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DND Drafting Jejeje
DND Drafting Jejeje
Step 0
Main problem: Players need to stop the forest from eating the life source.
Setting: A steampunk similar.
Antagonist: The forest itself and the forest wardens.
Campaign strikes: The life source will be consumed by the forest, and it will destroy most of the world’s life.
Deadline: Two in-game weeks.
Step 1
Small start:
Players are selected by the people, led by an oracle who has seen the disaster the forest will do if the life source
is devoured. The oracle will give the players a unique gift of 10 to complete the quest:
1. Estus bottle (Instant 25% of Max Life regeneration) [2 uses, upgradable, refillable]
2. Ring of Luck (Increases Luck by 3)
3. Sightseeing glasses (Player can see in darkness)
4. Cornucopia (Create a food [Roll a dice to roll the stats])
5. Stopwatch (Can go forward in time 2 turns/decisions) [3 uses ONLY]
6. Broken jar (It must do something)
7. Portable magic forge (Can repair any equipment instantly downgrading it’s stats by 1 each time)
[Reusable]
8. Havel Shield (Can block enemies’ critical strikes)
9. Dumb hat (Increases aggro from enemies)
10. Master lockpick (Increases lockpicking by 5)
Step 2
Rule of 3:
Main plot
INTRODUCTION
The forest is a dormant being, in the last 2000 years it has been asleep, letting all kind of animals, humans and other
forms of life harvesting it responsibly, but a little change of magic around the air, a druid apprentice has summoned The
Lord of The Forest, a reincarnation of the dormant spirit who, by seeing how bad the forest is nowadays, threatened the
young apprentice to kill all life around it, awakening old spirits to take over the world and let it heal by itself. The inexpert
druid ran as fast as he could, but