Professional Documents
Culture Documents
Defenitions Physics Lec
Defenitions Physics Lec
Physical Quantity
- Value used to describe physical phenomena that can be quantified by
measurements
[Physical Quantity] = [Number (magnitude)] + [Unit (Standard)]
•Defines the nature of the measurable quantity and the standard with which you are
comparing to Systems of Measurement : 1. English System 2. SI system
Uncertainty
• Margin of error inherent to a measurement due to limitations of a measuring
device.
• Tells how precise a measurement is.
Significant Figures
- When we work with very large or very small numbers, we can show
significant figures much more easily by using scientific notation, sometimes
known as the powers-of-10 notation.
Scalar
Vector
Vector Representation
1. Bearing (Magnitude-Direction)
• Displacement vector
2.Components
• Unit vectors: vectors of magnitude 1
3D:
Vector Magnitude
Magnitude of vector A :
2 2 −1 𝐴𝑦
A= 𝐴𝑥 + 𝐴𝑦 θ = 𝑡𝑎𝑛 ( 𝐴𝑥 )
Vector Addition
•Negative of a vector is just a vector with the same magnitude but opposite in
direction.
- Displacement only depends on the starting and final position, not on the actual path
taken. (vector)
Time
Average velocity
Position-Time Graph
Velocity-Time Graph
- •When the object’s velocity and acceleration are in the same direction, the speed of
the object increases with time.
•When the object’s velocity and acceleration are in opposite directions, the speed of
the object decreases with time.
•Positive and negative accelerations specify directions relative to chosen axes, not
“speeding up” or “slowing down.”
Uniform Acceleration
- If the acceleration is uniform, the instantaneous acceleration is equal to the
average acceleration.
FREEFALL
- Constant acceleration of a body falling under the influence of
the earth’s gravitational attraction.
Position Vector
- Describes the position of a particle in the Cartesian plane/space.
Displacement Vector
- As the particle moves from 𝑃1 to 𝑃2 over a
time interval Δ𝑡, it traces a curved path.
Components of Acceleration
a. When speed is constant along a curved path, acceleration is normal to the
path.
b. When speed is increasing along a curved path, acceleration points ahead
of normal.
c. When speed is decreasing along a curved path, acceleration points behind
the normal.
Trajectory
- The shape of Trajectory is Parabola.
- The path followed by a projectile.
- A projectile moves in a vertical plane that contains the initial velocity vector.
- Its trajectory depends only on 𝑣0 and on the downward acceleration due to
gravity.
- At the top of the trajectory, the projectile has zero vertical velocity, but its
vertical acceleration is still -g.
- Horizontally, the projectile is in constant-velocity motion: It’s horizontal
acceleration is zero, so it moves equal x-distances in equal time intervals.
- Vertically, the projectile is in constant-acceleration motion in response to the
Earth’s gravitational pull. Thus its vertical velocity changes by equal amounts
during equal time interval.
Quantities of Interest
Circular Motion
Tangential (parallel) component – changes the speed
Normal (perpendicular) component – changes the direction
𝑡
Period = Distance 2𝜋r
𝑛𝑜 𝑜𝑓 𝑟𝑒𝑣
Relative Velocity
- Relative velocities are quantified based on a reference.
Frame of Reference
- A frame of reference is a choice of coordinate axes that defines the starting
point for measuring any quantity
2) Long-range forces Forces that act even at a distance from the object.
a. Weight - The gravitational force of earth on an object. It is always
directed downward.
b. Electric force
c. Magnetic force
Superposition Principle
- Any number of forces applied at a point on an object have the same
effect as a single force equal to the vector sum of the forces, a.k.a. the
resultant force. 𝑭𝑅 = 𝑭1 + 𝑭2 + ⋯ = ∑𝑭
Inertia
• Tendency of an object to keep moving once set in motion
• The inertia of an object is measured by its mass.
Frictional Force, 𝒇
- Forces experienced when a body is at rest or slides on a surface
- Results from interaction of surface molecules
• Act parallel to the surface
• Perpendicular to the normal force
• Opposite the direction of motion
Friction Types:
1)Static Friction 𝒇s
- Acts when there is no relative motion
• The maximum magnitude of 𝑓𝑠 depends on the normal force 𝑓𝑠 ≤ 𝜇𝑠𝑛
• 𝜇𝑠 is the coefficient of static friction
• The values of 𝑓𝑠 range from 0 to 𝜇𝑠𝑛
2)Kinetic Friction 𝒇𝒌
- Acts when a body slides over a surface as the object is moving
• Magnitude increases when normal force increases. 𝑓𝑘 = 𝜇𝑘𝑛
• 𝜇𝑘 is the coefficient of kinetic friction
• The more slippery the surface, the smaller the value of 𝜇𝑘