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Chapter6 - Animating Stick Figures
Chapter6 - Animating Stick Figures
Chapter
ANIMATING STICK FIGURES
Mobile Plan
OneDFiye
etyee
nt 3
Pivot Stickfigure 2.
Pesple Animator folder
Photss
Pivot Stickfigure
Animator option 3.
Start e a l tyla iurdy
OR icon.
From your desktop,
double click this shortcut Book 2
Pearl Series
HeoSchat
Animating Seek F
Exploring Stickfigure Animator
Dele Canvas
wwe (Large white
space)
F Ba
Neet Fra
There are various parts in this screen. Come let us explore them.
CANVAS: The first thing that you wil notice after launchin
StickFigure Animator is a Stickman in a large white space. This large
white space in the middle is the Canvas, where you will create your
animation.
FRAME SPACE: On the top of the page, there is a Long Empty
Space; this is where you can see each frame you create. You can call
it as store house of your created frames.
Pivot Node
Drag Node
Click to stop
watching your animation
Add Figure
MA
button
Pearl Series 81
Anima
TchwoSchoot
Delete button
from the Canvas using Delete buttam
ton.
You can delete the Stickman
Delete button
RioBek
Edit button
The Stickman can be edited and you can draw different shapes with the k
the help
of Edit button.
Edit button SHK FHguie Builde
pone
DaolFigure
Delete
Cenker
Colou 100
Front Bok A
ww thiokeness7,ngth00,dynano
Flip Button
The Stickman rotates at 180 degree with the help of Flip button ie it
provides mirror image.
Flip button
Before Flip
After Flip
Center Button
This button moves fhe Stickman to the center
of the Canvas. Book2
Pearl Series
8
Animating Stick Figures
Colour Button
MCN celis
Colour button
Reine Custon Colit s5
Cancel
Size button
The size of the Stickman can be changed with the help of this button.
Repeat
AdFgu
Curent Fa
Fionl
Net frene
Book 2
Pearl Series 83
TechoSckool
Animating Sick
click: The word 'animate'
means to give life.
Mind
Animation The Basics
Now let us learn to do some easy
and simple animations.
First click on the File menu from the Menu bar at the ton of the
window.
Select the New option.
CHee Beck
Led Fgoe
Crte Fgur Type
Sidun
Beck
To move the Stickman, you have to click the orange dot and drag it.
2ons eP
SAcan
Orange Dot
ed Pians
Stae
Repet
Stckman
AddFare
Qurer Fig
Delete Ed
Cenle
Colou 100
Click here FrontBac
eFrame
Next Frame
.Click on the button.
Repeat the steps as shown below.
Pivol
Ete Options Hep
Sto
Repeel
Fheps
Sickmen
Add Faue
Cament Fgue
mert Figu
DelleE
Cobou100
Cob100
FronBek
NeaFreme
Wesfe
Pearl Series 85
AnimatingSick fige
TechnoSckoo
Pive
Kle ptiens Hep
upen Animstien
Save Animtion
Lod Baekground
Cer Barkground
Shokman
AddFige
Tumenl Pgur
DeleteE
Cortle F
Cobu 100
Net Frome
You can also do more animation by using the examples. Click on the File
menu and choose Open Animation. Open any of the files and click on the
Play button to watch the animations.
psons Hep
New Open
PeAnEO
Save Animation Look in: anmabon
Load Background
Name Date modified
Cleer Background
Recert Plac dominos 6/15/2004 S:2 PM Pivot Anie
Load Figure Type
horse revenge 6/20/200442 PM Pvat Anir
Creite Figure Type
tower fall 6/16/2004 22 PM Pivot Ani
Eit Desiop walking 5/25/2004 10::2 AM Pivot Anue
sickmen
AddFge Click here
e Fgue toselect
Conpu
Fon BekM
Ae neme:
Conclusion:
So you have learnt to make
animations at this level. Remember Tn
Stickfigure Animator mainly uses lines and circles to create
is a very simple program fhat is
great for
animatior for d
practicing. learning animations and
Pearl Series Book
86
Se h o n t
Animating Stick Figures
Cwick Review
snen
I. Fill in the blanks.
1. Moving pictures are called as. ****.
your animations.
4. Click on the File menu and select New option to save your
program.
Pearl Series
88 Book
Animating Stick Figures
Book 2
Pearh Series
TrcksoSckool imatimg Stick Fg
VI. Match the following.
Drag node
1. Storage of Frames
Stop button
2. Large White space
3. Black filled square Frame Space
4. Orange dot Pivot node
Summative
Assessment
*****a
*****************
*****asa*
* *
**°****"
** *******e******"
Aee
DeleleE
NdFroe
Test Flight A
1.Try to animate the stickman by following the series of pictures
given below.
Lo
Creative Moment
(Walking. Jogging)
B o o k 2
Pearl Series
Animating Stick Figures
Stop
Repeal
Stickman
Cunent Fig
Delete
Cobu 1
Neot Frame
Book 2
Pearl Series 93
FFchmoSekont
mating SüickF
the right word!
Complete using
Program Programmer
Start Starter
Sped Speed
4. The shape of the
Stick Figure can be changed using. dot.
Red
Reed
5. To pause the
animation click....
button.
Play Clay
Pearl Series
Animating Stick Figures
Pivet
Fite options Help
FRepes
Sbckman
AddFigure
Camert Fiue
Delete Ed
Conia Fo
Front Back
Nech Freme
3. To do morning exercises