● Iswaran the Storyteller ● In the kingdom of fools ● The Happy Prince ● The Last Leaf ● A House is not a Home ● The Beggar 30 Days DOSE OF MOTIVATION 30 Days 30 Days THE ADVENTURES OF TOTO 30 Days THE ADVENTURES OF TOTO
● The he narrator’s grandfather
was very fond of animals.
● Grandfather bought Toto that
was a monkey from a tonga driver for five rupees.
● Toto’s arrival in the house was
kept a secret from grandmother. 30 Days THE ADVENTURES OF TOTO
● Toto was a pretty monkey. He was
very naughty and disturbing.
● The grandfather took Toto to
Saharanpur in a canvas bag.
● He poked his head out from the
bag and came in the notice of the ticket collector. Grandfather had to pay three rupees as a fine. 30 Days THE ADVENTURES OF TOTO
● Toto was given a comfortable
home in the stable.
● He troubled Nana which was the
family donkey in the stable.
● He always enjoyed a warm water
bath in cold winter evening. 30 Days THE ADVENTURES OF TOTO
● The family members found it
difficult to adjust with him.
● Finally, grandfather decided to
return Toto to the tonga driver for three rupees. 30 Days CHARACTER SKETCH 30 Days ● Animal lover and put up a zoo in his house.
● He had number of animals at home.
THE GRANDFATHER ● He has an appreciative eye for animals.
● Believes that a tail adds to anyone’s good
looks.
● He does not mind when Toto destroys the
wall paper & the narrator’s school blazer.
● A smart man who could hide Toto in
various ways.
● Witty and sarcastic.
● Always finds valid reasons for keeping
animals at home. 30 Days ISWARAN THE STORYTELLER 30 Days ISWARAN THE STORYTELLER
● Mahendra, a bachelor, was a
junior supervisor in a firm.
● Mahendra’s job was to keep
an eye on the activities at the work site. He had to go from one place to another.
● Mahendra had a cook named
Iswaran.
● Iswaran used to read a Tamil
thriller to doze off after lunch. He had a strange method of narrating stories. 30 Days ISWARAN THE STORYTELLER
● Iswaran had a strange way of
narrating even the smallest incident. He would work up in suspense. He would add a surprising end.
● One day Iswaran told a story
of a tusker.
● A tusker escaped from the
timber yard. It roamed here and there. It tore up creepers and broke branches. 30 Days ISWARAN THE STORYTELLER
● The tusker creates panic
among the people
● Iswaran struck the elephant’s
toenail. It shivered from head to foot and fell down.
● He told that he did so with a
Japanese art, karate or ju-jitsu etc. 30 Days ISWARAN THE STORYTELLER
● One day Iswaran told
Mahendra something about the place.
● The factory area was once a
burial ground. He saw ghosts at night. He was not frightened as he was brave.
● A horrible ghost of a woman
appeared and it had matted hair and dried-up face. It was ugly. It held a foetus in its arms. 30 Days ISWARAN THE STORYTELLER
● From that time Mahendra felt
uneasy every night. Every night he peered into the darkness to see if there was any movement.
● One night Mahendra was
awakened up from his sleep by a moan.
● He saw a dark cloudy form. It
was clutching a bundle. He perspired and panted. He thought that it might have been some trick from his sub-conscious mind. 30 Days ISWARAN THE STORYTELLER
● Next morning, Mahendra told
Iswaran about the ghost.
● He told Mahendra that he
also heard the moan the previous night.
● Mahendra went to office the
next morning. He handed in his papers.
● He had determined to leave
the haunted place the very next day. 30 Days CHARACTER SKETCH 30 Days ● Mahendra’s cook and was like an asset ISWARAN to him.
● Dedicated to his master and followed
him uncomplainingly to all his postings.
● Ability to improvise cooking material
and cooked delicious dishes.
● Enjoyed his job and would not sit idle.
● Very religious and he would mutter a
prayer throughout his bath ritual.
● Fond of reading popular Tamil thrillers.
30 Days ● Became a master storyteller by ISWARAN adopting the art of storytelling from these novels.
● Always add suspense and surprise even
to the smallest incident.
● Entertained Mahendra just as TV does.
30 Days ● A junior supervisor, unmarried and a simple man. MAHENDRA ● A disciplined man and would get up early in the morning.
● Very fond of his cook Iswaran whom he
considered to be an asset.
● A good listener and never interrupted
Iswaran even when he exaggerated.
● Very curious as he would insist on knowing
all the details. 30 Days ● Rational man and did not believe in MAHENDRA ghosts or spirits, but could not help getting influenced by what Iswaran told him about the female ghost.
● A kind-hearted master and a trusting
man. 30 Days
IN THE KINGDOM OF FOOLS
30 Days IN THE KINGDOM OF FOOLS
● ‘In the kingdom of fools’ is the
story of a kingdom run by a foolish king.
● One day, a guru and his
disciple visit this kingdom and are surprised to find the entire kingdom asleep during the day.
● The guru was disturbed to see
that all the food items in the kingdom costed the same- one duddu. 30 Days IN THE KINGDOM OF FOOLS
● The guru immediately leaves
the kingdom with his disciple as he feels danger in staying in such a kingdom.
● One day, a man approached
the king for justice.
● He claimed that his brother
was committing his ancient trade of theft and during that, the wall of a man’s house fell on him and he died. 30 Days IN THE KINGDOM OF FOOLS
● As the king was foolish, he did
not analyse that the dead man was a criminal.
● On the contrary, he tried all
the people who were involved in the death of the thief- the rich merchant who was the owner of the house whose wall had broken, the man who had built the wall, the dancing girl due to whom the builder had built a weak wall and the Goldsmith because of whom the dancing girl had to move around in the street that day. 30 Days IN THE KINGDOM OF FOOLS
● Finally, the king decided that
the merchant’s father was the real culprit.
● As he was dead and his son
had inherited all his property, so, he would also get punished in place of his father.
● Another turn of events takes
place when the minister feels that the merchant is too thin to be killed by the stake. 30 Days IN THE KINGDOM OF FOOLS
● The king orders his men to find
a fat person who could be punished in place of the merchant.
● As the disciple had become
very fat, the men took him to the king. The innocent man prayed to his guru for help .
● The Guru uses his Intelligence
and wisdom to trap the foolish king. 30 Days IN THE KINGDOM OF FOOLS
● The Guru whispered something
in his disciple’s ears. Then he requested the king to put him to the stake first.
● When the disciple heard this,
he said that he was brought there first, so he should be put to death first.
● The king was surprised to see
the fight between the guru and his disciple over the issue of who should be executed first. 30 Days IN THE KINGDOM OF FOOLS
● When the king asked them the
reason, the guru hesitatingly told him that whoever died on the stake first, would be reborn as the king of that country.
● The King did not want to lose
the kingdom to someone else in the next life.
● The king discussed the matter
with his minister and finally they arrived at the conclusion that they should go on the stake to be reborn as king and minister. 30 Days IN THE KINGDOM OF FOOLS
● The king and his minister get
themselves killed by the stake in place of the Guru and his disciple.
● The people of the kingdom beg
the guru and his disciple to become their new king and minister.
● The guru agreed on a
condition that the kingdom would function normally like all other kingdoms did. 30 Days CHARACTER SKETCH 30 Days ● A wise and intelligent individual. GURU ● Deep understanding of the world around him.
● A good teacher and mentor figure to
the other characters in the story.
● Very patient, calm, and composed.
● Knack for analyzing situations and
offering insightful advice.
● A keen sense of observation.
● Ability to see beyond the superficial.
30 Days ● A typical young boy with a curious and THE DISCIPLE attentive demeanor.
● A dedicated and loyal follower of Guru.
● A naive and inexperienced, often
making mistakes due to his lack of knowledge.
● Accompanies Guru on their journey to
the kingdom of fools and serves as a witness to the various instances of foolishness.
● Different from the Guru because of his
greed for food which makes him stay in the kingdom and leads him into trouble. 30 Days THE HAPPY PRINCE 30 Days THE HAPPY PRINCE
● The Happy Prince -He had been
happy all his life.
● After his death, his statue was
erected on a tall pedestal in the middle of the town.
● The statue was covered with
gold and had two precious sapphire stones embedded in the eyes.
● A ruby stone had been fitted
into the handle of his sword. 30 Days THE HAPPY PRINCE
● From there, he could see all around
the place and realized that the people lived in a lot of poverty and misery.
● The sight saddened the prince and
being helpless, he would weep to see the plight of his people.
● The Swallow Bird - flying through
the city, on its way to Egypt to meet its friends.
● On the way, it took the shelter for
the night at the feet of the statue of the happy prince. 30 Days THE HAPPY PRINCE
● The bird realized that the statue
was weeping and upon inquiry, realized the plight of the prince.
● The helpless prince requested the
bird to help it by becoming its messenger.
● After initial refusal, the bird agreed
and took the ruby stone out of the sword and delivered it to a poor seamstress.
● The next morning, as he went to bid
goodbye, the statue convinced him to stay back for one more day. 30 Days THE HAPPY PRINCE
● The bird was asked to remove the
sapphire stone from one of the statue’s eyes and deliver it to a young playwright.
● On the third day the bird had to
pull out the second sapphire stone for a poor match girl.
● The weather had become cold and
the bird had developed an attachment with the statue. The bird did not want to leave the statue which had now become blind. 30 Days THE HAPPY PRINCE
● The happy prince asked the bird to
go around the city and inform him of the condition of the people living there.
● The bird told him that the rich were
making merry while the poor lived in misery.
● The Happy Prince ordered the bird
to remove the gold foils from his body and distribute them among the living who needed money for survival. 30 Days THE HAPPY PRINCE
● The prince lost its covering of gold
and became dull and grey.
● The swallow bird was now unable to
withstand the cold weather and realized that death was approaching.
● The bird died and fell at the
statue’s feet, a strange sound came out of the statue – the sound of the breaking of its heart. 30 Days THE HAPPY PRINCE
● Although the statue’s heart was
made of lead, it broke as it was overwhelmed with affection towards the bird
● When the statue was melted in the
furnace, the heart did not melt and was thrown in the garbage.
● God’s angels took both the dead
swallow and the broken heart to him as they were the most precious things on land. 30 Days CHARACTER SKETCH 30 Days THE HAPPY ● A statue located above the city.
PRINCE ● Very majestic.
● Gilded all over with thin leaves of fine
gold.
● Had two bright sapphires for eyes.
● A large red ruby glowed on his
sword-hilt.
● He could see the hardships that the
lower classes go through. 30 Days Gives everything he has to the poor THE HAPPY ● people in his town with the Swallow’s PRINCE help.
● The Happy Prince’s heart breaks,
when the Swallow dies.
● He is taken to heaven because of his
good deeds and a pure heart. 30 Days ● A carefree bird which is on a journey to Egypt to join his friends for winter THE SWALLOW ● Sees the Happy Prince statue and decides to take a break for the night, when head to Egypt
● Agrees to help the Happy Prince by
distributing his precious ruby stone, sapphire stones and gold leaves to those suffering in the town
● Accompanies the Happy Prince and
tells him stories for many days.
● Died at the feet of the Happy Prince.
● Receives glory in heaven.
30 Days THE LAST LEAF 30 Days THE LAST LEAF
● Sue and Johnsy were two young
artists. They lived together in a small flat situated on the third storey of an old house.
● Johnsy fell seriously ill with
pneumonia in November. Sue was worried and sent for the doctor.
● He told Sue that Johnsy had lost
the will to live. Medicines would not help her. 30 Days THE LAST LEAF
● Sue tried her best to make Johnsy
take interest in things around her.
● She talked about clothes, fashion
and brought her drawing board into Johnsy’s room and started painting.
● She also whistled while painting.
30 Days THE LAST LEAF
● Johnsy looked at an ivy creeper
outside on the wall shedding its leaves. She started counting backwards from twelve.
● Johnsy believed that she would die
with the falling of the last leaf.
● Sue told her that was all nonsense.
But it had no effect on Johnsy. 30 Days THE LAST LEAF
● Behrman, an old painter, lived on
the ground floor. He had a dream that he would one day paint a masterpiece.
● Sue told Behrman about Johnsy’s
strange fancy. Both he and Sue went to Johnsy’s room while she was sleeping.
● They saw the ivy creeper had only
one leaf left on it. It was raining and seemed that the last leaf would fall anytime. 30 Days THE LAST LEAF
● Johnsy awoke from her sleep and
saw the last leaf. It was green and healthy. Johnsy looked at it every hour but it didn’t fall even in the stormy evening.
● This revived Johnsy’s will to live.
Johnsy admitted that she was a wicked girl.
● She understood that there must be
a definite reason why the last leaf remained in the creeper, and it was sinful of her to want to die at such a young age. Johnsy began to gradually recover from her illness. 30 Days THE LAST LEAF
● Next morning Sue told Johnsy
about Behrman. He had been ill for only two days.
● The guard found him on his bed.
His clothes and shoes were wet.
● He had painted that last leaf on the
wall that night. He caught pneumonia and died.
● The last leaf was his masterpiece.
He painted it the night the last leaf fell. 30 Days CHARACTER SKETCH 30 Days ● A 60-years-old painter. BEHRMAN ● Had a lifelong dream to paint a masterpiece.
● Thought of a plan to save Johnsy.
● Went out in the rainy and stormy
night and painted a picture of a leaf on the ivy.
● Died of pneumonia because he
had been out all night in the cold. 30 Days ● A young artist who lived with her friend Sue. JOHNSY ● A weak-hearted woman.
● Fell ill very seriously and had
pneumonia.
● Had the fancy idea that she would
die once the last leaf on the ivy creeper, outside her window, would fall down.
● Got back her will to live after seeing
the leaf leaf on the next morning.
● Her foolish attitudes lead to the
death of Behrman. 30 Days ● A young artist who lived with Johnsy. SUE ● A true friend of Johnsy.
● Tried her best to feel Johnsy better
and help in to get over her illness.
● Sought the help of Behrman to solve
the issue of Johnsy. 30 Days A HOUSE IS NOT A HOME 30 Days A HOUSE IS NOT A HOME
● The story highlights the thin
difference between a house and a home.
● While a house is a building where
people live, a home is a place where a family lives together sharing the unique bond of love and oneness.
● The story revolves around Zan. He
was sad as he got into a new high school.
● He did not have his old friends and
was a junior there. 30 Days A HOUSE IS NOT A HOME
● He missed the old school and would
visit it often.
● He had enjoyed being a senior
there.
● One Sunday afternoon, his house
caught fire.
● Other than a few papers and
photos of his father that were retrieved by his mother, they lost everything. 30 Days A HOUSE IS NOT A HOME
● Zan did not even have a pair of
shoes. His pet cat was also missing.
● Zan got depressed and did not
want to attend school.
● He realized that he could not soak
up in his sadness as they had to rebuild their life.
● They needed a new house, clothes,
books, etc. 30 Days A HOUSE IS NOT A HOME
● At school, Zan was astonished to
see a table full of things – books, stationary items, clothes, etc which had been collected by his classmates.
● They were helping Zan. Zan was
overwhelmed and made friends.
● He came out of the depression and
realized that life was beautiful.
● Zan saw his house being rebuilt and
felt that same was happening with his life too. 30 Days A HOUSE IS NOT A HOME
● A kind woman returned his cat
which had run away on being scared of the fire.
● Zan became full of life when he
realized that life was not about material possessions but about love, affection and being with one’s loved ones. 30 Days CHARACTER SKETCH 30 Days ● Very bright, loving, affectionate, ZAN sensitive and emotional.
● Popular among her old teachers and
old class fellows.
● Initially finds some difficulties in
adjusting to life in the new school.
● Feels lonely and lost when the house
gets burned down in a fire.
● Shows presence of mind and runs
out to the neighbours to call the fire brigade. 30 Days ● Broke down in tears when realised ZAN that the cat was missing.
● Changed the understanding of life
and people finally.
● Displays the value of gratefulness.
● A brave woman who faced life with 30 Days grit. THE MOTHER ● Took upon herself the responsibility to raise Zan single handedly.
● Heroically retrieves the photos and
letters of her husband when fire engulfs their house.
● A responsible parent.
● Compels her to go to school.
● An admirable woman of love,
compassion, self-respect and grit. 30 Days THE BEGGAR 30 Days THE BEGGAR
● The theme of the story The Beggar
is the transformation of a depraved alcoholic through kindness, compassion, and selflessness.
● This is a story about a beggar,
Lushkoff who used to beg as a school teacher or a student.
● He met an advocate named Sergei
who offered him a job at his house. 30 Days THE BEGGAR
● Sergei asked Lushkoff to chop
woods for him. He asked his servant, Olga, to look after him.
● Lushkoff was very weak. He could
not do any work.
● Olga found him incapable of
chopping the wood. She rebuked him but she was very sympathetic to him. 30 Days THE BEGGAR
● Sergei asked Lushkoff to help in the
shifting of the house, he looked weak and unhealthy.
● Sergei thought that he should not
put him to hard work and decided to send him to his friends for an easier job.
● Lushkoff got a more respectable
job.
● After two years, Sergei met Lushkoff
in a theatre. 30 Days THE BEGGAR
● He was well-dressed and look
healthier.
● He had become a notary and was
earning thirty-five roubles a month.
● Lushkoff thanked Sergei for his kind
words and deed.
● He disclosed that it was Olga who
helped and set him right. 30 Days THE BEGGAR
● He would never forget her. Olga’s
words and actions had brought a change in him.
● She made him quit drinking.
● Lushkoff expressed his gratitude
towards Sergei and Olga.
● He bade him goodbye and
departed for work. 30 Days CHARACTER SKETCH ● A pretentious and lying beggar. 30 Days ● Disguises his true identity and lies LUSHKOFF blatantly about his plight to invoke the sympathy of others and gain alms in return.
● Sometimes poses as an expelled
schoolmaster and sometimes an expelled student.
● Clothes are tattered and untidy.
● Deprived of both physical and
emotional strength as a consequence of his alcoholic addiction. 30 Days ● Compromises his dignity and integrity just to satiate his urge to drink. LUSHKOFF ● Not having some positive values like keeping his word for the sake of shame and pride.
● Quietly takes all the scolding from
Olga because he knows that he is wrong.
● Eventually grows into a better
personality, shining with dignity and an honest salary. 30 Days ● A gentle and caring cook of the advocate Sergei. OLGA ● Appeared to be tough and rude on the outside, she was very kind hearted.
● Paid motherly affection to Lushkoff.
● Realised the miserable condition of
Lushkoff and felt pity for him.
● Kept criticising Lushkoff in order to
improve him.
● Made Lushkoff realise the powers vested
in him. 30 Days ● An advocate at a law firm.
SERGEI ● Finds Lushkoff on the streets begging for
alms.
● Catches Lushkoff’s lies.
● Offers Lushkoff to work for him to chop
woods and pays him half a rouble for it.
● Believed that people could be reformed
by hard work and not by giving sympathy or alms.
● Keeps on advising him about working
hard and not to drink. 30 Days ● Offers Lushkoff a more decent work. SERGEI ● Meets Lushkoff after two years at a play and feels proud of himself after seeing his decent conditions. https://vdnt.in/AxBTF oshinphull_ 8th Jan 2020-(Shift 1)