What is a Refereed Scenario?
Refereed Scenarios are skirmish sceneros
which have3 players, an attacker, « defender,
cand a referee.
The referee designs the scenario and during
the fat isthe only one who has cll ofthe n=
formation. They create a briefing sheet for
ech ave, contling what information
‘each player has acces to,
The ely ee to supra each ployer
with mid-skirmish events, and each player's
blectves and motivations can be ‘hidden
from each ether until certain times.
hove all, «refereed scenario 0 way to
tell astory with a shimish game.
Why Would I Want a Story?
rilion reasons come to mind, But since i's
called a "tabletop-wargame,” lets go with this
‘one: When a scouting party advancing towards
‘enemy lines, they never know what they wil ind.
‘When a group of solders gets split and must ren-
cdezvous with their main forces, they encounter ail
types of situations which they must figure out
Battle int always balanced, in numbers o in-
formation ~ life unpredictable, combat even
more sa The soy aves way to ete tow ure
Beyond that, it’ skirmish game. This scale of
battle ves us characters, not regiments. We can
Use the story to explore these character level wart
(0% highlighted beyond being just “spear carrier
number 7:
How Do I Make One?
First, decide what story you want to tell.
‘This will be determined a lot by genre, cam-
paign structure, ete
rice you know the story, break it down
‘onto the GM sheet provided in this booklet.
Nou, decide what Information each player
‘would have. Each player should know thelr
‘oun goals, and their own special rues, but
they should nat know each others goa.
ill out what each player needs to know on
ther respective sheet. Their sheet should tell
ition needed to play the sce-
them the informat
nario, and they should figure out the rest as
the story progresses.
Lastly, return to the GM sheet and deter-
mine if certain events which are outside the
players contro uill happen on certain turns or
‘when a player does a. certain thing, nd
record those surprises on the GM sheet.
Other Information:
These shests cre not ytem spec. Pcs use ther
foranyskimsh game you want
This booklet i; not affiliated with Ganesha
Gamer, and is a work offen contribution.
V0 by Hourt
htt hourigaing blogspot com!
All Hour! POF: ere unlocked. Fel free to mcke
changes that suit your ging need,
Scenario
Running a Scenario
Hon each player thei sheet. These should
be confidential - not read outloud or shared
with the other player.
Ths, should” give. them the, information
needed to deploy their forces qn begin work
ing fer their goals with a rudimentary Intro:
dliction to the sory. Ofcourse ther goals will
be in opposition, so a battle & bound to
happen.
fou, the referee, should control any NPC
units on the table, solve any rules disagree-
ments, and narrate specific events you have
planed in acance that wil ‘sake up the
scenario,
Things to Keep in Mind
> Scenarios dont have to be balanced. i's
‘about the story.
> Encourage players to take notes on thei
sheets as they begin to ese the situation.
» An sure can completely upend anyones
strategy. The battlefield doesnt have to burst
into flames to couse a scene (but it can if you
‘want ito}.
>It's always about fun,FLY,
_Refereed
fot Pee] Name
ee Conditions
EADFLY, EAD
Refereed Scenario
Introduction Victory Conditions
The SituationRefereed Scenario