Heavy Gear Blitz Southern Field Guide

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Waylon Wyatt (order #5751665)

Waylon Wyatt (order #5751665)


TABLE OF CONTENTS

1 CREDITS
����������������������������
Chief Editor Robert Dubois
FORGED IN FIRE: SOUTHERN FIELD GUIDE
���������������������������� TABLE OF CONTENTS......................................... 2 CHAPTER 2 - VEHICLE COMPENDIUM................. 46
Line Developer Jason Dickerson Credits . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . 2 Monster in the Wings..........................................................46
���������������������������� Introduction.......................................................................48
Southern Combat Group Design Brad Bellows CHAPTER 1 - SOUTHERN HISTORY....................... 4 Vehicle Modernization Program......................................... 49
_____________________________ Valley of Death . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . 4 AST VEHICLES . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . 50
Assistant Line Developers Saleem Rasul Abdul Aziz Colonization of the Southern Polar Region . . . . . . . 6 Jäger . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . 50
Brad Bellows The Concordat Withdrawal . . . . . . . . . . . . . . . . . å°“. . . 6 Iguana . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . 52
Michael Onsrud Rise of the Southern Leagues . . . . . . . . . . . . . . . . . 7
Dan Strother Black Mamba . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . 54
����������������������������
Merchant Wars and St. Vincents War . . . . . . . . . . . . 7 Black Mamba MP . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . 56
Art Director Greg Perkins Judas Syndrome, the Sandstorm Strikes, and Spitting Cobra . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . 58
���������������������������� War of the Alliance . . . . . . . . . . . . . . . . . 尓. . . . . . . . 8 King Cobra . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . . . 60
Marketing Director John Nguyen Post War Reconstruction . . . . . . . . . . . . . . . . . å°“. . . . 9 Gila . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . 62
���������������������������� Interpolar War . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . 9 Diamondback . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . 64
Writing Jason Dickerson Uneasy Peace and Rebellions . . . . . . . . . . . . . . . . 10
Dan Strother
Fer de Lance . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . 66
War for Terra Nova . . . . . . . . . . . . . . . . . å°“. . . . . . . . 11 Salamander . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . 68
Nigel Wong
����������������������������
Mekong Front . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 12 Street Viper . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . 70
Additional Writing Saleem Rasul Abdul Aziz Esperance Front . . . . . . . . . . . . . . . . . å°“. . . . . . . 14 Jäger Paratrooper . . . . . . . . . . . . . . . . . å°“. . . . . . . . 72
Brad Bellows Pacifica Front . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 16 Iguana Paratrooper . . . . . . . . . . . . . . . . . å°“. . . . . . . 73
Michael Onsrud LEAGUES . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. 18 Anolis R . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . 74
���������������������������� Allied Southern Territories . . . . . . . . . . . . . . . . . 尓. 18 Asp . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . . . . . . . 尓. . 75
Copy Editing Matthew Baker Map of Terra Nova . . . . . . . . . . . . . . . . . å°“. . . . . 20
���������������������������� Basilisk . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . . . . . 76
Southern Republic . . . . . . . . . . . . . . . . . å°“. . . . . . . . 22 Silverscale . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . 77
Illustrations Javier Charro
John Nguyen Mekong Dominion . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 25 Copperhead . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . 78
Avelardo Paredes Humanist Alliance (Free) . . . . . . . . . . . . . . . . . å°“. . . 28 Rattlesnake . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . 79
Alex Perkins Eastern Sun Emirates . . . . . . . . . . . . . . . . . å°“. . . . . 31 Sidewinder . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . 80
Greg Perkins MILITARY . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. 34 Black Adder . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . 81
Michael Rookard General Overview . . . . . . . . . . . . . . . . . å°“. . . . . . . . 34 Desert Viper . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . 82
Mariko Shimamoto Force Organization:
Jake Staines DartJäger . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . 83
Southern Republic . . . . . . . . . . . . . . . . . å°“. . . . 35 Boa . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . 84
David Tauzia
���������������������������� MILICIA . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . . 36 Python . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . . . . . . 85
Additional Illustrations Ghislain Barbe Mekong Peacekeepers . . . . . . . . . . . . . . . . . å°“. 37 Chameleon . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . 86
Normand Bilodeau Humanist Alliance Protectorate Forces . . . . . 38 Snake Eye Black Mamba . . . . . . . . . . . . . . . . . å°“. . . 87
Julian Fong ESE Retinues . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 39 Stone Mason . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . 88
Jean-François Fortier Ranks . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . 40
Marc Ouellette
Engineering Cobra . . . . . . . . . . . . . . . . . å°“. . . . . . . . 89
Uniforms . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . 41 Drake . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . 90
Pierre Ouellette
����������������������������
Equipment: Humanist Alliance . . . . . . . . . . . . . . . . 42 Naga . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. 92
3D Modelling Andrew Isaacs Equipment: MILICIA . . . . . . . . . . . . . . . . . . . . . . . . 43 Dragon . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . 94
Jeremy Ortiz Medals and Awards . . . . . . . . . . . . . . . . . å°“. . . . . . . 44 Sagittarius . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . 95
Greg Perkins Hydra . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . 96
Thomas Schossleitner
Barnaby . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . 97
David Tauzia
���������������������������� Hun . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . . . . . . . 尓. . 98
Design Avelardo Paredes Visigoth . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . 100
Greg Perkins Hetairoi . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . 102
Thomas Schossleitner Caiman . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . 104
Mariko Shimamoto Elan . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . 106
David Tauzia Jackrabbit . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . 107
����������������������������
Field Gun . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . 107
Sculpting Alain Gadbois
Philippe F. LeClerc
Jeremy Ortiz
_____________________________
Painting Philippe Ferrier LeClerc
Alain Gadbois
Angel Giràldez
Martin Jones
Noa Artzy
Jean-Denis Rondeau “History has shown there are no invincible armies.”
Joseph Stalin

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Waylon Wyatt (order #5751665)
TABLE OF CONTENTS

CREDITS
����������������������������
Layout Greg Perkins
1
CHAPTER 3 - COMBAT GROUPS....................... 108 CHAPTER 4 - BATTLE OF PORT OASIS.............. 150 James Paquette
Longest Night . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . 108 Pride of the Republic . . . . . . . . . . . . . . . . . å°“. . . . . . . . 150 Robert Dubois
Building Your Army . . . . . . . . . . . . . . . . . 尓. . . . . . . . . 110 Battle of Port Oasis Force Breakdown . . . . . . . . . . . 152 ����������������������������
Army Construction Flowchart . . . . . . . . . . . . . . . 110 Part 1: At the the Gates of the Old City . . . . . . . . 152 Photos and Photo Editing Robert Dubois
Regiment Types . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 111 Part 2: Burning Oasis . . . . . . . . . . . . . . . . . å°“. . . . . 155 Angel Giraldez
Loadouts . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . 112 Part 3: Albigen Cauldron . . . . . . . . . . . . . . . . . å°“. . 155 John Nguyen
James Paquette
Universal Cadre Options . . . . . . . . . . . . . . . . . å°“. . 112 Part 4: The Phoenix . . . . . . . . . . . . . . . . . å°“. . . . . . 156
Greg Perkins
AST COMBAT GROUPS . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 114 _____________________________
General Purpose Cadre . . . . . . . . . . . . . . . . . å°“. . . 114 Blitz! Concept Philippe F. LeClerc
Recon Cadre . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . 115 ����������������������������
Strike Cadre . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . 116
CHAPTER 5 - GALLERY................................. 158 Silhouette Blitz! Designers John Buckmaster
Rumble in the Jungle . . . . . . . . . . . . . . . . . å°“. . . . . . . . 158 Nick Pilon
Fire Support Cadre . . . . . . . . . . . . . . . . . å°“. . . . . . . 117
Gallery and Painting Schemes . . . . . . . . . . . . . . . . . 尓. 160 ����������������������������
Paratrooper Cadre . . . . . . . . . . . . . . . . . å°“. . . . . . . 118
Weapons Recognition Chart . . . . . . . . . . . . . . . . . å°“. . . 161 Silhouette System Designers Marc-Alexandre Vézina
Black Ops Cadre . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 119 Gene Marcil
Light Tank Cadre . . . . . . . . . . . . . . . . . å°“. . . . . . . . 120 DATACARDS................................................. 164 Stephane I. Matis
Heavy Tank Cadre . . . . . . . . . . . . . . . . . . . . . . . . 121 _____________________________
Cavalry Cadre . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . 122 Gear Garage Software Samuli Aura
Strider Cadre . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . 123 _____________________________
Foot Infantry Platoon . . . . . . . . . . . . . . . . . å°“. . . . 124 Additional Production Staff Nara Cormier
Dave McLeod
Beast Rider Platoon . . . . . . . . . . . . . . . . . å°“. . . . . . 125
Kirstin McKeown
Armored Infantry Platoon . . . . . . . . . . . . . . . . . å°“. 126 _____________________________
Mounted Infantry Platoon . . . . . . . . . . . . . . . . . å°“. 128 Playtesting
City Militia Cadre . . . . . . . . . . . . . . . . . å°“. . . . . . . . 129 Charlie Burke
Military Police Cadre . . . . . . . . . . . . . . . . . å°“. . . . . 130 Aaron Haugh John Israel
Field Cadres . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . 131 Gerrit Kitts Mark Perre
Southern Leagues . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . 132 Jill Rhame Hugh Browne Jr.
Frédéric Porlier Jean-François Coderre
League Specific Rules and Cadres . . . . . . . . . . . . . . 133
Paul Workoff Anthony Sandoval
Southern Republic Army Rules . . . . . . . . . . . . . . 134 Cory Coltrain Walter T Childs
Southern Republic Republican Cadre . . . . . . . . . 135 Francis Charland
MILICIA Army Rules . . . . . . . . . . . . . . . . . å°“. . . . . . 136 _____________________________
Conscript Cadre . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 137 Produced and Published by
Mekong Peacekeepers Rules . . . . . . . . . . . . . . . . 138 Dream Pod 9
Peacekeeper Cadre . . . . . . . . . . . . . . . . . å°“. . . . . . 139
5000 Iberville, Suite 328
Humanist Alliance Protectorate Forces Rules . . . 140
Montréal, Québec, H2H 2S6
Hovertank Cadre . . . . . . . . . . . . . . . . . å°“. . . . . . . . 141 CANADA
Eastern Sun Emirate Retinue Rules . . . . . . . . . . . 142
Mercenary Guild Rules . . . . . . . . . . . . . . . . . å°“. . . . 143 Legal Deposit: December 2012
Border Militia Rules . . . . . . . . . . . . . . . . . å°“. . . . . . 143 BIBLIOTHÈQUE NATIONALE DU QUÉBEC
Special Characters . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 144 NATIONAL LIBRARY OF CANADA
Prefect Raphael St. Clair . . . . . . . . . . . . . . . . . å°“. . 144 STOCK NUMBER DP9-9266e
ISBN 978-1-927334-59-1
Commandant Hanna Neuben . . . . . . . . . . . . . . . . . 145
PRINTED IN USA
Adjudant Chef Alia Muna-Habib . . . . . . . . . . . . . . 146
Constable Sergent Norris Yamakazi . . . . . . . . . . 147 Art & Designs copyright 2012 DREAM POD 9, INC.
Jackhe Diturno & Aysl McKendrick . . . . . . . . . . . 148
Denni Pelletier . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . 149 DREAM POD 9, HEAVY GEAR BLITZ! & other names, specific
game terms, & logos are copyright 2011, DREAM POD 9, INC.
“In the course of time, all governments will fall. If an external force does All rights reserved. No part of this book may be reproduced
without written permission from the publisher, except for
not destroy it, then the natural flaws of a governing system will consume datacards & gaming resource sheets for game play & short
excerpts for review purposes. Any similarities to actual
it. The key to long term stability of a culture is to force the collapse of characters, situations, institutions, corporations, etc.
governments into the systems designed to reinforce the desirable attributes (without satirical intent) are strictly coincidental.
in a society. In order to accomplish this, tyranny must be introduced to
reinforce the desire for freedom. Once societal revolution occurs, allow for DEDICATIONS
excess to preside in order to foster the hunger for order.” Jason & Greg: To the team at Stompy Bot for reinvigorating
our digital horizons and being really excellent partners.

AymanDurand John: To all the loyal and hard working Pod


Squad Members. We salute you.
from his Annotated Analysis of
Political and Social History,
3320 C.E. Avesta Colony, Kir Arya
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Waylon Wyatt (order #5751665)
southernhistory
southern history

1
VALLEY OF DEATH
The whirlwind withdrawal of the 16th MILICIA Armored Infantry Regiment out of Tanalom, the city-state the Humanists
insisted on still calling Gropius, had left very little room to properly protect the regiment’s supply lines — supply lines
that Sous-Caporal Lindee Deveraux and her cadremates were protecting in their infantry-support Asp Gears. Lindee had
doubts that the Asp she was piloting would protect her, much less the armored column that stretched back kilometers.
Two days earlier her compagnie engaged CEF elements as they overran Tanalom, and out of the original 120 members,
only twenty-two survived the onslaught of the infantry-sized FLAILS. Lindee sighed, shaking her head to knock away
the guilt of surviving the slaughter.

“Deveraux! Pay attention!” Sergent Oleg yelled over the Lindee’s comms. Lindee looked up and saw that she was about
to collide with a Caiman APC that had thrown a track while trudging through the back roads of the Trondheim Valley.

“Sorry, Sarge.… Won’t happen again,” Lindee said, muttering, but she doubted it wouldn’t happen again. None of the
Gear pilots had slept in the last thirty-six hours, and the pilots were using stimulants in their ration packs, but for most
the effect of the stimulants had worn off. Lindee throttled her Asp back away from the crippled APC and walked around
it. Her mind barely registered the sudden impacts all around the armored column. The impacts didn’t make the sound
of artillery, but the high-pitched whine of thrusters instantly put the Gear pilot on alert. Adrenaline flowing through
her veins, Lindee’s senses and survival instinct kicked into overdrive as she pulled the trigger to fire her Asp’s 13mm
machine cannon and poured rounds into the tree line. She prayed to whoever would listen to her that the rounds would
find their mark. The radio erupted with chatter from her cadremates calling for help, but the calls quickly turned into
screams of agony as energy weapons and chain-gun fire from FLAIL infantry poured into the armored column. Lindee
watched in horror, her infrared cameras displaying the sickeningly beautiful lights from enemy lasers as they destroyed
Caporal Hestin’s Asp. Covered in a cold sweat, she looked around to find an escape, but her sensors showed how
desperate her regiment’s fight was.

“Protect the caravan!” Oleg barked over the coms. Lindee cursed the ad-hoc section leader for not ordering a retreat,
even though she knew there was no escape from the valley.

Gripping her controls tightly and taking a deep breath, Sous-Caporal Lindee Deveraux regained her resolve. The CEF
would pay a dear price for her life.

“Copy that, Sergent. Let’s give them hell!” Lindee pulled the trigger on her controls, unleashing another burst of fire into
the now-visible FLAILS. She bit her lip as her Gear lurched to the ground, its legs reduced to slag from concentrated
laser fire. Lindee screamed for help as her Asp powered down under a hail of chain-gun fire. All around her, Lindee
could hear the sounds of combat, but, paralyzed with fear, she stayed in her cockpit and succumbed to her exhaustion.

Hours later, Lindee woke up in the stifling, dark cockpit. Her lip was sore and swollen, and bolts of pain shot down her
right arm from embedded shrapnel. Pushing the release to her cockpit hatch, the southern pilot crawled out of her Asp
to see the destruction all around her.

Sous-Caporal Lindee Devereaux then knew she was the last survivor of the 16th MILICIA Armored Infantry Regiment.

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Waylon Wyatt (order #5751665)
southern
southernhistory
history

southern history

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Waylon Wyatt (order #5751665)
colonization of the Southern Polar Region)>>
COLONIZATION OF THE SOUTHERN POLAR REGION
1 When Terra Nova was first colonized, the founding settlers
established colonies in the lush jungles of the Antarctic Yung
well as expanding east in the direction of the Ngoc Mountains.
Beyond the Ngoc Mountains were the city-states comprising
An Basin region. Within five cycles, the hearty settlers began the forerunners of the Southern Republic, who had settled
constructing maglev routes between Yung Ang and Atsi, around Lake Esperance and south of the Alps. Port Oasis, the
taming the wilderness around them, exploring the planet, and major Southern spaceport, was constructed on the shores of
paving the way for future settlements. Lake Esperance, and from there, the colonists expanded north,
past the Southern Alps and all the way up to the edge of the
Despite an early start, the full-scale colonization of the planet Badlands. Farther east, the scientists that would eventually
only began half a millennium later. In the initial centuries of form the Humanist Alliance first settled in the Tobian Plains
colonization, Gateships traversed a series of stops to get to to study the exotic local wildlife and expanded colonization in
Terra Nova, which made the trip untenable for mass migration. the region to enable prospecting in the nearby Pacifica Range.
In TN493, a newly discovered Tannhauser discontinuity allowed Finally, a group of investors known as the Consortium filed
Gateships to travel directly from Caprice to Terra Nova, thus a bid for the Okavango swamp basin and the nearby Pacifica
making the transit easier and allowing rapid colonization of the Mountain range. The Consortium’s use of indentured servitude
entire planet. In the Antarctic region, colonists occupied four to pay for the costs of migrating to the new colony led to the
main regions in the south, which roughly correspond to the foundation of the Eastern Sun Emirates’ caste system. With
leagues that their descendants eventually formed in the post- the support of the Human Concordat, growth and development
Concordat era. From the Yung An Basin, the ancestors of the of the various settlements proceeded apace.
Mekong Dominion had spread north to the Mekong plains, as

THE CONCORDAT WITHDRAWAL


Throughout the centuries of exploration, the Human Concordat, In the chaotic atmosphere of what was known as the
the unified government of Earth, had bankrolled the expenses Reconstruction Era, Terra Nova settlers struggled to fill the
of establishing colonies, especially the ruinously expensive power vacuum left by the departed governments and adjust
Gateship fleets, in the hope that the colonies would eventually to the sudden chaos of the withdrawal. In the wake of global
return the investment once they had proven self-sufficient. communications breakdown and a dissolution of centralized
Unfortunately, as taxes to subsidize the colonies rose, so did authority, various regional movements arose in settled areas,
the cost of living and dissatisfaction toward the colonies. In largely in response to the general lawlessness that sprang up
TN1454, an Earth-first faction rose to power and abolished first. People banded together for protection, sharing of labor,
the subsidies of the fleets in order to let Earth’s damaged and simple survival. The colonists formed conglomerates of
economy heal. The cessation of Gate traffic sparked a panic in city-states that would eventually become the forerunners to
the colonies. In the wake of the sudden collapse of interstellar the modern leagues.
travel, desperate people resorted to every means at their
disposal to find a place aboard the last Gateships bound for The first such league in the South was the Humanist Alliance,
Earth, before they were stranded across the stars for all time. born in the Esperance Basin through the merger of the cities
This bleak time marked the beginning of the Age of Isolation of Perth and Tanalom, leading the way for other leagues in the
for the colonies, as those who were left behind had to fend for North and South. Farther east, the Gateship HCS Eastern Sun
themselves. As the leadership of the planets were the first to crashed on the planet, and under the leadership of Captain
withdraw, the colonies were left with very little organization, Enri Masao, the surviving officers took control of the native
and the early cycles of abandonment were marked by anarchy shajhalin (commoner caste) population. With access to the
and desolation. Entire settlements in the South evaporated supplies and technology in the downed Gateship, the officers
into the jungles as populations and their descendants built the Eastern Sun Emirates, a feudal
abandoned their homes in search society, with the officers taking on the role of leaders in their
of a more secure community. chosen communities. The Mekong Dominion incorporated
itself into a league under the guidance of powerful taipans
and allied under the banner of the multitude of surviving
corporations. It was the final Southern league however, the
Southern Republic, which would come to have the greatest
impact on the Antarctic — and all of Terra Nova.

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Waylon Wyatt (order #5751665)
Rise of the Southern Leagues
RISE OF THE SOUTHERN LEAGUES
The rise of the Southern Republic began with the burning
ambition of one man, Emile DeGarmo. In TN1515, DeGarmo
When the republic approached the Mekong Dominion with
the offer of an alliance, the Dominion was initially skeptical
1
gained control of Baron Arms, the chief munitions supplier and refused. At this rejection, elements of the Southern
to Marabou, but his ambition led him to campaign and Republic Army massed on the borders of the Dominion
eventually attain the leadership of the city-state. Once in and began a campaign of intimidation, holding war games,
power, DeGarmo began his plan to turn Marabou into a center conducting military exercises, and occasionally burning
of power in the South. In order to achieve his goals, DeGarmo outlying farmsteads. The reportedly accidental burning of
proposed mergers with the city’s neighbors, but his overtures an agricultural settlement proved to be the last straw; the
were rebuffed. Since peaceful means proved unsuccessful, Mekong Dominion was recovering from its own share of
DeGarmo rallied the city’s leadership to unify the South by internal conflict, and the memories of those battles were still
force of arms. Unfortunately for him, DeGarmo never saw fresh in the league’s psyche. The Mekong Dominion’s taipans
his dream realized, as he was assassinated in the summer of saw the strength of the SRA and knew that their armies had a
TN1534 before the first shot of the conflict was ever fired. With high probability of being defeated in a long and protracted war,
his death, DeGarmo became a martyr that spurred the conquest but more importantly, the fighting would wreak havoc on the
of Marabou’s neighbors, beginning with Siwa Oasis in TN1534 economy of the league.
and moving on to Ashanti in TN1538. Port Oasis and Ankara
quickly fell to the brutal onslaught of the Marabou Marauders In TN1676 the Dominion signed a treaty of alliance with the
continued crusade, in TN1540 and TN1541 respectively. The republic, and the Southern Republic Army marched troops
bloody conflict, known as the First Unification Campaign, set through the Mekong Dominion’s borders to assault the
into motion the unification of the most populous league on the Humanist Alliance and the Eastern Sun Emirates. Initially,
planet and set the temperament of its people. the republic was met with stiff resistance. The fighting in the
Okavango Swamp on the Emirate Front was difficult, with the
Even though the First Unification War established a significant defenders knowing the lay of the land well, while the protectors
league within two cycles of the conclusion of the war, the of the Humanist Alliance proved to be surprisingly skilled
defeated government of Port Oasis organized a disparate and disciplined for all their semblance of being brainwashed
coalition of Marabou’s enemies, leading to another bout of drones. The fighting lasted for three grueling cycles, until
civil warfare that saw the Marabou Marauders destroyed and Republican spies captured a prototype of the Northern Hunter
the remaining military forces reorganized as the Southern Gear and scientists reverse-engineered the machine. The
Republic Unifiers. Under this banner, they swallowed city- resulting vehicle, the Jäger Heavy Gear, revolutionized warfare
state after city-state until the Unifiers were destroyed outside in the South. With the aid of the newly developed Jäger, the
of Saragossa in TN1607. By this time, the dominance of the SRA overwhelmed all resistance within a matter of seasons,
Southern Republic was cemented, and after a generation of and by TN1681, the Southern Republic had largely subjugated
rebuilding and consolidation, the republic finally managed to the Eastern Sun Emirates and the Humanist Alliance. With
incorporate Saragossa in TN1636, marking the birth of the all of the Southern leagues subjugated, the Allied Southern
modern Southern Republic. With its own borders and internal Territories (AST) was created with the promise of cooperation
affairs secured, the republic began looking outward to the and rebuilding, but in the centuries since its founding, the
other Antarctic leagues, which had been steadily growing organization has proven more of an institution for the Southern
and developing while the Southern Republic forces had been Republic to maintain dominance over its neighbors.
fighting and conquering.

MERCHANT WARS AND ST. VINCENT’S WAR


The formation of the AST meant that the South could properly In TN1723, skirmishing Northern and Southern units made
focus its energies on the rest of the world. During the founding the fatal mistake of fighting their battle over the remains of
cycles of the AST, the North was composed of a collection a colonial medical ship called the St. Vincent. This released a
of scattered leagues plagued by internal divisions that were stored plague that did not affect adults but turned them into
often sparked by the aggressive United Mercantile Federation carriers, and that the soldiers brought the deadly contagion
(UMF). These internal divisions were quickly reassessed back home to infect their families and loved ones. The plague
after UMF was defeated by the AST in a battle over influence was deadly to children; in less than a season, five percent of
in the Westridge region of the Badlands. This two-cycle war Terra Nova’s children were dead and an equal number maimed
(TN1686–1688) known as the Merchant War established for life. Though a cure was devised in time to save the future
the dominance of the unified Southern leagues. The UMF of the planet, both sides blamed each other for the great loss
recognized its weakness and came to the bargaining table of life, and predictably, the polar governments turned to war.
with other Northern leagues, and in less than five cycles the
Confederated Northern City States (CNCS) were formed to The fighting, known as St. Vincent’s War, devastated
oppose the AST. With both poles armed and aimed at each combatants and civilians alike; the objective was not to claim
other, global conflict seemed inevitable. territory, but to punish the other side for their perceived sins.
The war lasted from TN1723 to TN1729, ending due to both
sides’ exhausted resources and demands by the citizenry to
cease hostilities. While the fighting had ended, the shared
resentment continued to fester, and the South now had a

7
mortal enemy in the North.

Waylon Wyatt (order #5751665)


Judas Syndrome, the Sandstorm Strikes, and War of the Alliance)>>
JUDAS SYNDROME, THE SANDSTORM STRIKES, AND WAR OF THE ALLIANCE
1 Through the eighteenth and nineteenth centuries, the North
and South remained largely hostile toward each other. In the
up another front. Both sides knew this would be the turning
point of the war, and the joint Terra Novan militaries responded
late nineteenth century, a series of brush wars known as the with brutal force, pinning the landed troops in the city of Baja
Sandstorm Strikes (TN1896–1905) pitted polar forces against with withering firepower until the invaders were exterminated.
each other, but the conflicts never really blossomed beyond At the conclusion of the battle, the human cost exceeded
small regional clashes in the Badlands. Both sides stockpiled one hundred thousand Terra Novan lives. In the wake of the
weapons, supplies, and materiel in anticipation of larger Battle of Baja, Paxton Arms, who had been quietly arming the
conflict, and again global war seemed inevitable. Badland’s population, cast off their prior neutrality and raised
the Peace River Army to further harass the CEF presence in
Tensions ran high amidst this atmosphere of global tension, and the Badlands.
the final stages of what was dubbed the “Judas Syndrome” took
hold. In order to survive the impending global war, influence With all fronts collapsing, supplies low, and their main camp
brokers, spies, and politicians prepared to sell out anyone and cut off from the bulk of their forces, the CEF command offered
everyone. In TN1913, however, the imminent interpolar war an unconditional surrender to the Terra Novan forces, and on
was forestalled by the return of a new enemy, the Colonial 9 Autumn TN1917, the War of the Alliance officially came to
Expeditionary Force (CEF). Dispatched from Earth to reclaim an end. Weeks later, the CEF fleet struggled to withdraw from
Terra Nova for the New Earth Commonwealth, the CEF 8th Fleet Terra Nova. In the chaos of the withdrawal, over 120,000 CEF
expected to face scattered, primitive colonial remnants but personnel were left behind.
instead landed in the gunsights of two fully armed, equipped,
and motivated militaries ready for battle at a moment’s
notice. In a conflict that would be known as the War of the
Alliance (WotA), Terra Nova’s political climate would rapidly
shift to meet this new threat. Even faced with two heavily
armed colonists, the CEF commanded a massive space
fleet that easily seized orbital dominance of the planet.
In the early weeks, the fleet landed over four hundred
thousand troops and attendant materiel along the
equatorial regions of Terra Nova. The invaders
used high-speed all-terrain hovertanks, laser and
guided missile weaponry, and the dreaded GREL
supersoldiers to crush all resistance before them.
The plan was to establish a base in the Badlands
and strike at Terra Nova’s major industrial
regions: the Mekong Dominion in the South
and the UMF in the North. Hovertanks and troop
transports advanced rapidly along the waterways
of the Mekong jungle and seized Ngorongoro, Atsi, and
Yung An before being halted at the gates of Mekong City
by the efforts of the Dominion Peacekeepers and the MILICIA.
The occupation of the Dominion territory and the preliminary
orbital bombardment launched by the CEF ships before the
invasion had crippled the Dominion’s and other Southern
forces’ mass production capability. Facing imminent defeat,
the North and the South put aside their differences and formed
an alliance to defeat the invaders.

The tide finally began to turn when Terra Novan


engineers and scientists developed a new breed
of orbital attack drones that eventually chased
the CEF space fleet from orbit. Severing the CEF’s
supply chains debilitated the invading forces, as
each CEF battlegroup required a high amount
of resources and maintenance for their
hovertanks, GRELs, and energy weapons,
and the war dragged on into a battle of
attrition. Faced with a war which the CEF
could not win, Earth’s forces gambled
on one last thrust. In a final attempt to
seize victory, the CEF fleet braved
the shield of killer satellites and
landed eighty-thousand troops

8
in the Badlands, hoping to open

Waylon Wyatt (order #5751665)


Post War Reconstruction
POST WAR RECONSTRUCTION
Terra Nova had defeated a powerful foe and won its
independence, and for several cycles the planet focused on
fervor grew unchecked, and Second Follower Thor Hutchison
began spreading zealous ideology and demonizing the South
1
rebuilding a world shattered by five years of brutal warfare. as an oppressive, evil, and godless regime. The promises of
The AST had suffered heavily during the war, losing many peace withered in the face of silent aggression between the
of its assets to the fighting, and even as reconstruction and polar leagues as skirmishes in the Badlands, between CNCS
growth boomed in the postwar years, the inability of the SRA and MILICIA forces, increased in frequency. In TN1933, the
and MILICIA to fully police the republic led to another sort of Eastern Sun Emirates erupted into full-scale civil war, as the
boom: civil unrest, banditry, and terrorism. emirates of Basal and Okavango, calling themselves the Free
Emirates, turned on the patriarch. Compounding difficulties
While many of the veterans of the conflict were now more in the geopolitical climate, the Southern Republic Intelligence
kindly inclined toward their counterparts, remembering Agency (SRID) discovered that Humanist agents had infiltrated
the camaraderie of the war, the global leadership quickly the halls of Republican power, and Prime Minister deRouen
squandered the goodwill earned from the War of the Alliance. In decided to eliminate the Humanist problem once and for all
the Southern Republic, the new prime minister, Louis Philippe with the Twin Falcon Contingent, a virulent bioweapon used
deRouen, rose to power at the head of an imperialist agenda. to target the genetic codes carried by most preceptors in the
Patriarch Oliver Masao of the Eastern Sun Emirates declared Humanist Alliance. Within half a cycle, the majority of the
that his last surviving blood relative would succeed him, leading Humanist preceptor caste was dead or dying, and the Southern
to the Mothers’ Massacre and bloody internecine fighting as Republic moved in to annex the now-leaderless territories.
his vassal emirs turned on one another. In the North, religious

INTERPOLAR WAR
During the tumultuous period of the early 1930s, the Mekong Frontier Protectorate. Destroying the city-state’s air-defense
Dominion had quietly extended overtures to the United grid, Southern forces pressed the advantage and continued
Mercantile Federation, suggesting that they might betray North, taking the cities of Yele and Skadi, but their advance
the Southern Republic in the event of a Northern invasion. on the league capital of Sorrento was halted by the Norlight
Combined with the battle of Rahnguard Oasis in the Summer Armed Forces. Undeterred, the Southern forces launched
of TN1936 and the assassination of Second Follower Thor another major offensive through the Karaq Wastes, this time
Hutchinson, the North had sufficient impetus to officially aimed at disrupting the flow of supplies to Northern forces
declare war on the South. The resulting war was known as the entrenched in the Humanist Alliance and emirate territories.
Interpolar War. Battle was joined outside the holy city of Massada, and the
fighting spilled over into the territory of Peace River, turning
Shortly after war was declared, Emir Nigel Shirow of the conflict into a three-way melee with elements of
the Free Emirates concluded talks for an alliance the Peace River Army, now known as the Peace
with the North as Northern Guard forces River Defense Force, engaging both sides.
advanced into AST lands. Norguard troops
reinforced the Free Emirates in their By the Summer of TN1938, the people
struggle against the loyalist emirate of Terra Nova were through with the
forces, while the Mekong Task Force cycles of bloody war. Riots and protests
of the Northern Guard forces advanced shook major cities across the globe.
into the Dominion territories, expecting With popular support dwindling and
to be allowed to enter without a fight. both sides exhausted by two and a half
What they did not expect was that the cycles of war, Northern and Southern
Dominion had never intended to betray governments grudgingly agreed to peace
the South to begin with, and the Mekong talks organized by Peace River. Before the
Task Force was harried and torn to pieces talks could begin, however, an antimatter
over the course of their retreat from the now- bomb destroyed Peace River and killed nearly
hostile Mekong Dominion. Elsewhere, the North seventy-five percent of its residents. Within hours
made inroads into the eastern territories of the Humanist of the blast, Northern Guard and MILICIA forces stood
Alliance, opening up another front in the Southern battlefields down from active combat to render any and all aid to survivors
along with the conflicts in the nearby Free Emirates region. of the explosion. The bombing would eventually be tracked
back to CEF agents, and the Westphalia Cabinet was formed
The South, for its part, launched several offensives against the to manage the impending war against Earth and to continue
CNCS, doing significant damage along the Northern border. mediating the peace talks between the poles. The North
Yet the polar leagues were not the only combatants in this war. pledged to withdraw from the eastern Alliance territories,
When Dominion Peacekeepers and MILICIA forces caught up while the South agreed to return the occupied Northern cities
with the remnants of the Mekong Task Force near the Badlands in exchange. In the Eastern Sun Emirates, Patriarch Oliver
cities of Erech and Nineveh, NuCoal, a recently emerging Masao killed many of his supporters and himself in a bizarre
Badland’s power, took exception and dispatched the Port murder-suicide, bringing an end to the Emirate Civil War. With
Arthurian Korps (PAK) to drive off the offending polar forces. the patriarch dead, a final peace treaty was ratified and the
Though bloodied, PAK eventually succeeded. In the North, ESE was allowed to rejoin the AST, on its own terms, and the

9
Southern forces counter-attacked at Fort Henry in the Western Interpolar War drew to a close.

Waylon Wyatt (order #5751665)


Uneasy Peace and Rebellions
UNEASY PEACE AND REBELLIONS
1 The post–Interpolar War cycles marked a tumultuous period
for the Southern leagues. In the Southern Republic, the rise
conservative emirate factions, consisting mainly of the Khajar
sisters in Smyrna and their allies in Cimmaro. In order to meet
in popularity of Louise deRouen, daughter of Prime Minister the labor demands of the league, slaves were brought in by the
Louis Philippe deRouen, as a political power marked the Mekong corporations, and in some cases slaves were acquired
return of an ancient shadow organization called the Order through force from rival emirate land holdings.
of the Falcon. The Order of the Falcon had secretly ruled the
Southern Republic and the Allied Southern Territories since Horrified by the rampant corruption, embezzlement, and
the Southern Unification wars, but during the TN1920s, the enslavement of her people, Matriarch Masao along with her
order was systematically destroyed by the machinations of husband ordered the arrest of the Khajar sisters and their
Louis Philippe deRouen and Jacque Molay, Lord Protector Mekong allies. Sending the Matriarch’s retinue along with other
of the AST. In the power vacuum produced within the secret loyalist emirate retinues, Shirow attacked the Khajar sister’s
society, Louise deRouen seized control of the Order of the forces, which left the city-state of Smyrna in ruins as pitched
Falcon to further her own political ambitions. With access to battles between the conservative faction’s forces and the
the order’s resources and her father’s political connections, loyalists raged through its streets. The Khajar sisters’ forces
Louise de Rouen manipulated Southern media, education, and were saved only when the mysterious Mekong bandit lord,
the emergent grassroots political groups to her own needs. Khan, intervened on their behalf and sent his forces into the
Her influence was so prevalent that by TN1944 Louise used her fray. The fighting at Smyrna stalled as a result of the three-way
political base to save her father from political defeat. With his battle until the Spring 39 TN1949, when Khan mysteriously
victory secured in public, Louis Philippe deRouen conceded pulled out of the region while attacking both sides of the battle.
the power of his office to his daughter’s designs. With the bandit forces’ withdrawal, Shirow’s forces gained
the upper hand and crushed the rebellion. The Khajar sisters
Though on the surface the society appeared significantly escaped the region with the help of Lord Chancellor Etienne
more open and free, the reality of the republic was that the old Durocher, which left a power vacuum in the conservative
orders had returned wearing a new mask. Louise de Rouen’s emirate faction. The matriarch quickly capitalized on the
power play eventually put her at odds with Jacque Molay’s own departure by installing loyalist emirs into the Khajar’s vacated
ambitions, and in TN1948 a hard-pressed Molay attempted a positions.
coup against the deRouens. With the support of nearly half
of the Southern Republic Army and the MILICIA forces in the In the Humanist Alliance, the new borders marked drastic
league, Molay gained the upper hand in the early weeks of changes to the league and its people. In the western half of
the coup, even forcing the Estates General to flee from Port the league, the former Humanist lands under the dominion of
Oasis with the aid of the deRouens. In the following weeks, the the Southern Republic and Lord Chancellor Meredyth DeMer
populace turned on Molay and his usurpation of the popularly quickly transformed away from Yuri Gropius’s vision of the
elected government. The political pressures caused many of league, while in the eastern half under Illuminatus Anya Niklos
Molay’s forces to reconsider their loyalties, and whole legions used her ties to Port Arthur and NuCoal to rebuild what was
turned on the former Lord Protector. By the Spring of TN1949, lost due to the Theban Blight. Niklos spent the better part of
forces under the command of Prefect Narimasa Asano defeated the TN1940s rebuilding the preceptor program, the league’s
Molay and his Legion Noire allies. The Legion Noire was manufacturing, and infrastructure, all which had been
allowed to save face by sending its duelist, Sergent Salvador devastated by a combination of warfare and the Blight. By
Vin, out to meet Asano’s chosen duelist, Sous-Lt. Laura Pestre. TN1949, military manufacturing in the Free Humanist Alliance
Fought over the course of two days, the duel resulted in Sous- returned to pre–Theban Blight levels and the preceptor and
Lt. Pestre defeating Sergeant Vin on the Champs de Mars in protector classes were normalizing due to the aid offered
Port Oasis. Though the Legion Noire was formally allowed to by NuCoal. Ties to the emergent Badlands power were
return to the Southern Republic Army, many of the officers and openly strengthened during the decade as Illuminatus Niklos
NCOs were quietly shuffled into the Black Talon Program as a authorized the joint funding of the Sigma Maglev line and the
way to get rid of stains on the legion’s honor. Prefect Asano’s Gallic Series of vehicles and Gears.
staunch defense of the Curia earned him command of the
newly formed Legion of the Republic, a force composed of the Lurking in the shadows, the Mekong Dominion under MDC
seven regiments in Port Oasis and its surrounding regions that Taipan Aaron Logan’s leadership quietly exerted influence
stayed loyal to the elected government. over the MILICIA and Republican corporations in a gamble
to usurp the Southern Republic’s position as the dominant
In the Eastern Sun Emirates, the new matriarch and her Southern league. Logan’s machinations extended throughout
consort, Lysia Masao and Nigel Shirow, struggled to rebuild a the South through the use of monetary returns from postwar
league shattered by decades of civil war. Part of the rebuilding reconstruction that the Mekong Development Corporation
process involved rejoining the Southern community, but the earned from various government contracts. By TN1946, Aaron
autonomy of the Eastern Sun Emirates had to be preserved. Logan displaced Speaker Sogabe. Three cycles later, Logan
In order to return the ESE to the Allied Southern Territories, began instituting the MILICIA Modernization Movement to
the Southern Republic brokered a deal to place Nigel Shirow influence the loyalty of the AST’s military branch. With the
as Lord Chancellor of his league. Massive amounts of funding social instability and short civil war in the Southern Republic,
to rebuild the league poured into the Eastern Sun Emirates, the Mekong Dominion appeared poised to seize the leadership
which created a booming economy. The increased flow of of the Allied Southern Territories. Unfortunately for Logan and
money also generated a new host of problems for the league. the rest of the Mekong Dominion, Earth’s invasion in TN1950

10
Mekong corporations sought to exert their influence over the ruined most of his carefully laid plans and influence brokering.

Waylon Wyatt (order #5751665)


war for terra nova
“The Southern Republic has been denied the greatness it has long held,
by the whim of two petty, selfish men. We crushed my father through our
political will and restored the order to its proper place, and today, we 1
sacrifice Jacques Molay on the altar of public opinion. The traitor to our
league and to the South will die a political death at our hands.”
Louise de Rouen
Leader of the Order of the
Falcon, meeting with her
supporters in Port Oasis,
Southern Republic to determine
the direction of the South’s
future. 28 Summer TN1948.

WAR FOR TERRA NOVA


The second invasion of Terra Nova by the New Earth and destroying the city-state. In addition to the massive
Commonwealth’s (NEC) Colonial Expeditionary Force (CEF) civilian casualties, two whole MILICIA legions were destroyed
began on the Spring of TN1950, when the CEF’s 8th Fleet while attempting to aid evacuation operations for the city’s
entered into Terra Nova’s solar system via Gateships. During population. Four days after the destruction of Marabou, the
the fleet’s transit to Terra Nova, the Southern Republic Space 8th Fleet began deploying troops to Terra Nova’s surface and
Defense Branch (SDB) threw itself into a valiant fight in order creating conflict zones throughout the planet. In the Antarctic
to stall the inevitable landfall, and as a result of its delaying , the CEF landed twelve full Korps in three operations areas.
actions, the planet’s military forces had time to mobilize an Unlike the prior invasion, the CEF chose to deploy most of
armed response to the impending invasion. Even with the SR its forces directly into the densely inhabited leagues rather
SDB’s valiant efforts, twenty-five days after the fleet’s entry than the equatorial Badlands regions and fan out. With better
into Terra Nova space, the CEF launched an orbital barrage on intelligence and agents operating on the planet for decades,

11
Marabou, killing a significant portion of the city’s population the CEF exploited specific weak points in defenses.

LOUISE DEROUEN, LEADER OF THE ORDER OF THE FALCON

Waylon Wyatt (order #5751665)


C aj

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In the Mekong Front, command of the Terra Novan 180° forces fell In the early
150°part
W of TN1951, MILICIA and Peacekeeper
120° W reserves 90° W
to the Peacekeeper Corps’ Chief Constable Francis Cranston, from Chung Tang in the north of the Mekong were released
veteran of the War of the Alliance and the Interpolar War. Under to attack Warbowy’s forces. The forces had been waiting on
Cranston’s guidance, Peacekeeper brigades and MILICIA the return of the 2nd and 3rd Peacekeeper Landship Task
legions mercilessly fought against the invaders. The first Forces, which had been deployed in the Barrington Basin as a
weeks of fighting created a siege situation in Loyang, which mobile bulwark against CEF forces that had landed in NuCoal’s
tied up the CEF’s IX Korp. Racing along the railways, Cranston territory and the unknown factor of the Port Arthur Korps.
threw the bulk of his troops along with the 6th and 9th MILICIA With the defeat of the CEF Korps in the Barrington Basin at
Legions into the Serpentine Mountain Range to stall the three Temple Heights, the landship task forces were called back
CEF Korps under Lieutenant-General Ivan Warbowy. Warbowy to crush the IX Korp that had settled into a brutal siege at
had been a part of the original failed invasion and had spent Loyang. Intensive urban warfare marked the type of fighting
cycles fighting in the Mekong Dominion, learning the perils the 5th MILICIA Legion and the Peacekeeper’s Loyang Brigade
of jungle fighting and the inhospitable terrain. He knew the experienced. By the time the 2nd and 3rd Task Forces arrived
key to controlling the Mekong lay in controlling the railways at Loyang, the city-state had been reduced to rubble and its
and the numerous secondary lines, and his principal target population armed and formed into makeshift guerilla groups
was the Beta Maglev line running directly into the heart of the that fought from building to building. The tattered remnants
Mekong Dominion. In addition to connecting to every major of the 5th and Loyang Brigade ceased to be combat effective
railway in the league, Warbowy needed access to the maglev to and provided marginal materiel support and direction to the
provide a corridor to move forces between the Mekong Front civilian militia forces. On Winter 39 TN1951, the Terra Novan
and Irrian Front in the north. Cranston’s forces succeeded in defensive positions on the Serpentine Front collapsed under
bogging down the CEF in intense mountain and jungle fighting the weight of the three CEF Korps and Warbowy seized control
throughout the western part of the league. of the Beta Maglev line from Smyrna to Yung An. With 9th
MILICIA Legion and the Peacekeeper’s Yung An Brigade in
retreat, Cranston ordered the 6th MILICIA Legion to cover
the returning forces. As in the prior war, Yung An’s lack of
defensible positions forced Cranston to make the hard decision
of ordering the city-state’s population to evacuate to Mekong
City. In order to buy time for the evacuation, the Terra Novan
forces sabotaged the Beta Maglev Line north of Yung An while
forcing the fight into the thick jungles. Cranston saw that his
forces would have to pull back and join the reserves in Mekong
City. The Peacekeepers and the MILICIA would see their glory

12
at the gates of the Mekong’s capital.

Waylon Wyatt (order #5751665)


Mekong Front)>>

“Constant rain, unbearable humidity, dangerous creatures, and poisonous


plants, what’s not to like about the Mekong jungles? We’ve grown up here
and lived in this hell since birth. Doesn’t really bother us and we know
how to get around through the densest parts with ease. Why do you think
we ride around on these greater pack lizards? You can train them, but
you still have the occasional city-bred idiot that thinks you can scratch
under their chins like the domesticated cousins to my lizards. They’re war
beasts not your pets. Can’t be held responsible for the occasional mangling
or death.”
Constable Sergent Kenji van
Horne explaining to embedded
reporters accompanying the 42nd
Peacekeeper Infantry Regiment
in the jungles near Loyang,
the dangers of approaching
his escouade’s riding beasts.
02 Winter TN1951
13
Waylon Wyatt (order #5751665)
W E S T E R N D E S E R T Massada D
S
Valley NEW HUMAN Peace River

Esperance Front)>>
REPUBLIC (Destroyed TN 1939)

a
T Equator New Peace River
i

c
Vladivostok Mt. Pacific
G a m
M a g l e
v
Bannerton K A R A Q W A S T

f
m a
Dead Man’s Fall

i
P a c
v
Magle
Sigma
Khayr ad-Din
New Baja
ts . Westphalia
ESPERANCE FRONT New Yukon

1
ridge M
(HQ, Westphalia Cabinet)

r n Innsmouth

L
L oo nn
h e
u t

ee ll
o Ré

yy
un
S ion Marigold

HH
on

iill
Réunion ss

ll
ni m

E
u L. e
Timbuktu é Chantilly r a
R L. Huneke
i n a
l d
B e l t T o b i a
a

u
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l Mt. Seldon
Gardena

G a m m a
2ND SRA White Rock
O U T H E R N ABN LG
P a

Si
H U M A N I

wa
Mt. Bukûtu
Ankara c i

E
f
M a g l e v
P l a i n Oxfo

M a g l e v
s
1ST SRA
Lardom

p
LND FLT
Siwa Oasis

i
e r

c
Zola

a
a
R

A l p h a
A L L I A N

n
Marabou
1st HAPF PEN,
a

c
3RD MILICIA 3rd HAPF PEN, n

e
Port Oasis B INF LG 5th HAPF PEN, g
Ashanti a 6th HAPF PEN, e
(AST Capital)
KORPS V s
KORPS VI
i n KORPS VII
KORPS VIII
8th HAPF PEN,
10th HAPF PEN,
im
c e
e
Galapagos Tron d h 14th HAPF PEN,

r a n Tanalom PAK WEST


p e
1st MILICIA 1st SRA LGN
E s
L a k e
CAV LGN, Republic, SRA LGN (Formerly Gropius) L. Waymar
Korps, 1st
6th MILICIA Noire, 3rd SRA INF MILCIIA INF LGN
s
i n
INF LGN LGN, 4th SRA INF
LGN, 1st SRA CAV
w k
Perth
H a
LGN, Port Oasis Def
Newton Lake
L a k e
Corps, TNDI 1st BRIG
Moustache
R E P U B L I C

60° WThe invasion into the heart of30°


theWSouth began with the landing 0° The CEF Korps landings in30°
theE Esperance Front met with60° E
of four CEF Korps in occupied Humanist Alliance territory. In heavy anti-air battery fire and fierce resistance from Southern
the days leading up to the invasion, the CEF’s heavy orbital Republic Army and MILICIA legions in the region. Fully thirty
bombardment of the Southern Republic city-state of Marabou percent of the CEF landing force was annihilated by ground
left the Southern Republic Army and the regionally garrisoned defenses as the drop pods and landing craft attempted to
MILICIA legions reeling from the destruction of a key military secure their drop zones. The overall command of the Port Oasis
stronghold. In an effort to protect Port Oasis, the capital of and Albigen region was placed under the joint command of
the Republic, SRA and MILICIA forces were withdrawn from Prefect Henri Mikashi and Narimisa Asano. Mikashi was tasked
occupied Humanist territories. In a highly unusual move, with coordinating offensive actions against the advancing CEF
Illuminatus Anya Niklos offered to aid the Southern Republic forces, while Asano was tasked with the defense of Port Oasis.
by bolstering the MILICIA forces in the west with HAPF forces
out of Perth. Under the agreement, Archon Navar assumed
command of all forces located in the former Humanist
Territories. Pressed with the need to preserve Port Oasis,
Prime Minister deRouen accepted the offer and allowed Archon
Navar’s forces to enter into occupied Humanist Territory for
the first time since the Interpolar War.

Seven HAPF penhilions and four Port Arthur Korp battle


groups rushed from Perth along the secondary rail lines to
secure Gropius. When news of the CEF Korps approach to
Thebes and the eastern strongholds of the Humanist Alliance
reached Navar, the Archon promoted his second in command,
Davyd Hopkyns, to Penstratarch, a rare rank reserved for task
force command. Leaving Hopkyns in command of the western
front, Navar rushed back to Thebes to defend the crucial heart
of Humanist production.

14
Waylon Wyatt (order #5751665)
Esperance Front)>>
The early weeks of fighting in the Albigen region provided
mixed results for the Southern forces. In the southwest of Port
Oasis, the less-defended suburban areas provided the CEF
a point to breach the Republic’s capital. Under the cover of
1
darkness, several battle groups of CEF ground troops infiltrated
their way toward the crucial space port, but the invaders found
their way blocked by an ad-hoc brigade composed of various
Legion Noire sections and elements from the 1st Armored
Legion and 3rd Infantry Legion. Lead by Commandant Mathis,
the hastily thrown together Southern force engaged in a fierce
street-to-street battle throughout Villeneuve, a suburb of Port
Oasis. The CEF tide was repulsed by the Terra Novan forces,
but at a great cost in human lives, as civilians were caught up
in the fighting.

The fighting in the Trondheim Valley region near Gropius was


a fierce interplay between HAPF and PAK forces equipped with
hovertech and their CEF counterparts. Penstratarch Hopkyns
coordinated the Terra Novans and attempted to engage the CEF
in a series of battles in an attempt to bog down the CEF, but
the CEF’s Lt. General Maximilien Jiang refused to take the bait
and instead focused his korps into Gropius. HAPF, PAK, and
MILICIA regiments struggled to push the CEF out of Gropius,
but a week into the fighting, Hopkyns determined that the
city-state could not be held and ordered his forces to withdraw
while Terra Novan engineering companies remained behind to
sabotage the rail lines and any other beneficial infrastructure.
While their operations were successful, the engineering
companies paid a heavy price.

By the third week of fighting in Port Oasis, Villeneuve had


turned into morass of hellish urban combat. The structures
of the suburb had long been reduced to rubble from constant
fighting and artillery bombardment. Southern infantry and
Gears struggled to hold back the CEF’s tide and were quickly
losing the fight for the capital of the South.

“Infiltration and assassinations have always been


part of the Legion Noire’s specialties. Take the leader
down and sow havoc in the ranks. It’s a tactic that
dates back to some ancient Chinese genius named Sun
Tzu and his Art of War thousands of cycles ago, but
I’ll tell you, I bet old Sun Tzu could learn a few things
from us.”
Adjudant-Chef
Jezebel Browning,
2nd Legion Noire
Regiment, Team 13
on the team’s recent

15
roles in the war.
30 Spring TN1950

Waylon Wyatt (order #5751665)


Massada Defense Force
Security Zone
er

Pacifica Front
939) Jan Mayen
(Destroyed TN 1937)
0
Equator
K A R A Q W A S T E S

PACIFICA FRONT
1
Elayu

M i n o r
E a s t e r n
Nube
Muerte
E A S T E R N

A k
Javari

L
L oo nn
ee ll

a r
yy
Marigold eros
Th
HH Basal

u
iill
ss Lake
ll
Isaborah

m
m
e
r a a n g
o 3
P l a i n

g
Raleigh a v Okavango
l d O k
B e l t T o b i a n m p s M.D.

R a n
a
S w

g e
Gardena Bangweuleu Skavara

a n
ye
i
H U M A N I S T Ra
A
MM
aa S U N

a
A
f kk a jj oo rr
P l a i n Oxford a rr

R
M a g l e v

i c
Lardom uu m
m e
i

S e n
c

i r p e n t i

f
Mt. Perdido Smyrna B
e t
a

c 2nd MILICIA a M a
R
A l p h a

g l
APF PEN,
a A L L I A N C E P
a CAV LGN,
4th MLICIA
Cimmaro e v

APF PEN, n INF LGN,


APF PEN, g
e 7th MILICIA
APF PEN,
APF PEN,
INF LGNI n t e r i o r
10TH MILICIA
HAPF PEN,
HAPF PEN,
INF LG 6
WEST
E M I R A T E S
Korps XXIII, Korps XXI,
ar
1st Korps XXIV Korps XXII
A INF LGN Masao’s
s S o u Heights Yathan’s Crown

k i n Thebes Strathclyde
t h e
r n D i v i s i o n
w
H a
Perth Ethereal
M.D.
L a k e
Guard,
Emirate
Retinues

2nd HAPF PEN,


4th HAPF PEN,
11th HAPF PEN,
15th HAPF PEN,
PAK EAST Korps

°E To the west 60°ofE the Mekong Dominion in the 90°Pacifica


E Front, Under the120°command
E of Stratarch Sol Belyk,
150° E three HAPF 180°
the Free Humanist Alliance and Eastern Sun Emirates faced penhilions — HAPF formations with five thousand soldiers
uncertainty. Both leagues lacked significant numbers of each — along with allied forces bogged down the invaders
veterans who had direct combat experience against the on the eastern outskirts of Thebes, which gave the SRA 3rd
CEF. For the Free Humanists, their alliance with NuCoal did Landship Fleet enough time to cover the distance from Raleigh
provide a degree of tactical understanding, and their Gallic and reinforce the beleaguered city-state. Humanists and their
series of equipment did provide them with the mobility and NuCoal allies, using their hovertanks, striders, and mobility,
firepower necessary to match the invaders. Their military was kept the battle lines fluid and the invaders hard-pressed to
further enhanced by the addition of Port Arthur Korps 16th, make headway into Humanist territory. Crucial to Terra Novan
76th, and 98th Infantry Battle Groups and the 6th and 38th success in the early days of the invasion were the MILICIA’s
Armored Battle Groups. In addition to their PAK allies, the regiments stationed at key locations in order to create choke
Humanist Alliance Protectorate Forces (HAPF) incorporated points to slow the advance.
the 10th MILICIA Legion, which was garrisoned in Thebes.
The MILICIA base was maintained in Free Humanist Alliance During the battle of Ithakos, a suburban region of Thebes,
territory as part of the treaty ceding territory back as part at the fighting turned into a heated street battle. Numerous CEF
the end of the Interpolar War. Invoking war powers, Archon Frames were destroyed by members of the Silver Banner
Navar, commander of Humanist military, exerted control of the penhilion, and during the aftermath, the truth about the Frame’s
10th MILICIA Legion and incorporated them into the chain of pilots sent shockwaves through the HAPF’s NuCoal allies.
command within hours of the CEF’s XIII and XIV Korps landing The CEF was liquidating older model GRELs and harvesting
at Korvin Plains near the Humanist and emirate border. In the key organs to use in FLAIL’s neural control system. Decades
region of Raleigh, the 3rd SRA Fleet, which had been making of exposure to human emotions and a developed sense of
its way into the Eastern Deserts in anticipation of intercepting individualism in Port Arthur’s GRELs sparked a sense of rage
a major CEF equatorial orbital landing, was quickly rerouted against their former masters and the treatment of their fellow
south to support Terra Novan forces in Thebes. The CEF’s vat-born. Port Arthur’s GRELs redoubled their efforts against
highly mobile force, under the command of Lt. General any FLAILs and their human taskmasters found in the vicinity.
Maleshenko, maintained an aggressive pace as it covered the For NuCoal’s GRELs, the war had become a crusade.
distance deep into Humanist territory during the first days of
the ground war.

16
Waylon Wyatt (order #5751665)
Pacifica Front
Early in the Spring of TN1951, the SRA’s 3rd Fleet reached the
outskirts of Thebes and began operations against the bulk
of the CEF forces arrayed in reserve. The withering barrage
from the fleet’s combined arms annihilated the majority of the
1
CEF’s XIV Korp. The fleet suffered very little damage from the
CEF due to support received from Humanist light hovertank
and fast attack Gears, which countered the CEF’s mobility
advantage. The fighting in the region would last late into the
Summer of TN1951 as the remaining CEF Korps shifted their
assets into Thebes to deny the Humanist forces their mobility.

In the Eastern Sun Emirates, Lord Chancellor Nigel Shirow and


his Emirate Guard — bolstered by the 2nd, 4th, and 7th MILICIA
Legions — prepared to meet Lt. General Maleshenko’s XXI and
XXII Korps. The early days of fighting resulted in heavy losses
in the CEF lines, while Terra Novan forces kept their casualties
to a minimum. After the near annihilation of the XXI Korp on
the Plains of Ibrahim and the Edah Valley region, Maleshenko
ordered his forces to withdraw from the battlefield. Calling
in ortillery to bombard the region, the CEF general hoped
to destroy Shirow and his entrenched forces. However,
decades of fighting against Patriarch forces had molded
Lord Chancellor Shirow into a crafty commander. Seeing his
opponent withdrawing from the battlefield, Shirow correctly
guessed that his positions had been targeted for intensive
artillery saturation. Shirow ordered his legions to withdraw
to prepared positions near Strathclyde. The CEF’s ortillery
barrage provided Shirow’s forces the cover to withdraw.

Maleshenko spent the next four weeks pursuing Shirow’s


elusive army. The emirate forces never engaged directly with
CEF forces and instead relied on unrelenting hit-and-run strikes.
In particular, Shirow ordered the engagement of any technical
services and support elements within the armored columns.
Emirate forces used remote detonated explosives buried under
roadways and railways to target the vulnerable undersides of
CEF hovercraft. Bogged down in hostile territory, Maleshenko
decided to withdraw from the Eastern Sun Emirates and strike
the SRA’s 3rd Fleet with his remaining eastern Korps. For the
CEF the Pacifica Front was proving disastrous.

“I fought for Lord Chancellor Shirow in the rebellion, and I saw terrible
things during the war. Now I fight to protect my people from these
invaders, and I will see terrible things once again. In the end, all war
is about is killing your enemy. Earthers, Masaoists, and Southerners all
bleed when you shoot them. Even the purple skinned brutes the CEF send.
They just take twice as many bullets to take down.”
Havildar Mae Advani speaking
to her platoon before the moving
into the Plains of Ibrahim
and engaging the CEF.
30 Summer TN1950
17
Waylon Wyatt (order #5751665)
Allied Southern Territories

ALLIED SOUTHERN TERRITORIES


Founded: TN 1681
Method of Government: Alliance of Satellite Leagues
Head of Government: Lord Protector Maia Landling
Population: 152 Million
Capital: Curia, Port Oasis,
Southern Republic

The Allied Southern Territories, a political body composed of The introduction of the Jäger revolutionized warfare in the
three of the four Southern leagues, forms the largest populated South and saved the Southern Republic from losing their
region on Terra Nova. Much like the Confederation of Northern military campaign to expand their territory. The Gear’s superior
City-States, the AST is composed of several member leagues: all-terrain ability allowed formerly impassable obstacles
the Southern Republic, the Mekong Dominion, and the Eastern to be bypassed and its ability to carry heavy weaponry
Sun Emirates. The Humanist Alliance was once a member of allowed it to capitalize on the opportunities provided by this
the organization but withdrew after the events of the Interpolar new approach. The Southern War began in TN1676 with the
War. A portion of their territory is directly under control of the Southern Republic’s attack of the Mekong Dominion. After a
Southern Republic, and this occupied Humanist Alliance still few battles with the Southern Republic, the Mekong Dominion
maintains seats in the Curia. Unlike the CNCS however, the signed a treaty with the Southern Republic, quietly submitting
AST was not formed out of mutual trust but force of arms. to the Republic's superior forces and earning a position of
influence as a junior ally. The accords reached between the
The founding member and dominant force in the AST is Mekong Dominion and the Southern Republic freed up men
the Southern Republic, which was born from decades of and vehicles for campaigns against the Humanist Alliance and
internecine warfare in its First and Second Unification the Eastern Sun Emirates. Neither of the two leagues were as
Campaigns, lasting from TN1534 to TN1545 and TN1581 to tractable as the Dominion, however, and it took five cycles of
TN1607 respectively. During the generations of peace that bitter, bloody fighting before the two nation-states finally bent
followed, the other Antarctic leagues had prospered and the knee to the Southern Republic’s hegemony in TN1681.
grew, and the Southern Republic, finally recovering from war The early stages of the war favored the Humanist Alliance
and hungry for more conquest, turned its eyes outward to and the Eastern Sun Emirates, but a series of treacheries
its neighbors. The theft and reverse-engineering of a Hunter and the introduction of the Jäger onto the battlefield quickly
prototype from the Western Frontier Protectorate in TN1679 changed the Southern Republic’s fortune. With the conquest
was the breakthrough that the Republic’s combat walker of the Eastern Sun Emirates and the Humanist Alliance, the
program needed to finish their own Jäger Gear, and it was Allied Southern Territories came into being with the Southern

18
swiftly put into mass production. Republic as the undisputed leader of the new organization.

Waylon Wyatt (order #5751665)


Allied Southern Territories
Although the Allied Southern Territories appears to be a Throughout the TN1930s, Taipan Aaron Logan of the Mekong
coequal defense and trade alliance on the surface, this is a
nothing but a facade — the alliance is little more than a puppet
state ruled utterly by the Southern Republic and the might
Dominion hinted to Northern powers that the Dominion might
be willing to support a Northern invasion of the AST, having
concluded that membership in the alliance was no longer
1
of the Southern Republic Army (SRA). In theory, the AST is profitable for them. This fueled the hawkish ambitions of the
ruled by a legislature called the Curia, which is composed North, and in the summer of 1936, the first shots in what
of twenty-five members known as Lord Councilors, each of would be the Interpolar War were fired. As Northern Guard
whom serves a seven-cycle term of office. Of these councilors, forces moved into AST territory, the Mekong Task Force of the
three are designated as Lord Chancellors. Each Lord Northern Guard was double-crossed by Taipan Logan, and
Chancellor represents one of the subject leagues of the AST:
the Mekong Dominion, the Humanist Alliance, and the Eastern they were harried out of the Mekong Dominion by Peacekeeper
Sun Emirates. The Southern Republic itself is represented by a forces. In the aftermath of the Interpolar War, Taipan Logan
Lord Protector. All members of the Curia are appointed by the used his popularity and influence to depose Speaker Sogabe,
Estates General of the Southern Republic. Most appointees are leader of the Mekong Dominion, and assume control of the
respected Republican military officers or bureaucrats, but a league. Logan has used his money to improve local MILICIA
few token councilors are pro-Republic citizens of other leagues, legions’ equipment and in the process has gained the loyalty
thrown in to give the illusion of homogeneity. Naturally, only of a much larger fighting force.
citizens of the Southern Republic in good standing are even
considered for the positions of Lord Chancellor and Lord Throughout this tumultuous time, the AST fought against
Protector. Deliberations are decided by majority vote, but each internal discord and Northern invasions, but after two and
Lord Chancellor has three votes, and the Lord Protector has a half cycles of hard fighting, the Interpolar War wore down
nine. Lord Chancellors also have unlimited veto authority over both sides, and the North and South were forced to sue for
the member leagues they are assigned to guide, while the Lord peace. Around this time, Patriarch Masao of the Eastern Sun
Protector has unlimited veto power over the Curia as a whole. Emirates killed himself and most of his loyal Emirs in a bizarre
In addition, it is an unwritten rule that the Estates General of murder-suicide. In the wake of this, Lysia Masao, the last blood
the Southern Republic has a veto over any and all lords of the descendant of the Masao line, married Nigel Shirow, the leader
Curia. of the Free Emirates movement. Their union brought an end to
the Emirate Civil War and won the loyalty of all the surviving
Still, a peace born of the sword could not be expected to last. In emirs. The Free Emirates rejoined the Allied Southern Territories
the 1900s, each and every one of the member states revolted on the condition that they were granted greater autonomy
against the republic’s imperialism in some way. In TN1933, the and that Shirow would be nominated Lord Chancellor for the
maddened ESE patriarch Masao plunged the emirates into civil emirates. The Humanist Alliance reconstituted itself as the Free
war with his proclamation that the throne of the ESE would go Humanists, declaring itself neutral. The Mekong Dominion has
to the last living blood descendant of Enri Masao. The brutal remained enigmatic as always, but has prospered or at least
infighting that ensued sparked the Free Emirates Rebellion, remained solvent through a world war, which is more that can
beginning with the emirates of Basal, but eventually spreading be said for most.
to Okavango and Bangweuleu.

In the Autumn of TN1935, the Southern Republic discovered


that its power structure had been compromised by deep cover
agents of the Humanist Alliance, and worse still, that Lord
Chancellor Farzahd Hemami, speaking for the Humanists,
was one such operative. In light of this revelation, the prime
minister of the Southern Republic, Louis deRouen, decided to
enact a final solution to the Humanist problem and deployed
the Twin Falcon Contingent, a biological weapon designed
to specifically kill the ruling preceptor caste of the Humanist
Alliance. Within less than half a cycle, most of the preceptors
were dead, and the SRA moved into Humanist territory virtually
unopposed. Some elements of the HAPF protectors put up a
token resistance, but two weeks after the official annexation,
the last holdouts were crushed or fled to their NuCoal allies in
the Badlands. The Southern Republic assumed direct control
of most of the Humanist territories with the exception of the
city-state of Raleigh, which fell under the control of Archon
Navar and Lysia Masao, wife of the deceased Lord Henami and
sister to Oliver Masao, patriarch of the ESE. In the aftermath
of the Interpolar War, a significant portion of the Humanist
Alliance was returned as part of the ensuing peace treaties.
Gropius and White Rock remain under Southern Republic
control.

19
Waylon Wyatt (order #5751665)
Allied Southern Territories
180° 150° W 120° W 90° W 60° W 30° W 0

1 N O R T H E R N
A r c t i c B a s i n U N I T
B y e r s t P l a i n
F o s s e n w o o d
Rapid City
L I G H T S n R a n g e Q uu i
i n i nn
n
u l e
v
L a Exeter Q M a
g Z i h l S a l t R
R a
a n
60° N k e A l
p h
a
n
C l e a r tan F l a t s gg

ls
w a t e r is ee
Franklin Harbor Fra il Tr
nklin H Lake

M E R C A N

er
C O N F E D E R A C Y Lyonnesse

Exet
G
a
m
m Mt. Alban
a
M a
g l e v S a n g a r
Fort Marathon D
d g e
W e s t r i R a William o B a s i n
n g e Mt. Mulhacén M a r a t h o n Canterbury

w
i

n
terriza
in
a A n
ol
B a s i n g
C
W E S T E R N F R O N T I E R F E DR E R A T I O
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L. Gu
a d alqu
iv i r Baton Rouge Providence
rr g
30° N Toro
ee e
Jasper G r e a t W e s t e r n P l a i n rr
Z a g r

S pth
u
A s h i n g t o n

n g
P a m p a s

u
P l a i n s P l a i
P R O T E C T O R A T E

S o
NBC Hazard Ashington

R a
Z one
Red Sands
Fort James Mainz C a j u n Mt. Mosvari
Fort Henry n Pas
s
C a ju
P l a i n s

e
Peace River

e s t r i d g
Wounded Knee Defense Force
Security Zone

We s t r i d
e
S

r p
e n B A R R I N G T O N G R E A T W H I T E
W E S T E R N D E S E R T
ge T
t i White
Godwell Valley
n Mts. NEW HUMAN
rench
Port Arthur REPUBLIC
Azov D E S E R T Equator
e


N E
W

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W Prince Gable G a m
M a g l e
v
Bannerton
Erech B A S I N C OFort Neil
m a
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A L I
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a

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Sigma
Khayr ad-Din
n

L it
Lance Point
S a r a

Port Arthur Temple Heights

tle
g

W
Security Zone es t ts . Westphalia New Yukon
ridge M
e

(HQ, Westphalia Cabinet)

Aquitaine
R a

Fr
Mt.
g

aser
François-Albert
n
o e

n Innsmouth
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r
s

a h e
s

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un
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t on Réunion
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30° S
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u L.
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a i a

u
Lake P l a t e Humei
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S O U T H E R N

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wa
Mt. Bukûtu
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s
Mt.
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Port Oasis
t a

M Ashanti (AST Capital)


a g
l e Atsi Hsi Tsang
v
60° S E.S.E. c e
Mt. Kandrasar
L. Galapagos
L. r a n
s p e
Shuswap
E
L a k e
Yu n g A
n Ngorongoro

Yung An Lake Hanja


Heliosphora
Mekong
Newton Lake
Moustache
Y u n g A n B a s i n R E P U B L I
L a k e Ya n g t z e

180° 150° W 120° W 90° W 60° W 30° W 0

In time, even the Southern Republic began to develop of the SRA regular army, his forces were ultimately defeated
cracks in its facade. Louise deRouen, daughter of Prime by loyalist troops, and Molay went into hiding once it became
Minister deRouen, attracted a strong following from those clear that he had no chance to win. Louise reconciled with
in the republic who saw her as a callback to the honor and her father in public to reassure the populace and solidify her
ruthlessness that made the Southern Republic strong. Louise position, with the quiet backing of Kenichi Tanaka, former Lord
had been playing a careful game with Lord Protector Molay of Chancellor for the Eastern Sun Emirates and current member
the Curia in an attempt to oust her father and take his place, but of the Westphalia Cabinet.
upon discovering that Molay had been responsible for ordering
terrorist attacks to keep his enemies in line, she leaked the The AST has changed significantly in less than twenty cycles.
details to the press, which induced Molay to declare a coup The former Lord Protector has been ousted for a coup attempt.
d’état. While he had the backing of the deadly Legion Noire, The Free Humanists are no longer represented in it, while

20
the Southern Republic Intelligence Directorate, and elements extra seats in the Curia have been added to accommodate the

Waylon Wyatt (order #5751665)


Allied Southern Territories
0° 30° E 60° E 90° E 120° E 150° E 180°

Pioneer

W h i t e t o p R a n g
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(Destroyed TN 1939) Jan Mayen
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i 0°
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K A R A Q W A S T E S
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Dead Man’s Fall


i
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i n t h e
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0° 30° E 60° E 90° E 120° E 150° E 180°

absorbed Humanist territories. For the first time in history, a LEGEND: SCALE ALONG
league is actually represented by a native Lord Chancellor, and
In
de
pe

all have seen that the alliance is nowhere near the monolithic
N
C

uC

POPULATION:
N

AS

de
C

oa

nt
S

0 - 50,000
juggernaut it once appeared to be. For its part, the Mekong 50,000 - 500,000
Ruined cities
M a g l e v l i n e s

Dominion still plays its long game, causing Curia members 500,000 - 1,000,000
1,000,000+ Mountain peaks
to die mysteriously or, through subterfuge, retire early. And Volcanoes
capitals
above all this, the specter of the Second War for Terra Nova 80°
0 100
looms like the Sword of Damocles. Only time will tell whether
the AST will be forged anew in the flames of war ... or shrivel
to ashes within.

21
Waylon Wyatt (order #5751665)
southern republic

SOUTHERN REPUBLIC
Founded: TN 1545
Method of Government: Nominal Representative
Democracy
Head of Government: Prime Minister Louis
Philippe deRouen
Population: 53.4 Million
Capital: Port Oasis

INTRODUCTION
The most populous league on Terra Nova and the singularly
GEOGRAPHY
Overwhelmingly, the Southern Republic is dominated by the
most powerful league on the planet has been at the center Esperance Basin, a lush tropical jungle region that covers
of power and influence in the southern hemisphere for the the entire length of the republic south of the Southern Alps.
last three centuries. The Southern Republic used to be the The Esperance Basin continues into the Mekong Dominion
undisputed master of the South, but in recent cycles the in the west and the Humanist Alliance in the east. Above the
monolithic power has been shattered by the Interpolar War, Southern Alps, the Great Southern Plains continue out until
Eastern Sun Emirates Civil War, and its own short-lived reaching the Badlands to the north. In the northwest, a second
civil war. While the league appears to have lost much of its major mountain range extends north into the Badlands. The
influence, behind the scenes those in power lick their wounds Saragossa Range begins in the republic and extends north till
and wait for the right moment to retake what was lost. it merges with the Westridge Range. The high winds of the
plains and the foothills of the Saragossa Range are infamous
for producing tornados.

Nestled in the Southern Alps is the Reunion plateau, a rich


forested region renowned for its primary cash crop, cawfee,
and its temperate climate. Connecting the diverse region of
the Southern Republic are a series of broad interstates, roads,
and railways. Compared to the rest of the AST, the Southern
Republic’s infrastructure is the best developed.

22
Waylon Wyatt (order #5751665)
southern republic
SOCIETY
The Southern Republic is a society of extremes. Ruled for four
centuries by a totalitarian government, the social compact
seize absolute power over the league and the Allied Southern
Territories. Even with their efforts, a remnant managed to
1
between the society and the government is one that permits survive the onslaught and bided its time, waiting for the right
the most liberal personal freedoms in exchange for total moment to strike back at the prime minister and his allies. The
submission to the government rule. For most Southerners, the order’s current leader is known as the Dark Fox and holds a
strange arrangement works well for them. remarkably close relationship to Prime Minister deRouen.
Louise deRouen, leader of her own party and daughter of the
Politics in the Southern Republic has always revolved around prime minister, spent the last two decades as the public and
the vast parliament known as the Estates General and the closest ally of her father, but secretly she wields command
prime minister; however, real power, until the rise of Louis of the Order of the Falcon as the Dark Fox. With the collapse
Philippe deRouen, rested in the bureaucrats and the vast of Jacques Molay from power two cycles ago and her father’s
ministries. The founders purposefully established a election political debt to her and her party, Louise has kept her promise
cycle that forced the elected politicians to be in a near constant to the order and is quietly placing its members back into
state of campaigning, thus making them relatively ineffective positions of power.
at governing. Hidden within these halls of power was a
shadowy organization called the Order of the Falcon, who For the average Southern citizen, though, the intricacies
quietly directed the Southern Republic since the time of the of politics means very little to their daily lives. The social
Second Unification War. The order’s goal was to maintain the compact between the government people has always been
constant ascendancy and stability of the league while securing one of providing security, prosperity, and very liberal personal
power for the organization. After Louis Philippe deRouen’s freedoms. In exchange, the citizen stays out of influencing
rise to power with the aid of Jacques Molay, then the director the political sphere. Only the ambitious take steps toward
of the Southern Republic Intelligence Department, the order politics, and many of these individuals end up caught up in the
was systematically destroyed by the two men in an effort to dangerous game that typifies the Southern variety.

HISTORY
The history of the Southern Republic has always been defined Even with the series of successful military campaigns, the
by conflicts and wars. The origins of the league are in the Southern Republic was a league divided. The early eighteenth
ambitions of the city-state of Marabou and its leader, Emile century was marked by constant internal rebellions. It would
de Garmo. In TN1534, Marabou raised an army to conquer its take a devastating plague and war to firmly bind the league’s
neighboring city-states in order to found a league. The First disparate groups together. St. Vincent’s Plague, a highly
Unification War, an eleven-cycle war of conquest, saw the virulent virus that predominantly targeted children, sparked
incorporation of Siwa Oasis, Ashanti, Port Oasis, and Ankara a devastating war between the polar confederations, who
into the newly established Southern Republic. The Marabou blamed each other for the release of the virus from the derelict
Marauders, as the conquering army was known, earned a hull of the crashed HCS St. Vincent. The war (TN1723–1729)
reputation for barbarism after the near total destruction of exhausted both sides but also had the long-term effect of
Siwa Oasis and Ashanti, and the city-state of Marabou ordered binding the population of Southern Republic together for the
a halt in their expansion while the two city-states were rebuilt. first time. After the St. Vincent’s War, the Southern Republic’s
During this rebuilding time, a cabal of political figures out of citizens identified themselves by their league more than by
Port Oasis engineered the downfall of Marabou and seized their city-state.
control of the newly established Southern Republic. This
cabal of political figures would sink back into the shadows The time between the St. Vincent’s War and the War of the
and establish the Order of Falcons as a means to control the Alliance was a relatively subdued period for the Southern
league’s development and growth. Republic. With the exception of the burst of terrorist activities
out of Saragossa and the low-level skirmishes in the Badlands
Eventually, the fledgling league expanded its borders at the end of the nineteenth century, the Southern Republic
by absorbing the city-states found in the current day’s saw a remarkable period of peace, though that peace only
league during the course of the Second Unification War hid a dangerous game of subterfuge and betrayal. In a social
(TN1581–1636). Southern Republic ambitions did not stop at phenomenon known as the Judas Syndrome, intelligence
its own borders, and its sense of manifest destiny sent it on agents from all of the planet’s leagues were bought and sold
a path to conquer its southern neighbors and establish the as global tensions mounted. In the Southern Republic, the
Allied Southern Territories in the short and bloody Southern military grew to its largest size in preparation for war against
War (TN1678–1681). The introduction of Gears into combat the North.
during the Southern War changed warfare on the planet
forever, and for the Southern Republic, the Gear provided
the perfect instrument for conquest and as a projection of
power. Ironically, the South would effectively use Gears,
a technology developed originally in the North, in the short
and decisive Merchant War (TN1686–1688), which gave the
Southern Republic Army (SRA) a firm victory over the United
Mercantile Federation, the league that originally developed

23
the first Gear.

Waylon Wyatt (order #5751665)


southern republic
It was in this atmosphere of deceit and belligerence that Earth In addition to the acquisition of territory, the Southern

1 attempted to retake Terra Nova, resulting in the War of the


Alliance, which devastated parts of the Southern Republic,
but the league emerged with a greater sense of national pride
Republic’s postwar cycles were filled with political instability
and upheaval. Louis Philippe deRouen’s party came under
intense scrutiny and nearly lost power, but his daughter’s
at defeating a superior invading force. The short-lived peace populist movement joined in a coalition with her father and
of the TN1920s set the stage for the highly volatile Interpolar secured his position. Many people rightly believe that Louise
War, which seriously damaged the superiority of the Southern deRouen holds the reins of power now, rather than her father.
Republic’s standing in the Allied Southern Territories. At the
end of the war, the Southern Republic only gained territory On Winter 20 TN1948, the Southern Republic experienced
in the Humanist Alliance but lost much of the prestige it had a traumatic shift in its culture. Louise deRouen had set the
earned in the War of the Alliance. stage to oust her political rival, Lord Protector Jacques Molay,
from his position as the head of the Allied Southern Territories.
In the aftermath of the Interpolar War, the Southern Republic Molay struck first and declared a coup against the deRouens
worked on consolidating the new territory acquired from the and their power base, the Estates General. With nearly half of
Humanist Alliance. The citizens of Gropius had largely been the SRA and MILICIA throwing its support in with Molay, the
sympathetic to the Southern Republic and integrated well with bloody civil war would only last a few weeks. Louise used her
the league, but the city-states of White Rock and Gardena were popular influence to sway the league’s population against the
left virtually uninhabited due to either disease or war. The SRA Molay’s forces and drew many of the rebelling legions back
garrisoned White Rock and Gardena for strategic reasons, but into the loyalist forces. The civil war was famously concluded
both cities remained virtual ghost towns. by formal single combat between the chosen duelists of
the Legion Noire and the loyalists. Sous-Lt. Laura Pestre,
representing the loyalists, defeated her opponent on the
Champs de Mars in Port Oasis. The rebellious legions were
allowed to return to service, but the image of the SRA was
severely tainted by the civil war. The Legion Noire, which
had long been the pride of the SRA, had, with the exception
of the 2nd Regiment, joined Molay’s coup. After the civil
war, officers and NCOs of the rebellious legions were given a
choice of joining the Westphalia Cabinet’s military operations
in the newly formed Terra Nova Defense Initiative or facing
expulsion to the ranks of the MILICIA. The few executions to
occur in the aftermath came from the ranks of the MILICIA’s
senior officers. Jacques Molay and his inner circle, including
Prefect Anastazia Orsat of the Legion Noire, escaped into the
Mekong Dominion with the secret help of Speaker Logan and
Lord Chancellor Etienne Durocher. With the civil war’s end,
the Southern Republic was put in a severe disadvantage at the
outset of the second CEF invasion. The survival of the league is
questionable, and if the Southern Republic falls, there is little
doubt that CEF will be able to conquer the rest of Terra Nova.

LIEUTENANT JACK ST. CROIX, SRA POLITICAL OFFICER, VALIANTLY LEADS MEMBERS OF
THE 17TH INFANTRY BRIGADE OUTSIDE OF PORT OASIS IN AN ASAULT AGAINST A CEF

24 ENTRENCHED POSITION. 03 SPRING TN1951

Waylon Wyatt (order #5751665)


mekong dominion

MEKONG DOMINION
Founded: TN 1561
Method of Government: Mercantile Oligarchy
Head of Government: Speaker Aaron Logan of
the Mekong Assembly
Population: 46.9 Million
Capital: Mekong City

INTRODUCTION
Located in the dense jungles of the South, the Mekong
GEOGRAPHY
The physical geography of the Dominion encompasses all the
Dominion is the beating economic heart of the Allied Southern major environmental types of Terra Nova, with three mountain
Territories. Where the Southern Republic rules through the ranges dividing the league into three roughly equal portions.
might of its army, the Dominion exerts a subtler — some These ranges trap rain and ensure that there are enough water
would say more insidious — form of domination through pools to feed the rapacious flora and fauna of the region. The
its sheer mercantile power. Like much of the flora and fauna Dominion is most famous for its jungles, namely the Yung An
within its jungles, the Mekong Dominion is showy, pleasing to and the Mekong basins. Since water is abundant, waterways
the eye, and utterly lethal to anyone who fails to see the truth are common, but the underground nature of the pooling
hidden behind its colorful facade. means that rivers can shift rapidly, depriving a caravanner of
transport routes and landmarks. The undergrowth and even
the ground can be treacherous, and invading armies have as
much to fear from the land they walk on as the fierce defenders
they are fighting.

The western plains are magnets for storms that blaze across at
high speeds, occasionally discharging their power as lightning
bolts that can cause severe property damage and brush fires.

The Dominion is also famous for the extensive railway and


maglev network crisscrossing it, a key asset that allows it
to trade and transship products across the South and all of
Terra Nova. A shrewd corporate trader can arrange multistep
asset transfers in order to acquire a desired commodity and
transport it to exactly the location where it is needed, further

25
cementing the Dominion’s reputation as a nigh-omnipotent
financial, trade, and commercial entity.

Waylon Wyatt (order #5751665)


mekong dominion
SOCIETY
1 The most prominent feature of Mekong society is that it is
entirely corporatized; corporations are allowed a seat on the
This corporatization extends to citizenship, and a citizen can
only be classified as thus if he or she owns at least ten shares
Mekong Assembly for each hundred million dinars of net of Dominion stock. Without those, a person does not receive
worth located within the Dominion and may vote on matters the privileges of citizenship, essentially becoming a non
of legislature, with each seat counting for a single vote. person who can be enslaved, denied certain basic rights, and
The top five corporations—Dominion Motorwerks, Krellen barred from free movement throughout the Dominion. Tourists
Foods, Mekong Rail, Mekong Development Corporation, and can purchase transient stock from lobbyists of the civil service
International Consumer Products—command the lion’s share to enjoy the benefits of citizenship for a short period.
of votes and are known as the Inner Tier. Thirteen smaller
corporations with more than one voting asset comprise the While the Dominion is closely associated with money and
Middle Tier, and forty-seven single-seat corporations make up often wields it as a tool or weapon, it is rare for people to
the Outer Tier. become obsessed with hoarding it. Part of this stems from
basic economic sense (hoarded capital cannot stimulate the
The administration of civil and infrastructural matters is left to economy and loses its value), but also because the Mekongese
the civil service, which is headed by one of the taipans (CEOs) understand that money is merely the product of sound policies
of the corporations on the assembly, who is designated the and good thinking, and that even if one loses a large portion of
Speaker. Interestingly enough, the temptation to abuse the assets, there is always more money to be made from the many
office of the Speaker is curbed by numerous fair trade laws opportunities that the astute and savvy can find.
and practices. Violation would result in severe fines and
various corporate-level penalties that the corporations take
very seriously, if nothing else. Since the civil service does
not generate income and the corporations have no interest
in supporting an inefficient bureaucracy, the civil service
is remarkably effective, and largely uncorrupted, operating
under both the eyes of the Policia and the Peacekeepers.

HISTORY
The Dominion’s roots lie in the Terra Nova Corporate The seeds of the Policia were sown in the wake of the first
Foundation, a conglomerate of hundreds of Asian businesses corporate conflict on Terra Nova. After a skirmish that left two
that pooled their assets and capital and called themselves the thousand civilians and three hundred oilmen dead, the founding
“Founders.” This group represented a massive block of power cities formed a regulatory body known as the Policia, which
second only to the Human Concordat itself, and only they would maintain order in the various city-states. The Policia has
could afford to purchase wholesale the territory that would endured well into the present day as one of the fundamental
become the Mekong Dominion. The Founders moved a quarter institutions of Dominion society. To administer the smaller
of a million colonists selected from their member corporations city-states, the founding cities commissioned the Exploration
aboard a Gateship to Terra Nova. Given that a majority of the Brotherhood, a group of rugged citizens who underwent
corporations comprising the Founders were of Asian ancestry, intensive screening for rectitude, loyalty, and honesty before
it is small wonder that the Dominion and its people have such being deputized as traveling constables. Once the exploring
a strong Asian character to them. boom slowed, the brotherhood applied for incorporation as a
freelance exploration, law enforcement, and police force. Their
As the first settlements of Yung An, Atsi, and Mekong began reputation for reliability, fairness, and equality would go a long
expanding, tensions also mounted as the founding colonists, way toward their eventual evolution into what is now known as
filled with pioneer’s pride, wanted to be recognized for their the Mekong Dominion Peacekeepers.
achievements. To that end, a formal contract was drafted
that allowed any settlement with more than sixty-thousand
inhabitants to declare independence from the Founders.

26
Waylon Wyatt (order #5751665)
mekong dominion

In its long history, the Dominion is perhaps most infamous


for surrendering to the Southern Republic Army with only
The Interpolar War saw little direct involvement from the
Dominion, though Taipan Aaron Logan of the Mekong
1
token resistance during the Southern Republic’s expansionist Development Corporation practically invited the Northern
phase. While the Dominion was initially against an alliance, Guard task force to move into the AST with the hint that it would
they capitulated quickly after a few seasons’ worth of border support such an invasion. In an act that secured its reputation
skirmishes and an “accidental” burning of an agricultural as staunch defenders of the South, the Dominion masterfully
settlement. This move allowed both the Southern Republic repulsed the Northern Mekong Task Force sent into its domain
and the Dominion to end hostilities with a minimum of face and blunted a major offensive by the Northern armies. The
and assets lost … although the Dominion was still intent Mekong Dominion conserved its strength and hid its might as
on ejecting the republic from its territories. The only means the SRA and MILICIA were worn down by the Emirate Civil War
available to the Dominion was going to be the long-term and the Northern invasion. Less charitable souls might claim
economic conquest of the Southern Republic, a method that they were war profiteers, though any Mekongese businessman
was arguably more potent than direct military action. would simply term it “business as usual.”

For centuries, the Mekong Dominion quietly built its economy As the dust settled, Taipan Aaron Logan managed to depose
and its influence in the region but was almost destroyed by the Speaker Miyako Sogabe and claim her position, while the
War of the Alliance in TN1913. As a region with strong transport assembly managed to buy several MILICIA units outright.
links and abundant stockpiles of resources, the league was Already boasting a superior economy to the Southern Republic,
classified a priority target for the Colonial Expeditionary Forces the Dominion is also quietly becoming the most militarily
and was subject to a massive blitzkrieg offensive and orbital powerful league in the South, considering the damage done to
bombardment. However, the Dominion weathered the storm the SRA by Lord Protector Molay’s coup.
and eventually ground the CEF invaders to dust, although at
great cost. As a result of the atrocities committed by the CEF,
Earthers are considered anathema in Dominion territories.

27
Waylon Wyatt (order #5751665)
humanist alliance [free]

HUMANIST ALLIANCE [FREE]


Founded: TN 1482
Method of Government: Self-Perpetuating Hierarchy
Head of Government: Illuminatus Anya Niklos
Population: 20.1 Million
Capital: Perth

INTRODUCTION GEOGRAPHY
Occupying the wide expanses of the Tobian Plains, the The Humanist Alliance’s former borders encompassed a wide
Humanist Alliance is the oldest and most technologically swath of geographic features. The southernmost region is a
advanced league on the planet. For centuries, the league was small tundra that eventually gives way to temperate zones. The
ruled by a three-tiered caste system with the preceptor caste, southwestern Esperance Basin, now under Southern Republic
or scientist caste, overseeing the league’s government. The control, is filled with dense rivers and swamplands. Beyond
system nearly collapsed after the preceptor caste was virtually the Esperance Basin, the new border of the Humanist Alliance
annihilated by the Theban Blight. Now a portion of the league lies on the western portion of the Pacifica Mountain Range.
is occupied by the Southern Republic, while the other half This rugged mountainous region contains the highest peak
struggles to rebuild what was lost to disease and war. in the Southern Hemisphere, Mount Seldon, and is home to
the city-state of White Rock, which is now under Republican
control. The Pacifica Range continues north of Lake Hawkins
till it reaches the eastern border shared with the Eastern Sun
Emirates.

Spreading out east of the Pacifica Range are the broad Tobian
Plains, which extend out to the Humanist Alliance’s eastern
border. These plains provide the Humanist Alliance with a
bountiful agricultural resource. Forming the northern borders
are the Lonely Hills, which eventually give way to the Badlands.
Between the Lonely Hills and the Tobian Plains is a dense
jungle eco-system named the Emerald Belt.

The two largest city-states and heart of the alliance lies on the
second largest body of water in the southern hemisphere, Lake

28
Hawkins. This deep lake is fed from underground MacAllen
Networks and the numerous lakes and streams from the
Esperance Basin.
Waylon Wyatt (order #5751665)
humanist alliance [free]
SOCIETY
Humanist Alliance culture revolves around the teachings of
one man, Yuri Gropius, who established the idea of the Terra
in the food are also prevalent and are likely true. Citizens of
the league that diverge from societal norms are taken to the
1
Novan league system, and for the Humanist Alliance, the caste infamous Tatant Re-education Facility in Raleigh, where they
system. At the top of this system, preceptors, the scientist undergo treatments and are studied in laboratory settings.
caste, provide the enlightened guidance to the other two castes. Citizens deemed unrecoverable are sent to the Execution Wing,
Their expertise in the fields of science is used to benefit the where they are put to death.
society as a whole, and only the best are selected for this role.
Below the preceptors, the protectors, the military and policing Under the guidance of the preceptors over the last five
caste, provide the Alliance security and stability from threats centuries, the Humanist Alliance has established itself as the
both internal and external. The vast majority of the Humanist dominant force in science and industry on the planet. Humanist
population falls under the category of commoner. Commoners automation, robotics, drone technology, and work in energy
fulfill every role not defined by the preceptor and protector weaponry is second to none, and even its medical sciences is
castes and represent nearly ninety percent of the population. at least on par with its Northern counterparts. In the fields of
genetics, mental health, and pathology, the Humanist Alliance
This idealized utopian society is kept intact by means of is unmatched, and in the cycles after the Interpolar War, all of
one of the most notorious organizations in the league, the these areas have openly benefited from access to Port Arthur’s
Department of Health and Morality (DHM), which monitors all technology. Though the preceptor caste was devastated by
aspects of health in the Humanist Alliance. The DHM controls the Theban Blight in the mid-TN1930s, the newest crop of
the media, education, diet, and just about any other aspect preceptors trained with the assistance of Port Arthur and
that can affect the quality of life for the citizens of the league. NuCoal has given the Humanist Alliance a new hope for their
Rumors of the DHM using subliminal messaging and drugs league’s future.

“Growing up in the Humanist Alliance was such a drag.”


Miranda Petite and her
Spitting Cobra Julius during
their service in the SIU.
21 Winter TN1933

29
Waylon Wyatt (order #5751665)
humanist alliance [free]
HISTORY
1 In the aftermath of the Human Concordat’s withdrawal from all
of its colonies in the fifteenth century, the population of Terra
The arrival of Earth’s Colonial Expeditionary Force in TN1913
heralded significant changes in the Humanist Alliance. Though
Nova fell into a period of anarchy and survival became a priority. a few of the cities suffered from the initial round of orbital
Populated centers on the planet tried their best to maintain bombardment, most of the alliance’s city-states escaped
order and some sense of normalcy, but beyond the walls of the from the ravages of the War of the Alliance. When the CEF
city-states, these islands of order held little to no sway. One landed troops at Baja, the Humanist Alliance scrambled to
major issue facing these communities was the rise of roving raise enough troops to bolster the Terra Novans, making use
gangs, who would raid indiscriminately for supplies, slaves, of hypno-training and brainwashing to recondition thousands
or any host of reasons. In order to protect their communities of commoners to follow and fight under the direction of
from these gangs, the city-states of Tanalom, Thebes, and the protectors, a practice that was formerly unheard of.
Perth organized a regional militia. Leading the city-states’ Originally developed as part of Operation Longnight, the rapid
efforts was Yuri Gropius, who would go on to found the league reconditioning and deployment of the commoners showcased
using his personal popularity and political philosophy. By the a technology unseen before the war and sparked a serious
time of his death in TN1558, Gropius’s league was a stable concern from the Southern Republic, which began creating
and prosperous region. His league was used as a model for a countermeasure of its own. After the CEF’s defeat at Baja
the rest of the planet’s disparate city-states, and by the end and the subsequent surrender of the CEF’s forces, these
of the sixteenth century, Terra Nova’s political landscape had commoners were reconditioned or inducted into the Legion of
shifted away from isolated communities to vast leagues. What Lead, a military unit designated for use as disposable troops.
was remarkable about the Humanist Alliance’s emergence was
the relatively bloodless expansion of the league. Each of the In the postwar cycles, the Humanist Alliance secretly opened
city-states joined the league willingly after seeing the value of negotiations with the marooned CEF forces. In exchange for
the alliance. technology, the Humanist Alliance would provide material
resources to Port Arthur and their Badland’s allies, NuCoal.
Nearly a century after Gropius’s death, the success of the This exchange grew rapidly into a formalized alliance and joint
Humanist Alliance attracted the expansionist-minded Southern development of military technology used by both forces. In
Republic, who began a series of wars against its neighbors. addition to their alliance with NuCoal and Port Arthur, the
Many thought that the Humanist Alliance would prevail over Humanist Alliance worked to subvert Lord Chancellor Farzhad
the Southern Republic due to its superiority in technology and Henami, the AST’s senior overseer to the league. By TN1934
vast, dedicated protector caste, but introduction of the Jäger the full effect of Henami’s subversion had been discovered
Gear into the conflict and the sheer mass of soldiers dedicated by the Southern Republic, and in retaliation Prime Minister
to the invasion shifted the impetus of the conflict to the DeRouen ordered the release of the Twin Falcon Contingent,
Southern Republic Army’s favor. The conflicts cost hundreds a biological weapon designed to kill the preceptor caste. In
of thousands of lives and only ended after the SRA resorted TN1936 the virus had erupted in Thebes and quickly spread
to using fuel bombs and ortillery on the city-state of Oxford, throughout the Alliance and beyond. By the time the virus was
killing eighty-thousand people in the process. As the Humanist under control, the Humanist Alliance saw its preceptor caste
Alliance surrendered its league, Illuminatus Hysert initiated virtually annihilated by the Theban Blight. As a humanitarian
Operation Longnight, a multi-generational plan to preserve the gesture, the Southern Republic attempted the complete
Humanist Alliance’s unique culture and shake off the yoke of annexation of the Humanist Alliance, sparking the exodus of
Southern Republic dominance. the HAPF, who actively fought against the Southern Republic
and MILICIA forces during the Interpolar War.
The following centuries saw a rough transition for Humanist
Alliance as it incorporated into the Allied Southern Territories. After the Interpolar War, and as part of the negotiated peace,
The league secured the right to supply the MILICIA with the Humanist Alliance formally had all of its lands east of White
soldiers by rotating protectors into the institution, and it Rock returned, but the Southern Republic forced the league
quietly bore the additional taxes levied against it. Even with the to maintain a major MILICIA military installation at every
heavy-handed policies governing them, the Humanist Alliance city-state except Raleigh, which never fell into the Republic’s
bided its time and built up its military and technologies. control during the war. The current leader of the league,
Illuminatus Anya Niklos, has worked to rebuild her league in
the postwar years, and so far she has maintained her league’s
independence from the AST through the league’s ties to the
Eastern Sun Emirates and NuCoal. As of TN1948, the Humanist
Alliance has returned to pre-Blight levels of production, and
the newly trained preceptor caste is energetically pushing the
league toward its chosen destiny.

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Waylon Wyatt (order #5751665)
eastern sun emirates

EASTERN SUN EMIRATES


Founded: TN 1492
Method of Government: Hereditary Aristocracy
Head of Government: Matriarch Lysia Masao
Population: 28.9 Million
Capital: Strathclyde

INTRODUCTION GEOGRAPHY
Ruled by the aristocratic emirs and situated in the middle of The Eastern Sun Emirates occupy the eastern side of the
three mountain ranges, the Eastern Sun Emirates are a land of Pacifica Mountain Range, which demarcates the western
harsh, natural beauty, where one can see the cruel oppression border of the Humanist Alliance. Few other regions on Terra
of the common folk juxtaposed against the decadence of those Nova encompass such a wide geographical diversity; its three
who rule them. mountain ranges provide ample sources of iron, oil, gold,
and other rare minerals for the mining and industry that are
the Emirates’ primary export, while the farms in the dense
Okavango swamps and the ranches of the Eastern plains
grow the food for its people and as a cash crop, with Corse
de Rocque cawfee blend being one of the most profitable. The
northern part of the league is characterized by grasslands
and rolling hills that give way to savannah and desert as they
near the Badlands, while the interior of the league is filled with
savage wilderness, untameable even to this day, over five
hundred cycles after the founding of the emirates.

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Waylon Wyatt (order #5751665)
eastern suns emirates
SOCIETY
1 Emirate society is broadly divided into three castes: the
shajhalin worker caste, the solicitor intermediary caste, and
Assisting the emirs in their rule, the solicitors are universally
looked down upon, yet they play an important role in emirate
the emir ruling caste. The lot of the shajhalin is hard labor and society. As educated professionals, they serve as go-betweens
unrelenting toil, which was bearable in the past due to the emirs’ for the emirs to the shajhalin, though the former tend to view
responsibilities toward them, but under the yoke of the AST, them as underlings, while the latter treat them as parasites.
the emirs have let that responsibility lie derelict, demanding
ever more from the shajhalin while giving back less and less. Finally, the fifty emirs and their families are the aristocratic
Only bread and circuses have kept their insurgency in check elite of the Eastern Sun Emirates, who lead the most lavish
— and often, these gifts were not enough to keep rebellions and opulent lifestyles of the planet at the expense of their
at bay. Unfortunately for the shajhalin, rebellions were always lessers. In the past, emirs took it upon themselves to ensure
put down with extreme prejudice and the participants and their their shajhalin were treated well and cared for. Under the AST,
immediate families put to the sword. they preferred to indulge their desires and abdicated their
responsibilities as aristocrats. Nigel and Lysia Masao have
attempted to reverse this trend somewhat, but their efforts
may well be too little, too late.

HISTORY
Despite its location to the east of the Southern Republic, the The cycles after Enri’s death and the accession of his son Erik
emirates’ name derives from the HCS Eastern Sun, whose were a quiet time of expansion. The emirs solidified their power
captain, Enri Masao, was the man who inaugurated the by quelling the last few shajhalin warlords, and the shajhalin
aristocracy of emirs ruling over their servants, the shajhalin. fell into their role as loyal vassals. The emirates had good
The original shajhalin were colonists who signed a contract relationships with the fledgling Humanist Alliance, given the
of hereditary indentured servitude to the Consortium, a multi- similarities in their social structures, but experienced friction
national conglomerate of corporations that provided resources with the Mekong Dominion, though nothing more serious than
to settle Terra Nova. In exchange for a promise of service, the border skirmishes resulted. Still, relations with the Dominion
Consortium would take care of the shajhalin and their families. have always been strained.
For over a millennium, the system worked, and the shajhalin
were treated humanely and represented to their overseers, The alliance of the Mekong Dominion with the Southern
who took it upon themselves to ensure that their assets were Republic spelled the end of the emirates’ independence. With
kept happy so they would continue to be productive. Over its resources freed to focus on the emirates, the Southern
time, the shajhalin believed that just as it was their place to Republic began assaults on the state of Okavango but were
serve, it would be the role of their overseers to protect and pushed back after three cycles of intense jungle warfare.
care for them. Centuries of the Consortium system had already Instead, they offered their backing to Malach Masao, a
established the foundations of the emirate caste system when candidate for the patriarchy who was exiled for his vile
Enri Masao established his league in TN1492. excesses. With the Southern Republic’s backing, Malach
murdered the Patriarch and his family and threw the gates
As noted, the Eastern Sun Emirates was born through the of the emirates open to the Southern Republic, which gladly
efforts of one man, Captain Enri Masao of the Gateship HCS helped Malach silence his rivals and slaughter all other blood
Eastern Sun, who defied orders to abandon Terra Nova and relatives to the Masao line.
worked to bring as many people back to Earth with him as
possible. A shuttle accident resulted in the Gateship crashing The next two hundred cycles saw life become more and more
into the region that would become the Eastern Sun Emirates. miserable for the Easterners. The Curia encouraged the emirs’
Together with his fifty surviving crew members, Masao quelled excesses to keep the league under control, and this led to the
the fractious shajhalin with a combination of his natural emirs abdicating their responsibilities to the people even as
charisma, astute planning, and access to the finished goods in they demanded more taxes and output to satisfy their wanton
the Eastern Sun’s holds. Over the next twenty-eight cycles, the desires. The Mekong Dominion gouged the emirates ruthlessly,
officers of the Eastern Sun became the dominant powers in the even as the Southern Republic grew powerful off the output of
region, establishing themselves as kings and queens. Mindful the emirates’ factories and mines. The only period of revival
of the power they wielded, Masao tried to instill a sense of and resurgence during those dark decades occurred under
duty to the people in them — in that, he succeeded for the the guidance of Matriarch Svetlana Masao, who took power
most part. The term emir was coined in TN1492, and on his in TN1848. Under her reign, the emirates and the shajhalin’s
deathbed, Enri Masao christened the region the Eastern Sun trust in the emirs began to slowly recover. Unfortunately, her
Emirates, to remind the crew of the sacrifice that had stranded son and successor was Oliver Masao, who would challenge
them on Terra Nova. Malach Masao’s reign of excessiveness and brutality with his
own brand of madness.

32
Waylon Wyatt (order #5751665)
eastern suns emirates
HISTORY
In the history of the ESE, Oliver Masao was the most decadent
and depraved of all the Patriarchs to reign in Strathclyde.
While the shajhalin had risen up against the emirs before, this
was the first time they had the backing of an emir. Nigel Shirow,
1
The strain of the War of the Alliance was too much for him emir of Basal, soon convinced Bangweuleu and Okavango to
to bear, and he allowed himself and his league to descend declare for him, and together they formed the Free Emirates,
into hedonism, violently quashing any emirs who dared raise welcoming Northern Guard forces into their territory to fight
objections. The AST sent in Kenichi Tanaka as Lord Chancellor off the loyalist forces and their SRA allies. Eventually, Oliver
to maintain order and prevent a league-wide revolt. In response, killed himself and many of his loyal emirs in a bizarre murder-
Oliver declared that he would give the throne of the ESE to the suicide, and Shirow married Lysia Masao, the last surviving
last surviving blood relative of Masao. Oliver’s ruling would Masao. The surviving loyalists pledged themselves to Shirow
spark the Mother’s Massacre, the series of assassinations and Lysia, ending the war, and together the two of them began
and executions of hundreds of Masao family members as rebuilding the Emirates and honoring their ancient duty to the
factions vied to have the last true heir in their possession. shajhalin.
Oliver Masao’s excesses broke the will of even his emirs, and
in TN1931 one emir would stand up and declare opposition But all is not well in the Emirates. While nominally in control of
to the excesses. The Emirate Civil War would forever reshape the ESE, Nigel Shirow and Lysia Masao only control Strathclyde
the ESE and lead the league into a decade of some of the most and the Free Emirates. Infighting between relatives of the
brutal fighting ever witnessed on Terra Nova. former loyal emirates has seen a rise in dangerous opponents
to Lysia and Nigel’s rule. In particular, the city-states of
Cimmaro and Smyrna ignore the new matriarch’s rule and
have set themselves up as an autonomous region in “loyal”
opposition. They fund and support candidates that oppose
Shirow and Masao’s reforms, and low-level conflicts between
minor emirs are common occurrences in the region.

Riven by civil war and ground under the heel of an increasingly


ineffectual aristocracy for nearly three centuries, the Eastern
Sun Emirates are finally beginning to flourish once more, under
the leadership of a monarch who truly cares for her people. Yet
the road to progress is a bumpy one, and the threat of a second
invasion from Earth may undo everything that the emirates
have been working toward.

33
Waylon Wyatt (order #5751665)
Military
GENERAL OVERVIEW
1 Southern military forces are highly diverse institutions with
different degrees of training and professionalism. From the
The Eastern Sun Emirates and its retinues are a motley
assortment of highly professional to ill-equipped and under-
barely literate MILICIA or ESE retinue infantryman to the elite trained soldiers. In city-states such as Basal and Skavara, the
Legion Noire or HAPF Gear Pilot, soldiers represents their military is well-trained, equipped, and follows the MILICIA
league or the AST to the best of their abilities. Prior to the force organization. Other retinues such as many of the rural
Interpolar War, most of the Southern militaries were supposed emirs employ irregular or showcase retinues that are barely
to follow the SRA model of organization, as they could legally a step above an armed mob. Since the Interpolar War, Lord
conscript any force from AST member states, but even with the Chancellor Nigel Shirow has attempted to standardize these
official unified model, the practical and political realities left forces, but the task has proven too cumbersome, and only a
some militaries highly divergent from the SRA’s organization. few reforms have been adopted.
In past times of war, this lack of cohesive organization between
the leagues has proven problematic.

The five forces that represent the southern leagues and the
AST can be defined by their military doctrine. The SRA is a
highly professional, monolithic institution with a rigid code
of honor, and as the defenders of the Southern Republic, the
force is well equipped. Doing the work that the SRA considers
either below it or that would otherwise damage its honor,
the MILICIA is a multinational force that is generally used as
an auxiliary to the SRA and occasionally the other leagues’
standing armies. The quality of troops in the MILICIA can vary
greatly, and with rare exceptions they are ill-equipped due to
receiving outdated surplus from the SRA. In recent cycles,
some MILICIA regiments have benefited from ties to Mekong
corporations who have financed modernization improvements.

In the Mekong Dominion, the Peacekeepers and the Mercenary


Guild provides the bulk of military might in the league. The
Mekong Dominion Peacekeepers prides itself on having the
best jungle fighters on the planet and repeatedly demonstrates
its lethality in the numerous jungles covering the league. The
Mercenary Guild out of Hsi Tsang is often hired out by the array
of massive corporations in the league to provide military-level
security or black ops. These forces can be as well equipped as
some MILICIA compagnies or, in rare cases, regiments. During
times of war, the mercenaries are often hired by Mekong city-
states to bolster their city defenses and free the Peacekeepers
to perform combat duties. While both Mekong-based fighting
forces use older equipment, both maintain their equipment in
top order, getting the best performance for the least amount
of money.

The HAPF is capable of fielding the largest military on the


planet but keeps an active force of only two hundred thousand
protectors during peacetime. A significant portion of the
league’s income is spent on funding the protectors, and as a HUMANIST PROTECTOR DENYSE BROADMOORE AND HER WEBBLED SNIFFER
COMPANION, JEHRO, PATROL THE STREETS OF PERTH. 05 WINTER TN1949
result, HAPF has access to some of the best equipment and
technology on the planet. Since the Interpolar War and gaining
its independence from the AST, the league has invested a
massive amount into the Gallic Series vehicles in conjunction
with its NuCoal allies. In addition to its well-trained military,
HAPF also employees a significant number of GRELs from the
Port Arthur Korps as attached allied auxiliaries.

34
Waylon Wyatt (order #5751665)
Force Organization
SOUTHERN REPUBLIC ARMY
The Southern Republic Army is the single largest war machine
on Terra Nova, with over three quarters of a million personnel
lieutenants), platoons (led by sous-lieutenants), sections (led
by sergents) and cadres (led by sous-sergents). The exact rank
1
in thirty-six combat legions and with three landship fleets to of a unit’s commanding officer varies according to unit type,
its name, and during times of war, the SRA has the ability to although vehicle commanders are at least one rank higher
draw on Veteran’s Watch reservists and the Youth Guard to than their infantry counterparts, while the exact subdivision of
nearly double its numbers. Every one of the men and women units varies according to the unit formations. Gear regiments,
comprising the SRA is proud to be a member of one of the for instance, are not subdivided into battaillons the way
most-skilled and well-equipped military forces in the world. engineering regiments are.
As the army that brought the rest of the Southern Republic’s
client states to heel, the SRA is well-funded, highly trained, and To complement their impressive soldiery, the SRA spares
disciplined, its conduct bound both by honor and hundreds if no expense in supplying its troops with the finest weaponry,
not thousands of rules and traditions dictating the conduct vehicles, and personal equipment money can buy, which takes
of a proper soldier. A Republican soldier considers himself on special meaning in a league that retains a stranglehold
above the rabble that pass for soldiers in other parts of the on the bountiful economy of the South. Even the most basic
world; after all, only the Southern Republic fields true warriors. of Gear cadres can boast of cutting-edge technology, most
Indeed, Southern culture romanticizes the enlisted soldier notably the infamous Black Mamba, whose stocks have been
and the officer, especially the latter. Even the rank enlisted largely earmarked for the exclusive use of the SRA. In most
are expected to possess impeccable honor and a sparkling, other nation-states, the most advanced hardware is usually
professional image, while officers are depicted as archetypal reserved for elite and highly experienced combat units,
heroes: suave intellectuals, consummate gentlemen, and while the SRA is able to field its rank and file with equipment
dashing commanders in equal measure. comparable to those worthies. Only the most secret and
jealously guarded of technologies are out of the SRA’s reach,
Any man or woman may join the SRA, and doing so is considered and it is unlikely that they would actually need the edge those
a prestigious career choice, provided one can meet the high advances would bring. All this further reinforces the image of
standards demanded of its personnel. The army pays well and the Republican soldier as a shining champion of the South.
extends numerous benefits to its members. The perks are Indeed, it is mandatory, even in personal life, for a soldier to
counterbalanced by a heavy emphasis on protecting the SRA’s maintain proper grooming and wardrobe standards, a task that
image, as strict discipline and close attention to conduct and is facilitated by the generous salaries that even the lowliest of
bearing are mandatory, while cowardice and other disgraceful soldats receive.
acts are sternly punished (often by the soldiers themselves).
Conversely, acts of valor and honor earn acclaim among one’s On an operational level, the SRA employs a sound yet rigid
colleagues and superiors alike and are typically rewarded by set of strategies and tactics divided into defensive, offensive,
promotion and recommendation for special training. and Badlands doctrines. Initiative and innovation are
encouraged, but only insofar as they fall within the boundaries
The structure of the SRA is the most well-defined of all the of proper conduct — in other words, deviation from dogma
Southern militaries. Each of the thirty-six legions is headed is only tolerated if it gives results. These doctrines rely on
by a prefect and comprised of three to four brigades, each the extensive training and strict discipline of the troops
of which is in turn led by a sous-prefect. A brigade is then performing them to work, and the SRA’s glowing record of
apportioned into three to four regiments led by a commandant. victory is a silent testament to the professionalism of its men.
Due to the size of their commands, commandants are the In addition, violence and other insults against non-combatants
highest-ranking officers who still interact on a regular basis and prisoners of war are not tolerated. The SRA prides itself
with their men; this close association builds camaraderie, on being cultured and civilized, after all, and where extreme
which cements the regiment’s place as the heart of the SRA’s measures must be taken, it can always call upon the MILICIA
military tradition. Regiments are further subdivided into to do its dirty work.
battaillons (led by sous-commandants), compagnies (led by

TYPICAL SOUTHERN GEAR REGIMENT: TYPICAL GEAR COMPANY


(SRA, MILICIA, MPD)
◆⊃ Command Section
◆⊃ Support Compagnie
◆⊃ Compagnie A
◆⊃ Compagnie B
◆⊃ Compagnie C
◆⊃ Auxiliary Infantry Compagnie D SECTION I SECTION II SECTION III SECTION IV 35
Waylon Wyatt (order #5751665)
Force Organization
MILICIA
1 In stark contrast to the shining ranks of the SRA, the MILitary
Intervention and Counter-Insurgency Army (MILICIA) stands
Though half the size of the SRA, the MILICIA commands far
fewer resources (particularly armored assets) in proportion to
as a testament to the ugly nature of war and the people its size. Funding is provided by involuntary contributions from
chosen to wage it. The MILICIA was formed to staff border the vassal leagues’ budgets and levying a military tax on many
outposts, prosecute counter-insurgency actions against the non-essential items. Matters are complicated by the rampant
Southern Republic’s member states, and to handle various corruption in the MILICIA’s ranks, which further reduces the
tasks deemed too demeaning and dishonorable for the SRA. resources available to it. As a result, the MILICIA has had to
Thus, the MILICIA is subordinate to the SRA high command, become very innovative to survive, and foraging is a common
and it is not uncommon for the SRA to use MILICIA forces as means of supplementing meager rations and supplies. Foraging
garrison troops and cannon fodder to reduce the losses to its generally ranges from extracting a food tax from the natives to
own forces. Where enlistment in the SRA is viewed with pride, ward off misconduct from the MILICIAmen, to scrounging the
enlistment in the MILICIA is considered something of a last necessary comestibles from the civilian populace, to outright
resort — it implies that one is so bereft of skills and ability that armed robbery of the same. As territory becomes more
the only thing the recruit has left to give is life itself. hostile, MILICIA foraging tends toward the latter. This obligate
frugality also informs the outfitting of the MILICIA. Without the
The MILICIA draws its recruits from all member states of the resources or funds to keep most equipment in good repair, let
AST, creating a melting pot of personnel from all manner of alone keep pace with the state of the art, MILICIA weapons and
cultures and social strata. While the SRA acknowledges even vehicles tend to be leftovers from older conflicts and usually
its basic troops as worthy of respect, the MILICIA cleaves in poor condition. Heavily cannibalized and modified vehicles
strongly to the idea that its enlisted men are underlings, and such as stripped-down Jägers are a common sight in MILICIA
consequently there is a massive divide between the rank and Gear cadres, these sacrificing an extra weapons system (which
file and their commanders. This is further reinforced by the would mean more ammunition and repair required) and relying
MILICIA’s policy of using convict troops, capital criminals on the Jäger’s built-in toughness and redundancy to provide a
assigned to the frontlines as a form of prolonged death comparatively cheap and functional combat machine.
sentence. Thus, all MILICIAmen tend to be viewed as scum,
whatever their origin. Ironically, this division serves to unite The melting pot nature of the MILICIA guarantees a diverse mix
the men, even if only against those officers who have the of personnel who are forced to work together. This necessarily
power of life and death over them. The officers themselves creates teamwork problems until recruits become used to
aspire to recognition, fame, and power like officers of the SRA one another, but once that happens, the breadth of shared
command, but only a few realize that they will never be treated experience often becomes an invaluable asset in facing unusual
as equals by the lofty SRA. circumstances and threats. That said, all MILICIAmen know
that they are expendable, and this knowledge wreaks havoc on
morale. Matters are only compounded by the MILICIA’s duties
as riot police, where the rioters tend to be about as heavily
armed as its soldiers are. The extreme measures needed to
maintain order do not endear the MILICIA to many parties.

TYPICAL SOUTHERN INFANTRY REGIMENT: TYPICAL INFANTRY COMPANY


[SRA, MILICIA, MDP]
◆⊃ Command Platoon
◆⊃ Support Compagnie
◆⊃ Infantry Battalion A
◆⊃ Infantry Battalion B
◆⊃ Infantry Battalion C
◆⊃ Infantry Battalion D

36 ◆⊃ Auxiliary Gear Compagnie PLATOON I PLATOON II PLATOON III PLATOON IV


Waylon Wyatt (order #5751665)
Force Organization
MEKONG DOMINION PEACEKEEPERS
The Mekong Dominion Peacekeepers are an interesting twist
on the concept of military police. Its members are not so much
In general, Peacekeeper equipment is old, much like that
of the MILICIA. This is a necessity, because the Dominion
1
military personnel enforcing internal order as police personnel purchases most of its military hardware, and being shrewd
who also serve a military role. Dominion Peacekeepers are negotiators, it opts to buy aged but still serviceable equipment
famed for their dedication to a warrior code, similar to that of at a discount, then refurbish it and resell it for a substantial
the ancient Earth samurai, that teaches discipline, honor, and profit. The largest Mekongese supplier of arms and Gears
integrity. As a result, Peacekeeper forces show exceptional actually specializes in this. In recent cycles, the Peacekeepers
professionalism and morale in combat, while refraining from have benefitted from highly aggressive marketing and sales
the unbridled brutality that other Southern forces (most by Mandeers Heavy Industries, a Southern Republic Gear
notably the MILICIA) might resort to. While the Peacekeepers manufacturer trying to corner the military market outside of
are nominally a security and defense force, they have its league. Mandeers has undercut its competitors by offering
extraterritorial rights and privileges granted by the assembly top of the line Gears such as the Salamander and Diamondback
when in pursuit of international fugitives. It is not unknown for for sale principally to Peacekeeper and MILICIA units stationed
Peacekeeper cadres to make forays into the Badlands and even in the Mekong Dominion. The Dominion also makes heavy use
into the CNCS in the pursuit of justice, and it is nearly unheard of the specialized Iguana MP and Black Mamba MP Gears,
of for a criminal to elude Peacekeeper pursuers. though this is more because a large proportion of its armed
forces are involved in policing duties than because of the need
A prospective Peacekeeper is trained as a warder or constable. to quash potential riots and insurgencies, like in the MILICIA.
The main difference between the two is that a warder is This focus on police-ready combat Gears has also ushered in
schooled in bureaucracy, data management, and various fields several variants of orthodox Gear loadouts, including such
of technical expertise and is expected to handle logistical, exotic pieces of hardware as the 30mm bolt action Gear rifle,
administrative, and support duties within the Peacekeepers. for the elimination of distant vehicles, or a heavily modified
Constables, on the other hand, are trained in equal parts 20mm anti-aircraft autocannon intended to suppress and
combat skills, security measures, laws and ethics, and they shoot through thin cover. Much of the Peacekeepers’ arsenal
are expected to serve the Peacekeepers as combat and revolves around Gears, given that there are precious few open
enforcement personnel. Training for warders and constables plains for tanks to dominate in. Indeed, Mekongese Gear pilots
takes three cycles, at which point they graduate from cadet to have a very strong tradition of jungle fighting, which was how
Peacekeeper and receive their posting to a unit, which may well they defeated the CEF invasions during the War of the Alliance;
be in a different city-state. hovertanks were rendered useless in the dense jungle, and the
GREL supersoldiers were trumped by the ability of Gears to
The overall military rank and organizational structure of the carry heavy weapons into the brush.
Peacekeepers is similar to that of the Southern Republic Army,
albeit with the honorific of constable or the regiment added The terrain of the Dominion has had a significant effect of
to the rank names. From the simple cadres and escouades Mekongese strategy. Because areas to mass troops are
to regiments, Peacekeepers use the same rank structure minimal and the nature of travelling encourages stringing out
and force organization as the Southern Republic. Beyond the forces into columns, Peacekeepers generally favor hit-and-
regiment level, the largest full-time formation of Peacekeepers run attacks on supply lines and rear-echelon troops, which
is the brigade, which encompasses all the Peacekeepers in typically contain the support personnel. They continue to harry
one city-state and equates to a full legion by SRA and MILICIA their enemy’s main body troops until those troops lose their
standards. Each brigade is led by a field marshal, and all ability to fight due to a lack of logistical support. A curious
twelve field marshals (including the three assigned to the contradiction exists here, however: while the Peacekeepers
landship fleets and the other three who oversee noncombat at war are more than willing to resort to ambushes, traps,
roles) answer directly to the grand marshal, who is the high and traditionally dishonorable tactics, they will not endanger
commander of the Peacekeepers and answers directly to the innocents or torment civilians or prisoners unduly. In this, they
Speaker, the Mekong Dominion’s head of state. reconcile their need for honor and dignity with the requirement
to do what is necessary to ensure the victory of the Dominion.

TYPICAL SOUTHERN CAVALRY REGIMENT: TYPICAL ARMORED COMPANY


[SRA, MILICIA, MDP]
◆⊃ Command Section
◆⊃ Support Compagnie
◆⊃ Armored Compagnie A
◆⊃ Armored Compagnie B
◆⊃ Strider Compagnie C
◆⊃ Cavalry Compagnie D
CADRE I CADRE II CADRE III CADRE IV 37
Waylon Wyatt (order #5751665)
Force Organization
HUMANIST ALLIANCE PROTECTION FORCES
1 With nearly a quarter of a million active duty protectors and one
million protector reservists, the Humanist Alliance Protectorate
Below the strations, the penhilion is the largest combat unit
seen on the battlefield. These brigade-sized formations are
Force is one of the largest professional armies in the South. commanded by a penhiliarch with a penhiliagos preceptor as an
HAPF has a number of subdivisions that handle a variety of advisor. Unlike their southern counterparts, the high degree of
tasks, including policing the numerous city-states and the vast training allows the HAPF to field these brigade formations with
Tobian Plains. Overseeing this vast military force is Archon the same ease as a regiment. In practice, though, penhilions
Mykael Navar, a stern but well-loved leader, who lead the HAPF are rarely deployed in full force, though it is common for a
in its fight against the SRA and gained the independence of the penhilion to operate in the same operations zone. Penhilions
alliance through his leadership. Though technically subordinate are always consist of combined arms to offer the penhiliarch
to the Illuminatus, Navar wields much more influence in the maximum flexibility on the field.
Humanist Alliance than his predecessor. Fortunately for
Illuminatus Niklos, Navar is a true patriot and not interested Within each of the penhilions are five hilions, each under the
in usurping her position. Since gaining its independence from command of a hiliarch, which is a regimental-sized force.
the AST, the Humanist Alliance has reorganized its military to Hiliarchs are assisted in their duties by a hiliagos preceptor.
match the original configuration prior to its conquest during In the cycles since allying with NuCoal, HAPF has standardized
the Southern War. As part of this restructuring, the rank of its force organization below the penhilion to generally match
stratarch and stratagos was resurrected to help oversee the its NSDF allies. Following the NSDF’s model of combined
larger formations and branches of the military. Under Archon arms, most hilions have moved away from a single-branch
Navar are twenty stratarchs and forty stragos, ranks equivalent specialization. With the new combined arms approach, a
to the Southern Republic’s prefects, which command the typical hiliagos is composed of one penkosion (battalion)
legion-sized strations and military branches. The stratarchs of armored infantry, three kosarions (companies) of Gears
command a military fighting force of ten thousand and its or Striders, and, lastly, one hovertank kosarion. A typical
attendant support elements, bringing the actual size of the kosarion is composed of one hundred Gears or sixty Striders.
stration to twenty thousand. The stratagos, a preceptor caste Hovertank kosarions are composed of forty hovertanks with a
position, command the various branches providing materiel nearly even mix of hetairos and fusiliers. With the integration
support, research and development of new technologies, and a of hover technology in its Gears, APCs, and light tanks, HAPF
whole host of other critical services to ensure the operation of is one of the most mobile forces on the planet. Combined with
the military. In addition to branch command, twenty stratagos their advanced strider technology, Humanist forces are nearly
are attached to stratarchs as advisors and to assist in the on par with the CEF.
logistics and strategic level management of the strations.

HAPF UNIT DESIGNATIONS


COMMANDING RANK UNIT NAME NUMBER OF SOLDIERS
Stratarch Stration 10,000+
Penhiliarch Penhilion 5000
Hiliarch Hilion 1000
Penkosarch Penkosion 500
Kosarch Kosarion 100
Pendekarch Pendekion 50
Dekarch Dekarion 10
Penarch Penarion 5

38 Protector ---- 1

Waylon Wyatt (order #5751665)


Force Organization
EASTERN SUN EMIRATE RETINUES
The Eastern Sun Emirates has never had a centralized state
military; when it marches to war, its armed forces are composed
Contrary to popular belief, there is no real obligation for an
emir to answer his patriarch’s call for troops; in practice,
1
entirely of the personal militias of each individual emir. Every though, most emirs typically send some portion of their
different militia is organized and outfitted according to the retinues in response, the better to curry favor with the
whims, allegiances, and resources of its ruling emir, and as patriarch. A balance must be struck, however. Sending off too
a result, no two retinues are guaranteed to be alike, even if many of one’s fighting men can lead to dangerous vulnerability
all other factors are equal. Some are little more than gangs at home, be it from unquelled rioting in one’s holdings, or from
of cutthroats and criminals, while others are well-honed attacks by opportunistic neighbors looking to seize poorly
formations of professional combatants. defended territory.

The heart of any emir’s armed forces is the honor guard, an As mentioned above, all armsmen under an emir are considered
elite cadre of bodyguards who are trusted with the emir’s commoners unless they can claim relation to an emir. The
life. The honor guard have complete freedom to select their basic foot soldiers who serve as infantry typify this, being little
vehicles and equipment and are consequently granted the more than physically fit commoners who can hold a weapon
finest equipment and authority over the rest of the emir’s and follow orders. Above them are the vehicle operators, who
soldiery. Not every member of the honor guard is mounted — are generally selected for being intelligent enough to operate
in fact, a sizable portion actually follows the emir on foot to heavy machinery and use mounted weapons. Those receive
better protect her person — but those honor guards that are better treatment than the average grunt, though usually the
mechanized are typically used as a command group of sorts in veteran soldiers are better off than them. Since the emirates
battle, the better to stiffen resolve and morale when they fight boast few to no dedicated military academies, its troops tend
alongside their underlings. to be of poorer quality than those of other leagues, though
some soldiers have received training from formal military
Below the honor guard, the vast majority of all troops in institutes, and some emirs have hired mercenaries to reinforce
a retinue are considered commoners, as dust before the (or constitute) their honor guard units. After all, mercenaries
nobility of the emirs. Naturally, the emirs are the undisputed are loyal to dinars, and emirs are rarely in short supply of those.
commanders of their own troops and they hold all authority Hired mercenaries are sometimes paid an extra fee by the emir
over their troops, but the typical emir has better things to to train their lesser men. This is usually an uphill battle, for the
do than to micromanage men at the expense of building up foot soldiers are generally illiterate and do not usually speak
political capital among peers. Instead, the emirs grant titles the language of their instructors.
to those fighting men who have been chosen to lead. Most
members of the honor guard hold command positions to some Of all of the retinues in the ESE, the patriarch’s Ethereal Guard
extent or other, and a retinue’s sirdar is almost always chosen stands as the most professional and fanatical fighting force
from among its ranks. The standard vehicle cadre or infantry in the ESE. Composed of all castes, members of the Ethereal
platoon is commanded by a havildar, who is roughly equivalent Guard are raised from childhood to revere the patriarch or
in authority to a sergent. Any number of cadres or platoons matriarch as a living god and serve to protect their patron and
(usually three to twenty) can be grouped into a regimental- their house from all harm. In the five centuries of
level formation called a century. These are commanded by a its existence, the Ethereal
subedar, which corresponds roughly to the rank of captain Guard has never broken.
in other militaries. All the centuries that serve an emir are
known as a retinue, which is led by a sirdar, or commandant.
Depending on the size of an emir’s militaries, he might decide
to split his forces into multiple retinues, which leads to the
appointment of multiple sirdars. Sirdars are usually distant
relatives of the emir or solicitors, very rarely commoners.
In the case where several emirs join forces and no emir has
deigned to take command (or the combined emirs delegate this
task to a non-emir), the overall force commander is known as a
sirdariazam. Some retinues, including the Ethereal Guard, use
a few additional ranks such as naik (escouade commander),
jemedar (platoon officer), and sepahi (specialist). The common
usage for the lowest armsman is sapoy.

While an emir’s retinue is typically used to prosecute warfare,


it has been deployed as counter-insurgency troops against
commoner uprisings. This role is critical to the authority of
an emir, as an emir is expected to be able to police his own
territories and enforce his power with his own people. An emir
who must beg the aid of his patriarch to keep his household in
order will generally not remain an emir for much longer.

39
Waylon Wyatt (order #5751665)
ranks
SOUTHERN REPUBLIC RANK INSIGNIA
1
Consul

Prefect Sous-Prefect Commandant

Sous-Comandant Lieutenant Sous-Lieutenant

Major Adjudant-Chef Adjudant Sous-Adjudant

Sergent Sous-Sergent Caporal Sous-Caporal Soldat

OFFICER RANKS
Rank Level Southern Republic MILICIA MDP HAPF ESE Retinue
Commander Consul Consul Grand Marshall Archon Sirdariazam
in Chief
Legion Prefect Prefect ------ Stratarch ------
Brigade Sous-Prefect Sous-Prefect Field Marshall Penhiliarch -----
Regiment Commandant Commandant Commandant Hiliarch Sirdar
Batallion Sous-Commandant Sous-Commandant Sous-Commandant Pekosarch Subedar Major
Company Lieutenant Lieutenant Lieutenant Kosarch Subedar
Platoon Sous-Lieutenant Sous-Lieutenant Sous-Lieutenant Pendekarch Jemedar

ENLISTED RANKS
Rank Level Southern Republic MILICIA MDP HAPF ESE Retinues
Legion NCO Major Major Major Stratagos Havildar Major
Brigade NCO ------- ------ ------ Penhiliagos ------
Regimental NCO Adjudant-Chef Adjudant Chef Adjudant Chef Hiliagos Regimental
Havildar
Battalion NCO Adjudant Adjudant Adjudant Penkosagos Battalion Havildar
Company NCO Sous-Adjudant Sous-Adjudant Sous-Adjudant Kosagos Company Havildar
Platoon NCO Sergent Sergent Sergent ------ Havildar
Section NCO Sous-Sergent Sous-Sergent Sous-Sergent ------ Risaldar
Escouade NCO Caporal Caporal Caporal Dekarch Naik
Specialist Sous-Caporal Sous-Caporal Sous-Caporal Penarch Sepahi
Infantryman Soldat Soldat Constable Protector Sepoy

40 Humanist Preceptor Advisor Ranks

Waylon Wyatt (order #5751665)


uniformS
UNIFORMS
Due to the diversity of the leagues in the South, each league and the AST has its own unique uniforms and equipment. This is
particularly true in the Eastern Sun Emirates, where each retinue has its own unique style.
1

INFANTRY UNIFORMS DRESS UNIFORMS GEAR PILOT UNIFORMS


Infantry Uniforms: SRA Uniforms follow The standard SRA uniform is made of With the exception of the MILICIA and
the same color and material as their a synthetic burgundy material designed the ESE, most of the militaries in the
dress uniforms, but add a trench coat, to accommodate the rigors of the south incorporate some sort of personal
a long scarf, and a desert cloak. The humidity. The uniform is trimmed in body protection for its pilots. The SRA
MILICIA infantrymen follow the same silver and completed by a set of tall and MDPK pilots both benefit from
configuration as their SRA cousins. leather boots. The MILICIA uniform having light flak suits incorporated into
Both militaries recently adopted a new shares many of the same elements to their single-piece pilot suit. HAPF pilots
type of medium body armor after the its SRA cousin, but the jacket is a deep wear a medium flak armor over vital
Interpolar War. The rounded armor of green, while the pants are made of a areas, but the armor is lighter in some
the new MKIV serves to deflect rather khaki or green material. Peacekeepers areas in order to allow full range of
than absorb. Mekong Peacekeeper are known for their dark turquoise motion within the cockpit. MILICIA and
infantry are famed jungle fighters or their work-blue uniforms trimmed ESE Gear pilots use a simple harness
and use practical jungle camouflage with a deep red. HAPF forces do not vest that slips over their work uniforms.
and bodysuits designed to dissipate use a dress uniform, but instead have The pilot vest has a very low level of
heat signatures from sensors and a dress version of their armor, which protection capable of stopping shrapnel
the numerous predators that inhabit adds functional chromed components generated from cockpit damage but is
the Mekong Basin. Humanist Alliance to their standard armor, painted a deep incapable of stopping small-arms fire.
infantry are afforded the best armor, yellow ochre. All pilot uniforms include a standard
which is painted in appropriate shoulder mounting system to allow
camouflage depending on deployment. easy connection to the Gear or Strider’s
Their armor is highly advanced, with harness.
numerous integrated features, including
an internal gasmask, communications,
and the ability to detect and read IDs,
as well as real-time sensor feeds from
drones, webbled sniffers, or protector
forward scouts. ESE soldiers are issued
whatever uniforms their individual emirs
find appropriate. Most ESE retinue
soldiers are not issued with body armor

41
of any sort unless they are part of an
honor guard.

Waylon Wyatt (order #5751665)


equipment: Humanist Alliance
EQUIPMENT: HUMANIST ALLIANCE
1

1 2 3 4

1. Javelin System Protector Class III Heavy Armor 4. Sfika 20C 20 Gauge Shotgun
2. Sfika 9S 9mm Submachinegun 5. Webbled Cybernetically Enhanced Sniffer
3. Sfika 7R 7mm Battle Rifle

42
Waylon Wyatt (order #5751665)
equipment: milicia
EQUIPMENT: MILICIA
1
9
11 10

2
3
5

1. SPMF [Système de Protection Modulaire 7. Republican Heavy Industries Man Portable AGM Launcher
de Fantassin] Turtleshell Armor
2. Dartand 7mm Assault Rifle 8. Kypher Model III VR Rig
3. Dartand 9mm Submachine Gun 9. M-1909 Modular Carrying Pack
4. Norelle 9mm N-38 Machine Gun 10. M-1885 Mess Kit
5. Sepeca FAC 8 Anti-Gear Rifle 11. Personal Desert Cloak and Shelter Half System
6. Sepeca 9mm Pistol

43
Waylon Wyatt (order #5751665)
medals and awards
MEDALS OF VALOR
1 The SRA, MILCIA, and MDPK all use medals of valor in their forces as a means to
promote ideals of heroism and sacrifice. In the SRA, the most prestigious medal is the
Order of the Eagle with Laurels. This award is rarely given, and when it is dispensed, it is
usually posthumously. The Order of the Eagle without the laurel device is more common
and given regularly for acts of valor. The equivalent to the Order of the Eagle with Laurels
for the MILICIA is the Legion d’Honneur, while the Crimson Sun is given as a standard
recognition of valor, but many soldiers in the MILICIA note that the Crimson Sun has
less to do with valor and more to do with political connections. The Mekong Dominion
Order of the Eagle Eagle with Laurels Peacekeepers generally disdain worldly comforts and practice Zentai Buddhism, but
they do have one award that is allowed to them for valor: the Mark of Station. The Mark
of Station is a individually crafted daisho (paired swords) given to the constable in
recognition of martial prowess. While the constable is allowed to wear their katana and
wakazashi in public, most constables only wear them during times of war. Gear pilots
who have been given the honor also receive a vibro katana for their Gear.

Legion d’Honneur Crimson Sun

WOUND BADGES
War inevitably leads to combat injuries and the SRA and MILICIA recognize the sacrifices
of their soldiers with wound badges. The SRA gives out the Blood Crest, a shield-shaped
medal with the Southern Republic’s Falcon. The award is unofficially called the “grunt’s
crest” due to the disproportionate number of infantrymen that receive the award. In the
Blood Crest MILICIA, the Ruby Tear is the standard award, but most soldiers choose not to display
it, as it only serves as a reminder of their injuries. An unofficial variation of this award
called the “crocodile tear” is given to Southern officers transferred into the MILICIA in
recognition of their wounded pride and the death of their careers.

Ruby Tear

KILL MARKERS
A long standing tradition among pilots for thousands of years, kill markers represent the
unofficial method of tabulating the number enemies destroyed by the pilot. During times
of war, most southern forces encourage the use of kill markers to breed competition
among pilots. In the Southern Republic Army, the practice is officially frowned upon,
SRA Pelts but the practice is unofficially encouraged. SRA kill markers are called pelts and feature
a small disk with a mammal emblazoned on it. As the pilot earns more kills, the plain
animal is upgraded to a spotted one at five and stripes at twenty. Within the MILICIA,
joining the ranks of the Order of Charon is considered the most important recognition
to the pilots. Upon the pilot’s first kill, the regiment’s Order issues a black colored skull.
In both militaries, the first kill is invariably followed by a raucous celebratory party. In
the Peacekeepers kill markers are not worn on the uniform, but are painted onto their
vehicles or Gears. Peacekeepers maintain kill markers as tallies in remembrance of the
Order of Charon lives they have taken in conducting their duties. The Humanist Alliance only records kills
for official record purposes and as a determiner for performance evaluations. Within
the ESE, kill markers vary as wildly as the different types of retinues. High performing
pilots are usually given cash rewards rather than medals.

BLACK ARMBAND
The Legion Noire in the SRA occasionally recruits individuals, or in some cases whole
units, to act as auxiliaries for its missions. The chosen are always elite and receive
additional training by the Legion Noire before entering the Allied Auxiliaries. These
members are allowed to wear a special black armband to denote their affiliation with the
elite special forces unit.

44
Waylon Wyatt (order #5751665)
medals and awards
CAMPAIGN RIBBONS
Campaign and service ribbons mark the cycles spent in the military and the different
zones or battles the soldier has been involved in during the course of his or her career.
1
Every league and the MILICIA make use of some sort of means to note this on their
uniforms. For most soldiers, the service and campaign ribbons indicate the level of
competence at a quick glance.

MILICIA SRA

RINGS
Militaries usually have special recognitions for their elite members, and in the southern
forces, the elite follow this practice. In the Southern Republic Army, members of the
Legion of the Republic, Legion Noire, and other special forces are issued unique rings. Eagle
The Legion of the Republic members were given the right to wear the Eagle Ring after
their role in protecting the Estates General and retaking Port Oasis. Eagle Rings are
marked with the regiment’s number unless it is from one of the four original honor
regiments. The Legion Noire’s Onyx Ring used to be a mark of pride, but after its
betrayal during the civil war, the ring has undergone a change. Members of the 2nd Onyx
Legion Noire Regiment were allowed to retain their original rings, but the remaining
regiments saw their rings replaced with silver rings with the stipulation that they may
never be polished. The last of the rings is the Serpent Ring, which is issued to all special
forces including paratroopers, marines, and snipers.
Serpent

MEDALS, RANK, AND AWARD PLACEMENT


Most southern militaries take great pride in their traditions and their soldiers
achievements. Soldiers in official functions such as parades and formation reviews
wear their dress uniforms. The dress uniforms of the various league militaries and the
MILICIA vary, but all militaries have rigid standards for proper placement of ranks,
medals, or any other awards issued to the soldier. Within the SRA and MILICIA, the
dress uniform standards are the same. The branch and corps marking is placed on
the right should epaulet, while the left is left bare. On the right arm, the rank insignia
is placed on the upper part of the sleeve. On the left arm, the regiment’s badge is
placed on the upper sleeve. Rank pips are also placed on the left of the collar. Service
Ribbons are placed on outer left breast of the jacket, with kill markers below it. On
the inner left breast of the jacket, any medals or commendations are placed at the
same level as the service ribbon, with the highest award on top. Wound badges are
placed below the commendation medals. Peacekeepers mimic the placement of rank,
regiment, and service ribbons, but they do not place any kill markers or commendations
on the uniform. Peacekeepers always wear their daisho if it has been earned. Humanist
Protectors only have their rank stenciled on their shoulder armor and their associated
branch of service as a chest shield. The ESE’s dress uniforms vary from mimicking
MILICIA and SRA models to outlandish costumes.

12th MILICIA Heavy Gear Airborne Regiment

45
“The Azure Devils”

Waylon Wyatt (order #5751665)


Vehicle Compendium

2 MONSTER IN THE WINGS


“What the hell is that thing in the east wing hangar?” asked Jossie McInrow, the recently re-assigned engineer from
Republic Heavy Industries, as he stared down the hall at the massive humanoid-shaped Gear. In all of his cycles
working with Gears and Striders, Jossie had never seen such an oversized monstrosity. In his head, he calculated
the engine output necessary to make the machine work and came to some unsettling numbers. “There’s no way
something like that can work. It’s just physically impossible.”

Smirking at Jossie’s incredulous look, his golden-eyed partner pointed at the back of the machine. “Oh, the boys
figured that part of the equation out, but we’ve got you here for your expertise in the Striders you build over at RHI.
Specifically the gyros.”

Jossie took a second and looked at the machine and wondered who was actually funding this project. His company
had sent him and a few other team members off of the Hydra refit program earlier in the week. At first Jossie thought
he was heading to RHI’s skunkworks in Timbuktu, but the trip took him to the outskirts of Innsmouth, a city-state that
was famous for its pacifist religion and strange population. The facility really was located in the last place anybody
would look for a top secret testing base. “So you’re having trouble keeping that thing stable? Not surprising by just
looking at it. The mass just looks unwieldy. Is this really going to even see combat? It doesn’t look remotely practical.”

“It already has. The ten late stage prototypes went with the SRA when they captured White Rock last season,”
Jossie’s companion answered. “It performed admirably, but there are a few issues that need to be worked out before
we go to production, and we were told you and your team have the talent to find the solutions we need. Your work
on the Brahmin Naga refit was masterful and gained the interest of the team leaders here at Avesta. Figure it out and
your company will be the ones to produce this model.”

Jossie grinned at the praise. His team had developed the advanced actuators and increased power output of the Naga,
securing a handsome bonus in the process. It was the highlight of his career so far, and every project since then had
just lacked the challenge or sense of accomplishment he felt on the Brahmin upgrade. “Well, I’m sure we can solve
your problem. Everybody told us that the Naga’s performance couldn’t be improved, but we proved them wrong.”

“And that’s what we like about you, Mr. McInrow. Maybe you will find a permanent place here at Avesta.” Jossie’s
companion replied with a smile. “By the way, have you ever encountered the local religion? It’s a most fascinating
faith.”

Jossie shook his head. “Nah, but I hear it’s filled with some seriously odd sorts. Won’t defend themselves and they’re
total pacifists. What are they called, something like the Order of the Golden Grains, right?”

“Servants of the Dawn,” the Avestan engineer said, correcting Jossie. “They keep the purity of the faith alive so that
the rest of the league can accomplish what it needs to.” Motioning towards the east hangar and the Drake, the Avestan
smiled eerily. “But we can talk about those things later. Your project needs you.”

Jossie swallowed hard. He had heard of people disappearing or converting to the local religion. The RHI engineer
wondered what sort of place he had been sent into, and if he’d make it out with his sanity intact.

46
Waylon Wyatt (order #5751665)
Vehicle Compendium

V ehicle C ompendium

47
Waylon Wyatt (order #5751665)
Vehicle Compendium

2 INTRODUCTION
The Southern Gear and Strider development has its roots In the Humanist Alliance, the emphasis on Striders continued
in conquest and espionage. In the seventeenth century, the into the twentieth century. Its original design, the Dragon,
Antarctic was plagued by a series of wars. The first of these fought in the Southern Wars and has been upgraded
wars centered around the two Unification Wars, which led to repeatedly over the centuries. The Sagittarius Strider and
the creation of the unified Southern Republic. Upon unifying the Xiphos Geartank were products of the Humanist Alliance
the league, the Southern Republic looked at conquering the rest Protectorate Forces [HAPF] combat philosophy.
of the Antarctic, a task they were able to accomplish through
access to top of the line equipment and, most importantly, The current Southern development in Gear and Striders is at an
Gears. The Jäger is the single most important development in all-time high. New chassis, weapon systems, and electronics
the Southern arsenal, but the Gear was a product of espionage have breathed life into a relatively static development period.
rather than engineering. The Southern Republic had placed a The joint ventures by Dynamic Systems and Mandeers
heavy emphasis on the development of a combat walker after Heavy Industries, both prominent Gear manufacturers, have
news that Hardhat work Gears were put to use effectively in sundered the monopoly that Territorial Arms, the Southern
a combat role in the North by Western forces. Unfortunately, Republic Army’s favored manufacturer, long held since the
after billions of dinars were spent on the development of end of the nineteenth century. In the Humanist Alliance, the
the walker, the Anthropomorphic Battle Vehicle Center, led co-development of the Gallic Series of Gears and vehicles
by professor Heinrich Ganler, never managed to produce a with NuCoal represents a hallmark of Southern engineering.
combat-effective variant of a Gear. Even with all of these developments, the Southern militaries
find themselves hard pressed by the current CEF invasion.
During the late seventeenth century, the Southern Republic As a part of Gavin Hypolite’s Free Alliance movement’s
Intelligence Directorate was at its zenith and had a massive involvement during the mid-thirties, a number of secret
number of operatives throughout the North. In particular, manufacturing sites were built throughout the Barrington
one operative codenamed Charity would deliver the Southern Basin. These factories manufactured high end energy
Republic its greatest weapon. Born into a wealthy and influential weapons, munitions, and whole vehicles such as striders and
family, Andraya Krayton-Ash became a SRID operative during aircraft for HAPF. During the Inter-polar war and in the post
her university cycles as a means to work against the United war cycles these factories allowed for the quick replenishment
Mercantile Federation’s rapid expansionism and absorption and rearmament of Humanist forces. In exchange for the
of Ashington into the league. Her ties with NorthCo and later manpower and resources, the Humanist Alliance shared
the United Mercantile Federation Army opened up access technological information including manufacturing, medical,
to a wealth of military technologies. When the P5 Hunter and engineering. The far sighted preceptors within the Free
prototype was stolen by the Western Frontier Protectorate, Alliance movement foresaw the need for preserving all that
Andraya contacted her SRID handlers, and the prototype the Humanist Alliance had built during their four centuries
fell into Southern hands. With a working combat-effective of existence and they entrusted that knowledge with Colonel
Gear, the ABVC and Ganler quickly developed a nearly perfect Arthur at Gavin Hypolite’s urging. Since the wide spread
clone of the Hunter. Ganler, who was bitter at being forced to destruction of the preceptor class due to the Theban Blight,
plagiarize another team’s work, codenamed the new unit the these archives and production facilities have been invaluable
Jäger, or “Hunter” in his native Euro-Germanic language. in training the new preceptor class in the reformed Humanist
Alliance.
Since the introduction of the Jäger, Southern development
has seen a massive increase of variations and new models. Additionally, having severed ties with the Southern Republic,
Ganler’s original design, the Chevalier, would end up being the the Humanist Alliance has had to rely increasingly on their
basis for the highly successful Naga Strider, which would spur own designs and manufacturing for their protectors. Many of
the development of additional Striders, such as the Hydra. the Southern designed Gears and vehicles are slowly being
phased out and replaced with Gallic class vehicles and Gears.
While the initial stages of rearmament were supplied from the
Barrington Basin factories, much of the HAPF supplies are
manufactured at secure locations within the league now.

48
Waylon Wyatt (order #5751665)
Vehicle Compendium
VEHICLE MODERNIZATION 2
VEHICLE MODERNIZATION PROGRAM GALLIC SERIES
In the TN1840s, Southern Gear engineering experienced Co-developed between Neil Motorworks in NuCoal, Port Arthur
a revitalization when the Prefects’ Council in Port Oasis Defense Industries, and the Humanist-controlled Javelin
directed manufacturers to increase pilot survival rates, Systems, the Gallic Series is the culmination of decades of
modernize aging equipment, and improve the general designs Humanist Alliance design and engineering. The practical and
of Southern Gears. The result was the development of rugged designs are produced in NuCoal, Port Arthur, and in
uniquely Southern designs and a departure from matching the Humanist city-state of Raleigh. Within a decade of the
Northern developments. While the Jäger continued to receive Gallic Series’ introduction, HAPF forces have replaced well
matching upgrades to the North, the South’s emphasis on over half of their equipment. Most of the Southern Republic
pilot protection developed into sturdier units with thicker designs are quietly being phased out in favor of Humanist or
composite armor, reinforced cockpits, and on-board medical NuCoal produced equipment. The only designs retained and
equipment. These enhancements were the beginning of illegally produced are the Hydra and Naga Striders, as both
a generalist approach in the Southern military doctrine, units fit in HAPF combat doctrine well enough to retain their
compared to the more specialized nature of the North. Scouts use. In addition to locally produced units, Mandeers sells a
were capable of performing light trooper duties, while strike- limited selection of Gears such as the Boa to HAPF. All of these
based Gears were nearly as well-armored as Northern assault designs have undergone some modification to utilize common
and fire-support Gears. This period of development brought Gallic parts and components.
new designs such as the Basilisk Light Trooper, Desert Viper,
and Sidewinder. These core designs would go onto inspire the
current line of Gears, and many of the VModProg-era Gears VEHICLE CODES
see use in second-line units, with the Sidewinder, a favorite of
OACS: Oversized Anthropomorphic Combat System
pilots, serving even the frontline.
OWCS: Oversized Walker Combat System
OAVS: Oversized Anthropomorphic Vehicle System [Civilian]
MILICIA MODERNIZATION MOVEMENT
Instituted officially in TN1949, the MILICIA Modernization
Movement was the brainchild of Speaker Aaron Logan, NOMENCLATURE QUICK REFERENCE GUIDE
current leader of the Mekong Dominion, and his taipan Blazing: Heavy Gatling Laser Cannon Variant
allies. The program began unofficially in the aftermath of
Brawler: Grenade Launcher Variant
the Interpolar War, when Mekong corporations secretly
began directly funneling funds, new equipment, and Gears to Buster: Main Gun Upgrade/PZF Variant
Mekong- and ESE-based MILICIA regiments. The increased Flamm: Flamethrower Upgrade
access to high-end equipment and Gears proved to be a boon
for the MILICIA, who were often plagued with inferior hand- Force: Pulse Laser Cannon Upgrade
me-downs from the Southern Republic Army [SRA]. Officially, Gunner: Autocannon Upgrade
the Curia commends the patriotism of the involved Mekong
corporations, but, unofficially, the power play to gain the Hunting: Rifle Variant
loyalty of the MILICIA has not been overlooked. Particularly Spark: Particle Accelerator Upgrade
galling is the fact that Mandeers Heavy Industries and Dynamic
Longfang: Linked Rocket Pods
Systems [DS] has nearly completely shut out Territorial Arms
[TA] from the Mekong Dominion as a market and has become Razorfang: Command Variant with Satellite Uplink
the MILICIA and Peacekeeper’s principal supplier of Gears. Redeye: Anti-Air Cannon Variant
Some say a sour deal between Speaker Aaron Logan and TA
CEO Alan Litherland created the opportunity for Mandeers Riotmaster: Fragcannon Variant
and DS to secure the exclusive market, but others point to the Sapper: Heavy Handgrenade Upgrade
lack of opportunity and the history of the SRA shutting out
Mandeers and Dynamic Systems from lucrative contracts at Slashing: Anti-Tank Missile Upgrade
the root of the arrangement. Striking: Bazooka Variant

49
Waylon Wyatt (order #5751665)
Vehicle Compendium

2 JäGER
OACS-01M/SU

DEVELOPMENT HISTORY
The Jäger was the first Gear fielded by Southern forces and served as the basis for all designs that came after it. Despite its venerable
status, the Jäger had the most ignoble of origins. After several failures and near-constant setbacks in its quest to produce an effective
Gear design, Southern command decided that it would be more practical to simply steal one of the Northern’s functioning prototypes.
In TN1679 a covert operation, later dubbed Operation Prometheus, was mounted with the sole intent of stealing a prototype Hunter
from a testing facility in the Western Frontier Protectorate. The operation proved to be a resounding success, and the prototype,
along with the ONNET accelerated training program contained within its databanks, was handed over to a team of the South’s foremost
engineers, led by the famous Heinrich Ganler, for reverse-engineering. Despite their protests, the engineers were not allowed to make
any alterations to the design and were ordered to simply prepare it for immediate mass-production. Nonetheless, the machine’s armor
plating was redesigned with a much more rounded appearance, which, while mostly cosmetic, did slightly increase the chance that
incoming projectiles would be deflected. Despite this alteration, the engineers felt as though they were being forced to commit a form of
intellectual plagiarism and decided to mark the unsavory nature of their work by dubbing the machine the Jäger, a translation of “Hunter”
in Ganler’s native Eurogermanic.
The Jäger has undergone several updates since its introduction, mostly in an effort to meet or exceed any improvements made to its
Northern counterpart. These leap-frogging upgrade cycles quickly led to a private arms race between the Jäger and the Hunter, which
still continues to date. The armament consistsed of a PR-25 autocannon, a Vogel-6 rocket pod, a HHVB-3 vibroknife, hand grenades,
and a HLB-16 antipersonnel grenade launcher to deal with any infantry unlucky enough to find themselves nearby.

OPERATIONS HISTORY
As the progenitor of Southern Gear design, the Jäger has seen more action than any other Southern model and has become one of
the most recognizable symbols of Southern military might. The Jäger first proved itself in the Southern War, where strike teams of
Jägers broke the stalemate and turned the tide in favor of the Republicans, facilitating the foundation of the modern Southern Republic.
The value of the Jäger was proven yet again during the darkest days of the War of the Alliance, where its ease of production and
rugged dependability allowed hundreds of tough, reliable machines to be produced and fielded in an astonishingly short amount of time.
Currently, the Jäger is largely outclassed by more advanced, high-performance models, such as the Black Mamba commando Gear
and the Iguana scout/light trooper Gear. While these machines largely exceed the Jäger’s capabilities in most categories, they simply
cannot match its rugged reliability, ease of maintenance, or low production costs. While plans still exist to phase the Jäger out in favor
of more advanced machines, the logistical practicality of this venerable Gear ensures that it will remain the backbone of Southern forces
for the foreseeable future.

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Waylon Wyatt (order #5751665)
Vehicle Compendium
VARIANTS
2
OACS-01M/SU OACS-01M/PG
LAC [Reloads], LRP/24, HGx3, VB, Add LGL to LAC [Paratrooper Gun]
APGL
Swamp Variant: Add Amphibious
Swamp Variant: Add Amphibious

STANDARD BRAWLER

OACS-01M/GU OACS-01M/BZ
Swap LAC[Reloads] for MAC Swap LAC [Reloads] for LBZK
[Reloads]
Swamp Variant: Add Amphibious
Swamp Variant: Add Amphibious

GUNNER STRIKING

OACS-01M/AS OACS-01M/OU
Swap LAC[Reloads] for Add +1 to AutoComm
MAC[Reloads], and LRP/24 for ATM
Swamp Variant: Add Amphibious
[LA:1]
May take the following Jager
Loadouts: Gunner

BLITZ COMMAND

OACS-01M/FLM-A OACS-01M/FLM-B
Swap LAC [Reloads] for MFL, Swap LAC [Reloads] for MFL, HGs
and LRP/24 for IRP/20. Add Flame for HHGx4 & HPZx4, and LRP/24 for
Resistant IRP/20. Add Flame Resistant.

FLAMMJÄGER BUSTER
FLAMMJÄGER

OACS-01M/TE OACS-01M/SD
Add +1 to all ATK mods. Swap LAC Remove a Sturdy Box, LRP/24.
[Reloads] for MRF [Reloads], swap Increase Top Ground to 13
LRP/24 for APM. Add Exposed Fire
*SD Jägers may take the following
Control.
Jäger Loadouts: Brawler, Gunner,
Striking, Swamp

LONGBOW STRIPPED DOWN

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Waylon Wyatt (order #5751665)
Vehicle Compendium

2 IGUANA
OACS-01L/SC

DEVELOPMENT HISTORY
The South’s dedicated scout Gear, the Anolis, was plagued by a series of crippling flaws since its introduction. Though programs were
in place to correct the Anolis’s shortcomings, most commanders simply entrusted reconnaissance duties to the Basilisk trooper Gear,
which usually had much of its armor stripped away to increase its overall speed and maneuverability. While the Basilisk was a reliable
machine in its own right, it lacked much in the way of true reconnaissance capabilities, and so Territorial Arms was commissioned to
produce a new machine to fill the role of a dedicated scout Gear. The new Gear, dubbed the Iguana, was designed to exceed the Basilisk
in every way, both as a scout and as a light trooper. In order to avoid repeating any previous mistakes, the engineers chose to design
a completely new chassis, though inspiration was taken from the Anolis and Basilisk in certain areas. In order to fulfill the dual roles of
scout and trooper, engineers designed the frame to be small and nimble, but constructed it out of high-strength steel-alloy and covered
the main torso in light but strong armoplast sheets, a technique that was originally pioneered on the Anolis. This process resulted in an
extremely rare combination of speed and durability and allowed the Iguana to reach a top running speed of 52 kph and a rolling speed of
over 84 kph while still retaining excellent maneuverability, despite the fact that it carried nearly as much armor as the standard Jäger.
The Iguana was equipped with a state-of-the-art Obelisk MERIT 1000 electronics package, which was designed specifically for the
machine. The MERIT system included long-range precision sensor pods and communications equipment, as well as an integrated
electronic counter-measures [ECM] suite. The Iguana also featured an arm-mounted Elite-15 laser target designator. The armament of
the Iguana was essentially a lighter version of that carried by the Jäger, and featured a simple, but rugged MPGU-22 pack gun, a Vogel-7
rocket pod, and a standard vibroknife was included for use in close quarters battle [CQB] situations.

OPERATIONS HISTORY
Since its introduction in TN1879, the Iguana, or “Iggy” as it is affectionately referred to by servicemen and civilians alike, has proven
itself to be an extremely successful design. The Iguana saw extensive action in the War of the Alliance, where it was deployed not only
as a recon and light trooper Gear but also as a commando Gear, and even as a dedicated command platform, proving the remarkable
flexibility of the design. Production of the Gear has steadily increased since the war, forcing Territorial Arms to subcontract many of
its parts to other manufacturers just to keep up with the overwhelming demand, and as a result, the Iguana is an increasingly common
sight among all but the most disfavored regiments. The Gear’s legendary versatility has also spawned an entire family of specialized
variants, such as the Blitz Iguana dedicated light trooper Gear, the Black Box Iguana electronic warfare Gear, and the Chatterbox Iguana
advanced electronic warfare and communications Gear, which is often favored as a command vehicle by field officers. The only complaint
that most pilots have is that the Iguana, and many of its variants, are rather lightly armed, and many opt to replace the MPGU-22 pack
gun with a Rucker light rifle, which provides a long-ranged punch in an ammunition-efficient package.

52
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Vehicle Compendium
VARIANTS
2
OACS-01L/SC OACS-01L/LB
DPG, LRP/24, APGL, HG, VB Swap LAC for LRF [F, Reloads]

STANDARD HUNTING

OACS-01L/BZ OACS-01L/EW
Swap DPG for LBZK Swap DPG for LAC (Reloads), and
LRP/24 for 3x MPZ, Increase ECM to
3. Add ECCM 3.
May Use the Hunting Loadout.

STRIKING BLACK BOX

OACS-01L/AS OACS-01L/AS-1
Swap DPG for LAC, and LRP/24 Swap LAC [Reloads] for FGC
for LRP/32. Reduce AutoComm and [Reloads] and LRP/24 for LRP/32.
Comm by 1. Add Rf1. Reduce AutoComm and Comm by 1.
Add Rf1.

BLITZ BLITZ
RIOTMASTER

OACS-01L/COM OACS-01L/COM-A
Remove LRP/24 and TD. Add APGL, Remove LRP/24 and TD. Add APGL,
ECCM 2, Backup Comms, Vulnerable ECCM 3, Backup Comms, Vulnerable
to Haywire, and Sat. Uplink. Increase to Haywire. Increase Comm to 4.
AutoComm to 7 and Sensors to 2.

CHATTERBOX LOUDMOUTH

OACS-01L/MP OACS-01L/MP-AA
Remove ECM, TD [2], LRP/24. Remove ECM, TD [2], LRP/24.
Change Detect to 3, Sensors to 0, Change Detect to 3, Sensors to 0,
AutoComm to 4, Comm to 1. Swap AutoComm to 4, Comm to 1. Swap
DPG for LAAC. DPG for LAC [Reloads] and HHGx4.

REDEYE MP SAPPER MP

OACS-01L/MP-DM
Swap DPG for FGC, Remove ECM,
TD [2], LRP/24. Change Detect to
3, Sensors to 0, AutoComm to 4,
Comm to 1.
May use Hunting, Redeye & Sapper
loadouts

53
MP

Waylon Wyatt (order #5751665)


Vehicle Compendium

2 BLACK MAMBA
OACS-05M/SU

DEVELOPMENT HISTORY
The Black Mamba was one of the most impressive products of the rapid modernization program that began to sweep through the
Southern military just prior to the War of the Alliance. The program was initiated as a response to the North’s constant technological
advancements, which had become a source of great concern for Southern high command. Its fears were realized with the unveiling
of the Northern Jaguar commando/heavy trooper Gear in the early TN1900s, and only increased after Southern forces saw the full
power of the advanced Gear while working alongside Northern elements during the War of the Alliance. Southern commanders knew
that the Jaguar would be just as effective against Southern forces as it was against the CEF, once their mutual enemy was defeated,
and a contract was quickly signed with Territorial Arms to produce a machine that would surpass the performance of the Jaguar. The
engineers of Territorial Arms were not content to merely copy the Jaguar design as had been done with the Hunter, and they opted
instead to produce a completely new design that drew upon lessons learned from the Mandeers Desert Viper and TA’s own Sidewinder
heavy trooper Gears. The new design incorporated a carbon composite into the core frame, which drastically reduced the weight and
increased overall flexibility, making independent airdrops possible. The lighter frame, paired with armoplast and composite armor,
resulted in a durable machine that was surprisingly fast for its size. Unfortunately, in order to maintain sufficiently thick frontal armor,
while still keeping the machine’s overall weight low, the engineers were forced to reduce the thickness of the plating on the rear of the
Mamba’s torso and legs.
The Mamba featured impressive electronics capability, including an advanced Obelisk Electronics sensor suite and communications
package, an updated virtual reality control system and targeting computer, and an automated piloting computer. The Gear’s armament
featured a PR-55 autocannon, a Vogel-8 rocket pod, and forward and rear-mounted GL-01 antipersonnel grenade launchers. Three
HG-C4 hand grenades gave the Mamba a flexible close-range punch, while a VU-11 vibroblade served for close-quarters engagements.

OPERATIONS HISTORY
The first production run of the Black Mamba stepped out of Territorial Arms’ factory in TN1911. Since that time, production of the
machine has been nearly constant, and its distribution is more widely spread with each passing day. Despite these efforts, the Mamba
remains a relatively rare sight in most units outside of the Southern Republican Army, and even within the SRA, only the most elite of
regiments can claim to have anything near a plentiful supply of the Gear. The machine has proven itself capable in a variety of roles,
but seems to excel at commando operations, especially airborne missions. The sheer power and flexibility of the design has made it
the preferred basis for many engineers, resulting in a variety of specialized models, such as the highly advanced Snakeye Black Mamba
stealth/sniper Gear. The only major flaw with the design is the weak rear armor, known as the “glassback” among pilots and mechanics.
Southern command considers it to be an acceptable flaw, though Territorial Arms has addressed the issue through an optional upgrade.

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Waylon Wyatt (order #5751665)
Vehicle Compendium
VARIANTS
2
OACS-05M/SU OACS-05M/GU
MAC [Reloads], LRP/32, HGx3, VB, Swap MAC [Reloads] for HAC
APGLx2 [F, Rr Arcs] [Reloads]

STANDARD GUNNER

OACS-05M/BZ OACS-05M/LAS
Swap MAC [Reloads] for LBZK Swap MAC [Reloads] for HGLC.
Remove LRP/32.
Add Exposed Fire Control

STRIKING BLAZING

OACS-05M/HFS OACS-05M/AS
Swap LRP/32 for HRP/48 Swap MAC [Reloads] for HGL and
LRP/32 for VLRP/32
-1 to all ATK mods
May use the Gunner Swap.
Remove Airdroppable

BARBED FANG BRAWLER

OACS-05M/DEF OACS-05M/FS
Remove LRP/32. Add Anti-Missile Swap LRP/32 for 2x MRP/36
System. [Linked]
May use the Gunner Swap.
Increase Detect to 5 and Sensors
to 2
DEFENDER LONG FANG

OACS-05M/OU OACS-05M/OU-B
Add Satellite Uplink. Increase Swap MAC [Reloads] for LBZK. Add
AutoComm to 5 Satellite Uplink. Increase AutoComm
to 5

RAZOR FANG RAZOR FANG


STRIKING

OACS-05M/OU-A
Swap MAC [Reloads] for HAC
[Reloads]. Add Satellite Uplink.
Increase AutoComm to 5

RAZOR FANG
GUNNER
55
Waylon Wyatt (order #5751665)
Vehicle Compendium

2 BLACK MAMBA MP
OACS-05M/MP

DEVELOPMENT HISTORY
Introduced in TN1929, the Black Mamba MP fulfills a crucial role in the militaries of the southern hemisphere by providing the military
police forces with a Gear capable of countering any rebellious actions by its own soldiers and populations. The Black Mamba MP is found
in all of the southern militaries, but it is more commonly seen in action in the MILICIA and the Mekong Dominion Peacekeeper regiments,
who use the Gear in a variety of roles from policing to riot suppression.
The MP variant of the Black Mamba has a number of distinct features to differentiate it from its more commonly known military variant.
Territorial Arms developed a riot shield specifically for its MP line to provide the Gears with an additional layer of protection for the
typically dangerous work military police officers have to endure. Additional levels of protection were added to the sensor clusters by
adding a layer of transparent Armoglass over the delicate instruments. The added weight of the extra armor was overcome by increased
performance of a new engine built specifically for the MP variants. The weaponry typically utilized by the Black Mamba MP is geared
towards dealing with human targets and lightly armored vehicles and Gears. The Riotmaster MK6 Shotgun is the primary weapon of the
Gear and is capable of being loaded with non-lethal projectiles or deadly explosive flechette rounds. In addition to the Gear sized shotgun,
the MP variant carries a rack of PKSF-65 Panzerfausts to deal with heavier targets.

OPERATIONS HISTORY
For the first decade of production, the majority of Black Mamba MPs were designated to the Southern Republic Army and the MILICIA,
but since TN1938, Territorial Arms has shipped several hundred units to the Mekong Dominion and the ESE. A smaller number of MP
Gears were purchased by the Humanist Alliance from TN1930 to TN1935, but since then the league has only produced replacement
parts at its own factories.
The Black Mamba MP does has a unique trait among its fellow MP models in that it is capable of being air dropped, a function that
Mekong Peacekeepers have utilized repeatedly in dedicated airborne formations using the MP variant as their assault Gear. The MDP
104th Airborne Regiment is renowned for their ability to do extreme jumps into hostile territory and rapidly strike their enemy. The
Divine Wind, a full compagnie equipped with Black Mamba MPs, has made excellent use of their Gears to strike at vulnerable positions
deep in enemy lines. During the Inter-Polar War, the compagnie was instrumental in operations against the Northern Guard north of
the city-state of Yung An. They are currently deployed in Loyang and conducting rapid raids against CEF elements operating along the
railways.

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Waylon Wyatt (order #5751665)
Vehicle Compendium
VARIANTS
2
OACS-05M/MP OACS-05M/MP-DM
FGC (Reloads), MPZF x2, VB, APGL Swap FGC [Reloads] for LAC
[Reloads], and add HHG x3.

MP MP SAPPER

OACS-05M/MP-AA OACS-05M/MP-A
Swap FGC [Reloads] for LAAC Swap FGC [Reloads] for MRF
[Reloads]

MP REDEYE MP HUNTING

OACS-05M/OUMP OACS-05M/OUMP-A
Add Satellite Uplink. Increase Swap FGC [Reloads] for LAC
AutoComm to 5. [Reloads], and add HHG x3. Add
Satellite Uplink. Increase AutoComm
to 5.

MP RAZORFANG MP RAZORFANG
SAPPER

OACS-05M/OUMP-C OACS-05M/OUMP-B
Swap FGC [Reloads] for LAAC. Add Swap FGC [Reloads] for MRF
Satellite Uplink. Increase AutoComm [Reloads]. Add Satellite Uplink.
to 5. Increase AutoComm to 5.

MP RAZORFANG MP RAZORFANG
REDEYE HUNTING

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2 SPITTING COBRA
OACS-01H/SU

DEVELOPMENT HISTORY
The Spitting Cobra was developed alongside the Sidewinder and Iguana during Territorial Arms’ renaissance period in the TN1880s.
The machine was originally conceived as the Southern response to the Northern Grizzly heavy fire-support Gear, produced by Northco/
Shaian. As with the Iguana, TA engineers opted to design a completely new chassis to fit the role of the South’s premier support Gear
but drew heavily upon concepts devised by Mandeers Heavy Industries for their Desert Viper and Python Gears. In order to support the
heavy weapons load required of a true support Gear, the engineers designed a hulking, heavily reinforced frame that incorporated more
advanced versions of features pioneered on the Python. The frame was covered in thick armoplast plates, which provided significant
protection for the massive machine, and, due to growing concerns for pilot safety, the large cockpit was heavily reinforced with
additional armor plating. While the abundance of heavy armor made the machine highly resistant to enemy fire, it also made it extremely
heavy, even more so than the Python. To counter this, engineers equipped the Gear with a WV-1500TC/A V-engine, which produces a
generous 940 hp output, allowing to Gear to easily bear the weight of its heavy armor and weaponry while maintaining an impressive
top speed for a machine of its size.
Unlike the Python, the Spitting Cobra incorporated the standard sensor pod arrangement, in which the pilot’s head sits within that of the
Gear. The Cobra also incorporated an advanced sensor and communications suite housed on either side of the machine’s head, resulting
in the Gear’s characteristic “bunny ear” sensor fins. The armament of the Cobra was centered on the massive SCRP-98 heavy rocket
pod, the Vogel-H series guided mortar, a MR60 heavy autocannon, and a shoulder-mounted FSRP-36 rocket pod. A MGU-77 minigun
was also installed on the Gear’s upper shoulder, granting considerable anti-infantry firepower at close ranges. Rounding out this already
impressive arsenal, a VU-11 vibroblade allowed the Gear to engage targets in close-quarters situations.

OPERATIONS HISTORY
The Spitting Cobra, or “Spit,” as it is more commonly known, has performed its role admirably since its introduction, and it had little
trouble replacing its less popular predecessors as the South’s favored heavy support Gear. The machine served with distinction during
the War of the Alliance, where it saw action not only as a fire support unit but also as a makeshift direct assault unit. These field
refits were but the first of a series of specialized variants based on the Cobra’s powerful frame, and many were refined into production
variants, including the Artillery Cobra heavy ordinance Gear and the Slashing Cobra anti-armor Gear. Despite the Cobra’s superb
performance and general popularity, it is still not universally distributed throughout the armed forces of the South, thanks mostly
to its status as one of the most expensive standard-issue Gears in existence. The Spitting Cobra is also the subject of ongoing legal
disputes between Territorial Arms and Mandeers Heavy Industries, which claims that TA’s engineers stole intellectual property when
they adapted features from Mandeers Gears for use on the Cobra. Thus far, a successful case has not been mounted.

58
Waylon Wyatt (order #5751665)
Vehicle Compendium
VARIANTS
2
OACS-01H/SU OACS-01H/GU
HAC [Reloads], HRP/48, MRP/18, Swap HAC [Reloads], MRP/18 for
LGM, LMG, HGx6, VB VHAC

STANDARD JUNGLEMOWER

OACS-01H/FS OACS-01H/FLM
Swap MRP/18, HRP/48, & LGM Swap HAC [Reloads] for HFL,
for HFM [Stabilizer]. Add Counter MRP/18 for IRP/20, HRP/48 for
Battery Sensor. Increase Autocomm HIRP/48. Add Fire Resistant
& Comm by 1.

ARTILLERY FLAMM

OACS-01H/MP OACS-01H/MP-DM
Swap HAC [Reloads] for LAC Swap HAC [Reloads] for LAC
[Reloads], MRP/18 & HRP/48 for [Reloads], MRP/18 & HRP/48 for
HPZF x2, LGM for APM, VB for CR. HPZF x2, LGM for APM, VB for CR,
Remove HG x6. Decrease Sensors, Swap HG x6 for SDG x2. Decrease
AutoComm, & Comm by 1. Sensors, AutoComm, & Comm by 1.

MP MP SAPPER

OACS-01H/OU OACS-01H/ART-A
Swap MRP/18 for Satellite Uplink & Swap MRP/18, LGM & HRP/48
Exposed Auxiliary. Increase Detect, for ATM [LA: 6]. Add Anti-Missile
AutoComm, and Comm by 2, Sensors System. Change Ground mode speed
by 1. bands to 6/11

RAZORFANG SLASHING

OACS-01H/ART OACS-01H/ART-A
Swap HRP/48 and LGM for VLFG. Swap HAC (Reloads), HRP/48, &
LGM for MBZK.

SUPPORT STRIKING

59
Waylon Wyatt (order #5751665)
Vehicle Compendium

2 KING COBRA
OACS 12H/AS

DEVELOPMENT HISTORY
The King Cobra is considered by many to be one of the most powerful Gears ever created. Born in the darker days of the War of the
Alliance to counter the heavy hovertanks and GREL infantry of the CEF, the King Cobra is, in essence, a heavily modified version of the
Spitting Cobra. In order to ensure its survival against the devastating firepower of the enemy hovertanks, the King received extensive
reinforcements to its armor, including the massive domed pauldrons and extended front-armored skirts that would become its most
distinguishing features. Additionally, the majority of the Gear’s body was reinforced with layers of metal alloy and ceramic composite
armor to provide superior defense against High Energy Anti-Tank [HEAT] munitions. In order to compensate for the additional weight,
engineers replaced the standard engine with the massive WV-2500TC/x V-engine, which allowed the lumbering machine to achieve
speeds comparable to its lighter-base chassis. The King also received an advanced electronics suite, including an Obelisk Electronics
FirePoint communications array. In order to ensure that the Gear could effectively engage any target, engineers included a frightening
and versatile array of weaponry. The Gear’s primary weapon was the advanced Southern Republic Weapon Industries PA-2X Particle
Accelerator, supported by a shoulder-mounted Vogel-H2 71 rocket pod. Support firepower was provided by a heavy back-mounted
FLRP-74 82mm rocket pack and an extremely accurate TA-12 60mm guided mortar, while a SRWI G-11 Gatling autocannon provided
an answer to light vehicles and infantry. A series of knuckle spikes, hand grenades, a vibroblade, and an antipersonnel grenade launcher
rounded out the extensive armament.

OPERATIONS HISTORY
Although some consider the King Cobra to be more effective as a propaganda tool than as an instrument of war, thanks mostly to its
extreme production cost and maintenance requirements, it has repeatedly proven itself to be one of the most devastating weapons in
the Southern arsenal. Its heavy armor allows the machine to endure tremendous amounts of punishment, while its powerful and flexible
armament allows it function equally well as an assault or fire support unit, though many pilots opt to replace the particle accelerator
with the more reliable Junglemower-10 heavy autocannon featured on the Support Cobra. Unfortunately, due to its expensive nature,
the King Cobra is a rare sight in all but the most favored of regiments found in the SRA’s famous Legion Republic.

60
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VARIANTS
2
OACS 12H/AS OACS-12H/GU
LPA, HRP/24, MRP/36, LGM, LAC, Swap LPA for VHAC [Reloads]
HGx6, VB, CR, APGL

STANDARD GUNNER

OACS-12H/FS
Swap LPA for LLC. Reduce MRP/36
to MRP/18. Add Smoke Launchers
[LA3]

HOODED

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Waylon Wyatt (order #5751665)
Vehicle Compendium

2 GILA
OACS-08L/AS

DEVELOPMENT HISTORY
Developed as an upgraded variant of the highly successful Iguana, the Gila design focused on the light trooper capabilities of the Iguana
and how it could be upgraded to be used in an assault role. The engineers at Territorial Arms used every available miniaturization
process available to stack increased armor, engine output, and electronics. As the Gila was to serve in an assault capacity, the
reconnaissance and forward observation equipment was removed from the chassis to make room for advanced targeting computers
and redundant systems. Functionally, the Gila was designed to survive close combat engagements while dealing a tremendous amount
of damage. The weapons loadout of the Iguana was dropped in favor of a newly designed AK-86, a shielded heavy autocannon with an
internal underslung fragmentation cannon and a HARGON-C rocket launcher. With a brutal weapons system and increased armor, the
Gila gained the nickname “armadillo beast,” but even with all of the praise, the design did have one significant flaw that the engineers to
date have not been able to resolve, a problem that is often fatal on the battlefield. Due to the amount of redundant electronics, the radar
signature is much more pronounced, making the Gila easy to spot with sensors, and the flaw allows guided munitions to lock on the Gear
relatively easier. Territorial Arms has spent millions of dinars trying to fix the problem but has yet to find a solution.

OPERATIONS HISTORY
The Gila has seen extensive use throughout the South in the last decade due to Territorial Arms licensing the Gear to Skavara Heavy
Industries in the Eastern Sun Emirates, in addition to producing the Gear at their own facilities in Timbuktu, Southern Republic. Lord
Chancellor Nigel Shirow of the ESE put the Gila as a priority for production, and the Gear has seen widespread use throughout the
Emirates as a favored unit. In addition to the widespread use in the Eastern Sun Emirates, the Gila is a principal unit for the Terra Nova
Defense Initiative [TNDI], the multi-national mobile defense force overseen by the Westphalia Cabinet. Roughly sixty percent of Skavara’s
output goes to supply TNDI with the Gila, which TNDI uses as their base-model trooper alongside the Northern produced Lion Gear.

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VARIANTS
2
OACS-08L/AS OACS-08L/AS-A
HAC[Reloads], FGC, LRP/32, APGL, Swap FGC for LGL
HPZ x2, VR

STANDARD BRAWLER

OACS-08L/AS-B
Swap LRP/32 for MRP/9, HPZFx2
for HGx2

BARBED

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2 DIAMONDBACK
OACS-05H/AS

DEVELOPMENT HISTORY
The latest design to be produced by Mandeers Heavy Industry and engineering experts out of Dynamic Systems, the Diamondback Gear
is a culmination of two decades of development. After Dynamic Systems’ falling out with Territorial Arms in the late nineteenth century,
the company approached Mandeers for capital to design the Diamondback, a heavy trooper model developed to compete against the
Black Mamba Gear produced by Territorial Arms. The collaboration between the two companies produced a unit that was comparable
to the Black Adder, but with added features to help compete against the Black Mamba.
Most of the safety features found on the Black Adder, such as emergency medical systems and reinforced cockpits, are found on the
Diamondback, and Dynamic’s signature engineering, known for ease of use, is also included in the package. The heavier armor normally
found on Mandeers model Gears is also found on the Diamondback. In addition to its design profile as a heavy trooper Gear, the
Diamondback features airdrop capability, making it a close rival to the Black Mamba in rapid insertions into deep enemy territory. With
Mandeers actively campaigning to clients outside of the Southern Republic, the Diamondback was created to showcase an elite and
attainable Gear for AST league members.
Since the Diamondback Gear was put into production in TN1938, the Gear has seen active use, principally in the Mekong Dominion.
Veteran Peacekeeper regiments have refit nearly all of their strike cadres with the Diamondback instead of Territorial Arms produced
Black Mambas. Backed with corporate funding, many Mekong-based MILICIA regiments acquired Diamondbacks during the early 1940s.
In addition to the MILICIA and Mekong Peacekeepers, the Eastern Sun Emirate’s exhausted retinues have been desperate to replace
units lost in the violent civil war that has consumed the region for decades and Mandeers has marketed the Diamondback to the wealthy
emirs looking to resupply their retinues. The Diamondback’s superior performance is a lucrative selling point, and demand has far
outstripped production at the Mandeers Atsi factory. The company is considering opening a second factory in Skavara, but pressure
from the Mekong Dominion has curtailed the latest attempts to expand.

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VARIANTS
2
OACS-05H/AS OACS-05H/FS
MAC (Reloads), VLRP/128, APGL, Swap VLRP/128 for HRP/24
HG x3, VB

STANDARD BARBED FANG

OACS-05H/GU OACS-05H/BZ
Swap MAC (Reloads) for HAC Swap MAC(Reloads) for MBZK,
(Reloads) VLRP/128 for IRP/30

GUNNER STRIKING

OACS-05H/AA
Swap MAC(Reloads) for MAAC,
VLRP/128 for IRP/30

REDEYE

OPERATIONS HISTORY
The Diamondback saw very limited action during the Interpolar War. Most of the late test prototypes were fielded in a few select
regiments to determine the Gear’s performance on the battlefield, and the Diamondback saw constant action in the field. As the war
continued, demand for the Diamondback pushed the production timeline ahead by three cycles. These early production Diamondbacks
had design flaws that hampered the targeting computer, but all of these issues have been resolved with the upgrade to the Foster-
Yoshida Fire Control system in TN1940.
Most of the Diamondbacks in the Mekong Dominion are located on the border or in the heavy jungles around the capital. The most
notable Diamondback pilot is Constable Lieutenant Holland Uchiha of the 83rd Peacekeeper Gear Regiment. Uchiha and his Diamondback-
equipped section used this Gear effectively in destroying elements of Khan’s brigade as they moved into the ESE in TN1945, eliminating
thirty Gears and a company of infantry over a three-hour period.

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2 FER DE LANCE
OACS-15M/CG

DEVELOPMENT HISTORY
Originally designed by Dynamic Systems for the 1st SRA Heavy Gear Regiment, “Pride of the Republic,” to showcase the superiority of
Southern engineering, each Fer de Lance was precision-crafted one at a time for the honor guard regiment. Throughout its service,
this Gear has been limited by law to the 1st HG Regiment, but after the civil war, the Estates General and Prime Minster deRouen
authorized the Gear for use by members of the Legion of the Republic and its auxiliary regiments in the MILICIA. As the legions were
active duty regiments and in need of new equipment, Dynamic Systems created a mass-production version of the Fer de Lance to meet
the new demand. Largely based on the Sidewinder chassis, the mass production Fer de Lance made a number of internal changes by
borrowing the actuator and combat computer from the Diamondback design. Using their Sidewinder production line in Timbuktu, the
company managed to get hundreds of Fer de Lance Gears out to the Legion Republic regiments. In a marketing coup, Dynamic Systems
capitalized on the adoption of the Fer de Lance as the signature Gear of the Legion. The campaign was so effective that when the Legion
Republic requested a basic trooper model, the Sidewinder was chosen rather than the Territorial-Arms-produced Jäger.
Sporting a wide array of lethal precision weapons, the current model of the Fer de Lance is equipped with a Rucker RF-12 Rifle, SRWI-
LATM 22 Missile Launcher, and its signature VU-14 Vibrosabre, an elegant weapon produced by Escrime, a company renowned for the
quality of its blades. This all serves to make the Gear incredibly popular with pilots fortunate enough to be assigned to one. With its
simplified internal components and interchangeability of many of its core components with the Sidewinder, the Fer de Lance is a favorite
of the Legion Republic mechanics.

OPERATIONS HISTORY
Though the designers never expected the Fer de Lance to be deployed beyond the garrisons in Port Oasis, the Gear has seen active
combat throughout the South and the Badlands. In particular, the War for Terra Nova has been a showcase of how lethal the Fer de
Lance can be in the hands of the Legion Republic pilots. In the first weeks of the war, Fer de Lance pilots racked up an impressive
number of kills against CEF Frames and Prowler-class hover tanks. The Legion Republic’s reputation for lethality on the battlefield can
be directly linked to the Fer de Lance and its elite pilots. The famed Lieutenant Laura Pestre, who defeated the Legion Noire’s duelist at
the conclusion of the civil war, was among the first to receive a Fer de Lance for the service she rendered to the Republic.

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VARIANTS
2
OACS-15M/CG OACS-15M/ART
AGM [LA4], MRF [Reloads], APGL, Swap AGMs for ATM [LA1]
VR

STANDARD SLASHING

OACS-15M/LAS OACS-15M/OU
Swap AGM [LA4] and MRF AGM [LA4] for LGM. Add Satellite
[Reloads] for LPLC Uplink & ECCM2. Increase AutoComm
to 5 and Comm to 2.

FORCE COMMAND

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2 SALAMANDER
OACS-10L/SU

DEVELOPMENT HISTORY
In the mid-nineteenth century, Mandeers developed a series of civilian Gears for racers and Gear enthusiasts. These lighter-model
Gears were popular in the civilian market, and many city police forces purchased the inexpensive Gears to equip for law enforcement
use. Mandeers capitalized on this popularity to develop the Salamander Gear. Designed for speed and urban use, the Salamander sports
wider wheels and rubberized pads under the feet. The principal weapon issued is a Waltech Propellant Cannon, which is designed to
take water for crowd control, chemical foam for fire fighting, and flammable liquid for aggressive use. The attached 30mm autocannon
adds a potent anti-vehicle and anti-Gear weapon to the Salamander.
The Gear was designed with additional shoulder hardpoints for missile and rocket pods, but most Salamander Gears are found without
pods attached to them, due to their urban policing role. Because of its speed and maneuverability, this high-performance Gear is highly
coveted by many duelists, and Mandeers regularly sells to dueling teams in order to promote their product lines. Southern pilots
particularly like the ability to customize the engine and other components via a host of aftermarket kits sold by Mandeers and other
manufacturers. As a result, the Gear has found popularity among underground racing circuits.
After the TN1932 refit, the Salamander was considered a viable military-grade Gear, and Mandeers secured sales to Mekong
Peacekeeper and MILICIA regiments. The Salamander then saw limited action in the Mekong Dominion during the Interpolar War, after
which Mandeers saw a huge uptake in sales to city-states across the South as the company offered lucrative deals on bulk orders and
highly competitive interest rates on loans.

OPERATIONS HISTORY
As an urban police Gear, the Salamader has been extensively used in city-states across the South. The popular tri-deo police drama,
Blazing Blue, follows local officers in Saragossa as they hunt down terrorist cells and organized crime figures. The entire team is fitted
with Mandeers-produced Salamanders and Street Vipers, while guest characters get “Asped,” a term used by viewers for characters
that inevitably pilot Territorial Arms produced Asps. The show makes a point of how shoddy the Asp’s construction is and how TA
regularly cuts corners, usually after the “Asped” character dies in a spectacular fashion. Territorial Arms has fought back against the
allegations in a PR blitz, but they have met with very little success for their efforts.

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VARIANTS
2
OACS-10L/SU OACS-10L/AS
MAC [Reloads], MFL, APGL, CS Swap MFL for LGL

STANDARD BRAWLER

OACS-10L/LB OACS-10L/AS-1
Swap MAC [Reloads], MFL for HRF Swap MFL for FGC
[Reloads, sniper]

HUNTING RIOTMASTER

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2 STREET VIPER
OAVS-02/SU

DEVELOPMENT HISTORY
Developed at the same time as the Desert Viper, the Street Viper incorporates many of the same features as its military cousin.
The civilian model of the Desert Viper has been a popular Gear for private collectors, street racers, and rally racers. Some city-state
police forces maintain squads of Street Vipers for high-speed chases through crowded streets and for easy pursuit on highways and
mountainous roads.
In an effort to find a larger audience for this high-speed civilian Gear, Mandeers Heavy Industries outfitted the civilian Street Viper with
military grade armor, ballistic cloth, and a small caliber autocannon for its primary weapon. This low-cost Gear has options for police
equipment, and the cockpit was redesigned by Dynamic Systems to be ergonomic, making the Gear extremely comfortable for long
operations or stakeouts. With advanced actuators borrowed from Mandeers’ Diamondback, the lack of heavy armor, and its massive
WC-780S v-engine, the Street Viper is highly agile and currently holds the fastest ground-speed record of any Southern Gear. The
performance of the Street Viper was so significant that in TN1943 the MILICIA began buying the Gear as a cheap replacement to their
aging Dart Jägers.
For most part, the militarized Street Viper is found in city militias and police forces as an inexpensive scout or interception unit. Pilots
assigned to the Gear love its creature comforts, while bureaucrats love the dinars they save by buying the Street Viper at costs that
are only slightly more than Territorial Arm’s own city militia Gear, the Asp.

OPERATIONS HISTORY
The Street Viper has seen little actual combat beyond occasional police action, though it has been subject to intense anti-terrorism
missions in Saragossa since its introduction to the local police force. The mountainous regions surrounding Saragossa are ideal for
terrorist training camps, and the Street Viper has proven invaluable in assisting SWAT teams rooting out these strongholds. In addition
to counter-terrorism operations, the Street Viper has a growing presence in the Great Plains Police in the Southern Republic. The low
cost of the Gear combined with its high speeds and off-road capabilities make it ideal for capturing smugglers and defending against the
odd rover bands that make their way into the region.

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VARIANTS
2
OAVS-02/SU OAVS-02/AS
VLAC [Reloads], HGx2, VB, APGL Swap VLAC [Reloads]/HGs for
FGC[Reloads]/HPZx4

STANDARD BUSTER

OAVS-02/AA
Swap VLAC [Reloads] for LAAC

REDEYE

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2 JäGER PARATROOPER
OACS-01M/PT
OACS-01M/PT
LAC[Reloads], LGL, CR, APGLx2 [F,
Rr Arcs]

STANDARD

OACS-01M/TEPT
LRF[Reloads], LGM, VB, HGx3,
APGL, DPG
+1 to all ATK mods

LONG BOW

OACS-01M/PTG
LGL [Reloads, Sniper], LPZFx2, VB,
APGLx2 [F, Rr arcs]

GRENADIER

DEVELOPMENT HISTORY
The Jäger Paratrooper was a highly specialized variant of the venerable Jäger chassis, designed to be capable of independent airborne
operations without the need for a cumbersome drop pallet and large parachute package. In order to make such a feat possible,
engineers had to take into account the extreme stress that the machine would be placed under upon landing, as well as potential
dangers to the pilot caused by the sudden impact. In order to compensate for these factors, the Gear’s legs were equipped with a
specially designed series of shock absorbers and joint reinforcements. Similar reinforcements were applied to the lower torso and back
of the machine, and the entire cockpit was covered with a padded lining and a security cage, which was not entirely dissimilar to those
feature on amusement park rides. The more sensitive external components of the Paratrooper were further reinforced with a network
of crashbars to reduce the possibility of damage during touchdown. Engineers also included a set of deployable air breaks attached to
the lower legs, which allowed the pilot to selectively alter the rate of descent to some degree. The air breaks and parachute packs were
attached to the Gear via a series of explosive bolts, allowing the pilot to jettison them with the touch of a button once the machine had
safely touched down. Due to space constraints, the Gear’s armament had to be streamlined and was centered around the extremely
versatile AK-67 Paratrooper Rifle, which consisted of a 20mm light autocannon married to a drum-fed grenade launcher. A “punching
spike” was also attached to the Gear’s forearm, allowing it to engage targets at extremely close ranges.

OPERATIONS HISTORY
The Jäger Paratrooper was heavily deployed during the War of the Alliance, and it took part in some of the most daring commando
missions and raids of the conflict, proving itself to be a rugged and dependable design. In recent cycles, however, the Gear has
been largely replaced by the more advanced Black Mamba, which features built-in airborne capabilities in a less specialized chassis.
Nonetheless, the Black Mamba is expensive to produce and maintain, and distribution of that Gear is still limited. Considering the
relatively low production cost, and the affection that most pilots have for the simple and reliable Paratrooper, it is likely to remain the
mainstay for most SRA and MILICIA airborne regiments for the foreseeable future.

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IGUANA PARATROOPER 2
OACS-01L/PT
OACS-01L/PT
LAC[Reloads], LGL, CR

STANDARD

OACS-01L/PTCOM
Swap LGL/ECM2 for Sensor +2,
Detect 5, TD4, Stealth 1, Low Profile

LIDDED

OACS-01L/HPT
Swap all weapons for LBZK,
HGx3, SKG. Add Low Profile, Smoke
Launcher [LA 3]

COMMANDO

DEVELOPMENT HISTORY
OACS-01L/PTE
It took less than ten cycles for a dedicated paratrooper
variant of the Iguana to step off of the assembly lines. The Swap LAC [Reloads] and LGL for
Iguana Paratrooper incorporated several features taken from MAC [Reloads]. Add HG x4 & Rf2.
the Jäger Paratrooper, including reinforced joints and more
powerful shock absorbers in the Gear’s legs and lower torso.
Engineers also added a series of crashbars to protect the
machine’s sensitive electronics and deployable air brakes on
the Gear’s lower legs to help control its rate of descent during GUNNER
drops. While the armor and sensor suite remained largely
unchanged, the cockpit was upgraded with a shock-absorbent OPERATIONS HISTORY
lining to reduce the chance of injury to the pilot during hard
Since first entering service in TN1894, the Iguana Paratrooper
landings. The Gear’s armament was also drastically redesigned
has thoroughly proven itself. The Gear’s combination of
to better suit its new operational role and was essentially
airborne and ECM capabilities, paired with its ability to
identical to that of the Jäger Paratrooper. The standard
simultaneously serve as a light trooper, grant the Paratrooper
pack gun was replaced by the compact and versatile AK-67
a truly staggering degree of tactical flexibility — an advantage
Paratrooper Rifle, which paired a 20mm autocannon with a
that pilots and commanders alike have come to rely upon
light grenade launcher, and a “punching spike” was added for
heavily. Many pilots have voiced some concern about the lack
close quarters combat.
of anti-infantry capability in a machine so often called upon
traverse hostile terrain well behind enemy lines, and some have
opted to replace the standard AK-67 paratrooper rifle with a
Riotmaster fragmentation cannon to correct the issue. Aside
from the lack of anti-infantry weaponry, the Paratrooper’s
only true fault is its considerable production cost, though few
within the Southern government can complain, considering the
machine’s sterling performance record.

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2 ANOLIS R VARIANTS
OACS-03L-SC-A
OACS-03L/SC-A
VLAC [Reloads], LRP/16, HG, VB
Swamp Variant: Add Amphibious

STANDARD

OACS-03L/BZ
Swap VLAC [Reloads] for LBZK
Swamp Variant: Add Amphibious

STRIKING

DEVELOPMENT HISTORY
The Anolis was initially developed toward the end of the eighteenth century TN to fill the role of a dedicated scout Gear. However, certain
design choices and a seeming preoccupation with miniaturization resulted in the Gear not living up to its expectations. Its compact
sensor head and miniaturized V-engine was the cause of so many problems that the platform was retired from service almost as soon
as it was introduced.
Since the 1930s, though, the Anolis-R [Refit] has been used in the capacity of a light scout Gear by the Southern Republic, as modern
components and technology were able to overcome the most glaring faults of this Gear and thus salvage the design. Cheaper to produce
and maintain than the superior Iguana, it has found a place primarily amongst local city militias and disfavored MILICIA regiments.
Despite having an EW suite that is still somewhat awkward to use, with training and familiarity its electronics are more than up to the
task of directing fire from support units.
The biggest failing of the Anolis-R, apart from issues stemming from its compact sensor head, are its weak armor and light weaponry.
This precludes the Gear from frontline duties despite being a scout Gear, and as a result they are used primarily in peacekeeping or
policing roles, something for which they perform more than adequately.

OPERATIONS HISTORY
MILICIA regiments fielding the Anolis-R are generally stationed around remote outposts and settlements far from regions involved in
active hostilities. In locales such as these, the Gear's failings do not represent an Achilles heel, allowing them to be fielded safely and
effectively. This has enabled the Southern Republic to reduce costs, which are diverted toward other frontline regiments.
The second invasion of Terra Nova by the CEF, however, has increasingly forced these Gears into roles for which they are ill-suited for.
This has resulted in Anolis-R pilots suffering heavy casualties in the face of sweeping advances by CEF Grel and Flail ground assets. The
question of whether or not this will be the final nail in the coffin for the Anolis remains to be answered, but the fact that they are used to
stem the invading forces is indicative of how desperate the forces of the Southern Republic have become in the face of a technologically
and numerically superior foe.

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ASP VARIANTS
2
OACS-04GD/SU
OACS-04GD/SU
HMG [Reloads], HGx4,APGL

STANDARD

OACS-04GD/DM
Swap HMG[Reloads] for LAC
[Reloads], HGx4 for MPZF x 4

BUSTER

DEVELOPMENT HISTORY
In the aftermath of The War of the Alliance, the AST and, more specifically, the Southern Republic had lost most of its industrial
capability to orbital bombardments by the invading CEF. In order to quickly replace their losses and bolster the ranks of their frontline
units, equipment and materiel was stripped from the local city-state militias and reallocated to both the SRA and MILICIA. This decision
would have left local garrisons depleted had Territorial Arms not anticipated such a decision.
The Asp was specifically developed to be a low-cost garrison Gear, and despite being unsuited for deployment on an open battlefield, it
is more than adequate to keep local populations in check and serve as a deterrent against separatist movements or Rover gangs that
would potentially threaten outlying communities.
Though the Asp’s overall armor protection is low, its frontal plates are heavily reinforced, giving it better protection then even a stock
Jäger. As a result, the Asp is well protected against infantry heavy weapons and even versus some Gear-mounted weaponry when not
flanked.

OPERATIONS HISTORY
Asps occasionally find their way into poorer MILICIA regiments and are used to bolster infantry platoons. They are especially effective
when used to assault entrenched infantry, as their stock 13mm machinecannon is capable of laying down a withering amount of
firepower, ensuring that the hapless ground pounders on the receiving end keep their heads down. Not even the dreaded GRELs are able
to withstand a sustained onslaught from an attached cadre of Asps.
In an ironic twist of fate, increased numbers of Asps have been moved to the frontlines to stem the massive influx of the CEF’s
genetically engineered foot soldiers. Territorial Arms, for their part have, been more than happy to comply, as they are able to churn
out hundreds of these machines in a matter of days.

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2 BASILISK VARIANTS
OACS-03M/SU
OACS-03M/SU
LAC [Reloads], LRP/24, HGx3, VB,
APGL
Swamp Variant: Add Amphibious

STANDARD

OACS-03M/AB
Swap LRP/24 for AGM [LA 1]. Add
Stealth [2]

NASH

OACS-03M/BZ
Swap LAC[Reloads] for LBZK
Swamp Variant: Add Amphibious

STRIKING

OACS-03M/GU
DEVELOPMENT HISTORY Swap LAC [Reloads] for MAC
[Reloads]
Addressing the need for a light trooper Gear, the Basilisk was
introduced in TN1838 at the behest of the Southern military, Swamp Variant: Add Amphibious
with the intention of supplementing the standard Jäger and
Desert Viper. The Basilisk was often pressed into a recon role,
replacing the aging Rattlesnake and problem-ridden Anolis. GUNNER
The lighter Gear was better able to traverse areas where the
Jäger and heavier Desert Viper would have difficulties and
thus naturally complemented them. OACS-01L/AS
Conceived as a no-frills Gear, the Basilisk comes equipped with Swap LAC[Reloads] for LBZK. Swap
a simple yet powerful sensor suite, basic controls, and a neural LRP/24 for AGM [LA 1]. Add Stealth
net that barely meets military specifications. To compensate [2]
for what some might consider its shortcomings, Basilisks
sport thicker armor then what was usually found in Gears
of its class providing better survivability which was always
appreciated by pilots. This was further supplemented with NASH STRIKING
the addition of a high-performance engine and an oversized
toe-wheel configuration that allowed the Gear to achieve
slightly higher speeds than normal. The Basilisk’s armament
OACS-01L/AS-1
is virtually identical to a Jäger, allowing it to utilize any weapon Swap LAC [Reloads] for MAC
configuration normally found on its “big brother.” This enables [Reloads]. Swap LRP/24 for AGM [LA
it to effectively take its place in combat should the need arise 1]. Add Stealth [2]
and simplifies requisition requirements for regiments that
employ them.

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SILVERSCALE VARIANTS
OACS-03M/SC 2
OACS-03M/SC
LAC[Reloads], LRP/8, HGx3, VB,
APGL

STANDARD

OACS-03M/COM
Swap LAC [Reloads] for DPG,
Remove LRP/8 and 2x HG. Add ECCM
1, Exposed Auxiliary, Vulnerable to
Haywire. Increase ECM to 3, Detect
to 14, and Sensors to 3.

ELINT

DEVELOPMENT HISTORY
Prior to the Silverscale’s deployment, Basilisks that were pressed into scouting roles often received field modifications, making them
better suited for recon duties. These modifications were so prevalent amongst MILICIA regiments that Territorial Arms was eventually
motivated enough to produce the Silverscale as dedicated recon variant to the Basilisk.
Silverscales came equipped with a better radio and sensor suite; in addition, they were also outfitted with an ECM pod to disrupt enemy
communications and a target designator to assist in the deployment of guided munitions. Motive capability of the chassis was also
marginally increased with the installation of high-powered motors and a larger set of all-terrain wheels.

OPERATIONS HISTORY
Though given the designation of a recon Gear, the Silverscale came across as a mixed bag. It was slower than its Northern counterparts
but also better armed and armored. This, however, was considered to be an acceptable trade-off, as the Gear’s superior electronics
package was very much in demand and provided an invaluable service for the regiments it was attached to.
Silverscales often found their place at the head of Gear columns, acting as the eyes and ears of its taskforce. As the reputation of the
Basilisk grew around the mid–nineteenth century, so did that of the Silverscale. The Gear was well-suited for long deployments and
proved to be just as reliable and comfortable as the Gear it was based off, both boons in the eyes of Gear pilots tasked with the long,
arduous duty of border patrols along the Badlands. Silverscales proved to be so successful in their duties that a further upgraded
version was released: the ultra-specialized OACS-3M/COM ELINT Silverscale.
Despite these advancements, the Silverscale was never intended to be a permanent solution to the South’s recon platform dilemma,
and it began to be replaced with the Iguana [which shared many similarities to the Silverscale in its design] as early as the TN1880s.
As a result, most Silverscales were pushed back along with their Basilisk brethren to partake in second-line duties. Many more were
sold off to Badlands militias, and during the War of the Alliance, some were even used by the Peace River Army in their efforts against
the CEF invaders. Though short lived, the Silverscale is arguably considered to be the foundation upon which most modern recon Gears
are based.

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2 COPPERHEAD VARIANTS
OACS-07M/SU
OACS-07M/SU
LAC[Reloads], LRP/24, HGx3, VB,
APGL

STANDARD

OACS-07M/PT
Add LGL to LAC [Paratrooper Gun]

BRAWLER

OACS-07M/GU
Swap LAC [Reloads] for MAC
[Reloads]

GUNNER

OPERATIONS HISTORY OACS-07M/BZ


Swap LAC[Reloads] for LBZK
Recent decades have been kind to the Copperhead, and it has
experienced a resurgence in popularity with the introduction of
licensed refit kits produced by Neil Motorworks and Dominion
Motors. The Gear’s reputation for being a safe and durable ride
has always made it a favorite amongst “old timers” of the War
of the Alliance. With the availability of new upgrade kits for the
STRIKING
aging Gear, it has managed to recapture some of its former
glory and stand toe-to-toe with more recent designs. The
Copperhead’s renewed popularity even spurred Mandeers to
retool one of their civilian production lines in order to produce DEVELOPMENT HISTORY
a second generation version of the Gear, incorporating many
of the enhancements found in the refit kits. The Copperhead was first introduced via a joint venture
between Territorial Arms and Mandeers Heavy Industries to
Currently, the new and updated Copperhead is being fielded by replace the aging and flawed Rattlesnake. Taking a cue from
Badlands militias, MILICIA regiments, Dominion Peacekeepers, its predecessor, the Copperhead introduced several safety
and Emirate retinues and is a popular alternative to the more enhancements that would later be incorporated in the more
expensive Jäger amongst these groups. Despite its age, the sophisticated Sidewinder and Black Adder.
Copperhead is more than up to the task of engaging enemy
targets within in its own class. Copperheads were fielded regularly by the armies of the AST
for about fifty cycles before being gradually phased out to
allow the introduction of newer models and designs. Despite
no longer having an official role within the ranks of the SRA
or MILICIA, the Copperhead found a home within Badland
communities, the Mekong Dominion, and the ESE.

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RATTLESNAKE VARIANTS 2
OACS-06M/SU
OACS-06M/SU
LAC[Reloads], MRP/9, APGL, VB

STANDARD

OACS-06M/AS
Swap LAC[Reloads] for FGC
[Reloads]
May use Swamp variant

RIOTMASTER

OACS-06M/SW
Add Amphibious

SWAMP

DEVELOPMENT HISTORY
The Rattlesnake was the first of the Serpent Series of Gears and the first designed completely in the Southern Hemisphere. Faster
and better-armed than the first generation of Jägers, it was a general purpose Gear that specialized in hit-and-run attacks and
guerrilla warfare. The weapons loadout is similar to the Jäger, with an RS20 autocannon, HLB-12 antipersonnel Grenade launcher, and
vibroblade. The addition of a FSRP-12 71mm rocket pod provided additional punch that compensated for its lower rate of fire.
The design also introduced the use of armoplast ballistic plastic as the main armor material, which saved weight and was eventually
incorporated into all existing and future Gear models designed in the South. But the Rattlesnake’s largest innovation was the TA-
Ciblix-250 fire control computer, which utilized a large bank of holoscreens in the cockpit, necessitating a larger head than the Jäger.
However, the system has difficulty acquiring multiple targets, and the Ciblix-250 has not aged well — it is now so different from newer
interface systems that it takes pilots some time to use it properly.

OPERATIONS HISTORY
Released in TN1731, this Gear was a favorite of pilots because of its heavier firepower, and it served with distinction during the
Barrington Campaign, a series of North-South skirmishes that occurred from TN1749 to TN1754, even leading to a series of trideo
movies based around the glamorous exploits of the now-defunct Silicone Serpents MILICIA Regiment that used the Gear exclusively.
However, the Gear suffered from infrequent updates compared to the Jäger, and the introduction of the Copperhead and Mandeers
Heavy Industries’ Desert Viper in the next century eclipsed its performance. By the time the Basilisk was introduced in TN1838,
the Rattlesnake had been relegated to being a second-line Gear. However, its legacy lives on, as many of its design elements were
incorporated into the later Sidewinder, which in turn influenced the development of the Black Adder.
Though time has passed it by, the Rattlesnake can still be found among some Badlands militias, rover gangs, and MILICIA regiments. In
the Mekong Dominion, both Peacekeepers and bandits have configured it for amphibious duty within its many swamps.

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2 SIDEWINDER VARIANTS
OACS-4M/SU
OACS-4M/SU
MAC[Reloads], MRP/36, APGL

STANDARD

OACS-4M/AS
Swap MAC[Reloads] for FGC
[Reloads]

RIOTMASTER

OACS-4M/BZ
Swap MAC[Reloads] for MBZK

STRIKING

OPERATIONS HISTORY OACS-4M/OU


Swap MAC [Reloads] for a MRF
Though incredibly popular amongst pilots, controversy over
[Reloads], MRP/36 for LGM. Add
the Sidewinder’s design resulted in a bitter lawsuit between
DPG & Satellite
Territorial Arms and Dynamic Systems, with both sides
claiming intellectual property infringement. As a result, most Uplink. Increase AutoComm to 5 and
alternate variants that had already been designed did not see Comm to 1.
the light of day. Furthermore, seeking to protect themselves
COMMAND
from additional litigation, TA gradually scaled back on the
Gear’s deployment, eventually replacing it with the superior
Black Mamba.
One of the only variants to be released was the OACS-04M/ DEVELOPMENT HISTORY
OU Command Sidewinder, which received a weapons loadout Seeking to consolidate its grip on the general-purpose
better suited for long-range engagements, along with a Gear market, Territorial Arms, in conjunction with Dynamic
further upgraded communications package. Despite some Systems, introduced the Sidewinder in TN1887. Based on the
officers expressing concerns that the distinctive appearance venerable Rattlesnake, the Sidewinder incorporated numerous
would lead to it being singled out by hostile forces, the Gear advancements that resolved the various issues plaguing its
was highly coveted, with demand far outstripping supply. predecessor. Featuring a reinforced cockpit and emergency
The Sidewinder is considered to be a mark of prestige and is a medical system, pilots assigned to this Gear found themselves
popular choice, especially amongst older pilots in the MILICIA. in a better position to survive incoming enemy fire and in the
The landmark case resolution between Dynamic Systems and event of injury were able to safely retire from the battlefield,
Territorial Arms in TN1940 transferred ownership to Dynamic living to fight another day. Aside from the additional armor
Systems, and in the last decade, the company has produced a plating, the Sidewinder also featured an improved weapons
prodigious amount of Gears for the SRA, in particular for the package, better electronics, and was able to achieve higher
Legion Republic regiment. speeds in combat.

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BLACK ADDER VARIANTS 2
OACS-4M/AR
OACS-4M/AR
SC, MRP/36, VB

STANDARD

OACS-4M/FS
Swap SC for LAC [Reloads], Add an
additional MRP/36 [Linked]

LONG FANG

DEVELOPMENT HISTORY
Developed by Dynamic Systems as its first independently produced Gear, the Black Adder was designed foremost for pilot safety. Its
armament consists of a formidable SRWI 90mm Assault Gun as its main weapon, which can damage the heaviest tanks and destroy
lighter vehicles outright. This is supplemented by an HLB-61 anti-personnel grenade launcher to suppress infantry and a shoulder-
mounted FSRP-42N 71mm rocket pod for attacking lighter targets and providing increased engagement range.
Unfortunately, Territorial Arms threatened legal action upon the Black Adder’s release, arguing that the design was derived from the
same basic chassis as the Sidewinder. Dynamic Systems’ lawyers were able to prove ownership of the Sidewinder’s basic design, forcing
TA to allow the Black Adder to enter production, but the relationship between the two companies remained antagonistic for decades.
Eventually, Dynamic Systems’ countersuit in this case would lead to Territorial Arms losing all rights to the Sidewinder.
The War of the Alliance saw the field development of a fire support model that replaces the assault gun with a PR-25 light autocannon
and adds an additional FSRP-42N rocket pod. A software link enables the the pods to saturate an area with explosives in seconds. A
factory-produced variant, the Long Fang Black Adder, was released beginning in TN1920. Dynamic Systems has a good reputation and
military support, but its limited production facilities restrict the Gear’s deployment.

OPERATIONS HISTORY
Since its TN1896 rollout, the Black Adder has been a favorite of technicians and pilots alike. Techs appreciate its ease of maintenance
compared to the Spitting Cobra and Black Mamba, which lack accessible hydraulics and color-coded electrical wiring. Pilots like the
substantial pilot protection and ergonomic design features, such as conformable safety harnesses and efficient targeting displays.
The Gear has performed well in combat as the South’s premier tank hunter, including actions versus the hovertanks of the Colonial
Expeditionary Force. One common tactic was for a pair of Black Adders to hide at the base of a hill and wait for the hovertanks to crest,
striking at their weak underside.

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2 DESERT VIPER VARIANTS


OACS-02M/SU
OACS-02M/SU
HGL, MRP/18, HG x3, VB, APGL

STANDARD

OACS-02M/SW
Add Amphibious

SWAMP

OACS-02M/AS
Swap HGL for SC (LA: 6), Reduce
Detect by 1. Remove Defective
Active Sensors (1).
May use Swamp variant: Add
Amphibious

PIT

DEVELOPMENT HISTORY
Built by Mandeers Heavy Industries as a no-nonsense machine, the Desert Viper brought in much-needed firepower to units using
the Jägers, Copperheads, and Rattlesnakes. Its design was heavily influenced by the Northern Razorback but uses the South’s
characteristically rounded shape. Its combination of offensive power, maneuverability, and armor ensured that it was among the first
Gears to enter service alongside the Jäger. It was not without issues, however, as the advanced sensor suite had problems due to being
installed in too small a package. Additionally, the initial production run suffered from weakness in the knee assemblies, causing them
to seize up when at a run.
Second-generation Desert Vipers were heavily reworked, but unfortunately the Gear’s drawbacks were never really resolved. Even
though simpler, the newer sensor cluster was still plagued by difficulties. Removing the secondary movement system allowed for the
installation of new leg braces and shock absorbers, but this caused a slight overheating problem. This was seen as an acceptable
trade-off, as the Gear gained additional stability in broken terrain. However, the lack of a secondary movement system placed the Desert
Viper at a serious disadvantage on even terrain, and this along with the Gear’s other performance issues forced it into a support role.

OPERATIONS HISTORY
Mandeers was marketing the Desert Viper as a rough-terrain specialist by the TN1850s. The Gear’s added shock absorbers and large
feet gave it endurance on difficult terrain, for which it was indeed best-suited. MILICIA units patrolling the mountain ranges of the South
and Badlands were those most aggressively targeted by Mandeers’ marketing, prolonging the service life of a Gear that was rapidly
becoming obsolete. More modern Gears had arrived on the scene, like the Basilisk and Sidewinder. Mandeers’ own Python and Territorial
Arms’ Spitting Cobra had far surpassed the ranged firepower and armor protection of the Viper.
Instead of fading into obscurity, the Viper remained active throughout the War of the Alliance, the invasions of Terra Nova by Earth
forces, and into the contemporary period. Had Mandeers not capitalized on the Viper’s off-road capability, it would have likely been
retired by the beginning of the twentieth century. Instead, during the War of the Alliance, the Viper was the Gear of choice for Terra
Novan mountain guerrilla forces in the Badlands.

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DARTJäGER VARIANTS
2
OACS-01M/RRV
OACS-01M/RRV
LAC[Reloads], LRP/16, HGx3, VB,
APGL

STANDARD

OACS-01M/RRV
Swap LAC[Reloads] for
MAC[Reloads]

GUNNER

OACS-01M/RRV-BZ
Swap LAC[Reloads] for LBZK

STRIKING

DEVELOPMENT HISTORY
Introduced in TN1835, the Dart Jäger was initially designated
OACS-01M/RRV-FS
as a Rapid Response Vehicle or RRV. During the height of Swap all weapons for DPG, LFM.
its popularity, the Dart Jäger was used in harassment and Add Back Up Comms. Increase
occasionally reconnaissance roles. It wasn’t until TN1879 and Comms to 1, AutoComm to 4 and
the introduction of the superior Iguana that the Dart Jäger Armor to 13.
started to be phased out, as it was considered to be obsolete.
Most commonly found in MILICIA regiments originating from
HEAVY
outside the Southern Republic and border units, the Dart SHOOTER
Jäger is identical to the stock Jäger in most performance
aspects, save a few. The most obvious difference between the
two platforms lies in the materials used to make up the Gears
armor plating and its oversized secondary movement system.
OPERATIONS HISTORY
This fragility has resulted in the Dart Jäger being considered Post War of the Alliance, a majority of the Dart Jagers
to be a whelp in comparison to the Jäger. However, when were assigned to MILICIA regiments whose loyalties were
assigned to experienced pilots, the Dart Jäger is more than suspected to lay more with their originating city-state rather
capable of standing in the shoes its “big brother” and does so than the AST as a whole, or more specifically, the Southern
admirably. Republic. Having their trooper Gear access limited to a less
durable Jager would ensure a quick and crushing defeat in the
The Dart Jäger is true to its name and is an incredibly speedy
event that they should rise up against their rightful masters.
Gear, able to literally “dart” around the battlefield, especially
In wake of the second invasion of Terra Nova, however, this
when placed in environments where the extra weight from the
decision has left several MILICIA regiments vulnerable to
stock Jägers armor would only bog it down. This was especially
assaults from CEF Grel and Flail swarms.
true during the War of the Alliance, where regiments that
largely consisted of this variant were used in flanking actions
against the CEF invaders.

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2 BOA VARIANTS
OACS-15H/FS
OACS-15H/FS
HAC[Reloads], MRP/36, LGM,
HMG, HGx3, VA

STANDARD

OACS-15H/LAS
Swap HAC[Reloads] for HGLC

BLAZING

OACS-15H/BZ
Swap HAC[Reloads] for MBZK

DEVELOPMENT HISTORY
Originally a failed Mandeers design, the Boa evolved into a STRIKING
capable and durable Gear at the hands of Neil Motorworks,
which purchased rights to the Boa from Mandeers in TN1939.
With the assistance of expatriate Humanist preceptors, Neil
Motorworks, the capable Badlands-based manufacturing
company, was able to solve the long-standing issues that had OACS-15H/FS-A
previously plagued the chassis. This solution came in the form
Swap MRP/36 & LGM for MFM.
on an ingenious quad-engine design. The new power plant was
Increase Detect, Sensors, & Comm
more than sufficient to allow the Boa to mount the various
by 1.
weaponry that its class of Gear was expected to carry.
In TN1940 the Boa returned to the South through a licensing
agreement between Mandeers and Neil Motorworks. In return
for licensing the Copperhead to the Badlands outfit, the BADLANDS
Boa, and its overhauled engine design, was licensed back to
Mandeers for production in its Atsi facilities, with the intention
of marketing it to Southern armed forces. Rather than
marketing the design to the Republic, Mandeers approached
secondary markets, notably the Mekongese Peacekeepers and OACS-15H/FS-LAS
MILICIA forces stationed in and around the Mekong Dominion, Swap HAC [Reloads] for HGLC,
knowing full well that both parties would always be interested MRP/36 & LGM for MFM. Increase
in acquiring cheap but effective tech. Detect, Sensors, & Comm by 1.

BLAZING

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PYTHON VARIANTS
2
OACS-03H/FS
OACS-03H/FS
HAC[Reloads], HRP/24, MRP/18,
LGM, APGL

STANDARD

OACS-03H/FS-A
Swap LGM & HRP/24 for MFM.
Reduce Armor to 18. Add RF2.
Increase Detect, Sensors, & Comm
by 1.

BADLANDS

DEVELOPMENT HISTORY
The Python was the only member of the “Constrictor” series to be picked up by Southern military forces during their initial deployment
by Mandeers. Taking multiple design cues from the Northern Razorback, the Python was developed to fill a much needed fire support
role. However, as the Python adopted most of the Razorbacks strengths, so too did it adopt its flaws. Despite being equipped with a
powerful [for its time] computer control array, the Python’s sensor suite was also unreliable.
Nonetheless, the Python remained the South’s primary fire support platform for almost eighty-seven cycles. It was only with the
introduction of the Spitting Cobra and Territorial Arms influence upon the Estates General and various appropriations committees that
the Gear’s illustrious history came to an abrupt an ignominious end. It is worth noting that despite being pulled from its frontline duties,
Pythons were still a force to be reckoned with in second-line units.

OPERATIONS HISTORY
For eighty-seven cycles, the Python served as the South’s main fire support Gear, raining down hot death on its enemies. Armed with an
assortment of medium and heavy rockets, Pythons were more than capable of saturating target areas; however, if a more discriminate
approach was needed, it came equipped with a SRWI TLX-12 82mm light-guided mortar system. This gave the Python the flexibility it
needed to effectively support forward elements during an engagement.
Though the Python’s production lines were shut down after its retirement, the Gear was mass produced for a long time, and there
existed a ready surplus of untouched spare parts. If that wasn’t enough for anyone interested in the Python, the Gear was so common
that any enterprising individual need only visit a local Gear scrapyard to salvage spare parts for it. Many Pythons found their way into
the hands of Rovers as the obsolete Gears were often sold on the black market to anyone with the money to spare, and many more were
sold off to Badlands militias, who were desperate to match the newfound firepower of roving bandits. As a result, the Python lives on
and remains a common sight in the Badlands of Terra Nova.

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2 CHAMELEON VARIANTS
OACS-01L/STL
OACS-01L/STL
DPG, LRP/24, VB

STANDARD

OACS-01L/STL-A
Swap DPG for MAC [Reloads]

GUNNER

OACS-01L/STL-B
Swap DPG for LBZK

STRIKING

DEVELOPMENT HISTORY OACS-01L/TE


During the War of the Alliance, Southern commanders Swap DPG for MRF [Reloads,
witnessed the full power of Northern dedicated stealth Sniper], LRP/24 for 2x HPZF.
Gears such as the Black Cat and Panther, and were thankful
for their capabilities, regardless of their nation of origin.
However, as the war drew to a close, Southern commanders
began to contemplate the possibility of such advanced
machines being turned against them and resolved to create HUNTING
a Southern equivalent. In response to this demand, Territorial
Arms Skunk Works began work on two stealth Gears in the
TN1920s — the Chameleon and the Snake Eye Black Mamba.
OPERATIONS HISTORY
The Chameleon was loosely based on the Iguana chassis, but
featured several improvements, including a next-generation Due to the nature of the missions that the Chameleon typically
Virtual Reality Heads Up Display [VRHUD] system, a low- undertakes, the overwhelming majority of its service history
emission version of the Obelisk Electronics MERIT sensor remains highly classified. The intense secrecy surrounding
and communications array, and an advanced stealth coating. the Gear has traditionally limited its distribution to only elite
The Gear was powered by a combination gas turbine/electric units such as the infamous Legion Noire, but recent changes
generator and super-conducting battery, which was very in policy have seen limited numbers of the machine issued
similar to the system employed by its Northern counterparts. to the more conventional forces of the SRA and even the
This system allowed the pilot to alternate between a silent MILICIA. This change in distribution has been met with severe
running mode for stealth operations, or a more conventional criticism by many within the Southern government, and these
mode for situations when increased power was preferable to protests have only grown more fervent since the mysterious
subtlety. The Gear's armament consisted of special stealth disappearance of a Chameleon from a MILICIA base near the
versions of the Iguana's standard weaponry, including a TASW- Badlands border in TN1932.
15 pack gun and a Vogel-6 STL rocket pod.

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SNAKE EYE BLACK MAMBA 2
OACS-05M/TE
OACS-05M/TE
SLC, HGx3, VB, APGLx2 [F, Rr
Arcs]

STANDARD

OACS-05M/TE-LAS
Swap SLC for HGLC

BLAZING

OACS-05M/STL
Swap SLC for MAC[Reloads]. Add
LRP/32, ECM [2]. Remove APGL [Rr
Arc]. Reduce Stealth and Detect to
3. Increase AutoComm to 4. Remove
DEVELOPMENT HISTORY Autopilot
Developed alongside the Chameleon during the TN1920s, the
GREEN
Snake Eye Black Mamba was intended to fill the role of a high-
performance stealth commando Gear. Like its smaller cousin,
the Snake Eye featured a host of advanced components to
allow it to better accomplish its prescribed duties. The Gear
featured the same advanced rubberized radar absorbent
material [RAM] and radar absorbent polymer glaze as the OACS-05M/STL-GU
Chameleon, granting the machine considerable stealth Swap SLC for HAC [Reloads]. Add
capabilities. The Snake Eye also featured a modified version LRP/32, ECM [2]. Remove APGL [Rr
of the Chameleon’s hybrid gas turbine/electric generator and Arc]. Reduce Stealth and Detect to
superconducting battery power plant, including a reinforced 3. Increase AutoComm to 4. Remove
armored housing to help correct the infamous “glassback” flaw Autopilot
of the Black Mamba chassis. The battery pack was also more
powerful than that found on the Chameleon, allowing it to power GREEN GUNNER
the Snake Eye’s primary weapon, the terrifyingly accurate
TU-16 laser rifle. This complex and unorthodox propulsion
system allowed the pilot the option of running the machine in a
standard mode, drawing power from the conventional engine,
or in a “whisper” mode, powered directly by the electric engine
OACS-05M/STL-BZ
and battery. The caveat to whisper mode is that it also limited
the available charge capacity of the TU-16 laser rifle, requiring Swap SLC for LBZK. Add LRP/32,
the pilot to carefully balance the Snake Eye’s stealth and ECM [2]. Remove APGL [Rr Arc].
firepower. Finally, the machine’s sensor and communications Reduce Stealth and Detect to 3.
suite was also upgraded to a stealth configuration, which Increase AutoComm to 4. Remove
greatly reduced the Gear’s detectable electronic emissions. Autopilot

87
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Vehicle Compendium

2 STONEMASON VARIANTS
OACS-01M/ENG
OACS-01M/ENG
LAC[Reloads], APGL

STANDARD

OACS-01M/ENG-OU
Increase Autocomm to 3 and
Comm +1

FOREMAN

OACS-01M/ENG-A
Swap LAC[Reloads] for MFL, Add
CSx2 [linked]

LOGGER

DEVELOPMENT HISTORY OACS-01M/ENG-PT


The Stone Mason was the primary field engineering variant Add Airdroppable
of the venerable Jäger chassis. While it shared the same
basic frame as the Jäger, considerable modifications were
made to improve its capabilities in the engineering role while
simultaneously decreasing its overall production cost. The
main body was almost completely stripped of armor plating
and covered in high-strength canvas with large strips of alloy PARA
weave. The head module and electronics were also removed
entirely, leaving only enough instrumentation to operate the
Gear’s rudimentary systems. A padded roll cage was installed
OPERATIONS HISTORY
to protect the pilot from falling debris, and a secondary set
of articulated tool arms were installed on the Gear’s back, The Stone Mason is fielded in extremely large numbers by
which required the V-engine to be inverted. The tool arms are nearly every Southern military unit. Each military installation
equipped with a simple set of grasping claws as the factory and outpost, no matter how small, has its own complement of
default, though they can be replaced with a vast array of tools, the machines, which see extensive use building fortifications,
including drills, arc welders, and even jackhammers. Civilian loading ammunition and equipment, and performing countless
models of the machine also feature a yellow warning light on other maintenance and construction tasks. Even highly mobile
the top of the roll cage, as well as a loudspeaker and a pair of units, such as airborne regiments, are known to keep at
powerful spotlights positioned on either side of the cockpit. least a squad or two of the Stone Mason, as the machine
As a strictly non-combat model, the Stone Mason lacks any has proven to be truly invaluable for conducting field repairs
formal weaponry, though units that are deployed near hot and reloading. The Gear’s low production cost and high-utility
spots are often equipped with a single antipersonnel grenade capabilities have also made it extremely popular on the civilian
launcher mounted on top of the roller cage. market in much the same capacity as it serves in the military.
As a result, Stone Masons are a very common sight on the
streets of nearly any major Southern city, as well as in many
of the larger Badlands communities.

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ENGINEERING COBRA 2
OACS-01H/ENG
OACS-01H/ENG
HAC[Reloads], LFM, APGL, HGx6,
CS

STANDARD

OACS-01H/ENG-PT
Add Airdroppable

PARA

DEVELOPMENT HISTORY
The Engineering Cobra was intended to be a heavy general purpose engineering Gear based on the chassis of Territorial Arms’ famous
Spitting Cobra. Like most Gear variants, the Engineering Cobra began life as a field refit, and early versions of the Gear were typically
cobbled together from parts cannibalized from fallen Cobras during the War of the Alliance. Much like the Stone Mason before it, the
Gear was designed to greatly enhance the lifting capacity of a single worker, making physically strenuous tasks such as construction and
ammunition handling much easier, while requiring a smaller workforce. The machine proved to be so useful during the war that the design
was quickly refined, and work began on an official production model. In order to cut costs in the production model, most Engineering
Cobras were constructed using second-hand parts or components that did not meet the quality control requirements for use in combat
Gears. In addition, the head assembly and electronics array of the Spitting Cobra were removed and replaced with a simple crashbar
cage, and the standard manipulator hands were replaced with a pair of all-purpose utility claws. The claws were designed to be modular
and could be replaced with any number of alternatives, including magnetic clamps, heavy drills, and even chainsaws. The Engineering
Cobra’s body was also reinforced with a series of heavy crashbars to help protect against damage during engineering operations,
and a pair of high-powered spotlights were added to the Gear’s shoulders to provide greater illumination at night, or while indoors or
underground.

OPERATIONS HISTORY
The Engineering Cobra had already proven its worth as a military engineering and maintenance unit long before it was given an official
designation. The Cobra’s large and powerful frame allowed the Engineer to lift and bear extremely heavy loads, far exceeding the
capabilities of the Stone Mason. Its impressive load-bearing capacity, paired with its general rugged reliability, led the Gear to become
the standard engineering Gear of the Southern forces in TN1921. The Engineer has since become fairly widespread, even reaching
the ranks of the MILICIA in significant numbers, and has spawned a number of variations, including a dedicated foreman model, which
featured improved electronics and demolition charges. The Engineer has since become fairly widespread, even reaching the ranks of the
MILICIA in significant numbers, and has spawned a number of variations. While more expensive than the Stone Mason, the Engineer is
still reasonably priced, thanks mostly to the continued use of components from decommissioned Cobras and “factory seconds” in its
construction.

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2 DRAKE
OACS-01GS/AS

DEVELOPMENT HISTORY
The origins of the Drake are shrouded in layers of subterfuge, and many, even among the most connected members in the Southern
military circles, are baffled by the development and the attitude of Ministry of Defense toward the project. Though ostensibly started
during the War of the Alliance, the conglomerate that funded the project, the Avesta Group, emerged out of seemingly nowhere and
with the blessing of the Ministry of Defense, and the project was atypical of any prior design processes. Among the corporations that
sponsored the project were Mercy Grains of Innsmouth, an avowed pacifist company, and AGRIncorp, a pharmaceutical and medical
device company based in Ashanti. The only corporation with any actual experience in military equipment and vehicles was Republic Heavy
Industries, a company known for producing the Naga and Hydra as well as the numerous landships found in the Southern fleet. Rumors
circulated that the initial design of the Gear Strider came not from RHI but from Mercy Grains harvesting equipment engineering
division, and the prototypes were delivered within a cycle of the design being approved by the Ministry of Defense. The original ten
prototypes were notoriously difficult to maneuver, due to the sheer power of the engine and actuators. Test pilots barely kept the Gear
Strider under control without the aid of a special cocktail of performance enhancing drugs produced by AGRIncorp. The solution to
harnessing the power without the use of drugs came in TN1937 after the Avesta Group acquired a working but battle damaged sample
of the PRDF’s Cataphract Gear Strider. Experts from RHI worked on reverse engineering the Cataphract and found the key to the
Gear Strider’s design was a series of purposeful governors placed on the actuators and power transfer from the quad-engine. These
inhibitors were put in place, making the Drake manageable for normal pilots. The extra power from the quad-engine was diverted to a
generator coil, which engineers used to enable an array of energy weapons such as the Obelisk T2-Hellfire laser cannon or the rapid fire
Obelisk X10 Gatling laser cannon. Due to the costs and maintenance associated with the energy weapons, the stock variant of the Drake
is equipped with standard SCRP-24 rocket pods, an LRB-25 heavy bazooka for penetration power, and a shoulder-mounted SCWI-99
fragmentation-grenade launcher and Firemoth Type II flamethrower for anti-infantry and lighter targets. Its forearm shield contains a
vicious piston blade designed to penetrate light tank and Strider armor with ease.

OPERATIONS HISTORY
The Drake saw its baptism of fire in TN1938 against elements of the 87th NAF Cavalry regiment near the Badland’s township of Renau.
Attached to the 16th SRA Gear Regiment, a strike squad including three Drakes deployed for field testing, engaged Northern Strider
and tank elements to destroy the town’s water and fuel supplies. The Drakes were credited with fourteen kills, including five Mammoths.
In addition to combating Northern forces during the Interpolar War, forty Drakes were also deployed to pacify the areas of the Humanist
Alliance absorbed by the Southern Republic. Commanders were pleased at the performance of the Gear Strider against HAPF Strider
cadres and the rapid attack Hetairois. After the Interpolar War, RHI put the Drake into full production to meet the demands of the SRA.

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VARIANTS
OACS-01GS/OU
2
Swap HBZK, HRP/24, ABM (LA:4),
FGC, with VHAC, MRP/18 x2, MFM,
& HG x6. Remove Improved Rear
Defense. Add ECCM 2, Anti-Missile
System, Satellite Uplink, Exposed
Auxiliary. Increase LSP to 3, Detect
& AutoComm to 5, Comm to 2.

COMMAND

OACS-01GS/AS
HBZK, HRP/24, ABM (LA4), FGC
(T, Sniper), HFL, HVS

STANDARD
OACS-01GS/LAS
Swap HBZK for LLCx2 (Linked)

HOODED
OACS-01GS/LAS-A
Swap HBZK, HRP/24, ABM (LA4)
for HGLC x2 (Linked), IRP/20 x2,
HGL. Remove Shielded Weapons.
Add Fire Resistant. Increase Top
Ground Speed to 12.

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BLAZING

Waylon Wyatt (order #5751665)


Vehicle Compendium

2 NAGA
OWCS-01AS

DEVELOPMENT HISTORY
The Naga was originally envisioned as a rapid intervention unit that would be capable of exploiting breakthroughs in battle lines to deliver
direct heavy firepower at medium ranges in support of spearhead forces. While a Strider was considered to be an odd choice for such an
aggressive mission profile, a large and powerful frame was required to support the necessary heavy weaponry. The Naga was designed
to be fast and maneuverable, and it incorporated a more complex version of the secondary movement system featured on most Gears.
This innovative system allowed the Strider to fold its legs forward and deploy a series of rugged all-terrain wheels, effectively converting
the machine into a compact “urban tank.” While in this state, the Naga was capable of impressive speed and maneuverability for a
machine of its size, which suited its prescribed mission profile perfectly. The Naga also featured a dual cockpit, allowing for both a pilot
and a gunner. This system, which was common on larger armored vehicles and aircraft, made the Strider far more lethal by allowing
each crewman to dedicate his full attention on a single set of tasks.
Despite its straightforward mission profile, the Naga was equipped with a highly advanced sensor and communications suite, as well
as a series of independent directional sensor pods. These pods were connected to three small articulated arms that extended from
either side of the cockpit and above it, and these could be extended to allow the pilot to see around obstacles without exposing the
Strider to danger. The Naga featured a limited but powerful arsenal, including twin Pilum guided missile launchers, which were mounted
on either shoulder. Each four-tubed launcher was completely independent and featured its own fire control detector and databus, but
they could be fired in conjunction with each other, should the need arise. Conventional close-range firepower was provided by a 30mm
twin-barreled autocannon attached to a multi-directional chin-mount. While the autocannon was somewhat limited as the Naga’s sole
support weapon, it sported a considerable ammunition supply thanks to a high-capacity ammo drum mounted beneath the cockpit, and
it was highly effective against lightly armored vehicles and infantry.

OPERATIONS HISTORY
The Naga is currently the premier Strider of the Southern military and is a common sight on nearly every military installation, as well
as on countless recruitment and propaganda posters. The machine has served with distinction since its introduction, and it truly
proved its worth during the War of the Alliance, where its powerful guided missiles were brought to bear with great effect against the
heavily armored hovertanks of the CEF. The design is not without its flaws, however, and many tactics were developed to minimize the
machine’s shortcomings. The Naga’s armor is relatively light and, like most Striders, it is highly vulnerable to attack at close range.
Most commanders field Nagas alongside Gear cadres, which act as screening units to repel attackers. The limited ammunition of the
Pilum guided missile launcher forces Naga-equipped units to maintain strong supply lines or risk letting the powerful weapons run dry.

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Vehicle Compendium
VARIANTS
2
OWCS-01AS OWCS-01AS-A
MAC, ATMx2 [LA4] Swap maximum 1 ATM [LA4] for
AGM [no reloads]

STANDARD NASH

OWCS-01AS-A2 OWCS-01FS
Swap both ATM [LA4] for AGM [no Swap both ATM [LA4] for LFGx2 [F,
reloads] Stabilizer]

DOUBLE NASH LONG FANG

OWCS-01AS-B OWCS-01TE
Swap MAC & both ATM [LA4] for Swap all weapons for LLC x2
HFL, HGL x2 [Reloads, sniper] [sniper]. Add Vulnerable to Haywire.
Reduce Detect to 2 & AutoComm to
3.

BRAWLER SNIPER

OWCS-01HAS OWCS-01OU
Swap both ATM [LA4] for 1x HATM Swap MAC for HFL. Remove 1x ATM
[LA4; Stabilizer]. Reduce Detect to [LA4]. Add Backup Comms, ECM2,
3. ECCM3, Satellite Uplink. Increase
AutoComm to 5 & Comm to 2.

TUSKED COMMAND

OWCS-01OU-AS
Swap MAC for HFL, 2x ATM [LA4]
for 1x AGM [no reloads] Add Backup
Comms, ECM2, ECCM3, Satellite
Uplink. Increase AutoComm to 5 &
Comm to 2.

COMMAND
NASH

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Vehicle Compendium

2 DRAGON VARIANTS
OWCS-04FS
OWCS-04FS
MFL, HRP/48 [T, Sniper], LAC[L],
LAC[R]

FIRE

OWCS-04LAS
Swap MFL & HRP/48 [T, Sniper] for
LPA & HPLC [T, AA]

FORCE

OWCS-04AS
Swap MFL & HRP/48 [T, Sniper]
for SC & HFMx2 [Linked]. Add
Amphibious. Remove Anti-Missile
System & Ground Movement.

WATER

DEVELOPMENT HISTORY
Originally a Humanist Alliance design, the Fire Dragon was adopted by the armies of the South immediately after the formation of the
AST. The heavy Strider was initially conceived as a highly mobile fire support platform and was intended to function equally well in a myriad
of environments, including the tight confines of Southern cities. In order to achieve such a high level of maneuverability in such a large
machine, Humanist engineers designed the Dragon around the concept of a heavy but highly articulated six-legged chassis. Engineers
also devised a wheel-based Secondary Movement System to grant the Strider rapid deployment capabilities, partially compensating for
the relatively slow speed of the six-legged design. Although the wheel-based system was favored for civilian versions of the machine,
mostly due to the low amount of collateral damage that it inflicted on paved streets, it was quickly replaced with a more stable tread-
based version for military applications. While the armament of the Fire Dragon was somewhat light for a machine of its size, it was
extremely versatile and consisted of weaponry designed exclusively for the Dragon’s chassis. The weapons loadout was built around the
simple but powerful Dragonsclaw 90mm anti-armor rocket battery, mounted on the central turret, while a pair of Dragonsfang 20mm
chainguns on turreted hull mounts provided protection against enemies that strayed too close. Finally, a Dragonsbreath flamer was
added to a turreted chin mount, completing the image of one of the mighty beasts of Earth myth. A turret-mounted anti-missile system
was also added to the Strider’s back in order to reinforce its somewhat thin armor.

OPERATIONS HISTORY
The Fire Dragon is a-time tested design that has seen many different uses over its long career. Its flexible armament and nimble chassis
have allowed it to excel at the close support role for which it was originally designed, even in the most inhospitable terrain. The design
has proven to be so maneuverable that several variants were adapted to civilian use in urban pacification and even emergency response
and rescue roles. The only true flaw of the machine is its extremely cramped crew quarters, which makes prolonged operations in
the vehicle a veritable nightmare for the average soldier. Because of this issue, most Dragons are crewed exclusively by small-framed
females, a practice that has given the Strider a unique and charming mystique, especially among the tired and lonely enlisted men of
the MILICIA.

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SAGGITARIUS VARIANTS 2
OWCS-54X
OWCS-54X
LAC, HMG, ABM

STANDARD

OWCS-54X/FS
Swap ABM for HRP/48 [Reloads]

BARBED FANG

OWCS-54X/UA
Swap ABM for 3xVLRP/128
[Linked]. Add APGL. Remove Exposed
Movement. Reduce Top Speed to 9.

DEVELOPMENT HISTORY
Introduced in the early 1930s, this towering behemoth was
VENOMOUS
developed to fill the role of a fast mobile artillery platform
that could be deployed alongside Gear cadres. Moving on
two spindly backwards-canted legs, the Strider is more
than capable of following its smaller cousins into terrain that
would bog down heavier artillery platforms. This allows the
Sagittarius to provide artillery support in areas where an OWCS-54X/LAS
invading force would least expect it. Swap ABM for LPLCx2 [Linked]. Add
The Sagittarius is operated by a two man crew who are APGL. Remove Exposed Movement.
completely encased within the durable pod-like main body. The Reduce Top Speed to 9.
clamshell design of the crew compartment provides excellent
security for the both operators, though at the expense of pilot
visibility. The HAPF Preceptors overcame this limitation by
equipping the Strider with some of the best sensors available FORCE
to them.
The Sagittarius comes in two “official” configurations, its
primary loadout being a missile pod containing eight Spiculum
hyper-velocity artillery missiles, which are used for long-range
bombardment. The Venomous Sagittarius is the second official OWCS-54X/LAS-A
variant, which features redesigned armor plating, providing Swap ABM for LPAx2 [Linked] &
better protection to the vulnerable leg actuators. Additionally, MRP/36x2 [Reloads]. Add Haywire
a triple rack of short-ranged rockets replaces the Spiculum Resistant, & Improved Rear Defense.
missiles, allowing the Strider to exercise an effective presence Remove Exposed Movement. Reduce
in urban environments. Top Speed to 9.

95
SPARK

Waylon Wyatt (order #5751665)


SOUTHERN VEHICLES

2 HYDRA VARIANTS
OWCS-03/SW
OWCS-03/SW
HGM[T], HGL[T], APM[T], HAC,
HMGx2

STANDARD

DEVELOPMENT HISTORY
Originally developed for the marshlands and swamps of the Lake Esperance region, the Hydra is one of the few Striders capable of
operating in the amphibious conditions prevalent in the South. The Hydra was created to assist the maritime regiments combat
insurgents in the bayous and marshes after the Naga failed to perform well in the region’s wetlands. Republic Heavy Industries was
tasked with producing a viable alternative for the Naga, and within a few cycles the company had produced a lumbering behemoth
capable of submersing itself into the murky swamps and layout a wide barrage from its heavy armaments. Mounted on the Hydra’s
turret are a number of weapons systems that give the Strider an impressive array of firepower. The SRWI HI-ARK IV heavy guided
mortar and the SRWI RFGL-C grenade launcher provide the Strider with heavy hitting indirect fire at mid to long range, while the 40mm
MR60mt autocannon provides the Strider direct fire capability against most classes of Gears. Rounding out the weapons compliment
on the Strider are a pair of 10mm gatling machineguns and an SRWI AIM-5 light anti-personnel mortar.
Over the decades that the strider has been in use, the Hydra has seen a significant amount of use in the swamps of the Humanist
Alliance and Eastern Sun Emirates as well as the jungles of the Mekong Dominion, but the sales of the strider have never met the same
level as the Naga. In TN1934, Republic Heavy Industries modified their Hydra production facilities to create an improved variant of the
strider. Borrowing from the Naga’s design, the leg actuators received the Brahmin system upgrade and a secondary movement system
to enable the strider to extricate itself from hostile environments. Jossie McInrow, RHI’s lead engineer on the Brahmin upgrade for the
Naga, spearheaded the redesign of the Hydra and advocated the changes to the amphibious Strider’s design. McInrow’s work on both
the Naga and the Hydra would eventually lead him to work on the Drake Gear Strider program at Avesta’s Innsmouth facilities.

OPERATIONS HISTORY
The original design of the Hydra served the maritime regiments well for decades, but the design did have its shortcomings, principally
the lack of speed and maneuverability. In order to overcome these flaws, Hydra pilots used their Strider’s ability to nearly submerge
completely to hide their profile from sensors as they quietly waited for their enemy to come into range. This hide and destroy method
became the standard operating procedure for the Strider, but the tactic did little for the unit if it were caught in the open or on the move.
Since its refit, the Hydra is now capable of operating outside of its original environment. The strider has seen a slow, but steady increase
in use across strider compagnies in the Southern Republic Army and the MILICIA. Republic Heavy Industries has sold refit kits to other
AST leagues in the last decade which has allowed the Peacekeepers and Emirate retinues to upgrade their Hydras as well. Rumors
persist that the Humanists Alliance has acquired and reproduced the design for their own fleet of Hydras as well.

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BARNABY VARIANTS
2
SV-888
SV-888
No Weapons

STANDARD

SV-888/A
Add LRP/32 [Reloads, Sniper]

SPIKED

SV-890
Increase Armor to 19, Movement
to 9/17 Ground

MKII

DEVELOPMENT HISTORY
The SV-888 Barnaby was introduced during the War of the Alliance to replace the aged and obsolete Mother Springer. Tasked with
transporting materiel and personnel to and from combat zones, it was designed to be sturdier and faster than its predecessor.
The Barnaby’s design borrows heavily from the Northern Behemoth and in many instances even replicates the flaws of the original.
Poorly ventilated and cramped, the Barnaby is a noticeably uncomfortable ride and an exceedingly unpopular transport option. Despite
these issues, however, it is considered to be a successful design and continues to see use to this day due to its reliability and relative
sturdiness.
One of the biggest drawbacks of the Barnaby is its very large sensor profile and distinct lack of armaments. To compensate for these
issues, this massive Gear transport sports a better than average sensor suite, allowing it to detect incoming hostiles earlier, and a
substantially improved transmission system enables it to traverse rough terrain easily. For defense, the Barnaby relies primarily on its
cargo — be it Gears or infantry, deploying them as necessary to interdict incoming enemy forces. In the event it does come under fire
from hostile forces, the Barnaby is equipped with formidable armor and is surprisingly fast despite its size, allowing it withdraw to the
rear as needed.

OPERATIONS HISTORY
To date, the Barnaby only sports two official variants. The first is the Spiked Barnaby, which is armed with a single LRP/32 rocket
launcher and up-armored for deployment in active hotspots. The second variant is the SV-990 Mother Barnaby, which serves as a
mobile repair and rearming platform for Gears, armor, and even VTOL aircraft. Mother Barnabies are often seen accompanying frontline
units pressing the advance, providing a vital supply and repair service for attacking forces.
During the War of the Alliance, Barnabies were only produced in limited numbers and were in short supply. This is no longer the case,
however, and the armies of the AST stand ready to deploy as many Barnabies as needed to counter the invading CEF forces.

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SOUTHERN VEHICLES

2 HUN
ST-79

DEVELOPMENT HISTORY
The Hun is currently the premier light battle tank of the Southern Republic. Officially, it was developed more than a century ago for the
express purpose of putting an end to the terrorist actions of the Saragossan People’ Front for Independence, which posed significant
danger to the people of the Allied Southern Territories and to the Southern Republic’s rule in particular. The Hun was by no means the
best design that was presented to the acquisitions committee, however, and a great deal of political intrigue and speculation surrounded
the vehicle. The simple though incomplete truth is that the Hun promised the most employment opportunities for Republicans, while
the more advanced and powerful ACV-80S-VX Champion offered little in the form of economic benefits for the Republic. Despite its
ignoble inception, the Hun was a solid and practical design and was fully capable of operating in the various environments of the southern
hemisphere. The entire hull was designed to be watertight and featured a tread-based drive system with amphibious propulsion
elements, which allowed the tank to traverse even deep waters at speeds up to 12 kph. The Hun also featured a broad and flat profile,
which resulted in a cramped crew compartment but presented a smaller target for enemy forces.
While the Hun initially incorporated a SKP-74 radio as its primary communications system, the limited range of the radio-based
electronics proved problematic, and it was quickly replaced by the more advanced ChuM99 communications array from Devon-Holland
Systems. The standard armament of the Hun was both effective and versatile, allowing the tank to fulfill multiple roles on the battlefield
without the need for refits. The primary weapon was a turret-mounted 60mm cannon manufactured by Southern Republic Weapons
Industries. An Obelisk Technologies 0-65 8mm laser cannon mounted on a secondary sub-turret provided an additional long-ranged
punch, while allowing the Hun to engage infantry. On general assignments, the Hun usually mounted a Vogel-N 71mm rocket pod.

OPERATIONS HISTORY
Though the Hun originally entered service under less than honorable circumstances, it has proven itself to be a highly dependable and
practical design. Many of the tanks were assigned to desperate holdings actions during the War of the Alliance and usually succeeded
in tying up CEF forces long enough for other units to mount successful counteractions. Though a considerable amount of Huns were lost
or heavily damaged in these missions, the time that they bought often proved critical to the Allied war effort, lending the humble tank a
mystique of selfless sacrifice and heroism. The Hun is currently found in every armored regiment within both the MILICIA and the SRA,
and many are stationed at key points throughout the Southern Republic, ready to spring into action at a moment’s notice.
Overall, the Hun is considered by many military and industrial experts to be the most successful armored vehicle ever fielded by the
Southern military, thanks mostly to its rugged and adaptable design. The Hun’s extreme flexibility resulted in a small but highly effective
family of specialized variants, including the Ostrogoth light self-propelled artillery platform and the Hittite urban battle tank.

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SOUTHERN VEHICLES
VARIANTS
2
ST-79 ST-79/PT
HRF [T], SLC [Reloads], MRP/36 add Airdroppable

STANDARD PARA

ST-79/LAS ST-80
Swap SLC [Reloads] for LLC Swap all weapons for VLRP/128
[Reloads, Sniper]
May use the Para upgrade.

HOODED BALLISTA

ST-84 ST-87
Swap all weapons for HFL, 2x HMG Swap all weapons for HFG [F,
[L], 2x HMG [R]. Add Transport: 1 stabilizer]. Remove Amphibious.
escouade. Reduce Rf to 2.

HITTITE OSTROGOTH

ST-88R ST-88R/LAS
Remove MRP/36. Add Transport [3 Swap SLC [Reloads] for LLC
Drones], ECCM 2, Smoke Launchers Remove MRP/36. Add Transport [3
[5]. Comm and Autocomm +1. Drones], ECCM 2, Smoke Launchers
[5]. Comm and Autocomm +1.
May use the Para upgrade.
May use the Para upgrade.

RECON HOODED RECON

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Waylon Wyatt (order #5751665)
SOUTHERN VEHICLES

2 VISIGOTH
ST-12

DEVELOPMENT HISTORY
The massive Visigoth has been the primary workhorse for Southern armored regiments for nearly three generations, and it is one of the
most imposing symbols of Southern military might. Originally commissioned in TN1779, the Visigoth’s history was marred by political
maneuvering and shady backroom dealings, including the infamous Erbenstein Scandal, which resulted in the dishonorable discharge
of Consul Joseph-Frencoix on grounds of fraud, treason, and conflict of interest in the awarding of the Visigoth’s weapons contracts.
Joseph-Frencoix had used his position and political influence to ensure that the production contract for the Visigoth’s main gun would
be awarded to Compact Weaponry, a company in which he had invested a considerable sum of money. Unfortunately for the consul,
clever maneuvering by his political enemies revealed that Compact Weaponry was partially owned by several wealthy Norlight investors.
While such scandal and corruption stained the Visigoth’s history, they fortunately had no negative effect on the actual development and
construction of the battle tank.
Republican Tank Arsenal’s engineers designed the Visigoth to be the South’s definitive mobile heavy weapons platform. They based the
design on a truly massive chassis, which was propelled by a unique drive system that incorporated two sets of independently powered
heavy treads. The primary hull was designed to be low and wide, reducing the vehicle’s target profile, and it was extensively armored
with extra-thick armoplast plating, allowing the machine to endure even the heaviest of enemy firepower. While the extensive amount
of armor ensured the Visigoth could shrug off damage that would cripple a lighter tank, it also forced the driver to rely entirely on
the tank’s external sensors for navigation. Much of the Visigoth’s lower functions were regulated by a network of computer-driven
automated systems, allowing the huge machine to be fully operated by a two-man crew. The tank’s armaments were truly staggering
and built around the devastatingly powerful Ebirus Co. 140mm MAGISTER II soft-recoil heavy field gun, a weapon capable of decimating
most conventional vehicles and fortifications with a single well-placed shot. A Rucker Group RFC-97 40mm rapid-fire autocannon in
a coaxial mount provided a more practical answer to lighter targets, while a Republic Optics 5 MW laser cannon mounted on a sub-
turret provided high accuracy anti-aircraft and point-defense capabilities. For additional medium and close range defense, the Visigoth
featured a pair of Territorial Arms HARGON-C rocket pods attached to retractable swivel mounts on either side of the main hull.

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SOUTHERN VEHICLES
VARIANTS
2
ST-12 AA-65
HFG, LLC , HAC, MRP/9x2 Swap all weapons for MAACx4 [T,
Sniper, Quad Linked]. Add Exposed
Fire Control, Defective Fire Control.
Remove Smoke Launchers & Back
Up Sensors. Increase Detect to
5, Sensors to 1.Remove Rf(5) and
STANDARD ARTEMIS Sensor Dependant. Decrease LSP
to 1.

AA-80 ST-22
Swap all weapons for LPLCx2 Swap HFG for SCx2 [Linked] &
[Linked]. Add Exposed Fire Control, VHAC. Add AP Charges
Defective Fire Control. Remove
Smoke Launchers & Back Up Sensors.
Increase Detect to 5, Sensors to 1.
Remove Rf(5) and Sensor Dependant.
FORCE BLITZ
Decrease LSP to 1.
ARTEMIS

ST-15
Add ECM 2, ECCM 2. Remove
Rugged Movement. Increase Comm
to 1. Increase Armor to 42, Overkill
to 168. Decrease LSP to 1.

KHAN

OPERATIONS HISTORY
The Visigoth first proved itself during the infamous “pacification cycles” that followed the formation of the Allied Southern Territories,
where its mere presence was often enough to prevent battles. While the Visigoth was deployed in several conflicts throughout the
nineteenth century, it made its greatest contribution during the War of the Alliance, where its powerful main gun made short work of
CEF forces, including their heavily armored hovertanks. The lumbering machine did prove to be somewhat vulnerable to GREL infantry,
but its thick armor and powerful defensive weaponry usually prevailed. Nonetheless, most commanders were unwilling to risk the loss
of the powerful and expensive tanks and began to deploy them with a cadre of Gears to act as a screening force — a tactic that Polar
forces had often employed against one another.
While the Visigoth is heavily armored, extensively armed, and utterly terrifying to most opponents, it does have some notable
shortcomings, such as its large radar signature and reliance on sensors for navigation. Regardless, the Visigoth is a devastating part of
the Southern arsenal and has spawned a small series of variants, including the Blitz Visigoth urban warfare battle tank and the Vandal
heavy tactical missile transport.

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SOUTHERN VEHICLES

2 HETAIROI
JS-22CA-01

DEVELOPMENT HISTORY
During the War of the Alliance, the Humanist Alliance endeavored to collect as many samples of the invading CEF force’s hover and
energy weapon technology in order to understand and eventually exploit it for their own uses. Covertly, these battle-damaged samples
were initially sent to White Rock’s R&D facilities for study by dedicated teams of preceptors. By TN1920, the preceptors had reverse
engineered most of the design principals of the technology, but a few key components of construction eluded the team. In TN1926,
the design team gained access to schematics through Gavin Hypolite’s embassy in Port Arthur. In exchange for these plans, Colonel
Arthur secured replacement parts for his fleet of hovertanks as well as an ally on Terra Nova. Eventually this relationship would see the
development of two joint ventures used by both forces: the Sampson HAPC [HAPF Designation: Mitra] and the Fusilier light hover tank
[HAPF Designation: Kopis]. Advanced development of these vehicles and the Hetairoi was conducted in secret at the White Rock skunk
works until TN1928, when the project was farmed out throughout the Humanist Alliance, including think tanks in Thebes and remote
HAPF bases on the edge of the Humanist and Badlands border. Additional development on the vehicles occurred in Port Arthur and Fort
Neil in NuCoal. By TN1936, NuCoal, Port Arthur Korp, and the HAPF forces had all three designs active in their frontline forces. While
the Hetairoi had been part of HAPF’s arsenal since the late TN1920s, the current generation of the hovertank is a improvement from
the first-generation model and bridges the gap between the CEF’s Prowler and Predator series hovertank in armor and armament.

OPERATIONS HISTORY
The Hetairoi is HAPF’s main battle tank and has largely replaced the Visigoth everywhere except city garrisons and bases. The speed
and versatile interchangeable armament packages make the Hetairoi a popular vehicle among protectors who pilot them and the battle
groups employing them. With the addition of the Sampson HAPC and the Fusilier to the combat groups in the late TN1930s, the HAPF
has become an incredibly mobile force, and in the current War for Terra Nova, Humanist forces have been incredibly effective against
the CEF invaders in their own territory. In addition to operations within the league, HAPF and NuCoal forces have put the hovertank to
good use in the Barrington Basin. The rugged design is capable of handling the desert conditions of Terra Nova better than the aging
PAK equipment. As a result, the NSDF and their allied HAPF battle groups use the Hetairoi in extended patrols outside of the PAK
Defense Zone. Of note, many of the internal systems of the Hetairoi are interchangeable with the PAK hovertanks due to the origin of
the HAPF design.

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SOUTHERN VEHICLES
VARIANTS
2
JS-22CA-01 JS-22CA-03
VHAC (T), HMG (T), MRP/18(T) Swap VHAC for HPLC (T, AA)

STANDARD FORCE

JS-22CA-02 JS-22CA-04
Swap MRP/18 for ECM2, ECCM2, Swap VHAC for LFG (T). Add
Sat Uplink Counter Battery Sensors. Remove
Smoke Launchers (5).

COMMAND LONG FANG

JS-22CA-03/A
Swap VHAC for HPA (T) & MRP/18
for MRP/36. Add Haywire Resistant
& Reinforced Front Armor 2. Remove
Smoke Launchers (5).

SPARK

103
Waylon Wyatt (order #5751665)
SOUTHERN VEHICLES

2 CAIMAN
BE-8645

DEVELOPMENT HISTORY
The Caiman represents a different approach to conventional APC design. In TN1829, the Southern Republic called for a new type of
APC, one that could withstand considerable damage and traverse nearly any type of terrain [including swamps], effectively engage
enemy infantry, and perform light reconnaissance duties, all while costing less than 50,000 dinars per unit. Brok Enterprises, then a
small company of some repute, offered to meet all of those requirements with an initial bid of 48,000 dinars, far less than any of its
competitors could hope to match. Only after the contract was formally awarded did the Southern military realize that the proposed
design could only accommodate ten infantrymen rather than the twenty that was expected but not specifically called for in the terms
of the contract. Several additional expenses arose during the design process, which increased the proposed cost considerably. By that
time, the Southern government had already invested far too much time and money into the project to abandon it and were forced to
accept the additional costs. Despite the many setbacks and complications, the Caiman would serve Southern forces well.
The Caiman was designed around a low, tread-based chassis and featured relatively strong armored protection. The Caiman’s
primary offensive weapon was a turret-mounted Southern Republic Weapons Industries 30mm autocannon, which granted the vehicle
considerable firepower against even moderately armored targets, and a hatch-mounted SRWI-7mm machinegun provided the potent
anti-infantry capabilities that the production contract required.

OPERATIONS HISTORY
The Caiman has built a solid reputation for itself and has been used in every Southern conflict since its introduction in TN1829. The
vehicle also saw action during the Sandstorm Strikes, when the Southern government supplied dozens of the machines to the more
militant Bandlanders communities on the southern border of the CNCS. The turreted weapon mount, paired with its tread-based
chassis, led the Northern forces to mistake it for a light cavalry vehicle, which allowed the disembarked infantry to overrun several
Northern positions while the majority of the Northern forces pursued the “light tanks.” The Caiman proved its worth yet again during the
War of the Alliance, where its limited troop capacity proved to be an asset, forcing the CEF to expend greater effort and ammunition
to eliminate Southern infantry elements. Unfortunately, the Caiman’s limited transport capacity has caused one significant logistical
issue: twice as many of the vehicles are required to transport Southern infantry elements as the Northern Badger APC. While this
situation was indeed a boon during the war of the Alliance, it has had lasting financial repercussions. To deal with the cost, the Southern
government arranged for several thousand Caimans to be purchased by the Southern MILICIA, forcing the other Southern leagues to
finance most of the transaction and initial production costs, only to have most of the APCs permanently loaned to the SRA.

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SOUTHERN VEHICLES
VARIANTS
2
BE-8645 BE-8645/PT
MAC, LMG Add Airdroppable

STANDARD PARA

SB-255 BE-8650
Add Amphibious May use the Swamp & Para
Loadouts.

SWAMP COMMAND

SA-230
May use the Swamp & Para
Loadouts.

CROCODILE

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SOUTHERN VEHICLES

2 ELAN
MPV-X4

DEVELOPMENT HISTORY
The Elan was derived from the old Concordat Era Rover 12 Jeep, when it was decided that the Republic needed a vehicle that could
survive the punishing Terra Novan environment, especially in the deserts of the Badlands. Constructed on a sleek light-alloy frame,
with each wheel powered by an independent motor, the Elan was built to take a beating and look good doing it. The extremely versatile
design can handle almost any terrain and has birthed dozens of variants, including several civilian models. The latest military version
was designed as an ORV to protect and transport part of an infantry escouade. The entire body of the vehicle is enclosed and armored
along with improved electronics and sensors to better handle the modern battlefield, resulting in a drop of speed. There is a turreted
weapon mount that can handle any infantry heavy weapon or target designator while on the move.

DEVELOPMENT HISTORY
The Elan is the oldest vehicle still being produced on Terra Nova. There are no remaining first-generation vehicles, as they have all
succumbed to rust and wear. However, there are six second-generation survivors from the St. Vincent’s War that are over two hundred
cycles old on display at the Republican Museum of Terra Novan Military History. The current generation has been in use since the War
of the Alliance and are well-liked by the rank and file for the machine’s ability to maneuver them both into and out of hot combat zones
safely and rapidly.

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SOUTHERN VEHICLES
JACKRABBIT FIELD GUN 2
MPV-932 M1882

DEVELOPMENT HISTORY DEVELOPMENT HISTORY


The Jackrabbit is the main ATV used by Southern Infantry. The 122mm light artillery carriage is the standard field gun
Designed in the latter half of the nineteenth century, it utilized by southern armies. Produced by the tens of thousands
was inspired by Paxton’s Random IX patrol/combat bike. prior to the Sandstorm Strikes of the late 19th century, the
But compared to that design, the Jackrabbit was more M1882 is an easy to manufacture and inexpensive alternative
maneuverable, faster, and better armored. Originally to dedicated fire support Gears, Striders, or self propelled
manufactured by Republic Heavy Industries, it has been artillery. Manufactured by various firms including the Rucker
licensed by several subcontractors for military, commercial, Group and Republic Heavy Industries, the field gun is readily
and civilian use. Just light enough to be lifted by one person available to any military including Badlands and city-state
with some effort, the bike is known for its nimbleness and militias. Many field guns are utilized by Mekong mercenary
ability to get into and out of tight spaces, making a single bike companies due to the low maintenance requirements and
a very difficult target. cost. The M1882 is normally towed by a dedicated weapons
carriers such as military variants of the Camel truck or
The basic design includes several hardpoints for attachments
Springer jeep. Experienced field artillery crews deployed on a
and infantry weapons, usually a soldat’s rifle. In an escouade
battlefield know that static emplacements in modern warfare
of ten bikes, usually one of them will have a sidecar as an
are easy targets for counter battery strikes, so practicing
attachment with a pintle mount for the escouade’s heavy
rapid fire and relocation techniques are common. In less
infantry weapon, such as the P12 light machinegun. The
skilled hands, field guns are practically a death sentence, as
weapon is too unwieldy to be fired while on the move but does
they are easy targets for enemy units.
provide welcome support if the escouade runs into heavier
resistance than expected.

OPERATIONS HISTORY
The most common tactic for field artillery crews on a battlefield
OPERATIONS HISTORY
is to deploy in prepared positions and use camouflage to
Jackrabbits served well in the TN1880 Bangweuleu Uprisings mask their presence. Unfortunately, with modern sensors
and the later Sandstorm Strikes and were credited with once the first shot is fired, the positions rarely offer enough
containing threats due to their rapid deployment capability. protection to the gun’s crew. City militias utilize field artillery
They are often sent on patrol to keep the peace as well. During in fortified positions which is the optimal condition for
the War of the Alliance, Badlanders often used the Jackrabbits crews. These fortified emplacements are constructed of
as decoys, luring CEF troops into ambushes in both rural and reinforced concrete and armored plates and while the crews
urban areas. Interestingly, stolen Jackrabbits have become are protected, the gun does face limitations on it’s ability to
symbols of freedom and resistance to the Southern Republic. traverse and elevate leaving large areas that the weapon
cannot reach. Fortification engineers usually have redundant
emplacements to have overlapping fire zones to cover these
inaccessible regions.

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3
THE LONGEST NIGHT
Sergent Donovan Marois eased his Snake Eye Black Mamba through the murky waters of the Okavango Swamps.
Elements of the CEF Korps pushed into the northern swamp after their actions at the Plains of Ibrahim and the Edah
Valley in an effort to hunt Lord Chancellor Shirow and his ESE retinues. Unbeknownst to the CEF, Shirow was moving
back to Stratclyde and not into the swamps. Having used a special detachment to lure the CEF into the unforgiving
environment of the Okavango, Shirow unleashed an asset he had acquired from his predecessor, Kenichi Tanaka.
Discharged from SRA service and transferred to the ESE based MILICIA forces in the aftermath of the Southern
Republic Civil War, Marois and his section of ex-Legion Noire members had been sent out to hunt targets throughout
the emirates for over a cycle. Their principal task had been to find and eliminate the elusive warlord named simply,
Khan, but their prey had a knack for escaping. Marois wanted to prove that he and his soldiers still had worth, even
if it was to an upstart emir playing at the part of Lord Chancellor of the AST. Thirteen cycles ago, Marois as a young
member of the Legion Noire operated in the same swamps against Shirow’s rebel forces and their Humanist Alliance
allies. The harsh environment and the relentless fights of the Inter-Polar War molded Marois into a bitter, resentful
man that he was now, but he survived the war unlike some of his comrades from his old unit.

“Another war, another enemy. Nothing really changes.” Marois muttered to himself.

“What’s that, sergent?” Sous-caporal Helenika asked over the comms. Marois uttered a curse under his
breath that the Humanist born soldier had such sharp hearing and at himself for not muting his mic.

Before he could reply, Marois’s sensors lit up with a large mass of metal, but it showed no heat signatures.
Marois cautiously pulled his unit further into the foliage as he attempted to discern the object as a hostile or not.
A common tactic employed by the rebels during the war had been to submerge and shut off power to hide the heat
signatures of the machines. Based on his prior experiences, Marois had set his sensors to warn him if it detected any
anomalous metal readings. “Stay put. I’ve got something that just lit up on my end.”

“Are you sure it’s not just a remnant hulk from the last war?” Helenika asked. “It’s too big for a Frame and
their tanks can penetrate this deep.”

Marois scowled, “Better to be safe than sorry, son. If you’re so confident you can come up with me to check
it out.” Detaching themselves from the cadre, the two pilots made their way towards the sensor anomaly. Buried
under a massive fern wood plant, a relic of the past war lay where it was destroyed. An old HAPF Water Dragon
strider, one that Marois had helped destroy thirteen cycles ago, silently greeted soldiers. Marois cursed at the familiar
sight, but kept his eyes on the hulk. Using old wrecks to mask signatures was a favorite tactic of the rebels as well.

“See, just some junk from the last war.” Helenika said to his cadre commander. “Maybe we should go look
for the real targets?”

Marois sighed and motioned to head back to the rest of the cadre. After the pair had left, a small hiss could
be heard from under the wrecked hulk. A series of lights emanated eerily outwards as kommando squad members
of the CEF’s 219th battlegroup quietly emerged from the watery hiding place. A portable satellite uplink device
connected the group to command as Lieutenant Kypher called her battlegroup’s HQ, “Targets are inbound. We will
intercept at grid 221.” The Terra Novans had gotten so close to locating her group, but fate had intervened. Kypher
smiled as she pushed her stealthed Frame into the wilds. Tonight she would pay them back for those moments of
terror.

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C o m b at Groups

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BUILDING YOUR ARMY
INTRODUCTION
3 Building a Southern Army requires the steps below, though not necessarily in the order listed. By following these steps players
can create armies that match both their vision and playing style. Any special rules or benefits allowed by Regiment Type or
League can stack with existing rules and Combat Group options.

ARMY CONSTRUCTION FLOWCHART

1 DETERMINE THE SIZE OF YOUR ARMY:


Army size is referred to as Maximum Threat Value (TV). It is chosen prior to
a game between players or by the tournament organizer.

2 CHOOSE A PRIORITY LEVEL:


As listed in the core rules, priority levels determine veteran Combat Groups
and Combat Group availability. Choosing a lower priority level means it's
easier to win your victory points, choosing a higher priority level means you
get quicker access to Veteran Options and special options.
COMMANDANT MARI KOMARU REVISES HER BATTLE

3 CHOOSE YOUR REGIMENT TYPE:


PLANS WHILE ENJOYING SNAKEGHETTI FROM WEIRD
BUT TASTY.

Regiment types have different Combat Group availabilities. These Combat


Group availabilities are listed in the side margins of the Combat Group
pages. See regiment benefits and restrictions on the opposite page.

4 CHOOSE YOUR LEAGUE:


The South is made up of several leagues that each have their own particular
fighting style. You must choose a league in this chapter that suits your style
of play. leagues add unique options to your army.

5 PICK YOUR COMBAT GROUPS:


Using your chosen Regiment Type and Priority Level as a guide, pick your
Combat Groups and write your army list. All Combat Groups must contain
at least 3 Models before another Combat Group of the same type (i.e. two
Strider Cadres) may be purchased.

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BUILDING YOUR ARMY
REGIMENT TYPES:
INFANTRY REGIMENT:
Army cannot be built at Priority Level 4.
PARATROOPER REGIMENT:
All Models must have the airdroppable
3
At least two Infantry Platoons of any type trait. Models that have the airdroppable
must be purchased. trait as a Loadout must purchase it.

BENEFITS: BENEFITS:
With larger pools of experienced soldiers, As a Standard Option, any Caiman,
up to four Infantry Sections of any type Field Gun, Infantry Platoon or Section
may benefit from a single Veteran slot (including any attached teams) can add
expenditure. These Veteran Sections do not the Para Loadout for +5TV each. Any
have to be part of the same Combat Group Hun, Ballista, or Recon Hun can add the
but must be applied to whole Combat Para Loadout for +10TV each. In addition,
Groups first. This applies to any Gear or each Support Point expenditure used on
Vehicle Model attached to the Infantry Reserves allows two Combat Groups
Section/ Combat Group. to be held in reserve. Additionally, any
Combat Group already in reserve may
spend an additional SP to place the CG in
GEAR REGIMENT: Guaranteed Reserves.
At least one of the following Cadres must
be purchased: Conscript, General Purpose,
Fire Support, Peacekeeper, Recon,
Republican, Strike or Strider. SPECIAL FORCES REGIMENT:
Army cannot be built at Priority Level 1 or
BENEFITS: 2 and must purchase at least 1 Black Ops
Cadre commanders train intensively in Cadre.
high Electronic Warfare environments.
Any Combat Group Leader (CGL) from the BENEFITS:
above listed Cadres may increase their EW As a Standard Option, any non-stealthed
skill by 1 for +5TV per CGL. Additionally, Model can add the Stealth 2 trait for +5TV
any Veteran CGL may swap their Iguana each, even if they don’t normally have a
Standard for a Black Box Iguana for +0TV. Stealth Loadout. Any Infantry Platoon or
Section (including any attached teams)
can add Stealth 2 for +5TV per section.

ARMOR REGIMENT:
At least one of the following Cadres must
be purchased: Light Tank, Heavy Tank,
HoverTank, Cavalry, or Strider.

BENEFITS:
Tankers are known for their excellent
marksmanship. Up to half the Models
(rounding down) from the above listed
non-Veteran Cadres, including gears, may
each increase their Attack and Defense skill
as a General option rather than a Veteran
option.

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BUILDING YOUR ARMY
LOADOUTS
3 Many Combat Group Standard and Veteran Options allow
slight variations in the weapons and equipment carried on
Many Options state “any allowed Model” may take a specific
Loadout. Any Model datacard in the Combat Group that
a Model that does not require a Variant chassis. Called a contains the Loadout is considered “allowed” to swap the
Loadout, they are located below the weapons list on the equipment up to a number of Loadouts specified by the
datacards for some Models. If an Option states the Model Option. A model can carry more than one Loadout so long
name followed by a Loadout, refer to the Model Datacard to as the Loadouts do not require the same equipment swap
see what equipment the Model Loadout replaces. The Loadout (i.e. most Models cannot take both the Gunner and Striking
name on the Datacard must exactly match the Loadout name Loadouts). Identically named Loadouts may contain different
in the Option to be allowed. Common Southern Loadout names weapons or perks on different Models (i.e. the Striking
and the weapons or perks they represent include: Loadout for the Sidewinder and Black Mamba), depending on
the Model. Unless specified by the Option, Models that have
purchased a Loadout cannot be swapped for another Model.
BARBED HEAVIER ROCKET PACK NASH ANTI-GEAR MISSILE
BLAZING GATLING LASER PARA AIRDROPPABLE
BRAWLER GRENADE LAUNCHER RAZOR FANG SATELLITE UPLINK, IMPROVED COMMS
BUSTER PANZERFAUST REDEYE ANTI-AIRCRAFT
FLAMM INCENDIARY WEAPON RIOTMASTER FRAGMENTATION CANNON
FORCE PULSE LASER SAPPER HEAVIER GRENADE
GUNNER HEAVIER AUTOCANNON SLASHING ANTI-TANK MISSILE
HOODED LASER CANNON SPARK HAYWIRE WEAPON
HUNTING RIFLE STRIKING BAZOOKA
LONG FANG LINKED INDIRECT FIRE WEAPONS SWAMP AMPHIBIOUS

UNIVERSAL CADRE OPTIONS


The following upgrades are available for all Cadres, Escouades, and Sections. Options available within a specific Combat Group
supersede this list.

UNIVERSAL ARMY COMMANDER UPGRADES: UNIVERSAL VETERAN UPGRADES


Army Commanders must be designated by choosing a The following skill upgrades are available as Veteran Options
Combat Group Leader and paying +10TV for a +1 to the CGL’s for every Model in any Veteran Combat Group. Each set of Skill
LD skill. Additionally, the CGL model may upgrade its Defense upgrades may only be taken once per Model. Some Combat
and EW skill by 1 for an additional +5TV per skill per action. Groups may list a specific upgrade as a General option; in this
Infantry Combat Group Leaders upgraded to Army case the General option replaces the Veteran Option
Commanders may upgrade their Infantry Skill for +15TV.
SINGLE ACTION MODELS:
◆⊃ +1 to Attack & Defense Skill: +10TV
UNIVERSAL SKILL SET FOR CADRES ◆⊃ +1 to EW Skill: +5TV
Unless noted differently, all Cadres have the following base
skills. ◆⊃ +1 to CGL LD Skill: +10TV
TWO ACTION MODELS:
◆⊃ +1 to Attack & Defense Skill: +20TV
COMBAT GROUP LEADER ◆⊃ +1 to EW Skill: +10TV
ATT: 2 DEF: 2 EW: 1 LD: 1
◆⊃ +1 to CGL LD Skill: +10TV
THREE ACTION MODELS:
ALL OTHER MEMBERS ◆⊃ +1 to Attack & Defense Skill: +30TV
ATT: 2 DEF: 2 EW: 1 ◆⊃ +1 to EW Skill: +15TV
◆⊃ +1 to CGL LD Skill: +10TV

UNIVERSAL SKILL SET FOR INFANTRY SECTIONS INFANTRY ESCOUADE UPGRADES:


◆⊃ +1 to Infantry Skill: +15TV
Infantry Skill: 2 Armor: 8
Command Base: +1 Comm FIELD ARMOR UPGRADES:
◆⊃ Add 1 Sturdy Box (Gears and Hetairoi only): +10TV
◆⊃ A Model may not have more than 5 damage boxes.
The Field Armor upgrade can only be applied once per
model.

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BUILDING YOUR ARMY

BEST OF THE BEST: COMBAT GROUP LEADERS: 3


One Veteran Combat Group in a PL3 or 4 army may be “the Combat Group Leaders [CGL] are designated as the first listed
best of the best”. If the Combat Group is not Infantry, it may model in the cadre. Combat Groups are read from left to right.
upgrade each Model’s Attack and Defense skills up to Level 4 In cadres with single models, the model becomes the Combat
for +10TV per level per action. The Combat Group Leader and Group Leader. For example, in the Line General Purpose
any Models that have ECM, ECCM, or Satellite Uplinks may Squad, the Combat Group Leader is the Command Jager.
each upgrade their EW skill up to Level 4 for +5 per level per In the Heavy Tank Detached Cadre, the Visigoth Standard
action. If the “best of the best” Combat Group is an Infantry becomes the Combat Group Leader.
Platoon, it may upgrade its Infantry Skill up to Level 4 for
+15TV per level.
OPTIONAL RULE: USING CHARACTERS IN BLITZ
At the end of the chapter special characters are presented
UNIVERSAL EQUIPMENT UPGRADES: for use in games. The rules presented on special
characters are purely optional, and both players must
DRONES agree to use the Character Rules. Special characters
Maximum 2 per Combat Group, Limit 1 per Model: have access to a limited number of optional abilities
◆⊃ Recon Drone per Model for +10TV that may be purchased for additional TV. Unless noted,
◆⊃ Demolition Drone per Model for +10TV (Limit 1 per special characters cannot swap weapons or vehicles,
Combat Group) nor can they purchase skill upgrades, this includes Army
Commander Upgrades.
◆⊃ Hunter Killer Drone per Model for +5TV

UNIVERSAL INFANTRY OPTIONS:


STANDARD INFANTRY UPGRADES:
(Armor may only be applied only once per section)

◆⊃ Medium (+1) Armor per Section: +5TV


◆⊃ Heavy (+2) Armor per Section: +10TV

SNIPER AND SPOTTER TEAMS:


Each Infantry Combat Group you field may take a single Sniper
or Spotter Team for the TV listed in the Combat Group. Teams
are represented by a single model on a base.

◆⊃ A Veteran Sniper Team may swap its Sniper Rifle for an
Anti-Gear Rifle for +5 TV.
◆⊃ A Veteran Spotter Team may swap its TD2 for a TD4 for
+5 TV.

HEAVY INFANTRY SUPPORT:


To provide additional backbone to the unit, any Infantry
Combat Group you field may add up to 2 Asps for +20TV each.
Veteran Combat Groups may upgrade their Asps with the
Buster Loadout for +0TV each. Airdroppable Infantry Combat
Groups and Airborne Regiments cannot take Asps.

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GENERAL PURPOSE CADRE
3 LINE GENERAL PURPOSE CADRE THREAT VALUE: 175TV
SPEC

CORE

SPEC

N/A

N/A
COMMAND JÄGER JÄGER JÄGER JÄGER
JÄGER STANDARD STANDARD GUNNER GUNNER

ANTI-PERSONNEL CADRE THREAT VALUE: 195TV

COMMAND JÄGER JÄGER


JÄGER STANDARD STANDARD FLAMMJÄGER FLAMMJÄGER

GEARHUNTER CADRE THREAT VALUE: 180TV

COMMAND JÄGER JÄGER STRIKING STRIKING


JÄGER STANDARD STANDARD JÄGER JÄGER

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ Swap the Command Jäger for an Iguana for +15TV or ◆⊃ Swap 1 Jäger Standard for a Blitz Jäger for +15TV.
Black Mamba for +20TV.
◆⊃ Swap up to 2 Jäger Standard for Iguana for +15TV or
◆⊃ Swap up to 2 Jäger Standard for DartJäger for -5TV Black Mamba for +20TV each.
each.
◆⊃ Give up to 2 Jäger Standard the Brawler Loadout for
◆⊃ Swap any Striking Jäger for Longbow Jäger for +0TV +10TV each.
each.
◆⊃ Give up to 1 additional allowed Model the Gunner or
◆⊃ Give up to 2 allowed Models the Gunner Loadout for Striking Loadout for +5TV.
+5TV each.
◆⊃ Give any FlammJäger the Buster Loadout for +5TV each.

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RECON CADRE: ALL MODELS EW:2
LINE RECON CADRE THREAT VALUE: 260TV
3
ELITE

AUX

ELITE

N/A

AUX
IGUANA IGUANA IGUANA IGUANA IGUANA
STANDARD STANDARD STANDARD STANDARD STANDARD

ELECTRONIC WARFARE CADRE THREAT VALUE: 260TV

IGUANA IGUANA IGUANA BLACK BOX BLACK BOX


STANDARD STANDARD STANDARD IGUANA IGUANA

LIGHT TROOPER CADRE THREAT VALUE: 240TV

IGUANA IGUANA IGUANA BLITZ BLITZ


STANDARD STANDARD STANDARD IGUANA IGUANA

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ Swap CGL Iguana Standard for a Black Mamba Standard ◆⊃ Swap CGL Black Mamba Standard for a Razor Fang
for +10 TV. Black Mamba for +10 TV.
◆⊃ Swap 1 Iguana Standard for a Black Box Iguana for +0 ◆⊃ Swap 1 additional Iguana Standard for a Black Mamba
TV. for +10 TV.
◆⊃ Give any Model the Riotmaster Loadout for +5TV each. ◆⊃ Swap up to 2 Iguana Standard for Blitz Iguana for -10TV
each.
◆⊃ Give up to 2 Models the Hunting Loadout for +0TV each.
◆⊃ Swap up to 3 Black Box Iguana for Chatterbox for +15
◆⊃ Give 1 Model the Striking Loadout for +5TV.
TV each.
◆⊃ Give up to 2 Chatterbox the Loudmouth Loadout for -10
TV each.
◆⊃ Give any Model the Hunting Loadout for +0TV each.
◆⊃ Give 1 additional Model the Striking Loadout for +5TV.

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STRIKE CADRE: COMBAT GROUP LEADER LD:2
3 LINE STRIKE CADRE THREAT VALUE: 245TV
N/A

SPEC

N/A

SPEC

ELITE
BLACK MAMBA BLACK MAMBA BLACK MAMBA JÄGER JÄGER
STANDARD STANDARD STANDARD STANDARD STANDARD

BRAWLER CADRE THREAT VALUE: 315TV

BLACK MAMBA BLACK MAMBA BLACK MAMBA BRAWLER BRAWLER


STANDARD STANDARD STANDARD BLACK MAMBA BLACK MAMBA

RAPID SUPPORT CADRE THREAT VALUE: 360TV

BLACK MAMBA BLACK MAMBA BLACK MAMBA LONG FANG LONG FANG
STANDARD STANDARD STANDARD BLACK MAMBA BLACK MAMBA

GENERAL OPTIONS: VETERAN OPTIONS


◆⊃ Upgrade the Combat Group Leader’s Leadership skill to ◆⊃ Swap any Jäger for a Black Mamba for +20TV each or
3 for +10 TV Hooded Cobra for +75TV each.
◆⊃ Upgrade one member of the squad to a Second-in- ◆⊃ Swap 1 Black Mamba for Brawler Mamba for +15TV or
Command (2iC) by giving them LD1 for +10 TV. Long Fang Mamba for +35TV.
◆⊃ Swap up to 3 Black Mamba for FlammCobra for +10 TV ◆⊃ Swap up to 2 Black Mamba Standard for Blazing Mamba
each. for +0TV each.
◆⊃ Swap any Jäger for one of the following: Black Adder ◆⊃ Swap CGL Black Mamba Standard for Iguana for -5TV
Standard for +25 TV; Blitz Jäger for +15 TV; FlammJäger or Razor Fang BM for +10TV.
with the Buster Loadout for +15 TV; King Cobra for +70
◆⊃ Swap up to 2 FlammCobra for Blazing Drake for +75TV
TV.
each.
◆⊃ Give any Model the Gunner or Striking Loadout for +5TV
each.
◆⊃ Add maximum 1 Field Armor to any Model with 4

116 damage boxes or less for +10TV each.

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Combat groups
FIRE SUPPORT CADRE
LINE FIRE SUPPORT CADRE THREAT VALUE: 275TV
3
ELITE

AUX

SPEC

N/A

SPEC
JÄGER JÄGER LONG FANG SPITTING SPITTING
STANDARD STANDARD BLACK ADDER COBRA COBRA

FIELD ARTILLERY CADRE THREAT VALUE: 265TV

JÄGER JÄGER SUPPORT SUPPORT SUPPORT


STANDARD STANDARD COBRA COBRA COBRA

HEAVY ASSAULT CADRE THREAT VALUE: 240TV

JÄGER JÄGER BLACK ADDER STRIKING STRIKING


STANDARD STANDARD STANDARD COBRA COBRA

GENERAL OPTIONS: VETERAN OPTIONS


◆⊃ Swap the CGL Jäger Standard for a Jäger Command for ◆⊃ Swap 1 Jäger Standard for a Razor Fang Cobra or
+0 TV. Spitting Cobra for +40 TV.
◆⊃ Swap any Jäger Standard for an Iguana for +15 TV or ◆⊃ Swap up to 2 Spitting Cobra for a King Cobra for +35 TV
Black Mamba for +20 TV each. each or Hooded Cobra for +40 TV each
◆⊃ Swap Black Adder for Striking Cobra for +0 TV. ◆⊃ Swap up to 2 Striking Cobra for Slashing Cobra for +35
TV or Drake for +70 TV each.
◆⊃ Swap Long Fang Black Adder for Spitting Cobra for +10
TV. ◆⊃ Swap up to 2 Support Cobra for an Artillery Cobra for
+5 TV each.
◆⊃ Give any allowed Model the Gunner Loadout for +5 TV
each. ◆⊃ Swap any Black Mamba for a Defender Black Mamba
for +0 TV each or Barbed Fang Black Mamba for +5 TV
each.
◆⊃ Give any allowed Model the Junglemower Loadout for
-5 TV each.
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PARATROOPER CADRE: COMBAT GROUP LEADER LD:2
3 LINE PARATROOPER CADRE THREAT VALUE: 245TV
N/A

N/A

N/A

CORE

AUX
IGUANA IGUANA JÄGER JÄGER JÄGER
PARATROOPER PARATROOPER PARATROOPER PARATROOPER PARATROOPER

DEEP INSERTION CADRE THREAT VALUE: 250TV

IGUANA IGUANA IGUANA JÄGER JÄGER


PARATROOPER PARA GUNNER PARA GUNNER PARATROOPER PARATROOPER

FAST STRIKE CADRE THREAT VALUE: 270TV

IGUANA IGUANA IGUANA BLACK MAMBA BLACK MAMBA


PARATROOPER PARATROOPER PARATROOPER STANDARD STANDARD

GENERAL OPTIONS: VETERAN OPTIONS


◆⊃ Upgrade any Model’s EW by one for +5 TV each ◆⊃ Swap any Jäger Paratrooper for an Iguana Paratrooper
for +5 TV each.
◆⊃ Swap 1 Iguana Paratrooper for Iguana Commando or
Black Mamba for +5 TV or Jäger Paratrooper for -5TV. ◆⊃ Swap any Iguana Paratrooper for Iguana Commando for
+5 TV each.
◆⊃ Swap up to 2 Jäger Paratrooper for LongBow Jäger
Paratrooper for +10 TV each or Jäger Grenadier for +0 ◆⊃ Swap 1 Iguana Paratrooper for a Razor Fang Black
TV each. Mamba for +15 TV.
◆⊃ Give 1 Iguana Paratrooper the Lidded Loadout for +5 ◆⊃ Swap 1 Black Mamba for Blazing Mamba or Defender
TV. Black Mamba for +0 TV.
◆⊃ Give any Black Mamba Standard the Gunner or Striking ◆⊃ Swap 1 Black Mamba for Brawler Black Mamba for
Loadout for +5 TV each. +15TV or Long Fang Black Mamba for +35 TV.
◆⊃ Give any Iguana Paratrooper the Lidded Loadout for +5
TV each.

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BLACK OPS CADRE: COMBAT GROUP LEADER EW:2 LD:3
LINE BLACK OPS CADRE THREAT VALUE: 325TV
3
N/A

ELITE

N/A

ELITE

SPEC
GREEN GREEN GREEN CHAMELEON CHAMELEON
MAMBA MAMBA MAMBA STANDARD STANDARD

SNIPER CADRE THREAT VALUE: 295TV

GREEN GREEN HUNTING HUNTING HUNTING


MAMBA MAMBA CHAMELEON CHAMELEON CHAMELEON

DEEP OPERATIONS CADRE THREAT VALUE: 360TV

GREEN GREEN GREEN SNAKEYE SNAKEYE


MAMBA MAMBA MAMBA BLACK MAMBA BLACK MAMBA

GENERAL OPTIONS: VETERAN OPTIONS


◆⊃ Upgrade one member of the squad to a Second-in- ◆⊃ Upgrade another member of the squad to a Third-in-
Command (2iC) by giving them LD1 for +10 TV. Command (3iC) by giving them LD1 for +10 TV.
◆⊃ Upgrade the EW Skill to 2 for any squad member for ◆⊃ Upgrade the CGL’s or 2iC’s Leadership skill by 1
+5TV each. additional level for +10TV.
◆⊃ Upgrade the Attack and Defence Skill of any model to ◆⊃ Swap up to 2 Hunting Chameleon for a SnakeEye Black
Level 3 for +10TV each. Mamba for +30 TV.
◆⊃ Swap up to 2 Green Mamba for a Chameleon for -5TV or ◆⊃ Give up to 2 SnakeEye Black Mamba the Blazing
Hunting Chameleon for -10TV each. Loadout for +0 TV each.
◆⊃ Give up to 2 allowed Models the Gunner or Striking ◆⊃ Give any allowed Model the Gunner or Striking Loadout
Loadout for +5 TV each. for +5 TV each.

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LIGHT TANK CADRE
3 PATROL CADRE THREAT VALUE: 160TV
SPEC

SPEC

CORE

SPEC

ELITE
HUN HUN
STANDARD STANDARD

LIGHT ARTILLERY CADRE THREAT VALUE: 175TV

HUN HUN HUN


STANDARD BALLISTA BALLISTA

HEAVY RECON CADRE THREAT VALUE: 305TV

HUN RECON RECON


STANDARD HUN HUN

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ Add one additional Hun Standard for +80TV. ◆⊃ Swap any Ballista for Ostrogoth for +45TV each.
◆⊃ Swap 1 Hun Standard for Ballista for -30TV. ◆⊃ Swap 1 Hun Standard for Recon Hun and any Three
Drones for +35TV.
◆⊃ Swap up to 2 Hun Standard for Jäger Standard for
-45TV each. ◆⊃ Swap any Jäger Standard for Iguana for +15TV or Black
Mamba for +20TV each.
◆⊃ Give any allowed Model the Hooded Loadout for +5 TV
Special Rule: The Combat Group must always contain at each.
least 2 non-gear models. ◆⊃ Give any allowed Model the Para Loadout for +10 TV
each.
Special Rule: Each Recon Hun is equipped with three
drones of the player's choice. The cost of the drones is
included. This supersedes the Universal Drone Limit rule.

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HEAVY TANK CADRE
DETACHED CADRE THREAT VALUE: 185TV
3
ELITE

ELITE

AUX

N/A

N/A
VISIGOTH
STANDARD

LINE CADRE THREAT VALUE: 375TV

VISIGOTH VISIGOTH
KHAN STANDARD

URBAN ASSAULT CADRE THREAT VALUE: 330TV

BLITZ BLITZ
VISIGOTH VISIGOTH

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ Add up to 2 additional Visigoth Standard for +180 TV ◆⊃ Swap 1 Visigoth Standard for Visigoth Khan for +10 TV.
each.
◆⊃ Swap up to 2 Visigoth Standard for Hun Standard for
◆⊃ Swap 1 Visigoth Standard for an Artemis Visigoth for -100 TV each.
-65 TV.
◆⊃ Give the Artemis Visigoth the Force Loadout for +15 TV.
◆⊃ Swap 1 Visigoth Standard for a Blitz Visigoth for -20 TV.

Special Rule: The Cadre must always contain at least 1


Visigoth or Visigoth Variant.

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CAVALRY CADRE
3 LINE CADRE THREAT VALUE: 60TV
CORE

AUX

AUX

AUX

SPEC
CAIMAN APC CAIMAN APC
STANDARD STANDARD

LIGHT PATROL CADRE THREAT VALUE: 100TV

COMMAND CAIMAN APC CAIMAN APC


CAIMAN STANDARD STANDARD

ARTILLERY SUPPORT CADRE THREAT VALUE: 125TV

CAIMAN APC
STANDARD CROCODILE CROCODILE

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ Add 1 additional Caiman for +30 TV. ◆⊃ Swap one Caiman for a Crocodile for +20 TV.
◆⊃ Swap one Caiman for a Command Caiman for +10 TV. ◆⊃ Swap one Caiman for a Recon Hun and any three
Drones of any type for +85 TV. (Note: Supersedes the
◆⊃ Give any Model the Swamp Loadout for +5 TV each.
Universal Drone Limit Rules)
◆⊃ Give the Para Loadout to any Caiman or variant for +5
TV each or Recon Hun for +10 TV.

Special Rule: In order to pick up an additional Cavalry


Cadre, the combat group must contain at least 3 Models.

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STRIDER CADRE
DETACHED STRIDER CADRE THREAT VALUE: 110TV
3
ELITE

SPEC

AUX

N/A

ELITE
NAGA
STANDARD

ARTILLERY STRIDER CADRE THREAT VALUE: 200TV

LONG FANG LONG FANG


NAGA NAGA

HEAVY STRIDER CADRE THREAT VALUE: 205TV

FIRE FIRE
DRAGON DRAGON

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ Add up to two additional Naga Standard for +110TV ◆⊃ Swap CGL Naga Standard for Command Naga for +5TV.
each.
◆⊃ Swap up to 2 Naga Standard for Tusked Naga for -15TV
◆⊃ Upgrade any Model’s EW to 2 for +5 TV per action. each or Hydra for -25TV each
◆⊃ Swap any Naga Standard for Venomous Sagittarius for ◆⊃ Swap any Long Fang Naga for Sniper Naga or
-50TV each. Sagittarius Standard for -40 TV each.
◆⊃ Swap one Naga Standard for Long Fang Naga or Fire ◆⊃ Swap any Fire Dragon Standard for Water Dragon for
Dragon for -5TV. +65 TV each.
◆⊃ Give any allowed Model the Nash Loadout for -10 TV ◆⊃ Give any Long Fang Naga the Brawler Loadout for -20TV
each. each.
◆⊃ Give any Naga Standard the Double Nash Loadout for
In order to pick up an additional Strider Cadre, the -20 TV each.
Combat Group must contain at least 3 Models.

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FOOT INFANTRY PLATOON
3 Foot Infantry Platoons are composed of two Sections. Pick
two Sections from below and combine the cost to form a
composed of three bases equipped with Assault Rifles. One
of these bases includes a heavy weapon choice listed in the
Section description. All infantry weapons except Assault
platoon. A Section is composed of two escoudes, while each
escouade is composed of three Bases. Each escouade is Rifles have the stabilizer Trait.
CORE

N/A
LINE INFANTRY SECTION: LIGHT MACHINE GUNS THREAT VALUE: 30TV
SPEC

AUX

AUX ANTI-VEHICLE SECTION: ANTI-GEAR RIFLES THREAT VALUE: 40TV

GRENADIER SECTION: GRENADE RIFLES THREAT VALUE: 40TV

ASSAULT SECTION: ROCKET LAUNCHERS THREAT VALUE: 45TV

MORTAR SECTION: LIGHT MORTARS THREAT VALUE: 50TV

SPOTTER TEAM THREAT VALUE: 10TV SNIPER TEAM THREAT VALUE: 20TV

The Spotter Team is one Base equipped with Assault Rifles The Sniper Team is one base equipped with assault rifles, and
and the TD2 Trait. a sniper rifle with the Stabilizer Trait. Infantry Skill:3 Armor:9
Stealth:2.

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ Any Assault Section may add infantry AGMs (Range ◆⊃ Any Section or Team may increase its stealth rating by 2
6/24, LA3) to their Rocket Launchers for +5 TV for each for +5TV per section or team.
Escouade.
◆⊃ Add the Para Loadout to the platoon (including attached
◆⊃ A Sniper Team may swap its Sniper Rifle for a Sniper team) for +20 TV.
Laser Rifle for +5 TV.
◆⊃ Line Infantry Section may swap their LMG for Chain
Guns for +0TV.

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BEAST RIDER PLATOON
A Beast Rider Platoon is composed of up to two Sections of two
escouades each. Each escouade is composed of three bases
equipped with Assault Rifles. One of these bases includes a
one Section from below. A Beast Rider Platoon must contain
2 Sections before a second Beast Rider Platoon can be
purchased. Beast Rider Platoons can never be airdropped. All
3
heavy weapon choice listed in the Section description. Pick weapons except Assault Rifles have the stabilizer trait.
CORE
LINE CAVALRY SECTION: LIGHT MACHINE GUNS THREAT VALUE: 40TV CORE

ELITE

N/A

SPEC
ANTI-VEHICLE SECTION: ANTI-GEAR RIFLES THREAT VALUE: 50TV

GRENADIER SECTION: GRENADE RIFLES THREAT VALUE: 50TV

MORTAR SECTION: INFANTRY MORTARS THREAT VALUE: 60TV

MOUNTED SPOTTER TEAM 15TV MOUNTED SNIPER TEAM 25TV

The Spotter Team is one Base equipped with Assault Rifles The Sniper Team is one Base equipped with assault rifles, and
and the TD2 Trait. a sniper rifle with the Stabilizer Trait. Infantry Skill:3 Armor:9
Stealth:2.

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ A Sniper Team may swap its Sniper Rifle for a Sniper ◆⊃ Any Section or Team may increase its stealth rating by
Laser Rifle for +5 TV. 2 for +5TV per section or team.
◆⊃ Line Cavalry Section may swap their LMG for Chain
Guns for +0TV.

PACK LIZARDS
Each section or team is mounted on Pack Lizards (Animal
- Size 3, Walker 7/13 MP, Jump Jets 1, x5 DM Melee Bite
Attack[AI, M], Stabilizer for Heavy Weapons)

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ARMORED INFANTRY PLATOON, PAGE 1 OF 2
3
AUX

SPEC
ARMORED LINE INFANTRY SECTION: LIGHT MACHINE GUNS THREAT VALUE: 90TV
CAIMAN APC
CORE STANDARD

SPEC

AUX

ARMORED ANTI-VEHICLE SECTION: ANTI-GEAR RIFLES THREAT VALUE: 100TV


CAIMAN APC
STANDARD

ARMORED GRENADIER SECTION: GRENADE RIFLES THREAT VALUE: 100TV


CAIMAN APC
STANDARD

ARMORED INFANTRY PLATOONS


Armored Infantry Platoons are composed of two sections. When building an infantry platoon pick two sections from below
and combine to form a platoon. A section is composed of two escouades and two Caimans, one for each escouade. Each
escouade is composed of three bases equipped with Assault Rifles. One of these bases includes a heavy weapon choice
listed in the Section description. A Platoon may also choose a Spotter Team or Sniper Team at the cost listed below. Teams
are represented by a single base with 2 infantry figures and can ride with an existing escouade in any Caiman. All weapons
except assault rifles have the stabilizer trait.

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ARMORED INFANTRY PLATOON, PAGE 2 0F 2
3
AUX
ARMORED ASSAULT SECTION: ROCKET LAUNCHERS THREAT VALUE: 105TV SPEC
CAIMAN APC
STANDARD CORE

SPEC

AUX

ARMORED MORTAR SECTION: LIGHT MORTARS THREAT VALUE: 110TV


CAIMAN APC
STANDARD

ARMORED SPOTTER TEAM THREAT VALUE: 10TV ARMORED SNIPER TEAM THREAT VALUE: 20TV

The Spotter Team is one Base equipped with Assault Rifles The Sniper Team is one Base equipped with assault rifles, and
and the TD2 Trait. a sniper rifle with the Stabilizer Trait. Infantry Skill:3 Armor:9
Stealth:2.

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ Upgrade one Caiman to a Command Caiman which ◆⊃ Any Model may increase its stealth rating by 2 for +5 TV
becomes the CGL for +10TV. each.
◆⊃ Any Assault Section may add infantry AGMs (Range ◆⊃ Add the Para Loadout to the platoon and attached teams
6/24, LA3) to their Rocket Launchers for +5 TV for each (not including Hittites) for +40 TV.
Escouade.
◆⊃ Add the Swamp Loadout to any Caiman or Variant (not
◆⊃ A Sniper Team may swap its Sniper Rifle for a Sniper including infantry) for +5 TV each.
Laser Rifle for +5 TV.
◆⊃ Swap a second section’s Caimans for Hittites for +35
◆⊃ Swap one section’s Caimans for Hittites for +35 TV TV each.
each.
◆⊃ Swap up to 2 Caiman for a Crocodile for +20 TV each.
◆⊃ Armored Line Infantry Section may swap their LMG for
Chain Guns for +0TV.

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MOUNTED INFANTRY PLATOON
3 A Mounted Infantry Platoon is composed of up to two
Sections of two escouades each. Each Section is mounted in
bases includes a heavy weapon choice listed in the Section
description. Choose one section from below. A Mounted
Infantry Platoon must contain 2 Sections before a second
either Elans (ORV) or on ATVs. Each escouade is composed
of three bases equipped with Assault Rifles. One of these Mounted Infantry Platoon can be purchased.
SPEC

CORE
MOUNTED LINE INFANTRY SECTION: LIGHT MACHINE GUNS THREAT VALUE: 40TV
SPEC

AUX

SPEC MOUNTED GRENADIER SECTION: GRENADE RIFLES THREAT VALUE: 50TV

MOUNTED ANTI-GEAR SECTION: ANTI-GEAR RIFLES THREAT VALUE: 50TV

MOUNTED ASSAULT SECTION: ROCKET LAUNCHERS THREAT VALUE: 55TV

MOUNTED MORTAR SECTION: LIGHT MORTARS THREAT VALUE: 60TV

MOUNTED SPOTTER TEAM 15TV MOUNTED SNIPER TEAM 25TV

Spotter Team is one base equipped with TD2 and assault Sniper Team is one base equipped with assault rifles, and a
rifles. sniper rifle with the Stabilizer Trait. Skill 3, Armor 9, Stealth 2.

GENERAL OPTIONS JACKRABBITS [ATV]:


◆⊃ Any Assault Section may add infantry AGMs (Range ATV mounted infantry squads gain a second movement
6/24, LA3) to their Rocket Launchers for +5 TV for each type (G 8/16). The secondary does not benefit from
Escouade. the Improved Off Road perk, though infantry can still
◆⊃ A Sniper Team may swap its Sniper Rifle for a Sniper use their Walker movement, which does benefit from
Laser Rifle for +5 TV. Improved Off Road. Infantry on ATVs are Size 3 Units.

VETERAN OPTIONS ELANS [ORV]:


ORVs function like ATVs, but add 2 to any existing
◆⊃ Any Section or Team may gain the Stealth 2 Perk for Infantry Armor rating and Infantry mounted in the Elan
+5tv per section or team do not count as having the Stabilizer Trait on their heavy
◆⊃ Add the Para Loadout to the platoon (including attached weapons. ORVs lose the +1 Defense modifier unless at
team) for +20 TV. Top Speed. Infantry on ORVs are Size 4 Units.

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CITY MILITIA CADRE
CITY PATROL CADRE THREAT VALUE: 100TV
3
AUX

SPEC

ELITE

N/A

N/A
ASP ASP ASP BUSTER BUSTER
STANDARD STANDARD STANDARD ASP ASP

CITY PURSUIT CADRE THREAT VALUE: 120TV

ASP ASP ASP STREET STREET


STANDARD STANDARD STANDARD VIPER VIPER

CITY RESCUE CADRE THREAT VALUE: 150TV

ASP ASP ASP SALAMANDER SALAMANDER


STANDARD STANDARD STANDARD STANDARD STANDARD

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ Swap CGL Asp Standard for a Command Jager for +15 ◆⊃ Swap CGL Asp Standard for an Iguana Standard for +30
TV. TV.
◆⊃ Swap 1 Asp Standard for Street Viper Standard for +10 ◆⊃ Swap up to 3 Asp Standard for Street Viper Standard for
TV. +10 TV each or Salamander Standard for +25 TV each.
◆⊃ Give 1 Street Viper Standard the Buster Loadout for +5 ◆⊃ Give 1 Street Viper Standard the Buster or RedEye
TV. Loadout for +5 TV.
◆⊃ Give up to 2 Salamander Standard the Brawler Loadout ◆⊃ Give up to 2 Salamander Standard the Riotmaster
for +5 TV each. Loadout for +0 TV each or Hunting Loadout for -5 TV
each.
◆⊃ Give any Asp Standard the Buster Loadout for +0 TV
each.

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Combat groups
MILITARY POLICE CADRE
3 MP LINE CADRE THREAT VALUE: 210TV
SPEC

AUX

N/A
MP MP MP MP MP
172 172 172 172 172
N/A

CORE
IGUANA IGUANA IGUANA IGUANA IGUANA
MP MP MP MP MP

MP SWAT CADRE THREAT VALUE: 245TV

MP MP
MP MP MP 172 172
172 172 172

IGUANA IGUANA IGUANA BLACK MAMBA BLACK MAMBA


MP MP MP MP MP

MP HEAVY CADRE THREAT VALUE: 210TV

MP MP MP
172 172 172

IGUANA IGUANA IGUANA COBRA COBRA


MP MP MP MP MP

GENERAL OPTIONS: VETERAN OPTIONS


◆⊃ Upgrade any Unit’s EW to 2 for +5 TV each. ◆⊃ Swap 1 Iguana MP Standard for Razor Fang Black
Mamba MP for +20 TV.
◆⊃ Upgrade one member of the squad to a 2iC by giving
them LD1 for +10 TV. ◆⊃ Swap 1 additional Iguana MP Standard for Black Mamba
MP Standard for +15 TV.
◆⊃ Swap 1 Iguana MP Standard for Black Mamba MP
Standard for +15 TV. ◆⊃ Swap 1 additional Iguana MP Standard for Cobra MP for
+0 TV.
◆⊃ Swap 1 Iguana MP Standard for Cobra MP Standard for
+0 TV. ◆⊃ Give up to 2 allowed Models the Sapper Loadout for +5
TV each.
◆⊃ Give up to 2 allowed Models the Hunting Loadout for +0
TV each. ◆⊃ Give up to 2 allowed Models the RedEye Loadout for +0
TV each.

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Combat groups
FIELD CADRE
FIELD WORK CADRE THREAT VALUE: 95TV
3
AUX

SPEC

SPEC

ELITE

CORE
STONEMASON STONEMASON STONEMASON STONEMASON ENGINEERING
FOREMAN STANDARD STANDARD STANDARD COBRA

FIELD GUN CADRE THREAT VALUE: 80TV

FIELD GUN FIELD GUN


STANDARD STANDARD

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ Add an additional Light Field Gun to the Field Gun Cadre ◆⊃ Swap 1 Stone Mason Standard for an Engineering Cobra
for +40 TV. for +20TV.
◆⊃ Upgrade any Unit’s EW to 2 for +5TV per action ◆⊃ Give 1 additional StoneMason Standard the Logger
Loadout for +5TV.
◆⊃ Add 1 Demo drone to any Model for +10TV each. This
supersedes the Universal Cadre Combat Group Drone ◆⊃ Give any allowed Model the Para Loadout for +5 TV per
Limit rule. Combat Group.
◆⊃ Give 1 StoneMason Standard the Logger Loadout for
+5TV.

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Combat groups

SOUTHERN
3

L E A G U E S

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Combat groups
LEAGUE SPECIFIC RULES
The following upgrades provide unique options available to each League. Choose a league that you like its flavor or that you
think will match your playing style.
3
HEMISPHERE-WIDE OPTIONS: MARKET SHARE:
Territorial Arms, Mandeers Heavy Industries, and Dynamic
GEAR CARRIERS: Systems have been engaged in corporate warfare for well
Barnabies are a common sight shuttling Cadres to combat over a century. TA gained the upper hand with a de facto
zones across the Southern Hemisphere and beyond, but state monopoly on Gear production due to backing from
sometimes they get called into battle. Any combat group the Republican Government. This has led the other two
containing only Size 7 gears or smaller may add a Barnaby companies to form a corporate partnership and build new
for +35TV. The gears may start the game embarked on the factories beyond the borders of the Southern Republic.
Barnaby. Any Barnaby may add the Spiked Loadout for +10TV.
Veteran Combat Groups may upgrade the Barnaby to a Mark Due to the decentralized distribution of manufacturing
II Loadout for +5TV. plants and local preferences, Mandeers/DS gears are spread
unevenly across the South. Factions are allowed to swap TA
gears with the following limits:
GLASS BACK SURGERY:
In TN1940, Territorial Arms finally listened to pilot feedback
and produced a kit to correct the weak rear armor flaw on
SOUTHERN REPUBLICAN ARMY:
◆⊃ May swap one Model in a Veteran Combat
its high-performance Black Mamba. Any SRA Cadre, Veteran
Group
MILICIA Cadre, or Mekong MP Cadre can remove the Weak
Rear Facing flaw from any Black Mamba or Variant for +5TV
each. The ESE gains access to the upgrade depending on its MILICIA:
Emirate Tie. ◆⊃ May swap any Model in a Combat Group

OLD-SCHOOL NETWORK: HUMANIST ALLIANCE PROTECTION FORCE:


◆⊃ May swap up to two Models in a Veteran
Although the War of the Alliance saw a drive to standardize
Combat Group
gear squad sizes across Terra Nova, a few older, influential
Regiments still have a few cadres that retain the traditional
4-gear Cadre model. Any Veteran five-gear Combat Group in MEKONG DOMINION PEACEKEEPERS:
a Priority Level 3 or 4 Gear Regiment may use an additional ◆⊃ May swap up to two Models in a Combat
Veteran slot to remove 1 Jäger Standard for -35TV. Group; any Model in a Veteran Combat Group

TANKHUNTER SNUB CANNON UPGRADE: EASTERN SUN EMIRATES RETINUE:


◆⊃ May swap up to two Models in a Combat Group
In TN1940, technicians began the field refit of Snub Cannons
with sniper systems to improve accuracy. The resulting
improvement in firepower is dramatic but the parts are hard
to come by. For every 1000TV or portion thereof, one Combat
Group may add the Sniper Trait to any Snub Cannons carried
by one model for +5TV per SC. This limit is increased to 2
Models in a Veteran Combat Group.

MARKET SHARE SWAP TABLE


Players may swap for any of the following Models in any Combat Group. The new Model is allowed to use any identically-named
Loadout shared with the old Model datacard it replaces:
Black Mamba Standard to Diamondback Standard -5TV Striking Cobra to Striking Boa +20TV
Brawler Black Mamba to Striking Diamondback -5TV Striking Cobra to Black Adder Standard +0TV
Brawler Black Mamba to Desert Viper -15TV Artillery Cobra to Badlands Boa +0TV
Blazing Mamba to RedEye Striking Diamondback +0TV Cobra MP to Desert Viper +10TV
Long Fang Black Mamba to Barbed Diamondback -25TV Jäger Standard to Copperhead Standard -5TV
Spitting Cobra Standard to Boa Standard +0TV FlammJäger to Salamander Standard +0TV
Spitting Cobra Standard to Long Fang Black Adder -10TV DartJäger to Street Viper Standard +0TV

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SRA COMBAT GROUP
THE SOUTHERN REPUBLICAN ARMY (SRA)
3 SPECIAL RULES:
AMPHIBIOUS TROOPS: SPECIAL AVAILABILITY:
There are many lakes and swamps in the South that need
patrolling. A number of Combat Groups equal to the Army Republican Cadres have the same availability,
Priority Level may add the Amphibious Perk Swamp Loadout requirements and restrictions as the Combat Groups
to any Jäger-only GP Line Cadre or Infantry Platoon (includ- they replace. These cadres are exclusive to the Southern
ing attached Teams, not including transports, cannot include Republic Army.
Asps) for +25TV per Combat Group. ◆⊃ Republican GP Cadre replaces Veteran General
Purpose Cadre
COMBINED OPERATIONS: ◆⊃ Republican Heavy Strike Cadre replaces Veteran
The SRA may take allied MILICIA Conscript GP Cadres, Foot Strider Cadre
Infantry Platoons or Mounted Infantry Platoons. The SRA
◆⊃ Republican Honor Guard Cadre Replaces Veteran
component must contain at least 2/3 of the total force TV Black Ops Cadre
and number of Combat Groups. Any MILICIA Combat Group
may use the Conscript and Fresh Meat Special Rules.

HUMANIST PREJUDICE:
Non-Veteran cadres cannot contain any Boa, Sagittarius or
their variants.

POLITICAL OFFICER:
One Model in your army command squad other than the
Army Commander may be appointed a Political Officer sent
to “observe” the regiment. Once per Round, one model
within 10” of the Political Officer may reroll any dice roll as
they are acutely aware that they’re being watched for proper
Republican sentiments. A Political Officer costs +15TV.

REPUBLICAN CADRES:
The SRA usually has the best equipment the Southern Hemi-
sphere has to offer. One of the listed Combat Groups per
750TV or portion thereof may be swapped for its associated
Republican Cadre:
◆⊃ Veteran General Purpose Cadre with Republican GP
Cadre
◆⊃ Veteran Strider Cadre with Republican Heavy Strike
Cadre
◆⊃ Veteran Black Ops Cadre with Republican Honor Guard
Cadre

Republican Cadres have the same availability and restrictions


as the Combat Groups they replace. Republican Veteran
Options require the expenditure of an additional Veteran slot.

SIGN OF STATION:
If in a gear, the Army Commander may swap his melee
weapon for a Vibrorapier (F) for +0TV.

WELL EQUIPPED:
One model in each Combat Group may take a single Veteran
Option as a Standard Option. Additionally, one Combat Group
per Priority Level may add a Chainsword to any Gear model
for +0TV each or add Turtleshell Armor (+4 Armor, -1 MP at
top speed) at a cost of +15TV per Infantry Section.

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SRA COMBAT GROUP
REPUBLICAN CADRE
REPUBLICAN GP CADRE THREAT VALUE: 235TV
3

COMMAND SIDEWINDER SIDEWINDER SIDEWINDER SIDEWINDER


SIDEWINDER STANDARD STANDARD STANDARD STANDARD

REPUBLICAN HEAVY STRIKE CADRE THREAT VALUE: 420TV

COMMAND SIDEWINDER KING COBRA KING COBRA KING COBRA


SIDEWINDER STANDARD STANDARD STANDARD STANDARD

REPUBLICAN HONOR GUARD CADRE THREAT VALUE: 350TV

COMMAND FER DE LANCE FER DE LANCE GILA GILA


FER DE LANCE STANDARD STANDARD STANDARD STANDARD

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ Upgrade any Unit’s EW skills to level 2 for +5 TV per ◆⊃ Swap Command Sidewinder for Command Drake for
action. +85 TV or King Cobra for +55 TV.
◆⊃ Swap up to 2 Sidewinder Standard for Black Mamba for ◆⊃ Swap up to 2 Black Mamba Standard for a Defender
+10 TV each. Black Mamba for +0 TV each or Gila for +5TV each.
◆⊃ Swap up to 2 King Cobra Standard for Hooded Cobra for ◆⊃ Swap any King Cobra for Drake for +20 TV each.
+5 TV each or Drake for +20TV each.
◆⊃ Swap any Hooded Cobra for Blazing Drake for +30 TV
◆⊃ Give any allowed Model the Gunner Loadout for +5 TV each.
each.
◆⊃ Give any Drake the Hooded Loadout for +15 TV each.
◆⊃ Give up to 2 Sidewinder Standard the Riotmaster ◆⊃ Swap up to 2 Fer de Lance Standard for Force Fer de
Loadout for +0 TV each. Lance for +10 TV each.
◆⊃ Give up to 2 Fer de Lance Standard the Slashing ◆⊃ Swap up to 2 Gila Standard for Fer de Lance Standard
Loadout for +5 TV each. for +10 TV each.
◆⊃ Give any Gila the Barbed Loadout for +10 TV each. ◆⊃ Give up to 2 allowed Models the Striking Loadout for +5
TV each. 135
Waylon Wyatt (order #5751665)
Milicia combat groups
THE SOUTHERN MILICIA
3 SPECIAL RULES:
CONSCRIPT CADRES: SPECIAL AVAILABILITY:
The MILICIA often gets the dregs of the Southern Hemi-
sphere, both in personnel and equipment. Conscript Cadres Conscript Cadres have the same availability as the Com-
are the result. Inevitably where new recruits and criminals bat Groups they replace. These cadres are exclusive to
are first assigned, there is no limit on the number of Con- the MILICIA. Conscript Cadres may be taken in conjunc-
script Cadres allowed in a MILICIA Army. Any of the listed tion with regular cadres they replace.
standard Combat Groups may be swapped for its associated ◆⊃ Conscript GP Cadre replaces General Purpose
Conscript Cadre: Cadre.
◆⊃ General Purpose Cadre with Conscript GP Cadre ◆⊃ Conscript Recon Cadre replaces Recon Cadre, add
EW2 to all Models.
◆⊃ Recon Cadre with Conscript Recon Cadre
◆⊃ Conscript FS Cadre replaces Fire Support Cadre.
◆⊃ Fire Support Cadre with Conscript FS Cadre

Conscript Cadres have the same availability and restrictions


as the Combat Groups they replace.

CONVICTS: FRESH MEAT:


Also known as “les condamnés” (the condemned) and often Except for the Combat Group Leader, any Model in a Con-
assigned for “special recon”, any Conscript GP Cadre, Cav- script Cadre, Cavalry Cadre, or Infantry Combat Group may
alry Line Cadre or non-armored Line Infantry Platoon or Sec- be “Fresh Meat” – an inexperienced crew grouped with other
tion may be designated as Convicts. Convict Infantry Combat rookies or handed to experienced pilots to train. Lower a
Groups are discounted -5TV per Infantry Section. The entire Gear’s or Caiman’s Defense and EW skill by -1 for -5TV each.
infantry Combat Group is considered a single combined Cadres with any Fresh Meat cannot take veteran options.
model with one action for activation (and RoF) purposes and
they may not add any Spotter or Sniper Teams or Asps. Con- Infantry Sections designated as Fresh Meat swap their Assault
vict Cavalry and Gear Cadres are not discounted and cannot Rifles for Infantry Rifles and counts as having Level 1 for
take any options except Veteran Skill Upgrades. An exception Leadership purposes only. This costs -5TV per Section. Fresh
to this is any Stripped Down Jäger may be swapped for an Meat may not be Convicts unless they are Infantry.
Asp for -5TV each. And in Veteran Convict GP Cadres, any
Asp may be upgraded to the Buster Variant for +0TV each.
POLITICAL OFFICER:
Convict Combat Groups must have all members within 4 The Curia often sends minders to watch over the disfavored.
inches of the Combat Group leader by the start of the current One Model in your army command squad other than the
Turn’s Miscellaneous Events Step. If any model is outside Army Commander may be appointed a Political Officer for
of this range at the end of the Miscellaneous Phase, it is this purpose. Once per Round, one model within 10” of the
assumed that they flee and are destroyed. If the combat group Political Officer may reroll any dice roll as they are trying
Leader is destroyed, then the model with the most members to avoid accusations of subversion. A Political Officer costs
of the combat group within 4 inches of its location becomes +15TV.
the new Combat Group Leader, using their own Leadership
skill (usually 0). You may measure to any base in a combined
model when determining the Combat Group Leader.

Convict Models may not receive Command Points unless they


are within 10 inches of a MP gear that is part of the Army
Commander’s Combat Group. Convict Cadres may never be
the Army Command Group.

FAVORED REGIMENTS:
Not all MILICIA units are dregs – there are a few elite units
and some that have ties to Republican interests. In a PL3 or
4 MILICIA Army, one Combat Group per full 750TV may use
the SRA Republican Cadres special rule, but must spend an
additional veteran slot (for a total of 2) to upgrade to a Re-
publican Cadre. The army must also use the SRA Humanist
Prejudice rule and cannot include Convicts or Fresh Meat.

136
Waylon Wyatt (order #5751665)
Milicia combat groups
CONSCRIPT CADRE
CONSCRIPT GP CADRE THREAT VALUE: 120TV
3

STRIPPED STRIPPED STRIPPED STRIPPED STRIPPED


DOWN JÄGER DOWN JÄGER DOWN JÄGER DOWN JÄGER DOWN JÄGER

CONSCRIPT RECON CADRE: ALL MODELS EW:2 THREAT VALUE: 165TV

STRIPPED STRIPPED STRIPPED ANOLIS R ANOLIS R


DOWN JÄGER DOWN JÄGER DOWN JÄGER STANDARD STANDARD

CONSCRIPT FS CADRE THREAT VALUE: 145TV

STRIPPED STRIPPED STRIPPED HEAVYSHOOTER HEAVYSHOOTER


DOWN JÄGER DOWN JÄGER DOWN JÄGER JÄGER JÄGER

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ Swap 1 Stripped Down Jäger for Sidewinder Standard ◆⊃ Swap the CGL Stripped Down Jäger for a Command
for +20TV. Sidewinder for +25TV.
◆⊃ Swap up to 2 Stripped Down Jäger for Rattlesnake ◆⊃ Swap any Stripped Down Jäger for DartJäger or
Standard, DartJäger or Copperhead Standard for +5TV Copperhead Standard for +5TV each.
each.
◆⊃ Swap any Anolis R Standard for a Silverscale Standard
◆⊃ Swap up to 2 Stripped Down Jäger for Jäger Standard for +5 TV each.
for +10TV each.
◆⊃ Swap any Python for a Badlands Python for -10TV each.
◆⊃ Swap any Heavy Shooter Jäger for a Python Standard ◆⊃ Give 1 additional allowed Model the Striking or Gunner
for +20TV each. Loadout for +5TV.
◆⊃ Give 1 allowed Model the Striking or Gunner Loadout for ◆⊃ Give 1 Stripped Down Jäger the Brawler Loadout for
+5TV. +10TV.

137
Waylon Wyatt (order #5751665)
Mekong Dominion Combat Groups
THE MEKONG DOMINION PEACEKEEPERS (MDP)
3 SPECIAL RULES:
PEACEKEEPER CADRES: SPECIAL AVAILABILITY:
The Taipans understand the need for a standing army, but feel Peacekeeper Cadres have the same availability as the
older models work just as well as the newer designs. Indeed, Combat Groups they replace. These Cadres are exclu-
Mekong companies are among the largest gear refurbishers sive to the Mekong Dominion Peacekeepers.
on the planet. And with the many swamps, marshes and ◆⊃ Peacekeeper GP Cadre replaces General Purpose
Jungles in the Mekong and Yung An basins, some cadres have Cadre.
been modified to be effective in these environments. Any of ◆⊃ Peacekeeper Recon Cadre replaces Recon Cadre,
the listed standard Combat Groups may be swapped for its add EW2 to all Models.
associated Peacekeeper Cadre:
◆⊃ Peacekeeper Strike Cadre replaces Strike Cadre.
◆⊃ General Purpose Cadre with Peacekeeper GP Cadre
◆⊃ Recon Cadre with Peacekeeper Recon Cadre
◆⊃ Strike Cadre with Peacekeeper Strike Cadre
Peacekeeper Cadres were created to handle the needs of the
Dominion and have the same availability and restrictions as
the Combat Groups they replace. They can be taken in any
Peacekeeper army with no limit on the number of cadres
allowed.

MARKSMEN:
Being like a league-wide police force, Peacekeepers also
make heavy use of MP gears. Any Regiment Type at any Pri-
ority Level may purchase 1 MP Cadre per 1000TV or portion
thereof and may choose its own Combat Group Type (Core,
Aux, Spec, Elite) when determining legal army composition.

Additionally, Constables believe in the efficient application of


firepower. Any Model that has a Hunting Variant or Loadout
available in its Combat Group may take it as a Standard Option
at its listed cost with no restrictions on the number of Models
so equipped.

MARK OF STATION:
Peacekeepers who have shown great devotion often wear a
specially crafted Vibrokatana as a sign of station. A single
Combat Group per 1000TV or portion thereof may equip any
gear with VKs for +5TV each. A Vibrokatana counts as a VB
with the Armor Piercing (AP) trait and any gears equipped
with both a VB and VK gain a +1 modifier when defending
against non-ram melee attacks.

138
Waylon Wyatt (order #5751665)
Mekong Dominion Combat Groups
PEACEKEEPER CADRE
PEACEKEEPER GP CADRE THREAT VALUE: 150TV
3

ANOLIS R BASILISK BASILISK BASILISK BASILISK


STANDARD STANDARD STANDARD STANDARD STANDARD

PEACEKEEPER RECON CADRE: ALL MODELS EW:2 THREAT VALUE: 185TV

ANOLIS R ANOLIS R ANOLIS R ANOLIS R ANOLIS R


STANDARD STANDARD STANDARD STANDARD STANDARD

PEACEKEEPER STRIKE CADRE THREAT VALUE: 195TV

ANOLIS R RATTLESNAKE RATTLESNAKE DESERT DESERT


STANDARD STANDARD STANDARD VIPER VIPER

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ Upgrade any Unit’s EW skills to level 2 for +5 TV per ◆⊃ Swap CGL Anolis R Standard for an Elint Silverscale or
action. Command Sidewinder for +20 TV.
◆⊃ Swap 1 Anolis R Standard for Silverscale Standard for ◆⊃ Swap any Anolis R Standard for Nash Basilisk for +5 TV
+10 TV or Rattlesnake Standard for +0TV. each or Silverscale for +10 TV each.
◆⊃ Swap any Basilisk Standard for Copperhead Standard ◆⊃ Swap any Rattlesnake Standard for a Sidewinder
for +5 TV each or Stripped Down Jäger for -5 TV each. Standard for +15 TV each.
◆⊃ Swap any Desert Viper Standard for Pit Viper for +5 TV ◆⊃ Swap any Desert Viper Standard for Python Standard
each. for +5 TV each or Gila Standard for +10TV each.
◆⊃ Give up to 2 allowed Models the Gunner or Striking ◆⊃ Give any allowed Model the Riotmaster Loadout for +0
Loadout for +5 TV each. TV each.
◆⊃ Give any allowed Model the Swamp Loadout for +5 TV ◆⊃ Give any Gila Standard the Brawler Loadout for +5 TV
each. each.

139
Waylon Wyatt (order #5751665)
Humanist Alliance Combat Groups
THE HUMANIST ALLIANCE PROTECTION FORCES [HAPF]
3 SPECIAL RULES:
HOVERTANK CADRES: SPECIAL AVAILABILITY:
Since their introduction, the number of Hetairoi within the
ranks of the Protectors has steadily increased and additional Hovertank Cadres have the same availability and
improved variants were developed with assistance from Port restrictions as the Light Tank Cadre they replace. The
Arthur. Hovertank Cadres were created to provide rapid- Hovertank Cadres are exclusive to the Humanist Alliance
response units with significant punch. They can be swapped Protector Force.
with Light Tank Cadres and have the same availability and
restrictions as the Combat Groups they replace. They can
be added to any HAPF army with no limit on the number of NU-ALLIANCE:
cadres allowed.
(This entry supersedes the HAPF City-State Rule on Page 73
of Perfect Storm: NuCoal Field Guide)
LOCAL MANUFACTURING:
The HAPF have mostly replaced their TA-supplied gears Since the mid-TN1930s, HAPF regiments have been
with locally manufactured models. Any non-Veteran Combat converting more and more of their forces into the Gallic series
Group must replace the following: of vehicles. South Combat Groups should be swapped by the
◆⊃ Black Mamba Standard to Cuirassier Standard: +0TV HAPF for the following NuCoal Combat Groups at their listed
◆⊃ Jäger to Chasseur: +0TV costs in the NuCoal Field Guide:
◆⊃ Spitting Cobra Standard to Boa Standard: +0TV MUST REPLACE:
◆⊃ Striking Cobra to Boa with the Striking Loadout: +20TV ◆⊃ Non-Veteran General Purpose Cadre must swapped for
NuCoal General Purpose Squad
◆⊃ Support Cobra to Badlands Boa for +5TV
◆⊃ Non-Veteran Strike Cadre must be swapped for NuCoal
As a Veteran Option, any Boa or Variant can take the Blazing Strike Squad
Loadout for +5TV each. This rule supersedes the Market
◆⊃ South Black Ops Cadre with NuCoal Commando Squad
Share HAPF swap limits and Model replacements for Boas.
HAPF armies cannot contain any King Cobra, Hooded Cobra,
Drake or their variants/Loadouts. MAY REPLACE:
◆⊃ South Veteran Fire Support Cadre with NuCoal Support
Additionally, the Humanist Alliance is renowned for their Squad
study of cybernetics. Infantry escouades are often equipped ◆⊃ South Veteran Heavy Tank Cadre with NuCoal MBT
with webbled Sniffers that enhance their detection ability. Any Squad
Non-GREL Infantry Section and attached team (but not its
◆⊃ South Veteran Recon Cadre with NuCoal Recon Squad
attached transport), regardless of type, may spend +5TV to
add +1 to their equivalent Detect and Sensor ratings. ◆⊃ South Strider Cadre with NuCoal GearTank Battery
◆⊃ South Cavalry Cadre with NuCoal Cavalry Squad

STRIDER CENTRAL: ◆⊃ South Armored Infantry Platoon with PAK/NuCoal


Armored Infantry Platoon
The HAPF is well known for its heavy use of striders and is
the foremost producer of striders in the South, with several Note: May not take Jannite GRELs or HPC-64s in this Platoon.
exclusive variants in their forces. Any Regiment Type at any
Priority Level may purchase 1 Strider Cadre per 1000TV Veteran Cadre replacements must spend a second Veteran
or portion thereof and may choose its own Combat Group Option to gain access to the NuCoal Squads’ Veteran Options.
Type (Core, Aux, Spec, Elite) when determining legal army Same Combat Groups in an army must all be from the same
composition. And in addition to the standard strider variants, faction - they cannot be mixed (i.e. a legal army could contain
you may replace any Veteran Naga Standard with a Spark 2 NuCoal Recon Squads or 2 South Recon Cadres, but not one
Sagittarius for +0TV and replace any Long Fang Naga with of each). Strider Cadres are exempt from this limitation and
a Barbed Fang Sagittarius for -40TV. Additionally, may be fielded with Gear Strider Cadres. HAPF armies
any Veteran Venomous Sagittarius may be cannot take Infantry Options in their NuCoal
replaced with a Force Sagittarius for +25TV Gear Squads, but can swap any Armored
each. You may also swap any Veteran Fire Infantry Section or Veteran Foot Infantry
Dragon with a Force Dragon for +20TV Section for an equivalent section of PAK
each. GRELs for +30TV per Section.

The HAPF is moving away from


Republican strider designs, so all Hydra,
Naga and variants must be swapped for
Sagittarius and variants in non-Veteran
Combat Groups.

140
Waylon Wyatt (order #5751665)
Humanist Alliance Combat Groups
HOVERTANK CADRE
PATROL CADRE THREAT VALUE: 145TV
3

HETAIROI HETAIROI
STANDARD STANDARD

HAYWIRE CADRE THREAT VALUE: 265TV

HETAIROI SPARK SPARK


STANDARD HETAIROI HETAIROI

HOVER ARTILLERY CADRE THREAT VALUE: 290TV

HETAIROI LONG FANG LONG FANG


STANDARD HETAIROI HETAIROI

GENERAL OPTIONS VETERAN OPTIONS


◆⊃ Add 1 additional Hetairoi Standard for +75TV. ◆⊃ Swap 1 Hetairoi Standard for Spark Hetairoi for +25TV
or Long Fang Hetairoi for +35TV.
◆⊃ Swap 1 Hetairoi Standard for Fusilier Standard for
+35TV. ◆⊃ Swap any Hetairoi Standard for Fusilier Standard for
+35TV each.
◆⊃ Swap up to 2 Hetairoi Standard for Chassuer Standard
for -40TV each. ◆⊃ Swap any Chasseur Standard for Chasseur MkII for
+15TV each.
◆⊃ Give the CGL Hetairoi Standard the Command Loadout
for +0TV. ◆⊃ Give up to 2 Hetairoi Standard the Force Loadout for
+30TV each.

SPECIAL RULES:
The Combat Group must always contain at least two
non-Gear Models.

141
Waylon Wyatt (order #5751665)
Eastern sun emirates league rules
THE EASTERN SUN EMIRATES GUARD (ESEG)
3 SPECIAL RULES:
EMIRATE TIES: GILA MONSTERS:
Each Emirate has ties to some ideal or group. When building After Skavara Heavy Industries purchased the rights to
your army, you must choose one of the following options for manufacture the Gila, they began producing it as quickly as
your force to represent these ties. Some support may come possible. Any Combat Group may replace any Black Mamba
in sales of vehicles; others will come in form of actual troops Standard for Gila Standard for +5TV each. Veteran Combat
from the allied nation. One Combat Group per full 750TV can Groups may give any Gila the Brawler Loadout for +5TV each
use the benefits of their Emirate Tie. The possible Ties are or the Barbed Loadout for +10TV each.
listed below:

ALLIED SOUTHERN TERRITORIES: INSURGENT SUPPRESSION:


Emirs often press their gears into anti-personnel actions as
May use all MILICIA Special Rules except Favored Regiments required. Up to 2 Gears in a Cadre may each add a LMG for a
cost of +0TV each.
SOUTHERN REPUBLIC:
May use all SRA Special Rules except Combined Operations
LOCAL MANUFACTURING:
HUMANIST ALLIANCE: As most Iguana and Basilisk Gears are produced in the ESE,
May use all HAPF Special Rules this is mirrored in the high percentage of these Gears in their
forces. An ESE player may swap for any Model of the follow-
MEKONG DOMINION: ing in any Combat Group, as well as any allowable weapon
May use all MDP Special Rules Loadouts on both datacards:
◆⊃ Jäger Standard to Blitz Iguana: +5TV
INDEPENDENT: ◆⊃ Jäger Standard to Basilisk: -5TV
May add a Leagueless Combat Group at its listed availability
◆⊃ Iguana Standard to Basilisk: -20TV
built using Leagueless Special Rules.
◆⊃ Chameleon Standard to Nash Basilisk: -25TV
CNCS: ◆⊃ Chatterbox to Silverscale: -20TV
You may replace a Veteran Cadre with a squad of the same
◆⊃ Chatterbox with Loudmouth Loadout to Elint
type from the Northern Guard army list. Paratrooper Cadres
Silverscale: +0 TV
may be replaced with Airborne Squads. This squad has no
access to any Veteran Options except Skill Upgrades and may
not use any Northern Special Rules.

PAXTON:
You may replace a Veteran Cadre with a squad of the same
type from the Peace River Army List. Light Tank Cadres may
be replaced with Light Tankstrider Squads and Heavy Tank
Cadres may be replaced with Support Tankstrider Squads.
This squad has no access to any Veteran Options except
Skill Upgrades and may not use any Paxton Special Rules.
Skirmishers and Cataphracts are unavailable to ESE armies.

CEF:
You may replace a Veteran Cadre with a squad of the
following: Light Tank Cadres may be replaced with Light
Hovertank Squads, Heavy Tank Cadres may be replaced
with Heavy Hovertank Squads, and Infantry Platoons can be
replaced by GREL Platoons. This squad has no access to any
Veteran Options except Skill Upgrades and may not use any
CEF Special Rules.

142
Waylon Wyatt (order #5751665)
MERCENARY GUILD & BORDER MILITIA RULES
MERCENARY GUILD RULES BORDER MILITIA RULES
3
SPECIAL RULES: SPECIAL RULES:
Mercenary Guild armies are built as a standard Leagueless AST Border Militias are built as a standard Leagueless force
force with the additional option to take the following Models: with the additional option to take the following Models:

◆⊃ Blitz Visigoth: +165 TV (Heavy x2, Veteran Only) ◆⊃ Boa Standard: +75 TV (Support)
◆⊃ Boa Standard: +75 TV (Support) ◆⊃ Badlands Boa for +70 TV (Support, Veteran Only)
◆⊃ Copperhead Standard: +35 TV (Trooper) ◆⊃ Copperhead Standard: +35 TV (Trooper)
◆⊃ Fire Dragon: +105 TV (Heavy) ◆⊃ Diamondback Standard: +50 TV (Elite)
◆⊃ Hittite: +65 TV (Heavy) ◆⊃ Veteran Option: Barbed Loadout for +15 TV
◆⊃ Hun Standard: +80 TV (Heavy) ◆⊃ Naga Standard: +110 TV (Heavy)
◆⊃ Hydra: +85 TV (Heavy) ◆⊃ Command Naga: +115 TV (Heavy, Veteran Only)
◆⊃ Recon Hun: +90 TV (Heavy, Veteran Only) ◆⊃ Salamander Standard: +45 TV (Trooper)
◆⊃ Salamander Standard: +45 TV (Trooper) ◆⊃ Silverscale Standard: +40 TV (Scout)
◆⊃ Water Dragon: +170 TV (Heavy, Veteran Only) ◆⊃ Street Viper Standard: +30 TV (Trooper)
◆⊃ Visigoth Standard: +185 TV (Heavy x2, Veteran Only)
Often found operating in the jungles of the South, a Mercenary
Guild army may give any allowed model the Swamp Loadout Border Militias are often located near firebases. A Border
for +5TV each. Mercenary Guilds often contain Titan and Varis Militia army is allowed to spend Support Points (SP) to
close-support hoppers and thus are allowed to spend Support purchase Heavy Artillery Strikes. Border Militias cannot use
Points (SP) to purchase Air Strikes. Mercenary Guild armies the Ill-Equipped Rules and cannot include Northern Gear or
cannot include Northern Gear or Vehicle designs. Vehicle designs.

143
Waylon Wyatt (order #5751665)
SPECIAL CHARACTERS
PREFECT RAPHAEL ST.CLAIR: LEGION COMMANDER OF THE 2ND SRA AIRBORNE LEGION
3 Vital Statistics
Age: 70 Cycles
At the level of legion command,
prefects are rarely seen on the
battlefield since most prefer
Prior to the Inter-Polar War, St. Clair was offered a chance
to join the secretive Order of the Falcon, and finally gain the
patronage of powerful individuals capable of providing him
Height: 1.87 Meters coordinating and directing from the the avenue for advancement. His regiment’s service during
comfort of a base or fortified bunker. the Inter-Polar War gained him the credentials to advance as
Weight: 85.5 kg
Prefect Raphael St. Clair is one of the the 99th was one of the few SRA regiments to see consistent
Hair: Black rare examples of a battlefield legion combat during the war. Promoted to Sous-Prefect of the 2nd
Eyes: Grey commander and one of the three Airborne Legion in TN1940 and to Prefect in TN1944, Raphael
Southern prefects who actively would lead his legion personally into the field of battle
commit to the field and coordinate whenever it was called to action. His actions at Port Oasis
under combat conditions. Joined by would forever enshrine him as Hero of the Republic.
Narimisa Asano and Henri Mikashi,
St. Clair is the third member known
affectionately as the Southern BLITZ RULES
Trinity by the common soldat. (TV Cost: +65TV to Combat Group)

Born in Siwa Oasis to Adjudant Marceau St. Clair, an NCO St.Clair is fielded as the army commander for a SRA Army.
for the 99th Airborne Gear Regiment, and Anastasia Orff, He can be attached to any of the following cadres: Strike,
a local bureaucrat, Raphael seemed to be destined for an Paratrooper, and Recon. He replaces the combat group leader
unremarkable life, but fate and war changed Raphael’s fate. for whichever squad he is attached and must be placed in a
Following in his father’s footsteps and growing up on stories Black Mamba. He may not take any equipment upgrades or
of honor and the pride of serving in the 99th, Raphael chose any further skill upgrades. His Black Mamba is automatically
military service instead of the quiet life of a bureaucrat. upgraded to a Blazing Razorfang Black Mamba Type E. All
During his schooling, Raphael proved to have a keen mind special abilities below can be taken by paying the additional
and a charismatic personality. His athleticism put him at the
top of his class and his service in the Youth Guard earned him TV cost listed with the skill.
a coveted position at the Southern Military Academy in Port
Oasis. Graduating fourth in his class, Raphael was given an
opportunity to choose his regiment, and emulating his father SKILLS
he asked for placement in the 99th. Though he requested Attack: 3 Defense: 4 EW: 4 LD: 5
his father’s regiment, Raphael would instead be placed Piloted Vehicle: Blazing Razorfang Black Mamba Type E
in the capacity of an aide to Prefect Marius Autel, legion
commander of the 2nd Airborne Legion. Swap MAC for HGLC. Add Exposed Auxiliaries & Satellite
Uplink. Increase AutoComm to 5
Marius had seen potential in the young officer
after meeting him at the academy and earmarked
St.Clair to serve under him in order to groom him SPECIAL ABILITIES:
into leadership. During the War of the Alliance
Raphael rose quickly from a Sous-Lieutenant to LEADER FROM THE FRONT:
Sous-Commandant by the time of the Battle of (10TV)
Baja due to the horrendous casualties the Southern
officer corps experienced against the CEF. At the Prefect St. Clair generates a free CP per turn. The CP is
Battle of Baja, Sous-Commandant St. Clair was given generated at the beginning of the turn and if it is not used by
command of the 99th HG Airborne Regiment after the end of the same turn, the CP is lost.
Commandant Alfred Barri was killed by anti-air
fire early in the battle, and St. Clair would lead the AGGRESSIVE ATTACK
regiment for the remainder of the war and earn (15TV)
repeated honors, but a tragic event at Baja forever
changed his life. Leading from the front, Prefect Once per game, the player may choose initiative order rather
Marius Autel and his command compagnie were than roll. This ability must be declared before any rolls are
lost in action while providing crucial intel on a made. If an opposing player has a similar ability and wishes to
breached position to the Legion Noire. Losing use it in the same turn, the ability is cancelled for both players
his mentor and patron, Raphael’s career stalled and initiative is rolled normally.
for decades. While he was in command of the
regiment he wanted to serve in, St. Clair found ACCURATE FIRE
himself unable to breach the glass ceiling due to his (10TV)
lack of connections.
Prefect St. Clair can re-roll one attack per turn. The player may
choose which roll to use.

144
Waylon Wyatt (order #5751665)
SPECIAL CHARACTERS
COMMANDANT HANNA NEUBEN: REGIMENTAL COMMANDER OF THE “AZURE DEVILS” REGIMENT
Vital Statistics
Age: 60 Cycles
The Azure Devils Heavy Gear
Regiment’s roots extend to the
colonization period of Terra Nova,
BLITZ RULES
(TV Cost: +65TV to Combat Group)
3
Height: 1.67 Meters even predating the Allied Southern
Territories. Originally an exploration Neuben is fielded as the army commander for a MILICIA
Weight: 59 Kg Gear or Paratrooper Regiment. She can be attached to any
corps that utilized skydivers to
Hair Color: Blonde explore remote locations in the of the following cadres: Recon, Strike, Paratrooper, and Fire
South, the Azure Devils would Support. She replaces the combat group leader for whichever
Eye Color: Brown
evolve into a military unit after squad she is attached. She may take any equipment upgrades,
the founding of the AST and it’s though she may not take any further skill upgrades. All special
military arm, the MILICIA. As the abilities below can be taken by paying the additional TV cost
first airborne regiment created for listed with the skill.
the MILICIA, the Azure Devils would
go on to participate in every major
AST conflict. For centuries this
SKILLS
organization was regarded as one of Attack: 4 Defense: 4 EW: 4 LD: 4
the best MILICIA units and unlike many of their counterparts Piloted Vehicle: Per Unit Attached.
in the organization, the Azure Devils was a regiment that stood
proudly above the usual mire and dishonor. All that changed
in the tumultuous period leading up to the Inter-Polar War. SPECIAL ABILITIES:
Commandant Jerome Muldonson, leader of the Azure Devils
at the time, made the fatal mistake of engaging in Southern
politics. Framed for treason and executed, Muldonson’s
BATTLE SURVIVOR
(10TV)
legacy left the Azure Devils in an unenviable position. Since
Muldonson’s execution, his second in command, Hanna Hanna generates a free CP per turn. The CP is generated at
Neuben has worked to drag her unit’s reputation back to the the beginning of the turn and if it is not used by the end of the
forefront. same turn, the CP is lost.
In her youth, Hanna chose more active pursuits and eagerly
joined the Youth Guard as soon as she was allowed. It was
AMBUSH AWARENESS
(15TV)
during this time that Jerome Muldonson took an interest in
Hanna and encouraged her to join the military. Muldonson Hanna’s Model and all of the models in her cadre, increase
expected her to join the SRA, but Hanna chose to join the their Detect Rating by 2.
MILICIA at the start of the War for the Alliance. Muldonson
took steps to bring his protégée under his command and RAPID DEPLOYMENT
arranged for her to serve with the Azure Devils. Her exemplary (10TV)
service during the war would earn her brevetted command of
her own section within two cycles. After the war, Muldonson Hanna can issue a Command Point to one combat
secured Hanna a position at the Southern War College and group per turn to increase each model’s movement
had her fast tracked to a permanent officer’s rank. Neuben rating by 2.
rejoined the Azure Devils in TN1923 as a commissioned
officer, and Muldonson placed her in command of Blue NO RESERVATIONS
Compagnie after its commander retired. By Muldonson’s (10TV)
execution in TN1935, Neuben had risen to sous-commandant
and second in command of the Devils.During the Inter-Polar Once per game, Hanna may call in two
War, Neuben was engaged in some of the hardest fought reserve combat groups during a game
campaigns including leading the charge at Rahnguard Oasis, turn rather than a single combat group.
considered the first official battle of the war. While casualties
were high, the Devils mauled the Northern Desert Sharks
Regiment. Her success at Rahnguard Oasis allowed the
regiment to recover some of its former glory, but the Azure
Devils would only reach legendary status after the Siege of
Temple Heights during the War for Terra Nova in TN1951. As
the vanguard regiment of the MILICIA forces arrayed in the
Barrington, Hanna Neuben deftly wielded her Devils against
the CEF invaders earning the respect of not only her fellow
MILICIA, but also her NuCoal and Western Frontier allies. The
Azure Devils would go onto drive deep into the North after
the Barrington Campaign and contribute to operations in the
Western Frontier and eventually into Sorrento in the Northern
Lights.

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SPECIAL CHARACTERS
ADJUDANT CHEF ALIA MUNA-HABIB: SIU SENIOR NCO
3 Vital Statistics
Age: 49 Cycles
The AST’s Special Intervention
Unit (SIU), a elite covert operations
group, has undergone a tremendous
By TN1943, Commandant Aristide Lazarus had solidified his
ties with Kenichi Tanaka. The influence Tanaka wielded in
the Southern Republic was immense and allowed Lazarus to
Height: 1.65 Meters amount of changes in the last free himself from Lord Protector Molay. Tanaka placed Alia
ten cycles. The founder and back in the SIU as his point of contact to Lazarus and as a
Weight: 57 Kg
current commander of the unit, gentle reminder of his ever present patronage. Cleared of her
Hair Color: Brown Commandant Aristride Lazarus, AWOL charges and placed in a position of influence, Alia has
Eye Color: Brown freed himself from his former tempered her thrill-seeking tendencies somewhat. Alia would
patron, Lord Protector Jacques cement her position in the SIU during the early stages of the
Molay, during Molay’s unsuccessful Southern Civil War, when her and her forces coordinated
coup against the Estates General and with loyalist Legion Noire to secure members of the Estates
deRouens. Evenly divided between General and the deRouens.
loyalty to Molay and Lazarus, nearly
half of the SIU disappeared in the
aftermath of the Southern Civil BLITZ RULES:
War. Those who remained were (TV Cost: +50TV to Combat Group)
rewarded with promotions and the duty of rebuilding the
organization. Among Lazarus’s staff, Alia Muna-Habib is the Alia is fielded as the army commander for a MILCIA or SRA
SIU commandant’s most trusted and capable soldiers. Special Forces Regiment. She can be attached to any of the
following cadres: Strike Squad, Spec Ops, Paratrooper, or
Born in Ankara in the city-state’s poorest quarter, Alia spent Recon. She replaces the combat group leader for whichever
her youth involved in petty criminal activities, partly to squad she is attached. She may take any equipment upgrades,
survive, but the thrill also proved to be a powerful motivator though she may not take any further skill upgrades. All special
for the streetwise girl. With her background, Alia was destined abilities below can be taken by paying the additional TV cost
for a bleak life, but it was her involvement with the local Youth listed with the skill.
Guard and their competitions that would introduce her to her
mentor, Marcus Kerr, Ankara’s garrison commander. Kerr
took Alia under his guidance and encouraged her to reach for SKILLS
more than day to day survival. Attack: 4 Defense: 4 EW: 3 LD: 3
With her juvenile criminal record, Alia was denied Piloted Vehicle: Per Squad Attached
entry into the SRA, but the MILICIA was more than
happy to accept her. Her natural talents along with
Commandant Kerr’s recommendations caught the SPECIAL ABILITIES:
attention of SIU recruiters, who fast tracked her into
service. By TN1935, Alia had achieved the rank of ELITE TRAINING
sergent and her career appeared solidly laid out (10TV)
ahead of her. Serving alongside Alia, a young
Humanist pilot named Miranda Petite, would Alia generates a free CP per turn. The CP is generated at the
become her lifelong friend and the second major beginning of the turn and if it is not used by the end of the
catalyst for change. At the start of the Inter-Polar same turn, the CP is lost.
War, Miranda quickly become disillusioned by
her activities in the SIU, but she was also EW MASTERY
concerned for a fellow soldier and lover (10TV)
named Lussian Soulban, who had gone
missing, presumably into the Badlands. Alia can overcome any ECM attempt on her model by
Miranda convinced Alia to go AWOL expending a CP. The effect lasts for the entire turn.
with her in search of Lussian. The pair
ended up in the Badlands city-state of SURVIVOR
Khayr ad-Din and briefly joined up with the (10TV)
Khayr ad-Din Army (KADA). After the Inter-
Alia can re-roll one attack or defense roll per turn. The player
Polar War, Miranda discovered that Lussian
may choose which result to use after the roll.
had joined an elusive group called the Black
Talons and attempted to join the organization
in an attempt to rejoin him. Ever loyal to her
SILENT NIGHT
(10TV)
friend, Alia followed, but when the pair were
brought in by the Talon Program, Kenichi Tanaka, Alia increases her model’s stealth rating by 2 if her model is
one of the leaders of the project, had other plans moving at combat speed or higher.
for Alia. Plans which would lead her back to the
SIU and separation from her friend.

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SPECIAL CHARACTERS
CONSTABLE SERGENT NORRIS YAMAKAZI: VETERAN MEKONG JUNGLE FIGHTER
Vital Statistics
Age: 48 Cycles
Mekong junglefighters are among
the deadliest soldiers on the planet.
Harsh training in the lethal, remote
BLITZ RULES
(TV Cost: +80TV to Combat Group)
3
Height: 1.82 Meters jungles of the Mekong Basin hardens
these men and women into elite Norris is fielded as a combat group leader upgrade for an
Weight: 80 Kg Mekong Infantry Platoon. He can be attached to any of the
members of this specialized force.
Hair Color: Black A typical trainee is chosen from the following platoons: Foot Infantry & Beast Riding Infantry. He
Peacekeeper Regiments after he or replaces the combat group leader for whichever platoon he is
Eye Color: Brown
she volunteers. Out of the thousands attached. He may take any equipment upgrades, though he
of applicants, only ten percent are may not take any further skill upgrades. All special abilities
allowed into the training program below can be taken by paying the additional TV cost listed
and out of this number usually with the skill.
less than a quarter make it past the
training. Nearly one in ten trainees
suffer from career ending disabilities
STATS
or death due to the unrelenting cycle Infantry Skill: 4
long training. The training includes Equipment: Armor 12
advanced jungle survival, traditional
and modern camouflage techniques, field craft, demolitions,
mountaineering, and amphibious operations. Nearly half of SPECIAL ABILITIES:
the junglefighters go on to be jump certified in addition to
learning advanced desert warfare techniques and survival.
During the War of the Alliance, junglefighters effectively
D109 TEAM
(0TV)
fought GRELs to the point of terrorizing CEF operations to a
standstill in some regions. Among the current generation of All infantry platoons in an army with Norris may take veteran
Junglefigthers, Constable Sergent Norris and his D109 Team upgrades without having to spend a veteran slot. Upgrade TV
are considered the deadliest. costs still must be paid.
Norris, a native of Yung Ang, joined the Peacekeepers at the
age of twenty five and entered into the Junglefigther training
COVERT OPERATIONS
(0TV)
program at age thirty after attaining the rank of caporal.
After spending a cycle training, Norris was assigned to the Add Stealth (4) to any Foot Infantry or Beast
Loyang Brigade and worked closely with the 110th Gear Rider Infantry platoon for +10TV each.
Regiment before being transferred north for a series of covert
operations against brigands in the region. When the Inter- PATHFINDERS
Polar War began, Norris and his escouade was sent in deep (10TV)
behind Northern lines to disrupt supply lines and to wage a
guerilla campaign lasting nearly two seasons. The team was Increase the movement speed of
so effective during their operations that at one point the Norris’s Platoon by +2.
Northern Guard Intelligence Service issued a bounty of one
million marks for Norris and members of his operations team. BOOBY TRAPS
After the infamous Quan Loi village massacre by Northern (0TV)
troops in the Autumn of TN1936, Norris escalated his guerilla
operations to include targets such as chaplains, medics, Each Foot Infantry and Mounted
and senior officers. Norris made a special point of targeting Infantry Platoon may equip the
known NGIS members. In TN1938, Norris and his team was entire platoon’s escouades with
betrayed by local brigands and Norris sustained a near fatal a single HHG. These may be
wound from mortar fire into his encampment. Evacuated by thrown a range equal to the
helicopter, Norris would spend the rest of the war recovering current escouade’s size rating
from his injuries. +2”. The unit doesn’t actually
throw the explosive, but
In the cycles between the Inter-Polar War and the War for rather it simulates hastily
Terra Nova, Sergent Norris took a position as a Junglefighter placed improvised
trainer in Mekong City. He had thought that he had fought for explosives.
the last time, but the CEF’s second invasion forced him back
to the frontlines. Given command of the ad hoc D109 Team,
made up principally from trainees. With a brevetted officer’s
rank in hand, the platoon sized formation was sent into the
jungles north of Yung Ang, where the team quickly grew into
a seasoned veteran force within weeks. Under Norris’s able
command, the Team has earned a reputation for ruthless
efficiency and long term operation stamina.

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SPECIAL CHARACTERS
DECKARCH JACKHE DITURNO & PROTECTOR ASYL MCKENDRICK: HAPF ACES
3 Jackhe Diturno
Age: 50 Cycles
Trained originally as a strider pilot
and gunnery team, Jackhe Diturno
and Asyl McKendrick have earned
As the Inter-Polar War escalated, Diturno and McKendrick
found themselves serving alongside of NSDF and PAK forces,
while field testing the Fusilier hovertank in combat conditions.
Height: 1.87 Meters numerous commendations for After the war, the team rejoined the HAPF in Raleigh and
during their thirty cycles of service to the team was placed in charge of a dekarion of hovertanks.
Weight: 90 Kg
the Humanist Alliance Protectorate Their dekarion was used in the post-war restructuring and
Hair Color: Red Force. The pair have served on the rebuilding of the preceptor caste’s research and development
Eye Color: Blue same team for so long now that they divisions as a key field operations group. The pair’s ties to
have one of the quickest reaction NSDF and PAK engineers as well as familiarity with the
Asyl McKendrick times of any strider or tank crew. previous prototype testing in the TN1930s sped the newly
trained preceptors ability to function in the field.
Age: 51 Cycles At the start of the team’s career,
Height: 1.64 Meters Jackhe and Asyl were assigned When the CEF launched their second invasion, Diturno and
to a Naga in the 15th Penhilon. McKendrick along with their dekarion were assigned to a
Weight: 54 Kg
Spending ten cycles assigned to a mixed regimental formation composed of HAPF and PAK
Hair Color: Red Naga, the team was reassigned to units. The team has had tremendous success fighting against
Eye Color: Grey a Sagittarius prototype after being the CEF invasion forces during combat operations outside
shifted over to 28th Provisional Thebes.
Protectorate Group in TN1930. Their
field testing of the Sagittarius netted
the 28th additional Sagittarius’s in BLITZ RULES:
TN1934 and the team was transferred once again to Beta 42, a (TV Cost: +80TV to Combat Group)
secret base used to conduct tests on the Hetairoi.
Diturno & McKendrick are fielded as a combat group leader
Diturno and McKendrick adapted well to the hovertank and upgrade for a HAPF Tank Regiment. They can be attached to
helped develop a number of instrumentation as well as the any of the following squads: Strider Cadre, Gear Tank Battery,
firecontrol programs used in the current model Hetairois. & Hovertank Cadre. They replace the combat group leader
When the Theban Blight spread through the Humanist Alliance, for whichever squad they are attached. They may take any
the team along with most of the essential base personnel equipment upgrades, though they may not take any further
were reassigned to Javelin Systems’ facilities located outside skill upgrades. All special abilities below can be taken by
of Port Arthur in NuCoal. paying the additional TV cost listed with the skill.

SKILLS
Attack: 4 Defense: 4 EW: 3 LD: 3
Piloted Vehicle: Per Squad Attached

SPECIAL ABILITIES:
HOT DAWG
(10TV)

The team can go top speed and fire without having to


expend an action to maintain top speed.

MONSTER ACROBATICS
(15TV)

The Team adds a +1 modifier to their model’s defense at


combat or top speed.

PUSHING METAL
(10TV)

The Team may reroll one defense or attack roll per


turn. The player may choose to use his original or
reroll result.

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SPECIAL CHARACTERS
DENNI PELLETIER: BLOOD MERCHANT OF SKAVARA
Vital Statistics
Age: 55 Cycles
After the Southern Civil War, many
Legion Noire members fled the
Southern Republic rather than be
BLITZ RULES
(TV Cost: +80TV to Combat Group)
3
Height: 1.88 Meters forced out of the SRA. Roughly a
tenth of the Legion ended following Pelletier is fielded as the army commander for a ESE Retinue.
Weight: 86.5 Kg He can be attached to any of the following cadres: Spec Ops,
Lord Protector Jacque Molay into
Hair Color: Black exile. Out of that group, a compagnie Strike, Fire Support, & Recon. He replaces the combat group
sized formation broke off to found leader for whichever cadre he is attached. He may take any
Eye Color: Blue
a mercenary charter called the equipment upgrades, though he may not take any further skill
Knights of Charon. Licensed by the upgrades. All special abilities below can be taken by paying
Mercenary Guild in Hsi Tsang, the the additional TV cost listed with the skill.
Knights have developed a reputation
for ruthlessness and calculated terror. Leading the Knights is a
former Sous-Commandant of the 1st Legion Noire Regiment,
SKILLS
Denni Pelletier, also known to his enemies as the Butcher of Attack: 4 Defense: 4 EW: 3 LD: 3
Skavara. Piloted Vehicle: Per Squad Attached

Pelletier was a rising star in the Legion Noire before choosing


to exile himself in TN1949. A long time admirer of Jacque
Molay, Pelletier was firmly committed to the coup and played
SPECIAL ABILITIES:
an instrumental part in convincing the 1st Legion Noire
Regiment to revolt. Pelletier’s forces were among the first to RUTHLESS COMMAND
raid the Estates General and the Prime Minister’s residence. (10TV)
While his forces were largely unsuccessful in securing the
Pellitier generates a free CP per turn. The CP is generated at
majority of the parliament members and the deRouens,
the beginning of the turn and if it is not used by the
Pelletier did capture key members of the Prime Minister’s
end of the same turn, the CP is lost.
cabinet as well as their deputies. In the ensuing weeks, Molay
would use Pelletier and his compagnie to arrest and detain
family members and close associates of the Estates General or
MIDNIGHT MURDER
(10TV)
the deRouens. While he didn’t manage the detainment camps,
Pelletier did participate in a number of other war crimes. For Pellitier may upgrade
his actions during the civil war, Pelletier would have certainly his model’s stealth by
been publicly executed. After the collapse of Molay’s coup, +2.
Pelletier and his compagnie was instrumental in securing
Molay and fleeing into the Mekong Dominion. The two men CALM KILLER
had a falling out within weeks of arriving in Hsi Tsang and (10TV)
Pelletier left Molay’s service to find a new path. With highly
trained personnel and top of the line equipment, Pelletier’s Pellitier can re-roll one
new mercenary company quickly found employment as attack per turn. The
part of Emir Samael Draho’s retinue in Skavara. The young player may choose which
emir needed a firm hand to regain control of the population roll to use.
of the city-state after nearly a decade of the Draho family’s
infighting. ZIPLINE BOMBINGS
(5TV)
The ruthless Pelletier quickly rose to prominence mainly for
his decisive suppression of shajhalin uprisings, and quietly If Pellitier has infantry platoons
consolidating Draho’s power in Skavara via assassination, in reserve and purchases
blackmail, and torture. Unfortunately for Draho, Pelletier isn’t airstrikes, he may opt to bring in
interested in having a master, and in the last few seasons, the reserve platoon in with the
Pelletier has isolated Draho from his retinues and stripped the aircraft, and airdrop the infantry
young emir of nearly all of his political influence. platoon anywhere along the path
of the aircraft’s movement. This
deployment supersedes the usual
airdrop rules for placement near
enemy models. Treat the platoons
as being in a transport till they are
deployed from the aircraft.

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port oasis

4
PRIDE OF THE REPUBLIC
After weeks of non-stop fighting in the Southern Republic’s capital, Prefect Henri Mikashi’s task force was exhausted,
demoralized, and held little hope for reinforcement. Still, the Terra Novans would not relent — their pride and their
homeland were at stake. To keep his soldiers as rested as could be expected given the circumstances, Prefect Mikashi
and his counterpart in the Old Port, Prefect Narimisa Asano, devised a rotation of troops every ten days.

While harsh fighting had turned Villeneuve and the surrounding Albigen region into a hellish landscape, the Old Port
remained relatively unscathed. Nestled deep in Port Oasis, the Ville Marie, a suburb of the Old Port, provided succor
to many of these exhausted troops as well as significant numbers of citizen volunteers. Tomas Allaire, one of the many
such volunteers, a member of the Youth Guard, leaned up against the wall of the makeshift regimental headquarters of
the 4th Ad Hoc Regiment. The ancient building, constructed during the Unification Wars, normally served as one of the
upscale hotels where minor bureaucrats and lesser-known politicians would engage in their petty power plays, or so
the rumors went, but since the CEF invasion, the structure housed the mixed bag of soldiers. The old Veteran’s Watch
members, many of them veterans of the War of the Alliance, guided the Youth Guard members drawn up to fight nearly
a season ago. At first Tomas and his fellow Youth Guard members were enthusiastic about fighting the invaders and
maintaining the honor of the Republic. Instead, the ad hoc regiment seemed to just stay on perpetual standby, watching
the real soldiers pass by the hotel on their way to fight in Villeneuve. Tomas cursed his luck at having been stuck with his
grandfather at the hotel. His mother, commandant of the 32nd SRA Gear Regiment, had sent Tomas to the Old Port with
his grandfather, Marcel, during the early days of fighting, instead of letting him fight alongside her on the frontlines.
Tomas kicked the wall of the hotel in anger at the thought of being left behind.

Stepping out of the entrance to the hotel, Marcel saw his grandson’s frustration in action and shook his head as he
remembered the passionate ignorance of youth. Looking at the skyline of the city-state, Marcel grimaced at how close
the fighting was now. The veteran of the Battle of Baja knew how fierce and uncompromising the opponent was, and if
the fighting reached the Old Port, the price both sides would pay would make the bloodbath of Baja pale in comparison.
Marcel walked over to his grandson and put his hand on the youth’s shoulder. “Tomas. A good Southerner doesn’t wear
his emotions so openly. I know it’s been boring the past few weeks, but your courier duties are important.”

Tomas sighed as he turned around, looking downcast at the idea of having to run another message to the 10th Ad Hoc
Regiment’s HQ. Tomas long ago realized that the courier duties were a sham operation designed to keep the restless
Youth Guard members active and out of trouble. “I know. I know.”

“I have the next batch of materials for you to deliver. Why don’t you take Alyse with you and go the long route? Maybe
the two of you can hit it off,” Marcel said, pointing to Alyse Mikashi, daughter of Prefect Henri Mikashi. “I’ll even let you
take one of the Elans.” Marcel offered a set of keys to his grandson.

Shrugging and taking the keys and courier’s pouch from his grandfather, Tomas started off toward Alyse. As he walked
away, Tomas glanced back over his shoulder at his grandfather and saw a shadow had fallen across the old man in the
setting sun. The youth felt a terrible sense of foreboding and wondered if this would be the last time he would see his
grandfather, but quickly shook the dark thoughts out of his head. Tonight, he’d be spending some time with a pretty girl
with an influential father.

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port
portoasis
oasis

port oasis

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port oasis
THE BATTLE OF PORT OASIS:
4 AT THE GATES OF THE OLD CITY
After nearly three seasons of harsh fighting in the Albigen region and Villeneuve quarter of Port Oasis, the CEF Korps, along with their
colonial levees, finally pushed through the ruins of the outer ring of Port Oasis. The CEF’s target was the central command and control
center and the leadership of the Southern Republic. Destroying the capital of the AST would demoralize the remaining Southern
Republic — or, at the very least, throw the immense SRA into disarray.

On the Southern side, the decision had been made to evacuate the city-state’s citizenry via Lake Esperance. The commanders realized
that the weight of two of the most experienced CEF Korps on their front would lead to eventual penetration of the Old Port and the inner
core of the city-state. The Prefects Council, under Consul Victor deBourgogne command, determined that best course of action was to
wear the invading force down as much as possible before the incursion became inevitable. Additionally, the Old Port would provide a
deadly killzone due to the integrated defense systems built into the buildings and public works structures. The last ditch effort by the
SRA in the region would lure the CEF’s Korp into a defeat at the cost of their city, but if everything went to plan, the Southern Forces
would triumph.

COLONIAL EXPEDITIONARY FORCES


KORP V UTOPIA BRIGADE
750 Prowler Hover Tanks 4th, 5th, 6th Pathfinders Regiments
1,125 Predator Hover Tanks 12th, 17th, 40th Mobile Artillery Regiment
30,000 GREL Infantry 3rd, 18th Recce Regiments
10,000 FLAIL Infantry
5,500 Battle Frames (All Classes) CAPRICIAN BATTLE GROUPS
20 HHT-90 2500 Mounts
4th, 90th, 124th, Corpserf Mechanized Infantry Regiments
KORP VI
750 Prowler Hover Tanks EDENITE HOUSE VARGA HOST
1,125 Predator Hover Tanks 300 Nobles in Golemns
30,000 GREL Infantry 900 Commoner in Golemns
12,500 FLAIL Infantry 750 Hunni Cavalry
5,500 Battle Frames (All Classes) 11,500 Serf Levy Soldiers
10 HHT-90

EDENITE HOUSE GOETH HOST


KORPS VIII (RESERVE KORP) 450 Nobles in Golemns
750 Prowler Hover Tanks 1150 Commoner in Golemns
1,125 Predator Hover Tanks 1500 Hunni Cavalry
30,000 GREL Infantry 12,000 Serf Levy Soldiers
10,000 FLAIL Infantry
5,500 Battle Frames (All Classes)
10 HHT-90
EDENITE ORDER OF THE FOUR RIVERS
450 Nobles in Golemns

NECAF INTELLIGENCE COMMAND


1240th IC Operations Group
40 Morgana Kommando Squads
40 HPC-65/S
50 Kommando Frame Squads

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TERRA NOVAN FORCES
LEGION REPUBLIC “HONOR GUARD” 1ST REPUBLICAN ARMORED CAVALRY LEGION 45
1st Guards Brigade “Pride of the Republic” 1st Cavalry Brigade
2nd Guards Brigade “Scarlet Talons” 2nd Cavalry Brigade
3rd Guards Brigade “Shields of Fire” 3rd Cavalry Brigade
4th Guards Brigade “Fortress Guards” 16th Heavy Gear Brigade
5th Guards Brigade “Soliel’s Hands”
6th Auxiliary Guards Brigade “Lion’s Rampart” 1ST MILICIA CAVALRY LEGION
7th Auxiliary Guards Brigade “Dragon’s Claws” 1st Cavalry Brigade
2nd Cavalry Brigade
LEGION NOIRE 1st Gear Brigade
1st Legion Noire Brigade 2nd Gear Brigade
2nd Legion Noire Brigade
3rd Legion Noire Cavalry Brigade 6TH MILICIA INFANTRY LEGION
4th Legion Noir Air Brigade 16th Infantry Brigade
19th Infantry Brigade
4TH REPUBLICAN INFANTRY LEGION “THE WATCHMEN” 25th Infantry Brigade
5th Infantry Brigade 59th Gear Brigade
6th Infantry Brigade
9th HG Brigade “Iron Defenders” PORT OASIS DEFENSE CORP
Royal Guardsmen Regiment 1st Grey Warden Regiment
1st through 18th Ad Hoc Regiments
2ND REPUBLICAN AIRBORNE LEGION Youth Guard Volunteer Battalions
3rd Airborne Gear Brigade
4th Airborne Gear Brigade TERRA NOVA DEFENSE INITIATIVE (TNDI)
8th Airborne Infantry Brigade TNDI 1st Brigade
110th Air Transport Brigade 1st TNDI Regiment Operations Group “Skulls & Spades”
2nd TNDI Regiment Operations Group “Bloody Misericord”
8TH REPUBLICAN CAVALRY LEGION 5th TNDI Heavy Ordinance Regiment “Hellhammers”
18th Gear Brigade 10th TNDI Jump Troop Operations
19th Gear Brigade Regiment “Hell’s Handlers”
14th Cavalry Brigade
15th Cavalry Brigade

1ST SRA LAND FLEET


1st Battle Group “Charlemagne”
2nd Battle Group “Roland”
3rd Battle Group “Girad”
4th Battle Group “Durandal”

3RD REPUBLICAN INFANTRY LEGION


17th Infantry Brigade
18th Infantry Brigade
45th Heavy Gear Brigade
56th Heavy Gear Brigade

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port oasis
THE BATTLE OF PORT OASIS:
4 AT THE GATES OF THE OLD CITY CONTINUED
The initial seasons of fighting in the Albigen region under the
direction of Prefect Mikashi’s task force reduced the CEF’s
effective fighting capability to sixty percent of its original Tomas Allaire waved the lit baton, directing
numbers, but the SRA and MILICIA forces in the task force the last wave of civilians onto hydrofoil ferries
suffered horrific casualties in return. Out of Mikashi’s own 1st commandeered from Ashanti early in the siege. No
Armored Cavarly Legion, the 1st, 3rd, and 16th Brigades fell to longer acting as courier, the Youth Guard member
one tenth of their operational effectiveness. The MILICIA’s 6th had been given the task to free up an adult to fight
Infantry Legion, under Prefect Val Cartier, suffered the greatest in one of the ad hoc regiments. Tomas had been
casualties in the conflict after three weeks of sustained combat issued a standard battle rifle and the rounds for it
in Villeneuve. Cut off from reinforcements and supplies, the at the same time, as well as body armor, but the ill-
valiant 6th fought street to street in brutal urban combat. By fitting older gear stank of sweat and other unknown
the end of the third week, the 6th Legion had been reduced to odors. Tomas’s illusions of fighting illustriously on
a paltry battalion-sized formation. When news of his legion’s the frontlines had quickly diminished to glorified
destruction was confirmed, Prefect Val Cartier collapsed to the duty as a traffic officer.
ground complaining of a headache. Moments later, the prefect
The only silver lining on the entire assignment
lay dead from a massive aneurysm.
was that he was still serving alongside Alyse.
Unlike Tomas, she seemed to emanate calm and
Other Southern units fared better on the ground and gave an equal
contentment with her assignment. In the weeks
measure of themselves against the enemy. The 4th Legion, “The
they had spent together, Tomas embarrassed
Watchmen,” historically attached as the city-state’s guardian,
himself with his exclamations of zeal and patriotism
used its familiarity with the region and its superior equipment
on more than one occasion, but Alyse seemed to
to great effect. Of the combat groups working in the Albigen
put him in his place without making him feel too
region, the Watchmen suffered the least amount of casualties
much of a fool. Looking at the wave of civilians
and enjoyed the most of amount of success. Famously, the 4th
that quietly boarded the ferries, Tomas was taken
maintained control of the spaceport and refused to give any
aback by their looks of defeat and resignation.
ground for the duration of the battle.
Most of the families had probably lost loved ones
in Villeneuve or Albigen, but could they not take
The rural Albigen region was the site of some of the fiercest
comfort in knowing that their sons and daughters
combat between the CEF’s VIII Korp, which was transferred
died protecting the heart of the Republic? At least
from Gropius by Lieutenant General Maximilien Jiang after he
that was what Tomas told himself. A part of him
secured Gropius with VII Korps, and southern forces in the
wondered how his mother and grandfather fared.
region. Combating the influx of the CEF reserve forces, the
The darkness that the youth glimpsed after leaving
SRA Landship Groups Roland and Durandal, along with the
his grandfather still haunted Tomas. Grasping the
1st MILICIA Cavalry Legion, provided a stopgap against the
strap of his rifle tightly, Tomas wondered if honor
invaders. The once-verdant farms and vineyards of the region
and pride was worth the cost.
quickly devolved into muddy trenches and cratered landscapes
strewn with bodies and broken equipment.

After weeks of sustained combat at the Old Port’s walls against


the Terra Nova Defense Initiative’s 1st Brigade and the 8th SRA
Cavalry Legion, the CEF’s V & VI Korps finally broke through on
15 Spring TN1951 by breaching a section of wall on the eastern
side of the city. TNDI units held their position long enough for the
8th to retreat and bolster defenses within the Old Port. Awaiting
the CEF in the Old Port was an intense killzone, which had been
carefully prepared during the weeks of fighting on the outside.
In the initial hours of the breach, V Korps lost two full battle
groups to the city defense batteries built into the infrastructure.
As night fell on the first day of the breach, the SRA unleashed
the Legion Noire.

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port oasis
THE BATTLE OF PORT OASIS:
BURNING OASIS 45
The fighting in the Old Port was largely done by the Legion
Republic and the Legion Noire. The Legion Republic had set
up fortified regions throughout the Old Port, along with choke Looking across the burning city-state, Marcel
points to slow down the CEF’s mobility. Automated defense Allaire felt empty. How had it come to this? Turning
systems wreaked havoc on the encroaching CEF, and by the end to his companions in the ad hoc regiment, Marcel
of the first day of fighting, Lieutenant General Jiang ordered the watched as the men and women of the Grey Watch
wholesale bombardment of any zone prior to CEF entry. General quietly prepared for the inevitability of combat.
Order 10 would devastate whole sections of the Old Port. All of them had served in conflicts in the past, but
none of them had experienced such a direct assault
The sheer force of the artillery barrages flattened buildings on their home and the heart of their league. Port
and created an inferno that quickly spread throughout the city, Oasis had been subject to orbital bombardment
engulfing both forces. In order to halt the spread of the fire, during the War of the Alliance, but not since the
MILICIA units were ordered to create a fire trench along the Unification Wars had Port Oasis been invaded by
Rue Marechal and the commercial district. The monumental such a massive and indomitable force.
task was accomplished while under constant attack from the
Given command of the ad hoc regiment, Marcel
enemy FLAILs and Frames. The engineering battalions so tasked
sent out the order to mount up and move out.
would later be amalgamated into a single unit, the 1st MILICIA
The mixed assortment of Gears at their disposal
Engineering Brigade, “Three Days of Hell,” and given some of
were from surplus, dating back to a time prior to
the AST’s highest honors for their actions at Marechal’s Line.
the Sandstorm Strikes, though a few of the Gears
were drawn from the local constabulary. Marcel
The destruction of the commercial district at the hands of the
lifted himself up into the cockpit of early model
CEF, while horrific, temporarily preserved the rest of the city
Razorfang Cobra and looked one last time at his city
from total annihilation. Lieutenant General Jiang reassessed his
on fire before ordering the Grey Watch regiment out
tactic of pressing massed artillery into the city after his troops
to fight.
were caught up in the conflagration. Blockaded from exiting the
Old City by the SRA’s Charlemagne and Girad Battle Groups,
along with elements of TNDI’s 1st Brigade, Jiang realized his
forces were trapped, and the odds were not in the CEF’s favor.
Desperate to withdraw and regroup with VII Korps, Jiang
ordered the battered V Korp along with the Edenite levy troops to
secure additional points of retreat, while pressing forward with
VI Korps and the allied Utopian forces. Jiang hoped to route the
Terra Novans at Champs de Mars and sow disarray among them
long enough to push through to the port and use the massed
civilian craft to escape.

THE ALBIGEN CAULDRON


Unbeknownst to Lieutenant General Jiang, VII Korps was Unknown to Volodin, the Southern forces had prepared
surrounded in the Albigen Region and unable to escape the a breakthrough point for the CEF, one that would lead to the
operations zone set up by the combined might of the SRA’s 4th, Korp’s total destruction. Set in the industrialized parks south
8th, and the 6th and 7th AST Auxiliary Brigades from the Legion of Ravenna, the breakthrough point was designed to limit the
Republic. With the aid of the SRA Emerald Hawks and Feathered mobility of Earth’s hovercraft, and combat engineers prepared
Serpent Air Regiments, The SRA’s Roland and Durandal Battle the location with magnetic mines and demolitions charges.
Groups reinforced the zone and denied air support to the Additionally, elite members of the 4th SRA Legion’s electronic
trapped CEF forces. Seeing the looming disaster, Brigadier warfare sections worked in tandem with the Legion Noire
General Pavel Volodin, commander of the VII Korps, ordered an detachment from Villeneuve to locate command assets within
organized retreat inward to a defensible position near Ravenna, the CEF for targeted assassination.
a small town located in the Albigen region. Volodin waited for
three days at Ravenna for contact from Lieutenant General
Jiang and his forces in the Old Port. Completely cut off from any
communication, Volodin made a mad gamble and attempted to
break through. Sending his Utopian scouts to locate the weakest
point in the blockade, Volodin used his time to prepare for the
concentrated push.

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THE BATTLE OF PORT OASIS:
4 THE PHOENIX
Under the cover of darkness and commanded by Prefect Raphael
Sinclair, the SRA’s 2nd Airborne Legion descended from skies
via an ambitious night drop, plugging General Volodin’s only The fires had subsided around the Old Port, but
path of retreat in a plan known as Operation Phoenix. Sinclair Tomas could hear the fighting all around him. The
personally led from the front while directing the legion into sounds of Gears moving through the shattered
the ambush locations throughout Albigen industrial zone. streets made the youth jump, every time. The
The plan called for the 2nd Airborne to keep Volodin’s forces situation near the docks had become desperate
occupied in the industrial zone until ground forces could enough the night before that the Youth Guard was
complete the encirclement and squeeze the CEF. The 99th SRA pressed into manning defenses with members of
Airborne Regiment, “Skyhawks,” had been engaged in hit and the Grey Watch and the rare MILICIA soldier. Tomas
run battles in the region as an advance force from the legion, had looked at the green uniformed soldiers with
but Compagnie K had been tasked with surveying Volodin’s disdain earlier in the week, but now he looked at
tactics and identifying weaknesses in advance of the 2nd them for comfort.
Legion’s arrival from Siwa Oasis. Sinclair utilized the 99th’s
Alyse had been taken from the docks after the
reconnaissance to maximize his force’s chances in the field,
first night of artillery barrages, when strikes
and his regiments tore into Volodin’s Korps with brutal, surgical
came dangerously close to their position. A stern-
strikes. The industrial zone’s dense structures provided effective
looking major in an armored limousine arrived at
defense for the Southern forces while limiting Volodin’s ability
the warehouse they were staying in, and Alyse’s
to effectively move his troops out of the killzone. By the time
mother apparently had been waiting in the car.
Prefect Mikashi and the remnants of his task force finished the
Tomas didn’t quite catch the nature of the two’s
encirclement of the region, the 2nd Legion had crushed over
conversation, but he didn’t think Alyse was coming
half of the CEF Korps battle groups, and panic seized the CEF
back any time soon. Looking out at the ruined
officers as they saw their forces shredded around them. With
streets, Tomas was glad. At least Alyse wouldn’t be
his Korps disintegrating, Volodin attempted a reorganization of
here to see him terrified. Down the blasted street,
his forces in order to push through, but in the haze of battle,
the sounds of fighting were coming closer and
the orders were disseminated incorrectly, causing the remnant
closer. Tomas pressed himself into the rubble and
battle groups to push through into multiple locations. Prefect
prayed to whoever would listen that he’d live to see
Mikashi’s task force legions made short work of the CEF, and
another day.
Volodin offered his surrender on 22 Spring TN1951 at Lefit
Manor in Ravenna. Prefects Mikashi and Sinclair formally
accepted the CEF officer and his VII Korps surrender.

Inside the Old Port, Prefect Narimissa Asano’s task force saw Guards Brigade. With Jiang’s capture and the surviving officers’
nearly forty percent casualties from the heavy fighting within surrender, the Battle of Port Oasis was effectively finished.
the walls of the city-state. Lieutenant General Jiang’s CEF battle Small pockets of resistance, however, still existed throughout
groups survived days of harsh building-to-building fighting, the Albigen Region, and Mikashi’s task force effectively rooted
as FLAIL infantry proved problematic for Jiang’s battle group out the remnants while Asano’s task force worked within the Old
commanders. In the initial phase of the breach, the FLAILs Port to secure it. Sinclair and his 2nd Legion would continue
proved more durable than the GRELs, but after being cut-off from eastward to strike the rear flank of CEF forces in the Trondhiem
resupply, the FLAILs’ combat endurance suffered because of Valley.
increased mechanical failure. By 21 Spring TN1951, Lieutenant
General Jiang saw his forces were trapped. Sending an order
to General Volodin to assist, Jiang hoped the combined might
would be enough to extricate his Korps. On 22 Spring TN1951,
Volodin’s surrender at Ravenna was broadcast across open
channels, shattering Jiang’s hope for any reinforcement. Rather
than surrender, Jiang turned his sights to destroying as much of
the Old Port as possible. Issuing an order to fight to the death,
Jiang committed his troops to an inevitable slaughter. Of the
remnant battle groups, roughly a third of the officers followed
Jiang’s insane order and began a scorched earth policy. Within
hours, the Curia, Estates General, and the core of the city-state
was destroyed. The intensity of the fight in the core shocked
Asano’s Legion Republic forces defending the heart of the
Southern Republic. While the structures were razed, the legion
refused to give ground, and by the end of the day, Lieutenant
General Jiang and his command staff were captured by Legion
Noire commandos. The remnant forces who refused Jiang’s
order surrendered to Sous-Prefect Moliere Peregrine of the 1st

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45
The world has gone insane, Tomas thought, watching the dome of the Curia collapse under its own weight as the flames
destroyed its internal support arches. Days had passed since the CEF pushed into the Old Port, and Tomas’s Youth
Guard unit had been moved from menial tasks to bulking up secondary defense lines. For the youth, it might as well
have been the frontlines. With his Youth Guard rank of Caporal, Tomas was assigned classmates from his school to
his fire team, but the escouade was led by a grizzled old veteran from the War of the Alliance named Sergent LeClerc.
The Youth Guard platoon was assigned the security for the old Walkoff Department Store, once a prestigious shopping
center for the elite, now serving as an aid station for wounded.

Tomas took little comfort in his surroundings. The blasted windows and rubble-strewn floors were stark reminders of
how his world had been turned upside down. Two days ago, the platoon fought off a single squad of the mechanical
horrors that served the CEF as infantry. Fifteen members of the platoon died in the attack and nearly half of the
survivors sustained injuries — the old, ill-fitting body armor the Youth Guard wore barely offered any protection. Tomas
took a piece of shrapnel in his thigh that day, but Natacha, a girl he had a crush on for cycles and who had been in his
fire team, was not so fortunate. Laid out next to the other casualties, Natacha had been covered with her own blanket.
The veterans of the previous invasion explained it was to honor the dead, but Tomas knew it was to cover up the horrors
of war for the living. Looking back out toward the destruction at the core of the Old Port, Tomas felt a numbness in his
soul, and he tried to grasp how many days had passed since he had seen his grandfather. His mother seemed like a
distant memory. Alyse Mikashi … her image burned brightly in Tomas’s mind.

Sergent LeClerc moved over to the remnants of the escouade and kneeled down next to him to speak privately. “We’ve
been assigned to escort some VIPs out of a shelter near the core. The regulars don’t have the manpower to do it. Those
keffers are giving them hell out there. If you’re too injured to move, you’ll be staying behind. Allaire, I’m giving you
command of one of the escouades. You did well during the attack.”

Tomas nodded and replied with feigned confidence. “I won’t disappoint, Sergent.” As the section-sized formation
moved out of the Walkoff and toward the fighting, he asked, “Sergent, who are the VIPs we’re moving?”

“Prefect Mikashi’s family. They didn’t make it out during the evacuation, but I’ve heard his family refused to leave Port
Oasis,” Sergent LeClerc answered.

Tomas stopped and looked down the street. Alyse was still in the city.

Deep in the command bunker nestled in the Southern Alps, Louise deRouen and her father looked at the holographic
display. The Prefects Council had departed moments before, leaving the two alone. Louise saw the plan had worked,
but the cost was great. Port Oasis had been razed. Thousands of lives were lost. The door to the chamber opened and
Louise saw her patron, Claude Fortier, enter the room. The wealthy magnate, who hailed from Ashanti and owned the
Avesta Conglomerate, had been a crucial behind-the-scenes power broker for Louise over the decades. Looking at
Louise, Claude smiled. “I have heard the news. The Republic is safe, and the two of you have much to celebrate.”

Louis Philippe deRouen scowled at Fortier. “The capital is ruined and its citizens and its protectors have been
slaughtered. What do we have to celebrate? To the east of us, we have five additional Korps that can break through. Do
you really expect the Humanists and their emirate allies to hold that force back? The prefects tell me that the North is
on the brink of collapse. The Republic isn’t saved. We merely postponed the inevitable.”

Louise looked over at Claude with a smile and then back to her father. “We have freed our league of the menace. We
can strike back now.”

Fortier took a seat by the table and tossed a file over to Louise, while adding, “The Republic has always been stronger
after we emerged from devastation. Rebuild the capital greater after this conflict and hail its heroes. Give your people
hope. Take, for example, this young man in the Youth Guard. He lost his mother and grandfather, both of who served
in the SRA during the battle. After his section commander was cut down by sniper fire, he led his section into a fierce
firefight to rescue Prefect Henri Mikashi’s family. Quite remarkable, really. Tomas Allaire overcame insurmountable
odds. The boy can be one of your heroes. Show the people what Southerners are capable of. His story tells the sacrifices
of the Republic eloquently.”

Louise looked at the file and handed it over to her father. “He should do nicely. Hero of the Republic. I’m sure the boy
will be thrilled to accept the honor.”

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5 RUMBLE IN THE JUNGLE


While waiting for the reconnaissance force to arrive from the edges of Yung Ang, Kenji wiped the sweat from his
brow with sleeve of his dark blue pilot’s uniform. What the hell is taking them so long? the Interpolar War veteran and
section officer of the 17th Peacekeeper Gear Regiment thought. The resin-covered caravan trail, commonly found in
the Mekong Dominion, Kenji and his section were guarding had been cleared for operations by MILICIA air support
in the days leading up to the recon unit’s probe into the occupied city-state, and his compagnie was sent to provide
support in the event that the reconnaissance force met with trouble. While Kenji and his section didn’t know what the
force was sent to observe, it had to be something significant. Unfortunately, the recon unit was two hours past the
assigned rendezvous time, but Kenji’s commander had decided to give the recon unit more time. The compagnie was
put on rotation, guarding the main thoroughfare, and Kenji’s section had been on standby for the last thirty minutes.

Kenji hated waiting.

Weeks had passed since his regiment was forced out of Yung Ang, and Kenji was anxious to repay the CEF for the
losses the Peacekeepers had incurred in the harsh fighting around the city-state. The section officer leaned back in
his King Cobra’s cockpit and cursed the heat of the jungle, the CEF, and most of all, the delayed recon units.

Kenji scowled as he heard the Gear’s comms crackle to life, then slapped his helmet on and buttoned up the cockpit
as he waited for the transmission. Lieutenant Moriyama was likely ordering a rotation. At least, that’s what Kenji
assumed, until he saw that the transmission was coming in from the direction of the city-state. Waiting for the
transmission, he looked down the small caravaner’s path and wondered if the recon unit was coming in from an
alternate direction, but the silence was damning. Keying up his commander, Kenji called in the short transmission to
Lieutenant Moriyama. “Lieutenant, I just got short burst transmission on our channel. It could be them, sir.”

“Was there a message in the transmission?” Moriyama asked.

“No, sir. It was a short burst of static, then the line went dead. Permission to investigate? They could be in trouble,”
Kenji asked, hopeful that his commander would give him permission to do something other than waiting.

“Move out, but don’t exceed the perimeter of the operations zone. I’ll send reinforcements your way to cover your
fall-back point,” Moriyama replied.

Kenji smiled as he fired up his Gear’s V-Engine. “Thank you, sir.” Keying up his section, Kenji issued the order to
mount up and move through the edge of the jungle along the caravaner’s path. Minutes later, Kenji’s sensors detected
heavy fighting and fast-moving targets coming down the path, and he called Fujiwara, his recon cadre commander,
to investigate, while his own cadre took covering positions.

Fujiwara’s cadre moved through the jungle with relative ease. Veterans of the Interpolar War and adept jungle-fighters,
they knew how to navigate the treacherous foliage and underbrush. Ahead of them, the recon unit encountered the
first elements of the Southern recon force. Mounted in Elan jeeps, the recon force sped through the caravan path as
Prowler-class hover tanks poured fire into the retreating vehicles. Fujiwara called in the coordinates of the enemy
tanks, but the speed of the enemy and the proximity of friendly forces impeded the ability of Kenji’s heavy support
to lay down fire. Fujiwara quickly relayed the trouble that the recon force was facing, and Kenji knew what he needed
to do.

“Engage at will! Don’t let a single keffer through,” Kenji ordered as he brought his King Cobra to bear to face off
against the lead Prowler. At least the day is ending with some excitement, he thought as he unleashed his Gear’s
particle accelerator into the hover tank.

158 Iguana Jäger Black Mamba Spitting Cobra

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Gallery

Gallery

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HEAVY GEAR BLITZ COLORS
5 The miniatures in this gallery were
painted using a selection of colors
from the Heavy Gear Master Series
Paint Set, available from Dream Pod
9 and Reaper Miniatures.

160 Salamander Hydra Drake

Waylon Wyatt (order #5751665)


Gallery
WEAPONS RECOGNITION CHART
[VLRP] Very Light Rocket Pack
5
[HMG] Heavy Machine Gun

[VLFG] Very Light Field Gun [LRP] Light Rocket Pack


[VLAC] Very Light Auto Cannon

[LFG] Light Field Gun [MRP] Medium Rocket Pack


[LAC] Light Autocannon

[LBZK] Light Bazooka


[LAAC] Light Anti-Aircraft Cannon

[MBZK] Medium Bazooka


[HRP] Heavy Rocket Pack

[HBZK] Heavy Bazooka [IRP] Incendiary Rocket Pack (Left)


[MAC] Medium Autocannon [ABM] Air Burst Missiles (Right)

[DPG] Deployable Pack Gun

[AGM] Anti-Gear Missile

[LPLC] Light Pulse Laser Cannon


[HAC] Heavy Autocannon
[ATM] Anti-Tank Missiles

[LPLC] Twin Light Pulse Laser Cannon


[MFL] Medium Flamer

[VHAC] Very Heavy Autocannon


[HGLC] Heavy Gatling Laser Cannon
[HFL] Heavy Flamer
[LRF] Light Rifle
[LGM] Light Guided Mortar
[HGLC] Twin Heavy Gatling Laser Cannon

[MRF] Medium Rifle [MFM] Medium Field Mortar


[LLC] Light Laser Cannon

[VB] Vibro Blade

[HRF] Heavy Rifle


[SLC] Sniper Laser Cannon [VR] Vibro Rapier

[VK] Vibro Katana

[FGC] Fragmentation Cannon [LPA] Light Particle Accelerator

[HVS] Heavy Vibro Sword


[LGL] Light Grenade Launcher
[LAC]/[LGL]
[CS] Chain Sword

[SC] Snub Cannon [HGL] Heavy Grenade Launcher [HG] Hand Grenade [PZF] Panzerfausts
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J§GER COMM§ND J§GER BLITZ J§GER fl§MM J§GER

ATT DETECT 2 ATT DETECT 2 ATT DETECT 2 ATT DETECT 2


DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0
EW COMM 0 EW COMM 1 EW COMM 0 EW COMM 0
LD AUTOCOMM 3 LD AUTOCOMM 4 LD AUTOCOMM 3 LD AUTOCOMM 3

Waylon Wyatt (order #5751665)


SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 4/7 -1 0 1 W 4/7 -1 0 1 W 4/7 -1 0 1 W 4/7 -1 0 1
G 6 / 12 -2 0 1 G 6 / 12 -2 0 1 G 6 / 12 -2 0 1 G 6 / 12 -2 0 1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 15 OVERKILL 60 ARMOR 15 OVERKILL 60 ARMOR 15 OVERKILL 60 ARMOR 15 OVERKILL 60
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DATACARDS

DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C


PERKS Arms FLAWS AUX PERKS Arms PERKS Arms PERKS Arms, Fire Resistant
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS FLAWS FLAWS FLAWS
LAC F 0 12 / 48 / ∞ x8 2 R AUX AUX AUX
LRP/24 F -1 6 / 24 /∞ x12 3 IF NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO LAC F 0 12 / 48 / ∞ x8 2 R MAC F 0 18 / 72 / ∞ x10 1 R MFL F 1 4 / 16 / -- x7 1 AE1, IF, SB, M
HG F -1 THROWN x15 0 T, AI, AE2 OOO LRP/24 F -1 6 / 24 /∞ x12 3 IF ATM F 1 18 / 72 /∞ x25 0 IF, G O IRP/20 F -1 6 / 24 /∞ x13 3 IF, SB
VB F 0 S+2 M APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO
PHYSICAL S M HG F -1 THROWN x15 0 T, AI, AE2 OOO HG F -1 THROWN x15 0 T, AI, AE2 OOO HG F -1 THROWN x15 0 T, AI, AE2 OOO
BRAWLER VARIANT VB F 0 S+2 M VB F 0 S+2 M VB F 0 S+2 M
Add LGL to LAC
LGL F -1 6 / 24 / ∞ x15 2 IF, AE2 PHYSICAL S M PHYSICAL S M PHYSICAL S M
GUNNER VARIANT Swap LAC for MAC BUSTER VARIANT Miniature pictured may include optional weapons loadout.
GUNNER VARIANT Swap LAC for MAC Swap HGs for HPZF(x3), HHGs(x3)
MAC F 0 18 / 72 / ∞ x10 1 R MAC F 0 18 / 72 / ∞ x10 1 R HPZF F -1 12 / 48 / -- x20 0 M OOO
STRIKING VARIANT Swap LAC for LBZK HHG F -1 THROWN x25 0 T, AE2 OOO
LBZK F 0 12 / 48 / ∞ x15 0
SWAMP VARIANT Add Amphibious

LONG BOW J§GER P§R§TROOPER J§GER LONG BOW P§R§ J§GER GREN§DIER J§GER

ATT DETECT 2 ATT DETECT 2 ATT DETECT 3 ATT DETECT 2


DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 1 DEF SENSORS 0
EW COMM 0 EW COMM 0 EW COMM 0 EW COMM 0
LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 4/7 -1 0 1 W 4/7 -1 0 1 W 4/7 -1 0 1 W 4/7 -1 0 1
G 6 / 12 -2 0 1 G 6 / 12 -2 0 1 G 6 / 12 -2 0 1 G 6 / 12 -2 0 1
ATTACK 2 1 0 ATTACK 1 0 -1 ATTACK 2 1 0 ATTACK 1 0 -1
ARMOR 15 OVERKILL 60 ARMOR 15 OVERKILL 60 ARMOR 15 OVERKILL 60 ARMOR 15 OVERKILL 60
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C
PERKS Arms PERKS Arms, Airdroppable, Rugged Movement PERKS Arms, Airdroppable, Rugged Movement PERKS Arms, Airdroppable, Rugged Movement
FLAWS Exposed Fire Control FLAWS FLAWS FLAWS
AUX AUX AUX AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
MRF F 0 24 / 96 / ∞ x10 0 R LAC F 0 12 / 48 / ∞ x8 2 R LRF F 0 18 / 72 / ∞ x8 0 R LGL F -1 6 / 24 / ∞ x15 2 R, IF, AE2, SN
APM F 0 12 / 48 /∞ x4 0 IF, AI, AE4, MR LGL F -1 6 / 24 /∞ x15 2 IF, AE2 LGM F -1 18 / 72 / ∞ x15 0 IF, MR, AE1, G LPZF F -1 6 / 24 / -- x10 0 M OO
APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO DPG F -1 12 / 48 / ∞ x8 2 M APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO
HG F -1 THROWN x15 0 T, AI, AE2 OOO APGL Rr -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO APGL Rr -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO
VB F 0 S+2 M CR F 0 S+1 M HG F -1 THROWN x15 0 T, AI, AE2 OOO VB F 0 S+2 M
PHYSICAL S M PHYSICAL S M VB F 0 S+2 M PHYSICAL S M
PHYSICAL S M
}TRIPPED DOWN J§GER D§RT J§GER HE§VY }HOOTER J§GER }TONEM§}ON

Waylon Wyatt (order #5751665)


ATT DETECT 2 ATT DETECT 2 ATT DETECT 2 ATT DETECT 1
DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS -1
EW COMM 0 EW COMM 0 EW COMM 1 EW COMM -1
LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 4 LD AUTOCOMM 2
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
SPD STOP CBT TOP
W 4/7 -1 0 1 W 4/8 -1 0 1 W 4/8 -1 0 1
W 4/7 -1 0 1
G 7 / 13 -2 0 1 G 7 / 14 -2 0 1 G 7 / 14 -2 0 1
ATTACK 1 0 -1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 15 OVERKILL 45 ARMOR 12 OVERKILL 48 ARMOR 13 OVERKILL 52 ARMOR 12 OVERKILL 36
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE L H C DAMAGE S L H C DAMAGE S L H C DAMAGE S L H
PERKS Arms PERKS Arms, Improved Off-Road PERKS Arms, Improved Off-Road, Back-up Comms PERKS Arms
FLAWS AUX FLAWS Exposed Movement FLAWS Exposed Movement FLAWS LSP(1)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS AUX AUX AUX Searchlight (F 25”)
LAC F 0 12 / 48 /∞ x8 2 R NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO LAC F 0 12 / 48 / ∞ x8 2 R LFM F -1 24 / 96 / ∞ x15 0 IF, MR, AE3 LAC F 0 12 / 48 / ∞ x8 2 R
HG F -1 THROWN x15 0 T, AI, AE2 OOO LRP/16 F -1 6 / 24 /∞ x12 2 IF DPG F -1 12 / 48 / ∞ x8 2 M APGL F -1 6 / 24 / -- x8 2 M OOOOO
VB F 0 S+2 M APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO PHSYICAL S M PHSYICAL S M
PHYSICAL S M HG F -1 THROWN x15 0 T, AI, AE2 OOO FOREMAN VARIANT Autocomm 3, Comm +1
BRAWLER VARIANT VB F 0 S+2 M
Add LGL to LAC LOGGER VARIANT Swap LAC for MFL & CSx2
LGL F -1 6 / 24 / ∞ x15 2 IF, AE2 PHYSICAL S M MFL F 1 4 / 16 / -- x7 1 IF, AE1, SB, M
GUNNER VARIANT CS F 0 S+3 M, LINKED
GUNNER VARIANT Swap LAC for MAC Swap LAC for MAC
CS F 0 S+3 M, LINKED
MAC F 0 18 / 72 / ∞ x10 1 R MAC F 0 18 / 72 / ∞ x10 1 R
PARA VARIANT Add Airdroppable
STRIKING VARIANT Swap LAC for LBZK STRIKING VARIANT Swap LAC for LBZK
LBZK F 0 12 / 48 / ∞ x15 0 LBZK F 0 12 / 48 / ∞ x15 0
SWAMP VARIANT Add Amphibious

IGU§N§ BL§CK BOX IGU§N§ CH§TTERBOX BLITZ IGU§N§

ATT DETECT 4 ATT DETECT 4 ATT DETECT 4 ATT DETECT 4


DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 2 DEF SENSORS 1
EW COMM 2 EW COMM 2 EW COMM 2 EW COMM 1
LD AUTOCOMM 5 LD AUTOCOMM 5 LD AUTOCOMM 7 LD AUTOCOMM 4
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 5/9 0 1 2 W 5/9 0 1 2 W 5/9 0 1 2 W 5/9 0 1 2
G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 7 / 14 -1 1 2
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 42
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE L H C DAMAGE L H C DAMAGE L H C DAMAGE L H C
PERKS Arms, Backup Sensors PERKS Arms, Backup Sensors PERKS Arms, Backup Comms, Backup Sensors PERKS Arms, Backup Sensors, Rf(1)
FLAWS FLAWS FLAWS Vulnerable to Haywire FLAWS
AUX ECM(2), TD(3) AUX ECM(3), ECCM(3) AUX ECM(3), ECCM(2), Sat Uplink AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

DPG F -1 12 / 48 /∞ x8 2 M LAC F 0 12 / 48 /∞ x8 2 R DPG F -1 12 / 48 /∞ x8 2 M LAC F 0 12 / 48 /∞ x8 2 R


LRP/24 F -1 6 / 24 / ∞ x12 3 IF MPZF F -1 6 / 24 / -- x15 0 M OOO APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO LRP/32 F -1 6 / 24 / ∞ x12 4 IF
VB F 0 S+2 M VB F 0 S+2 M VB F 0 S+2 M VB F 0 S+2 M
PHYSICAL S M PHYSICAL S M PHYSICAL S M PHYSICAL S M
DATACARDS

HUNTING VARIANT Swap DPG for LRF HUNTING VARIANT Swap LAC for LRF LOUDMOUTH VARIANT Swap Sat Uplink, ECM3, and ECCM2 for ECM2, ECCM3, Comm +4, and RIOTMASTER VARIANT Swap LAC for FGC
LRF F 0 18 / 72 / ∞ x8 0 R LRF F 0 18 / 72 / ∞ x8 0 R Sensors +1. FGC F 1 6 / 24 / -- x7 2 R, AI, M
STRIKING VARIANT Swap DPG for LBZK
LBZK F 0 12 / 48 / ∞ x15 0
IGU§N§ P§R§TROOPER IGU§N§ P§R§ GUNNER IGU§N§ COMM§NDO GIL§

ATT DETECT 4 ATT DETECT 4 ATT DETECT 4 ATT DETECT 4


DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 1
EW COMM 2 EW COMM 2 EW COMM 2 EW COMM 1
LD AUTOCOMM 5 LD AUTOCOMM 5 LD AUTOCOMM 5 LD AUTOCOMM 4

Waylon Wyatt (order #5751665)


SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 5/9 0 1 2 W 5/9 0 1 2 W 5/9 0 1 2 W 5/9 0 1 2
G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 7 / 14 -1 1 2
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 2 1 0
ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 42 ARMOR 15 OVERKILL 45
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DATACARDS

DAMAGE L H C DAMAGE L H C DAMAGE L H C DAMAGE S L H


PERKS Arms, Airdroppable, Rugged Movement PERKS Arms, Airdroppable, Rugged Movement, Rf(2) PERKS Arms, Airdroppable, Rugged Movement, Low Profile PERKS Arms, Rf(2), Shielded Weapons
FLAWS FLAWS FLAWS FLAWS LSP(1) AUX
AUX ECM(2) AUX ECM(2) AUX ECM(2), Smoke Launchers(3) NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS HAC F 0 18 / 72 / ∞ x12 1 R
LAC F 0 12 / 48 /∞ x8 2 R MAC F 0 18 / 72 /∞ x10 1 R LBZK F 0 12 / 48 /∞ x15 0 FGC F 1 6 / 24 /-- x7 2 AI, M
LGL F -1 6 / 24 /∞ x15 0 IF, AE2 HG F -1 THROWN x15 0 T, AI, AE2 OOOO HG F -1 THROWN x15 0 T, AI, AE2 OOO LRP/32 F -1 6 / 24 / ∞ x12 4 IF
CR F 0 S+1 M CR F 0 S+1 M SKG F 0 x12 0 M HPZF F -1 12 /48 /-- x20 0 M OO
PHYSICAL S M PHYSICAL S M PHYSICAL S M APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO
LIDDED VARIANT Swap LGL/ECM(2) for Sensor +2, Detect(5), TD(4), VR F 1 S M, AP
Stealth(1), and Low Profile. PHYSICAL S M
BRAWLER VARIANT Swap FGC for LGL
LGL F -1 6 / 24 / ∞ x15 2 IF, AE2
BARBED VARIANT SwapMiniature weapons loadout.
LRP/32 pictured
& HPZFmay
forinclude
MRP/9optional
& HGx2
MRP/9 F -1 12 / 48 / ∞ x18 1 IF
HG F -1 THROWN x15 0 T, AI, AE2 OO

CH§MELEON HUNTING CH§MELEON IGU§N§ MP BL§CK M§MB§

ATT DETECT 4 ATT DETECT 4 ATT DETECT 3 ATT DETECT 3


DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 0 DEF SENSORS 1
EW COMM 2 EW COMM 2 EW COMM 1 EW COMM 1
LD AUTOCOMM 5 LD AUTOCOMM 5 LD AUTOCOMM 4 LD AUTOCOMM 4
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 5/9 0 1 2 W 5/9 0 1 2 W 5/9 0 1 2 W 5/9 0 1 2
G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 7 / 14 -1 1 2
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 2 1 0
ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 56 ARMOR 17 OVERKILL 51
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE L H C DAMAGE L H C DAMAGE S L H C DAMAGE L H C
PERKS Arms, Backup Comms PERKS Arms, Backup Comms PERKS Arms, Backup Sensors PERKS Arms, Airdroppable
FLAWS Exposed Auxiliary Systems FLAWS Exposed Auxiliary Systems FLAWS FLAWS Weak Facing(rear)
AUX Stealth(5), TD(3) AUX Stealth(5), TD(3) AUX AUX Autopilot
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

DPG F -1 12 / 48 /∞ x8 2 M MRF F 0 24 / 96 /∞ x10 0 R, SNP FGC F 1 6 / 24 / -- x7 2 R, AI, M MAC F 0 18 / 72 / ∞ x10 1 R


LRP/24 F -1 6 / 24 / ∞ x12 3 IF HPZF F -1 12 / 48 / -- x20 0 M OO APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M LRP/32 F -1 6 / 24 /∞ x12 4 IF
VB F 0 S+2 M VB F 0 S+2 M VB F 0 S+2 M APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO
PHYSICAL S M PHYSICAL S M PHYSICAL S M APGL Rr -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO
GUNNER VARIANT Swap DPG for MAC HUNTING VARIANT Swap FGC for MRF HG F -1 THROWN x15 0 T, AI, AE2 OOO
MAC F 0 18 / 72 / ∞ x10 1 R MRF F 0 24 / 96 / ∞ x10 0 R VB F 0 S+2 M
STRIKING VARIANT Swap DPG for LBZK REDEYE VARIANT Swap FGC for LAAC PHYSICAL S M
LBZK F 0 12 / 48 / ∞ x15 0 LAAC F 0 12 / 48 / ∞ x8 6 AA GUNNER VARIANT Swap MAC for HAC
SAPPER VARIANT SwapMiniature
FGC for pictured
LAC & may
HHGinclude
x4 optional weapons loadout. HAC F 0 18 / 72 / ∞ x12 1 R
LAC F 0 12 / 48 / ∞ x8 2 R STRIKING VARIANT Swap MAC for LBZK
HHG F -1 THROWN x25 0 T, AE2 OOOO pictured
LBZK F Miniature
0 12 / 48may
/ ∞include
x15optional
0 weapons loadout.
R§ZOR F§NG BL§CK M§MB§ LONG F§NG BL§CK M§MB§ BR§WLER BL§CK M§MB§ B§RBED F§NG BL§CK M§MB§

Waylon Wyatt (order #5751665)


ATT DETECT 3 ATT DETECT 3 ATT DETECT 3 ATT DETECT 3
DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 1
EW COMM 1 EW COMM 1 EW COMM 1 EW COMM 1
LD AUTOCOMM 5 LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 5/9 0 1 2 W 5/9 0 1 2 W 5/9 0 1 2 W 5/9 0 1 2
G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 7 / 14 -1 1 2
ATTACK 2 1 0 ATTACK 2 1 0 ATTACK 2 1 0 ATTACK 1 0 -1
ARMOR 17 OVERKILL 51 ARMOR 17 OVERKILL 51 ARMOR 17 OVERKILL 51 ARMOR 17 OVERKILL 51
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE L H C DAMAGE L H C DAMAGE L H C DAMAGE L H C
PERKS Arms, Airdroppable PERKS Arms, Airdroppable PERKS Arms, Airdroppable PERKS Arms
FLAWS Weak Facing(rear) FLAWS Weak Facing(rear) FLAWS Weak Facing(rear) FLAWS Weak Facing(rear)
AUX Autopilot, Satellite Uplink AUX Autopilot AUX Autopilot AUX Autopilot
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

MAC F 0 18 / 72 / ∞ x10 1 R MAC F 0 18 / 72 / ∞ x10 1 R HGL F -1 12 / 48 / ∞ x20 1 IF, AE2 MAC F 0 18 / 72 / ∞ x10 1 R
LRP/32 F -1 6 / 24 / ∞ x12 4 IF MRP/36 F -1 12 / 48 /∞ x18 4 IF, LINKED VLRP/32 F -1 6 / 24 / ∞ x8 4 IF HRP/48 F -1 18 / 72 /∞ x20 4 IF
APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO MRP/36 F -1 12 / 48 /∞ x18 4 IF, LINKED APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO
APGL Rr -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO HG F -1 THROWN x15 0 T, AI, AE2 OOO APGL Rr -1 6/ 24 / -- x4 0 IF, AI, AE3, M OOOOO APGL Rr -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO
HG F -1 x15 0 T, AI, AE2 OOO VB F 0 S+2 M HG F -1 x15 0 T, AI, AE2 OOO HG F -1 THROWN x15 0 T, AI, AE2 OOO
VB F 0 S+2 M PHYSICAL S M VB F 0 S+2 M VB F 0 S+2 M
PHYSICAL S M PHYSICAL S M PHYSICAL S M
GUNNER VARIANT Swap MAC for HAC GUNNER VARIANT Swap MAC for HAC
HAC F 0 18 / 72 / ∞ x12 1 R HAC F 0 18 / 72 / ∞ x12 1 R
STRIKING VARIANT Swap MAC for LBZK
LBZK F 0 12 / 48 / ∞ x15 0

BL§ZING M§MB§ DEFENDER BL§CK M§MB§ BL§CK M§MB§ MP R§ZOR F§NG BL§CK M§MB§ MP

ATT DETECT 3 ATT DETECT 5 ATT DETECT 3 ATT DETECT 3


DEF SENSORS 1 DEF SENSORS 2 DEF SENSORS 0 DEF SENSORS 0
EW COMM 1 EW COMM 1 EW COMM 1 EW COMM 1
LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 5
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 5/9 0 1 2 W 5/9 0 1 2 W 5/9 0 1 2 W 5/9 0 1 2
G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 7 / 14 -1 1 2
ATTACK 2 1 0 ATTACK 2 1 0 ATTACK 2 1 0 ATTACK 2 1 0
ARMOR 17 OVERKILL 51 ARMOR 17 OVERKILL 51 ARMOR 17 OVERKILL 68 ARMOR 17 OVERKILL 68
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE L H C DAMAGE L H C DAMAGE S L H C DAMAGE S L H C
PERKS Arms, Airdroppable, PERKS Arms, Airdroppable PERKS Arms, Airdroppable, Backup sensors PERKS Arms, Airdroppable, Backup sensors
FLAWS Weak Facing(rear), Exposed Fire Control FLAWS Weak Facing(rear) FLAWS Weak Facing(rear) AUX Autopilot FLAWS Weak Facing(rear), Exposed Aux Systems AUX Autopilot, Sat Uplink
AUX Autopilot AUX Anti Missile System, Autopilot NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS FGC F 1 6 / 24 /-- x7 2 R, AI, M FGC F 1 6 / 24 /-- x7 2 R, AI, M
HGLC F +1 12 / 48 /∞ x16 1 MB3 MAC F 0 18 / 72 / ∞ x10 1 R MPZF F -1 6 / 24 / -- x15 0 M OO MPZF F -1 6 / 24 / -- x15 0 M OO
APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M APGL F -1 6 / 24 / -- x15 0 IF, AI, AE3, M
APGL Rr -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO APGL Rr -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO VB F 0 S+2 M VB F 0 S+2 M
HG F -1 THROWN x15 0 T, AI, AE2 OOO HG F -1 THROWN x15 0 T, AI, AE2 OOO PHYSICAL S M PHYSICAL S M
DATACARDS

VB F 0 S+2 M VB F 0 S+2 M HUNTING VARIANT Swap FGC for MRF HUNTING VARIANT Swap FGC for MRF
PHYSICAL S M PHYSICAL S M MRF F 0 24 / 96 / ∞ x10 0 R MRF F 0 24 / 96 / ∞ x10 0 R
GUNNER VARIANT Swap MAC for HAC REDEYE VARIANT Swap FGC for LAAC REDEYE VARIANT Swap FGC for LAAC
HAC F 0 18 / 72 / ∞ x12 1 R LAAC F 0 12 / 48 / ∞ x8 6 AA LAAC F 0 12 / 48 / ∞ x8 6 AA
SAPPER VARIANT Swap FGC for LAC & HHG x3 SAPPER VARIANT Swap FGC for LAC & HHG x3
LAC F 0 12 / 48 / ∞ x8 2 R LAC F 0 12 / 48 / ∞ x8 2 R
HHG F -1 THROWN x25 0 T, AE2 OOO HHG F -1 THROWN x25 0 T, AE2 OOO
GREEN M§MB§ }N§KEEYE BL§CK M§MB§ }PITTING COBR§ R§ZOR F§NG COBR§

ATT DETECT 3 ATT DETECT 4 ATT DETECT 2 ATT DETECT 4


DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 0 DEF SENSORS 1
EW COMM 1 EW COMM 1 EW COMM 0 EW COMM 2
LD AUTOCOMM 4 LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 5

Waylon Wyatt (order #5751665)


SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 5/9 0 1 2 W 5/9 0 1 2 W 3/6 -1 0 1 W 3/6 -1 0 1
G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 5 / 10 -2 0 1 G 5 / 10 -2 0 1
ATTACK 2 1 0 ATTACK 2 1 0 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 17 OVERKILL 51 ARMOR 17 OVERKILL 51 ARMOR 21 OVERKILL 84 ARMOR 21 OVERKILL 84
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 7 ACTIONS 1 SIZE 7
DATACARDS

DAMAGE L H C DAMAGE L H C DAMAGE S L H C DAMAGE S L H C


PERKS Arms, Airdroppable PERKS Arms, Airdroppable PERKS Arms PERKS Arms
FLAWS Exposed Auxiliary Systems FLAWS Exposed Auxilary Systems FLAWS LSP(1) FLAWS LSP(1), Exposed Auxiliary Systems
AUX ECM(2), Stealth(3) AUX Autopilot, Stealth(5) AUX AUX Satellite Uplink
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

MAC F 0 18 / 72 / ∞ x10 1 R SLC F 1 30 /120 / ∞ x12 0 MB1 HAC F 0 18 / 72 / ∞ x12 1 R HAC F 0 18 / 72 / ∞ x12 1 R
LRP/32 F -1 6 / 24 /∞ x12 4 IF APGL F -1 6/ 24 /-- x4 0 IF, AI, AE3, M OOOOO HRP/48 F -1 18 / 72 / ∞ x20 4 IF HRP/48 F -1 18 / 72 / ∞ x20 4 IF
APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO APGL Rr -1 6/ 24 /-- x4 0 IF, AI, AE3, M OOOOO MRP/18 F -1 12 / 48 / ∞ x18 3 IF LGM F -1 18 / 72 / ∞ x15 0 IF, MR, AE1, G
HG F -1 THROWN x15 0 T, AI, AE2 OOO HG F -1 THROWN x15 0 T, AI, AE2 OOO LGM F -1 18 / 72 / ∞ x15 0 IF, MR, AE1, G LMG F 0 6 / 24 /-- x3 4 AI, M
VB F 0 S+2 M VB F 0 S+2 M LMG F 0 6 / 24 / -- x3 4 AI, M HG F -1 THROWN x15 T, AI, AE2 OOOOOO
PHYSICAL S M PHYSICAL S M HG F -1 THROWN X15 0 T, AI, AE2 OOOOOO VB F 0 S+2 M
GUNNER VARIANT Swap MAC for HAC BLAZING VARIANT Swap SLC for HGLC VB F 0 S+2 M PHYSICAL S M
HAC F 0 18 / 72 / ∞ x12 1 R HGLC F 1 12 / 48 / ∞ x16 1 MB3 PHYSICAL S M
STRIKING VARIANT Swap MAC for LBZK JUNGLEMOWER VARIANT Swap HAC, MRP/18 for VHAC
LBZK F 0 12 / 48 / ∞ x15 0 VHAC F 0 18 / 72 / ∞ x15 1

}UPPORT COBR§ §RTILLERY COBR§ }L§}HING COBR§ fl§MM COBR§

ATT DETECT 2 ATT DETECT 2 ATT DETECT 2 ATT DETECT 2


DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0
EW COMM 0 EW COMM 1 EW COMM 0 EW COMM 0
LD AUTOCOMM 3 LD AUTOCOMM 4 LD AUTOCOMM 3 LD AUTOCOMM 3
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 3/6 -1 0 1 W 3/6 -1 0 1 W 3/6 -1 0 1 W 3/6 -1 0 1
G 5 / 10 -2 0 1 G 5 / 10 -2 0 1 G 6 / 11 -2 0 1 G 5 / 10 -2 0 1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 21 OVERKILL 84 ARMOR 21 OVERKILL 84 ARMOR 19 OVERKILL 76 ARMOR 21 OVERKILL 63
ACTIONS 1 SIZE 7 ACTIONS 1 SIZE 7 ACTIONS 1 SIZE 7 ACTIONS 1 SIZE 7
DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE S L H
PERKS Arms PERKS Arms PERKS Arms PERKS Arms, Fire Resistant
FLAWS LSP(1) FLAWS LSP(1) FLAWS LSP(1) FLAWS LSP(1)
AUX AUX Counter-Battery Sensors AUX Anti-Missile System AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

HAC F 0 18 / 72 / ∞ x12 1 R HAC F 0 18 / 72 / ∞ x12 1 R HAC F 0 18 / 72 /∞ x12 1 R HFL F 1 6 /24/ -- x9 2 AE2, IF, SB, M
VLFG F 0 30 /120 / ∞ x20 0 IF HFM F -1 36 /144/∞ x25 0 IF, MR, AE4, + Stabilizer ATM F 1 18 / 72 / ∞ x25 0 IF, G OOOOOO HIRP/48 F -1 18 / 72 / ∞ x16 4 IF, SB
MRP/18 F -1 12 / 48 / ∞ x18 3 IF LMG F 0 6 / 24 /-- x3 4 AI, M HG F -1 THROWN x15 0 T, AI, AE2 OOOOOO IRP/20 F -1 6 / 24 / ∞ x13 2 IF, SB
LMG F 0 6 / 24 /-- x3 4 AI, M HG F -1 THROWN x15 0 T, AI, AE2 OOOOOO VB F 0 S+2 M LMG F 0 6 / 24 /-- x3 4 AI, M
HG F -1 THROWN x15 0 T, AI, AE2 OOOOOO VB F 0 S+2 M PHYSICAL S M HG F -1 THROWN x15 0 T, AI, AE2 OOOOOO
VB F 0 S+2 M PHYSICAL S M VB F 0 S+2 M
PHYSICAL S M PHYSICAL S M
JUNGLEMOWER VARIANT Swap HAC & MRP/18 for VHAC
VHAC F 0 18 / 72 / ∞ x15 1
}TRIKING COBR§ COBR§ MP KING COBR§ HOODED COBR§

Waylon Wyatt (order #5751665)


ATT DETECT 2 ATT DETECT 2 ATT DETECT 2 ATT DETECT 2
DEF SENSORS 0 DEF SENSORS -1 DEF SENSORS 0 DEF SENSORS 0
EW COMM 0 EW COMM -1 EW COMM 1 EW COMM 1
LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 4 LD AUTOCOMM 4
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 3/6 -1 0 1 W 3/6 -1 0 1 W 3/6 -1 0 1 W 3/6 -1 0 1
G 5 / 10 -2 0 1 G 5 / 10 -2 0 1 G 6 / 11 -2 0 1 G 6 / 11 -2 0 1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 21 OVERKILL 84 ARMOR 21 OVERKILL 84 ARMOR 21 OVERKILL 105 ARMOR 21 OVERKILL 105
ACTIONS 1 SIZE 7 ACTIONS 1 SIZE 7 ACTIONS 2 SIZE 7 ACTIONS 2 SIZE 7
DAMAGE S L H C DAMAGE S L H C DAMAGE S S L H C DAMAGE S S L H C
PERKS Arms PERKS Arms, Backup Sensors PERKS Arms, Improved Rear Defence, Rf(2) PERKS Arms, Improved Rear Defence, Rf(2)
FLAWS LSP(1) FLAWS LSP(1) FLAWS LSP(1) AUX FLAWS LSP(1)
AUX AUX Searchlight(F 25”) NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS AUX Smoke Launchers(3)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS LPA F 1 12 / 48 / ∞ x10 0 MB1, H NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

MBZK F 0 12 / 48 / ∞ x20 0 LAC F 0 12 / 48 / ∞ x8 2 R HRP/24 F -1 18 / 72 / ∞ x20 3 IF LLC F 1 30 /120 / ∞ x16 0 MB2


MRP/18 F -1 12 / 48 /∞ x18 3 IF HPZF F -1 12 / 48 / -- x20 0 M OO MRP/36 F -1 12 / 48 / ∞ x18 4 IF HRP/24 F -1 18 / 72 / ∞ x20 3 IF
LMG F 0 6 / 24 / -- x3 4 AI, M APM F 0 12 / 48 / ∞ x4 0 IF, AI, AE4, MR LGM F -1 18 / 72 / ∞ x15 0 IF, MR, AE1, G MRP/18 F -1 12 / 48 / ∞ x18 3 IF
HG F -1 THROWN x15 0 T, AI, AE2 OOOOOO LMG F 0 6 / 24 / -- x3 4 AI, M LAC F 0 12 / 48 / ∞ x8 2 APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO
VB F 0 S+2 M CR F 0 S+1 M APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO HG F -1 THROWN x15 0 T, AI, AE2 OOOOOO
PHYSICAL S M PHYSICAL S M HG F -1 THROWN x15 0 T, AI, AE2 OOOOOO CR F 0 S+1 M
SAPPER VARIANT Add SDG x2 VB F 0 S+2 M VB F 0 S+2 M
SDG F -1 THROWN x30 0 T, AE3 OO CR F 0 S+1 M PHYSICAL S M
RED EYE VARIANT Swap LAC for MAAC PHYSICAL S M
MAAC F 0 18 / 72 / ∞ x10 4 AA GUNNER VARIANT Swap LPA for VHAC
VHAC F 0 18 / 72 / ∞ x15 1

ENGINEERING COBR§ §NOLI} R §}P BO§

ATT DETECT 2 ATT DETECT 4 ATT DETECT 2 ATT DETECT 2


DEF SENSORS -2 DEF SENSORS 1 DEF SENSORS 0 DEF SENSORS 0
EW COMM -1 EW COMM 1 EW COMM 0 EW COMM 0
LD AUTOCOMM 3 LD AUTOCOMM 4 LD AUTOCOMM 3 LD AUTOCOMM 3
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 3/6 -1 0 1 W 5/9 0 1 2 W 4/7 -1 0 1 W 3/5 -1 0 1
G 5/9 -2 0 1 G 7 / 13 -1 1 2 G 6 / 12 -2 0 1 G 5 / 10 -2 0 1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 19 OVERKILL 57 ARMOR 11 OVERKILL 33 ARMOR 13 OVERKILL 39 ARMOR 22 OVERKILL 110
ACTIONS 1 SIZE 7 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 7
DAMAGE S L H DAMAGE L H C DAMAGE S L H DAMAGE S S L H C
PERKS Arms PERKS Arms PERKS Arms, Rf(3) PERKS Arms, Rf(1), Rugged Movement
FLAWS LSP(1) FLAWS Defective Active Sensors (1) FLAWS Exposed Auxiliary Systems, Weak Facing (Rear) FLAWS LSP(1), Defective Active Sensors
AUX Searchlight(F 25”) AUX TD (2) AUX Searchlight (F 25”) AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

HAC F 0 18 / 72 / ∞ x12 1 R VLAC F 0 12 / 48 / ∞ x6 2 R HMG F 0 6 / 24 / -- x4 3 R, AI, M HAC F 0 18 / 72 / ∞ x12 1 R


LFM F -1 24 / 96 /∞ x15 0 IF, MR, AE3 LRP/16 F -1 6 / 24 / ∞ x12 2 IF APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO MRP/36 F -1 12 / 48 / ∞ x18 4 IF
APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO HG F -1 THROWN x15 0 T, AI, AE2 O HG F -1 THROWN x15 0 T, AI, AE2 OOOO LGM F -1 18 / 72 / ∞ x15 0 IF, MR, AE1, G
HG F -1 THROWN x15 0 T, AI, AE2 OOOOOO VB F 0 S+2 M PHYSICAL S M HMG F 0 6 / 24 / -- x4 3 AI, M
DATACARDS

CS F 0 S+3 M PHYSICAL S M BUSTER VARIANT Swap HMG & HG’s for LAC & MPZF x4 HG F -1 THROWN x15 0 T, AI, AE2 OOO
PHYSICAL S M STRIKING VARIANT Swap VLAC for LBZK LAC F 0 12 / 48 / ∞ x8 2 R VA F 0 S+4 M, AC
PARA VARIANT LBZK F 0 12 / 48 / ∞ x15 MPZF F -1 6 / 24 / -- x15 0 M OOOO PHYSICAL S M
Add Airdroppable
SWAMP VARIANT Add Amphibious BLAZING VARIANT Swap HAC for HGLC
HGLC F 1 12 / 48 / ∞ x16 1 MB3
STRIKING VARIANT Swap HAC for MBZK
MBZK F Miniature
0 pictured
12 / 48may
/∞ include
x20
optional0weapons loadout.
B§DL§ND} BO§ B§}ILI}K N§}H B§}ILI}K BL§CK §DDER

ATT DETECT 3 ATT DETECT 3 ATT DETECT 3 ATT DETECT 2


DEF SENSORS 1 DEF SENSORS -1 DEF SENSORS -1 DEF SENSORS 0
EW COMM 1 EW COMM 0 EW COMM 0 EW COMM 0
LD AUTOCOMM 3 LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 3

Waylon Wyatt (order #5751665)


SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 3/5 -1 0 1 W 4/7 -1 0 1 W 4/7 -1 0 1 W 4/7 -1 0 1
G 5 / 10 -2 0 1 G 7 / 13 -2 0 1 G 7 / 13 -2 0 1 G 6 / 12 -2 0 1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 22 OVERKILL 110 ARMOR 15 OVERKILL 45 ARMOR 15 OVERKILL 45 ARMOR 16 OVERKILL 64
ACTIONS 1 SIZE 7 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 7
DATACARDS

DAMAGE S S L H C DAMAGE L H C DAMAGE L H C DAMAGE S L H C


PERKS Arms, Rf(1), Rugged Movement PERKS Arms PERKS Arms PERKS Arms, Rf(3)
FLAWS LSP(1), Defective Active Sensors FLAWS FLAWS FLAWS Sensor Dependent
AUX AUX AUX Stealth(2) AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
HAC F 0 18 / 72 / ∞ x12 1 R LAC F 0 12 / 48 / ∞ x8 2 R LAC F 0 12 / 48 / ∞ x8 2 R SC F -1 6 / 24 / ∞ x28 0
MFM F -1 30 /120 /∞ x20 0 IF, MR, AE3 LRP/24 F -1 6 / 24 /∞ x12 3 IF AGM F 1 18 / 72 /∞ x15 0 IF, G O MRP/36 F -1 12 / 48 / ∞ x18 4 IF
HMG F 0 6 / 24 /-- x4 3 AI, M APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO VB F 0 S+2 M
HG F -1 THROWN x15 0 T, AI, AE2 OOO HG F -1 THROWN x15 0 T, AI, AE2 OOO HG F -1 THROWN x15 0 T, AI, AE2 OOO PHYSICAL S M
VA F 0 S+4 M, AC VB F 0 S+2 M VB F 0 S+2 M LONG FANG VARIANT Swap SC & MRP for LAC & 2x MRP/36 (Linked)
PHYSICAL S M PHYSICAL S M PHYSICAL S M LAC F 0 12 / 48 / ∞ x8 2 R
GUNNER VARIANT MRP/36 F -1 12 / 48 / ∞ x18 4 IF, LINKED
BLAZING VARIANT Swap HAC(r) for HGLC Swap LAC for MAC GUNNER VARIANT Swap LAC for MAC MRP/36 F -1 12 / 48 / ∞ x18 4 IF, LINKED
HGLC F 1 12 / 48 / ∞ x16 1 MB3 MAC F 0 18 / 72 / ∞ x10 1 R MAC F 0 18 / 72 / ∞ x10 1 R
STRIKING VARIANT Swap LAC for LBZK STRIKING VARIANT Swap LAC for LBZK
LBZK F 0 12 / 48 / ∞ x15 0 LBZK F 0 12 / 48 / ∞ x15 0
SWAMP VARIANT Add Amphibious

COPPERHE§D DE}ERT VIPER PIT VIPER }TREET VIPER

ATT DETECT 2 ATT DETECT 3 ATT DETECT 2 ATT DETECT 2


DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0
EW COMM 0 EW COMM 0 EW COMM 0 EW COMM 1
LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3
SPD STOP CBT TOP SPD STOP CBT TOP
SPD STOP CBT TOP SPD STOP CBT TOP
W 5/9 -1 0 1 W 4/7 0 1 2
W 4/7 -1 0 1 W 4/7 -1 0 1
G 6 / 12 -2 0 1 G 8 / 15 -1 1 2
ATTACK 1 0 -1 ATTACK 1 0 -1
ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 13 OVERKILL 52 ARMOR 16 OVERKILL 48 ARMOR 16 OVERKILL 51 ARMOR 13 OVERKILL 39
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE S L H C DAMAGE L H C DAMAGE S L H C DAMAGE L H C

PERKS Arms PERKS Arms, Improved Off Road, Rf(2), Rugged Movement PERKS Arms, Improved Off Road, Rf(2), Rugged Movement PERKS Arms, Imp Off-Road (Ground only), Ram Plate
FLAWS Defective Active Sensors (1) AUX FLAWS Defective Active Sensors(1), LSP(1) FLAWS LSP(1) FLAWS
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS AUX AUX AUX
LAC F 0 12 / 48 / ∞ x8 2 R NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

LRP/24 F -1 6 / 24 /∞ x12 3 IF HGL F -1 12 / 48 / ∞ x20 1 IF, AE2 SC F -1 6 / 24 / ∞ x28 0 OOOOOO VLAC F 0 12 / 48 / ∞ x6 2 R,


APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO MRP/18 F -1 12 / 48 /∞ x18 3 IF MRP/18 F -1 12 / 48 /∞ x18 3 IF APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO
HG F -1 THROWN x15 0 T, AI, AE2 OOO APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO HG F -1 THROWN x15 0 IF, AI, AE2 OO
VB F 0 S+2 M HG F -1 THROWN x15 0 T, AI, AE2 O HG F -1 THROWN x15 0 T, AI, AE2 OOO VB F S+2 M
PHYSICAL S M VB F 0 S+2 M VB F 0 S+2 M PHYSICAL S M
BRAWLER VARIANT Add LGL to LAC PHYSICAL S M PHYSICAL S M BUSTER VARIANT Swap VLAC & HGs for FGC & HPZF x4
LGL F -1 6 / 24 / ∞ x15 2 IF, AE2 SWAMP VARIANT SWAMP VARIANT FGC F 1 6 / 24 / -- x7 2 R, AI, M
Add Amphibious Add Amphibious
HPZF F -1 12 / 48 / -- x20 0 M OOOO
GUNNER VARIANT Swap LAC for MAC
MAC F 0 18 / 72 / ∞ x10 1 R REDEYE VARIANT Swap VLAC for LAAC
STRIKING VARIANT Swap LAC for LBZK LAAC F 0 12 / 48 / ∞ x8 6 AA
LBZK F Miniature
0 12pictured
/ 48 /may
∞ include
x15optional
0 weapons loadout.
DI§MONDB§CK }TRIKING DI§MONDB§CK FER DE L§NCE COMM§ND FER DE L§NCE

Waylon Wyatt (order #5751665)


ATT DETECT 3 ATT DETECT 3 ATT DETECT 3 ATT DETECT 3
DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 1
EW COMM 0 EW COMM 0 EW COMM 1 EW COMM 2
LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 5
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 5/9 0 1 2 W 5/9 0 1 2 W 4/8 0 1 2 W 4/8 0 1 2
G 7 / 14 -1 1 2 G 7 / 13 -1 1 2 G 7 / 14 -1 1 2 G 7 / 14 -1 1 2
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 2 1 0 ATTACK 2 1 0
ARMOR 18 OVERKILL 72 ARMOR 18 OVERKILL 72 ARMOR 17 OVERKILL 51 ARMOR 17 OVERKILL 51
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE S L H C DAMAGE S L H C DAMAGE L H C DAMAGE L H C
PERKS Arms, Airdroppable, Rf(1) PERKS Arms, Airdroppable PERKS Airdroppable, Arms, Rf(3) PERKS Airdroppable, Arms, Rf(3)
FLAWS Sensor Dependent FLAWS Sensor Dependent FLAWS LSP(1) FLAWS LSP(1)
AUX Autopilot AUX Autopilot AUX TD(2) AUX TD(2), ECCM(2), Satellite Uplink
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

MAC F 0 18 / 72 / ∞ x10 1 R MBZK F 0 12 / 48 / ∞ x20 0 MRF F 0 24 / 96 / -- x10 0 R MRF F 0 24 / 96 / -- x10 0 R


VLRP/128 F -1 6 / 24 /∞ x8 6 IF IRP/30 F -1 6 / 24 /∞ x13 4 IF, SB AGM F 1 18 / 72 / ∞ x15 0 IF, G OOOO LGM F -1 18 / 72 / ∞ x15 0 IF, MR, AE1, G
APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 /-- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO
HG F -1 THROWN x15 0 T, AI, AE2 OOO HG F -1 THROWN x15 0 T, AI, AE2 OOO VR F 1 S M, AP VR F 1 S M, AP
VB F 0 S+2 M VB F 0 S+2 M PHYSICAL S M PHYSICAL S M
PHYSICAL S M PHYSICAL S M SLASHING VARIANT Swap AGM for ATM
BARBED FANG VARIANT Swap VLRP/128 for HRP/24 REDEYE VARIANT Swap MBZK for MAAC ATM F 1 18 / 72 / ∞ x25 0 IF, G O
HRP/24 F -1 18 / 72 / ∞ x20 3 IF MAAC F 0 18 / 72 / ∞ x10 4 AA
GUNNER VARIANT Swap MAC for HAC
HAC F 0 18 / 72 / ∞ x12 1 R

FORCE FER DE L§NCE PYTHON B§DL§ND} PYTHON R§TTLE}N§KE

ATT DETECT 3 ATT DETECT 2 ATT DETECT 3 ATT DETECT 2


DEF SENSORS 1 DEF SENSORS 0 DEF SENSORS 1 DEF SENSORS -1
EW COMM 1 EW COMM 0 EW COMM 1 EW COMM -1
LD AUTOCOMM 4 LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 4/8 0 1 2 W 3/6 -2 -1 0 W 3/6 -2 -1 0 W 4/7 -1 0 1
G 7 / 14 -1 1 2 G 5 / 10 -3 -1 0 G 5 / 10 -3 -1 0 G 6 / 11 -2 0 1
ATTACK 2 1 0 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 17 OVERKILL 51 ARMOR 19 OVERKILL 57 ARMOR 18 OVERKILL 54 ARMOR 13 OVERKILL 39
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 7 ACTIONS 1 SIZE 7 ACTIONS 1 SIZE 6
DAMAGE L H C DAMAGE L H C DAMAGE L H C DAMAGE L H C
PERKS Airdroppable, Arms, Rf(3) PERKS Arms PERKS Arms, Rf(2) PERKS Arms
FLAWS LSP(1) FLAWS LSP(1), Defective Active Sensors(1) FLAWS LSP(1), Defective Active Sensors (1) FLAWS Defective Fire Control(1)
AUX TD(2) AUX AUX AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

LPLC F 1 18 / 72 /∞ x20 0 MB3 HAC F 0 18 / 72 / ∞ x12 1 R HAC F 0 18 / 72 / ∞ x12 1 R LAC F 0 12 / 48 / ∞ x8 2 R


APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO HRP/24 F -1 18 / 72 /∞ x20 3 IF MFM F -1 30 / 120 /∞ x20 0 IF, MR, AE3 MRP/9 F -1 12 / 48 / ∞ x18 1 IF
VR F 1 S M, AP MRP/18 F -1 12 /48 /∞ x18 3 IF MRP/18 F -1 12 / 48 /∞ x18 3 IF APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO
PHYSICAL S M LGM F -1 18 / 72 /∞ x15 0 IF, MR, AE1, G APGL F -1 6 / 24 /∞ x4 0 IF, AI, AE3, M OOOOO VB F 0 S+2 M
DATACARDS

APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO PHYSICAL S M PHYSICAL S M


PHYSICAL S M RIOTMASTER VARIANT Swap LAC for FGC
FGC F 1 6 / 24 / -- x7 2 R, AI, M
SWAMP VARIANT Add Amphibious
}§L§M§NDER }IDEWINDER COMM§ND }IDEWINDER }ILVER}C§LE

ATT DETECT 2 ATT DETECT 3 ATT DETECT 3 ATT DETECT 5


DEF SENSORS 1 DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 1
EW COMM 0 EW COMM 0 EW COMM 1 EW COMM 1
LD AUTOCOMM 3 LD AUTOCOMM 4 LD AUTOCOMM 5 LD AUTOCOMM 4

Waylon Wyatt (order #5751665)


SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 4/7 -1 0 -1 W 4/8 -1 0 -1 W 4/8 -1 0 -1 W 4/7 -1 0 -1
G 7 / 13 -2 0 1 G 7 / 13 -2 0 1 G 7 / 13 -2 0 1 G 7 / 13 -2 0 1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 14 OVERKILL 42 ARMOR 16 OVERKILL 64 ARMOR 16 OVERKILL 64 ARMOR 14 OVERKILL 42
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DATACARDS

DAMAGE L H C DAMAGE S L H C DAMAGE S L H C DAMAGE L H C


PERKS Arms, Imp Off-Ground(Ground), Fire Resistant, Climbing EQ, Backup Sen, Rf(2) PERKS Arms PERKS Arms PERKS Arms, Sensor Boom
FLAWS FLAWS FLAWS FLAWS
AUX AUX AUX Satellite Uplink AUX ECM(2), TD(2)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

MAC F 0 18 / 72 / ∞ x10 1 R MAC F 0 18 / 72 /∞ x10 1 R MRF F 0 24 / 96 / ∞ x10 0 R LAC F 0 12 / 48 / ∞ x8 2 R


MFL F 1 4 / 16 / -- x7 1 AE1, IF, SB, M MRP/36 F -1 12 / 48 / ∞ x18 4 IF LGM F -1 18 / 72 / ∞ x15 0 IF, MR, AE1,G LRP/8 F -1 6 / 24 /∞ x12 1 IF
APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 /∞ x4 0 IF, AI, AE3, M OOOOO
CS F 0 S+3 M PHYSICAL S M DPG F -1 12 /48 / ∞ x8 2 M HG F -1 THROWN x15 0 T, AI, AE2 OOO
PHYSICAL S M RIOTMASTER VARIANT Swap MAC for FGC PHYSICAL S M VB F 0 S+2 M
BRAWLER VARIANT Swap MFL for LGL FGC F 1 6 / 24 / -- x7 2 R, AI, M PHYSICAL S M
LGL F -1 6 / 24 / ∞ x15 2 IF, AE2 STRIKING VARIANT Swap MAC for MBZK
HUNTING VARIANT Swap MAC & MFL for HRF MBZK F 0 12 / 48 / ∞ x20 0
HRF F 0 24 / 96 / ∞ x12 0 R, SNP
RIOTMASTER VARIANT Swap MFL for FGC
FGC F Miniature
1 6pictured
/ 24 /may
-- include
x7 optional
2 weapons
AI, Mloadout.

ELINT }ILVER}C§LE DR§KE COMM§ND DR§KE BL§ZING DR§KE

ATT DETECT 14 ATT DETECT 4 ATT DETECT 5 ATT DETECT 4


DEF SENSORS 3 DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 1
EW COMM 1 EW COMM 1 EW COMM 2 EW COMM 1
LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 5 LD AUTOCOMM 4
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 4/7 -1 0 -1 W 3/6 -1 0 1 W 3/6 -1 0 1 W 3/6 -1 0 1
G 7 / 13 -2 0 1 G 6 / 11 -2 0 1 G 6 / 11 -2 0 1 G 6 / 12 -2 0 1
ATTACK 0 -1 -2 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 12 OVERKILL 36 ARMOR 24 OVERKILL 120 ARMOR 24 OVERKILL 120 ARMOR 24 OVERKILL 120
ACTIONS 1 SIZE 6 ACTIONS 2 SIZE 8 ACTIONS 2 SIZE 8 ACTIONS 2 SIZE 8
DAMAGE L H C DAMAGE S S L H C DAMAGE S S L H C DAMAGE S S L H C
PERKS Arms, Sensor Boom PERKS Arms, Improved Rear Def, Shielded Weapons PERKS Arms, Shielded Weapons PERKS Arms, Improved Rear Def, Fire Resistant
FLAWS Exposed Aux, Vulnerable to Haywire FLAWS LSP(2) FLAWS LSP(3), Exposed Auxilaries FLAWS LSP(2)
AUX ECM(3), ECCM(1), TD(2) AUX AUX Anti-Missle System, ECCM(2), Satellite Uplink AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

DPG F -1 12 / 48 / ∞ x8 2 M HBZK F 0 12 / 48 / ∞ x25 0 R VHAC F 0 18 / 72 / ∞ x15 1 HGLC F 1 12 / 48 / ∞ x16 1 MB3, LINKED


APGL F -1 6 / 24 / ∞ x4 0 IF, AI, AE3, M OOOOO HRP/24 F -1 18 / 72 / ∞ x20 3 IF MRP/18 F -1 12 / 48 / ∞ x18 3 IF HGLC F 1 12 / 48 / ∞ x16 1 MB3, LINKED
HG F -1 THROWN x15 0 IF, AI, AE2 OOO ABM F 0 18 / 72 / ∞ x10 0 IF, Blast(2) OOOO MRP/18 F -1 12 / 48 / ∞ x18 3 IF IRP/20 F -1 6 / 24 / ∞ x13 3 IF, SB
VB F S+2 M FGC T 1 6 / 24 /-- x7 2 AI, M, SNP MFM F -1 30/ 120 / ∞ x20 0 IF, MR, AE3 IRP/20 F -1 6 / 24 / ∞ x13 3 IF, SB
PHYSICAL S M HFL F 1 6 / 24 /-- x9 2 AE2, IF, SB, M HFL F 1 6 / 24 / -- x9 2 AE2, IF, SB, M FGC T 1 6/ 24 / -- x7 2 AI, M, SNP
HVS F 0 S+8 M, AC HG F -1 THROWN x15 0 T, AI, AE2 OOOOOO HGL F -1 12 / 48 / ∞ x20 1 IF, AE2
PHYSICAL 0 S M HVS F 0 S+8 M, AC HFL F 1 6 / 24 / -- x9 2 AE2, IF, SB, M
HOODED VARIANT Swap HBZK for LLCx 2 PHYSICAL S M HVS F 0 S+8 M, AC
LLC F 1 30 / 120 /∞ x16 0 MB2, LINKED PHYSICAL S M
LLC F 1 30 / 120 /∞ x16 0 MB2, LINKED
HYDR§ N§G§ COMM§ND N§G§ LONG F§NG N§G§

Waylon Wyatt (order #5751665)


ATT DETECT 2 ATT DETECT 4 ATT DETECT 4 ATT DETECT 4
DEF SENSORS 1 DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0
EW COMM 0 EW COMM 0 EW COMM 2 EW COMM 0
LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 5 LD AUTOCOMM 4
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 3/6 -2 -1 0 W 4/7 -2 -1 0 W 4/7 -2 -1 0 W 4/7 -2 -1 0
G 5 / 10 -3 -1 0 G 6 / 12 -3 -1 0 G 6 / 12 -3 -1 0 G 6 / 12 -3 -1 0
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 1 ATTACK 1 0 -1
ARMOR 25 OVERKILL 75 ARMOR 23 OVERKILL 92 ARMOR 23 OVERKILL 92 ARMOR 23 OVERKILL 92
ACTIONS 2 SIZE 8 ACTIONS 2 SIZE 8 ACTIONS 2 SIZE 8 ACTIONS 2 SIZE 8
DAMAGE S L H DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C
PERKS Amphibious, Backup Sensors, Improved Off-Road, Sensor Boom PERKS Sensor Boom PERKS Backup Comms, Sensor Boom PERKS Sensor Boom, Stabilizers(LFGs)
FLAWS LSP(2), Sensor Dependent FLAWS LSP(1) FLAWS LSP(1) FLAWS LSP(1)
AUX ECM(2) AUX TD(1) AUX TD(1), ECM(2), ECCM(3), Satellite Uplink AUX TD(1)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
HGM T -1 30/120 / ∞ x20 0 IF, MR, AE2, G MAC F 0 18 / 72 /∞ x10 1 HFL F 1 6 / 24 /-- x9 2 AE2, IF, SB, M MAC F 0 18 / 72 /∞ x10 1
HGL T -1 12 / 48 / ∞ x20 1 IF, AE2 ATM F 1 18 / 72 / ∞ x25 0 IF, G OOOO ATM F 1 18 / 72 / ∞ x25 0 IF, G OOOO LFG F 0 30 /120 / ∞ x22 0 IF, AE1
APM T 0 12 / 48 / ∞ x4 0 IF, AI, AE4, MR ATM F 1 18 / 72 / ∞ x25 0 IF, G OOOO PHYSICAL S M LFG F 0 30 /120 / ∞ x22 0 IF, AE1
HAC F 0 18 / 72 /∞ x12 1 PHYSICAL S M NASH VARIANT Swap ATM for AGM PHYSICAL S M
HMG F 0 6 / 24 /-- x4 3 AI, M, LINKED NASH VARIANT AGM F 1 18 / 72 / ∞ x15 0 IF, G BRAWLER VARIANT
Swap 1 ATM for AGM Swap MAC & LFGx2 and Stabilizers for HFL & HGLx2
HMG F 0 6 / 24 /-- x4 3 AI, M, LINKED AGM F 1 18 / 72 / ∞ x15 0 IF, G HFL F 1 6 / 24 / -- x9 2 AE2, IF, SB, M
PHYSICAL S M DOUBLE NASH VARIANT Swap Both ATM for AGM HGL F -1 12 / 48 / ∞ x20 1 R, IF, AE2, SNP
HGL F -1 12 / 48 / ∞ x20 1 R, IF, AE2, SNP
AGM F 1 18 / 72 / ∞ x15 0 IF, G
AGM F 1 18 / 72 / ∞ x15 0 IF, G

TU}KED N§G§ }NIPER N§G§ fiRE DR§GON W§TER DR§GON

ATT DETECT 3 ATT DETECT 2 ATT DETECT 2 ATT DETECT 3


DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 1 DEF SENSORS 2
EW COMM 0 EW COMM 0 EW COMM 1 EW COMM 1
LD AUTOCOMM 4 LD AUTOCOMM 3 LD AUTOCOMM 4 LD AUTOCOMM 4
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
SPD STOP CBT TOP
W 4/7 -2 -1 0 W 4/7 -2 -1 0 W 4/7 -2 -1 0
W 4/7 -2 -1 0
G 6 / 12 -3 -1 0 G 6 / 12 -3 -1 0 G 5/9 -3 -1 0
ATTACK 2 1 0
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 2 1 0
ARMOR 23 OVERKILL 92 ARMOR 23 OVERKILL 92 ARMOR 28 OVERKILL 112 ARMOR 28 OVERKILL 112
ACTIONS 2 SIZE 8 ACTIONS 2 SIZE 8 ACTIONS 3 SIZE 11 ACTIONS 3 SIZE 11
DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C
PERKS Sensor Boom PERKS Sensor Boom PERKS Backup Sensors, Improved Off-Road PERKS Amphibious, Backup Sensors, Improved Off Road
FLAWS LSP(1) FLAWS LSP(1), Vulnerable to Haywire FLAWS LSP(2), Sensors Dependent FLAWS LSP(2), Sensor Dependent
AUX TD(1) AUX TD(1) AUX Anti-Missile System AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

MAC F 0 18 / 72 / ∞ x10 1 LLC F 1 30 /120 / ∞ x16 0 MB3, SNP MFL F 1 4 / 16 /-- x7 1 AE1, IF, SB, M SC F -1 6 / 24 / ∞ x28 0
HATM F 1 30 /120 / ∞ x30 0 IF, G,Stabilizer OOOO LLC F 1 30 /120 / ∞ x16 0 MB3, SNP HRP/48 T -1 18 / 72 / ∞ x20 4 IF, SNP HFM T -1 36 / 144 /∞ x25 0 IF, MR, AE4, LINK
PHSYICAL S M PHSYICAL S M LAC R 0 12 / 48 /∞ x8 2 HFM T -1 36 / 144 / ∞ x25 0 IF, MR, AE4, LINK
LAC L 0 12 / 48 /∞ x8 2 LAC R 0 12 / 48 /∞ x8 2
DATACARDS

PHYSICAL S M LAC L 0 12 / 48 /∞ x8 2
PHYSICAL S M
FORCE DR§GON }§GITT§RIU} VENOMOU} }§GITT§RIU} }P§RK }§GITT§RIU}

ATT DETECT 2 ATT DETECT 4 ATT DETECT 4 ATT DETECT 4


DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 1
EW COMM 1 EW COMM 0 EW COMM 0 EW COMM 0
LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4

Waylon Wyatt (order #5751665)


SPD STOP CBT TOP
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 4/7 -2 -1 0
W 5 / 10 -2 -1 0 W 5/9 -2 -1 0 W 5/9 -2 -1 0
G 5/9 -3 -1 0
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ATTACK 2 1 0
ARMOR 28 OVERKILL 112 ARMOR 32 OVERKILL 96 ARMOR 32 OVERKILL 96 ARMOR 32 OVERKILL 96
ACTIONS 3 SIZE 11 ACTIONS 2 SIZE 8 ACTIONS 2 SIZE 8 ACTIONS 2 SIZE 8
DATACARDS

DAMAGE S L H C DAMAGE S L H DAMAGE S L H DAMAGE S L H


PERKS Backup Sensors, Improved Off-Road PERKS Amphibious, Improved Off-Road PERKS Amphibious, Improved Off-Road PERKS Amphibious, Improved Off-Road, Haywire Resistant, Improved Rear Def
FLAWS LSP(2), Sensors Dependent FLAWS Exposed Movement FLAWS FLAWS
AUX Anti-Missile System AUX ECM(2) AUX ECM(2) AUX ECM(2)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

LPA F 1 12 / 48 /∞ x10 0 MB1, H LAC F 0 12 / 48 /∞ x8 2 LAC F 0 12 / 48 / ∞ x8 2 LAC F 0 12 / 48 / ∞ x8 2


HPLC T 1 18 / 72 / ∞ x24 0 AA, MB4 ABM F 0 18 / 72 /∞ x10 0 IF, Blast(2) HMG F 0 6 / 24 / -- x4 3 AI, M LPA F 1 12 / 48 / ∞ x10 0 MB1, H, LINK
LAC R 0 12 / 48 /∞ x8 2 HMG F 0 6 / 24 / -- x4 3 AI, M APGL F -1 6 / 24 / -- x4 0 IF, AI, AE3, M LPA F 1 12 / 48 /∞ x10 0 MB1, H, LINK
LAC L 0 12 / 48 /∞ x8 2 PHYSICAL S M VLRP/128 F -1 6 / 24 /∞ x8 6 IF, LINKED MRP/36 F -1 12 / 48 /∞ x18 4 R, IF
PHYSICAL S M BARBED FANG VARIANT Swap ABM for HRP/48 VLRP/128 F -1 6 / 24 /∞ x8 6 IF, LINKED MRP/36 F -1 12 / 48 /∞ x18 4 R, IF
HRP/48 F -1 18 / 72 / ∞ x20 4 R, IF VLRP/128 F -1 6 / 24 /∞ x8 6 IF, LINKED HMG F 0 6 / 24 / -- x4 3 AI, M
PHYSICAL 0 S M PHYSICAL S M
FORCE VARIANT Swap All VLRP/128 for LPLC x 2
LPLC F 1 18 / 72 / ∞ x20 0 MB3, LINKED
LPLC F 1 18 / 72 / ∞ x20 0 MB3, LINKED

C§IM§N COMM§ND C§IM§N CROCODILE HET§IROI

ATT DETECT 2 ATT DETECT 2 ATT DETECT 2 ATT DETECT 3


DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0
EW COMM 0 EW COMM 1 EW COMM 0 EW COMM 1
LD AUTOCOMM 2 LD AUTOCOMM 2 LD AUTOCOMM 2 LD AUTOCOMM 4

SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
G 8 / 16 -2 0 1 G 8 / 16 -2 0 1 G 8 / 16 -2 0 1 H 10 / 20 -3 -1 0
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1

ARMOR 13 OVERKILL 52 ARMOR 13 OVERKILL 52 ARMOR 13 OVERKILL 52 ARMOR 29 OVERKILL 87


ACTIONS 2 SIZE 6 ACTIONS 2 SIZE 6 ACTIONS 2 SIZE 6 ACTIONS 2 SIZE 11
DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE L H C
PERKS Shielded Weapons, Transport(1 Inf Escouade) PERKS Shielded Weapons, Transport(1 Inf Escouade) PERKS Shielded Weapons, Transport(1 Inf Escouade) PERKS Ram Plate
FLAWS FLAWS FLAWS FLAWS LSP(2), Exposed Movement, Weak Facing (Underside)
AUX AUX ECM(2), ECCM(2) AUX AUX Autopilot, Jump Jets(6), Smoke(5)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
MAC T 0 18 / 72 / ∞ x10 1 MAC T 0 18 / 72 / ∞ x10 1 HRP/48 T -1 18 / 72 / ∞ x20 4 IF VHAC T 0 18 / 72 /∞ x15 1
LMG T 0 6 / 24 / -- x3 4 AI, M LMG T 0 6 / 24 / -- x3 4 AI, M RAM S M HMG T 0 6 / 24 / -- x4 3 AI, M
RAM S M RAM S M PARA VARIANT Add Airdroppable MRP/18 T -1 12 / 48 / ∞ x18 3 IF
PARA VARIANT Add Airdroppable PARA VARIANT Add Airdroppable RAM S M
SWAMP VARIANT Add Amphibious
SWAMP VARIANT SWAMP VARIANT FORCE VARIANT Swap VHAC for HPLC
Add Amphibious Add Amphibious
HPLC T 1 18 / 72 / ∞ x24 0 AA, MB4
COMMAND VARIANT Swap MRP/18 for ECM(2), ECCM(2), Sat Uplink
}P§RK HET§IROI LONG F§NG HET§IROI HUN RECON HUN

Waylon Wyatt (order #5751665)


ATT DETECT 3 ATT DETECT 3 ATT DETECT 2 ATT DETECT 2
DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0
EW COMM 1 EW COMM 1 EW COMM 0 EW COMM 1
LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 5

SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
H 10 / 20 -3 -1 0 H 10 / 20 -3 -1 0 G 6 / 12 -3 -1 0 G 6 / 12 -3 -1 0
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1

ARMOR 29 OVERKILL 87 ARMOR 29 OVERKILL 87 ARMOR 25 OVERKILL 100 ARMOR 25 OVERKILL 100
ACTIONS 2 SIZE 11 ACTIONS 2 SIZE 11 ACTIONS 2 SIZE 10 ACTIONS 2 SIZE 10
DAMAGE L H C DAMAGE L H C DAMAGE S L H C DAMAGE S L H C
PERKS Ram Plate, Rf(2), Haywire Resistant PERKS Ram Plate PERKS Amphibious, Shielded Weapons, Rf(3) PERKS Amphibious, Shielded Weapons, Rf(3), Transport(3 drones)
FLAWS LSP(2), Exposed Movement, Weak Facing (Underside) FLAWS LSP(2), Exposed Movement, Weak Facing (Underside) FLAWS FLAWS
AUX Autopilot, Jump Jets(6) AUX Autopilot, Jump Jets(6), Counter Battery Sensors AUX Autopilot AUX Autopilot, ECCM(2), Smoke Lauchers(5)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

HPA T 1 18 / 72 /∞ x15 0 MB1, H LFG T 0 30 /120 /∞ x22 0 IF, AE1 HRF T 0 24 / 96 /∞ x12 0 HRF T 0 24 / 96 / ∞ x12 0
HMG T 0 6 / 24 / -- x4 3 AI, M HMG T 0 6 / 24 / -- x4 3 AI, M SLC T 1 30 /120 / ∞ x12 0 R, MB1, AA SLC T 1 30 /120 / ∞ x12 0 R, MB1, AA
MRP/36 T -1 12 / 48 / ∞ x18 4 IF MRP/18 T -1 12 / 48 / ∞ x18 3 IF MRP/36 F -1 12 / 48 / ∞ x18 4 IF RAM S M
RAM S M RAM S M RAM S M PARA VARIANT Add Airdroppable
PARA VARIANT Add Airdroppable HOODED VARIANT Swap SLC for LLC
HOODED VARIANT Swap SLC for LLC LLC T 1 30 / 120 /∞ x16 0 MB2, AA
LLC T 1 30 / 120 /∞ x16 0 MB2, AA

B§LLI}T§ HITTITE O}TROGOTH VI}IGOTH

ATT DETECT 2 ATT DETECT 2 ATT DETECT 2 ATT DETECT 2


DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0
EW COMM 0 EW COMM 0 EW COMM 0 EW COMM 0
LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4

SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
G 6 / 12 -3 -1 0 G 6 / 12 -3 -1 0 G 6 / 11 -4 -2 -1 G 5 / 10 -4 -2 -1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1

ARMOR 25 OVERKILL 100 ARMOR 25 OVERKILL 100 ARMOR 25 OVERKILL 100 ARMOR 40 OVERKILL 160
ACTIONS 2 SIZE 10 ACTIONS 2 SIZE 10 ACTIONS 2 SIZE 10 ACTIONS 3 SIZE 13
DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C
PERKS Amphibious, Shielded Weapons, Rf(3) PERKS Amphibious, Shielded Weapons, Rf(3), Transport (1 Inf Escouade) PERKS Shielded Weapons, Rf(2), Stabilizer(HFG) PERKS Backup Sensors, Rugged Movement, Rf(5)
FLAWS FLAWS FLAWS FLAWS LSP(2), Sensor Dependent
AUX Autopilot AUX Autopilot AUX Autopilot AUX Autopilot, Smoke Launchers(5)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

VLRP/128 T -1 6 / 24 / ∞ x8 6 IF, R, Sniper HFL T 1 6 / 24 / -- x9 2 AE2, IF, SB, M HFG F 0 48 /192 / ∞ x28 0 IF,AE1,Stabilize HFG T 0 48 /192 / ∞ x28 0 IF, AE1
RAM S M HMG L 0 6 / 24 / -- x4 3 AI, M, L LINK RAM S M LLC T 1 30 / 120 /∞ x16 0 MB2, AA
PARA VARIANT Add Airdroppable HMG L 0 6 / 24 / -- x4 3 AI, M, L LINK HAC T 0 18 / 72 / ∞ x12 1
HMG R 0 6 / 24 / -- x4 3 AI, M, R LINK MRP/9 F -1 12 / 48 /∞ x18 1 IF
DATACARDS

HMG R 0 6 / 24 / -- x4 3 AI, M, R LINK MRP/9 F -1 12 / 48 /∞ x18 1 IF


RAM S M RAM S M
VI}IGOTH KH§N BLITZ VI}IGOTH §RTEMI} VI}IGOTH B§RN§BY

ATT DETECT 2 ATT DETECT 2 ATT DETECT 5 ATT DETECT 5


DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 1 DEF SENSORS -1
EW COMM 1 EW COMM 0 EW COMM 0 EW COMM 0
LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 3

Waylon Wyatt (order #5751665)


SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
G 6 / 11 -4 -2 -1 G 5 / 10 -4 -2 -1 G 5 / 10 -4 -2 -1 G 8 / 16 -4 -2 -1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 2 1 0 ATTACK 0 -1 -2

ARMOR 42 OVERKILL 168 ARMOR 40 OVERKILL 160 ARMOR 40 OVERKILL 160 ARMOR 16 OVERKILL 64
ACTIONS 3 SIZE 13 ACTIONS 3 SIZE 13 ACTIONS 3 SIZE 13 ACTIONS 2 SIZE 12
DATACARDS

DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C


PERKS Backup Sensors, Rugged Movement, Rf(5) PERKS Backup Sensors, Rugged Movement, Rf(5) PERKS Rugged Movement PERKS Improved Off-road, Rugged Movement, Transport (5 Gears)
FLAWS LSP(1), Sensor Dependent FLAWS LSP(2), Sensor Dependent FLAWS LSP(1), Exposed Fire Control, Defective Fire Control(1) FLAWS LSP (2)
AUX Autopilot, Smoke Launchers(5), ECM(2), ECCM(2) AUX Autopilot, Smoke Launchers(5), AP Charges AUX Autopilot AUX Searchlight (F 25”)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
HFG T 0 48 / 192/ ∞ x28 0 IF, AE1 SC T -1 6 / 24 / ∞ x28 0 LINK MAAC T 0 18 / 72 / ∞ x10 4 AA, SNP, LINK RAM S M
LLC T 1 30 / 120/∞ x16 0 MB2, AA SC T -1 6 / 24 / ∞ x28 0 LINK MAAC T 0 18 / 72 / ∞ x10 4 AA, SNP, LINK SPIKED VARIANT Add LRP/32
HAC T 0 18 / 72 / ∞ x12 1 VHAC T 0 18 / 72 / ∞ x15 1 MAAC T 0 18 / 72 / ∞ x10 4 AA, SNP, LINK LRP/32 F -1 6 / 24 / ∞ x12 4 R, IF
MRP/9 F -1 12 / 48 /∞ x18 1 IF LLC T 1 30/ 120 / ∞ x16 0 MB2, AA MAAC T 0 18 / 72 / ∞ x10 4 AA, SNP, LINK MARKII VARIANT Armor 19, OverKill 76, Movement 9/17 G
MRP/9 F -1 12 / 48 /∞ x18 1 IF MRP/9 F -1 12 / 48 / ∞ x18 1 IF RAM S M
RAM S M MRP/9 F -1 12 / 48 / ∞ x18 1 IF FORCE VARIANT Swap All MAACs for LPLCx2
RAM S M LPLC T 1 18 / 72 / ∞ x20 0 MB3, AA, LINK
LPLC T 1 18 / 72 / ∞ x20 0 MB3, AA, LINK

Gears must be size 7 or smaller, can start game loaded in Barnaby.

fiELD GUN COMBINED MODEL} INF§NTRY COMBINED MODEL} MOUNTED COMBINED MODEL} BE§}T RIDER

ATT DETECT 2
DEF SENSORS 0
EW COMM 0
LD AUTOCOMM 2

SPD STOP CBT TOP


G 0/1 -3 -1 0
ATTACK 1 0 -1

ARMOR 8 OVERKILL 16
ACTIONS 1 SIZE 8
DAMAGE L H
PERKS Shielded Weapons, Rf(2), Stabilizer
FLAWS Exposed Movement
AUX NAME NAME NAME
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
PERKS PERKS PERKS
LFG F 0 30 /120 / ∞ x22 0 IF,AE1,Stabilizer
RAM S M FLAWS SIZE FLAWS SIZE FLAWS SIZE

PARA VARIANT Add Airdroppable DETECT DETECT DETECT


SKILLS TYPE SPD STOP CBT TOP SKILLS TYPE SPD STOP CBT TOP SKILLS TYPE SPD STOP CBT TOP
M / SENSORS M / SENSORS M / SENSORS
ARMOR ARMOR ARMOR
M / COMM M / COMM M / COMM
# BASES ATTACK AUTOCOMM # BASES ATTACK AUTOCOMM # BASES ATTACK AUTOCOMM

NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

/ / / / / /
/ / / / / /
Waylon Wyatt (order #5751665)

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