Eshkarr

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Paladin 5 Not_Ven0m

CLASS & LEVEL PLAYER NAME


Eshkarr Ithil-Vel
Half-Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -2 Dexterity
+2 Constitution -2 19 44 --
+4 +1 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
19
• +8 Charisma
Immunities - Magical Sleep, Total 5d10 SUCCESSES
Saving Throw Modifiers Disease
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
-2 DEFENSES HIT DICE DEATH SAVES

7 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -2 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+2 +2

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

15 P +7 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Celestial, Common, Draconic, Elvish,
+5 Deception CHA
Undercommon
+1 History INT
INTELLIGENCE
P +5 Insight WIS
30 ft. (Walking)
+1 +5 Intimidation CHA
+1 Investigation INT
12 P +5 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+5 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+2 P +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
P +4 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 6 times per long
-2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

-2 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 25 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+2 Survival WIS
fuel magical effects. When you use your Channel 25 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+5 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 16).
20 === SPECIAL ===
Divine Sense • 6 / Long Rest Divine Smite
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dragon Slayer Longsword +8 1d8+7 Slashing Martial, Versatile

Longbow +1 1d8-2 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

15 PASSIVE WISDOM (INSIGHT)

Spear +7 1d6+6 Piercing Simple, Thrown, Versatile, Range (20/60)

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +7 5 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 5 Not_Ven0m
CLASS & LEVEL PLAYER NAME
Eshkarr Ithil-Vel
Half-Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === expend one spell slot to deal 2d8 extra radiant damage
to the target plus 1d8 for each spell level higher than * Ability Score Improvement • PHB 85
* Hit Points • PHB 84 1st (max 5d8) and plus 1d8 against undead or fiends
(max 6d8 total). * Extra Attack • PHB 85
* Proficiencies • PHB 84 You can attack twice, instead of once, whenever you
| Special take the Attack action on your turn.
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the * Divine Health • PHB 85 | Special
end of your next turn, you can sense anything affected You are immune to disease.
by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind * Sacred Oath • PHB 85 === HALF-ELF RACIAL TRAITS ===
total cover. You can use this feature 6 times per long
rest. | Oath of Devotion * Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.
| 6 / Long Rest • 1 Action | Channel Divinity: 1 / Short Rest • 1 Action
* Fey Ancestry • BR 39
* Lay on Hands • PHB 84 * Channel Divinity • PHB 86 You have advantage on saving throws against being
You have a pool of healing power that can restore 25 You gain two Channel Divinity options: charmed, and magic can’t put you to sleep.
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the Sacred Weapon - As an action you can imbue a * Skill Versatility • BR 39
pool, or 5 HP to either cure a disease or neutralize a weapon with positive energy. For 1 minute, the You gain proficiency in two skills of your choice.
poison affecting the creature. weapon is considered magical, you add +5 to attack
rolls, it emits bright light for 20 ft. and dim light for 20 ft
| Lay on Hands Pool: 25 / Long Rest • 1 Action beyond that. You can end the effect as part of any === FEATS ===
other action, if you are no longer holding the weapon,
* Fighting Style • PHB 84 or if you fall unconscious. * Inspiring Leader •
You adopt a style of fighting as your specialty.
Turn the Unholy - As an action, you can censure fiends
| Dueling • PHB and undead. Each fiend or undead that can see or
When you are wielding a melee weapon in one hand hear you within 30 ft. must make a WIS saving throw
and no other weapons, you gain a +2 bonus to (DC 16). On failure, it is turned for 1 minute or until it
damage rolls with that weapon. takes damage.

* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action


You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 16, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action
+8). You can use a holy symbol as a spellcasting
focus. * Oath Spells • PHB 86
You gain oath spells based on your level that are
* Divine Smite • PHB 85 always prepared and don't count against your daily
When you hit with a melee weapon attack, you can number of prepared spells.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 5 Dragon Slayer Longsword 1 3 lb. Spear 1 3 lb.

Shield 1 6 lb. Bedroll 1 7 lb.

SP 8 Splint 1 60 lb. Mess Kit 1 1 lb.

note about the dragon cult 1 -- Potion of Healing 1 0.5 lb.


EP 0 Longbow 1 2 lb. Potion of Healing 1 0.5 lb.

Backpack 1 5 lb. Rations (1 day) 10 20 lb.


GP 630 Clothes, Common 1 3 lb. Rope, Hempen (50 feet) 1 10 lb.

Potion of Healing 1 0.5 lb. Tinderbox 1 1 lb.


PP 0 Amulet 1 1 lb. Torch 10 10 lb.

Emblem 1 -- Waterskin 1 5 lb.


WEIGHT CARRIED

151.36 lb. Vestments 1 -- note about the dragon cult 1 --

ENCUMBERED Potion of Hill Giant Strength 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

285 lb. Potion of Vitality 1 --

PUSH/DRAG/LIFT Cultist guard armor 1 --

570 lb. Ritual Daggers 1 --

EQUIPMENT

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Paladin 5 Not_Ven0m
CLASS & LEVEL PLAYER NAME
Eshkarr Ithil-Vel
Half-Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Cultist guard armor 1 --

Ritual Daggers 1 --

ADDITIONAL EQUIPMENT

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0 Medium
GENDER AGE SIZE HEIGHT WEIGHT
Eshkarr Ithil-Vel Lawful Neutral Kelemvor
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === I see omens in every event and action. The gods try to speak to us, we just
need to listen.

Thorn
I’ve spent so long in the temple that I have little practical experience dealing
Willow with people in the outside world.
Azella

PERSONALITY TRAITS

Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)

Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings.
(Any)

Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)

IDEALS

I would die to recover an ancient relic of my faith that was


lost long ago.

I will do anything to protect the temple where I served.

BONDS

I am often too stoic, and not


personable
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Eshkarr was born into his religion, all of the Caravans are headed to baroghost
people around him, parents included, servants of
Kelemvor. Eskarr's father was a Moon elf, Naeric Whitehall family
Moonblade. While his mother, Valeria Moonblade, and Brent
was of course a human.
Akin Selabon, contact from the council

Eshkarr was raised in his local temple, a Adar Balask, cultist


church dedicated to Kelemvor, or as he knew him,
The Great Guide. Throughout his early years he frela mondoo,
served diligently within the clergy, helping with
burial services and other passing rites. rezimeer, half dragon

akin selabon disappeared from the drunken sailor


Valeria instilled in him a strong sense of faith like the other disappearances
and a sense of divine perspective. The Great
Guide spoke freely and frequently, all he had to do Azora hai is trying to summon the great old one
was listen and follow. Everything, even death, had
reason and purpose. She served as a Doomguide, rezimeer is a double agent
carrying the faith with her far and wide as a gift to
be shared as she tended to the needs of the dead leilon disappeared
and those seeking refuge and questioning what
happened after death. Service to those in need Lord of shadows
should always be made a priority. She was also
the one who mainly educated Eshkarr, teaching
him several languages and other necessities of
life. She was the catalyst for her son's strong faith
and view of their world.

Naeric, on the other hand, served as one of the


temple's Necrobanes. Fair yet cold like the god he
served. He sought out all manner of undead, as
they were the ultimate affront to the natural way
life was intended to go on. He trained Eshkarr with
a blade, to serve as a knight of the Great Guide.
He reminded his son that while sometimes
necessary to save one life, or end a prolonged
one, violence was never their motive, but simply
their method. Before he taught him to swing a
sword, he taught him to respect all life. That the
prospect of taking, and giving life, should weigh
heavily upon him before he swung his sword and
raised his shield. Stoicism and careful calculated

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 16 +8
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 16 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Command Paladin WIS 16 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

=== 2nd LEVEL === 2 Slots OO

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

P Lesser Restoration Paladin (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Zone of Truth Paladin (Always Prepared) CHA 16 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

SPELLS

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