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Gegenees

Large giant, chaotic neutral

Armour Class - 16 (half-plate)


Hit Points - 125 (12d10 + 60)
Speed - 30 ft.

STR 20 (+5)
DEX 12 (+1)
CON 20 (+5)
INT 10 (+0)
WIS 8 (-1)
CHA 8 (-1)

Senses passive Perception 9


Languages Common, Giant
Challenge 5 (1,800 XP)

Traits
Multi-Limbed.
The gegenees has advantage on Strength (athletics) checks, and can take two reactions each
turn if they are both used to make an attack of opportunity with a different weapon.

Actions
Multiattack.
The Gegenees makes four different melee attacks

Spear.
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature.
Hit: 8 (1d6 + 5) piercing damage.

Shortsword.
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature.
Hit: 9 (1d8 + 5) slashing damage.

Claw.
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature.
Hit: 7 (1d4 + 5) slashing damage and the target must succeed on a DC 15 Constitution saving
throw or become poisoned until they finish a long rest.

Slam.
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature.
Hit: 9 (1d8 + 5) bludgeoning damage.

Hurl Stone.
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target.
Hit: 23 (4d8 + 5) damage. If the gegenees has a medium or smaller creature grappled, they
can throw that creature instead of a stone. The thrown creature lands in a space adjacent to
the target and takes 14 (2d8 + 5) bludgeoning damage, or half as much on a successful DC 15
Dexterity (acrobatics) check.

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