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3D World 304 2023 11
3D World 304 2023 11
3dworld.creativebloq.com
TMNT: Mutant Mayhem
#304
COWABUNGA
AND
UNREAL 5.2 REVIEWED • CREATE DYNAMIC F1 SCENES MORE!
DAVINCI RESOLVE TRAINING • PEDRO CONTI INTERVIEW
ISSUE 304
RENDER STUNNING ART TOYS • STYLISH ARCHVIZ KITCHENS
WELCOME
This month we have some real On top of that, we also have
inspiration for you! The Teenage a wonderful in-depth look at
Mutant Ninja Turtles have been virtual cinematography, a real
well-loved for a long time, but growth area. That’s not all, as
nothing looks quite like their we talked to Pedro Conti; one
latest movie, Mutant Mayhem, of our previous cover artists and
which showcases absolutely a veteran of the 3D art world.
stunning visuals. We caught up Plus, we have our usual range
with Cinesite, who spoke about of informative tutorials. Rob Redman, Editor
their work on the film. Enjoy the issue! rob.redman@futurenet.com
3D WORLD 3
3D WORLD ISSUE 304
40
4 3D WORLD
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3D WORLD 5
The best digital art from
the CG community
CG art to inspire
FOURTEENTH
OF THE HILL
ARTIST
Maxime Schyns
SOFTWARE
ZBrush, Maya, Substance 3D Painter, Photoshop, RenderMan
artstation.com/maxschyns
3D WORLD 07
CG art to inspire
THE SOURCE
A few years back, I barely knew how to use
3D, but now my work is being noticed and I’ve
finally dived into Unreal Engine 5. Originally I
wanted to learn just a little 3D to streamline my
processes, as before that I began working on art
for games so I could make some extra bucks. You
know, adult life began with bills and so on. I didn’t
take it too seriously in the beginning, but it’s cool
how things subtly pull you in, and suddenly it’s
your life. Don’t get me wrong, I’ve always loved
art and put in a lot of hard work to achieve results.
But as a kid, I thought I’d paint canvases and
wear berets (kidding!). It turned out even better
though. My message is to enjoy the process, and
the goals will guide you.
artstation.com/monsta
ARTIST
Dmitriy Bessonov
SOFTWARE
Unreal Engine, Blender, Photoshop
08 3D WORLD
CG art to inspire
3D WORLD 09
CG art to inspire
10 3D WORLD
CG art to inspire
I enjoy creating organic and the UVs into multiple UDIMs. On this particular project, I
hard-surface assets including It required a bit of cleanup after had more artistic freedom with ARTIST
characters, creatures, costumes, wrapping, but it saved me tons of the look of the character’s skin, Fiona Ng
groom, props and environments. time while keeping things fairly and decided to paint several SOFTWARE
This spooky character took 12 clean and symmetrical. region masks in order to have Maya, ZBrush,
weeks to create and I employed I painted finer displacements the flexibility to dial each of Marvelous Designer,
plenty of unique techniques in Mari by mixing sets of their gloss values independently XGen, Mudbox,
throughout the process. textures from TexturingXYZ. during look dev. This allowed Mari, V-Ray, Nuke,
Instead of retopologising the I then exported the model and me to get instant feedback and Substance 3D
sculpt of the head from scratch, displacements into Mudbox to fine-tune the values to the exact Painter
I decided to use ZWrap to wrap add and refine details. Taking amount I want, all within Maya’s
a pre-existing topology from advantage of its powerful layer Hypershade, without the need
one of my base models onto the system, I was able to quickly of going back and forth between
sculpt. Before doing this, I made carve into and exaggerate the Maya and Mari.”
sure the topology was clean on pores and wrinkles, adjusting
the base model and unwrapped them non-destructively. fiona-ng.com
3D WORLD 11
CG art to inspire
12 3D WORLD
CG art to inspire
LUXURY BATHROOM
This luxury bathroom is a personal project aimed at enhancing my
artistic skills. Created in Unreal Engine using the Lumen workflow, it
features a variety of styles, with a focus on incorporating elements of
nature such as lush, green plants. The design seeks to seamlessly blend
opulence with natural aesthetics, offering a serene and luxurious
bathing experience. I’ve been part of the 3D industry since 2014 and ARTIST
worked on Pakistani animated movies, TV series, and architectural Ahsan Ali
visualisation projects using Maya and Unreal Engine. I truly enjoy my SOFTWARE
work and always strive to create amazing art for the industry. Unreal Engine,
Maya, Photoshop
artstation.com/ahsanali1414
14 3D WORLD
CG art to inspire
3D WORLD 15
CG art to inspire
COLOR OF LIGHT
This piece is one of my favourite artworks
ARTIST
I’ve had the chance to sculpt. When I found
Raphael Perroni
the original concept by Veronique Firsova,
SOFTWARE
I absolutely had to make it. I’ve always
ZBrush, Marmoset
adored animated movies and
Toolbag, Photoshop
wanted to bend this a little
more towards a Pixar art
style. The biggest challenge,
and also the most fun,
during the process was
her hair, which is wild and
long! Later I animated the
character using Mixamo,
which is when it really came
to life. I’m hoping to sculpt
more stylised characters
in the future and become a
character artist working on
this type of art.
rperroni.myportfolio.com
16 3D WORLD
CG art to inspire
HE-MAN
I always wanted to do an anime fight
ARTIST scene, and when I found these incredible
George Moïse He-Man and Skeletor models on CG Trader
SOFTWARE I was immediately inspired! Samurai Jack
Blender and Afro Samurai were my references.
One of the main challenges turned out to
be organisation. I realised I needed one
Blender project for each shot, and one for
each version of a shot! Then my scene kept
crashing. The problem turned out to be the
textures. I used a lot of Sketchfab scans and
some of the textures were way too big. I had
to go through every object and double-check
how big the textures were and create either
2K or 4K versions. Then it worked.
georgemoise.com
18 3D WORLD
CG art to inspire
3D WORLD 19
The Rookies
WWW.THEROOKIES.CO
20 3D WORLD
LOVER
SOFTWARE ZBrush, Maya, V-Ray,
Nuke, SpeedTree, Mari, Marvelous
Designer, Photoshop, Substance
3D Painter, Yeti ARTIST David
YEAR CREATED 2023 Eisenstadt
LOCATION Canada
David is a zestful
Story is my primary intent artist who is avid for
in any piece. Here I wanted storytelling above all
people to view this image of else. He is happily in
Lover Boy and fully imagine his first industry role
the movie from which this as a look dev artist
still piece of art would have with DreamWorks.
originated. I also wanted the bit.ly/3qjOPZn
audience to feel his love and
yearning for this girl at which
he gazes, just through the
expression on his face.
Images courtesy of Paramount Pictures, Nickelodeon Movies, and Point Grey Pictures
Teen Spirit
22 3D WORLD
Teen Spirit
a journey
3D World takes
ork on
into Cinesite’s w
t Ninja
Teenage Mutan
Mayhem
Turtles: Mutant
eenage Mutant
T
Ninja Turtles:
Mutant Mayhem
has reinvigorated
the on-screen
adventures of the pizza-loving
heroes in their half shells. 3D
World speaks with Eric Cheung,
Cinesite’s animation supervisor,
and VFX supervisor Chris
Kazmier about the studio’s part
on the new, visually stunning
film. For Mutant Mayhem,
Cinesite’s artists worked in
collaboration with Mikros
Animation, taking on particular
sequences and scenes.
3D WORLD 23
Teen Spirit
With an origin in the comic book just by casting teenage actors to For the action and fighting style,
series created by Kevin Eastman play the heroes, but in the very it was all Jackie Chan-focused:
and Peter Laird in the early 1980s, visuals themselves,” he says. utilising props around which to
the Teenage Mutant Ninja Turtles “The character design we were gain advantage in a situation, and
have become an enduring set of working with was more youthful; showing real effort in the moves
characters across comics, toys, because the designs were slightly and choreography.”
animated TV series and feature skinnier versions of the Turtles than Cheung then goes on to
film versions and variations. Mutant audiences had seen to date. It was describe the kind of scope
Mayhem marks a particularly a kind of more teenage build. available to Cinesite to both stay
successful entry in the Turtles’ “When it came to the animation, ‘true’ to the Teenage Mutant Ninja
filmography with its dynamic we needed to embrace the overall Turtles aesthetic, and also where
animation and compelling story. feeling of adolescence that the they were able to elaborate and
Our conversation begins with filmmakers wanted to get across. iterate on it. “Mikros [the lead
Cheung addressing the degree to This meant the action choices were animation studio for the film] Above: The design
which the character designs from more naturalistic, keeping hand developed the visual style for of each of the
the original comics informed the gestures and cliche acting to the Mutant Mayhem and provided Turtles for the new
character design and animation minimum. One of the live-action textures and models for all of our film adopts a more
undertaken for the movie. movies that Jeff Rowe [director] shared assets,” he says. “Cinesite adolescent frame
“Mutant Mayhem seeks to stand referenced was Attack the Block, then used that information to
out by emphasising the youthful a sci-fi movie in which a group of recreate shaders and the final look Right: April O’Neil in
adolescence of the turtles, not armed teens fight an alien invasion. of the characters to match the mission mode
24 3D WORLD
Teen Spirit
3D WORLD 25
Teen Spirit
26 3D WORLD
Teen Spirit
“The team also constructed the newsroom and were careful to be creative allies to the ‘show
style’, and also added a DMP [digital matte painting] to the background. Superfly’s Lair was more
where the surfacing team had creative freedom, they worked closely with Paramount Animation’s
art team to really nail the look. Our use of the DMP department on sets to add all the fine line work
was a huge efficiency, instead of tasking the modelling department to keep adding curves as we
saw the sets in lighting. This was also apparent in the TCRI lab. We could go into tight shots and
really change the set if we needed to. Also, this applied to the complex lighting in the TCRI lab
where a CG renderer could not, so additional painting had to be done from the DMP department.
This ultimately added the hand-painted look to the sets that the art team really responded to.”
filmmaker’s pre-defined visual cartoon series was very influential Top: The Turtles, creative and we then created the
style and language. on the film itself. In the TCRI desperate to be model to final.”
“There were some characters, [Techno Cosmic Research Institute] accepted as normal Cheung and Kazmier then
props and locations only featured lab sequence, the original toy teenagers, find proceed to delineate how the film
in our sequences and we created Technodrome was an influence on themselves taking on has provided an opportunity for
those assets ourselves, guided by the set and acted as a reference for a mysterious crime Cinesite to continue refining its
the Nickelodeon art team, to match the surfacing.” syndicate workflow and pipeline. Cheung
the established style. Additionally, Cheung also adds: “As explains: “TMNT was animated
we received a couple of animation an animation supervisor, it’s Above (left): The on 2s mostly, where every pose is
sequences from Mikros early very rewarding to help create sets are notable for held for an extra frame, with some
on. We also did animation tests something that others can enjoy, their hand-painted exceptions. Animation on 2s has a
internally to ensure that we and especially rewarding to see appearance very appealing and traditional feel
matched the amazing work coming animators grow and succeed in to it, you can focus a little more on
from Mikros. We then showed their craft. Cinesite had completed Far left: A more spacing and really think about your
Jeff Rowe and [co-director] Kyler an NPR sequence with another traditional cartoon breakdowns. This style was chosen
Spears some iterations to get some Paramount Pictures film Paws of look characterises to give a more traditional cartoon
feedback. It went generally well.” Fury: The Legend of Hank. TMNT much of the action in look to the film, but it was the first
Kazmier augments Cheung’s allowed us to be a creative ally to the film time we adopted this workflow.
insights on the overarching stylistic Mikros and explore this style much Also, all the 2D line work was new
approach. He notes: “There was further. An example of this would to us, so Cinesite’s pipeline team
amazing attention paid to the be our Cynthia Utrom, the head had to develop a tool in-house to
colour palette of the toys, and also of the TCRI who’s trying to milk all meet this new way of working.”
the chunkiness of those toys. Even the turtles. The character design For their work on Mutant
the colour palette of the original of Cynthia came from Nickelodeon Mayhem, Cinesite’s team worked
3D WORLD 27
Teen Spirit
SPLINTER UNIT
Eric Cheung and Chris Kazmier talk through
a key action sequence in Mutant Mayhem full 2D FX team, which meant
bringing the software, Toon Boom,
Eric Cheung: “The Splinter rescue sequence was challenging, Chris Kazmier: “It was really animation that could be into the pipeline in our Linux
in that we had to find ways to incorporate interesting creative from a department side, whereas the other environment. This started off more
choreography to the fight scenes. We were provided departments’ challenges were to recreate the Mikros of a manual process but eventually
storyboards of the actions but were also given some creative look with only images to reference from. There were a became more automated as
control over the choreography. We researched and referenced lot of shader tricks being used in a very compositing- compositing artists received all of
a lot of Jackie Chan’s movies and took clips from that, and heavy show, not unlike Spider-Verse. Once that was the correct FX layers in the final
edited them all together to show Jeff and Kyler before figured out, then it was a matter of keeping up with comp automatically.”
implementing them into our shots. For example, his very first the schedule and delivery. Four Cinesite-group Another important dynamic of
contact with multiple guards consisted of at least eight clips locations were involved in the project.” the pipeline management process
from eight different Jackie Chan movies, and the animator that Kazmier is keen to identify
stitched those moves together, then the animator had to relates to managing asset ingestion
adjust those moves to work for a rat.” from another vendor. He explains:
“We use different software to
Mikros Animation for grooming, so
along with our CG supervisor they
were able to bring in guide curves
in Gaffer, Maya, Houdini and the tools were a version that from one grooming software and
ATrack. Additionally, because the ultimately became the next release, replicate the final groom from
2D line work was new to Cinesite, but I’m sure that the development within Houdini in order for it to
the team developed that tool team expedited what they could in work within Gaffer. They could also
in-house so as to be consistent order to help the show stay on sim the grooms within this process.
with the style of the project. track. Some of the tools were of Mikros had developed a very ‘show
Kazmier then adds: “We had to course the curve/line animation look’ way of rendering hair that our
bring some new ways into the tools that have been mentioned, dev team had to create on our side
pipeline that were being worked but some were under the hood of to match.”
on earlier than was expected by how to manage data more Animation has the capacity
the development team. Some of effectively. Also, we introduced a to energetically combine the
28 3D WORLD
Teen Spirit
photorealistic and a range of more that there are no perfect profiles Below: A sense of extensively to reference how it
abstract approaches, and our and sketchy lines on everything. imperfection informs was done. Another challenge we
conversation with Cheung and There is film grain, noise, lens the visual ‘noise’ of had to overcome was working
Kazmier turns to how the visual flares and dust on the lens, and the film with characters that had a lot of
palette of the film accommodates you also couldn’t pick any of the accessories, we had to constantly
that spectrum of choices. “Trying colours from a colour wheel. All Bottom: The entire manage belts, wristbands, straps,
to apply so many of these ideas,” mixed and smeared with usually film’s aesthetic crashing through geometry, but we
Cheung says, “such as the live- grey and a rough brush feel on the is intended to had an amazing shot finaling/tech
action camera language, the transitions. Exactly what a modern conjure the feeling animation team. So shout out to
teenage sketchbook look and renderer does not do, hence the of a teenager’s those guys!”
feel, and the point of view of a challenge in all departments on sketchbook Bringing our conversation to a
much younger take on the Turtles, the backend. In addition, we set close, Cheung makes a key point
proved to be quite a challenge. Or, up a 2D traditional FX department about the visual distinction of the
at least, a different challenge. within the CS FX department and project, appropriately emphasising
“We came up with the had a lot of hybrid looks, or just the energy that defines both the
description, ‘The look is like you pure hand-drawn FX that we could Turtles and, indeed, the animation
took some school notebook leverage in the final shots.” aesthetic that characterises the
drawings and shot them with a Cheung then adds: “On the new movie. “Mutant Mayhem has
high-end film camera using an technical side, it was dealing with a style all its own inspired by a
anamorphic lens and a full lighting strobing issues against moving teenager’s sketchbook,” he says.
crew’. The idea was they wanted to cameras, because this is our first “It was a design philosophy that
make it cinematic and widescope, film on 2s and camera movements production designer Yashar Kassai
but the detail and colours are off are on 1s, so we had to adapt and described to artists as ‘draw like
and imperfect. Imperfect meaning study films that have used NPR you’re 15!’”
3D WORLD 29
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3D WORLD 31
Zooming in on virtual cinematography
ZOOMING
IN ON VIRTUAL
ven with the console in their hands, and with that sort of world,” observes
E
dominance smartphones have led to Oscar-winning cinematographer
of digital the global proliferation of Greig Fraser who shot the pilot for
photography, cameras. As a result, the The Mandalorian, which sparked
there is still a criteria for what is considered the virtual production craze. “I
push to reflect the grounded to be believable and attainable don’t think every film in 25 years
philosophy from the film imagery is being redefined, will be a first-person shooter but
era – though this traditional and causing a reshaping of the we’re seeing that with films, like
approach is changing as cinematic visual language. The Revenant, which is immersive
several generations have “There’s got to be a knock-on and wide angle. I believe that
grown up with a video game effect from people growing up there’s going to be a place for a
32 3D WORLD
Zooming in on virtual cinematography
lot of different styles without a proficient in these programs where “FPV drones can fly through the Above: When you’re
shadow of a doubt.” they can experiment and play legs of people and into bowling learning how to tell
In the past, getting access to their heart’s desire,” believes alleys,” Fraser adds. “They can a story, Ira Owens
to camera equipment was an Fraser. “And then apply what do things that a camera has never points out that it is
expensive proposition, but game they’re learning to the real world, been able to do.” VR scouting film language, screen
engines such as Unreal Engine but they’ve also got a huge base is also an indispensable tool. direction, and the
and Unity are making the virtual of knowledge when they get into “You can be in a set months or camera that he kept
alternative an affordable and the virtual world, and know what’s years in advance without the set in mind when working
accessible option. “The best possible and what’s not possible.” being built, and be talking about on Ghost of Tsushima
training tool that I could possibly Tools in virtual cinematography what you would be exploring the
imagine would be someone being are appearing in the real world. day before the shoot. You can
3D WORLD 33
Zooming in on virtual cinematography
34 3D WORLD
Zooming in on virtual cinematography
Image Courtesy of Warner Bros.
3D WORLD 35
Zooming in on virtual cinematography
Ramifications
of WALL-E
At the time of WALL-E, Pixar was
moving towards a more realistic
virtual lens package
36 3D WORLD
Zooming in on virtual cinematography
3D WORLD 37
Zooming in on virtual cinematography
38 3D WORLD
ON SALE NOW! PRINT AND DIGITAL EDITIONS AVAILABLE AT
B
Pedro Conti has had a long career in as a freelance visual development back in 2007 as a personal
the international animation industry. artist and runs the production project. It was special since it was
He has worked with many of the company Flooul Animation. the first project where I could
world’s biggest studios and names express myself in 3D. Sometimes
including Netflix, Walt Disney Animation and Your The Wonder Years image 3D can be very technical and
DreamWorks, and collaborated with artists such took CG forums by storm. How when you’re starting to learn,
as Katy Perry, Gorillaz and OSGEMEOS. did that help you break into it can be very challenging.
Conti specialises in character development, the 3D industry and were you This project was based on
lighting and rendering. The stories he tells through expecting such a response? my childhood. I used to have
his directorial work are told with a big heart and It’s surprising to hear about this relatives that lived in rural Brazil,
often explore topics we all can relate to through the project even after so many years. in a tiny city called Itobi, and I
40 3D WORLD
The art of
would travel there during the I still keep doing, even after in Brazil tend to have a friendly Main: A frame from
summer holidays. almost 20 years in CG. environment, which really helps Conti’s short film
This project had a surprising the artists evolve fast. Both these Tamo Junto (which
response. What I love about the What has working at Seagulls experiences completely changed translates to ‘We’re
3D community is how forums Fly and Techno Image taught my life. I made friends for a together’), set during
can really impact your life, you about the benefits of a lifetime in these companies and the pandemic
and after this project I had the team environment? met artists that are impacting our
opportunity to work at Seagulls I really loved the collaborations industry, even after many years.
Fly, an amazing studio that is one I had at these studios. I have I think the best way to evolve is
of the biggest in Brazil. I think no university degree so most of to be surrounded by talented
that personal projects are really my learning was through work people, and this environment
important and it’s something experience. The studios here really helped me to evolve fast.
3D WORLD 41
The art of Pedro Conti
42 3D WORLD
The art of Pedro Conti
Pedro Conti
Pedro Conti is a freelance 3D visual
development artist, character artist and
director working in the animation industry.
Alongside his freelance clients, he is also
ARTIST BIO the founder of Flooul Animation.
pedroconti.com
3D WORLD 43
The art of Pedro Conti
44 3D WORLD
The art of Pedro Conti
3D WORLD 45
The art of Pedro Conti
46 3D WORLD
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3D WORLD 47
Practical tips and tutorials from
pro artists to improve
your CG skills
BUILD A STYLISH
KITCHEN RENDER AUTHOR
Shaygan
Shamlou
Discover Shaygan Shamlou‘s techniques for beautiful interiors Shaygan began
working as an
T
he attractive, minimalistic walls and light, wooden parquet When working on a new project, interior designer
or Scandinavian-style room floor are two of the elements of this I always refer to reliable references five years ago and
design is being used in style. The use of a special, stylish such as sources like Pinterest and has continued
houses across the world. It’s a style sofa with a more neutral colour is ArchDaily for a better view and his dream job as
that’s relaxing, and if the existing also effective. In this design, there a professional
elements are used correctly, it can is both a dining table and a small designer and
produce great results. sitting area with its own table for 3D artist.
In this small, modern kitchen, I storing small items. By managing DOWNLOAD YOUR RESOURCES bit.ly/3E10KOT
was trying to create a combination the placement of the furniture, you For all the assets you need go to
of three spaces within a single room. can get the most out of the least https://bit.ly/3dworld-cowabunga
The use of white, glossy chalk on the amount of space.
48 3D WORLD
Build a stylish kitchen render
01
02a 02b
03
understanding of my space. I always FloorGenerator plugin because it the tabletop, I used a plain but
use 3ds Max software and Chaos allows you to design it any way you slightly patterned cream-coloured
Corona’s powerful render engine to want. Inside this plugin, there are so marble for the design. The use of
build interior architectural spaces, many options for manual settings quality materials brings you closer
which can be used in any field, that you can get to know with a to natural rendering.
especially realistic architecture. In little experimentation.
this tutorial, I’ll help you make the
most of small spaces and using
minimalistic style. 02 WORK WITH QUIXEL
MEGASCANS MATERIALS
03 FIND COLOUR HARMONY
Tools that help you combine
colours can have a big impact on
I like to use quality materials that your final work. One such tool I
3D WORLD 49
Build a stylish kitchen render
04 LIGHTING AND
BACKGROUND
For the lighting of this scene, which
is a crucial in any render, I used a
Corona Sky light that was adjusted
with a Correction map. I lowered
some of the colour concentration
and made changes in the Corona
Sky settings. To make the scene
natural, I also used the backdrop
of a forest outside the window
that combines with the sunlight, 04
which gently shines into the room
from among the branches. For the
background, I used a photo with 4K
resolution, attributed to a simple
rectangular surface, but you could
also use a hollow cylinder to display
a backdrop.
05 READY TO BAKE
THE MATERIAL
Material is another vital aspect of
a good render. The first material
I made for the floor was for
the parquet design, for which I
compared several types of wood
using the MultiTexture Map plugin
in order to create an attractive 05
composition in Floor Generator.
The next material is the yellow
assigned to the flowers, chosen for
its harmony with black. That was
followed up by the fabric material
for the sofa and chairs.
06 CAMERA AND
LENS SETTINGS
The next step is to put the camera
in the right place and set its target.
For this, I usually use the Image
Comp Helper plugin, which allows
you to find the centre and golden
point of the frame. The plugin can
typically be used in any shot. It’s by
no means mandatory to use, but 06
will provide better results if you
do. In this frame, I also used the
Camera Clipping function, which
gives you the ability to place the
camera outside the house and
capture more angles.
07 DEPTH OF FIELD
Using a telephoto lens to
take zoom shots is common. In
this scene, I used two different
cameras and decided to render
two different, attractive shots. The
first point in this type of rendering
is the use of the ‘Depth of Field’
feature. When you place the
camera in Corona, this option is
07a
50 3D WORLD
Build a stylish kitchen render
07b
08
not active, meaning you have to I often use the ‘Noise level limit’
activate it and select the target. option with the percentage set
Your chosen object is captured in to between 2 and 4. In the rest of
focus, compared to other parts the tabs, Corona’s own settings
of the scene. The F-stop function are sufficient, so we won’t need to
determines the amount of image change them.
blur; the smaller the amount, the
more visible your target will be and
the rest of the image more blurred. 09 POST-PRODUCTION
The last stage of the project
is all about editing the final render.
08 RENDER OPTIONS
Finally, we reach the
rendering and related settings. In
I usually do this with Photoshop,
though you can also use Corona
itself if you wish. I work with LookUp
09a
the Camera tab, you can adjust the Tables (LUTs) a lot in the lower
resolution of your work; I generally layers of my photos, as they provide
use 4K for the main shot. The next good effects on the image’s colour.
option is to set the Image Aspect, The Camera Raw Filter plugin also
which should be between 0.75 and provides a lot of useful additional
2, compared to your camera frame. options. To finish up, I’ll use Topaz
In the Scene tab, your rendering Denoise to eliminate any extra
time should also be determined. noise from my work. •
09b
3D WORLD 51
Add virtual lights with the Relight effect in Resolve
DAVINCI RESOLVE
52 3D WORLD
Add virtual lights with the Relight effect in Resolve
T
his exercise will be a the production process, or in this
continuation from our instance enhance an existing look
previous tutorial in the last with additional virtual lights. Even
issue on isolating backgrounds though Relight is computationally
using the Depth Map. In this intensive, render caching means
AUTHOR part we’ll use the Relight effect, you’re still able to enjoy smooth
introduced in DaVinci Resolve playback in your timeline.
Natalie Barnard Studio 18.5, to analyse a scene so In the shoot our interviewee
Natalie is an editor that three-dimensionally accurate has been lit with a high contrast
and trainer with virtual lights can be added. If ratio, so the key is bright and the
Team 2 Films. She you’re not sure what we mean yet, fill dark. The goal is to reduce the
is a certified DaVinci then keep on reading. lighting ratio by adding a virtual
Resolve trainer Thanks to the Relight effect fill light. Additionally, we’ll use the
who loves working we’re able to correct lighting background colour as motivation
on short-form mistakes that were made during to add a hue to the fill light.
narratives and
documentary films.
When not in front of
a computer, Natalie
loves spending time
out in nature.
team2films.com
01
02
3D WORLD 53
Add virtual lights with the Relight effect in Resolve
03 EXPERIMENT WITH
LIGHT POSITION
Take a moment to move the light
around your scene and see how
the Relighting Map is affected. The
circle affects the light’s distance
from the camera, while the star
controls the light’s location. For us,
it’s obvious that the Relight effect
has correctly understood the 3D
layout of the scene.
04 LIGHT TYPES
There are three types of
virtual light that can be applied to
your scene. Firstly, the Directional
light is positioned outside of the
frame, and as a result can be set
up with less falloff than the Point
Source or Spotlight. Meanwhile, the 03
Point Source is great for positioning
a light close to objects within your
scene. The Spotlight is similar to
the Point Source, but the additional
on-screen control allows you to
manipulate its direction and focus.
In this exercise we’ll be using the
Point Source light. Take the time to
position it carefully in your scene; in
this instance we want to position it
close to the interviewee’s face, and
on the fill side. 04a 04b
06 APPLY LOOK
The Relight effect works
similarly to effects like the Depth
Map or a Qualifier, in that the effect
itself does not make any changes to
the image. The changes themselves
are made using other tools such
as the Primaries colour wheels; the
Relight effect has just created a
mask that will control where those
adjustments are applied. Increase
the Gamma and Lift to brighten the
subject’s fill side, and push Gamma
towards purple to hue the light to
match the background.
06
54 3D WORLD
Add virtual lights with the Relight effect in Resolve
07
08 CONNECT AND
INVERT THE KEY
Next, connect the Depth Map’s
Alpha output to the Alpha input
of the Relight node. Because our
Depth Map was set up for grading
the background, it’s flagging the
Relight effect off the interviewee,
rather than the background. Don’t
08b worry, that’s easy to fix; just go to
the Key tab in the centre toolbar
and invert the Key Input.
09 RENDER CACHE
Given that the Relight effect
is computationally intensive, you’ll
likely find poor playback with
high-resolution clips, which can
be fixed by enabling the Smart
Render Cache. If you followed
the first exercise on Depth Maps,
you’ll already have your render
cache turned on. If not, go to
Playback>Render Cache>Smart.
However, do note that if you make
any changes to the Relight node or
upstream nodes, then the node will
need to cache again. •
09
3D WORLD 55
Design art toy product renders
Oscar Juárez
PRODUCT RENDERS
Oscar Juárez shares the best way to show off your models
Architect Oscar has
worked in the CG
field since 2010. He
runs Fibrha Studio
and has worked
A
s the world of creating
art toys has become
more and more popular,
When creating figures, many
views will be seen, and with that
come different approaches. Yes,
01EXPORT CORRECTLY
Once the model is done
the next logical step is to render.
with clients around
the globe. An eager
learner, Oscar is
an increasing number of people it may also lead to changes until But how? I work with ZBrush and currently focused on
are creating figures of their own. it fits the needs the artist first had it offers some styles and other creating art toys.
From sci-fi, anime, and wargame in mind for their image, but when options, but I’ve also worked fibrha.com
models to the more stylised the final figure is released it’s in archviz using Chaos Corona
figures, the widening variety on always totally worth it. for a long time, which is why
offer may never end. One of the most important I render in 3ds Max. The first
With all of this, many creators aspects of creating product step is exporting. It may look
are eager learners, which is why renders for our figures is to be complicated, but what I do is
we have so many more people able to set our work running, merge the whole model together
designing, modelling and printing but how? Renders can help with DynaMesh, then decimate it
their own figures. Some even launch pre-orders and see how and finally export as an OBJ.
put their products forward for the model is received on social
enthusiasts and collectors to buy.
It’s an exciting process, but it also
has its steps, and one I’m here
media. One image can be vitally
important, but keep in mind it
can also help us for marketing,
02 SOFTWARE SELECTION
As I said, I’ve been working
in archviz for over a decade and
to help you with is creating a fast stickers, packaging and so on. used V-Ray and Corona, hence
and easy 3D setup that will allow The process will be simple my experience in simplifying my
you to make product renders of and fast, so everyone can achieve workflow. Nowadays we have a
your own figures. their required results. Remember, whole host of render engines with
the render doesn’t always have to many different pros and cons,
be elaborate. Effects such as fogs but this time my focus is on 3ds
DOWNLOAD YOUR RESOURCES and rays everywhere can help Max and Corona so we can get
For all the assets you need go to in some situations, but with the the best results with the fastest
https://bit.ly/3dworld-cowabunga basic knowledge you can try out and simplest possible process to
many different methods. achieve quality renders.
01 02
56 3D WORLD
Design art toy product renders
3D WORLD 57
Design art toy product renders
04
03
Simple lighting
There are many ways
to light a scene, but
03 IMPORT THE MODEL
Correctly importing the
model makes the whole process
for a quick, simple so much easier, and the majority
product blank, a light of the time I use two file formats
at the top and side in my archviz work: OBJ and
is enough. Even only FBX. I’ve found they import the
a back light can add exact way they are exported in
a mysterious mood. ZBrush. In the File menu select
Always keep with Import and then Merge, which 05
the basic idea of will add the model into our file.
showcasing the figure,
but if you experiment
you may hit upon a
The technique of dragging into
the Viewport and placing works
too, but I’ve noticed some errors,
05 SIMPLE BACKGROUND
Now let’s create a simple
background for our figure. In
drag to create the main camera
for the final render. Set the Focal
to 90mm, check the ‘Automatic
happy accident. which is why I prefer importing 3ds Max go to Create and select vertical tilt’ option and set the
and merging. Splines. Here we need to pick camera a little closer to the point
Line, switch to a side view and of view. Now you can adjust the
04 LAYOUT AND
SAFE FRAMES
Now that we have the model
click to set the first point. Click
again so you have a corner
and select its point, then in the
background plane so that it fits
for our camera.
58 3D WORLD
Design art toy product renders
06 07
08 CREATE LIGHTS
We have the background
and the model, and we’re almost
ready to start rendering, we just
need the main soul of any render:
the lighting. First of all we need
to apply a simple material to the
whole scene so we can see the
results in no time; this is called
override rendering, and ignores
the materials and shows how the
light interacts. Once the material
is in the Render Setup, check the
‘Mtl. override’ box and place a
simple material in the next box.
Go to Create and select Corona,
then Corona Light and choose a
rectangular one. Place it over the
figure and hit Render.
09 CORONA LIBRARY
MATERIALS
As I said in the introduction,
the blank render doesn’t have
to be fancy or complex. In this
scenario we need to be able to
show off our figure, which is why
we set the light to cast shadows,
in turn creating volume. One
element that’s still missing are
the materials. From the get-go
we have plenty of different ones
to choose from in the Corona
Material Library, many of which
08
3D WORLD 59
Design art toy product renders
09 10
11 12
are useful having a UVW map elements that I use all the an extra approach. Remove the
in our model, while some don’t time: CESSENTIAL_Reflect, background stage and turn off
need it. In this case I selected a CMasking_WireColor and the top and side lights. It will be
wax material and tweaked it so it CTexmap. The first helps with interesting once you add a light
could let light pass through the the definition in the image, the in the back of the model. You
figure to add a nice effect. second if we need to remove the can add a new light or copy an
background as it gives us a mask existing one, place it in the back
10 RENDER ELEMENTS
There are extra elements
we can add to make the details
to focus solely on our figure,
and the last to add depth to the
edges in the figure.
and make it smaller. Set the Power
to 200 and see how it makes a rim
over the figure’s silhouette.
in our image pop. Remember
though, that doesn’t mean they
have to be exaggerated. In
this case we’ll set three render
11BACKLIGHT RENDER
The scene is ready to
render, but I want to suggest
12 CORONA VFB
We’ll work on the post-
production process in Photoshop
60 3D WORLD
Design art toy product renders
13 14
can upscale later. With the render Keep the file
elements added, we have enough as a master
to make a nice render. Once everything is
ready and the render is
14 POST-PRODUCTION
The post-production in
this image isn’t complex, as we
done, keep the file and
save it as a master. It
will save a lot of time;
only need to show our figure, its just a matter of adding
volumes and so on. After opening the model and making
the image in Photoshop, I minor adjustments for
modified the Curves for a brighter more renders.
image, then added the Reflect
element set to Soft Light with
a value of 23. I then added the
CTexmap with the Multiply blend
mode to create smooth shadows
on the edges of the figure. Finally,
with some extra effects such as
Color Lookup we can achieve a
better, more contrasted image.
The tuning can be different
depending on your preferences,
but this is what I usually do in fast
15 renders for art toys.
3D WORLD 61
62 3D WORLD
Create a dynamic Formula One scene
CREATE A DYNAMIC
FORMULA ONE SCENE
Paul Flower combines his passions for motorsport
and modelling as he creates a retro racing render
T
his is an image that I wanted
to create both as fan art and
as a tribute of sorts to the
02 BASE MODELLING
Start with a Plane that’s set
to See-Through under Object
late Roland Ratzenberger. Due to Properties. This allows you to see
the tragic events at the San Marino the blueprint, making it easy to
Grand Prix in 1994, his memory is move the edges and vertices, and AUTHOR
somewhat overshadowed and I match the image behind. Now Paul Flower
wanted to create a more positive convert the plane to an editable Born and based
image showing him at the wheel, poly. Dragging and extending in the UK, Paul
doing what I imagine he loved. This the edges and vertices, you can is a freelance
is also why I wanted to create a retro manipulate the plane to reflect the digital artist and
feel with the styling. representation in the blueprint. 3D modeller who
In this tutorial, you’ll be shown Remember to orientate between spends a lot of
how to set up and create a Formula the different views to create the 3D time in Hong Kong
One car using a range of tools model. At this point you should start and Macau. He’s
including 3ds Max, with techniques to see the 3D form take shape. particularly keen
that you can use on other models. on creating Formula
Among the advice here, I’ll show
you how, by using programs like
Mudbox, you can use various
03 CREATE SECTIONS
Try to divide the model into
sections that match the panel
One-related objects.
3dorigin.co.uk
01SET UP BLUEPRINTS
AND TEMPLATES
Before the modelling work begins,
it’s always best to find blueprints or
cross-sections of the vehicle you’re
making. Apply these to planes in
3ds Max as materials, and position
the planes so you’ll be able to
model in a 3D space between them
and view from all angles.
01&02
3D WORLD 63
Create a dynamic Formula One scene
06 UNWRAP UVW
Add an Unwrap UVW
modifier to the element. You
06a
07 TEXTURING
Now it’s time to bring the
model to life, and one of the parts
I enjoy the most: texturing. Export
the element as an OBJ and import
it into Mudbox. Add a Paint layer
and export the Paint map into
Photoshop. This will give you an
unwrapped UVW as a mesh layer
in Photoshop. You can do this
to accurately lay out the texture
06b
64 3D WORLD
Create a dynamic Formula One scene
07a 07b
08 ADD DETAILS
In this type of model, it’s
recommended that you gather
as much reference material as
possible to aid with the details. In
this example, there are small details
such as the aerials, locking bolts on
the engine cover, and a drinks tube
for the driver to stay hydrated. All
these small details help make the
model feel real.
07c 07d The engine and some of the
internal workings are also added.
Doing so helps when positioning
the car for later renders as you never
know what can be seen through
the intake or the rear. It’s not a
necessity, however, if you know it
won’t be seen.
07e 07f
09 SCENE MODELLING
This render didn’t require
too much scene modelling except
for elements such as the tarmac,
white line, curb, tyre barrier, and
even a wall to help with creating
realistic reflections and setting the
location. In order to help make
these small but important details,
07g 07h use substance maps alongside
VRayBlendMtl with mask maps to
Large textures create the dirt and colour variations
Creating large- found in the tarmac and curb.
scale textures at
approximately 4,000
x 4,000px, or as large
as you can, allows
10 REFLECTING REAL LIFE
To show that the car is
moving, you want to replicate
the model to retain movement. It’s tempting to add
high-quality textures, too much, but when you look at
limits any pixelation, actual images of a moving car, they
and reduces post- don’t show that much movement as
production touch-ups. the camera keeps the car in focus
unless it’s at high speed. You want
to preserve the details in the model
here, but do remember that it still
09 requires some artistic licence when
balancing with real life and what you
would expect to see.
11 CREATE MOVEMENT
To create the desired
movement, animate the wheels
to roll forward along with the car
moving a short distance. Add
a physical camera to the scene
and turn on the motion under the
camera parameters. Doing so can
render the motion blur. You can
11
3D WORLD 65
Create a dynamic Formula One scene
12
14
later overlay this render to the lit. Turn down the sun and dome
unblurred render to create the lighting to make sure that it doesn’t
desired motion. overpower the model.
12 HDRI ENVIRONMENT
Add a V-Ray Dome light to the
scene and bring in an HDRI map to
14 RENDER SETTINGS
Depending on your machine,
you can use V-Ray to render the
a VRayBitmap. Also set the Mapping model. In this example I tried
Type to Spherical, which sets the to render to a fairly large scale,
tone and reflections for the scene. approximately 6,000 x 4,000, and
There are plenty of free HDRI maps set a 180-minute render time for the
available online. A dusky racetrack overall image.
version was used in this example In the Render Setup window
as it kept the tone of the lighting under the Global Switches tab,
darker and more in-keeping with tick Override Depth and set the
the retro feel desired. Minimum transparency to 50 and
the Maximum level to 100. Also set
66 3D WORLD
Create a dynamic Formula One scene
“I WANTED TO
CREATE A MORE
POSITIVE IMAGE
SHOWING HIM
AT THE WHEEL,
DOING WHAT
17 I IMAGINE
HE LOVED”
overlays when we move on to the
post-production process.
18 RENDER DETAIL
You can render key sections
such as the driver using the Region
render in the Render window. This
creates a render of higher quality
for that particular section. I also
use the Render region section to
improve texture, for example on the
driver’s gloves, as the colour can
block out some of the texture. In
this case, you can re-render just the
texture pattern on the gloves, which
can then be faded in on top of the
original gloves to make the texture
19 more noticeable.
16 DRIVER DETAILS
In Mudbox create a new
moving the camera
around the scene. 17 RENDERING
When it comes to rendering,
I always like to render out multiple
Add the motion blur render
along with the high-quality render
sections that you may have created.
Modelling layer and, using the Wax passes: a clean standard render, an Finally, add a Curves or Levels
or Grab and Positioning tools, ambient occlusion version (which adjustment layer to make sure that
manipulate the driver to how you’d enhances shadows), a cloud texture your colours pop. To really add the
like. Now increase the subdivisions (for the car to render an overlay retro feel, you can import the final
and, using the Repeat tool and as additional reflections), as well render into Adobe Lightroom, add
appropriate stamps, you can add as renders of varying brightness. a preset you like and adjust the
clothing creases and stitching to These will all be used as different lighting. With that, you’re done! •
3D WORLD 67
Develop a real-time stylised portrait
DEVELOP A REAL-TIME
STYLISED PORTRAIT
Character artist Satoshi Arakawa demonstrates how he created
a stylised portrait in real time using PBR materials
T
his tutorial will demonstrate
how to create a stylised
portrait from a concept
illustration (concept art by
Nutsa Avaliani). The goal is to AUTHOR
create something that is stylised
in nature while utilising PBR Satoshi Arakawa
materials to give it a realistic feel. Satoshi Arakawa has
The real challenge is to add a been a character
fluffy look to the softer materials, artist in the industry
without having to rely on actual for over 15 years. He
fur strand geometry like in film or enjoys various forms
offline rendered pieces. of character art,
So we will focus on how to from high-fidelity
accomplish this using techniques realistic, to low-
applicable in a real-time setting. 02 poly stylised.
We will begin in ZBrush to sculpt
something that will work well
with our low-poly techniques in
01BLOCK OUT
THE BASIC SHAPES
The first step is to block in your
03 MODEL THE CAP
The easiest way to
accomplish this is to create a basic
bit.ly/47zkQ0c
Substance Painter and Marmoset. shapes to get a feeling for how you shape of the cap that is perfectly
will translate the concept into 3D. round. Use Maya or 3ds Max to
Before even tackling the details, it’s model something like this. Once
important to establish your forms or you have your round cap geo, you’ll
the details won’t really be effective. want to use radial symmetry in
DOWNLOAD YOUR RESOURCES In order to match the forms you see ZBrush. Because the pattern on the
For all the assets you need go to in the illustration, use DynaMesh cap is complicated, we want to take
https://bit.ly/3dworld-cowabunga or the move tool – these will prove a shortcut here and only sculpt a
to be the most useful tools at this section of it.
stage of sculpting. Now you need Using radial symmetry set
to block in very basic shapes of all to something like 8, we can
the elements; try not to match the accomplish this by only sculpting
concept too closely at this juncture. 1/8th of the cap. For the fluffy
ball at the top, you can up the
3D WORLD 69
Develop a real-time stylised portrait
70 3D WORLD
Develop a real-time stylised portrait
go outward, and you will want the show where the skin is the thinnest
texture value to become brighter as and where light would penetrate
well. By using an AO or cavity map more easily. Utilise a detailed
generated from your knit normal normal texture to add a bit more
map, you can create an alpha map pore information, and use a fuzz
for the knit areas. As you create map in order to imitate the small
new textures for each layer, you hairs on the surface of the skin. You
can simply increase the levels in can also add occlusion and cavity
your alpha to mask more out. And maps to break up the surface values
for the albedo, simply increase the and specularity.
brightness subtly.
10
11 TEXTURE THE FACE
You can texture the face in
13 MATERIALS AND
TECHNIQUES FOR THE EYE
For our next step, creating the
Substance Painter or Photoshop. eye, you want the eyeball and two
While it might be easy to get carried duplicate meshes layered on the
away with details for a realistic face, eye. The second ball will become
for a stylised portrait focusing on the cornea. The third ball will be
colours is more effective. Using where you can texture a shadow
references that give you a good from the upper eyelid. You want to
example of colour zones of the face create normals for the eye to have
is best practice and will produce the iris bump in, and a normal for
a better result. Layer reds, blues, the cornea to bump out. You can
purples, pinks, and whites to give also create a thin layer of geo to
a good variation to the skin. Using mimic the surface between the eye
splatter shaped brushes to add and the surrounding eyelid skin.
these colours can work very well.
11 Finish with some details like freckles
for some added effect. 14 TEXTURES AND HAIR
Hair can be done using cards.
Use your decimated ZBrush geo as
12 MATERIALS
FOR THE FACE
In Marmoset use the skin shader
a guide to place your cards. Texture
a few strands by painting them in
Photoshop. Using a brush with a few
to mimic subsurface scattering. dots as the shape can work wonders
You can soften the details on the when painting hair. In Marmoset,
face along with assigning a colour, set your hair shader’s reflection
which you will see in the transition model to Anisotropic. This will give
from light to dark on the face. A you that halo-type highlight in your
translucency map can be used to hair. If you texture all your cards
12 in the same direction, you can set
the Anisotropic angle; or if you
have unique flow or differing card
directions, you can paint a flow map
using Substance Painter
15 LIGHTING AND
FINAL TOUCHES
Lighting will make a huge difference
in your attempt to match a concept.
13 14 Still, it’s best not to overcomplicate
it. The foundation to most strong
lighting scenarios is a basic three-
point composition.
A key light to create your main
focus, a fill light to soften the
shadows, and a rim light to enhance
the shadowed side from the back.
You can add a couple of extra lights
to enhance specific focal points
such as the eyes or hair. Utilising
Marmoset’s depth of field and a
well-placed background image can
help finalise your render. •
15
3D WORLD 71
Practical tips and tutorials from
pro artists to improve
your CG skills
Glen Southern
Glen runs SouthernGFX, a
small Cheshire based studio
specialising in character and creature
design. Wacom ambassador, VR Artist,
accredited ZBrush lifelong maker.
youtube.com/c/SouthernGFX/videos
Paul Hatton
After graduating with
a first-class computer
science degree, Paul Hatton has spent
nearly two decades working within the
3D visualisation industry.
Mike Griggs
Mike Griggs is a digital
content creator with over
two decades of experience creating VFX
and CGI for a wide range of clients.
www.creativebloke.com
Substance 3D Modeler is a
Pietro Chiovaro
powerful tool for VR sculpting
Pietro is a freelance 3D
artist and YouTuber. An
expert in the creation of game assets SOFTWARE: SUBSTANCE 3D MODELER
and environments, he shares many of
his creations on his channel.
www.pietrochiovaro.com IS VR SCULPTING STILL
RELEVANT, AND WHERE
IS IT BENEFICIAL?
Jamie Davidson, Cornwall
72 3D WORLD
Your CG problems solved
EXPERT TIP
SCOPING IN AND OUT
There is no hierarchy or scene menu in
Modeler just yet. I’m sure it’s coming, but
for now you have to rely on something
called scoping in and out of an individual
model part in the scene. It takes a
while to get the hang of it, but it soon
becomes second nature.
3D WORLD 73
Your CG problems solved
SOFTWARE: BLENDER
Getting hair right is tricky, sucked some of the life out of the creative The tool we use here takes all the hard
and the challenge becomes process. Nino listened to artist’s feedback work out of creating braids by requiring a
even greater when that hair needs to be and introduced a second, far quicker and single curve that is then used to drive the
animated. Hair grooming tools in the likes more responsive iteration. It integrates braid. This curve can be edited in Sculpt
of Houdini have become so advanced well into Blender’s existing tools, but isn’t mode using any of Blender’s brushes.
that the only limit seems to be an artist’s quite as effective at animating braids. Our answer can only cover the basics of
abilities. Blender contains an improving Braids are a complex structure formed getting you set up and pointing you in the
set of grooming functionality as well, but by the interlacing of three or more strands direction of a few helpful workflows. To
as the question focuses on braids we’ll of material. We see this most often in get to grips with this tool, just play around
take a more specific approach. hair, but any type of flexible material can with it. All the parameters are in one place,
To help answer this one I’m indebted be braided, including textiles and wire. and as the braids update interactively
to Nino (AKA DefoQ) for Braidify, a free Re-creating braids in 3D without the you’ll be able to see exactly how your
tool developed alongside some incredibly help of a plugin would be tedious and creations respond to different settings.
helpful training videos. The first iteration cumbersome, with each strand needing to Braidify is simple and straightforward,
was impressive, great for creating braids be created individually before interlacing but don’t be fooled into thinking it lacks
and animating them, but was highly them. This leaves the potential for clashing functionality and capability. The braids
processor intensive. Making changes to high, with an additional challenge around you can generate are realistic, predictable
the output was, at times, rather slow and making any changes to the braid paths. and suitable for production-quality work.
74 3D WORLD
Your CG problems solved
01 02
03 04
3D WORLD 75
Your CG problems solved
SOFTWARE: NUKE
WHY DO MY RENDERS LOOK DIFFERENT
IN SEPARATE PARTS OF NUKE?
Douglas Mannings, Lancaster
One of the toughest elements Nuke is a piece of content creation A great example is how the humble
about learning new creative software that, in many ways, can do too Nuke Viewer node works. The Nuke Viewer
software is plodding your way through the many things. It’s imperative to cover as node is the only node that appears when a
essential elements to give a foundation much of the basics as possible, as they can new Nuke comp is created, and therefore
for doing the fancy stuff. This becomes lead to potential time-sucking ‘gotchas’ it’s easy to ignore, but that does the
even more frustrating if the software is later down the line. The fantastic thing node a disservice for its importance. For
already in a skill area the artist knows, and about Nuke is that thanks to its nodal example, most new Nuke artists wouldn’t
understands the underlying knowledge of architecture and ability to open up nearly know the Viewer is an item in the Panels
the task or brief at hand. That often means every available parameter for adjustment, tab of the overall Preferences.
finding a tutorial on a specific process it can mean there are too many choices Artists can become a bit confused
can actually hamper more than help the for new artists, or those used to similar with the Viewer node as each can display
overall software experience. software that hides a lot of the complexity. different variations of the same footage.
76 3D WORLD
Your CG problems solved
EXPERT TIP
MORE THAN ONE SOURCE
Using two Viewer nodes can be a great way of looking at multiple
versions of the same shot, for example, a specular pass loaded
into Viewer2 to compare with the main beauty pass. Making extra
Viewers is a handy way to work with a lot of footage.
01 02
03 04
3D WORLD 77
Your CG problems solved
SOFTWARE: BLENDER
78 3D WORLD
The number one destination
for digital art news,
views and how-tos
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News and views from around the
international CG community
Flett has been part of the Bristol VFX scene for eight years, and
enjoys the balance it brings to both his personal and work life
MEET THE ARTIST
Tav Flett
Learn how the compositing supervisor got his start in
VFX and what his work at Lux Aeterna entails
s a compositing supervisor, working on a feature film for Disney in months I decided that I needed to be closer
A
Tav Flett is instrumental in London and recommended I apply for a two- to my fiancee in Bristol, and I moved back
managing the compositing week work placement. I think I impressed to the UK as a freelancer. I worked across
pipeline of Bristol-based the team during my placement, because they a number of Bristol-based studios before
studio Lux Aeterna. With asked me to leave education and join them finally finding a home at Lux Aeterna.
over 10 years of experience working for on a full-time basis.
industry giants like Walt Disney and After consulting with my lecturers, I How do you keep things fresh?
Aardman Animations, he’s brought new was able to work at Disney four days a week I find that taking on as much variation in
tools, techniques and ideas to his projects, alongside my studies, commuting back and work and projects as possible always keeps
particularly when it comes to colour forth between Bristol and London. Despite things interesting. I tend to get bored doing
science and compositing workflows. all the travel that was involved, I managed the same job over and over, so getting out of
After working freelance with the to balance my time and graduated with a my comfort zone, whether that’s learning
company for three years, leading on titles first-class honours degree in media practice new software or doing stints at other
like Netflix’s Our Universe, Flett joined Lux with animation. studios, is a great way to learn new skills and
Aeterna as a permanent member of staff in During my time in London, I worked as stay relevant. This industry really is moving
February 2023. He sat down with us to talk a junior compositor on projects like Tim faster and faster these days, so it can be a
about his origin story, career highlights, and Burton’s stop-motion classic Frankenweenie, challenge to keep up.
the challenges of running a VFX pipeline. however once that project wrapped I was
at a loose end. Luckily, through some of my What’s your day-to-day life like?
Can you tell us about your path into contacts on Frankenweenie I was able to My day-to-day life is actually pretty chilled,
the VFX industry? secure a compositing position at a company apart from delivery weeks. Work at Lux
I started out at the University of the West called Telegael, located on the west coast Aeterna usually revolves around meetings
of England in Bristol, studying audio of Ireland about an hour west of Galway. with the team in the mornings to get up to
production. My girlfriend, now wife, was Having worked there for a number of speed across however many projects we
80 3D WORLD
Meet the artist
3D WORLD 81
Meet the artist
82 3D WORLD
Meet the artist
DEVELOPING A
UNIVERSAL PROJECT
3D WORLD 83
We explore the latest software and
hardware tools to see if they are
AUTHOR PROFILE
Paul Hatton
After graduating with
a first-class computer
SOFTWARE REVIEW
3D generalist Justin
science degree, Paul
RailClone 6
Siemt put RailClone
Hatton has spent
to good use in his
nearly two decades
archviz work
working within the 3D
visualisation industry.
PRICE £195/$275 | COMPANY iToo Software | WEBSITE itoosoft.com/railclone
PROS
R
ailClone first hit the 3D For this latest release there multiple parts, even if they’re
Great support and marketplace in 2010, has been a particular focus the same component.
development making it possible to on exterior road and street- Another nice addition to
create procedurally driven related assets. I’m especially this modifier is related to the
Ever-growing and models. Artists were already excited by the road library, faces that are left after slicing
improved asset library in full flow with duplicating because this will make setting through an object. It’s now
and instancing tools, but up roads and their associated possible to treat these faces
the concept of using set line markings an absolute with separate Material IDs,
CONS parameters in order to breeze. That has historically ensuring that they are properly
generate models wasn’t in been a time-consuming task to represented in the final image.
Only works many people’s minds. get right, with artists having to These new improvements to
with 3ds Max At the time it was a game rely on masks and complicated RailClone’s slicing capabilities
changer, and it continues to maps to achieve anything that help it to further integrate into
Rivals chomping largely dominate the market. In comes close to realism. an artist’s workflow.
at its heels the past 13 years, RailClone has Meanwhile, the new RC Aside from the more
evolved with the ever-changing Slice modifier now makes it feature-focused additions and
needs and requirements of a even easier to divide up your improvements, it’s also a relief
MACRO NODES fast-paced and demanding existing meshes for use within to see that the RailClone Style
industry. In this latest release RailClone. This modifier means Editor will now remain on top.
When working with users get a major overhaul that users can link to the The annoyance of having to
RailClone nodes it can get to the asset libraries, an all same sliced component from open and close this during a
pretty cluttered. Macro new RC Slice modifier, and an anywhere within their node workflow was a big bugbear for
nodes aim to solve this improved workflow for their graph. This has the obvious many artists. No more though,
problem by enabling node graphs. benefit of not having to create with the always-on-top editor.
artists to copy and paste The power and flexibility
entire graphs into macros. of parametric modelling is
If you’re struggling to multiplied tenfold when it’s THE VERDICT
conceptualise what this then partnered with excellent
looks like, in essence assets; an area RailClone has RAILCLONE 6
it’s pretty much a case
of grouping a collection
of nodes into one single
Macro node.
devoted a lot of time to over
recent years. Artists can now
enjoy a much larger array of
libraries to choose from when
8.0
OUT OF 10
RailClone has supplanted itself into the workflow of many
artists, and this latest update will make it even easier to
create dressed scenes. If you’re wondering what all the
fuss is about, then take their Lite version for a spin.
setting up scenes.
84 3D WORLD
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Mobile apps for 3D scanning
GROUP TEST
here’s no getting or room that you want a 3D and tablets has only further from strength to strength and
86 3D WORLD
Mobile apps for 3D scanning
RealityScan helps to
RealityScan 1.1
PRICE 10 free scans per month / Pro £19/$25 monthly / £145/$180 annual | COMPANY Epic Games | WEBSITE unrealengine.com/realityscan
guide the user through
the scanning process
gaps were in the photo the process to ensure it was scanning process feel pretty
coverage, and whether I was as pain-free as possible. seamless and simple.
3D WORLD 87
Mobile apps for 3D scanning
MagiScan allows its users to slowly though, otherwise you’ll is able to do without paying
scan objects up to 1m in size. only capture blurry photos that for the premium version. This
It is, therefore, not suited will be useless for creating an begins by limiting the camera
FEATURES towards scanning larger accurate scan. mode to 45 photos rather than
objects or rooms, but excels Another nice feature is the 200 with premium, the Upload
Android and iOS in scanning objects such as ability to upload photos to the Photo option is restricted,
furniture, sculptures, food or app that have been created and no more than three scans
Camera mode general set-dressing items. using an external camera can be created before you’ll
To carry out the scanning, such as an SLR or drone. This have to part with some cash.
360-degree MagiScan offers the traditional is perfect for more advanced The premium version not only
compass mode photogrammetry approach of users who want much more reduces and removes these
enabling the user to move their control when capturing the restrictions, but also gives you
Upload photo device around and selecting photographs. This workflow high-priority processing.
functionality when photos are taken. This enables the user to make use MagiScan succeeds at
puts the power in the hands of of a polarising filter that helps providing the necessary
the user, which in some ways is to eliminate reflections from workflows for multiple types
important, but also means that objects, and any amount of of photogrammetry and 3D
getting the required coverage post-processing can be carried scanning, and is one of the
can be problematic. out on the photos before most affordable ways to create
In recognition of this they’re uploaded to the app. 3D models. See if it fits your
problem, and to make it easier It’s free to download, but workflow by making use of
for the user, MagiScan offers seriously limits what a user the three free scans.
a video-like option to capture
the photos. It involves moving
VERDICT the device around an object
while the app automatically
“ANOTHER NICE FEATURE IS THE
8.0
OUT OF 10
takes the photos it needs to
ensure good coverage. This
is a great feature and works
surprisingly well. Make sure
ABILITY TO UPLOAD PHOTOS CREATED
USING AN EXTERNAL CAMERA”
you move around your object
88 3D WORLD
Mobile apps for 3D scanning
Qlone
PRICE £19/$25 for Android app / additional cost for exporting | COMPANY EyeCue Vision Technologies LTD | WEBSITE qlone.pro
FEATURES
The requirement of a mat and which areas will require making simple corrections
does make the scanning some attention. This ensures, prior to exporting. Getting
workflow a little clunky and as much as possible, that consistent textures is difficult
limited. Users must have the resulting model will be using photogrammetry, but the
access to a printer and the size fully covered and takes the built-in blurring and painting
of the printout is limited to its guesswork out of the process. tools help to overcome these.
format. For most people this If your first attempt is not as Qlone is a comprehensive
will be A4, although for some successful as you needed, then 3D scanner that is being
it could be A3. you can carry out a second advanced all the time. It’s a
Either way, the object to scan and try merging the two shame the iOS and Android
be scanned must not only results together. versions are different, but the
fit onto the mat, but also Once the scan is complete, features contained in both Qlone overlays a dome to
cannot be taller than the Qlone will then offer some provide the necessary tools to offer feedback on where
AR dome overlaid onto it. rudimentary sculpting and get great results. your scan needs attention
3D WORLD 89
Mobile apps for 3D scanning
Widar is a lightweight app that the app to decide when I’m in some basic adjustments, but
packs a punch on features. a new, overlapping location. are by no means extensive
It behaves very much like I ended up taking a series enough to correct any major
FEATURES a social media app, with of photos that weren’t usable, errors in the scan.
editing and composition but it was easy to delete those One feature I loved was
Android and iOS functionality that would be before the processing and the Compose tool, which lets
at home in any photo-editing creation of the model. As with users make changes to the
3D model editing app. Don’t let that fool you any 3D scanner, it’s definitely scene as a whole and add in
though. It has fully functional easier and more predictable to other objects if required. I
Post-production photogrammetry and LiDAR put your object on a turntable was particularly impressed by
lighting capabilities, and can create 3D and your camera on a tripod. the ability to add lights to the
models that can be tweaked Once the 3D model had scene. These could be moved
either in-app, or more reliably been generated I entered and parameters such as colour
in a separate DCC. into the editing tools. There and brightness adjusted.
The app’s photogrammetry are a few simple tools such as Again, you’ll get much better
side adopts a video-style erasing geometry, cropping results with a dedicated
approach to moving around the scene and even post- renderer, but for simple edits
the object and taking photos processing tools on the on the fly this is impressive.
automatically. I wasn’t a huge textures. There’s also a set of Widar would benefit from
fan of this implementation sculpting tools, but I’d prefer improvements to its capturing
because it takes photos at to do this in ZBrush on my functionality to make it more
regular intervals, rather than primary machine rather than automatic, but its functionality
when it determines you’ve on a mobile device. All of these for editing and composing set
moved your device into a new tools are helpful for making it apart in many regards.
VERDICT location. I felt under pressure
to make sure I’d moved my
8.0
OUT OF 10
device enough and to have
it sufficiently focused on my
subject in time. It is possible
to adjust the length of those
“I WAS IMPRESSED BY THE ABILITY
TO ADD LIGHTS TO THE SCENE”
intervals, but I much prefer for
90 3D WORLD
Mobile apps for 3D scanning
3D WORLD 91
Xencelabs Pen Tablet Medium Bundle
AUTHOR PROFILE
Paul Blachford
Paul is the Art Editor for
MacFormat magazine,
the leading publication
covering all things
Apple in the UK.
PROS
Wireless or
wired connectivity
Fuss-free setup
Class-leading
drawing experience
CONS
Complex interface
W
connectivity, with a hen it comes to For £330.00 you get a accessories like a second thin
USB-C adaptor supplied, fully featured medium-sized graphic tablet pen and spare nibs will cost
and up to 16 hours of graphics tablets, (measuring 320.5 x 232.5 x you extra.
battery life. Xencelabs is on a tear right 8mm), a Quick Keys remote The Xencelabs Medium
now, and it’s easy to see control, two styluses (the 3 Tablet Bundle’s pen case is,
why. The company’s Pen Button Pen and the Thin Pen, ahem, a case in point. Not
Display 24 has wowed with which features two buttons), only does it contain the two
its incredible build quality and a pen case, which comes aforementioned pens, it also
and cool set of features. with all kinds of add-ons and has 10 spare combo nibs, six
Now it’s the Xencelabs Pen accessories. An equivalent standard nibs and four felt
Tablet Medium Bundle’s Intuos Pro tablet from Wacom nibs. Plus a Bluetooth dongle,
turn, and it also stacks up would cost a similar price just a nib extracting ring and a
superbly in our testing. for the tablet alone, while the USB-C adaptor inside.
92 3D WORLD
Xencelabs Pen Tablet Medium Bundle
3D WORLD 93
Unreal Engine 5.2
AUTHOR PROFILE
Paul Hatton
After graduating with
a first-class computer
science degree, Paul
Hatton has spent
nearly two decades
working within the 3D
visualisation industry.
PROS
U
Steep learning curve nreal Engine (UE), is introducing new features generated across a surface,
now at version 5.2 and including Procedural Content and then letting the software
continues to be a force Generation Framework (PCG) do all of the hard work. This
to be reckoned with. It took and Substrate. These sit with a type of technology is perfect
ML DEFORMER Epic Games eight years to number of feature refinements for creating forests or any type
CHANGES move from version 4 to 5 and and stability improvements of landscape and, in the case
it has continued to favour to keep the whole, complex of UE, any type of world.
At present, Unreal point iterations rather than machine moving smoothly. Unreal Engine actually
Engine relies on an full version updates. In this review we’ll take a introduced some scattering
offline solution for its So even though we’re look at two major toolsets that capability a number of releases
ML Deformer. In version reviewing 5.2 this time round, provide foundations for further ago with a Procedural Foliage
5.2, Epic Games is don’t be fooled into thinking improvements, as well as Volume. Although there are
making moves to give that this is just a minor update. seeing whether the new virtual similarities between the two,
artists the tools they Epic has packed a lot into production tools are anything the new PCG framework
need to enable this this release and provided the to write home about. Let’s provides a much greater level
simulation to be carried necessary foundation for even jump straight in. of functionality and has the
out in the engine. This greater and more substantial potential for being extended
will speed up workflows developments in the future. PROCEDURAL CONTENT on in future releases.
for cloth simulation UE and Unity continue GENERATION FRAMEWORK Once you have the PCG
artists and simplify the to trade blows, with both of If you’re used to any type framework set up, the workflow
creative process. This is them boasting the latest and of scattering tool such as is straightforward and intuitive.
carried out using Chaos greatest features that set MultiScatter or Chaos Scatter, Static meshes can be dragged
caching and includes them apart from the rest of then you’ll be familiar with the and dropped from the Content
training capabilities. the pack. This release features concept here. Scattering is the Browser straight over to the
an expansion to UE’s existing process of selecting assets, scatterer. Multiple meshes can
ground breaking toolset while setting rules for how they’ll be be added to create a massive
94 3D WORLD
Unreal Engine 5.2
Main: Environment
artist Riley Lewand
created his vibrant
cyberpunk bar in
Unreal Engine
Below: Andrade
made his own
master shader for
the project
3D WORLD 95
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Contributors
Follow the link to download your free files James Clarke, Trevor Hogg, Paul Hatton, Shaygan Shamlou,
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