3.5 DND Ficha

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Boa Vida
_____________________________________________ Actis
______________________________________________
character name
character name player
player
Druid 1
_____________________________________________ Human
________________ True Neutral
______________ None
______________
®

class and level


class race alignment
race deity
alignment deity
Médium
__________ Old
__________ M
__________ Normal
____________ Normal
__________ Normal
___________ Normal
___________ Normal
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 8 -1 HP
hit points 11 30

DEX
dexterity 10 0 AC
armor class 12 = 10+ 0 + 2 + 0 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 17 3 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


4.0 / 2.0

CLASS SKILL?
12 1 TOUCH 10 FLAT-FOOTED 12 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 18 4 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 0 = 0 + 0
CHA 10 0
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 0
0.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 0
0.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
-1
FORTITUDE 3 = 0 + 3 + 0 + 0 + □ Climb ■ str* -1.0
______ = ______+______+______
(constitution) 3 4.0
7.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 0 = 0 + 0 + 0 + 0 + □ Craft ■ ( _______________) int 1.0 1
______ = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
4 = 0 + 4 + 0 + 0 + 1
(wisdom) □ Craft ■ ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 0 4.0
4.0 = ______+______+______
______
0 RESISTANCE 0 cha
1
0.0 = ______+______+______
□ Disable Device int ______
0
0.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE -1 = 0 + -1 + 0 + 0 0.0 0
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
0.0 0
□ Gather Information ■ cha ______ = ______+______+______
0
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
4
4.0 = ______+______+______
□ Heal ■ wis ______
Bite (Nature Allies) +6 1d6+4 0
0.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 0
0.0 = ______+______+______
□ Intimidate ■ cha ______
-1
-1.0 = ______+______+______
Melee P,S,B Wolf have trip free action (+4 mod For) □ Jump ■ str* ______
Nature 1 4.0
5.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 1
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Claw (Nature Allies) +6 1d6+4 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 4 4.0
8.0 = ______+______+______
0
0.0 = ______+______+______
Melee P,S □ Move Silently ■ dex* ______
0
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0
0.0 = ______+______+______
□ Perform (______________) cha ______
0
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
0
0.0 = ______+______+______
______
4
0.0 = ______+______+______
Produce Flames 1d6+1* □ Profession ( ___________) wis ______
4
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
0
0.0 = ______+______+______
□ Ride ■ dex ______
120 ft Fire Nv max 5, 1 min/ level 1
□ Search ■ int 1.0
______ = ______+______+______
4
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
0
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
4 4.0
8.0 = ______+______+______
□ Spot ■ wis ______
4 4.0
8.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES -1
□ Swim ■ str* -1.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Tumble dex* ______
0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
0.0 0
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Ashbound
Druidic
__________________________________________________
Greenbound Sumoning
Create Water
0: ________________________________________________
experience points Manifest Druid* Cure Minor Wounds
__________________________________________________
Light
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM Entangle
1st: ______________________________________________
TYPE AC BONUS MAX DEX Lessor Vigor
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Monk's Outfit 5 2.0 __________________________________________________
6th: ______________________________________________
Holly and Mistletoe 0 0.0 __________________________________________________
__________________________________________________
Saffron 15 3.0 __________________________________________________
__________________________________________________
7th: ______________________________________________
Ginger 2 2.0 __________________________________________________
__________________________________________________
Pepper 2 2.0 __________________________________________________
8th: ______________________________________________
Salt 5 3.0 __________________________________________________
__________________________________________________
Tobacco 0,5 2.0 9th: ______________________________________________
__________________________________________________

SPELL SAVE 15
DC MOD

ARCANE SPELL FAILURE 0 %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

3 0 0 3 0

TOTAL WEIGHT CARRIED 14.0 1ST


2 15 1 1

2ND 1
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD 1
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH 1
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY Druidic
6TH
cp — 0 Elvish
sp — 0 7TH

gp — 0 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

You might also like