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08.4 Fire and Ice Part II - The Watcher of Carn Dûm - NPCs by Craig Pay (February, 2001)
08.4 Fire and Ice Part II - The Watcher of Carn Dûm - NPCs by Craig Pay (February, 2001)
Camthalion
Absolution Pure (20th Level RM Evil Cleric spell that removes soul
from target, range as usual, i.e. 300'+, rather expensive to cast
requiring 20 of his 87 PPs).
Black Channels I - Tauric Finger (10th Level RM Evil Cleric spell
which blinds target for 1-10 days, range 50', this cheaper spells
costing only 10 PPs).
Black Channel II - Finger of Sart (15th Level Evil Cleric spell which
permanently paralyses foe and would require the attention of a high
level Animist for a cure, range 75', still fairly expensive at 15 PPs a
shot).
Black Channel III - Desert Curse (25th Level Evil Cleric spell which
boils the target's blood, range 50', extremely expensive at 25 PPs a
shot, so kept for special occasions!).
His Jo is also a Daily II Sleep X item, which he tends to keep for an
emergency once his PPs have run out, casting at his pursuers as he
makes an escape.
Camthalion also has some much cheaper options for when he's running out
of PPs:
Dâgûlrog
Eberverht
Rodric
Sarkar
Carmil
Nudan
Akonid
Undead
Stats: For any of the undead either from the Haunted Middle Ruins or
within the Fortress itself, refer to stats on p. 152 Angmar sourcebook.
Stats: See Northern Wastes sourcebook, p. 170 for stats and p. 62 for
description.
Description: Eloeklo Demon of the North Wind, Master of the Wind-
horde and immortal tyrant of the Northern Waste! Infuriated at being
forcibly summoned, it seeks any opportunity to break free of the ritual that
binds it and attack it's summoner.
Favoured attack: In cloud form he can batter his opponents with a 180
HBa attack. However, he usually prefers to appear in demon form, 'a semi-
transparent horned and fanged demon some three times larger than a Man'
then he can use his 175 OB whip attack which does an 'E' Cold critical with
every successful strike instead of any normal criticals. Eloeklo is blind and
uses senses similar to smell and hearing to find his prey. Each round
Eloeklo must make a Perception roll to be able to see an opponent, his skill
being +30 while in demon form and +10 while in cloud form.
PCs from 'up North' or those who make an appropriate History skill roll
may be aware of this limitation and can effectively hide from Eleoklo with a
successful Stalk/Hide roll. The GM may even wish to demonstrate this to
the players. For example, in the round following an unsuccessful Perception
roll by Eleoklo, have an unlucky NPC (or PC if the GM is feeling cruel) make
a noise, Eleoklo turns and with a crack of It's whip the unfortunate drops to
the floor.
Eleoklo must also make another Perception roll if anything breaks his
concentration such as the utterance of the name 'Elbereth' or contact with a
lit torch.
Finally, all who see Eleoklo in demonic form must resist a 10th Level Fear
spell or run, a fumble could indicate paralysis or even death from a heart
attack.
Quotes: [roar, howl... swwwwwish crack] usually followed by a scream and
a thud as a disembowelled body hits the floor.
Orcs
Boss orc
Orc
Orc slaves
Orc miners
Miscellaneous NPCs
Dumfa the innkeeper
Their leader Jari is a 4th Level Dwarven Warrior. The other three Mim,
Nothri and Farin are 3rd Level Dwarven Warriors.
Possible encounter locations: Sitting in a corner of the Temple Inn, in
Carn Dûm town or wandering around town heads down under their hoods.
Quotes: If you're not a dwarf: "[silence]" If you are a dwarf: "Cousin, it's
been a long while. Sit down and tell us your story."
Melee Missile
Name Level Hits AT DB Sh Gr MovM
OB OB
Townspeople
Average 1 34 No 0 N N 43ha 28sb +10
Townsperson
Mixed Blood Each has between +50 and +80 in a skill associated
with their trade.
Dumfa see Angmar sourcebook p.147
Gundric 3 60 No +15 N N 69bs 49sb +15
Northman Warrior Eldest son of the seamstress Rosamunda, 17 years
old and eager to avenge the death of his father and uncles. Owns a
rusty old broadsword, a battered short bow and 10 arrows.
Surprisingly skilled for someone so young. Spends most of his spare
time practising his sword skills.
Bouncers as per 'Footmen' p. 150 Angmar sourcebook
Dwarvish masons
Jari 4 70 Ch 45 Y10 A/L 80wh 59xb 5
Dwarven Warrior
Mim, Nothri 3 60 Ch 30 Y -/L 60wh 50xb 0
and Farin
Dwarven Warrior
Each has skills associated with trade varying between +50 and +80
in Disarm Traps, Pick Lock and Stone Masonry.
The watchful rangers
Flamgar the 8 95 RL 60 Y5 N 105bs 95cp 20
Leader
Dúnedain Ranger Flamgar is a full blood Dúnedain and loyal Ranger
allied with the Free Peoples of Middle Earth. He knows many
languages, including Westron, Sindarin, Labba and Dunael. He
knows 4 Ranger spell lists and wears an eresselen hidden beneath the
fold of his cloak.
Rangers 5 85 RL 40 Y5 N 80bs 85cp 10
Northman Ranger
Each Ranger knows 2 Ranger lists to 5th level.