UTS W10&11 Political&DigitalSelf

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1 UNDERSTANDING THE SELF WEEK 10&11 // M.A.

MALAGUENO
LESSON 10: POLITICAL SELF
LESSON 11: DIGITAL SELF
LEADERSHIP STYLE
CONTENT:
LESSON 10: Political Self ……………………………………… 1 ➢ AUTOCRATIC LEADERSHIP
LESSON 11: Digital Self ……………………………………….. 2 o Leaders are responsible for the functions
and operations of an organization
LESSON 10: THE POLITICAL SELF
➢ DEMOCRATIC LEADERSHIP
FOCAL POINTS: o Participative, communicative and
➢ How a political self could establish a Filipino egalitarian
identity
➢ How the society shapes the characteristics of ➢ LAISSEZ-FAIRE LEADERSHIP
people o Hands-off with few attempts made to
influence others
“The political self-explores how social and economic
contexts profoundly affect the mental health and LEADER’S DESCRIPTION
well-being of a person.”
➢ TRANSACTIONAL LEADERS
POLITICS o Focus on proper exchange of resources;
give followers something in exchange for
○ (Gk) Politika: affairs of the cities something the leaders want
○ Process of making decisions that applies to all
members of a group ➢ TRANSFORMATIONAL (CHARISMATIC LEADERS)
○ Ability to govern and control over a group of o works with teams to identify needed
people change, creating a vision to guide the
change through inspiration, and
A person’s ability to influence others by making a executing the change in tandem with
decision for them is one of essential qualities in one’s committed members of a group.
political self
➢ LAISSEZ-FAIRE LEADERS
TWO TYPES OF SOCIAL INFLUENCE o Engage in ‘non-leadership’; they avoid
making decisions, hesitate in taking
➢ NARRATIVE INFLUENCE: action and are often absent when
o Based on conforming to the positive needed
expectation of others
OPEN SPACE TECHNOLOGY
➢ INFORMATIONAL INFLUENCE:
o Based on accepting the information - an approach to purpose-driven leadership which
obtained from others as evidence of initially has no formal agenda but eventually
reality. (Hewstone, et al., 2015) leads to a specific or important purpose or task

An important aspect of politics is the capacity to PRINCIPLES OF OST


influence and lead a group of people.
○ Whoever comes are the right people
LEADERSHIP ○ Whatever happens is the only thing that could
have happened
➢ Process by which certain group members ○ Whenever it starts is the right time
motivate and guide the group (Myers, 2015) ○ When it’s over, it’s over
➢ Leaders are responsible for the functions and
operations of an organization LAW OF TWO FEET

“When you find yourself neither learning nor contributing,


School use your two feet and go to some more productive
Administrator
s places.”

DEVELOPING A FILIPINO IDENTITY: VALUES, TRAITS,


COMMUNITY, AND INSTITUTIONAL FACTORS
ORGANIZATIONS
➢ PAKIKIPAGKAPWA-TAO
Officers of
o It is the shared sense of identity and
Church
Officials
business
establishment
consciousness of the ‘other’. It is treating
s others with respect and dignity as an

BS BIO // KD 1
2 UNDERSTANDING THE SELF WEEK 10&11 // M.A. MALAGUENO
LESSON 10: POLITICAL SELF
LESSON 11: DIGITAL SELF
equal – not someone that is beneath the LESSON 10: THE DIGITAL SELF
individual.
➢ DIGITAL SELF
➢ “DISKARTE” o The amount of time adolescents spend
o Studies have also shown that Filipinos are online can have both a positive and a
known for flexibility, adaptability and negative outcome. (Sandrock, 2014)
creativity. o With this influx of the digital technology,
a new version of the self is formed. The
“ The three main traits that underlie the Filipino and digital self.
Filipino values are: pakikipagkapwa-tao (smooth
interpersonal relationship), being family-oriented and WHAT STATISTICS SAY:
mapagmahal (loving and caring)” - The Philippines is the fastest-growing market of
smartphones in the ASEAN based on a report of a
market research company.
➢ BEING FAMILY-ORIENTED - About 3.5 million smartphones were shipped to
➢ MAPAGMAHAL the country in the first quarter of 2016.
➢ BAYANIHAN (DAMAYAN) - Currently about 30% of all Filipinos are
➢ HOSPITABLE smartphone users and that is projected to
➢ “HIYA” increase in the next years.
➢ USE OF “PO” AND “OPO” AS A SIGN OF RESPECT - Statistics from Western countries showed that in
2012, 78% of online teens own a cellphone, 8 out
ESTABLISHING A DEMOCRATIC CULTURE of 10 teens own a desktop or laptop, 23% of
teens have a tablet computer, and 50 % send 50
➢ CULTURE or more text messages a day.
o It is the behavior, pattern, beliefs, and all - Americans between the ages of 8 and 18 years
other products of a particular group of spend on average 7.5 hours per day using some
people that are passed on from sort of electronic devices, and 95% of them have
generation to generation access to internet as reported by Pew (2014).
o One of the values that Filipinos adapted
from Spaniards is pagiging madasalin
SELF AND OTHER IN CYBERSPACE
• True democracy cannot be without a balanced
in economic and social structure. • DIGITAL LITERACY- defined as those capabilities
• Though many Filipinos go abroad, this exposure possessed by individuals who are living, learning
to global culture and its elevation of local and working in a digital society.
aspirations will be a major force in reshaping the • ONLINE DISINHIBITION- the lack of restraint one
Filipino future. feels when communicating online in comparison
• Cultural expression is the use of all media such as to communicating in-person.
the arts, the press, the internet – whatever can
influence the Filipino mind in order to forge and TWO CATEGORIES OF ONLINE DISINHIBITION
sustain a set of core values, of national interests
that cut across family, class, and region • Benign Disinhibition- the disinhibition that
• There is a need for a new cultural revolution that indicates attempt to understand and explore
will assert the ordinary citizen’s rights over power oneself, to work through problems, and find new
and privilege to better understand and accept ways of being.
what it means to be a Filipino in this globalized • Toxic Disinhibition- describes behavior that
world. includes rude language, threats, and visiting
• Democracy is a process rather than a product; places of pornography, crime and violence on
the campaign will initially exist in the mind the internet, places the person might not go to in
addressing social and economic inequalities. This real life.
assertion of seeking for democracy will eventually • Cyberbullying- bullying that takes places
lead to shape the national identity and bring to using electronic technology.
the fore what it really means to be a FILIPINO • Cyber Harassment- the use of
Information and Communications
Technology (ICT) to harass, control,
manipulate or habitually disparage
someone. It is the adult form of cyber
bullying.

BS BIO // KD 2
3 UNDERSTANDING THE SELF WEEK 10&11 // M.A. MALAGUENO
LESSON 10: POLITICAL SELF
LESSON 11: DIGITAL SELF
3. EXEMPLIFICATION – The person who is using
MANAGING ONLINE DISINHIBITION exemplification has an intention to achieve worth
from others. He/she expects others to feel guilty
• Don’t post or send anything you would be by their actions.
embarrassed for certain others to see. 4. INTIMIDATION – The person who is using
• Do be careful about over-sharing. intimidation tries to appear dangerous or ruthless.
• Don’t hang out with the “wrong crowd” online. He/she expects other to be afraid of them.
• Do consider your emotional state before virtually 5. SUPPLICATION – The person using supplication
posting or responding to anything. would like to appear helpless (handicapped or
• Do consider the reaction individuals are unfortunate). He/she aims to achieve nurturance
expecting from toxic disinhibition. from others.
• Do search for yourself online.
SELF-ENHANCEMENT
I, Me, Myself and My User ID Online Identity
➢ SELF-ENHANCEMENT refers to the tendency to
• Digital Identity (DI)- refers to anything that think of oneself in a favorable light, whereas
describes a persona an individual presents across IMPRESSION MANAGEMENT refers to deliberate
all digital spaces that he/she is represented in. attempt to distort one’s responses in order to
• Symbolic Markers- express one’s identity to create a favorable impression with others.
others and helps them make sense of it
themselves. IMPACT OF ONLINE INTERACTION ON THE SELF
• Internet disembodiment- refers to the identity,
soul or spirit separate from physical body. • The development of the person’s social aspects
• User ID- lets a person associate a persistent ID for can be greatly influenced by technology due to
a single user with that user’s engagement data an insufficient amount of real-life social
from one or more sessions initiated from one or encounters (Diaz, Evans and Gallagher, 2014).
more devices. • Based on an analysis of teenagers’ online
• Username- a unique sequence of characters experience, studies showed that ‘others’ on the
used to identify a user and allow access to a internet constitute a distinctive “looking glass”
computer system, computer network, or online that produces a “digital self” that differs from the
account self-offline.
• Dissociative Imagination- when a person thinks • Abuse of technology always leads to negative
that it is all just a game and believes that when consequences. Even if there are cases when
he/she leaves online everything he/she did will all social media negatively impacts users, it would
be gone. A make-believe dimension. be unfair if only technology would be blamed.
• Solipsistic Introjection- a notion that it’s only in
their heads or minds. When people don’t know BOUNDARIES OF THE SELF ONLINE
what a virtual person looks or sounds like,, people
tend to assign traits to those individuals which is ➢ Personal boundaries- the set of guidelines, rules
an imaginary interaction with the introjected or limits that a person creates to identify
character. reasonable, safe and permissible ways for people
• Dissociative Anonymity- a person can have no to behave towards them and how they respond
name or at least not the real name. People don’t in case someone breaks these rules or oversteps
have to own their behavior by acknowledging it limits.
within the full of context of who “they” really are.
PRIVATE VS. PUBLIC
SELF-PRESENTATION STRATEGIES AND IMPRESSION
MANAGEMENT • In many online environments people cannot see
others. Nobody can judge the statements and
➢ Self-presentation is a range of strategies that images because of the cloak of invisibility. In the
people adopt to shape what others think of public mode, the post ill be treated as open
them. book.
• Invisibility is also a gauge to misrepresent oneself.
SELF-PRESENTATION STRATEGIES A man may present himself as a woman or vice
versa.
1. SELF-PROMOTION – The person who is using self- • In virtual interactions, people cannot always be
promotion is trying to show that he/she is sure when/where someone is present. It gives
competent, effective or a winner. This person courage to do things which cannot be done in
expects respects. face-to-face interactions.
2. INGRATIATION – The person using ingratiation in
presenting oneself to others has a desire to be
likeable. They expect affection.

BS BIO // KD 3
4 UNDERSTANDING THE SELF WEEK 10&11 // M.A. MALAGUENO
LESSON 10: POLITICAL SELF
LESSON 11: DIGITAL SELF
about premarital and recreational sex
PERSONAL/INDIVIDUAL VS. SOCIAL IDENTIY ONLINE (Hewstone, et al, 2015).
➢ Another form is sexting, which refers to sending,
• Identity- is made up of both personal identity and receiving, or forwarding sexually explicit
social identity. messages, photographs or images, primarily
• Social Identity- is usually based on group between mobile phones. It may also include the
affiliation. use of a computer or any digital device.

Like in social media many people identify themselves


as a member of a certain group so that it will be easy for
them to communicate their concerns or issues.
In the modern era (enlightenment through 20th
century). Identity is described as fixed, stable and unitary.
In post-modern (now), identity is considered as
fluid, multiple and socially constructed.

➢ Sherry Turkle pointed out that people have


different roles in different settings. One wakes up
as a lover, makes breakfast as a mother and
drives to work as a lawyer.
➢ Different contexts make different aspects of
one’s identity more salient such in school, work,
church and home.
➢ In sociology, IDENTITY THEORY (Stryker, 1980)
explained that individuals have “role identities”. It
is the character and the role of and individual
devises as an occupant of a particular social
position. “Self” is hierarchical ordering of identities
by salience. The greater the commitment on an
identity, the greater the salience of the identity.

GENDER AND SEXUALITY ONLINE

➢ Researchers have found that problem in


behaviors often characterize highly masculine
adolescents.
➢ Gender intensification hypothesis states that
psychological and behavioral differences
between boys and girls become greater during
early adolescence because of increased
socialization pressure to conform to masculine
and feminine gender roles (Santrock, 2014).
➢ In the study entitled, Gender Stereotype in
Facebook Profiles: Are Women More Female
Online? the result showed that users present
themselves in a less gender stereotypical way
online, and that women do so more than males
alter self-presentation on Facebook influenced
personal well-being, but to a negative effect on
well-being.
➢ Sex is explicitly portrayed in movies, TV shows,
videos lyrics of popular music, MTV and internet
sites.
➢ According to Hannesy (2009), adolescents, not
unlike adults, like to watch television programs
with sexual content.
➢ Another study by Ward in 2012 revealed that
watching television sex can influence
adolescents’ sexual attitude and behavior.
Researchers have shown that exposure to sexual
content is elated to more permissive studies

BS BIO // KD 4

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