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Today, the tourism industry is thought of as a global one, with producers and

consumers dispersed throughout the globe. Using tourism facilities is no


longer regarded as an extravagance. Some people now consider these
services to be an essential component of their daily lives. Additionally, in the
last 20 years, demand for hospitality services beyond the standard offerings
made to tourists has increased, stimulating the growth of the neighborliness
industry everywhere and igniting intense competition in the business district.
Analysis shows that the constant growth in the intensity and volume of
competition is one of the biggest issues facing travel associations today.

The Travel & Tourism market is projected to experience a significant increase


in revenue in the coming years worldwide. By 2024, revenue is estimated to
reach. US$927.30bn and is projected to grow annually at a rate of 3.47%,
resulting in a market volume of US$1,063.00bn by 2028. The largest market
within Travel & Tourism is the Hotels market, which is projected to reach a
market volume of US$446.50bn in 2024. Looking ahead, the number of users
in the Hotels market is expected to increase to 1,397.00m users by 2028. In
2024, the user penetration rate was 25.9%, and it is expected to reach 28.1%
by 2028. The average revenue per user (ARPU) is projected to reach
US$0.46k.

With its inventive rides, themed parks, and tourist attractions, the Asia Pacific
area holds a significant market share for water parks. More water parks are
being built in countries like Thailand, Malaysia, and Indonesia due to rising
middle-class traveler numbers and their need for recreational activities.
China's water park industry has experienced rapid growth in recent years. To
accommodate the growing middle class in the country and encourage
domestic tourism, several Chinese cities, notably Guangzhou, Beijing, and
Shanghai, have built expansive parks.

In 2022, the water park industry was valued at USD 2531.3 million worldwide.
Our analysis indicates that the market is expected to reach USD 4016.8
million by 2029, growing at a CAGR of 8.0% over the course of the forecast
period. The COVID-19 pandemic has been unprecedented and staggering on
a global scale, with demand across all regions of the market being lower than
expected compared to levels prior to the pandemic. When the pandemic ends,
demand will likely return to pre-pandemic levels, which explains the abrupt
increase in CAR.
A significant portion of the global amusement and entertainment industry is
the water park market. Water parks are leisure facilities featuring water play
areas, such as wave pools, swimming pools, water slides, splash pads, and
lazy rivers. All ages are meant to be entertained and delighted by these parks,
especially during the hot summer months. The water park industry has grown
significantly in recent years as a result of rising tourism, changing consumer
lifestyles, and increased disposable income.

The travel market segment known as "business" or "corporate" travel focuses


on travelers who travel for business or professional reasons as well as the
associated travel services. The meetings industry, which encompasses trade
shows, conferences, congresses, and business events, is also included in this
branch. Twenty percent of all tourism expenditures worldwide in 2021 came
from business travel, according to the World Travel and Tourism Council
(WTTC). Over 740 billion dollars were reportedly spent globally on business
travel in that year, with Chinese visitors leading the pack in terms of
expenditure.

Ultimately, relevant elements of a tourist trip to specific locations are taken


into account. Experts present a five-stage travel model, with four of the stages
—pre-trip, on-the-way, on-trek, and post-outing measurements—evaluated as
critical when focusing on tourist satisfaction due to the abnormal state of
collaboration with travel/tourism suppliers. When buyers feel the need to take
a vacation, objective coordinated behavior takes place. When examining
visitor satisfaction, the interval between need acknowledgment and actual
travel is crucial. It includes many different aspects, such as selecting who to
travel with, where to go, where to buy the product, and so on (Dabholkar,
1996). From the point of departure to the point of return, the journey consists
of a series of elements, such as transportation, accommodations, dining
options, activities, types of activities, total number of exercises, quality of
services, specific exercises, environment/nature, travel companions, food,
and so on. Following the trip, each of these elements is thought to have a
sensible influence on overall satisfaction (with the location), and
consequently, on the expectation to return and communicate verbally.

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