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What is a Refereed Scenario? Refereed Scenarios are skirmish sceneros which have3 players, an attacker, « defender, cand a referee. The referee designs the scenario and during the fat isthe only one who has cll ofthe n= formation. They create a briefing sheet for ech ave, contling what information ‘each player has acces to, The ely ee to supra each ployer with mid-skirmish events, and each player's blectves and motivations can be ‘hidden from each ether until certain times. hove all, «refereed scenario 0 way to tell astory with a shimish game. Why Would I Want a Story? rilion reasons come to mind, But since i's called a "tabletop-wargame,” lets go with this ‘one: When a scouting party advancing towards ‘enemy lines, they never know what they wil ind. ‘When a group of solders gets split and must ren- cdezvous with their main forces, they encounter ail types of situations which they must figure out Battle int always balanced, in numbers o in- formation ~ life unpredictable, combat even more sa The soy aves way to ete tow ure Beyond that, it’ skirmish game. This scale of battle ves us characters, not regiments. We can Use the story to explore these character level wart (0% highlighted beyond being just “spear carrier number 7: How Do I Make One? First, decide what story you want to tell. ‘This will be determined a lot by genre, cam- paign structure, ete rice you know the story, break it down ‘onto the GM sheet provided in this booklet. Nou, decide what Information each player ‘would have. Each player should know thelr ‘oun goals, and their own special rues, but they should nat know each others goa. ill out what each player needs to know on ther respective sheet. Their sheet should tell ition needed to play the sce- them the informat nario, and they should figure out the rest as the story progresses. Lastly, return to the GM sheet and deter- mine if certain events which are outside the players contro uill happen on certain turns or ‘when a player does a. certain thing, nd record those surprises on the GM sheet. Other Information: These shests cre not ytem spec. Pcs use ther foranyskimsh game you want This booklet i; not affiliated with Ganesha Gamer, and is a work offen contribution. V0 by Hourt htt hourigaing blogspot com! All Hour! POF: ere unlocked. Fel free to mcke changes that suit your ging need, Scenario Running a Scenario Hon each player thei sheet. These should be confidential - not read outloud or shared with the other player. Ths, should” give. them the, information needed to deploy their forces qn begin work ing fer their goals with a rudimentary Intro: dliction to the sory. Ofcourse ther goals will be in opposition, so a battle & bound to happen. fou, the referee, should control any NPC units on the table, solve any rules disagree- ments, and narrate specific events you have planed in acance that wil ‘sake up the scenario, Things to Keep in Mind > Scenarios dont have to be balanced. i's ‘about the story. > Encourage players to take notes on thei sheets as they begin to ese the situation. » An sure can completely upend anyones strategy. The battlefield doesnt have to burst into flames to couse a scene (but it can if you ‘want ito}. >It's always about fun, FLY, _Refereed fot Pee] Name ee Conditions EAD FLY, EAD Refereed Scenario Introduction Victory Conditions The Situation Refereed Scenario

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