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C++ 2016 1 A
C++ 2016 1 A
A naming space is a container that holds a set of identifiers (names) and ensures that
each identifier is unique within that container. It provides a way to organize and manage
the names of variables, functions, classes, or other entities within a program. Naming
spaces help avoid naming conflicts and improve code modularity by allowing the same
identifier to be used in different contexts without collision. In programming languages,
naming spaces can be hierarchical, and they facilitate the creation of distinct scopes for
identifiers.
(d) Instance
● Reference Variable:
● Provides an alternative name for an existing variable.
● Cannot be reassigned to refer to a different variable.
● Introduced in languages like C++.
● Pointer:
● Holds the memory address of a variable.
● Can be reassigned to point to different variables.
● Commonly used in languages like C and C++.
Visibility mode refers to the level of access or visibility that elements (such as variables,
methods, or classes) have within a program. Common visibility modes include:
(g) Template:
Focus:
● POP focuses on procedures or routines that operate on data.
Data and Functions:
● Data and functions are separate entities, and functions typically operate
on data that is passed to them.
Global Data:
● Uses a lot of global data, which can lead to potential issues with data
integrity and security.
Modularity:
● Divides the program into functions or procedures to promote code reuse
and modularity.
Examples:
● C, Pascal, and Fortran are examples of procedure-oriented programming
languages.
Focus:
● OOP focuses on objects that encapsulate data and behavior.
Data and Functions:
● Data and functions are bundled together into objects. Objects interact with
each other through defined interfaces.
Global Data:
● Emphasizes encapsulation, and data is often hidden within objects.
Access to data is controlled through methods.
C++ 2016 1. A
Modularity:
● Promotes code organization through classes and objects, facilitating
better modularity and reusability.
Examples:
● Java, C++, Python, and Ruby are examples of object-oriented programming
languages.
Key Differences:
contribute to its flexibility, modularity, and reusability. Here are the main
characteristics of object-oriented programming:
Answer :
Default Constructor:
● A constructor with no parameters is called a default constructor.
● It is automatically invoked when an object is created if no other
constructor is called explicitly.
● Example:
class Example {
public:
// Default Constructor
Example() {
};
2. Parameterized Constructor:
● A constructor with parameters is called a parameterized constructor.
● It allows you to pass values at the time of object creation to initialize data
members.
● Example:
class Example {
private:
int x, y;
public:
// Parameterized Constructor
Example(int a, int b) {
x = a;
y = b;
cout << "Parameterized Constructor called with values " << a << " and
" << b << endl;
};
3. Copy Constructor:
C++ 2016 1. A
class Example {
private:
int data;
public:
// Copy Constructor
data = obj.data;
};
class Example {
private:
C++ 2016 1. A
int data;
public:
if (this != &obj) {
data = obj.data;
return *this;
};
5. Destructor:
● A destructor is used to clean up resources or perform cleanup operations when
an object goes out of scope or is explicitly deleted.
● It has the same name as the class, preceded by a tilde (~).
● Example:
class Example {
public:
// Destructor
~Example() {
C++ 2016 1. A
};
statement1();
statement2();
if (condition) {
} else {
(3)Repetition Structure:
● Example:
(4)Jump Structure:
if (i == 5) {
break;
4. (a) What are static members ? how static Variables are different from
normal variables ? Explain with suitable example.
Answer : Static members in C++ are class members that are shared
among all instances of the class rather than being specific to each
instance. They include static variables and static functions. The keyword
static is used to declare static members.
C++ 2016 1. A
(1)Static Variables:
● Declaration: Declared using the static keyword.
● Memory Allocation: Memory is allocated once for the static variable,
shared by all instances of the class.
● Lifetime: Exists throughout the program's execution.
● Access: Accessed using the class name or object, but usually, it is
associated with the class rather than instances.
class Example {
public:
};
int main() {
obj1.value = 10;
obj2.value = 20;
cout << "Count: " << Example::count << endl; // Accessing static variable
C++ 2016 1. A
return 0;
class Example {
public:
};
int main() {
obj1.value = 10;
obj2.value = 20;
return 0;
● Both constructors and destructors have the same name as the class they
belong to.
● Constructor: ClassName()
● Destructor: ~ClassName()
(2) .Member Function Syntax:
● Both are member functions of a class and use the same syntax for
defining and declaring within the class.
class Example {
public:
// Constructor
Example() {
// Initialization code
}
// Destructor
~Example() {
// Cleanup code
}
};
● Destructors are automatically invoked when the object goes out of scope,
is explicitly deleted, or the program terminates.
(4). Initialization and Cleanup:
● Constructors are used for initializing the object's state, allocating
resources, and setting up necessary conditions for the object to function
properly.
● Destructors are used for cleaning up resources, releasing memory, and
performing necessary cleanup operations before the object is destroyed.
(5). No Return Type:
● Both constructors and destructors do not have a return type. They don't
return values.
class Example {
public:
Example(); // Constructor
~Example(); // Destructor
};
5. What is inheritance ? why it is required ? explain its various types with the help of
suitable example.
Code Reusability:
● Inheritance promotes the reuse of code, as the properties and behaviors
defined in a base class can be inherited by multiple derived classes.
C++ 2016 1. A
Logical Organization:
● Inheritance facilitates the organization of classes in a logical hierarchy,
making it easier to understand and manage complex software systems.
Maintenance and Extensibility:
● Changes made to the base class are automatically reflected in all derived
classes, reducing redundancy and making the code easier to maintain.
New functionality can be added to derived classes without modifying the
base class.
Polymorphism:
● Inheritance is closely related to polymorphism, allowing objects of derived
classes to be treated as objects of the base class. This enhances
flexibility and adaptability.
class Animal {
C++ 2016 1. A
public:
void eat() {
// Animal eats
};
class Bird {
public:
void fly() {
// Bird flies
};
public:
};
class Vehicle {
public:
void start() {
};
public:
};
public:
};
public:
void eat() {
// Animal eats
C++ 2016 1. A
};
public:
};
public:
};
class A {
// ...
};
class B : public A {
C++ 2016 1. A
// ...
};
class C : public A {
// ...
};
// ...
};
Friend Function:
C++ 2016 1. A
Inline Function:
Default Arguments:
class ComplexNumber {
public:
double real;
C++ 2016 1. A
double imaginary;
return sum;
std::cout << "Real: " << real << " + Imaginary: " << imaginary << "i" << std::endl;
};
int main() {
result.display();
return 0;
Answer :
Stack:
Definition:
● A stack is a data structure that follows the Last In, First Out (LIFO)
principle.
● The last element added is the first one to be removed.
Operations:
● Elements are added or removed only from the top (end) of the stack.
● Common operations include push (to add an element) and pop (to remove
the top element).
Access:
● Direct access to elements is not provided; only the top element is
accessible.
Real-life Analogy:
C++ 2016 1. A
● Think of a stack of plates where you add a plate on top and remove the
topmost plate.
Implementation:
● Can be implemented using arrays or linked lists.
Queue:
Definition:
● A queue is a data structure that follows the First In, First Out (FIFO)
principle.
● The first element added is the first one to be removed.
Operations:
● Elements are added at the rear (enqueue) and removed from the front
(dequeue) of the queue.
Access:
● Direct access to elements is not provided; elements are accessed in the
order of their arrival.
Real-life Analogy:
● Think of a queue of people waiting in line, where the person who arrives
first is served first.
Implementation:
● Can be implemented using arrays or linked lists.
Key Differences:
Order of Elements:
● Stack: LIFO (Last In, First Out)
● Queue: FIFO (First In, First Out)
Insertion and Deletion:
● Stack: Elements are inserted and deleted from the top.
● Queue: Elements are inserted at the rear and deleted from the front.
Access:
● Stack: Direct access to elements is not provided.
● Queue: Direct access to elements is not provided; elements are accessed
in the order of arrival.
Common Operations:
● Stack: Push (add to the top), Pop (remove from the top).
● Queue: Enqueue (add to the rear), Dequeue (remove from the front).
C++ 2016 1. A
Real-life Analogy:
● Stack: Think of a stack of plates.
● Queue: Think of people waiting in a line.
Both stacks and queues are fundamental data structures with their specific use cases.
The choice between them depends on the requirements of the problem being solved.