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TFcaoschool Animating Stick Figures

Chapter
ANIMATING STICK FIGURES

To say in a simple way, moving pictures are called as Animations.


stick Figures are often used in animations because they are easy to draw
Stick
and it can be animated easily and quickly than other drawings.
Fiqures are used advertisements, films etc..
in

We are going special animation program called Stickfigure


to use a

Animator to do some simple animations.


It mainly uses lines
Stickfigure Animator is a free animation program.
that is great
and circles to create animations. It is a very simple program
for learning animation and good for practicing.

Launching Stickfigure Animator

To open up the program,


button.
Step 1:Click on the Start
Animator folder.
2:Click on the Pivot Stickfigure
Step
Animator option.
Step 3:Choose Pivot Stickfigure
Mcrosett Web Pubihng

Micosoft Window LOgo

Mxed Reaity Portal

Mobile Plan

OneDFiye

etyee

nt 3
Pivot Stickfigure 2.
Pesple Animator folder
Photss

Pivot Stickfigure
Animator option 3.
Start e a l tyla iurdy

button i ype here


to search

OR icon.
From your desktop,
double click this shortcut Book 2

Pearl Series
HeoSchat
Animating Seek F
Exploring Stickfigure Animator

Frame Space Stickman


(Long empty
space)
Controller

Dele Canvas
wwe (Large white
space)
F Ba

Neet Fra

There are various parts in this screen. Come let us explore them.
CANVAS: The first thing that you wil notice after launchin
StickFigure Animator is a Stickman in a large white space. This large
white space in the middle is the Canvas, where you will create your
animation.
FRAME SPACE: On the top of the page, there is a Long Empty
Space; this is where you can see each frame you create. You can call
it as store house of your created frames.

ORANGE DOT/DRAG NODE: The Stick Figure can be moved by


clicking on the orange dot and dragging it to a new position.

Pivot Node

Drag Node

RED DOTS/PIVOT NODES: The red dots be used fo


can h
the shape of the Stick Figure.
Pearl Serics
80
TrchnoSckool

Animating Stick Figures


CONTROLLER: On the left
you can see some buttons
used to control the
movement of the which are
Stickman

A Click to watch your animation

Click to stop
watching your animation

Stp Keep on playing until you click the stop button


F Repea

Controls the speed of your animation

ADD FIGURE: This button is used to insert a new figure. The


Stickman is the default figure. If you want to add the Stick Figures
you have already created, you can insert them by choosing the name
of the figure and clicking on the "Add Figure" button.

Add Figure

MA
button

It contains some options you


can use
CURRENT FIGURE OPTIONS:
see one by one...
for the selected frame. Let us
Book 2

Pearl Series 81
Anima
TchwoSchoot

Delete button
from the Canvas using Delete buttam
ton.
You can delete the Stickman

Delete button

RioBek

Edit button
The Stickman can be edited and you can draw different shapes with the k
the help
of Edit button.
Edit button SHK FHguie Builde
pone
DaolFigure
Delete
Cenker

Colou 100
Front Bok A
ww thiokeness7,ngth00,dynano

Flip Button
The Stickman rotates at 180 degree with the help of Flip button ie it
provides mirror image.

Flip button

Before Flip
After Flip
Center Button
This button moves fhe Stickman to the center
of the Canvas. Book2
Pearl Series
8
Animating Stick Figures
Colour Button

This button provides various colors to change the Stickman's color.

MCN celis
Colour button
Reine Custon Colit s5
Cancel

Size button
The size of the Stickman can be changed with the help of this button.

Repeat

AdFgu
Curent Fa

Size Button Dee


erke

Fionl

Net frene

Next Frame button


This button helps to store the created frames into the Frame space.
Pivt

Next Frame button,

Book 2
Pearl Series 83
TechoSckool
Animating Sick
click: The word 'animate'
means to give life.
Mind
Animation The Basics
Now let us learn to do some easy
and simple animations.
First click on the File menu from the Menu bar at the ton of the

window.
Select the New option.

CHee Beck

Led Fgoe
Crte Fgur Type

Sidun

Beck

To move the Stickman, you have to click the orange dot and drag it.

2ons eP

SAcan

Orange Dot

ed Pians

Click on the Next Frame button.


Now let us give some movement for his
hands.
First click on the red spot.
.

Drag it upward a little.


Book
Pearl Series
84
T r eh n o S e l o o l
Animating Stick Figures

File 9pone Hep

Stae
Repet

Stckman
AddFare
Qurer Fig
Delete Ed
Cenle
Colou 100
Click here FrontBac
eFrame

Next Frame
.Click on the button.
Repeat the steps as shown below.

Pivol
Ete Options Hep

Sto
Repeel
Fheps
Sickmen
Add Faue
Cament Fgue
mert Figu
DelleE

Cobou100
Cob100
FronBek

NeaFreme
Wesfe

Click the Play button to view your animation.

That's it! and choosin9


the File menu
NOw you can save your
animation by clicking on
Save Animation option.
Book 2

Pearl Series 85
AnimatingSick fige
TechnoSckoo

Pive
Kle ptiens Hep

upen Animstien

Save Animtion

Lod Baekground
Cer Barkground

Load Figune Tyi


Cree Figure Tye

Shokman

AddFige
Tumenl Pgur

DeleteE
Cortle F
Cobu 100

Net Frome

You can also do more animation by using the examples. Click on the File
menu and choose Open Animation. Open any of the files and click on the
Play button to watch the animations.

psons Hep
New Open
PeAnEO
Save Animation Look in: anmabon
Load Background
Name Date modified
Cleer Background
Recert Plac dominos 6/15/2004 S:2 PM Pivot Anie
Load Figure Type
horse revenge 6/20/200442 PM Pvat Anir
Creite Figure Type
tower fall 6/16/2004 22 PM Pivot Ani
Eit Desiop walking 5/25/2004 10::2 AM Pivot Anue

sickmen
AddFge Click here
e Fgue toselect
Conpu

Fon BekM
Ae neme:

Ned Freie Fles of bpe:

Conclusion:
So you have learnt to make
animations at this level. Remember Tn
Stickfigure Animator mainly uses lines and circles to create
is a very simple program fhat is
great for
animatior for d
practicing. learning animations and
Pearl Series Book
86
Se h o n t
Animating Stick Figures

Cwick Review

Moving pictures are called as Animations.


Stickfigure Animator is a free animation program.
Click Start à Pivot Stickfigure Animator folder à Pivot Stickfigure
Animator option to launch Stickfigure Animator.
The parts of the Stickfigure Animator screen are CANVAS and
FRAME SPACE.
You can delete the Stickman from the canvas using the Delete
button.
The Flip button is used to rotate the Stickman by 180.
The Center button is used to move the Stickman to the center of
the canvas.
The Size button is used to change the size of the Stickman.
The Colour button is used to change the color of the Stickman.
The Next Frame button helps to store the created frames into the
Frame space.

snen
I. Fill in the blanks.
1. Moving pictures are called as. ****.

2. . animator is a free animation program.


3. Click .. button to watch your animations.
4. To create a mirror image of the Stickman, we can use the
button.
5.Click on the ... ... menu to create a new program.

Yearl Series Book 2


TreknoSeoot nimating Stick Figore
II. Say True or False.

1, You cannot stop the animation.


animations
2. Click on the Repeat option to watch your
repeatedly.
3. The up/down arrow is used for controlling the speed of

your animations.
4. Click on the File menu and select New option to save your
program.

III. Answer in one word.


1. Name the software program you will use to animate
Stick Figures.
2. Which button helps to view the animation
continuously?
3. What is the default color of the Stickman?
4. Where can you create your animation in StickFigure
Animator?
5. Which node
helps you to change the shape of the
Stick Figure?
IV. Word Detective.

Pearl Series
88 Book
Animating Stick Figures

v. Find who am I with the help of the clues given.

1.I can help you to view the animation.

2. I can control the speed of the animation.

3.I can make the Stickman look colourful.

4. I can rotate the Stickman in opposite direction.

Book 2
Pearh Series
TrcksoSckool imatimg Stick Fg
VI. Match the following.
Drag node
1. Storage of Frames
Stop button
2. Large White space
3. Black filled square Frame Space
4. Orange dot Pivot node

5. Red dot Canvas

Summative
Assessment

VII. Write short answers.


1. How will you define animation?

*****a

*****************

2. How will you launch the


Stickfigure Animator program?
***

*****asa*

3. What is the use of the Colour and Size


button?
* * * * * * a * * *

* *

4. What is the use of "NEXT FRAME" button?

**°****"

5. Write down the buttons available in the


Controller.
* "

** *******e******"

Pearl Series Book


90
TehnoSrkool Animating Stick Figures

Label the marked parts.


VIII.

Aee

DeleleE

NdFroe

Test Flight A
1.Try to animate the stickman by following the series of pictures
given below.

Step-1 Step-2 Step-3

Met Fiane Ned From

Step-4 Step-5 Step-6

Lo

Pearl Series Book 2


91
TtchnoSckool Animating Sticckk FiFigurs,
following
exercises given below. Make your
Mob.
. Try and do the
stickman to fly.

Step-1 Step-2 Step-3 Step-4

Step-5 Step-6 Step-7 Step-8

Step-9 Step-10 Step-11 Step-12

Creative Moment

1.Animate a Stickman playing Basketball.

2.Animate a running Stickman

(Walking. Jogging)

B o o k 2

Pearl Series
Animating Stick Figures

Plug-in the missed parts!


SomeDarts of the Stickfigure Animator screen are missing. The missing
parfs
te are scattered below the screenshot. Write down the correct
hers where each of the parts fit in the Animator window
numb
Pivot

Fite Ophons Help

Stop
Repeal

Stickman

Cunent Fig

Delete

Cobu 1

Neot Frame

CerierFi Add Figure Front Back

Book 2
Pearl Series 93
FFchmoSekont
mating SüickF
the right word!
Complete using

Complete the sentences using picture clue

1. StickFigure Animator is a free animation....

Program Programmer

2. To open up Pivot StickFigure Animator click

Start Starter

3. The scroll bar is to control


the.. of the
animation in Stick Animator.

Sped Speed
4. The shape of the
Stick Figure can be changed using. dot.
Red
Reed

5. To pause the
animation click....
button.
Play Clay

Pearl Series
Animating Stick Figures

Guess the button


right!
dudesl! Here the Stickman is performing some actions. You
Heydudes!
just need
to him out for performing the actions.(Suggest the buttons/ dots
for the actions)

Pivet
Fite options Help

FRepes
Sbckman
AddFigure
Camert Fiue

Delete Ed

Conia Fo

Front Back

Nech Freme

1. Stickman needs to jump upward.

2. Make Stickman to see sun set.

3. To do morning exercises

4. Help the Stickman to talk with


another man.
Book 2
Pearl Seres 95

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