Dungeon TactiCrawl Cards V2

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Dungeon Action Dungeon Action Dungeon Action

Switch Push 2 Push 2

Push 1 Push 1 Push 2

Head Wound Shoulder Wound Leg Wound

Dungeon Action Dungeon Action Dungeon Action


Pull &
Push 2 Push 1
Switch

Push 1 Push 1 Push 1

Shoulder Wound Leg Wound Shoulder Wound

Dungeon Action Dungeon Action Dungeon Action


Push 1 Push 2 Push 1

Push 2 Push 2 Push 1

Head Wound Head Wound Leg Wound


Dungeon Action Dungeon Action Dungeon Action
Switch Push 2 Push 2

Push 1 Push 1 Push 2

Head Wound Shoulder Wound Leg Wound

Dungeon Action Dungeon Action Dungeon Action


Pull &
Push 2 Push 1
Switch

Push 1 Push 1 Push 1

Shoulder Wound Leg Wound Shoulder Wound

Dungeon Action Dungeon Action Dungeon Action


Push 1 Push 2 Push 1

Push 2 Push 2 Push 1

Head Wound Head Wound Leg Wound


Fury Smash Dungeon Action
2 empty spaces behind
You are against a wall.
you. Push 1
Push target a number of
spaces equal to the Push target 2.
number of opponents in Do not follow. Push 1
the room.

Shoulder Wound Head Wound Shoulder Wound

Vicious Knock Rage


Empty space next to both
Play with a push attack. None.
you and target.

Push target to the left or Push equal to the number


Increase the push by 1.
right 2 spaces. of wounds you have.

Shoulder Wound Head Wound

Throw Rage Assault


2 empty spaces behind
None. None.
you.

Move target adjacent to Push equal to the number


Push target 2 and follow.
any object. of wounds you have.

Shoulder Wound Head Wound


Dungeon Action Dungeon Action Dungeon Action
Switch Push 2 Push 2

Push 1 Push 1 Push 2

Head Wound Shoulder Wound Leg Wound

Dungeon Action Dungeon Action Dungeon Action


Pull &
Push 2 Push 1
Switch

Push 1 Push 1 Push 1

Shoulder Wound Leg Wound Shoulder Wound

Dungeon Action Dungeon Action Dungeon Action


Push 1 Push 2 Push 1

Push 2 Push 2 Push 1

Head Wound Head Wound Leg Wound


Stand Ground Live Shield Ram
2 empty spaces between
You are not against a wall. Adjacent to an opponent.
you and target.

Cancel a ranged attack


Take a wound instead of Move adjacent, push
and defeat adjacent
getting pushed. target 2 and follow.
opponent.

Leg Wound Leg Wound

Fireball Fire Bolt Blast


Target not adjacent to Target not adjacent to At least 1 adjacent or
you. you. diagonal target.

Range push a target 2 Range push a target 1 Push 1 or more targets 2


spaces. space. spaces. Do not follow.

Head Wound Shoulder Wound Leg Wound

Ward Teleport Hook


None. None. None.

Move yourself or an
Block all attacks against Move any opponent next
opponent to any space in
you this round. to you.
the room.
Dungeon Action Dungeon Action Dungeon Action
Switch Push 2 Push 2

Push 1 Push 1 Push 2

Head Wound Shoulder Wound Leg Wound

Dungeon Action Dungeon Action Dungeon Action


Pull &
Push 2 Push 1
Switch

Push 1 Push 1 Push 1

Shoulder Wound Leg Wound Shoulder Wound

Dungeon Action Dungeon Action Dungeon Action


Push 1 Push 2 Push 1

Push 2 Push 2 Push 1

Head Wound Head Wound Leg Wound


Shock Wave Control Flame Wall
None. None

Play opponent cards


Create a wall in any
Push all targets in the against other opponents
unoccupied space.
effected area 1 space. this round.

Head Wound

Block Pierce Charge


Play with an opponent’s Three empty spaces 1 empty space between
action card. behind you. you and target.

Move adjacent to target,


Ignore opponent’s card. Push target 1 and follow.
push target 1 and follow.

Head Wound Leg Wound

Strike Lunge Jab


2 empty spaces behind
Diagonal to target. You are against a wall.
target.

Push target diagonal 1


Push target 1 and follow. Push target 1 and follow.
space and follow.

Shoulder Wound Shoulder Wound


Dungeon Action Dungeon Action Dungeon Action
Switch Push 2 Push 2

Push 1 Push 1 Push 2

Head Wound Shoulder Wound Leg Wound

Dungeon Action Dungeon Action Dungeon Action


Pull &
Push 2 Push 1
Switch

Push 1 Push 1 Push 1

Shoulder Wound Leg Wound Shoulder Wound

Dungeon Action Dungeon Action Dungeon Action


Push 1 Push 2 Push 1

Push 2 Push 2 Push 1

Head Wound Head Wound Leg Wound


Grapple Corner Swipe
The adjacent spaces to
One empty space behind the left and right of you
None.
target. and your opponent are
empty.

Move target to the


adjacent space to your Push target 1 and follow. Push target 1 and follow.
left or right.

Head Wound Leg Wound

Repel Finish Circle


Target is against an
At least 1 adjacent target. None.
obstacle.

Move to an empty space


Push 1 or more targets 1
Push target 1 and follow. to your opponent’s left or
space. Do not follow.
right.

Shoulder Wound Head Wound

Instinct . Feint Blind


At least one empty space
None. Next to an opponent.
behind you.

Play attack cards &


Pull target 1 and switch Switch places with the
opponent cards in any
places. opponent.
order this round.
Dungeon Action Dungeon Action Dungeon Action
Switch Push 2 Push 2

Push 1 Push 1 Push 2

Head Wound Shoulder Wound Leg Wound

Dungeon Action Dungeon Action Dungeon Action


Pull &
Push 2 Push 1
Switch

Push 1 Push 1 Push 1

Shoulder Wound Leg Wound Shoulder Wound

Dungeon Action Dungeon Action Dungeon Action


Push 1 Push 2 Push 1

Push 2 Push 2 Push 1

Head Wound Head Wound Leg Wound


Dodge Invisible . Trip
Can be played before or
Empty space next to both
You are pushed. after Dungeon Actions.
you and target.
Interrupt

Opponent is prone this


Move to any empty space Move 3, even if next to an
round and will be
next to you. enemy.
defeated if pushed.

Lure Riposte

Grapple an adjacent opponent after they


Dungeon Action cards that do not match
a current opponent can be used as push

push you 2 spaces. Move them to the


adjacent space to your left or right.
Duel Stance
1 instead of move.
You are pushed by an
Next to an opponent.
opponent next to you.

Grapple Stance
Cancel push and push the
Move any direction away
opponent the number of
from an opponent and
spaces they would have
move them with you.
pushed you.

Head Wound
Ranged attacks against you of push 2 are
Look at the top 2 cards of the draw pile

Discard any 3 character action cards to

defeats that opponent instead of you.


Reduce 1 opponent’s movement to 1

Attack diagonal opponents as well as


push an adjacent opponent 1 space.

Getting pushed into an opponent


Time Sigil

Roof Guard

Footing
Deflect
reduced to push 1.
space each round.

once per turn.

adjacent.
Fortune Sigil

Plow Guard

Footing
Thrust
Dungeon Action Dungeon Action Dungeon Action
Switch Push 2 Push 2

Push 1 Push 1 Push 2

Head Wound Shoulder Wound Leg Wound

Dungeon Action Dungeon Action Dungeon Action


Pull &
Push 2 Push 1
Switch

Push 1 Push 1 Push 1

Shoulder Wound Leg Wound Shoulder Wound

Dungeon Action Dungeon Action Dungeon Action


Push 1 Push 2 Push 1

Push 2 Push 2 Push 1

Head Wound Head Wound Leg Wound

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