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Digital Face Coloring
Digital Face Coloring
Part 1:
Let's face it; Pin-up images are all about showing skin.
The tutorials I've made regarding this subject will only focus on the techniques I use to color skin,
and I'll try and make it as basic as I possibly can by using simple light sources and skin tone.
Part 2:
This will be useful all throughout the coloring process, so if you don't know how to make a Flats
Channel, you might want to check out the tutorial I made for that first.
Otherwise, If you already have an image that has these elements set in, then let's continue
on.
Part 4:
The main tools that we are going to use here are the Brush Tool (B) , the Polygonal Lasso
Tool (L) , the Pen Tool (P) , and the Magic Wand Tool (W) .
Again, this tutorial assumes that you already have basic knowledge on how Photoshop works,
that means you know the difference between the Freehand Lasso Tool from the Polygonal Lasso
Tool.
Before we do start, though, I'll briefly show you the settings I use for the Brush Tool. Below is an
image of the brush's options:
I use a fairly soft round brush, diameter will vary according to what part of the image I'm coloring,
Opacity is set varying in the range of 20% to 60%, Flow is the same. I click
on The "Airbrush" icon to indicate that I'm using the airbrush mode of the
tool. In Photoshop 7.0 and above, they've introduced the Shape Dynamics
option and whenever you pick a preset brush, the setting is turned on. Make
sure that throughout this process, you have it "unchecked" (see image on the
left).
Part 5:
I'll be focusing on the face first, so I
go to my Flats Channel and select
that area with the Magic Wand Tool
(W) .
The colors I'm using to paint is the base color (the flat color I used for the skin) and a slightly
darker and paler color, a sample seen on the right (background color). You can then switch from
foreground to background just by pressing X on the keyboard. Below is a screen shot of how I got
the darker shade:
Using the Brush Tool (B)
, I set it to Mode: Multiply first
, Opacity of about 35%, Brush
diameter to about 200 px.
At this stage its just a matter of repeating the process on the other side of her face to add
shadows to contour her face some more, mask and add the shape of her eyes, nose and
forehead.
What i'll end up is a finished shaded face you see in the left.
First is I select the face area again using the Magic Wand Tool (W) in the Flats Channel to
isolate it from the rest of the image.
With the Brush Tool (B) I set it this time in Mode: Screen, adjusted the Opacity to about
20%, brush diameter down to about 80 px, and using the base color, I basically just freehand
paint along the areas you see here outlined in red. Again making note that the light is coming
from her front right angle, that part of her face should be more bright than the other side.
Part 11:
With gradual application of the brush, I ended up with something like this.
You can further add a little more depth to your image by adding small reflective light on her left
cheek and along the contours of her nose, simulating that light has bounced from a reflective
surface behind her or at her left.
Next installment of this I'll show you how, by using the same technique, I've managed to color the
rest of her skin.
I hope this tutorial has helped you in any way to improve on your coloring skills, and remember
always that EXPERIMENTATION is the KEY.
Finished !!!