Hatred of the Land comes under attack. Enraged by the presence of good creatures, the very fabric of an evil plane lashes out at them. Level Attack Frequency Trees rake them with their branches, the ground Faint 20%/24 hours shifts to knock them prone, and bolts of light- Light 20%/12 hours ning descend from the sky. A few evil planes Medium 20%/6 hours are so thoroughly malevolent that they attack Heavy 30%/3 hours invading good creatures. These realms are per- Overwhelming 40%/1 hour haps the darkest places in all the planes. This trait appears in worlds ruled by dark gods or The attackers should consist of animated formed by the efforts of demons and devils. It objects with a total EL equal to the party’s level is also common on organic worlds formed by – 1d3. This method presents them with an the body of an evil being. encounter that can prove troublesome but has little chance of defeating them. The creatures This trait’s strength rating determines the spawned by this trait usually attack with sur- strength of the attacking features of the world. prise, as they spring upon the party from In addition, the stronger this trait the more behind or beneath them. They gain a +4 cir- often it spawns an attacker. Set up the struggle cumstance bonus to all Hide and Move Silently with this trait just like you would any other checks to surprise the PCs. Typical animated encounter, save that the attack comes from the objects include trees, rocks, mounds of dirt, party’s midst. For example, a tree or rock in the and other natural features. middle of the party’s camp could animate to fight them. If you want to increase this trait’s deadliness, set the EL equal to the party’s level or their The attack frequency shows how often this trait level +1d4–1. In this case, the animated ter- comes into play. Roll d% once after the listed rain presents a clear threat that slowly time period passes. If the total result is less than wears away their resources and can put 103