Professional Documents
Culture Documents
A H MPMM A H (CR 8) MPMM
A H MPMM A H (CR 8) MPMM
Large Fey, Typically Chaotic Evil Large Fey, Typically Chaotic Evil
Armor Class Hit Points Speed Challenge PB Armor Class Hit Points Speed Challenge PB
6 (2,300 XP) 8 (3,900 XP)
or 8 (3,900 or 8 (3,900
17 (natural 90 (12d10 + 18 (natural 104 (16d10
40 ft. XP) when +3 40 ft. XP) when +3
armor) 24) armor) + 16)
part of a part of a
coven coven
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
21 (+5) 12 (+1) 14 (+2) 13 (+1) 14 (+2) 15 (+2) 23 (+6) 14 (+2) 12 (+1) 13 (+1) 14 (+2) 17 (+3)
Senses darkvision 60 ft., passive Perception 15 Senses darkvision 60 ft., passive Perception 15
Actions Actions
Multiattack. The annis makes one Bite attack and two Claw Multiattack. The annis makes one Bite attack and two Claw
attacks. attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 15 (3d6 + 5) piercing damage. Hit: 20 (4d6 + 6) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 15 (3d6 + 5) slashing damage. Hit: 20 (4d6 + 6) slashing damage.
Crushing Hug. Melee Weapon Attack: +8 to hit, reach 5 ft., Crushing Hug. Melee Weapon Attack: +9 to hit, reach 5 ft.,
one target. Hit: 36 (9d6 + 5) bludgeoning damage, and the one target. Hit: 44 (11d6 + 6) bludgeoning damage, and the
target is grappled (escape DC 15) if it is a Large or smaller target is grappled (escape DC 16) if it is a Large or smaller
creature. Until the grapple ends, the target takes 36 (9d6 + 5) creature. Until the grapple ends, the target takes 44 (11d6 +
bludgeoning damage at the start of each of the hag's turns. 6) bludgeoning damage at the start of each of the hag's
The hag can't make attacks while grappling a creature in this turns. The hag can't make attacks while grappling a creature
way. in this way.
Spellcasting. The hag casts one of the following spells, Spellcasting. The hag casts one of the following spells,
using Charisma as the spellcasting ability (spell save DC 13): using Charisma as the spellcasting ability (spell save DC 14):
3/day each: disguise self (including the form of a Medium 3/day each: disguise self (including the form of a Medium
Humanoid), Fog cloud Humanoid), Fog cloud
Bheur Hag MPMM p62 Bheur Hag (CR 10) MPMM p62
Medium Fey, Typically Chaotic Evil Medium Fey, Typically Chaotic Evil
Armor Class Hit Points Speed Challenge PB Armor Class Hit Points Speed Challenge PB
7 (2,900 XP) 10 (5,900
30 ft., fly 50 30 ft., fly 50
or 9 (5,000 XP) or 9
17 (natural 91 (14d8 + ft. (hover, 19 (natural 112 (15d8 + ft. (hover,
XP) when +3 (5,000 XP) +4
armor) 28) Graystaff armor) 45) Graystaff
part of a when part of
magic) magic)
coven a coven
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 14 (+2) 12 (+1) 13 (+1) 16 (+3) 13 (+1) 16 (+3) 16 (+3) 12 (+1) 13 (+1) 16 (+3)
Skills Nature +4, Perception +4, Stealth +6, Survival +4 Skills Nature +5, Perception +5, Stealth +7, Survival +5
Senses darkvision 60 ft., passive Perception 14 Senses darkvision 60 ft., passive Perception 15
Control Weather (1/Day). The hag can cast the control Control Weather (1/Day). The hag can cast the control
weather spell, requiring no material components and using weather spell, requiring no material components and using
Charisma as the spellcasting ability. Charisma as the spellcasting ability.
Graystaff Magic. The hag carries a graystaff, a magic staff. Graystaff Magic. The hag carries a graystaff, a magic staff.
The hag can use its flying speed only while astride the staff. The hag can use its flying speed only while astride the staff.
If the staff is lost or destroyed, the hag must craft another, If the staff is lost or destroyed, the hag must craft another,
which takes a year and a day. Only a bheur hag can use a which takes a year and a day. Only a bheur hag can use a
graystaff graystaff
Ice Walk. The hag can move across and climb icy surfaces Ice Walk. The hag can move across and climb icy surfaces
without needing to make an ability check, and difficult terrain without needing to make an ability check, and difficult terrain
composed of ice or snow doesn't cost the hag extra composed of ice or snow doesn't cost the hag extra
moment. moment.
Actions Actions
Multiattack. The hag makes two Slam or Frost Shard Multiattack. The hag makes two Slam or Frost Shard
attacks. attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d8 + 1) bludgeoning damage plus 18 (4d8) cold Hit: 14 (3d8 + 1) bludgeoning damage plus 22 (5d8) cold
damage. damage.
Frost Shard. Ranged Spell Attack: +6 to hit, range 60 ft., one Frost Shard. Ranged Spell Attack: +7 to hit, range 60 ft., one
target. Hit: 30 (6d8 + 3) cold damage, and the target's speed target. Hit: 39 (8d8 + 3) cold damage, and the target's speed
is reduced by 10 feet until the start of the hag's next turn. is reduced by 10 feet until the start of the hag's next turn.
Horrific Feast. The hag feeds on the corpse of one enemy Horrific Feast. The hag feeds on the corpse of one enemy
within reach that died within the past minute. Each creature within reach that died within the past minute. Each creature
of the hag's choice that is within 60 feet and able to see the of the hag's choice that is within 60 feet and able to see the
feeding must succeed on a DC 15 Wisdom saving throw or feeding must succeed on a DC 16 Wisdom saving throw or
be frightened of the hag for 1 minute. While frightened in this be frightened of the hag for 1 minute. While frightened in this
way, a creature is incapacitated, can't understand what way, a creature is incapacitated, can't understand what
others say, can't read, and speaks only in gibberish. A others say, can't read, and speaks only in gibberish. A
creature can repeat the saving throw at the end of each of its creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. If a creature's turns, ending the effect on itself on a success. If a creature's
saving throw is successful or the effect ends for it, the saving throw is successful or the effect ends for it, the
creature is immune to the hag's Horrific Feast for the next 24 creature is immune to the hag's Horrific Feast for the next 24
hours. hours.
Spellcasting. While holding or riding the graystaff, the hag Spellcasting. While holding or riding the graystaff, the hag
casts one of the following spells, requiring no material casts one of the following spells, requiring no material
components and using Charisma as the spellcasting ability components and using Charisma as the spellcasting ability
(spell save DC 14): (spell save DC 15):
At will: hold person At will: hold person
1/day each: cone of cold, ice storm, wall of ice 1/day each: cone of cold, ice storm, wall of ice
Dusk Hag ERLW p292 Dusk Hag (CR 8) ERLW p292
Armor Class Hit Points Speed Challenge PB Armor Class Hit Points Speed Challenge PB
17 (natural 82 (15d8 + 18 (natural
30 ft. 6 (2,300 XP) +3 94 (21d8) 30 ft. 8 (3,900 XP) +3
armor) 15) armor)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 17 (+3) 16 (+3) 18 (+4) 11 (+0) 16 (+3) 10 (+0) 17 (+3) 16 (+3) 20 (+5)
Saving Throws Int +6, Wis +6 Saving Throws Int +6, Wis +6
Skills Deception +7, Insight +6, Perception +6 Skills Deception +7, Insight +6, Perception +6
Condition Imm. blinded, charmed, frightened Condition Imm. blinded, charmed, frightened
Senses blindsight 60 ft., passive Perception 16 Senses blindsight 60 ft., passive Perception 16
Innate Spellcasting. The hag's spellcasting ability is Innate Spellcasting. The hag's spellcasting ability is
Charisma (spell save DC 15). She can innately cast the Charisma (spell save DC 16). She can innately cast the
following spells, requiring no material components: following spells, requiring no material components:
At will: detect magic, disguise self At will: detect magic, disguise self
3/day each: dream, hypnotic pattern, sleep (9d8) 3/day each: dream, hypnotic pattern, sleep (9d8)
1/day each: legend lore, scrying 1/day each: legend lore, scrying
Magic Resistance. The hag has advantage on saving throws Magic Resistance. The hag has advantage on saving throws
against spells and other magical effects. against spells and other magical effects.
Actions Actions
Multiattack. The hag makes two Nightmare Touch attacks. Multiattack. The hag makes two Nightmare Touch attacks.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) slashing damage. target. Hit: 6 (1d6 + 3) slashing damage.
Nightmare Touch. Melee Spell Attack: +7 to hit, reach 5 ft., Nightmare Touch. Melee Spell Attack: +8 to hit, reach 5 ft.,
one creature. Hit: 18 (4d6 + 4) psychic damage. If the target one creature. Hit: 21 (5d6 + 4) psychic damage. If the target
is unconscious, it takes an extra 10 (3d6) psychic damage is unconscious, it takes an extra 14 (4d6) psychic damage
and is cursed until the hag dies or the curse is removed. The and is cursed until the hag dies or the curse is removed. The
cursed creature's hit point maximum decreases by 5 (1d10) cursed creature's hit point maximum decreases by 5 (1d10)
whenever it finishes a long rest. whenever it finishes a long rest.
Reactions Reactions
Dream Eater. When an unconscious creature the hag can see Dream Eater. When an unconscious creature the hag can see
within 30 feet of her regains consciousness, the hag can within 30 feet of her regains consciousness, the hag can
force the creature to make a DC 15 Wisdom saving throw. force the creature to make a DC 16 Wisdom saving throw.
Unless the save succeeds, the creature takes 11 (2d10) Unless the save succeeds, the creature takes 11 (2d10)
psychic damage, and the hag regains hit points equal to the psychic damage, and the hag regains hit points equal to the
amount of damage taken. amount of damage taken.
Fate Hag BMT p176 Fate Hag (CR 6) BMT p176
Armor Class Hit Points Speed Challenge PB Armor Class Hit Points Speed Challenge PB
14 (natural 71 (13d8 + 15 (natural 84 (13d8 +
30 ft. 4 (1,100 XP) +2 30 ft. 6 (2,300 XP) +3
armor) 13) armor) 26)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 13 (+1) 12 (+1) 18 (+4) 15 (+2) 16 (+3) 16 (+3) 15 (+2) 12 (+1) 18 (+4) 15 (+2)
Saving Throws Con +3, Wis +6 Saving Throws Con +5, Wis +7
Skills Arcana +5, Deception +6, History +5, Perception +6 Skills Arcana +7, Deception +8, History +7, Perception +7
Senses truesight 60 ft., passive Perception 16 Senses truesight 60 ft., passive Perception 17
Legendary Resistance (2/Day). If the hag fails a saving Legendary Resistance (2/Day). If the hag fails a saving
throw, it can choose to succeed instead. throw, it can choose to succeed instead.
Trace the Threads (1/Day). The hag can cast the Legend Trace the Threads (1/Day). The hag can cast the Legend
Lore spell, requiring no material components and using Lore spell, requiring no material components and using
Wisdom as the spellcasting ability. Wisdom as the spellcasting ability.
Actions Actions
Multiattack. The hag makes two Shears attacks. It can Multiattack. The hag makes two Shears attacks. It can
replace one attack with a use of Spellcasting. replace one attack with a use of Spellcasting.
Shears. Melee Weapon Attack: +6 to hit, reach 5 ft., one Shears. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 8 (1d8 + 4) force damage. If the target is a target. Hit: 9 (1d8 + 5) force damage. If the target is a
creature, it has disadvantage on attack rolls until the end of creature, it has disadvantage on attack rolls until the end of
the hag's next turn. the hag's next turn.
Spellcasting. While holding its shears, the hag casts one of Spellcasting. While holding its shears, the hag casts one of
the following spells, requiring no material components and the following spells, requiring no material components and
using Wisdom as the spellcasting ability (spell save DC 14): using Wisdom as the spellcasting ability (spell save DC 15):
At will: Bless, Guidance, Silent Image At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an 1/day each: Bane, Bestow Curse, Divination, Scrying (as an
action) action)
Destined Jaunt. The hag magically teleports, along with any Destined Jaunt. The hag magically teleports, along with any
equipment it is wearing or carrying, to an unoccupied space equipment it is wearing or carrying, to an unoccupied space
it can see within 30 feet of itself. it can see within 30 feet of itself.
Tangle Threads. The hag magically tangles a creature it can Tangle Threads. The hag magically tangles a creature it can
see within 60 feet of itself in spectral silver threads. The see within 60 feet of itself in spectral silver threads. The
creature must succeed on a DC 14 Strength saving throw, or creature must succeed on a DC 15 Strength saving throw, or
its speed is reduced to 0 until the end of its next turn. its speed is reduced to 0 until the end of its next turn.
Destiny Curse (Costs 2 Actions). The hag magically curses a Destiny Curse (Costs 2 Actions). The hag magically curses a
creature it can see within 60 feet of itself. The creature must creature it can see within 60 feet of itself. The creature must
make a DC 14 Wisdom saving throw, and the creature has make a DC 15 Wisdom saving throw, and the creature has
disadvantage on this save if it has damaged the hag within disadvantage on this save if it has damaged the hag within
the last minute. On a failed save, the creature has the last minute. On a failed save, the creature has
disadvantage on ability checks, attack rolls, and saving disadvantage on ability checks, attack rolls, and saving
throws until the curse ends. Once per turn, when the cursed throws until the curse ends. Once per turn, when the cursed
creature fails one of those d20 rolls, it takes 7 (2d6) force creature fails one of those d20 rolls, it takes 7 (2d6) force
damage. The curse ends after 1 minute; when the creature damage. The curse ends after 1 minute; when the creature
succeeds on a total of three ability checks, attack rolls, or succeeds on a total of three ability checks, attack rolls, or
saving throws in any combination; or when the hag uses this saving throws in any combination; or when the hag uses this
action again. action again.
Hag of the Fetid Gaze CM p76