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(Perbaikan) Fix. 25 NovemBer 2021 FULL SKRIPSI B.inggris No Ke 1 New
(Perbaikan) Fix. 25 NovemBer 2021 FULL SKRIPSI B.inggris No Ke 1 New
(Perbaikan) Fix. 25 NovemBer 2021 FULL SKRIPSI B.inggris No Ke 1 New
RESEARCH PROPOSAL
By:
Name : Hendri Johan Tambunan
ID 4163312011
DEPARTMENT OF MATHEMATICS
FACULTY OF MATHEMATHICS AND NATURAL SCIENCES
MEDAN
NOVEMBER 2022
Development Media Geogebra Classic 6 -Based Interactive Learning On
Solid Geometry
Approved By:
Skripsi Supervisor,
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TABLE OF CONTENTS
AUTHENTICATION SHEET...............................................................................i
TABLE OF CONTENTS......................................................................................ii
LIST OF IMAGES................................................................................................iv
ATTACHMENT LIST..........................................................................................v
BAB I PRELIMINARY.........................................................................................1
1.1. Problem Background.....................................................................................1
1.2. Identify Problems........................................................................................12
1.3. Problem Limitations....................................................................................13
1.4. Problem Formula.........................................................................................13
1.5. Research Objectives...................................................................................13
1.6. Product Specifications Developed.............................................................13
1.7. Benefits of Research...................................................................................14
1.8. Assumptions and Limitations of Development...........................................15
1.8. Operational Definition...............................................................................16
BAB II LIBRARY REVIEW.............................................................................18
2.1. Theoretical Framework...............................................................................18
2.1.1. Research and Development (Research and Development).................18
2.1.2. Understanding Learning Media............................................................21
2.1.3. Media, Props, and Aids.........................................................................33
2.1.4. Types of Media.....................................................................................34
2.1.5. Learning Media Function….................................................................37
2.1.6. Benefits of Learning Media..................................................................39
2.1.7. Characteristics of Learning Media........................................................43
2.1.8. Types of Learning Media......................................................................45
2.1.9. Learning Media Criteria.......................................................................47
2.1.10. Learning Media Principles..................................................................49
2.1.11. Interactive Learning Media................................................................53
2.1.12. Software Geogebra.............................................................................58
2.1.13.1. Geogebra Program View.................................................................64
2.1.13.2. Advantages and Disadvantages of Geogebra.................................69
2.2. Development Model ADDIE......................................................................75
2.3. Flat Side Room Building Materials (Pyramid)............................................79
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2.4. Relevant Research......................................................................................83
2.5. Conceptual Framework...............................................................................85
2.5.1. The Validity of Geogebra Based Interactive Learning Media.............89
2.5.2. Practicality of Geogebra Interactive Learning Media..........................93
2.5.3. Effectiveness of Geogebra Based Interactive Learning Media............95
BAB III RESEARCH METHODS....................................................................96
3.1. Type of Research........................................................................................96
3.2. Place and Time of Research.......................................................................96
3.3. Research Subjects........................................................................................96
3.4. Development Procedures............................................................................97
3.4.1. Development Model.............................................................................98
3.4.1.1. Stage Analysis....................................................................................99
3.4.1.2. Stage Design....................................................................................104
3.4.1.3. Stage Develop..................................................................................106
3.4.1.4. Stage Implementation......................................................................109
3.4.1.5. Stage Evaluation..............................................................................112
3.5. Data Collection Instruments......................................................................115
3.5.3. Data Collection Instruments for the Effectiveness of Learning Media.............118
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LIST OF IMAGES
iv
ATTACHMENT LIST
v
BAB I
PRELIMINARY
1.1 Background of the Problem
effectively. Many issues arise from both the community and schools, especially
for teachers. Until now there are still teachers who have a negative perception of
the 2013 curriculum so they tend to be reluctant to apply it. Many teachers have
not been informed due to the lack of comprehensive socialization regarding the
application of this curriculum. Teacher training in implementing learning in
accordance with the 2013 curriculum is still uneven, both in the manufacture of
RPP and in the maximum use of learning media and props (Siregar, 2017).
Mathematics plays a very important role in everyday life. With
mathematics we can solve various problems in life, both simple and complex. In
solving math problems, students are not required to be able to calculate and find
the right answer quickly, but students need to reason, predict the right problem-
solving steps, find a simple formula, and prove it. But most students still find it
difficult to understand problems in mathematics, especially problems that are not
routine with a little complicated computing (Puspendik.2006).
There are two important reasons why the learning media can enhance the
teaching and learning process expressed by Sanaky (2013). The first reason, with
regard to the benefits of media in the learning process, among others: (1) learning
will attract more students so as to foster learning motivation; (2) The method of
learning will be more varied, not solely verbal communication through the
teacher’s speech of words by the teacher, so that learners do not get bored and the
teacher does not run out of energy, if the teacher must teach for every hour of the
lesson;
(3) The learning material will be clearer in meaning so that it can be better
understood by learners and allow learners to master learning goals better; (4)
Learners do more learning activities, because not only listen to the teacher’s
description, but also other activities such as observing, doing, demonstrating, and
others.
The second reason, pleasing to the level of thinking of the learner. Human
thinking levels follow the stage of development, starting from concrete thinking to
abstract, starting from concrete thinking to abstract, starting from simple thinking
to complex thinking. So the medium of use of learning media is very closely
related to the stage of thinking. By using the medium of learning well, abstract
things can be condensed and complex things can be simplified (Sanaky, 2013).
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This is in line with the state that there are still many teachers who only use
a few media even some are completely unable to develop it, resulting in saturation
and boredom that infect students in the classroom. Teachers should have media in
teaching and managing classes so that learning can be more interesting and even
missed, as a result of this condition most students experience boredom and less
shrewd material presented, because teachers are more dominant using the lecture
method. (Abudullah 2016)
In today’s technological era, learning media has many very important roles
in supporting the success of learning activities for students. The role of the right
learning media can affect learning outcomes because learning media serves to
help learners in extracting information, understanding comprehensive learning
materials in order, and creating teaching and learning activities comprehensively
can shape thinking.
One step to improve students’ mathematical abilities is to provide
interactive learning with the right Addie development methods. Interactive
learning in schools is expected to form systematic attitudes and habits for students
so that they are able to understand the picture and concepts about the relationship
between the wakes. Therefore, it is very important for teachers to always develop
interactive learning methods and media, one of which is to give students the
opportunity to be able to learn, one of which is to give students the opportunity to
be actively involved in observing, exploring, trying and finding the principles of
building flat-sided spaces through creative and communicative learning activities
and being able to apply what they learn in their studies. Context of everyday life.
In line with this, limas material in mathematics also requires presentation that can
attract students’ attention and make it easier for students to develop their abilities.
In its development, mathematics is inseparable from the development of
science and technology development (IPTEK). By utilizing technology we are
also facilitated in solving mathematical problems. Often students find it difficult
to understand mathematical materials that are fairly abstract, especially building
flat- sided spaces. The materials used by the authors in the study are triangular
pyramid, Quadrilateral Pyramid, and Pyramid of the Pentagon.
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teaching and learning process, most educators, especially math subjects only use
whiteboards as tools and media to teach, even though we know all mathematical
materials cannot be explained as a whole only through words or through writing
only (verbalisme).
Based on the results of observations and interviews of researchers when
conducting observations at Labuhan Deli Junior High School in March 2020, the
medium used in delivering the material is a book. The book is in the form of
package books and Learning Media through Geogebra. In addition, math teachers
do not use technology-based learning media in the teaching and learning process.
Learning media is one of the most important sources of learning. Mathematics is
abstract, so that every student needs to be realized with learning media so that it is
easy to understand in the teaching and learning process.
As for the reality in the field, especially in the research place, namely in
SMP Negeri 1 Medan, the math learning process still uses a conventional
approach (lecture), grouping of each student during group work and lack of use
of learning media by all teachers. Teachers are active in explaining the subject
matter while students are only as listeners. Students are less included in the
management of information, so students are not active in participating in learning
activities that take place regularly and for that teachers can motivate students’
learning to be low, characterized by the number of students who play alone and
joke when learning activities take place regularly. In the learning prose the
teacher is very limited only to emphasize the cultivation of concepts in the
student, regardless of whether the concepts taught have been understood by the
student itself in a continuous manner. Education is a conscious and planned
effort to realize the learning atmosphere and learning process so that learners
actively develop their potential to experience religious spiritual strength, self-
control, personality, intelligence, noble morals, as well as the skills necessary for
themselves, society, nation and state. The purpose of national education is to
develop the potential of learners to become human beings who believe and fear
God Almighty, be noble, healthy, knowledgeable, capable, creative, independent,
and become democratic and
responsible citizens.
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mathematical learning, for example to align geometry and algebra can be used
Geogebra, Sketchpad, Grapmatica, Fx Draw, and Cabri, to align statistics can be
used to develop interactive media / multimedia such as adobe flash, blender, swish
max, construct (to develop game-based media), stencil (to develop game-based
media), and so on.
The reason for geogebra selection is because this software was developed
for the process of learning to teach mathematics in school by Markus Honwarter
at florida Atlantic University. On the one hand, the Geogebra is a dynamic
geometric system. In addition, geogebra is a software that is very helpful for
students or teachers in doing tasks or learning mathematics related to geometry,
algebra, tables, graphs, statistics and calculus can be more using this software.
Many teachers already use this software and recommendations for the use of this
software. The reason for choosing Geogebra Software is because this software is
able to produce presentations, interactive CDs, and learning CDs in the form of
video, text, images, design, audio, interactive evaluation and animation.
To support the Curriculum 2013, the quality of learning is strongly
influenced by the learning media used. The more quality the learning media used,
the more quality the learning process. (Siswanto, 2012). One of the learning media
for students is to bring a fun and interactive atmosphere for students is computer-
based media by using flash software with Geogebra.
Geogebra is a software with basic ideas combining geometry, algebra, and
calculus that can be used to learn and teach at elementary, junior high, high, and
university levels (Hohenwarter, 2008). Geogebra is a software that is almost
competitive in all operating systems as long as we have installed Java. Geogebra
can be installed freely by visiting the websitse. For teachers, Geogebra offers an
effective opportunity to create an interactive online learning environment that
allows students to explore a variety of mathematical concepts (Hohenwarter,
2008).
The advantages of Geogebra is that it has many features so that it is able to
make mathematical learning design by using Geogebra Classic software is an
important thing to do. However, based on the above description of the teacher’s
ability to use software, especially Geogebra, is still lacking, so that media can be
stored in laptops and mobile phones to make it more practical. The advantages of
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geometry (Limas) for class VIII odd semesters with addie (Analysis, Design,
Development, Implementation, Evaluation) approach. Therefore, the author
conducted a study with the title "Development of Geogebra Classic 6 Based
Interactive Learning Media on Solid Geometry”.
2. Practically
a. For Educational Institutions (Medan State University)
The results of this study can be used as a good reference material and
study for UNIMED students and can be used as a reference for further
research.
b. For the school
1) Provide a complete, accurate and interesting variety of learning media
2) Assist the teacher in delivering the material and can make an
alternative learning media with geogebra software software to the
mathematical reasoning skills of junior high school students.
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1. Development Assumptions
The development of geogebra-based interactive learning media has
several assumptions:
a. The teaching and learning process will be easier because the
learning media will clarify the learning message
b. Provide motivation to students through this geogebra-based
interactive learning medium .
c. This learning medium is a new innovation that can help teachers
to provide more interesting materials .
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2. Limitations of Development
The development of this learning media is limited to one material,
namely Building a Flat Side Room (Pyramid). In addition, the trial was
only applied to one researcher precisely in class VIII Smp Negeri 1
Medan.
BAB II
TINJAUAN PUSTAKA
2.1 Theoretical Framework
model is a model that describes a frame of mind that is based on relevant theories
and supported by empirical data. (Sugiyono.2016)
media is the intermediary or delivery of messages from the sender to the recipient
of the message. Many understandings are given to the word media, so that the
boundary between understanding one another sometimes becomes blurred,
especially for the word learning media.
Media boundaries are put forward by experts AECT (Association of
Education and Communication Technology) Arsyad (2010: 3) media as all forms
and channels are used to convey messages and information. Media definition
according to Roqib (2009: 70) Is everything that can be used to convey a message
from the sender to the recipient so that it can stimulate the thoughts, feelings,
attention, and interests of the learner in such a way that the learning process
occurs. The Dictionary of Indonesian (KKBI), media is interpreted as a tool or
means of communication. Next, Muhson (2010:3) explaining the media is a
container of messages that the source or channel wants to be forwarded to the
message or recipient of the message.
Learning media is one component of the teaching and learning process that
has a very important role in supporting the success of the teaching and learning
process. Gagne (Rusman, dkk, 2015: 170) stating that “Media are different types
of components in a student's environment that can provide stimulation for
learning”. The use of learning media can also provide stimulation for students to
occur the learning process is fascinated by opinions Miarso (Rusman, dkk, 2015:
170) that: “Learning media is everything that is used to channel messages and can
stimulate the mind, feelings of attention, and willingness of the learner so that it
can encourage the process of intentional learning, aim, and control”.
Media has a very wide scope so talking about media should be limited in a
direction that is relevant to learning problems or known as learning media.
Learning is a process of communication between learners, teachers and teaching
materials and a communication does not run without the help of media delivery
facilities. The message communicated is the content of learning in the curriculum
that is poured by the teacher using learning media.
Media has a number of uses in supporting the learning process Susilana
dan Riyana (2009: 9) stating that in general the use of media is; (a) Clarify the
message so as not to be too verbal, (b) Overcome the limitations of space, time,
energy, and
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sensory power, (c) Cause learning passion, more direct interaction between
students with learning resources, (d) Allow children to learn independently in
accordance with their talents and visual abilities, auditory and kinesthetic, and (e)
Give the same stimulation, equalize experiences and give rise to the same
perceptions.
Learning is a plural form of the word learning that has a basic word. Teach
according to KBBI instructions given to people to be known (diturut), learning is
an effort to obtain intelligence / knowledge. The term learning better describes the
efforts of teachers / educators to make learners do the learning process. Learning
activities will not be meaningful if they do not produce learning activities in their
students. Learning activities will only be successful if the learner actively
experiences the learning process himself. A teacher cannot represent the learning
of his students. A student cannot be said to be learning just because he is in a
room with a teacher who is teaching. There are many other ways that teachers can
make students learn. The role that teachers should do is to strive so that each
student can interact actively with various learning resources (Suryani, 2012:136).
According to Nurseto (2011: 21) It can be briefly stated that the learning
media is a vehicle for the distribution of messages or learning information, And
according to Miarso (2005: 458) Learning media is everything that is used to
channel messages and can stimulate the mind, feelings, attention, and willingness
of the learner so that it can encourage the occurrence of a deliberate, purposeful,
and controlled learning process.
Many experts provide limitations on learning media. According to Adam
(2015 : 2), Learning media is everything both physical and technical in the
learning process that can help teachers to facilitate in delivering subject matter to
students so as to facilitate the achievement of goals that have been formulated. In
line with that, Falahuddin revealed that the learning media is interpreted as a
learning tool in teaching as well as a means of messenger from learning sources.
According to Wahyuningtyas dan Shinta (2017 : 9), Learning media is
everything to convey the message of learning so as to stimulate the mind, interest
and attention of students. The role of learning media cannot be separated from
learning activities.
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1. Purpose of use
What learning objectives (basic competency and competency standards)
to achieve, what kind of sensory rangasangan is emphasized .
2. Target use
Who are the target students who will use the media, how their
characteristics, how many, social background, how motivated and
interests to learn.
3. Media characteristics
The characteristics of the media to be used need to be recognized, what
are the advantages and disadvantages, in accordance with the learning
media with the target and learning to be achieved.
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4. Time
The time here is how long it takes to hold or create the selected media, as
well as how long it is available, how long it takes to present the media
and how long the allocation of time is available in the learning process.
5. Availability
If we have to make it our own, is there the ability, time of energy, and the
means to make it our own, is there the ability, time of energy, and the
means to make it or if all of it is available, it is necessary to reconsider
the necessary means to present it.
Media, the plural form of the medium, is in the broadest sense a means of
communication. Derived from Latin, medium means intermediate. The term
refers to anything that carries information between the source and the
recipient. The purpose of the media is to facilitate communication and
learning (Smaldino, Lowther & Russel, 2011:7)
As a tool in the learning process, media has several functions. Sudjana
(2011:99) formulate the function of the learning media into six catechesis, as
follows:
a. The use of media in the teaching and learning process is not an additional
function, but has its own function as a tool to create an effective teaching
and learning situation.
b. The use of learning media is an integral part of the overall learning
situation. This means that the learning media is one of the elements that
must be developed by the teacher.
c. The medium of learning in learning, its use is integral to the purpose of the
content of the lesson. This function contains the understanding that the use
(utilization) of media must look to the purpose and teaching materials.
d. The use of media in learning is not solely as a means of entertainment, in
the sense that it is used only to complete the learning process to attract more
students.
e. The use of media in learning takes precedence to speed up the teaching and
learning process and assist students in capturing the understanding given by
teachers.
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namely Preparing the criteria test as the first action to know the initial ability
of learners and as an evaluation tool after the implementation of the activity,
choosing a learning medium that is in accordance with the material and
characteristics of learners; adjust the selection of the form of learning
presentation with the learning media used and simulate the presentation of the
material with the media and learning steps that have been designed.
c.Development (Development)
Thiagarajan divides the development stage in two activities, namely: expert
appraisal and development testing. Expert appraisal is a technique for
emnvalidating and assessing product design feasibility. In this activity,
evaluation is carried out by experts in their fields. The suggestions given are
used to improve the material and learning design that has been prepared.
Developmental testing is a product design test activity on the actual means of
the subject. At the time of this trial, data was searched for responses, reactions
or comments from the target use of the model. The results of the trial are used
to repair the product, after the product is repaired and then retested until it
obtains effective results.
d.Disseminate (Deployment)
Thiagarajan divides the disseminate stage in three activities: Validation
Testing, packaging, diffusion and adaption. At the Validation Testing stage,
the product that has been revised at the development stage is then
implemented at the actual target. At the time of implementation, measurement
of the purpose design is carried out. This measurement is done to find out the
effectiveness of the product developed. Once the product is assimilated, the
developer needs to see the results of achieving the goal. Goals that have not
been achieved need to be explained the solution so that the same piety is not
repeated after the product is disseminated. The last activity at the development
stage is to do packaging (packaging), diffusion and adaption (absorbed and
used). This stage is done so that the product can be used by others.
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Whereas AH Hujair (2013: 44-45) dividing the media into five types, namely:
From the exposure of the types of media above, it was concluded that media
is divided into visual media, audio, audio-visual, collection of historical objects,
and multimedia.
Derek Rowntrie (dalam Rumampuk, 1988: 12) mention the media function
as follows:
1) Engage the student’s motivation (membangkitkan motivasi belaajar)
2) Recall earlier learning (mengulang apa yang telah dipelajari)
3) Provide new learning stimuli (menyediakan stimulus belajar)
4) Activate the student’s response (mengaktifkan respons murid)
5) Give speedy feedback (memberikan balikan dengan cepat/segera)
6) Encourage appropriate practice (menggalakkan Latihan yang serasi).
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has a complete component like a learning system. Its use is highly dependent on
the competence of the teacher. Usually this medium is prepared for the process of
self- study. Media for enrichment is a medium that is prepared as an option for
learners to be able to master more than formulated in the learning objectives.
(Prawiradilaga, 2012: 107)
1. Clear and neat. Good media should be clear and neat in its presentation .
2. Clean and interesting. Clean here means there are no unnecessary
distractions to text, images, sounds and videos.
3. Fit the target. Effective media for large groups is not necessarily as
effective if used in small groups or individuals.
4. . Good quality. Media criteria must be technically of good quality. For
example, the visual development of both images and photographs must
meet certain technical requirements, such as visual slides must be clear
and the information conveyed should not be disturbed by other elements
in the form of backgrounds (Arsyad, 2006).
5. In accordance with the purpose of learning. A good medium is a
medium that conforms to a predetermined instructional purpose that
generally refers to one or a combination of two or three cognitive,
affective, psychomotor realms.
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b. Can be used
The selected learning medium should really be usable or applied in learning,
so as to increase students' understanding and improve the quality of
learning.
c. Relevance
The suitability of learning media to be characterized by the purpose,
rusteristic of learning materials, the potential and development of students,
as well as with the available time.
d. Efficiency
The selection and use of learning media really notices that the media is
cheap or cost but can convey the core of the message in question, the
preparation and use of relatively takes a short time, then only requires a
little energy.
e. Contextual
The selection and use of learning media must prioritize aspects of the
student's social and cultural environment. It would be nice to consider the
development aspects of learning life skills.
In addition to the above considerations, to choose a medium can use patterns
like others. According to Sanjaya (2008: 224-226) a number of considerations in
choosing the right learning media we can formulate in one word ACTION,
namely acronyms of;access, cost, technology, interactivity, organization, and
novelty.
a. Access
Ease of access is the first consideration in choosing a medium. Is the
medium we need available, easy, and usable to students?
b. Interactivity
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a) Judging from the way it is used, this media requires a projection tool
such as a projector because it will display images and saura that will
be used in the learning process. LCDs are also used to project
computers or laptops. Without this tool it would not be effective.
b) Un projected media such as images, photographs, paintings, radio,
and various other forms of graphic media.
Meanwhile, According to Anitah (2008):
a) Props
Props are tools used to clarify the lessons presented and used to
show something that is rill so as to clarify the meaning of learning
b) Lesson tools
Lesson tools used in learning media include whiteboards, erasers,
erasers, erasers, notebooks and others.
c) Visual Audio
In modern times, many learning methods use electronic devices
and only a small percentage still use tools such as whiteboards. Audio
visual is one of the tools used in the learning process for example by
using radio, tape recorder, film, television, computer, laptop, etc. By
using auxiliary props such as laptops can directly see the image or
material to be delivered by the teacher. Audio visual methods can also
make it easier for students in the learning process.
Multimedia forms according to Sanjaya (2012)
a) Linear multimedia
Linear multimedia is multimedia that is kuential or sequential. Each
student or user of this media uses it in order or stage according to the
specified material. For example, TV and movies .
b) Interactive Multimedia
Interactive multimedia is multimedia that is not sequential so
students do not need to use predetermined stages or sequences. In this
case students can choose which topics to discuss and learn first. If there
is uncertainty in one material that has been discussed then the material
can
45
interactive learning media is that students not only pay attention to the
presentation of materials or objects but also must interact during learning.
Interactive multimedia is multimedia that is equipped with a controller
tool that can be used by its users, so it can choose what it wants for the
next process in the media. Examples of interactive multimedia are
interactive learning, gaming applications, and others. Interactive
multimedia is a multimedia display designed by designers so that it fulfills
the function to inform messages and have interactiveness to users of the
media. (Munir, 2015: 110). Interactive aspects of this medium can be
navigation, simulation, games and problem training. According to Azhar
Arsyad (2005: 97), the concept of interaction in a computer-based learning
environment generally includes three elements :
1) Adjustable instructional sequences.
2) Answer/responsa know the student's work.
3) Customizable (interactive) feedback
According to Yudhi Munadi (2013: 152-153) The advantages of
interactive multimedia as learning are:
1) Interaction. This multimedia program is programmed or designed to be
used by students individually (self-study). When students apply this
program, he is invited to engage auditively, visually and kinetically, so
that with this involvement it is possible for information or the message to
be easy to understand.
2) Increase learning motivation. By accommodating the needs of learners,
students will be motivated to continue learning
3) Provide feedback. Interactive multimedia can provide immediate feedback
(responses) to learning outcomes carried out by learners .
4) Provide feedback. Interactive multimedia can provide immediate feedback
(responses) to learning outcomes carried out by learners.
5) The control of its utilization is entirely on its users (users).
An interactive learning medium has the ability to be repeated,
but some media are often played only once by the audience because
they feel enough is enough. In order for the media to have a high
47
repetition value (in the sense that the audience does not get bored
quickly), it is necessary to add creativity in the delivery of diverse
materials and visualizations. (Wibawanto, 2017:15)
From the above definitions, it can be concluded that interactive
learning media is all forms of either humans, materials or events
that build certain conditions as an intermediary means in the
teaching and learning process to achieve a learning goal that has the
benefit of being able to clarify the message so as not to be too
verbalitis, overcome limitations, provide stimuli that can equalize
students' understanding and can provide effective learning and
learning. efficient. The conclusion in particular that interaktactive
learning media is a medium or intermediary used by educators to
convey the message or content of learning to learners so that there is
stimulation of thoughts, feelings, attention, interests, talents and
abilities, so as to create a conducive learning environment and good
feedback (response) from learners themselves.
The geogebra display along with the menu, toolbar and work screen are as
follows:
1. Starting a Geogebra
Starting work with Geogebra can start with Click Start-All
Program and Geogebra or doble click geogebra icon on the desktop
screen.
2. Geogebra work screen display
The Geogebra work screen consists of several parts. These
sections are algebra window, toolbar, geometry window, input file
and input option.
49
Description:
1. Input File: in the input file can be entered an equation of a graph, coordinate
points, command of the geogebra. The list of Command Geogebra can be viewed
by clicking the "Command" down arrow on the menu adjacent to the Input Field.
2. Geometry Window: in this window will be displayed input inserted in graphic form.
For example charts, dots, lines and more.
3. Window Algebra: each geometric object will have an algebraic representation in
this section. Algebra windows can be opened and closed using the view menu.
4. Toolbar: This toolbar consists of arrow keys. This button will be active by clicking
the button and when clicked the button will change color. The other button has a
down arrow on the right side of the button. The arrow indicates that there is
another button in it.
The File menu consists of a selection of New, New window, open, save, Save as,
Print preview, Export and Close.
The edit menu consists of Undo, redo, and properties options
The view menu consists of options, Axes, Grid, Refresh, View, Algebra Window,
Auxiliary Object, Horizontal Spliting, Input field, Command list, Navigation bar
for Contruction Steps, play button, button to open Contruction Protocol
Option menu consists of Choice Point Capturing, Angel Unit, Decimal Places,
Point style, Graphics, Font Size, Languange and Drawing Pad
Window menu with Window options
The help menu consists of help, license and about options
6. Learning To Build Flat Side Space through Interactive learning media Geogebra
software
Open a Geogebra worksheet like the previous step.
Go to 3D Graphics Tools Click the Pyramid tool (click the small arrow in
the right corner of the button to see all options).
Create any dots in the Windows Graphics area
For triangular limas at the point against the line then enter the decimal number
in the Input bar to create a Pyramid (for example y=x)
To create a point mirroring result against the line. Click Reflect object about
line in 3D Graphics Tools (click the small arrow in the right corner of the button
to see all options)
Click Object click on the line y=x.
51
The result of limas on the material builds a flat side room at the point against
y = x as shown below:
2.1.12. Pyramid
One of the buildings of space is bounded by a lot of facets (as a pedestal)
and several sides of a triangle that meet at one breaking point. Limas consist of
several kinds depending on the shape of the base. Like the prism the name
limas is also based on the number of n-sided sides of the base. Triangular limas
have four sides with 6 ribs that meet each other at 4 corners. When described,
the shape of the triangular limas will look like this :
Picture 1. 6 Pyramid
52
(a) (b)
(c) (d)
(ii)
(i)
6 cm
L = 62 + 4 × 1
×6×5
2
L = 36 + 60
L = 96
So, the surface area is 96 𝑐𝑚2
2.1.12.3. Volume Pyramid
Thus, it can generally be concluded that the limas volume formula is as follows.
1
VOLUME LIMAS = Lt
3
Description:
L : area of the base
t : tall
1
Surface Area Pyramid = ( × 𝑎 × 𝑡) + (3 × 𝑎𝑟𝑒𝑎 𝑜𝑓 𝑢𝑝𝑟𝑖𝑔ℎ𝑡 𝑠𝑖𝑑𝑒𝑠 )
2
1 1
Volume Pyramid = × ( × 𝑎 × 𝑡) × 𝑡
3 2
Volume Pyramid = 1 × (𝑠 × 𝑠) × 𝑡
3
BAB III
RESEARCH METHODS
3.1. Types of Research
This research includes research and development or research and
Development (R&D) using the ADDIE development model. This research
focuses on the development of Geogebra-based interactive learning media
on solid geometry (Pyramid).
media that have been developed. Researchers also make observations that
can be used as a material for improving learning media. After the learning
process is completed, learners must work on post-test problems that have
been provided. The problem has been compiled based on indicators to see
the effectiveness of the use of learning media developed.
At this stage, researchers also distribute response questionnaires to
teachers and learners that contain details of statements about the use of
media developed in learning. It aims to obtain data on the practicality of
media use. In addition, teachers and learners are asked to comment as a
reference for revision. Furthermore, an analysis of the results that have
been found from implementation activities.
D
Draft Pre-test and post-test
Draft early plans of learning media e
s
p
Giving a question Pre-tes Providing response questionnaires to l
and Post-test teachers and learners and observing the e
implementation of learning
m
ineffe Analysis e
ctive of test n
Analysis of t
teacher response Not
effective Practical
and observation Practic a
results al t
i
Learning Media Ready to Be Disseminated
Interests:
1
Importance of learning materials
for learners
Kelengkapan:
1
Completeness of learning
1
materials
Depth of learning material
Interest/attention:
1
Ministry of learning materials
In accordance with the conditions of
learners: 1
Display/impression quality:
1
Beauty of the display of learning
1
media
1
Quality of illustrations and
animations
Aesthetics of button placement
Quality of program management:
1
Quality of menu items and
buttons to menu content
1
Accuracy of commands in the
medium of learning
1
Accuracy of the test suspension
provided
Sum 31
8 Instructions for the use of learning media are clear and easy to
1
understand.
1. Test Design
This step is a development activity that is carried out
individually. Activities carried out are ranging from collecting data,
compiling books and learning media, and testing product feasibility
by doing validation by several experts. Testing eligibility by
providing media results with questionnaires to validators or experts
to assess the level of validity and practicality level to assess whether
or not books and learning media will be used in the classroom.
2. Test Subject
The validation subject consists of 3 lecturers of media experts
and 2 teachers in the school where the research is.
The test subject is selected with a major in Mathematics Education
and the class to be given research and development of interactive
learning media is class VIII junior high school. The next subject
there is 1 class of 20 students / i in class A and then there is 1 kela
numbering 20 students / i in class B in classroom VIII junior high
school for field implementation tests and interactive learning media
trials. In the implementation of the implementation of learning
media to class VIII junior high school that has been carried out by
mathematics teachers with a total of 20 students / I to be given
supervision and direction in the use of interactive learning media
based on Geogebra Classic Software 6.
1. Data Type
The type of data obtained from validation of learning media is
quantitative data. The study data was analyzed using descriptive
statistical analysis. The data obtained by the analysis describes
whether the learning media that has been developed meets all three
aspects of quality, namely valid, practical, and effective.
Qualitative data comes from suggestions, criticisms and responses
from validators. Suggestions, criticisms, and responses from
validators will later be used as development materials and
considerations in revising products in books and learning media.
71
b) Questionnaire
Questionnaire or questionnaire is a technique or way of
collecting data indirectly (researchers do not directly question
72
b) Determine the average of values for each aspect with the formula :
74
∑𝑚 𝐼𝑖𝑗
𝐴𝑖 = 𝑗=1
(Sinaga, 2008)
𝑚
1. 1 ≤ 𝑉𝑎 < 2 Invalid
3. 3 ≤ 𝑉𝑎 < 4 Valid
4. 𝑉𝑎 = 4 Very valid
Description:
𝑉𝑎 = value of determining the degree of validity of Geogebra-
based learning media
75
B. Completeness of identity 4
N. Instrument completeness 1
𝑛 = Lots of statements
The results obtained are then written in the column in the
corresponding table.
3. 3 ≤ 𝑅𝑔 𝑜𝑟 𝑅𝑠 < 4 Practical
4. 𝑅𝑔 𝑜𝑟 𝑅𝑠 = 4 Very practical
poured in the form of numbers and letters, namely 1-100 for numbers
equivalent to letters A-D.
86-100 A
71-85 B
56-70 C
≤ D
Criteria that state the student has been completed if more than or
equal to 80% students have had an average score of at least 80 or
are in category B. If the above criteria have not been met, it is
necessary to review the learning process and results to get
effective learning media
79
BIBLIOGRAPHY
As’ari, Abdur Rahman; dkk. 2007. Buku Siswa Matematika Kelas VII SMP/MTS
Kurikulum 2013.
Emzir. 2013. Metodologi Penelitian Pendidikan Kuantitatif & Kualitatif Cet VII
(Jakarta: Raja Grafindo Persada).
Ennis, R.H.1985. Practical Strategies For The Direct Teaching Of Thinking Skill.
In A.L Costa (ed) Developping Mind: A Resorce Book For
Teachingthingking. Alexandria.ASCD.
Hohenwarter, M., et al. 2008. Teaching and Learning Calculus with free Dynamic
mathematics software GeoGebra.
https://archive.GeoGebra.org/static/publ ications/2008-ICME-TSG16-
Calculus- GeoGebra-Paper.pd
Roqib. Moh. 2009. Ilmu Pendidikan Islam. Pt. Lkis Printing cemerlang. Yogyakarta
81
Tatik dan Edi Irawan. (2017). Kiat Sukses Meraih Hibah Penelitian Pengembangan.
Yogyakarta: DEEPUBLISH.
ATTACHMENT
85
86
Media usage
instructions
SK and KD
Competence
Learning
Objectives
Pyramid
Lateral
Material
Evaluation Nets
Surface Area
Media Info
Volume
Go out
87
Validator Name :
Department/Job :
INSTRUCTIONS
You.
B. Assessment Sheet
VALIDATION OF MATERIAL
Valuation
Aspects Assessed
1 2 3 4
A. Material Coverage
A. Presentation of learning
93
4. Ease to learn
B. Language aspects
MEDIA VALIDATION
C. Media Quality
2 = quite appropriate
3 = appropriate
4 = very suitable
Medan, 2021
Validator
95
A. Instructions :
In the framework of the preparation of this thesis, researchers used
instruments in the form of teacher response questionnaires to interactive
learning media based on Geogebra Classic 6 developed. Therefore, the
researcher asked for the willingness of Mr / Mrs. to provide an assessment of
the developed questionnaire. Assessment is done by giving a check mark (√)
in the corresponding column in the matrix of aspect descriptions assessed by
the following assessment scale:
1. is not appropriate
2. is less suitable
3. is Quite Appropriate
4. is Appropriate
5. is Very Suitable
Assessment Scale
Aspects assessed
1 2 3 4 5
1. Hint Aspects
Average aspects to -1
2. Language Aspects
96
b. Clarity of instructions/directions,
comments and problem solving.
Average aspects to -2
3. Content Aspects
D. Suggestions
Please Note the following revision details and/or write directly on the problem.
……………….,……………2021
Validator/Appraiser
98
Teacher's Name :
School :
Charging Instructions :
Information :
S : Agree TS : Disagree
No Criteria SS S R TS STS
Medan, 2021
Subject Teacher
100
Teacher's Name :
School :
Charging Instructions :
Information :
S : Agree TS : Disagree
No Criteria SS S R TS STS
Medan, 2021
Subject Teacher
102
A. Instructions :
In the framework of the preparation of this thesis, researchers used
instruments in the form of teacher response questionnaires to interactive
learning media based on Geogebra Classic 6 developed. Therefore, the
researcher asked for the willingness of Mr / Mrs. to provide an assessment of the
developed questionnaire. Assessment is done by giving a check mark (√) in the
corresponding column in the matrix of aspect descriptions assessed by the
following assessment scale:
1. is not appropriate
2. is less suitable
3. is Quite Appropriate
4. is Appropriate
5. is Very Suitable
Assessment Scale
Aspects assessed
1 2 3 4 5
1. Hint Aspects
Average aspects to -1
2. Language Aspects
103
b. Clarity of instructions/directions,
comments and problem solving.
Average aspects to -2
3. Content Aspects
b. Clarity of instructions/directions,
comments and problem solving.
D. Suggestions
Please Note the following revision details and/or write directly on the problem.
104
……………….,……………2021
Validator/Penilai
105
Name :
Class :
School :
Date :
Charging Instructions :
Information :
S : Agree TS : Disagree
No Criteria SS S R TS STS
Name :
NIP/NIDN :
Charging Instructions:
Give a sign (√) in the assessment column of each descriptor of an indicator that
has been determined in accordance with the results of your observations of
learning media developed using Geogebra Classic 6
Information :
No Indicator 1 2 3 4 5 Saran
……………….,……………2021
Validator/Appraiser
……………………………
109
Nama :
NIP/NIDN :
Charging Instructions:
Give a sign (√) in the assessment column of each descriptor of an indicator that
has been determined in accordance with the results of your observations of
learning media developed using Geogebra Classic 6
Information :
No Indicator 1 2 3 4 5 Suggestion
4 Graphics designed to
enhance learning activities
10 Providing feedback in
learning
……………….,……………2021
Validator/Appraiser
112
Name :
NIP/NIDN :
Charging Instructions:
Give a sign (√) in the assessment column of each descriptor of an indicator that
has been determined in accordance with the results of your observations of
learning media developed using Geogebra Classic 6
Information :
No Indicator 1 2 3 4 5 Suggestion
4 Graphics designed to
enhance learning activities
10 Providing feedback in
learning
……………….,……………2021
Validator/Appraiser
114
Name :
Class :
Origin of school :
Date :
Instructions:
1.Give a sign (√) in the assessment column of each descriptor of an indicator that
has been determined in accordance with the results of your observations of
learning media developed using Geogebra Classic 6
2.If your assessment is 1 and 2, then please give advice in the advice column
provided
3.Description: 1= Very Bad; 2 = Less Good; 3 = Good; 4 = Very Good
No Indicator 1 2 3 4 Suggestion
Name :
Class :
Origin of school :
Date :
Instructions:
4.Give a sign (√) in the assessment column of each descriptor of an indicator that
has been determined in accordance with the results of your observations of
learning media developed using Geogebra Classic 6
5.If your assessment is 1 and 2, then please give advice in the suggestion column
provided
6.Description: 1= Very Bad; 2 = Less Good; 3 = Good; 4 = Very Good
No Indicator 1 2 3 4 Suggestion
Name :
Class :
Origin of school :
Date :
Instructions:
7.Give a sign (√) in the assessment column of each descriptor of an indicator that
has been determined in accordance with the results of your observations of
learning media developed using Geogebra Classic 6
8.If your assessment is 1 and 2, then please give advice in the advice column
provided
9.Description: 1= Very Bad; 2 = Less Good; 3 = Good; 4 = Very Good
No Indicator 1 2 3 4 Suggestion
Name :
Class :
Origin of school :
Date :
Instructions:
No Indicator 1 2 3 4 Suggestion
Name :
Class :
Origin of school :
Date :
Instructions:
No Indicator 1 2 3 4 Suggestion
Name :
Class :
Origin of school :
Date :
Instructions:
No Indicator 1 2 3 4 Suggestion
NAME :
NIP :
Origin of School :
Date :
Instructions:
Information:
NAME :
NIP :
Origin of School :
Date :
Petunjuk:
Information:
1 2 3 4
Skor Total
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
…………………………………..
Conclusion :
Medan,
Validator,
…………………………………
NIP.
131
NAME :
NIP :
Origin of School :
Date :
Petunjuk:
Information:
1 2 3 4
Total Score
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
…………………………………..
Conclusion :
Medan,
Validator,
…………………………………
NIP.
134
NAME :
NIP :
Origin of School :
Date :
Instructions:
Information:
1 2 3 4
Total Score
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
…………………………………..
Conclusion :
Medan,
Validator,
…………………………………
NIP.
137
NAME :
NIP :
Origin of School :
Date :
Instructions:
Information:
1 2 3 4
Total Score
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
………………………………………………………………………………………
…………………………………..
Conclusion :
Medan,
Validator,
…………………………………
NIP.
140
Field of Study :
Subject matter :
Origin of school :
Class :
Date :
Hint: Give a check list (√) in column 1, 2,3, or 4 in accordance with the results of
your observations for the Observation Format regarding the
implementation of teaching by teachers.
Keterangan:
1 : Less 3 : Good
Observer
…………………………………
NIP.
142
Field of Study :
Subject Matter :
Origin of School :
Class :
Date :
Hint: Give a check list (√) in column 1, 2,3, or 4 in accordance with the results of
your observations for the Observation Format regarding the
implementation of teaching by teachers.
Keterangan:
1 : Less 3 : Good
Observer
…………………………………
NIP
144
Field of Study :
Subject Matter :
Origin of School :
Class :
Date :
Hint: Give a check list (√) in column 1, 2,3, or 4 in accordance with the results of
your observations for the Observation Format regarding the
implementation of teaching by teachers.
Keterangan:
1 : Less 3 : Good
Observer
…………………………………
NIP
146