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Player Mouse
Player Mouse
Player Mouse
Collections;
using System.Collections.Generic;
using UnityEngine;
Disparar();
}
void Disparar(){
if(Input.GetButtonDown("Fire1")){
Instantiate(bola,disparo.position,disparo.rotation);
}
}
public void acertou(int dano){
vidasAtual -= dano;
if (vidasAtual <=0 ){
Destroy(this.gameObject);
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
}
void mover(){
transform.position=Vector2.MoveTowards(transform.position,acharPlayer.position,
velocAtual * Time.deltaTime);
}
public void acertou(int dano){
vidasAtual -= dano;
if (vidasAtual <=0 ){
Destroy(this.gameObject);
}
}
void OnCollisionEnter2D(Collision2D colidir){
if(colidir.gameObject.CompareTag("Player")){
colidir.gameObject.GetComponent<Player>().acertou(dano);
}
}
}