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Project Design Monitoring and Evaluation
Project Design Monitoring and Evaluation
PROJECT
DESIGN
MONITORING
EVALUATION
MODULE 3
LEARNING PHASE
Published by: PM4DEV
Project Management
for Development
Email: info@pm4dev.com
WEB: www.pm4dev.com
© PM4DEV - 2018 1
eCourse: Project Design, Monitoring and Evaluation
LESSON 6
PROJECT LEARNING
Learning Objectives:
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eCourse: Project Design, Monitoring and Evaluation
LESSON 6
PROJECT LEARNING
Lesson Units
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eCourse: Project Design, Monitoring and Evaluation
LESSON 6
PROJECT LEARNING
END OF UNIT
PROJECT DESIGN
MONITORING and
EVALUATION
© PM4DEV - 2018 4
eCourse - Project Design, Monitoring and Evaluation
PROJECT
DESIGN
MONITORING
EVALUATION
Lesson 6 – Unit 1
Published by: PM4DEV
Project Management
for Development
Email: info@pm4dev.com
WEB: www.pm4dev.com
© PM4DEV 2018
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by
any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publishers.
Lesson 6, unit 1
© PM4DEV - 2018 1
eCourse - Project Design, Monitoring and Evaluation
The Learning
Project
Project Design
Monitoring and Evaluation
www.pm4dev.com
© PM4DEV - 2017 2
eCourse - Project Design, Monitoring and Evaluation
• What happened?
• What did we learn?
• How we can improve?
• What lessons did we
learn?
The final phase in the DME cycle is learning. This phase focuses on the
practice of continuous learning, not just as a final activity in the project, but as
a process that occurs during the life of the project. Learning in the DME Cycle
is a moment of reflection, where the project team and key stakeholders take a
time to reflect on the past actions and learn. The questions the team will ask
include:
• What happened?
• What did we learn?
• How we can improve?
• What lessons did we learn?
But answering these questions is not straight forward, the project manager
needs to create the right environment and provide the right incentives to get
the best answers possible. The success of this effort ensures that the project
can benefit from the lesson learned and continuously improve the project. The
lesson learned will also help key stakeholders, partners and similar projects.
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eCourse - Project Design, Monitoring and Evaluation
Learning Opportunities 5
• Concept
• Design
• Planning
• Monitoring
• Evaluation
• Learning
Opportunities for improvement are not necessarily in one or two areas, they
must happen in every one of the DME phases. During each phase there are
questions that can lead to improvements.
• During the concept phase. Where there opportunities for a better analysis of
the proposed project that could have helped come out with a better
decision?
• In the design phase. How did the participation of the beneficiaries helped
design the project and understanding of the context and assumptions?
• During planning. Did the plans take into account all the constraints that exist
in the environment so that the plan is realistic and flexible to accommodate
the changes?
• In the monitoring phase. Did the project collect enough data to help make
sound decisions, or did it just spend too much money on collecting data and
it wasn’t used?
• In the evaluation phase. Did the project get the right consultants? Did they
come up with the right recommendations that can help the project or future
projects?
• Even the learning phase creates opportunities for improvements. How good
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eCourse - Project Design, Monitoring and Evaluation
Learning Cycle 6
DESIGN
EVALUATION MONITORING
The DME cycle is actually a learning cycle. There are multiple opportunities in
each one of these phases to learn through an action and reflection process.
Each phase is an opportunity to analyze what happened, what went wrong,
and what can be done to fix it. Learning is not limited to one phase, but is the
glue that binds all the phases together.
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1. Continuously learns
and adapts
2. Learns in partnership
3. Shares learning to
amplify impact
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eCourse - Project Design, Monitoring and Evaluation
Learns in partnership 9
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Shares learning 10
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A learning project is a project that has built a process for anticipating, reacting
and responding to change, complexity and uncertainty. It actively creates,
captures, transfers, and mobilizes knowledge to adapt to a changing
environment.
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END OF UNIT
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eCourse - Project Design, Monitoring and Evaluation
PROJECT
DESIGN
MONITORING
EVALUATION
Lesson 6 – Unit 2
Published by: PM4DEV
Project Management
for Development
Email: info@pm4dev.com
WEB: www.pm4dev.com
© PM4DEV 2018
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by
any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publishers.
Lesson 6, unit 2
© PM4DEV - 2018 1
eCourse - Project Design, Monitoring and Evaluation
The Learning
Cycle
Project Design
Monitoring and Evaluation
www.pm4dev.com
© PM4DEV - 2017 2
eCourse - Project Design, Monitoring and Evaluation
© PM4DEV - 2018 3
eCourse - Project Design, Monitoring and Evaluation
David Kolb
David Kolb developed a learning model. He states that learning involves the
acquisition of abstract concepts that can be applied in a range of situations. In
Kolb’s theory, the drive for the development of new concepts is provided by
new experiences.
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• Concrete Experience
• Reflective Observation
• Abstract Conceptualization
• Active Experimentation
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Concrete Experience 6
A new experience or
situation is encountered,
or a reinterpretation of
existing experience.
The first stage, concrete experience, is where the learner actively experiences
an activity. The team has many opportunities for concrete experiences during
the life of the project, the completion of an activity, the delivery of an output, or
the achievement of a major milestone; all are opportunities for learning.
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Concrete Experience 7
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Reflective observation 8
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Reflective observation 9
Using the previous example, the project organizes a meeting with some key
stakeholders to reflect on the activity. During the meeting, participants identify
that some of the tasks to prepare for the training session took longer than
planned and the team suffered from poor communications to coordinate the
work of all parties involved.
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Abstract Conceptualization 10
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Abstract Conceptualization 11
Following the example, the team and the key stakeholders that participated in
the reflection session, identify some opportunities to improve the process to
prepare and deliver future training sessions. A new approach is developed that
will help reduce the costs and improve the coordination of the tasks amongst
the various actors involved in the activity. The plan is presented and approved.
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Active Experimentation 12
In the final stage, the team will apply what they learned in the experience to
another situation. They use their theories to solve problems, make decisions
and influence people and/or events. The team takes risks and implements
their ideas to see what will result (experimentation). The goal is to test the
concepts in different and new situations to discover ways to improve the
outcomes of the project.
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Active Experimentation 13
Following the same example, the team implements the new approach and
monitors the performance to verify that the planned benefits are being
realized. The team, by testing the new ideas, is able to learn from the
experience and apply the new concepts in future events. This can lead to
improvement on the performance of the project.
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The learning cycle model makes learning an integrated process with each
stage supporting of and feeding into the next. The cycle may be started at any
point, but the stages should be followed in sequence. The learning cycle
provides feedback, which is the basis for new action and evaluation of the
consequences of that action. However, effective learning only occurs when a
learner can execute all four stages of the model. Therefore, no one stage of
the cycle is effective as a learning procedure on its own.
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END OF UNIT
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PROJECT
DESIGN
MONITORING
EVALUATION
Lesson 6 – Unit 3
Published by: PM4DEV
Project Management
for Development
Email: info@pm4dev.com
WEB: www.pm4dev.com
© PM4DEV 2018
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by
any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publishers.
Lesson 6, unit 3
© PM4DEV - 2018 1
eCourse - Project Design, Monitoring and Evaluation
Reflective
Practice
Project Design
Monitoring and Evaluation
www.pm4dev.com
Reflective Practice
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eCourse - Project Design, Monitoring and Evaluation
3
Reflective Practice 3
Reflective practice is a technique that can help project teams reflect on their
experiences and actions in order to engage in a process of continuous learning
during the life of the project. The use of this technique can help identify
opportunities to improve and adapt the project, especially in dynamic environments.
It is a tool for learning that can be useful to address issues and challenge
assumptions.
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4
Reflective Practice 4
Reflective practice is best when used in conjunction with the analysis of monitoring
and evaluation results; and to make informed decisions and recommendations for
changes in the current project or future projects. Reflective practice is the process of
continual self-reflection that enables the team to assess whether or not the project is
on course to achieve its goals. Reflective practice is the process of learning by
doing.
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5
Reflective Practice 5
• Reflection-in-action
• Reflection-on-action
Reflection-on-action takes place after the event, when full attention can be given to
the analysis and when there is opportunity to receive assistance from others in
analyzing the event. Project mid-term evaluations are a type of reflection-on-action
in which project outcomes are compared to expectations.
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6
Reflective Practice Process 6
This process can be used in a team meeting to reflect on a recent event that
occurred in the project, it is an opportunity to learn and discover ideas to improve
the project.
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Description 7
• What happened?
• When and where did this happen?
• What was the result of this situation?
The first step is to describe the event. Using specific and relevant detail, team
members can take turns to give a concise description of their experience.
Some of the question to facilitate the description of the event can include the
following:
• What happened?
• When and where did this happen?
• What was the result of this situation?
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Feelings 8
The next step is to discover the personal feelings about the situation.
Questions that can be used in this phase include the following:
• What did you feel after the situation?
• What do you think about the situation now?
• What do you think other people feel about the situation now?
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Evaluation 9
If many things happened during the experience, the facilitator can focus on
one or two things that are most important, most relevant or most
representative of the experience.
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Conclusion 10
Once the team has evaluated the situation, participants can draw conclusions
about what happened. Questions in this step include:
• What should or could I have done differently?
• What stopped us from doing this?
• What did I learn during the experience
This step focus on summarizing what the team learnt from the experience.
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Action 11
The final step is action. The team needs to come up with a plan to make
changes so that the situation doesn’t occur again. The team can use the
following questions to develop the action plan.
• What do we need to do in order to be better prepared?
• What are the priority areas that need to be developed?
• What specific steps do we need to take in order to achieve these
improvements?
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12
Reflective Cycle 12
The cycle is continuous and can be used in various situations. Reflection is used to
improve the understanding of a situation or event and create new learning and form
new ideas, it especially offers a good starting point for converting new learning and
knowledge into action and change.
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Reflective Cycle 13
•Challenge assumptions
•Explore different/new ideas and approaches
•Promote self-improvement
•Link practice and theory
Using the reflective cycle is a valuable tool that can help the project to:
• Challenge assumptions.
• Explore different or new ideas and approaches towards implementing the
project.
• Promote self-improvement, by identifying strengths and weaknesses and
taking action to address them.
• Link practice and theory, by combining doing or observing with thinking or
applying knowledge.
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14
Empowerment 14
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END OF UNIT
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eCourse - Project Design, Monitoring and Evaluation
PROJECT
DESIGN
MONITORING
EVALUATION
Lesson 6 – Unit 4
Published by: PM4DEV
Project Management
for Development
Email: info@pm4dev.com
WEB: www.pm4dev.com
© PM4DEV 2018
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by
any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publishers.
Lesson 6, unit 4
© PM4DEV - 2018 1
eCourse - Project Design, Monitoring and Evaluation
Lessons
Learned
Project Design
Monitoring and Evaluation
www.pm4dev.com
Lessons learned
© PM4DEV - 2018 2
eCourse - Project Design, Monitoring and Evaluation
Lessons Learned 3
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eCourse - Project Design, Monitoring and Evaluation
Lessons Learned 4
A lessons learned session is traditionally held near the end of the project.
However, lessons learned may be identified and documented at any point
during the project's life cycle. The purpose of documenting lessons learned is
to share and use knowledge derived from experience to:
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Lessons Learned 5
The organization, current and future projects will identify the of actions that will
be taken as a result of the lesson learned, and follow-up to ensure that
appropriate actions were taken.
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•Project team
•Selected key stakeholders
•Project support staff
•Project partners
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•Project information
•A clear statement of the lessons
•A background summary of how the lessons
was learned
•Benefits of using the lessons and
suggestion how the lessons may be used in
the future
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8
Lessons Learned 8
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9
What was planned? 9
In the first part of the session, the team will focus on describing the plan and
the circumstances at the start of the project, including assumptions and risks.
It’s important that the context of the project is document to understand the
conditions at the start of the project.
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10
What happened? 10
In the next step, the team describes what actually occurred, presenting facts
without making judgments, and not trying to put blame on anyone. The
purpose of this step is just to describe facts in terms of what happened.
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11
What went well and why? 11
Next, it’s the turn to present what went well, such as decisions to respond to
issues and changes that improved the project, and describing the facts and the
actions that led to a good outcome. This section of the lessons learned
session helps the team realize that there has been a lot of good work that they
have done, and is a source of motivation to use the lessons learned in future
projects.
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12
What can be improved and how? 12
Finally, the team identifies the opportunities to improve current and future
projects. Lessons are documented with specific actions and a follow up plan
that will help implement and monitor the changes. The actions are prioritized
and an owner is assigned to ensure the action is implemented.
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14
The objective is that the Lessons learned document is shared and then used
by the organization and other projects. The lessons help in turn improve the
DME cycle, by modifying, shaping or validating the DME strategy. It might
include changes to the portfolio, or how the organization makes decisions
about new projects. This can lead to improvements on how the organization’s
resources are invested. It can include changes in the methodology - the
process to design, monitor and evaluate the projects. Even changes to
procedures and policies that the project may need to be more effective. The
idea is that eventually, at the end of the cycle , a new cycle starts with
recommendations and changes that can help the next projects be more
successful.
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END OF UNIT
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PROJECT
DESIGN
MONITORING
EVALUATION
Lesson 6 – Unit 5
Published by: PM4DEV
Project Management
for Development
Email: info@pm4dev.com
WEB: www.pm4dev.com
© PM4DEV 2018
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by
any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publishers.
Lesson 6, unit 5
© PM4DEV - 2018 1
eCourse - Project Design, Monitoring and Evaluation
After
Action
Reviews
Project Design
Monitoring and Evaluation
www.pm4dev.com
© PM4DEV - 2018 2
eCourse - Project Design, Monitoring and Evaluation
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eCourse - Project Design, Monitoring and Evaluation
Benefits of AAR 4
After action reviews are most effective when they are done on a regular basis
rather than at the end of the project. It’s typical that a project review is usually
done at the end of the project and that is well past any opportunity to change
the outcomes of the project. The lesson captured may help the next project,
but it is too late for the project that just ended. The idea is to capture and
implement critical lessons and knowledge to the current project to get the most
benefit. Some of the immediate benefits of conducting a AAR session include:
• Improves performance of current project
• Improves communication amongst team members
• Clarifies roles and responsibilities
• Builds competency of team members
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• What was supposed to happen? What did happen? Why was there a
difference?
• What worked? What didn't work? Why?
• What would you do differently next time?
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An AAR session can be organized in a short period, the sessions are not long
and can be done if a few hours. It’s is good practice to schedule the sessions
after major deliverables or milestones. In the session, the whole team should
be present, and some key stakeholders can be invited to participate. A
facilitator can be assigned to direct the discussion and keep the focus on the
session’s objectives and have an open, honest, and professional discussion on
how to improve the project’s processes.
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The first question - What was supposed to happen? Focus on the plan the
project developed. It includes the tasks, responsibilities, resources, schedule
and expected results from the activity. It is a review of the strategy the project
developed to deliver a specific output or achieve an outcome. The team will
describe what was supposed to happen, at this time there should be no
discussion as to what happened. This initial step helps set the time and
understand what were the expectations of the project.
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On the next question - What did happen? – The team will take turns to give an
account of what happened. It’s important to keep the discussions focused on
facts and not assign blame to anyone. In this step the goal is to capture facts
that describe the events of what occurred.
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The next question - Why was there a difference? - Focus on describing the
differences between what was planned and what happened. This will include
changes in assumptions, changes in the contract and other factors that
contributed to the difference.
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What worked?
Next, it is important to make a difference between what worked and what did
not work as planned. In this question, the team will identify the actions, plans,
and process that worked as planned. This will help identify the good ideas or
strategies the project planned and had a good outcome. The team will also
identify the reasons why it happened. For example, the use of a new
communication strategy that helped coordinate the work of partners because it
was developed with input from the partners.
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Next is to identify the things that did not work as expected. The team will
identify the actions that did not produce the expected outcomes and identify
the reason why it did not happen. For example, the use of a new data
collection tool that did not work as expected and created more time to clean
the data, because the project did not spend enough time to train the users on
the new tool. The question Why helps identify the root cause of the failure.
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The last step is to ask the question - What would you do differently next time?
This is when the team identifies actionable recommendations that will help the
project improve. This is especially useful when the project is trying to improve
a process. For example, the delivery of the training session. The first session
will be the best opportunity to have an AAR session; the lesson can then be
applied in the next training event. The actions are documented and distributed
to the team with a specific task to implement them.
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Follow up!
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eCourse - Project Design, Monitoring and Evaluation
The real value of an AAR comes from the repeated use of the AAR during the
life of the project. It is better if they are done in small sessions, they will yield
better results than conducting a long session. Rather than waiting until the end
of a long project to evaluate how well the team did, AARs incorporate
continuous learning right from the start. Continuous improvement helps handle
the changes that are happening around the project and help keep open a
dialogue about learning and improvement.
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END OF UNIT
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eCourse - Project Design, Monitoring and Evaluation
PROJECT
DESIGN
MONITORING
EVALUATION
Lesson 6 – Unit 6
Published by: PM4DEV
Project Management
for Development
Email: info@pm4dev.com
WEB: www.pm4dev.com
© PM4DEV 2018
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by
any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publishers.
Lesson 6, unit 6
© PM4DEV - 2018 1
eCourse - Project Design, Monitoring and Evaluation
Learning
Principles
Project Design
Monitoring and Evaluation
www.pm4dev.com
Learning principles
© PM4DEV - 2018 2
eCourse - Project Design, Monitoring and Evaluation
Learning Principles 3
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Learning Principles 4
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eCourse - Project Design, Monitoring and Evaluation
Principle 1 5
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eCourse - Project Design, Monitoring and Evaluation
Principle 2 6
The second principle. Project managers take responsibility for team learning.
Project managers encourage team members to acquire new knowledge and
skills and develop competencies to make themselves more valuable to the
organization. Project managers also provide their team members with
opportunities to learn, practice what they learn, and apply the learning in the
project. Project managers hold team members accountable for learning and
hold themselves accountable for developing their teams.
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Principle 3 7
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Principle 4 8
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Principle 5 9
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Principle 6 10
Organizational structure
facilitates learning
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Principle 7 11
Knowledge management
contributes to learning
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Principle 8 12
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Principle 9 13
Learning is rewarded
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Principle 10 14
Everyone is reflective
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Learning Principles 15
These learning principles describe the behaviors, policies and procedures that
must exist for an organization to embrace a culture of learning. When these
principles exist in the culture, an organization is predisposed to individual,
team, and whole organization learning. With that learning comes an increased
likelihood that performance will improve, and the development goals will be
achieved.
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END OF UNIT
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