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storyp-RPGBackpacks Preview
storyp-RPGBackpacks Preview
Slots
x50 Masterwork 4 slots (1 slot max each) + Bedroll & Blanket
? Magical² 10 large slots OR 20 slots
¹The Masterwork trait only adds 2 slots instead.
A slot represents the space an item occupies within a ²Contents of a magical bag do not contribute to encumbrance.
Backpack. A large slot represents a space an item occupies
when strapped to a Backpack. Special Backpacks
As a general rule of thumb, 2 slots make up 1 large slot but Cost Backpack Slot Capacity
not vice versa. The reason for this, is in order to represent an
item like 50’ of Hemp Rope (2 slot item) fitting inside a x5 External Frame 10 large slots (heavy load)
Backpack, while a Greatsword (1 large slot item) cannot due x15 Weaponrack 8 slots + 4 large slots (Weapons¹, quick access)
to its length. Conversely, almost any space that a Greatsword x20 Hydration 8 slots + 2 large slots + 2 gallons of water
can fit, so can the Hemp Rope. x25 Healer’s 6 slots + Healer’s Kit (20 uses, quick access)
x30 Scholar’s 6 slots + 2 Scroll Boxes + Spellbook (waterproof)
Slot Types
x40 Dungeoneer’s 10 slots + 10 slots (+1 encumbrance level)
Slot Type Description ¹Only weapons may be stored in these slots.
Free¹ Small items weighing less than 3lb.
Extended March. A character with this Backpack is classed
1 slot Medium-sized items weighing between 3lb–9lb. as “Travelling Light” (see Encumbrance p.4), as if they weren’t
2 slot Bulky items weighing more than 10lb. Light Armor. wearing one.
3 slot Any Medium Armor. Quick Access. Items stored in the quick access slots of the
5 slot Any Heavy Armor. pack may be retrieved without penalty by nearby allies. The
1 large slot Long items exceeding 3ft in length. Weapons. pack may also be dropped and used by the owner in a similar
2 large slot² Large bulky items such as ladders and anvils. manner, but may not be picked up until the next round of
¹Many small items add up to a slot. For instance 8 Potions. combat. Retrieving an item from a pack normally takes the
²When carrying an item, bigger than 1 large slot (except for whole round.
tower shields), increase encumbrance level by 1 stage. Waterproof. Any item stored within the pack is protected
from water as long as it is sealed. However, unsealing the
Special Items pack takes an additional round of combat to open, for the
purpose of retrieving an item. Similarly, sealing the pack also
Weapons. Sharp weapons must be stored in a scabbard or takes a full round.
appropriately secured to be carried on the Belt or Backpack.
Alternatively they can be stored on a Weaponrack Backpack Heavy Load. This pack is suited to carrying large bulky
without a scabbard. Weapons effectively take up 1 large slot. items or materials. It is only able to store items, which occupy
2 large slots each or materials such as wood or rock. A
Material. Different types of materials have varying levels character wearing this pack, with at least 1 item stored, is
of density. 1 slot is equal to 5lb of light material (wood, cloth), considered to always be at encumbrance level 2, is unable to
15lb of moderately heavy material (rock, mithral), 50lb of dodge area of effect attacks or perform acrobatic feats.
heavy material (iron), 100lb of premium material (gold, Melee attacks against a character encumbered in such a way,
platinum, adamantine). are always treated as critical (dealing double damage) and
Small Items. Occasionally you may wish to carry a lot of a knocks them prone. Setting down or picking up the pack
small item. Decide on a fair amount to represent 1 slot. (see takes a full round of combat.
Deciding on a Slot Value p.5).
Coins. 500 coins makes up 1 slot.
Rounds of Combat
A full round of combat requires a character’s full attention.
If you are not using weight encumbrance, increase A character typically can not move or take any other
encumbrance level by 1 stage for every 2 slots of heavy actions when focusing on a task in such a manner. An
material and 1 slot of premium material (or twice those example of this is a character rummaging through the
slots if using a Backpack with a Heavy Load trait). contents of their Backpack to find a specific item.
Common Items
Slot Value of Free Items
When deciding on a slot value for free items a couple of
Slot Item Slot Item things can be considered. Below are some examples used to
Free Soap 1 slot Crowbar determine the different slot values of the items found in the
Free Bell 1 slot Waterskin table on the left.
Free Compass 1 slot Quiver, Empty Torch & Rations. First, a typical 1 slot item weighs 5lb on
Free Map 1 slot Bandolier, Empty average. A single torch or ration weights 1lb, so carrying 5 of
them would total 1 slot.
Free Whetstone 1 slot Wand x2
Free Chalk 1 slot Torch x5 Potion & Vial. An item like a potion or vial often does not
have a listed weight. If we compare it to a scroll case, which is
Free Flint and Steel 1 slot Candle x10
able to carry 4 scrolls we can settle on a fair amount that
Free Animal Glue 1 slot Scroll x2 could be carried. A potion fulfills a similar purpose of a scroll,
Free Candle 1 slot Potion x8 but is usually less versatile. As a result, being able to carry
Free Torch 1 slot Ration x5 more is not likely to cause a major imbalance. If your system
Free Scroll 1 slot Arrow x10 does not offer magical scrolls or has powerful potions you
may wish to increase how much space a potion occupies.
Free Potion/Poison 1 slot Oil Flask x4
Free Ration 1 slot Hammock Arrows. When worn in a specialized quiver, arrows can be
carried in sets of 20. When stored loosely, their storage
Free Jewelry & Gems 2 slot Any Light Armor
efficiency decreases by half to a total of 10 per slot.
Free Arrow 2 slot Normal Tent (1 person)
Oil Flask. A flask of oil despite frequently only weighing 1lb
Free Oil Flask 2 slot 50’ Hemp Rope
occupies 1 slot every 4 items instead of 5. This is because
Free Tinderbox 2 slot Bear Trap when compared against, a waterskin (1 slot item), its content
Free Paper 2 slot 10’ Chain is ¼ of its amount (⅛ gallon of oil vs ½ gallon of water).
Free Parchment 2 slot Fresh Food (1 day) Candle. An item similar in purpose to a torch. They both
Free Ink 2 slot Animal Feed (10lb) often last about the same amount of time before expiring.
Free Sealing Wax 3 slot Any Medium Armor However, not only is a torch larger, it is also more effective.
Free Quill 3 slot Medium Tent (2 ppl.)
Free Charcoal 3 slot Firewood (1 day) Vehicles & Encumbrance
Free Wand 5 slot Any Heavy Armor When travelling between settlements connected by a road
Free Holy Symbol 5 slot Large tent (4 people) there is little reason to track encumbrance of vehicles.
However, vehicles should be used exclusively on roads.
1 slot Small Weapons 1 large s. Weapons Most vehicles aren’t suited to wilderness travel and would
1 slot Light Weapons 1 large s. 10’ Pole trivialize encumbrance if otherwise permitted.
1 slot Bucklers 1 large s. Shields
1 slot Light Shields 1 large s. Pickaxe/Shovel
1 slot Scroll Case
1 slot Hanging Tent (1 pers.)
1 large s. Staves
1 large s. Scroll Box
Should I Use It?
1 slot Efficient Tent (2 ppl.) 1 large s. Hand Instruments This system adds an extra layer of complexity to inventory
management, and heavily restricts what a player is able to
1 slot¹ Tool Kits 1 large s. Sledgehammer carry. It is great for a low-fantasy style of play but may be
1 slot Lantern/Lamp 1 large s. Small Game x2 (1 day) misplaced in a high/heroic-fantasy game or pre-written
1 slot Bedroll 2 large s. Tower Shields adventure. In such games it may only serve to add a layer of
1 slot Blanket 2 large s. Pavilion Tent (10 ppl.) bookkeeping, without offering any of its benefit.
1 slot Clothes 2 large s. Ladder To be a bit more specific, if elements such as travel are a
1 slot Spellbook 2 large s. Anvil trivial matter, nothing would hinder the player in taking
multiple round trips to collect all the loot they have left
1 slot Simple Backpack 2 large s. Portable Ram
behind. This isn’t very interesting for the players, and offers
1 slot Book 2 large s. Special Backpack no additional challenge or tension.
¹All Tool Kits occupy 1 slot at the minimum. However, some kits
may occupy more. For instance a Climber’s Kit is a 2 slot item. On the other hand, if travel is dangerous, with a real threat
of becoming lost, choosing which items to take with you, and
A 3 slot or 5 slot item may be carried as a 2 large slot item. later, which items to leave behind turns into a meaningful
When worn in this way, increase encumbrance level by 1. decision. Particularly if the location was difficult to find to
begin with, and returning there is not easy.
Backpack, Basic
1 6
2 7
3 8
L1 4 9 L2
5 10
M1 M3
M2 M4
Bonus Coins
Belt
Water
Quiver/Ammunition
Other
Backpack, Basic
1 6
2 7
3 8
L1 4 9 L2
5 10
M1 M3
M2 M4
Bonus Coins
Belt
Water
Quiver/Ammunition
Other
2 4 2 10
3 11
Slot Slot
4 12
M1 M2
5 13
6 14
Magical Bag 7 15
L1 L6 8 16
Slot Slot
L2 L7
M1 M3
L3 L8 M2 M4
L4 L9 External Frame
L1 L6
L5 L10
L2 L7
L3 L8
Scroll Box
S S L4 L9
S S
S S L5 L10
S S
M1 M3
S S
S S M2 M4
Bedroll & Blanket (Masterwork)
Backpack, Weaponrack
L1 1 5 L3
2 6
L2 3 7 L4
4 8
M1 M3
M2 M4
Backpack, Hydration
1 5
2 6
3 7
4 8
L1 L2
_______________ / 2 Gal of Water
M1 M3
M2 M4
Bedroll & Blanket (Masterwork)
Backpack, Healer’s
1 4
2 5
3 6
L1 L2
_______________ / 20 Healer’s Kit
M1 M3
M2 M4
Backpack, Scholar’s
S 1 4 S
S 2 5 S
S 3 6 S
S M1 M3 S
S M2 M4 S
Chest, Bandolier
F1 F4
F2 F5
F3 F6
Dungeoneer’s Pack
11 1 6 16
12 2 7 17
13 3 8 18
14 4 9 19
15 5 10 20
M1 M3
M2 M4
Dungeoneer’s Pack
1 6
2 7
3 8
M1 4 9 M3
M2 5 10 M4
Slot Slot
11 16
12 17
13 18
14 19
15 20