15400) Next billion(2300-7700)
Strugglers(<2300)
Note: Income distribution is calculated in constant 2015 dollars; $1=65. Because of rounding, not all percentages add up to 100. F - Forecast
Source: McKinsey Quarterly Report, Indian Habit of Being Healthy by Red Seer
21
Policy support aiding sector growth… (1/2)
1
Film
• Co-production treaties with various countries such as Italy, Brazil, UK and Germany to increase the export potential of film industry.
• Granted ‘industry’ status in 2001 for easy access to institutional finance.
• FDI up to 100% through the automatic route has been granted by Government.
• Entertainment tax to be subsumed in the GST - this would create a uniform tax rate regime across all states and will also reduce the tax
burden.
• The Film Facilitation Office (FFO) partnered with the Ministry of Railways to create an integrated single window filming mechanism to
streamline the clearance process for filming across railway premises.
2
Radio
• FDI limit in radio including private FM channels have been increased from 26% to 49%.
• Private operators allowed to own multiple channels in a city subject to a limit of 40% of total channels in the city.
• Private players allowed to carry news bulletins of All India Radio. .
• Further boost may be given to the radio sector by charging license fees on the basis of ‘net income’ so as to provide relief to loss making
radio players.
3
Television
• Digitisation of the cable distribution sector to attract greater institutional funding, improve profitability and help players improve their value
chain.
• FDI limit for DTH satellite and digital cable network was raised from 74% to 100% by the Government.
• No restriction on foreign investment for up-linking and down-linking of TV channels other than news and current affairs.
22
Policy support aiding sector growth… (2/2)
4
Print
• FDI investment of up to 26% in an Indian firm dealing with publication of newspaper and periodicals.
• FDI investment of up to 26% in publications of Indian editions of foreign magazines.
• FDI investment of up to 100% in publications of scientific and technical magazines/ specialty journals/ periodicals.
5
Music
• Parliamentary approval on the Copyright Act (Amendment) Bill, 2012, which strengthens the royalty claims of musicians, lyricists and
others in the field.
• Policies are adopted against digital piracy and file-sharing to block illegal music websites.
• Adoption of revenue sharing model by Copyright Board requiring FM radio companies to share 2.0% of their net advertising revenue with
music companies.
6
Animation, gaming and VFX
• 100% FDI allowed in the sector through automatic route provided it is in compliance with the RBI guidelines.
• The Government has carved out a National Film Policy to tap the potential of the film sector, mainly for the animation segment.
• State-level initiative by Governments to encourage animation industry.
7
Over-the-top (OTT) content
• In February 2021, the digital entertainment committee of the Internet and Mobile Association of India (IAMAI) finalised a code of conduct
to form the basis for self-regulation code for OTT content. The code has been endorsed by 17 OTT platforms including Netflix, Amazon
Prime Video, Disney+ Hotstar, ZEE5 and Voot.
Source: PwC India Entertainment and Media Outlook 2011, KPMG - FICCI Report 2018, News Articles
23
Key Government initiatives
1
Animation, Visual Effects, Gaming and Comic (AVGC) Centre
▪ On September 2, 2020, Government of India announced its plans to develop an Animation, Visual Effects, Gaming and Comic
(AVGC) Centre for Excellence in collaboration with IIT Bombay.
▪ The centre is expected to launch in the next 1-2 years (2021-2022).
▪ The AVGC sector is estimated to grow at ~9% to reach ~Rs. 3 lakh crore (US$ 43.93 billion) by 2024, stated Union Minister of
Commerce & Industry, Consumer Affairs & Food & Public Distribution and Textiles, Mr. Piyush Goyal.
2
Merger of four government film media units with the National Film Development
Corporation of India (NFDC)
▪ In December 2020, the Union Cabinet approved the merger of four government film media units (the Films Division, the Directorate
of Film Festivals, the National Film Archives of India and the Children's Film Society, India) with the National Film Development
Corporation Limited (NFDC). This will help converge activities and resources and ensure synergy and efficiency in achieving
common mandates.
3
Renaming of The Indian Broadcasting Foundation
▪ As part of the expansion to include all digital platforms and digital (OTT) players under a single roof, in May 2021, the Indian
Broadcasting Foundation (IBF) announced the move to be renamed as the Indian Broadcasting and Digital Foundation (IBDF).
▪ As per the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021, IBDF would also form a self-
regulatory body (SRB) soon.
4
Cable Television Networks (Amendment) Rules, 2021
▪ In June 2021, the Union Ministry of Information and Broadcasting notified the Cable Television Network (Amendment) Rules, 2021,
which aims to establish a three-layer statutory mechanism for citizens to raise grievances with respect to broadcasted content.
24
Funding growth in the Indian media and entertainment industry
▪ The media and entertainment industry in India put up a great show in 2020.
There were a myriad of opportunities for new-age start-ups and investors to
tap into, given the rising demand for services such as short-video apps, music
and gaming platforms across demographics. Funding Growth in Media & Entertainment Sector (US$ Million)
▪ 2022 recorded US$ 3.6 billion in PE/VC investments in the media and
entertainment sector, a 24% decline y-o-y. 5000
▪ In Q3 of CY23, eight deals were recorded in the media and entertainment
sector of India at US$ 269 million. 4500 4,692.00
▪ The following are a few promising start-ups in 2021:
4000
• Kuku FM: Vernacular non-music audio & podcast platform
• NewsBytes: Leverages AI to create content across media formats
3500
3,559.00
• Spartan Poker: Offers cash games & tournaments to gaming enthusiasts
• The Better India: Leverages content and creates community for D2C 3000
commerce
• Trell: Lifestyle community commerce platform 2500
▪ Starlight Gaming, a company owned by Taiwanese video game developer
and publisher Softstar Entertainment, plans to make an initial investment of 2000
US$ 10 million in its India operations.
▪ Media company Shemaroo Entertainment is planning to invest Rs. 75 crore 1500
(US$ 9 million) in FY24 to bolster its broadcast and over-the-top (OTT)
businesses.
1000
▪ In September 2021, Zee Entertainment Enterprises (ZEEL) announced a plan
to merge with Sony Pictures Networks India. As part of this agreement, Sony 809.00
500
plans to invest US$ 1.57 billion in the merged entity.
▪ In October 2021, Toch.ai, a SaaS platform for the video content industry,
0
raised US$ 11.75 million in Series A funding. Moneta Ventures, Baring Private
2020 2021 2022
Equity India, Mr. Binny Bansal, Ventureast, 9 Unicorns, Anthill Ventures,
Cathexis Ventures, SOSV, Artesian and Innoven Capital participated in the
funding round.
▪ In November 2021, The Viral Fever (TVF), a video on-demand and over-the-
top streaming service, raised US$ 2 million in debt from Mumbai-based
venture debt firm BlackSoil.
25
Key M&A deals in the sector
Mergers and Acquisition deals
Zee Entertainment 9X Media and INX Music October 2017 US$ 24.56 million
Dentsu Aegis Network (DAN) SVG Media Pvt. Ltd. April 2017 US$ 100-120 million
Zee Media Corporation (ZMCL) Reliance Broadcast Network (RBNL) November 2016 US$ 237.79 million
Sony Pictures Networks India Pvt. Ltd. (SPN) 9X Media Pvt. Ltd. April 2016 US$ 33 million
26
Increasing FDI inflows into the sector
► FDI inflows in the information and broadcasting sector (including FDI inflow into Information and Broadcasting sector
print media) stood at US$ 10.87 billion between April 2000- (US$ billion)
September 2023.
10.00 0.18 0.29 0.47
► Demand growth, supply advantages and policy support are the key 0.88
9.00 1.19
drivers in attracting FDI.
8.00
► In February 2021, Prasar Bharati (India) and PSM (the official State 0.64
Media of Maldives) inked an agreement to facilitate collaboration and 7.00
capacity building in the field of broadcasting. 1.52
6.00
5.00 0.97
0.30
0.10
4.00 0.70
3.00
2.00
1.00
FY19
FY23
FY13
FY14
FY15
FY16
FY17
FY18
FY20
FY21
FY22
FY24*
Note: *Until September 2023
Source: Department for Promotion of Industry and Internal Trade (DPIIT)
27
Opportunities and Developments
OPPORTUNITIES
28
Growth opportunities in the media and entertainment segments
3. PRINT
2. DIGITAL AND OOH ▪ The print industry was worth Rs. 190 billion (US$ 2.31 billion) in 2020
and is expected to reach Rs. 279 billion (US$ 3.39 billion) by 2025.
• Indian digital industry is expected to grow at 29% to reach a
▪ According to CRISIL, print media’s revenue is anticipated to increase
market size of Rs. 35,809 crore (US$ 4.35 billion) by the end of
by 13-15% this year as a result of increased government and corporate
2023. It is expected to contribute 38% to the overall advertising
advertising spending. In FY24, the revenue of print media is predicted
industry in India, on par with television.
to reach Rs. 30,000 crore (US$ 3.63 billion).
▪ OOH (out-of-home) is estimated to reach Rs. 53 billion (US$ 640
▪ According to the EY report (2021), growth in the print segment would be
million) by 2025 from Rs. 16 billion (US$ 190 million) in 2020.
driven by publications by increasing the utility and highlighting that
legitimate news comes at a cost.
1. GAMING o The market is also expected to witness growing subscription
▪ In 2022, India had the second revenues through micro-market segmentation and bundling.
largest gamer base in the world o The growth would also be driven via creation of sector-specific
with 396.4 million gamers. advertising solutions.
▪ By 2025, online gaming is 4. MULTIPLEX
expected to have grown to ~500 ▪ Newly merged multiplex giant PVR
million players, making it the third- Inox is ready with a plan to add up
largest segment of the Indian to 175 new screens and retrofit a
M&E market. host of existing ones at an
▪ In September 2021, Mobile investment of Rs. 700 crore (US$
Premier League took its valuation
to US$ 2.3 billion by raising
2 3 85.1 million) during FY24.
▪ In November 2020, multiplex chain
capital from investors. This operator PVR Cinemas tied up
resulted in making the company with business accelerator firm
India’s second gaming unicorn. India Accelerator (IA) to mentor
start-ups working in the media and
entertainment space. Selected
1 4 start-ups will get access to PVR-
IA’s technological and business
infrastructure, mentoring, and
network-building opportunities
Source: CEAMA, Electronic Industries Association of India, Economic Times, *EY – Re-imagining India’s M&E sector, National Policy on Electronics 2019
29
New developments in the media and entertainment industry
Key Developments Partnership
• In June 2023, India, for the first time • In May 2023, Viacom18-owned streaming
participated at the Annecy International service JioCinema inked a multi-year content
Animation Festival in France and deal with NBCUniversal (NBCU) to bolster its
showcased the strength its creative premium content library. As part of the
economy holds. partnership, JioCinema will get access to
• In April 2023, Prime Minister Mr. thousands of hours of NBCU films and TV
Narendra Modi commissioned Low series in India.
Power FM Transmitters of capacity of • A partnership was announced in April 2023
100 watt at 91 locations. These between the Ministry of Information &
transmitters have been installed in 84 Broadcasting and Amazon India in the field of
districts of 20 states. With this, the media, entertainment, and public awareness.
network of transmitters with All India • In October 2021, Times Network announced
Radio has increased from 524 to 615. the launch of Times Now Navbharat — a Hindi
The addition will further boost the news channel — and ET NOW Swadesh — a
coverage of AIR to 73.5% of the Hindi business news channel—in the US,
population of the country. Canada and key international markets, in
• In November 2021, short-format video- partnership with Yupp TV.
sharing social networking platform • In September 2021, Netflix India signed a multi-
‘Lomotif’, was launched in India. year agreement with Excel Entertainment to
• In October 2021, Indian telecom major strengthen its original series share in India.
Bharti Airtel, launched its Video Platform • In September 2021, Reliance Entertainment
as a Service (CPaaS)— ‘Airtel IQ signed a 10-film agreement with T-Series at a
Video’. The solution, developed by transaction value of Rs. 1,000 crore (US$
Airtel’s in-house engineering teams, will 135.61 million).
allow entertainment companies and
broadcasters to offer OTT video
services with minimal investment by
leveraging Airtel’s video cloud platform.
• In October 2021, Prismx Global
Ventures Limited entered the growing
Social Media Influencer Marketing
Digital Media Space with the launch of • Social media influencer marketing in India is estimated to grow at ~25% annually to reach Rs.
‘GudGudi’, the first OTT channel 24.57 billion (US$ 300 million) by 2025, from Rs. 12.75 billion (US$ 160 million) in 2022.
dedicated to humour. • In October 2021, Snapchat reached the 100 million users mark in India and aims to
Source: News Article strengthen localised experiences by investing in local products, marketing initiatives and
language support.
30
Key Industry Contacts
31
Key industry Contacts
Crescent Towers, 7th Floor, B-68, Veera Estate, Off New Link Road,
Andheri West, Mumbai - 400 053
The Indian Music Industry Tel: 91-22- 26736301 / 02 / 03
(IMI) Fax: 91-22-26736304
e-mail: info@indianmi.org
Website: www.indianmi.org
Army and Navy Building, 3rd Floor, 148, Mahatma Gandhi Road,
Mumbai- 400001
The Indian Society of Tel: +91 (022) 2285 6045 / 2284 3583 / 2204 2116
Advertisers Fax: +91 (022) 2204 2116
E-mail: isa.ed@vsnl.net
Website: https://www.isanet.org.in
32
Appendix
33
Glossary
▪ DPIIT: Department for Promotion of Industry and Internal Trade, Ministry of Commerce and Industry
▪ US$: US Dollar
▪ Wherever applicable, numbers have been rounded off to the nearest whole number
34
Exchange rates
Year Rs. Equivalent of one US$ Year Rs. Equivalent of one US$
2004-05 44.95 2005 44.11
2005-06 44.28 2006 45.33
2006-07 45.29 2007 41.29
2007-08 40.24 2008 43.42
2008-09 45.91 2009 48.35
2009-10 47.42 2010 45.74
2010-11 45.58 2011 46.67
2011-12 47.95 2012 53.49
2012-13 54.45 2013 58.63
2013-14 60.50 2014 61.03
2014-15 61.15 2015 64.15
2015-16 65.46 2016 67.21
2016-17 67.09 2017 65.12
2017-18 64.45 2018 68.36
2018-19 69.89 2019 69.89
2019-20 70.49 2020 74.18
2020-21 73.20 2021 73.93
2021-22 74.42 2022* 79.82
2022-23 78.60 2023* 83.15
35
Disclaimer
All rights reserved. All copyright in this presentation and related works is solely and exclusively owned by IBEF. The same may not be reproduced,
wholly or in part in any material form (including photocopying or storing it in any medium by electronic means and whether or not transiently or
incidentally to some other use of this presentation), modified or in any manner communicated to any third party except with the written approval of
IBEF.
This presentation is for information purposes only. While due care has been taken during the compilation of this presentation to ensure that the
information is accurate to the best of IBEF’s knowledge and belief, the content is not to be construed in any manner whatsoever as a substitute for
professional advice.
IBEF neither recommend nor endorse any specific products or services that may have been mentioned in this presentation and nor do they assume
any liability, damages or responsibility for the outcome of decisions taken as a result of any reliance placed on this presentation.
IBEF shall not be liable for any special, direct, indirect or consequential damages that may arise due to any act or omission on the part of the user
due to any reliance placed or guidance taken from any portion of this presentation.
36